@cuemath/leap 3.0.11-akm-2 → 3.0.11-akm-3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,100 +1,133 @@
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- import { jsxs as h, jsx as v } from "react/jsx-runtime";
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- import { forwardRef as P, useRef as G, useMemo as _, useCallback as T, useImperativeHandle as x, useEffect as B } from "react";
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- import { useUIContext as J } from "../../../ui/context/context.js";
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- import U from "../../../ui/layout/flex-view.js";
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- import C from "../../../ui/separator/separator.js";
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- import { ALLOWED_ORIGIN as b } from "./constants.js";
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- import { ProjectType as s } from "./enums/project-type-enum.js";
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+ import { jsxs as V, jsx as y } from "react/jsx-runtime";
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+ import { forwardRef as $, useRef as P, useMemo as R, useCallback as A, useImperativeHandle as G, useEffect as x } from "react";
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+ import { useUIContext as B } from "../../../ui/context/context.js";
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+ import J from "../../../ui/layout/flex-view.js";
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+ import I from "../../../ui/separator/separator.js";
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+ import { ALLOWED_ORIGIN as _ } from "./constants.js";
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+ import { ProjectType as a } from "./enums/project-type-enum.js";
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  import { WebViewEvent as o } from "./enums/web-view-events-enum.js";
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- const X = P((L, M) => {
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+ const X = $((h, C) => {
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  const {
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- baseUrl: g,
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- projectDetails: y,
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+ baseUrl: b,
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+ projectDetails: T,
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  playerDetails: E,
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- onGameLoad: a,
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+ onGameLoad: n,
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  onGamePlayFinish: c,
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  handleInfoMessage: p,
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  onBack: f,
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- parentDomain: N,
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- ...V
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- } = L, m = G(null), O = _(() => E, [E]), t = _(() => y, [y]);
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- let A = "";
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- const { onEvent: S } = J();
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- t.projectType === s.LESSON && (A = t.miniGameIdentifier);
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- const l = T(() => {
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- const { enableCloseButton: r = !0 } = t;
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+ parentDomain: g,
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+ ...W
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+ } = h, m = P(null), N = R(() => E, [E]), t = R(() => T, [T]);
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+ let u = "";
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+ const { onEvent: j } = B();
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+ t.projectType === a.LESSON && (u = t.miniGameIdentifier);
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+ const l = A(() => {
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+ const { enableCloseButton: i = !0 } = t;
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  let e = {
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- enableCloseButton: r
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+ enableCloseButton: i
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  };
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- return t.projectType === s.GAME && (e = {
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+ return t.projectType === a.GAME && (e = {
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  ...e,
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  ...t
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- }), t.projectType === s.PUZZLE && (e = {
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+ }), t.projectType === a.PUZZLE && (e = {
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  ...e,
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  ...t
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- }), t.projectType === s.LESSON && (e = {
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+ }), t.projectType === a.LESSON && (e = {
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  ...e,
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  ...t
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- }), t.projectType === s.TABLE && (e = {
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+ }), t.projectType === a.TABLE && (e = {
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  ...e,
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  ...t
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  }), e;
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- }, [t]), d = T(() => {
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- var e, i;
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- const r = l();
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- (i = (e = m.current) == null ? void 0 : e.contentWindow) == null || i.postMessage(
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+ }, [t]), w = A(() => {
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+ var e, r;
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+ const i = l();
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+ (r = (e = m.current) == null ? void 0 : e.contentWindow) == null || r.postMessage(
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  JSON.stringify({
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  event: o.GAME_DATA,
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- payload: r
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+ payload: i
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  }),
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- b
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+ _
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  );
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- }, [l]), j = T(() => {
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- var e, i;
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- const r = l();
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- (i = (e = m.current) == null ? void 0 : e.contentWindow) == null || i.postMessage(
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+ }, [l]), O = A(() => {
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+ var e, r;
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+ const i = l();
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+ (r = (e = m.current) == null ? void 0 : e.contentWindow) == null || r.postMessage(
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  JSON.stringify({
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  event: o.SET_CONFIG,
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  payload: {
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- user: O,
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- projectConfig: r,
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- parentDomain: N
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+ user: N,
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+ projectConfig: i,
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+ parentDomain: g
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  }
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  }),
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- b
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+ _
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  );
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- }, [O, l, N]);
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- x(M, () => m.current, []), B(() => {
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- const r = (e) => {
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- var R, I;
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- const i = e.data, D = typeof i == "string" ? JSON.parse(i) : i, { event: n, payload: w = null } = D;
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- if (n === o.VIBRATE) {
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- const { pattern: u } = w;
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- window.ReactNativeWebView ? window.ReactNativeWebView.postMessage(JSON.stringify(D)) : (I = (R = window.navigator).vibrate) == null || I.call(R, u);
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- }
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- if (n === o.GAME_BACK && (f == null || f()), n === o.HIDE_LOADER && (a == null || a()), n === o.LOAD_DATA_FROM_APP && (d == null || d()), n === o.GET_CONFIG && j(), n === o.UPDATE_STATS && (c == null || c(w)), n === o.SHOW_SNACKBAR && (p == null || p(w)), n === o.TRACK_EVENT) {
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- const { eventName: u, properties: $ } = w;
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- S(u, $);
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+ }, [N, l, g]);
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+ G(C, () => m.current, []), x(() => {
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+ const i = (e) => {
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+ var S, D;
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+ const r = e.data;
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+ let s;
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+ if (typeof r == "string" && (r.trim().startsWith("{") || r.trim().startsWith("[")))
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+ try {
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+ s = JSON.parse(r);
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+ } catch {
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+ return;
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+ }
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+ else typeof r == "object" && "event" in r && (s = r);
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+ if (!s || typeof s != "object" || !("event" in s))
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+ return;
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+ const { event: L, payload: d = null } = s;
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+ switch (L) {
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+ case o.VIBRATE: {
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+ const { pattern: v } = d;
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+ window.ReactNativeWebView ? window.ReactNativeWebView.postMessage(JSON.stringify(s)) : (D = (S = window.navigator).vibrate) == null || D.call(S, v);
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+ break;
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+ }
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+ case o.GAME_BACK:
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+ f == null || f();
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+ break;
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+ case o.HIDE_LOADER:
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+ n == null || n();
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+ break;
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+ case o.LOAD_DATA_FROM_APP:
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+ w == null || w();
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+ break;
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+ case o.GET_CONFIG:
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+ O();
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+ break;
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+ case o.UPDATE_STATS:
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+ c == null || c(d);
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+ break;
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+ case o.SHOW_SNACKBAR:
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+ p == null || p(d);
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+ break;
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+ case o.TRACK_EVENT: {
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+ const { eventName: v, properties: M } = d;
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+ j(v, M);
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+ break;
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+ }
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  }
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  };
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- return window.addEventListener("message", r), () => {
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- window.removeEventListener("message", r);
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+ return window.addEventListener("message", i), () => {
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+ window.removeEventListener("message", i);
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  };
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  }, [
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  p,
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  f,
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  c,
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- a,
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- j,
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- d,
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- S
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+ n,
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+ O,
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+ w,
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+ j
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  ]);
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- const W = E.isAdmin ? g : `${g}/play-game/${t.projectId}/${t.variant}${A ? `/${A}` : ""}`;
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- return /* @__PURE__ */ h(U, { $height: "100%", $width: "100%", children: [
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- /* @__PURE__ */ v(C, { height: window.ReactNativeTopInset || 0 }),
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- /* @__PURE__ */ v("iframe", { ...V, ref: m, src: `${W}?version=2`, allow: "autoplay" }),
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+ const k = E.isAdmin ? b : `${b}/play-game/${t.projectId}/${t.variant}${u ? `/${u}` : ""}`;
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+ return /* @__PURE__ */ V(J, { $height: "100%", $width: "100%", children: [
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+ /* @__PURE__ */ y(I, { height: window.ReactNativeTopInset || 0 }),
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+ /* @__PURE__ */ y("iframe", { ...W, ref: m, src: `${k}?version=2`, allow: "autoplay" }),
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  ";",
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- /* @__PURE__ */ v(C, { height: window.ReactNativeBottomInset || 0 })
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+ /* @__PURE__ */ y(I, { height: window.ReactNativeBottomInset || 0 })
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  ] });
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  });
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  export {
@@ -1 +1 @@
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- {"version":3,"file":"web-view.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view.tsx"],"sourcesContent":["import type {\n IInfoMessage,\n ILessonWebGameProps,\n IMessageProps,\n IMultiplayerWebGameProps,\n IPlayerStats,\n IPuzzleWebGameProps,\n ITableWebGameProps,\n IVibrationPattern,\n IWebViewProps,\n} from './web-view-types';\nimport type { ForwardedRef } from 'react';\n\nimport { forwardRef, useCallback, useEffect, useImperativeHandle, useMemo, useRef } from 'react';\n\nimport { useUIContext } from '../../../ui/context/context';\nimport FlexView from '../../../ui/layout/flex-view';\nimport Separator from '../../../ui/separator/separator';\nimport { ALLOWED_ORIGIN } from './constants';\nimport { ProjectType, WebViewEvent } from './enums';\n\nexport const WebView = forwardRef((props: IWebViewProps, ref: ForwardedRef<HTMLIFrameElement>) => {\n const {\n baseUrl,\n projectDetails,\n playerDetails,\n onGameLoad,\n onGamePlayFinish,\n handleInfoMessage,\n onBack,\n parentDomain,\n ...rest\n } = props;\n const webViewRef = useRef<HTMLIFrameElement>(null);\n const memoizedPlayerDetails = useMemo(() => playerDetails, [playerDetails]);\n const memoizedProjectDetails = useMemo(() => projectDetails, [projectDetails]);\n\n let miniGameIdentifier = '';\n const { onEvent: trackEvent } = useUIContext();\n\n if (memoizedProjectDetails.projectType === ProjectType.LESSON) {\n miniGameIdentifier = (memoizedProjectDetails as ILessonWebGameProps).miniGameIdentifier;\n }\n\n const getProjectDetails = useCallback(() => {\n const { enableCloseButton = true } = memoizedProjectDetails;\n\n let payload = {\n enableCloseButton,\n } as IMultiplayerWebGameProps | IPuzzleWebGameProps | ILessonWebGameProps;\n\n if (memoizedProjectDetails.projectType === ProjectType.GAME) {\n payload = {\n ...payload,\n ...memoizedProjectDetails,\n } as IMultiplayerWebGameProps;\n }\n\n if (memoizedProjectDetails.projectType === ProjectType.PUZZLE) {\n payload = {\n ...payload,\n ...memoizedProjectDetails,\n } as IPuzzleWebGameProps;\n }\n\n if (memoizedProjectDetails.projectType === ProjectType.LESSON) {\n payload = {\n ...payload,\n ...memoizedProjectDetails,\n } as ILessonWebGameProps;\n }\n\n if (memoizedProjectDetails.projectType === ProjectType.TABLE) {\n payload = {\n ...payload,\n ...memoizedProjectDetails,\n } as ITableWebGameProps;\n }\n\n return payload;\n }, [memoizedProjectDetails]);\n\n const sendGamesData = useCallback(() => {\n const payload = getProjectDetails();\n\n webViewRef.current?.contentWindow?.postMessage(\n JSON.stringify({\n event: WebViewEvent.GAME_DATA,\n payload,\n }),\n ALLOWED_ORIGIN,\n );\n }, [getProjectDetails]);\n\n const setConfig = useCallback(() => {\n const projectConfig = getProjectDetails();\n\n webViewRef.current?.contentWindow?.postMessage(\n JSON.stringify({\n event: WebViewEvent.SET_CONFIG,\n payload: {\n user: memoizedPlayerDetails,\n projectConfig,\n parentDomain,\n },\n }),\n ALLOWED_ORIGIN,\n );\n }, [memoizedPlayerDetails, getProjectDetails, parentDomain]);\n\n useImperativeHandle(ref, () => webViewRef.current as HTMLIFrameElement, []);\n\n useEffect(() => {\n const handleMessage = (e: MessageEvent) => {\n const data: string = e.data;\n const parsedData = typeof data === 'string' ? JSON.parse(data) : (data as IMessageProps);\n\n const { event, payload = null } = parsedData;\n\n if (event === WebViewEvent.VIBRATE) {\n const { pattern } = payload as IVibrationPattern;\n\n if (window.ReactNativeWebView) {\n window.ReactNativeWebView.postMessage(JSON.stringify(parsedData));\n } else {\n window.navigator.vibrate?.(pattern);\n }\n }\n\n if (event === WebViewEvent.GAME_BACK) {\n onBack?.();\n }\n\n if (event === WebViewEvent.HIDE_LOADER) {\n onGameLoad?.();\n }\n\n if (event === WebViewEvent.LOAD_DATA_FROM_APP) {\n sendGamesData?.();\n }\n\n if (event === WebViewEvent.GET_CONFIG) {\n setConfig();\n }\n\n if (event === WebViewEvent.UPDATE_STATS) {\n onGamePlayFinish?.(payload as IPlayerStats);\n }\n\n if (event === WebViewEvent.SHOW_SNACKBAR) {\n handleInfoMessage?.(payload as IInfoMessage);\n }\n\n if (event === WebViewEvent.TRACK_EVENT) {\n const { eventName, properties } = payload;\n\n trackEvent(eventName, properties);\n }\n };\n\n window.addEventListener('message', handleMessage);\n\n return () => {\n window.removeEventListener('message', handleMessage);\n };\n }, [\n handleInfoMessage,\n onBack,\n onGamePlayFinish,\n onGameLoad,\n setConfig,\n sendGamesData,\n trackEvent,\n ]);\n\n const url = playerDetails.isAdmin\n ? 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+ return s(n.TOGGLE), (l = o[n.TOGGLE]) == null ? void 0 : l.play();
63
+ }, [s]), _ = c(
64
+ (e, l = !0, u = !1) => {
65
+ s(e);
66
+ const t = o[e];
67
67
  if (!t) return;
68
- if (o.current[n] && clearInterval(o.current[n]), !t.paused && t.currentTime > 0 && !t.ended)
68
+ if (!t.paused && t.currentTime > 0 && !t.ended)
69
69
  return t;
70
70
  if (t.loop = u, l) {
71
71
  t.volume = 1;
72
- const d = t.play();
73
- f[n] = d;
72
+ const a = t.play();
73
+ I[e] = a;
74
74
  return;
75
75
  }
76
76
  t.volume = 0;
77
- const s = t.play();
78
- f[n] = s;
77
+ const r = t.play();
78
+ I[e] = r;
79
79
  const i = setInterval(() => {
80
80
  if (!t) {
81
81
  clearInterval(i);
82
82
  return;
83
83
  }
84
- const d = t.volume || 0;
85
- d < 1 ? t.volume = Math.min(d + 0.1, 1) : clearInterval(i);
84
+ const a = t.volume || 0;
85
+ a < 1 ? t.volume = Math.min(a + 0.1, 1) : clearInterval(i);
86
86
  }, 100);
87
- return o.current[n] = i, t;
87
+ return p.current[e] = i, t;
88
88
  },
89
- [c]
90
- ), R = a((n, l = !0) => {
89
+ [s]
90
+ ), R = c((e, l = !0) => {
91
91
  var t;
92
- const u = r[n];
93
- f[n] !== void 0 && ((t = f[n]) == null || t.then(() => {
92
+ const u = o[e];
93
+ I[e] !== void 0 && ((t = I[e]) == null || t.then(() => {
94
94
  if (!u) return;
95
- if (o.current[n] && clearInterval(o.current[n]), l) {
95
+ if (l) {
96
96
  u.pause();
97
97
  return;
98
98
  }
99
- const s = setInterval(() => {
99
+ const r = setInterval(() => {
100
100
  if (!u) {
101
- clearInterval(s);
101
+ clearInterval(r);
102
102
  return;
103
103
  }
104
104
  const i = u.volume || 0;
105
- i - 0.1 <= 0 ? (u.volume = 0, u.pause(), clearInterval(s)) : u.volume = i - 0.1;
105
+ i - 0.1 <= 0 ? (u.volume = 0, u.pause(), clearInterval(r)) : u.volume = i - 0.1;
106
106
  }, 100);
107
- o.current[n] = s;
108
- }).catch((s) => {
109
- console.log("sound not playing", s);
107
+ p.current[e] = r;
108
+ }).catch((r) => {
109
+ console.log("sound not playing", r);
110
110
  }));
111
111
  }, []);
112
112
  return { playSwipSound: S, play: _, stop: R, playButtonSound: m };
113
113
  };
114
114
  export {
115
- r as soundMapper,
115
+ o as soundMapper,
116
116
  D as useCircleSounds
117
117
  };
118
118
  //# sourceMappingURL=use-circle-sounds.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"use-circle-sounds.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.ts"],"sourcesContent":["import type { TimeoutMap } from './use-circle-sound-types';\n\nimport { useCallback, useEffect, useRef } from 'react';\n\nimport { CircleSoundKeyMapper, SWIPE_SOUND_ORDER } from './constants';\nimport { CircleSoundKey } from './use-circle-sounds-enums';\n\nlet swipeSoundIndex = 0;\n\nexport const soundMapper: Record<keyof typeof CircleSoundKeyMapper, null | HTMLAudioElement> = {\n [CircleSoundKey.BACKGROUND]: null,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: null,\n [CircleSoundKey.TUTORIAL]: null,\n [CircleSoundKey.SWIPE_01]: null,\n [CircleSoundKey.SWIPE_02]: null,\n [CircleSoundKey.SWIPE_03]: null,\n [CircleSoundKey.SWIPE_04]: null,\n [CircleSoundKey.SWIPE_DOWN]: null,\n [CircleSoundKey.TOGGLE]: null,\n [CircleSoundKey.POINTS_AWARDED]: null,\n [CircleSoundKey.POINTS_ADDED]: null,\n [CircleSoundKey.GAME_CARD_CLICK]: null,\n [CircleSoundKey.CLOCK_IN]: null,\n [CircleSoundKey.CLOCK_OUT]: null,\n [CircleSoundKey.ACCURACY_IN]: null,\n [CircleSoundKey.ACCURACY_OUT]: null,\n [CircleSoundKey.STREAK_IN]: null,\n [CircleSoundKey.STREAK_OUT]: null,\n [CircleSoundKey.ACCURACY_INTRO]: null,\n [CircleSoundKey.ACCURACY_TARGET]: null,\n [CircleSoundKey.TIME_INTRO]: null,\n [CircleSoundKey.TIME_TARGET]: null,\n [CircleSoundKey.METER_FILL]: null,\n};\n\nconst soundInstancePromise: Partial<Record<keyof typeof CircleSoundKeyMapper, Promise<void>>> = {};\n\nexport const useCircleSounds = () => {\n const loadSound = useCallback((key: CircleSoundKey) => {\n if (!soundMapper[key]) {\n const loadedSound = new Audio(CircleSoundKeyMapper[key]);\n\n soundMapper[key] = loadedSound;\n }\n }, []);\n\n const pausedSoundsRef = useRef<Set<CircleSoundKey>>(new Set());\n const timeoutRefs = useRef<TimeoutMap>({});\n\n const handleVisibilityChange = useCallback(() => {\n if (document.visibilityState === 'hidden') {\n (Object.keys(soundMapper) as CircleSoundKey[]).forEach(key => {\n const sound = soundMapper[key];\n\n if (sound && !sound.paused) {\n sound.pause();\n pausedSoundsRef.current.add(key);\n }\n });\n } else if (document.visibilityState === 'visible') {\n pausedSoundsRef.current.forEach(key => {\n const sound = soundMapper[key];\n\n sound?.play();\n });\n pausedSoundsRef.current.clear();\n }\n }, []);\n\n useEffect(() => {\n document.addEventListener('visibilitychange', handleVisibilityChange);\n const timeouts = timeoutRefs.current;\n\n return () => {\n document.removeEventListener('visibilitychange', handleVisibilityChange);\n for (const id of Object.values(timeouts)) {\n if (id != null) clearInterval(id);\n }\n };\n }, [handleVisibilityChange]);\n\n const playSwipSound = useCallback(() => {\n SWIPE_SOUND_ORDER.forEach(key => {\n loadSound(key);\n });\n\n const key = SWIPE_SOUND_ORDER[swipeSoundIndex] || CircleSoundKey.SWIPE_01;\n\n if (swipeSoundIndex < SWIPE_SOUND_ORDER.length - 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+ {"version":3,"file":"use-circle-sounds.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.ts"],"sourcesContent":["import type { TimeoutMap } from './use-circle-sound-types';\n\nimport { useCallback, useEffect, useRef } from 'react';\n\nimport { CircleSoundKeyMapper, SWIPE_SOUND_ORDER } from './constants';\nimport { CircleSoundKey } from './use-circle-sounds-enums';\n\nlet swipeSoundIndex = 0;\n\nexport const soundMapper: Record<keyof typeof CircleSoundKeyMapper, null | HTMLAudioElement> = {\n [CircleSoundKey.BACKGROUND]: null,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: null,\n [CircleSoundKey.TUTORIAL]: null,\n [CircleSoundKey.SWIPE_01]: null,\n [CircleSoundKey.SWIPE_02]: null,\n [CircleSoundKey.SWIPE_03]: null,\n [CircleSoundKey.SWIPE_04]: null,\n [CircleSoundKey.SWIPE_DOWN]: null,\n [CircleSoundKey.TOGGLE]: null,\n [CircleSoundKey.POINTS_AWARDED]: null,\n [CircleSoundKey.POINTS_ADDED]: null,\n [CircleSoundKey.GAME_CARD_CLICK]: null,\n [CircleSoundKey.CLOCK_IN]: null,\n [CircleSoundKey.CLOCK_OUT]: null,\n [CircleSoundKey.ACCURACY_IN]: null,\n [CircleSoundKey.ACCURACY_OUT]: null,\n [CircleSoundKey.STREAK_IN]: null,\n [CircleSoundKey.STREAK_OUT]: null,\n [CircleSoundKey.ACCURACY_INTRO]: null,\n [CircleSoundKey.ACCURACY_TARGET]: null,\n [CircleSoundKey.TIME_INTRO]: null,\n [CircleSoundKey.TIME_TARGET]: null,\n [CircleSoundKey.METER_FILL]: null,\n};\n\nconst soundInstancePromise: Partial<Record<keyof typeof CircleSoundKeyMapper, Promise<void>>> = {};\n\nexport const useCircleSounds = () => {\n const loadSound = useCallback((key: CircleSoundKey) => {\n if (!soundMapper[key]) {\n const loadedSound = new Audio(CircleSoundKeyMapper[key]);\n\n soundMapper[key] = loadedSound;\n }\n }, []);\n\n const pausedSoundsRef = useRef<Set<CircleSoundKey>>(new Set());\n const timeoutRefs = useRef<TimeoutMap>({});\n\n const handleVisibilityChange = useCallback(() => {\n if (document.visibilityState === 'hidden') {\n (Object.keys(soundMapper) as CircleSoundKey[]).forEach(key => {\n const sound = soundMapper[key];\n\n if (sound && !sound.paused) {\n sound.pause();\n pausedSoundsRef.current.add(key);\n }\n });\n } else if (document.visibilityState === 'visible') {\n pausedSoundsRef.current.forEach(key => {\n const sound = soundMapper[key];\n\n sound?.play();\n });\n pausedSoundsRef.current.clear();\n }\n }, []);\n\n useEffect(() => {\n document.addEventListener('visibilitychange', handleVisibilityChange);\n const timeouts = timeoutRefs.current;\n\n return () => {\n document.removeEventListener('visibilitychange', handleVisibilityChange);\n for (const id of Object.values(timeouts)) {\n if (id != null) clearInterval(id);\n }\n };\n }, [handleVisibilityChange]);\n\n const playSwipSound = useCallback(() => {\n SWIPE_SOUND_ORDER.forEach(key => {\n loadSound(key);\n });\n\n const key = SWIPE_SOUND_ORDER[swipeSoundIndex] || CircleSoundKey.SWIPE_01;\n\n if (swipeSoundIndex < SWIPE_SOUND_ORDER.length - 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@@ -1,81 +1,80 @@
1
- import { jsxs as X, jsx as r } from "react/jsx-runtime";
2
- import M from "lottie-web";
3
- import { memo as W, useRef as a, useState as d, useCallback as b, useEffect as k } from "react";
4
- import { LOTTIE as h } from "../../../assets/lottie/lottie.js";
5
- import { useCircleSounds as H } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
- import { CircleSoundKey as C } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
1
+ import { jsxs as v, jsx as t } from "react/jsx-runtime";
2
+ import I from "lottie-web";
3
+ import { memo as X, useRef as a, useState as d, useCallback as W, useEffect as b } from "react";
4
+ import { LOTTIE as M } from "../../../assets/lottie/lottie.js";
5
+ import { useCircleSounds as k } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
+ import { CircleSoundKey as h } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
7
  import { delay as s } from "../../utils/utils.js";
8
- import { AnimatedPercentTextInput as K } from "./accuracy-comps.js";
9
- import { Accuracy as q, AccuracyMeterLottie as z, AnimatedAccuracyNeedleContainer as B, AccuracyNeedleLottie as G, TextWrapper as J, PercentTextWrapper as Q } from "./accuracy-styled.js";
10
- import { getAccuracyFramesToPlay as V } from "./accuracy-utils.js";
11
- import { NEEDLE_HOLD_TIME as O, METER as F, TEXT_DISAPPEAR_DELAY as Z, TEXT_DISAPPEAR_DURATION as ee, TEXT_APPEAR_DURATION as te, NEEDLE as U, NEEDLE_LOTTIE_FPS as g } from "./constants.js";
12
- const fe = W(({ show: u, onComplete: n, accuracy: l, helperText: E }) => {
13
- const { play: c } = H(), y = a(null), p = a(null), o = a(), e = a(), [w, x] = d(!0), [m, T] = d(!1), [R, $] = d(!1), v = a(0), _ = (U.IN_FRAMES[1] - U.IN_FRAMES[0]) / g * 1e3, L = b(async () => {
8
+ import { AnimatedPercentTextInput as H } from "./accuracy-comps.js";
9
+ import { Accuracy as K, AccuracyMeterLottie as q, AnimatedAccuracyNeedleContainer as z, AccuracyNeedleLottie as B, TextWrapper as G, PercentTextWrapper as J } from "./accuracy-styled.js";
10
+ import { getAccuracyFramesToPlay as Q } from "./accuracy-utils.js";
11
+ import { NEEDLE_HOLD_TIME as C, METER as O, TEXT_DISAPPEAR_DELAY as V, TEXT_DISAPPEAR_DURATION as Z, TEXT_APPEAR_DURATION as ee, NEEDLE as F, NEEDLE_LOTTIE_FPS as U } from "./constants.js";
12
+ const Ae = X(({ show: u, onComplete: n, accuracy: l, helperText: E }) => {
13
+ const { play: c } = k(), y = a(null), p = a(null), o = a(), r = a(), [g, w] = d(!0), [m, T] = d(!1), [R, x] = d(!1), $ = a(0), _ = (F.IN_FRAMES[1] - F.IN_FRAMES[0]) / U * 1e3, S = W(async () => {
14
14
  var A;
15
15
  try {
16
- await s(O), x(!1), T(!1), c(C.ACCURACY_OUT), (A = o.current) == null || A.playSegments(F.OUT_FRAMES, !0), await s(Z), $(!0), n == null || n();
17
- } catch (t) {
18
- console.log(t);
16
+ await s(C), w(!1), T(!1), c(h.ACCURACY_OUT), (A = o.current) == null || A.playSegments(O.OUT_FRAMES, !0), await s(V), x(!0), n == null || n();
17
+ } catch (e) {
18
+ console.log(e);
19
19
  }
20
20
  }, [n, c]);
21
- return k(() => {
21
+ return b(() => {
22
22
  if (u)
23
23
  return (async () => {
24
- var S;
25
- const [t, i] = await Promise.all([
26
- fetch(h.ACCURACY_METER),
27
- fetch(h.ACCURACY_NEEDLE)
24
+ var L;
25
+ const [e, i] = await Promise.all([
26
+ fetch(M.ACCURACY_METER),
27
+ fetch(M.ACCURACY_NEEDLE)
28
28
  ]), [Y, j] = await Promise.all([
29
- t.json(),
29
+ e.json(),
30
30
  i.json()
31
31
  ]);
32
- o.current = M.loadAnimation({
32
+ o.current = I.loadAnimation({
33
33
  container: y.current,
34
34
  animationData: Y,
35
35
  autoplay: !1,
36
36
  loop: !1,
37
37
  renderer: "svg"
38
- }), e.current = M.loadAnimation({
38
+ }), r.current = I.loadAnimation({
39
39
  container: p.current,
40
40
  animationData: j,
41
41
  autoplay: !1,
42
42
  loop: !1,
43
43
  renderer: "svg"
44
- }), c(C.ACCURACY_IN), (S = o.current) == null || S.playSegments(F.IN_FRAMES, !0), s(_).then(() => {
44
+ }), c(h.ACCURACY_IN), (L = o.current) == null || L.playSegments(O.IN_FRAMES, !0), s(_).then(() => {
45
45
  var D, P, N;
46
- const f = V(l);
47
- v.current = f, (D = e.current) == null || D.setSpeed(f / g), (P = e.current) == null || P.playSegments([0, f], !0), T(!0), (N = e.current) == null || N.addEventListener("complete", () => {
48
- var I;
49
- (I = e.current) == null || I.removeEventListener("complete"), s(O).then(() => L());
46
+ const f = Q(l);
47
+ $.current = f, (D = r.current) == null || D.setSpeed(f / U), (P = r.current) == null || P.playSegments([0, f], !0), T(!0), (N = r.current) == null || N.addEventListener("complete", () => {
48
+ s(C).then(() => S());
50
49
  });
51
50
  });
52
51
  })(), () => {
53
- var t, i;
54
- (t = o.current) == null || t.destroy(), (i = e.current) == null || i.destroy();
52
+ var e, i;
53
+ (e = o.current) == null || e.destroy(), (i = r.current) == null || i.destroy();
55
54
  };
56
- }, [u, l, _, L, c]), u ? /* @__PURE__ */ X(q, { children: [
57
- /* @__PURE__ */ r(z, { ref: y }),
58
- w && /* @__PURE__ */ r(B, { children: /* @__PURE__ */ r(G, { ref: p }) }),
59
- E && /* @__PURE__ */ r(
60
- J,
55
+ }, [u, l, _, S, c]), u ? /* @__PURE__ */ v(K, { children: [
56
+ /* @__PURE__ */ t(q, { ref: y }),
57
+ g && /* @__PURE__ */ t(z, { children: /* @__PURE__ */ t(B, { ref: p }) }),
58
+ E && /* @__PURE__ */ t(
59
+ G,
61
60
  {
62
61
  $delay: 1e3,
63
62
  $animationType: R ? "fadeout" : "fadein",
64
- $duration: R ? ee : te,
63
+ $duration: R ? Z : ee,
65
64
  children: E
66
65
  }
67
66
  ),
68
- m && /* @__PURE__ */ r(
69
- Q,
67
+ m && /* @__PURE__ */ t(
68
+ J,
70
69
  {
71
70
  $animationType: m ? "fadein" : "fadeout",
72
71
  $duration: 200,
73
- children: /* @__PURE__ */ r(K, { accuracy: Math.round(l), time: 1e3 })
72
+ children: /* @__PURE__ */ t(H, { accuracy: Math.round(l), time: 1e3 })
74
73
  }
75
74
  )
76
75
  ] }) : null;
77
76
  });
78
77
  export {
79
- fe as Accuracy
78
+ Ae as Accuracy
80
79
  };
81
80
  //# sourceMappingURL=accuracy.js.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"accuracy.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy.tsx"],"sourcesContent":["import type { IAccuracyProps } from './accuracy-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useEffect, useRef, useState, useCallback } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport { AnimatedPercentTextInput } from './accuracy-comps';\nimport * as Styled from './accuracy-styled';\nimport { getAccuracyFramesToPlay } from './accuracy-utils';\nimport {\n METER,\n NEEDLE,\n NEEDLE_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n NEEDLE_LOTTIE_FPS,\n} from './constants';\n\nexport const Accuracy: FC<IAccuracyProps> = memo(({ show, onComplete, accuracy, helperText }) => {\n const { play } = useCircleSounds();\n const accuracyMeterRef = useRef<HTMLDivElement>(null);\n const accuracyNeedleRef = useRef<HTMLDivElement>(null);\n const accuracyMeterAnimationRef = useRef<AnimationItem>();\n const accuracyNeedleAnimationRef = useRef<AnimationItem>();\n\n const [showAccuracy, setShowAccuracy] = useState(true);\n const [showPercent, setShowPercent] = useState(false);\n const [fadeOut, setFadeOut] = useState(false);\n const needleFramesToPlay = useRef(0);\n\n const percentStartAnimationDelayInMs =\n ((NEEDLE.IN_FRAMES[1] - NEEDLE.IN_FRAMES[0]) / NEEDLE_LOTTIE_FPS) * 1000;\n\n const playExitAnimation = useCallback(async () => {\n try {\n await delay(NEEDLE_HOLD_TIME);\n setShowAccuracy(false);\n setShowPercent(false);\n play(CircleSoundKey.ACCURACY_OUT);\n accuracyMeterAnimationRef.current?.playSegments(METER.OUT_FRAMES, true);\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n onComplete?.();\n } catch (err) {\n /* eslint-disable no-console */\n console.log(err);\n }\n }, [onComplete, play]);\n\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [meterLottie, needleLottie] = await Promise.all([\n fetch(LOTTIE.ACCURACY_METER),\n fetch(LOTTIE.ACCURACY_NEEDLE),\n ]);\n const [meterLottieData, needleLottieData] = await Promise.all([\n meterLottie.json(),\n needleLottie.json(),\n ]);\n\n accuracyMeterAnimationRef.current = Lottie.loadAnimation({\n container: accuracyMeterRef.current as Element,\n animationData: meterLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n accuracyNeedleAnimationRef.current = Lottie.loadAnimation({\n container: accuracyNeedleRef.current as Element,\n animationData: needleLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n play(CircleSoundKey.ACCURACY_IN);\n accuracyMeterAnimationRef.current?.playSegments(METER.IN_FRAMES, true);\n\n delay(percentStartAnimationDelayInMs).then(() => {\n const frames = getAccuracyFramesToPlay(accuracy);\n\n needleFramesToPlay.current = frames;\n accuracyNeedleAnimationRef.current?.setSpeed(frames / NEEDLE_LOTTIE_FPS);\n accuracyNeedleAnimationRef.current?.playSegments([0, frames], true);\n setShowPercent(true);\n\n accuracyNeedleAnimationRef.current?.addEventListener('complete', () => {\n delay(NEEDLE_HOLD_TIME).then(() => playExitAnimation());\n });\n });\n };\n\n loadAnimations();\n\n return () => {\n accuracyMeterAnimationRef.current?.destroy();\n accuracyNeedleAnimationRef.current?.destroy();\n };\n }\n }, [show, accuracy, percentStartAnimationDelayInMs, playExitAnimation, play]);\n\n if (show) {\n return (\n <Styled.Accuracy>\n <Styled.AccuracyMeterLottie ref={accuracyMeterRef} />\n {showAccuracy && (\n <Styled.AnimatedAccuracyNeedleContainer>\n <Styled.AccuracyNeedleLottie ref={accuracyNeedleRef} />\n </Styled.AnimatedAccuracyNeedleContainer>\n )}\n {helperText && (\n <Styled.TextWrapper\n $delay={1000}\n $animationType={fadeOut ? 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@@ -1,75 +1,75 @@
1
- import { jsxs as K, jsx as T } from "react/jsx-runtime";
2
- import k from "lottie-web";
3
- import { memo as g, useState as h, useRef as o, useCallback as f, useEffect as j } from "react";
4
- import { LOTTIE as R } from "../../../assets/lottie/lottie.js";
1
+ import { jsxs as K, jsx as u } from "react/jsx-runtime";
2
+ import I from "lottie-web";
3
+ import { memo as g, useState as h, useRef as o, useCallback as T, useEffect as j } from "react";
4
+ import { LOTTIE as k } from "../../../assets/lottie/lottie.js";
5
5
  import { useCircleSounds as x } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
- import { CircleSoundKey as D } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
- import { delay as v } from "../../utils/utils.js";
6
+ import { CircleSoundKey as R } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
+ import { delay as D } from "../../utils/utils.js";
8
8
  import { Clock as U, ClockLottie as $, ClockTimeSpentLottie as w, TextWrapper as X } from "./clock-styled.js";
9
9
  import { getClockTimeSpentFramesToPlay as Y } from "./clock-util.js";
10
10
  import { CLOCK_TIME_SPENT_FPS as H, CLOCK as N, CLOCK_INFRAME_LOTTIE_TO_PLAY as W, TIME_LOTTIE_TO_PLAY_IN as b, TEXT_DISAPPEAR_DURATION as q, TEXT_APPEAR_DURATION as z, TIME_SHOWN_HOLD_TIME as B, TEXT_DISAPPEAR_DELAY as G } from "./constants.js";
11
- const ie = g(({ show: m, onComplete: i, timeInMs: p, helperText: L }) => {
12
- const { play: c } = x(), [E, F] = h(!1), l = o(!1), u = o(0), d = o(null), _ = o(null), a = o(), n = o(), S = f(() => {
13
- var e, t;
14
- const r = Y(p);
15
- r && (u.current = r, (e = n.current) == null || e.setSpeed(r / H), (t = n.current) == null || t.playSegments([0, r], !0), l.current = !0);
16
- }, [p]), A = f(async () => {
17
- var r, e;
18
- await v(B), (r = n.current) == null || r.playSegments([u.current, 0], !0), await v(G), F(!0), l.current && ((e = n.current) == null || e.addEventListener("complete", () => {
19
- var t, s;
20
- (t = n.current) == null || t.removeEventListener("complete"), c(D.CLOCK_OUT), (s = a.current) == null || s.playSegments(N.OUT_FRAMES, !0);
11
+ const it = g(({ show: s, onComplete: i, timeInMs: f, helperText: p }) => {
12
+ const { play: c } = x(), [L, F] = h(!1), m = o(!1), l = o(0), d = o(null), E = o(null), a = o(), n = o(), _ = T(() => {
13
+ var t, e;
14
+ const r = Y(f);
15
+ r && (l.current = r, (t = n.current) == null || t.setSpeed(r / H), (e = n.current) == null || e.playSegments([0, r], !0), m.current = !0);
16
+ }, [f]), S = T(async () => {
17
+ var r, t;
18
+ await D(B), (r = n.current) == null || r.playSegments([l.current, 0], !0), await D(G), F(!0), m.current && ((t = n.current) == null || t.addEventListener("complete", () => {
19
+ var e;
20
+ c(R.CLOCK_OUT), (e = a.current) == null || e.playSegments(N.OUT_FRAMES, !0);
21
21
  }));
22
- }, [u, c]), O = f(() => {
22
+ }, [l, c]), A = T(() => {
23
23
  i == null || i();
24
24
  }, [i]);
25
25
  return j(() => {
26
- if (m)
26
+ if (s)
27
27
  return (async () => {
28
- var C, y, P;
29
- const [e, t] = await Promise.all([
30
- fetch(R.TOTAL_TIME),
31
- fetch(R.TOTAL_TIME_SPENT)
32
- ]), [s, M] = await Promise.all([
33
- e.json(),
34
- t.json()
28
+ var O, C, y;
29
+ const [t, e] = await Promise.all([
30
+ fetch(k.TOTAL_TIME),
31
+ fetch(k.TOTAL_TIME_SPENT)
32
+ ]), [M, v] = await Promise.all([
33
+ t.json(),
34
+ e.json()
35
35
  ]);
36
- a.current = k.loadAnimation({
36
+ a.current = I.loadAnimation({
37
37
  container: d.current,
38
- animationData: s,
38
+ animationData: M,
39
39
  autoplay: !1,
40
40
  loop: !1,
41
41
  renderer: "canvas"
42
- }), n.current = k.loadAnimation({
43
- container: _.current,
44
- animationData: M,
42
+ }), n.current = I.loadAnimation({
43
+ container: E.current,
44
+ animationData: v,
45
45
  autoplay: !1,
46
46
  loop: !1,
47
47
  renderer: "canvas"
48
- }), c(D.CLOCK_IN), (C = a.current) == null || C.playSegments(N.IN_FRAMES, !0), (y = a.current) == null || y.addEventListener("complete", () => {
49
- l.current ? O() : S();
50
- }), (P = n.current) == null || P.addEventListener("complete", () => {
51
- var I;
52
- (I = n.current) == null || I.removeEventListener("complete"), A();
48
+ }), c(R.CLOCK_IN), (O = a.current) == null || O.playSegments(N.IN_FRAMES, !0), (C = a.current) == null || C.addEventListener("complete", () => {
49
+ m.current ? A() : _();
50
+ }), (y = n.current) == null || y.addEventListener("complete", () => {
51
+ var P;
52
+ (P = n.current) == null || P.removeEventListener("complete"), S();
53
53
  });
54
54
  })(), () => {
55
- var e, t;
56
- (e = a.current) == null || e.destroy(), (t = n.current) == null || t.destroy();
55
+ var t, e;
56
+ (t = a.current) == null || t.destroy(), (e = n.current) == null || e.destroy();
57
57
  };
58
- }, [m, S, O, A, c]), m ? /* @__PURE__ */ K(U, { children: [
59
- /* @__PURE__ */ T($, { ref: d }),
60
- /* @__PURE__ */ T(w, { ref: _ }),
61
- L && /* @__PURE__ */ T(
58
+ }, [s, _, A, S, c]), s ? /* @__PURE__ */ K(U, { children: [
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+ /* @__PURE__ */ u($, { ref: d }),
60
+ /* @__PURE__ */ u(w, { ref: E }),
61
+ p && /* @__PURE__ */ u(
62
62
  X,
63
63
  {
64
64
  $delay: W + b,
65
- $animationType: E ? "fadeout" : "fadein",
66
- $duration: E ? q : z,
67
- children: L
65
+ $animationType: L ? "fadeout" : "fadein",
66
+ $duration: L ? q : z,
67
+ children: p
68
68
  }
69
69
  )
70
70
  ] }) : null;
71
71
  });
72
72
  export {
73
- ie as Clock
73
+ it as Clock
74
74
  };
75
75
  //# sourceMappingURL=clock.js.map
@@ -1 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "3.0.11-akm-2",
3
+ "version": "3.0.11-akm-3",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"