@cuemath/leap 3.0.8 → 3.0.10-hg1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/analytics-events/platform-events-student.js +2 -2
- package/dist/features/analytics-events/platform-events-student.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js +4 -3
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js +42 -26
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js +39 -39
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +12 -10
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.js +29 -28
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.js +36 -33
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +29 -25
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +121 -122
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -1
- package/dist/features/circle-games/leaderboard/comps/banner/banner.js +6 -8
- package/dist/features/circle-games/leaderboard/comps/banner/banner.js.map +1 -1
- package/dist/features/circle-games/leaderboard/leaderboard-styled.js +1 -1
- package/dist/features/circle-games/leaderboard/leaderboard-styled.js.map +1 -1
- package/dist/features/ui/error/error.js +1 -1
- package/dist/features/ui/error/error.js.map +1 -1
- package/dist/features/ui/lottie-animation/lottie-animation.js +53 -48
- package/dist/features/ui/lottie-animation/lottie-animation.js.map +1 -1
- package/dist/index.d.ts +1 -0
- package/package.json +1 -1
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{"version":3,"file":"table-mode-star.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.tsx"],"sourcesContent":["import type { ITableModeStarProps } from './table-mode-star-types';\nimport type { AnimationEventName } from 'lottie-web';\n\nimport React, { useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../../../../assets/lottie/lottie';\nimport LottieAnimation from '../../../../../ui/lottie-animation/lottie-animation';\nimport { STAR_SIZE } from './constants';\nimport * as Styled from './table-mode-star-styled';\n\nconst settings = {\n loop: false,\n};\n\nconst TableModeStar: React.FC<ITableModeStarProps> = ({ isStarAchieved, rewardStar }) => {\n const [animateStar, setAnimateStar] = useState(false);\n const [starRewarded, setStarRewarded] = useState(isStarAchieved && !rewardStar);\n\n const onAnimationFinish = useMemo(() => {\n return {\n name: 'complete' as AnimationEventName,\n callback: () => {\n setStarRewarded(true);\n setAnimateStar(false);\n },\n };\n }, []);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n\n if (isStarAchieved && rewardStar) {\n timer = setTimeout(() => {\n setAnimateStar(true);\n }, 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n };\n }, [isStarAchieved, rewardStar]);\n\n return (\n <Styled.StarContainer>\n {animateStar && (\n <Styled.LottieContainer>\n <LottieAnimation\n src={LOTTIE.TABLE_MODE_STAR}\n settings={settings}\n eventListener={onAnimationFinish}\n />\n </Styled.LottieContainer>\n )}\n {!animateStar && (\n <svg\n xmlns=\"http://www.w3.org/2000/svg\"\n width={STAR_SIZE}\n height={STAR_SIZE}\n viewBox=\"0 0 16 16\"\n fill=\"none\"\n >\n <Styled.Circle cx=\"8\" cy=\"8\" r=\"8\" $fill={starRewarded ? 'GREEN_6' : 'WHITE_T_15'} />\n <Styled.Path\n d=\"M8 2L6.23664 5.57295L2.29366 6.1459L5.14683 8.92705L4.47329 12.8541L8 11L11.5267 12.8541L10.8532 8.92705L13.7063 6.1459L9.76336 5.57295L8 2Z\"\n $fill={starRewarded ? 'GREEN_4' : 'WHITE_T_15'}\n />\n </svg>\n )}\n </Styled.StarContainer>\n );\n};\n\nexport default TableModeStar;\n"],"names":["settings","TableModeStar","isStarAchieved","rewardStar","animateStar","setAnimateStar","useState","starRewarded","setStarRewarded","onAnimationFinish","useMemo","useEffect","timer","jsxs","Styled.StarContainer","jsx","Styled.LottieContainer","LottieAnimation","LOTTIE","STAR_SIZE","Styled.Circle","Styled.Path"],"mappings":";;;;;;AAUA,MAAMA,IAAW;AAAA,EACf,MAAM;
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{"version":3,"file":"table-mode-star.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.tsx"],"sourcesContent":["import type { ITableModeStarProps } from './table-mode-star-types';\nimport type { AnimationEventName } from 'lottie-web';\n\nimport React, { memo, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../../../../assets/lottie/lottie';\nimport LottieAnimation from '../../../../../ui/lottie-animation/lottie-animation';\nimport { STAR_SIZE } from './constants';\nimport * as Styled from './table-mode-star-styled';\n\nconst settings = {\n loop: false,\n renderer: 'canvas',\n};\n\nconst TableModeStar: React.FC<ITableModeStarProps> = memo(({ isStarAchieved, rewardStar }) => {\n const [animateStar, setAnimateStar] = useState(false);\n const [starRewarded, setStarRewarded] = useState(isStarAchieved && !rewardStar);\n\n const onAnimationFinish = useMemo(() => {\n return {\n name: 'complete' as AnimationEventName,\n callback: () => {\n setStarRewarded(true);\n setAnimateStar(false);\n },\n };\n }, []);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n\n if (isStarAchieved && rewardStar) {\n timer = setTimeout(() => {\n setAnimateStar(true);\n }, 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n };\n }, [isStarAchieved, rewardStar]);\n\n return (\n <Styled.StarContainer>\n {animateStar && (\n <Styled.LottieContainer>\n <LottieAnimation\n src={LOTTIE.TABLE_MODE_STAR}\n settings={settings}\n eventListener={onAnimationFinish}\n />\n </Styled.LottieContainer>\n )}\n {!animateStar && (\n <svg\n xmlns=\"http://www.w3.org/2000/svg\"\n width={STAR_SIZE}\n height={STAR_SIZE}\n viewBox=\"0 0 16 16\"\n fill=\"none\"\n >\n <Styled.Circle cx=\"8\" cy=\"8\" r=\"8\" $fill={starRewarded ? 'GREEN_6' : 'WHITE_T_15'} />\n <Styled.Path\n d=\"M8 2L6.23664 5.57295L2.29366 6.1459L5.14683 8.92705L4.47329 12.8541L8 11L11.5267 12.8541L10.8532 8.92705L13.7063 6.1459L9.76336 5.57295L8 2Z\"\n $fill={starRewarded ? 'GREEN_4' : 'WHITE_T_15'}\n />\n </svg>\n )}\n </Styled.StarContainer>\n );\n});\n\nexport default TableModeStar;\n"],"names":["settings","TableModeStar","memo","isStarAchieved","rewardStar","animateStar","setAnimateStar","useState","starRewarded","setStarRewarded","onAnimationFinish","useMemo","useEffect","timer","jsxs","Styled.StarContainer","jsx","Styled.LottieContainer","LottieAnimation","LOTTIE","STAR_SIZE","Styled.Circle","Styled.Path"],"mappings":";;;;;;AAUA,MAAMA,IAAW;AAAA,EACf,MAAM;AAAA,EACN,UAAU;AACZ,GAEMC,IAA+CC,EAAK,CAAC,EAAE,gBAAAC,GAAgB,YAAAC,QAAiB;AAC5F,QAAM,CAACC,GAAaC,CAAc,IAAIC,EAAS,EAAK,GAC9C,CAACC,GAAcC,CAAe,IAAIF,EAASJ,KAAkB,CAACC,CAAU,GAExEM,IAAoBC,EAAQ,OACzB;AAAA,IACL,MAAM;AAAA,IACN,UAAU,MAAM;AACd,MAAAF,EAAgB,EAAI,GACpBH,EAAe,EAAK;AAAA,IACtB;AAAA,EAAA,IAED,CAAE,CAAA;AAEL,SAAAM,EAAU,MAAM;AACV,QAAAC;AAEJ,WAAIV,KAAkBC,MACpBS,IAAQ,WAAW,MAAM;AACvB,MAAAP,EAAe,EAAI;AAAA,OAClB,GAAI,IAGF,MAAM;AACX,MAAAO,KAAS,aAAaA,CAAK;AAAA,IAAA;AAAA,EAC7B,GACC,CAACV,GAAgBC,CAAU,CAAC,GAG7B,gBAAAU,EAACC,GAAA,EACE,UAAA;AAAA,IACCV,KAAA,gBAAAW,EAACC,GAAA,EACC,UAAA,gBAAAD;AAAA,MAACE;AAAA,MAAA;AAAA,QACC,KAAKC,EAAO;AAAA,QACZ,UAAAnB;AAAA,QACA,eAAeU;AAAA,MAAA;AAAA,IAAA,GAEnB;AAAA,IAED,CAACL,KACA,gBAAAS;AAAA,MAAC;AAAA,MAAA;AAAA,QACC,OAAM;AAAA,QACN,OAAOM;AAAA,QACP,QAAQA;AAAA,QACR,SAAQ;AAAA,QACR,MAAK;AAAA,QAEL,UAAA;AAAA,UAAA,gBAAAJ,EAACK,GAAA,EAAc,IAAG,KAAI,IAAG,KAAI,GAAE,KAAI,OAAOb,IAAe,YAAY,aAAc,CAAA;AAAA,UACnF,gBAAAQ;AAAA,YAACM;AAAAA,YAAA;AAAA,cACC,GAAE;AAAA,cACF,OAAOd,IAAe,YAAY;AAAA,YAAA;AAAA,UACpC;AAAA,QAAA;AAAA,MAAA;AAAA,IACF;AAAA,EAEJ,EAAA,CAAA;AAEJ,CAAC;"}
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import { jsxs as c, jsx as o } from "react/jsx-runtime";
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import { LOTTIE as p } from "../../../../../../assets/lottie/lottie.js";
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{"version":3,"file":"table-segment-star.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.tsx"],"sourcesContent":["import type { ITableSegmentStarProps } from './table-segment-star-types';\nimport type { AnimationEventName } from 'lottie-web';\n\nimport React, { useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../../../../assets/lottie/lottie';\nimport LottieAnimation from '../../../../../ui/lottie-animation/lottie-animation';\nimport * as Styled from './table-segment-star-styled';\n\nconst settings = {\n loop: false,\n};\n\nconst TableSegmentStar: React.FC<ITableSegmentStarProps> = ({ isStarAchieved, rewardStar }) => {\n
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{"version":3,"file":"table-segment-star.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.tsx"],"sourcesContent":["import type { ITableSegmentStarProps } from './table-segment-star-types';\nimport type { AnimationEventName } from 'lottie-web';\n\nimport React, { memo, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../../../../assets/lottie/lottie';\nimport LottieAnimation from '../../../../../ui/lottie-animation/lottie-animation';\nimport * as Styled from './table-segment-star-styled';\n\nconst settings = {\n loop: false,\n render: 'canvas',\n};\n\nconst TableSegmentStar: React.FC<ITableSegmentStarProps> = memo(\n ({ isStarAchieved, rewardStar }) => {\n const [animateStar, setAnimateStar] = useState(false);\n const [starRewarded, setStarRewarded] = useState(isStarAchieved && !rewardStar);\n\n const onAnimationFinish = useMemo(() => {\n return {\n name: 'complete' as AnimationEventName,\n callback: () => {\n setStarRewarded(true);\n setAnimateStar(false);\n },\n };\n }, []);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n\n if (isStarAchieved && rewardStar) {\n timer = setTimeout(() => {\n setAnimateStar(true);\n }, 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n };\n }, [isStarAchieved, rewardStar]);\n\n return (\n <Styled.StarContainer>\n {animateStar && (\n <Styled.LottieContainer>\n <LottieAnimation\n src={LOTTIE.TABLE_SEGMENT_STAR}\n settings={settings}\n eventListener={onAnimationFinish}\n />\n </Styled.LottieContainer>\n )}\n {!animateStar && <Styled.TableStar $isStarAchieved={starRewarded} />}\n </Styled.StarContainer>\n );\n },\n);\n\nexport default TableSegmentStar;\n"],"names":["settings","TableSegmentStar","memo","isStarAchieved","rewardStar","animateStar","setAnimateStar","useState","starRewarded","setStarRewarded","onAnimationFinish","useMemo","useEffect","timer","jsxs","Styled.StarContainer","jsx","Styled.LottieContainer","LottieAnimation","LOTTIE","Styled.TableStar"],"mappings":";;;;;AASA,MAAMA,IAAW;AAAA,EACf,MAAM;AAAA,EACN,QAAQ;AACV,GAEMC,IAAqDC;AAAA,EACzD,CAAC,EAAE,gBAAAC,GAAgB,YAAAC,QAAiB;AAClC,UAAM,CAACC,GAAaC,CAAc,IAAIC,EAAS,EAAK,GAC9C,CAACC,GAAcC,CAAe,IAAIF,EAASJ,KAAkB,CAACC,CAAU,GAExEM,IAAoBC,EAAQ,OACzB;AAAA,MACL,MAAM;AAAA,MACN,UAAU,MAAM;AACd,QAAAF,EAAgB,EAAI,GACpBH,EAAe,EAAK;AAAA,MACtB;AAAA,IAAA,IAED,CAAE,CAAA;AAEL,WAAAM,EAAU,MAAM;AACV,UAAAC;AAEJ,aAAIV,KAAkBC,MACpBS,IAAQ,WAAW,MAAM;AACvB,QAAAP,EAAe,EAAI;AAAA,SAClB,GAAI,IAGF,MAAM;AACX,QAAAO,KAAS,aAAaA,CAAK;AAAA,MAAA;AAAA,IAC7B,GACC,CAACV,GAAgBC,CAAU,CAAC,GAG7B,gBAAAU,EAACC,GAAA,EACE,UAAA;AAAA,MACCV,KAAA,gBAAAW,EAACC,GAAA,EACC,UAAA,gBAAAD;AAAA,QAACE;AAAA,QAAA;AAAA,UACC,KAAKC,EAAO;AAAA,UACZ,UAAAnB;AAAA,UACA,eAAeU;AAAA,QAAA;AAAA,MAAA,GAEnB;AAAA,MAED,CAACL,KAAe,gBAAAW,EAACI,GAAA,EAAiB,iBAAiBZ,EAAc,CAAA;AAAA,IACpE,EAAA,CAAA;AAAA,EAEJ;AACF;"}
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import { TABLE_CARD_SHADOW_Z_INDEX as l, TABLE_MODE_CONTAINER_Z_INDEX as p, TABLE_MODE_OVERLAY_Z_INDEX as h, ABSOLUTE_VIEW_Z_INDEX as f, INFINITE_MODE_Z_INDEX as E, TABLE_REVEAL_ANIMATION as n } from "./constants.js";
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const a = 2 * Math.PI * (o / 2), r = 30, g = n.REVEAL_CONTENT[0] / r, m = (n.REVEAL_CONTENT[1] - n.REVEAL_CONTENT[0]) / r, $ = (n.DISAPPEAR_CONTENT[1] - n.DISAPPEAR_CONTENT[0]) / r, c = e.div`
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top: ${({ $top: t = 0, $valueInPx: i }) => i ? `${t}px` : `${t}%`};
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@@ -104,21 +104,24 @@ const a = 2 * Math.PI * (o / 2), r = 30, m = n.REVEAL_CONTENT[0] / r, $ = (n.REV
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`, R = e.div`
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animation: ${({ animation: t }) => t === "fade-in" ?
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${({ animation: t }) => t === "fade-in" ?
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animation: ${({ animation: t }) => t === "fade-in" ? u : x}
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forwards;
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`, S = e.div`
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@@ -138,17 +141,18 @@ to {
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cursor: pointer;
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`;
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export {
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I as TableSegmentsWrapper
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};
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//# sourceMappingURL=tables-card-styled.js.map
|
package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map
CHANGED
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"tables-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport { GAME_LAUNCHER_SIZE } from '../card-container/constants';\nimport {\n ABSOLUTE_VIEW_Z_INDEX,\n INFINITE_MODE_Z_INDEX,\n TABLE_CARD_SHADOW_Z_INDEX,\n TABLE_MODE_CONTAINER_Z_INDEX,\n TABLE_MODE_OVERLAY_Z_INDEX,\n TABLE_REVEAL_ANIMATION,\n} from './constants';\n\nconst circumference = 2 * Math.PI * (GAME_LAUNCHER_SIZE / 2);\nconst FPS = 30;\n\nconst entryAnimationDelayTime = TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0] / FPS;\n\nconst entryAnimationTime =\n (TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[1] - TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0]) / FPS;\nconst exitAnimationTime =\n (TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[0]) / FPS;\n\nexport const CardWrapper = styled.div`\n position: relative;\n height: inherit;\n width: inherit;\n`;\n\nexport const TableSegmentsWrapper = styled(CardWrapper)`\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TableSegmentCardShadowContainer = styled.div`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n background: radial-gradient(\n 50% 50% at 50% 50%,\n rgba(13, 13, 13, 0.5) 0%,\n rgba(13, 13, 13, 0) 100%\n );\n z-index: ${TABLE_CARD_SHADOW_Z_INDEX};\n pointer-events: none;\n`;\n\nexport const TableSegment = styled.div<{ $angle: number; $totalSegments: number; $zIndex: number }>`\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-end;\n flex: 1;\n transform: rotate(${({ $angle }) => $angle}deg);\n transform-origin: 0 50%;\n width: 50%;\n height: ${({ $totalSegments }) => circumference / $totalSegments}px;\n position: absolute;\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${({ $totalSegments }) => (GAME_LAUNCHER_SIZE - circumference / $totalSegments) / 2}px;\n padding-right: ${GAME_LAUNCHER_SIZE * 0.0475}px;\n z-index: ${({ $zIndex }) => $zIndex || 1};\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n clip-path: polygon(0% 50%, 100% 0%, 100% 100%);\n &:nth-child(2n) {\n background-color: ${({ theme }) => theme.colors.BLACK_3};\n }\n &::after {\n content: '';\n width: 100%;\n height: 2px;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_5};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $totalSegments }) => 360 / (2 * $totalSegments)}deg);\n left: 0;\n z-index: 1;\n }\n &:hover {\n background-color: ${({ theme }) => theme.colors.WHITE_T_60};\n color: ${({ theme }) => theme.colors.BLACK_1};\n cursor: pointer;\n &::after {\n background: ${({ theme }) => theme.colors.WHITE_5};\n }\n }\n`;\n\nexport const TableNumber = styled(FlexView)<{ $angle: number }>`\n transform: rotate(${({ $angle }) => $angle}deg);\n width: 16px;\n height: 16px;\n align-items: center;\n`;\n\nexport const TableModeContainer = styled.div`\n position: absolute;\n z-index: ${TABLE_MODE_CONTAINER_Z_INDEX};\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n`;\n\nexport const TableModeWrapper = styled(CardWrapper)``;\n\nexport const IconWrapper = styled.div`\n cursor: pointer;\n & svg {\n color: ${({ theme }) => theme.colors.WHITE};\n }\n`;\n\nexport const ModeOverlay = styled.div<{ $top?: string; $left?: string; $hoverColor: string }>`\n position: absolute;\n height: inherit;\n width: inherit;\n height: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n width: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n border-radius: 100%;\n transform: ${({ $top = '50%', $left = '50%' }) => `translate(${$left}, ${$top})`};\n z-index: ${TABLE_MODE_OVERLAY_Z_INDEX};\n cursor: pointer;\n &:hover {\n background-color: ${({ $hoverColor }) => $hoverColor};\n }\n`;\n\nexport const AbsoluteView = styled.div<{\n $top?: number;\n $left?: number;\n $alignCenter?: boolean;\n $valueInPx?: boolean;\n $isPointerEventsNone?: boolean;\n}>`\n position: absolute;\n pointer-events: ${({ $isPointerEventsNone = false }) => ($isPointerEventsNone ? 'none' : 'auto')};\n top: ${({ $top = 0, $valueInPx }) => ($valueInPx ? `${$top}px` : `${$top}%`)};\n left: ${({ $left = 0, $valueInPx }) => ($valueInPx ? `${$left}px` : `${$left}%`)};\n z-index: ${ABSOLUTE_VIEW_Z_INDEX};\n transform: ${({ $alignCenter }) => ($alignCenter ? 'translate(-50%, -50%)' : 'none')};\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nconst fadeIn = () => keyframes`\n from {\n opacity: 0;\n }\n to {\n opacity: 1;\n }\n `;\n\nconst fadeOut = () => keyframes`\nfrom {\n opacity: 1;\n}\nto {\n opacity: 0;\n}\n`;\n\nexport const AnimatedView = styled.div<{ animation: 'fade-in' | 'fade-out' }>`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n opacity: 0;\n z-index: 1;\n animation: ${({ animation }) => (animation === 'fade-in' ? fadeIn : fadeOut)}\n ${({ animation }) => (animation === 'fade-in' ? entryAnimationTime : exitAnimationTime)}s\n ${({ animation }) => (animation === 'fade-in' ? entryAnimationDelayTime : 0)}s ease-in-out\n forwards;\n`;\n\nexport const InfiniteButtonWrapper = styled.div`\n position: relative;\n height: ${(GAME_LAUNCHER_SIZE * 24.5) / 100}px;\n width: ${(GAME_LAUNCHER_SIZE * 24.5) / 100}px;\n z-index: ${INFINITE_MODE_Z_INDEX};\n cursor: pointer;\n`;\n"],"names":["circumference","GAME_LAUNCHER_SIZE","FPS","entryAnimationDelayTime","TABLE_REVEAL_ANIMATION","entryAnimationTime","exitAnimationTime","CardWrapper","styled","TableSegmentsWrapper","TableSegmentCardShadowContainer","TABLE_CARD_SHADOW_Z_INDEX","TableSegment","$angle","$totalSegments","$zIndex","theme","TableNumber","FlexView","TableModeContainer","TABLE_MODE_CONTAINER_Z_INDEX","TableModeWrapper","IconWrapper","ModeOverlay","$top","$left","TABLE_MODE_OVERLAY_Z_INDEX","$hoverColor","AbsoluteView","$isPointerEventsNone","$valueInPx","ABSOLUTE_VIEW_Z_INDEX","$alignCenter","fadeIn","keyframes","fadeOut","AnimatedView","animation","InfiniteButtonWrapper","INFINITE_MODE_Z_INDEX"],"mappings":";;;;AAaA,MAAMA,IAAgB,IAAI,KAAK,MAAMC,IAAqB,IACpDC,IAAM,IAENC,IAA0BC,EAAuB,eAAe,CAAC,IAAIF,GAErEG,KACHD,EAAuB,eAAe,CAAC,IAAIA,EAAuB,eAAe,CAAC,KAAKF,GACpFI,KACHF,EAAuB,kBAAkB,CAAC,IAAIA,EAAuB,kBAAkB,CAAC,KAAKF,GAEnFK,IAAcC,EAAO;AAAA;AAAA;AAAA;AAAA,GAMrBC,IAAuBD,EAAOD,CAAW;AAAA;AAAA;AAAA;AAAA,GAMzCG,IAAkCF,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,aAWzCG,CAAyB;AAAA;AAAA,GAIzBC,IAAeJ,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAMb,CAAC,EAAE,QAAAK,EAAO,MAAMA,CAAM;AAAA;AAAA;AAAA,YAGhC,CAAC,EAAE,gBAAAC,QAAqBd,IAAgBc,CAAc;AAAA;AAAA,UAExDb,IAAqB,CAAC;AAAA,SACvB,CAAC,EAAE,gBAAAa,SAAsBb,IAAqBD,IAAgBc,KAAkB,CAAC;AAAA,mBACvEb,IAAqB,MAAM;AAAA,aACjC,CAAC,EAAE,SAAAc,QAAcA,KAAW,CAAC;AAAA,sBACpB,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,wBAGjC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,kBAOzC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA,wBAI7B,CAAC,EAAE,gBAAAF,EAAqB,MAAA,OAAO,IAAIA,EAAe;AAAA;AAAA;AAAA;AAAA;AAAA,wBAKlD,CAAC,EAAE,OAAAE,EAAA,MAAYA,EAAM,OAAO,UAAU;AAAA,aACjD,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,oBAG5B,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,GAK1CC,IAAcT,EAAOU,CAAQ;AAAA,sBACpB,CAAC,EAAE,QAAAL,EAAO,MAAMA,CAAM;AAAA;AAAA;AAAA;AAAA,GAM/BM,IAAqBX,EAAO;AAAA;AAAA,aAE5BY,CAA4B;AAAA;AAAA;AAAA;AAAA;AAAA,GAO5BC,IAAmBb,EAAOD,CAAW,KAErCe,IAAcd,EAAO;AAAA;AAAA;AAAA,aAGrB,CAAC,EAAE,OAAAQ,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA;AAAA,GAIjCO,IAAcf,EAAO;AAAA;AAAA;AAAA;AAAA,YAIrB,QAAQP,IAAsB,GAAG;AAAA,WAClC,QAAQA,IAAsB,GAAG;AAAA;AAAA,eAE9B,CAAC,EAAE,MAAAuB,IAAO,OAAO,OAAAC,IAAQ,MAAM,MAAM,aAAaA,CAAK,KAAKD,CAAI,GAAG;AAAA,aACrEE,CAA0B;AAAA;AAAA;AAAA,wBAGf,CAAC,EAAE,aAAAC,EAAY,MAAMA,CAAW;AAAA;AAAA,GAI3CC,IAAepB,EAAO;AAAA;AAAA,oBAQf,CAAC,EAAE,sBAAAqB,IAAuB,GAAa,MAAAA,IAAuB,SAAS,MAAO;AAAA,SACzF,CAAC,EAAE,MAAAL,IAAO,GAAG,YAAAM,EAAW,MAAOA,IAAa,GAAGN,CAAI,OAAO,GAAGA,CAAI,GAAI;AAAA,UACpE,CAAC,EAAE,OAAAC,IAAQ,GAAG,YAAAK,EAAW,MAAOA,IAAa,GAAGL,CAAK,OAAO,GAAGA,CAAK,GAAI;AAAA,aACrEM,CAAqB;AAAA,eACnB,CAAC,EAAE,cAAAC,EAAA,MAAoBA,IAAe,0BAA0B,MAAO;AAAA;AAAA;AAAA;AAAA,
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1
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+
{"version":3,"file":"tables-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport { GAME_LAUNCHER_SIZE } from '../card-container/constants';\nimport {\n ABSOLUTE_VIEW_Z_INDEX,\n INFINITE_MODE_Z_INDEX,\n TABLE_CARD_SHADOW_Z_INDEX,\n TABLE_MODE_CONTAINER_Z_INDEX,\n TABLE_MODE_OVERLAY_Z_INDEX,\n TABLE_REVEAL_ANIMATION,\n} from './constants';\n\nconst circumference = 2 * Math.PI * (GAME_LAUNCHER_SIZE / 2);\nconst FPS = 30;\n\nconst entryAnimationDelayTime = TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0] / FPS;\n\nconst entryAnimationTime =\n (TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[1] - TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0]) / FPS;\nconst exitAnimationTime =\n (TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[0]) / FPS;\n\nexport const CardWrapper = styled.div`\n position: relative;\n height: inherit;\n width: inherit;\n`;\n\nexport const TableSegmentsWrapper = styled(CardWrapper)`\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TableSegmentCardShadowContainer = styled.div`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n background: radial-gradient(\n 50% 50% at 50% 50%,\n rgba(13, 13, 13, 0.5) 0%,\n rgba(13, 13, 13, 0) 100%\n );\n z-index: ${TABLE_CARD_SHADOW_Z_INDEX};\n pointer-events: none;\n`;\n\nexport const TableSegment = styled.div<{ $angle: number; $totalSegments: number; $zIndex: number }>`\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-end;\n flex: 1;\n transform: rotate(${({ $angle }) => $angle}deg);\n transform-origin: 0 50%;\n width: 50%;\n height: ${({ $totalSegments }) => circumference / $totalSegments}px;\n position: absolute;\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${({ $totalSegments }) => (GAME_LAUNCHER_SIZE - circumference / $totalSegments) / 2}px;\n padding-right: ${GAME_LAUNCHER_SIZE * 0.0475}px;\n z-index: ${({ $zIndex }) => $zIndex || 1};\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n clip-path: polygon(0% 50%, 100% 0%, 100% 100%);\n &:nth-child(2n) {\n background-color: ${({ theme }) => theme.colors.BLACK_3};\n }\n &::after {\n content: '';\n width: 100%;\n height: 2px;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_5};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $totalSegments }) => 360 / (2 * $totalSegments)}deg);\n left: 0;\n z-index: 1;\n }\n &:hover {\n background-color: ${({ theme }) => theme.colors.WHITE_T_60};\n color: ${({ theme }) => theme.colors.BLACK_1};\n cursor: pointer;\n &::after {\n background: ${({ theme }) => theme.colors.WHITE_5};\n }\n }\n`;\n\nexport const TableNumber = styled(FlexView)<{ $angle: number }>`\n transform: rotate(${({ $angle }) => $angle}deg);\n width: 16px;\n height: 16px;\n align-items: center;\n`;\n\nexport const TableModeContainer = styled.div`\n position: absolute;\n z-index: ${TABLE_MODE_CONTAINER_Z_INDEX};\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n`;\n\nexport const TableModeWrapper = styled(CardWrapper)``;\n\nexport const IconWrapper = styled.div`\n cursor: pointer;\n & svg {\n color: ${({ theme }) => theme.colors.WHITE};\n }\n`;\n\nexport const ModeOverlay = styled.div<{ $top?: string; $left?: string; $hoverColor: string }>`\n position: absolute;\n height: inherit;\n width: inherit;\n height: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n width: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n border-radius: 100%;\n transform: ${({ $top = '50%', $left = '50%' }) => `translate(${$left}, ${$top})`};\n z-index: ${TABLE_MODE_OVERLAY_Z_INDEX};\n cursor: pointer;\n &:hover {\n background-color: ${({ $hoverColor }) => $hoverColor};\n }\n`;\n\nexport const AbsoluteView = styled.div<{\n $top?: number;\n $left?: number;\n $alignCenter?: boolean;\n $valueInPx?: boolean;\n $isPointerEventsNone?: boolean;\n}>`\n position: absolute;\n pointer-events: ${({ $isPointerEventsNone = false }) => ($isPointerEventsNone ? 'none' : 'auto')};\n top: ${({ $top = 0, $valueInPx }) => ($valueInPx ? `${$top}px` : `${$top}%`)};\n left: ${({ $left = 0, $valueInPx }) => ($valueInPx ? `${$left}px` : `${$left}%`)};\n z-index: ${ABSOLUTE_VIEW_Z_INDEX};\n transform: ${({ $alignCenter }) => ($alignCenter ? 'translate(-50%, -50%)' : 'none')};\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const ExtendedAbsoluteView = styled(AbsoluteView)`\n width: 100%;\n height: 100%;\n`;\n\nconst fadeIn = () => keyframes`\n from {\n opacity: 0;\n }\n to {\n opacity: 1;\n }\n `;\n\nconst fadeOut = () => keyframes`\nfrom {\n opacity: 1;\n}\nto {\n opacity: 0;\n}\n`;\n\nexport const AnimatedView = styled.div<{ animation: 'fade-in' | 'fade-out' }>`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n opacity: 0;\n z-index: 1;\n animation: ${({ animation }) => (animation === 'fade-in' ? fadeIn : fadeOut)}\n ${({ animation }) => (animation === 'fade-in' ? entryAnimationTime : exitAnimationTime)}s\n ${({ animation }) => (animation === 'fade-in' ? entryAnimationDelayTime : 0)}s ease-in-out\n forwards;\n`;\n\nexport const InfiniteButtonWrapper = styled.div`\n position: relative;\n height: ${(GAME_LAUNCHER_SIZE * 24.5) / 100}px;\n width: ${(GAME_LAUNCHER_SIZE * 24.5) / 100}px;\n z-index: ${INFINITE_MODE_Z_INDEX};\n cursor: pointer;\n`;\n"],"names":["circumference","GAME_LAUNCHER_SIZE","FPS","entryAnimationDelayTime","TABLE_REVEAL_ANIMATION","entryAnimationTime","exitAnimationTime","CardWrapper","styled","TableSegmentsWrapper","TableSegmentCardShadowContainer","TABLE_CARD_SHADOW_Z_INDEX","TableSegment","$angle","$totalSegments","$zIndex","theme","TableNumber","FlexView","TableModeContainer","TABLE_MODE_CONTAINER_Z_INDEX","TableModeWrapper","IconWrapper","ModeOverlay","$top","$left","TABLE_MODE_OVERLAY_Z_INDEX","$hoverColor","AbsoluteView","$isPointerEventsNone","$valueInPx","ABSOLUTE_VIEW_Z_INDEX","$alignCenter","ExtendedAbsoluteView","fadeIn","keyframes","fadeOut","AnimatedView","animation","InfiniteButtonWrapper","INFINITE_MODE_Z_INDEX"],"mappings":";;;;AAaA,MAAMA,IAAgB,IAAI,KAAK,MAAMC,IAAqB,IACpDC,IAAM,IAENC,IAA0BC,EAAuB,eAAe,CAAC,IAAIF,GAErEG,KACHD,EAAuB,eAAe,CAAC,IAAIA,EAAuB,eAAe,CAAC,KAAKF,GACpFI,KACHF,EAAuB,kBAAkB,CAAC,IAAIA,EAAuB,kBAAkB,CAAC,KAAKF,GAEnFK,IAAcC,EAAO;AAAA;AAAA;AAAA;AAAA,GAMrBC,IAAuBD,EAAOD,CAAW;AAAA;AAAA;AAAA;AAAA,GAMzCG,IAAkCF,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,aAWzCG,CAAyB;AAAA;AAAA,GAIzBC,IAAeJ,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAMb,CAAC,EAAE,QAAAK,EAAO,MAAMA,CAAM;AAAA;AAAA;AAAA,YAGhC,CAAC,EAAE,gBAAAC,QAAqBd,IAAgBc,CAAc;AAAA;AAAA,UAExDb,IAAqB,CAAC;AAAA,SACvB,CAAC,EAAE,gBAAAa,SAAsBb,IAAqBD,IAAgBc,KAAkB,CAAC;AAAA,mBACvEb,IAAqB,MAAM;AAAA,aACjC,CAAC,EAAE,SAAAc,QAAcA,KAAW,CAAC;AAAA,sBACpB,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,wBAGjC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,kBAOzC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA,wBAI7B,CAAC,EAAE,gBAAAF,EAAqB,MAAA,OAAO,IAAIA,EAAe;AAAA;AAAA;AAAA;AAAA;AAAA,wBAKlD,CAAC,EAAE,OAAAE,EAAA,MAAYA,EAAM,OAAO,UAAU;AAAA,aACjD,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,oBAG5B,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,GAK1CC,IAAcT,EAAOU,CAAQ;AAAA,sBACpB,CAAC,EAAE,QAAAL,EAAO,MAAMA,CAAM;AAAA;AAAA;AAAA;AAAA,GAM/BM,IAAqBX,EAAO;AAAA;AAAA,aAE5BY,CAA4B;AAAA;AAAA;AAAA;AAAA;AAAA,GAO5BC,IAAmBb,EAAOD,CAAW,KAErCe,IAAcd,EAAO;AAAA;AAAA;AAAA,aAGrB,CAAC,EAAE,OAAAQ,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA;AAAA,GAIjCO,IAAcf,EAAO;AAAA;AAAA;AAAA;AAAA,YAIrB,QAAQP,IAAsB,GAAG;AAAA,WAClC,QAAQA,IAAsB,GAAG;AAAA;AAAA,eAE9B,CAAC,EAAE,MAAAuB,IAAO,OAAO,OAAAC,IAAQ,MAAM,MAAM,aAAaA,CAAK,KAAKD,CAAI,GAAG;AAAA,aACrEE,CAA0B;AAAA;AAAA;AAAA,wBAGf,CAAC,EAAE,aAAAC,EAAY,MAAMA,CAAW;AAAA;AAAA,GAI3CC,IAAepB,EAAO;AAAA;AAAA,oBAQf,CAAC,EAAE,sBAAAqB,IAAuB,GAAa,MAAAA,IAAuB,SAAS,MAAO;AAAA,SACzF,CAAC,EAAE,MAAAL,IAAO,GAAG,YAAAM,EAAW,MAAOA,IAAa,GAAGN,CAAI,OAAO,GAAGA,CAAI,GAAI;AAAA,UACpE,CAAC,EAAE,OAAAC,IAAQ,GAAG,YAAAK,EAAW,MAAOA,IAAa,GAAGL,CAAK,OAAO,GAAGA,CAAK,GAAI;AAAA,aACrEM,CAAqB;AAAA,eACnB,CAAC,EAAE,cAAAC,EAAA,MAAoBA,IAAe,0BAA0B,MAAO;AAAA;AAAA;AAAA;AAAA,GAMzEC,IAAuBzB,EAAOoB,CAAY;AAAA;AAAA;AAAA,GAKjDM,IAAS,MAAMC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OASfC,IAAU,MAAMD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTE,IAAe7B,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,eAQpB,CAAC,EAAE,WAAA8B,QAAiBA,MAAc,YAAYJ,IAASE,CAAQ;AAAA,MACxE,CAAC,EAAE,WAAAE,QAAiBA,MAAc,YAAYjC,IAAqBC,CAAkB;AAAA,MACrF,CAAC,EAAE,WAAAgC,QAAiBA,MAAc,YAAYnC,IAA0B,CAAE;AAAA;AAAA,GAInEoC,IAAwB/B,EAAO;AAAA;AAAA,YAE/BP,IAAqB,OAAQ,GAAG;AAAA,WACjCA,IAAqB,OAAQ,GAAG;AAAA,aAC/BuC,CAAqB;AAAA;AAAA;"}
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