@cuemath/leap 3.0.10 → 3.0.11-akm-2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/features/chapters/chapters-list/chapter-item/chapter-item-styled.js +36 -27
  2. package/dist/features/chapters/chapters-list/chapter-item/chapter-item-styled.js.map +1 -1
  3. package/dist/features/chapters/chapters-list/chapter-item/chapter-item.js +43 -31
  4. package/dist/features/chapters/chapters-list/chapter-item/chapter-item.js.map +1 -1
  5. package/dist/features/chapters/chapters-list/chapters-list.js +16 -15
  6. package/dist/features/chapters/chapters-list/chapters-list.js.map +1 -1
  7. package/dist/features/chapters-v2/chapter-details/block-sections/block-section-view.js +2 -2
  8. package/dist/features/chapters-v2/chapter-details/block-sections/block-section-view.js.map +1 -1
  9. package/dist/features/chapters-v2/chapter-details/block-sections/block-sections.js +30 -30
  10. package/dist/features/chapters-v2/chapter-details/block-sections/block-sections.js.map +1 -1
  11. package/dist/features/chapters-v2/chapter-details/chapter-details.js +35 -35
  12. package/dist/features/chapters-v2/chapter-details/chapter-details.js.map +1 -1
  13. package/dist/features/chapters-v2/comps/node-card/teacher-actions/teacher-actions.js +44 -44
  14. package/dist/features/chapters-v2/comps/node-card/teacher-actions/teacher-actions.js.map +1 -1
  15. package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.js +74 -74
  16. package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.js.map +1 -1
  17. package/dist/features/homework/homework-card.js +146 -131
  18. package/dist/features/homework/homework-card.js.map +1 -1
  19. package/dist/features/journey/hooks/use-chapter-journey.js +28 -28
  20. package/dist/features/journey/hooks/use-chapter-journey.js.map +1 -1
  21. package/dist/features/milestone/milestone-list-container/milestone-list/milestone-list.js +40 -38
  22. package/dist/features/milestone/milestone-list-container/milestone-list/milestone-list.js.map +1 -1
  23. package/dist/features/milestone/milestone-list-container/milestone-list/milestone-widget/milestone-tabs/milestone-tabs.js +53 -50
  24. package/dist/features/milestone/milestone-list-container/milestone-list/milestone-widget/milestone-tabs/milestone-tabs.js.map +1 -1
  25. package/dist/features/milestone/milestone-list-container/milestone-list/milestone-widget/milestone-widget.js +64 -62
  26. package/dist/features/milestone/milestone-list-container/milestone-list/milestone-widget/milestone-widget.js.map +1 -1
  27. package/dist/features/milestone/milestone-list-container/milestone-list-container.js +44 -42
  28. package/dist/features/milestone/milestone-list-container/milestone-list-container.js.map +1 -1
  29. package/dist/features/milestone/milestone-resources/resources-list/resources-list.js +39 -37
  30. package/dist/features/milestone/milestone-resources/resources-list/resources-list.js.map +1 -1
  31. package/dist/features/milestone/milestone-tests/test-list-v2/test-list-container.js +38 -31
  32. package/dist/features/milestone/milestone-tests/test-list-v2/test-list-container.js.map +1 -1
  33. package/dist/features/post-game-stats/accuracy/accuracy.js +40 -39
  34. package/dist/features/post-game-stats/accuracy/accuracy.js.map +1 -1
  35. package/dist/features/post-game-stats/clock/clock.js +45 -45
  36. package/dist/features/post-game-stats/clock/clock.js.map +1 -1
  37. package/dist/index.d.ts +3 -1
  38. package/package.json +1 -1
@@ -1,80 +1,81 @@
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- import { jsxs as v, jsx as t } from "react/jsx-runtime";
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- import I from "lottie-web";
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- import { memo as X, useRef as a, useState as d, useCallback as W, useEffect as b } from "react";
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- import { LOTTIE as M } from "../../../assets/lottie/lottie.js";
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- import { useCircleSounds as k } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
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- import { CircleSoundKey as h } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
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+ import { jsxs as X, jsx as r } from "react/jsx-runtime";
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+ import M from "lottie-web";
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+ import { memo as W, useRef as a, useState as d, useCallback as b, useEffect as k } from "react";
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+ import { LOTTIE as h } from "../../../assets/lottie/lottie.js";
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+ import { useCircleSounds as H } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
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+ import { CircleSoundKey as C } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
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  import { delay as s } from "../../utils/utils.js";
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- import { AnimatedPercentTextInput as H } from "./accuracy-comps.js";
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- import { Accuracy as K, AccuracyMeterLottie as q, AnimatedAccuracyNeedleContainer as z, AccuracyNeedleLottie as B, TextWrapper as G, PercentTextWrapper as J } from "./accuracy-styled.js";
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- import { getAccuracyFramesToPlay as Q } from "./accuracy-utils.js";
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- import { NEEDLE_HOLD_TIME as C, METER as O, TEXT_DISAPPEAR_DELAY as V, TEXT_DISAPPEAR_DURATION as Z, TEXT_APPEAR_DURATION as ee, NEEDLE as F, NEEDLE_LOTTIE_FPS as U } from "./constants.js";
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- const Ae = X(({ show: u, onComplete: n, accuracy: l, helperText: E }) => {
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- const { play: c } = k(), y = a(null), p = a(null), o = a(), r = a(), [g, w] = d(!0), [m, T] = d(!1), [R, x] = d(!1), $ = a(0), _ = (F.IN_FRAMES[1] - F.IN_FRAMES[0]) / U * 1e3, S = W(async () => {
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+ import { AnimatedPercentTextInput as K } from "./accuracy-comps.js";
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+ import { Accuracy as q, AccuracyMeterLottie as z, AnimatedAccuracyNeedleContainer as B, AccuracyNeedleLottie as G, TextWrapper as J, PercentTextWrapper as Q } from "./accuracy-styled.js";
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+ import { getAccuracyFramesToPlay as V } from "./accuracy-utils.js";
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+ import { NEEDLE_HOLD_TIME as O, METER as F, TEXT_DISAPPEAR_DELAY as Z, TEXT_DISAPPEAR_DURATION as ee, TEXT_APPEAR_DURATION as te, NEEDLE as U, NEEDLE_LOTTIE_FPS as g } from "./constants.js";
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+ const fe = W(({ show: u, onComplete: n, accuracy: l, helperText: E }) => {
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+ const { play: c } = H(), y = a(null), p = a(null), o = a(), e = a(), [w, x] = d(!0), [m, T] = d(!1), [R, $] = d(!1), v = a(0), _ = (U.IN_FRAMES[1] - U.IN_FRAMES[0]) / g * 1e3, L = b(async () => {
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  var A;
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  try {
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- await s(C), w(!1), T(!1), c(h.ACCURACY_OUT), (A = o.current) == null || A.playSegments(O.OUT_FRAMES, !0), await s(V), x(!0), n == null || n();
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- } catch (e) {
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- console.log(e);
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+ await s(O), x(!1), T(!1), c(C.ACCURACY_OUT), (A = o.current) == null || A.playSegments(F.OUT_FRAMES, !0), await s(Z), $(!0), n == null || n();
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+ } catch (t) {
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+ console.log(t);
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  }
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  }, [n, c]);
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- return b(() => {
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+ return k(() => {
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  if (u)
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  return (async () => {
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- var L;
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- const [e, i] = await Promise.all([
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- fetch(M.ACCURACY_METER),
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- fetch(M.ACCURACY_NEEDLE)
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+ var S;
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+ const [t, i] = await Promise.all([
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+ fetch(h.ACCURACY_METER),
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+ fetch(h.ACCURACY_NEEDLE)
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  ]), [Y, j] = await Promise.all([
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- e.json(),
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+ t.json(),
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  i.json()
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  ]);
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- o.current = I.loadAnimation({
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+ o.current = M.loadAnimation({
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  container: y.current,
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  animationData: Y,
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  autoplay: !1,
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  loop: !1,
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  renderer: "svg"
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- }), r.current = I.loadAnimation({
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+ }), e.current = M.loadAnimation({
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  container: p.current,
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  animationData: j,
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  autoplay: !1,
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  loop: !1,
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  renderer: "svg"
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- }), c(h.ACCURACY_IN), (L = o.current) == null || L.playSegments(O.IN_FRAMES, !0), s(_).then(() => {
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+ }), c(C.ACCURACY_IN), (S = o.current) == null || S.playSegments(F.IN_FRAMES, !0), s(_).then(() => {
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  var D, P, N;
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- const f = Q(l);
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- $.current = f, (D = r.current) == null || D.setSpeed(f / U), (P = r.current) == null || P.playSegments([0, f], !0), T(!0), (N = r.current) == null || N.addEventListener("complete", () => {
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- s(C).then(() => S());
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+ const f = V(l);
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+ v.current = f, (D = e.current) == null || D.setSpeed(f / g), (P = e.current) == null || P.playSegments([0, f], !0), T(!0), (N = e.current) == null || N.addEventListener("complete", () => {
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+ var I;
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+ (I = e.current) == null || I.removeEventListener("complete"), s(O).then(() => L());
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  });
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  });
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  })(), () => {
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- var e, i;
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- (e = o.current) == null || e.destroy(), (i = r.current) == null || i.destroy();
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+ var t, i;
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+ (t = o.current) == null || t.destroy(), (i = e.current) == null || i.destroy();
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  };
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- }, [u, l, _, S, c]), u ? /* @__PURE__ */ v(K, { children: [
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- /* @__PURE__ */ t(q, { ref: y }),
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- g && /* @__PURE__ */ t(z, { children: /* @__PURE__ */ t(B, { ref: p }) }),
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- E && /* @__PURE__ */ t(
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- G,
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+ }, [u, l, _, L, c]), u ? /* @__PURE__ */ X(q, { children: [
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+ /* @__PURE__ */ r(z, { ref: y }),
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+ w && /* @__PURE__ */ r(B, { children: /* @__PURE__ */ r(G, { ref: p }) }),
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+ E && /* @__PURE__ */ r(
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+ J,
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  {
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  $delay: 1e3,
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  $animationType: R ? "fadeout" : "fadein",
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- $duration: R ? Z : ee,
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+ $duration: R ? ee : te,
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  children: E
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  }
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  ),
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- m && /* @__PURE__ */ t(
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- J,
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+ m && /* @__PURE__ */ r(
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+ Q,
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  {
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  $animationType: m ? "fadein" : "fadeout",
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  $duration: 200,
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- children: /* @__PURE__ */ t(H, { accuracy: Math.round(l), time: 1e3 })
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+ children: /* @__PURE__ */ r(K, { accuracy: Math.round(l), time: 1e3 })
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  }
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  )
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  ] }) : null;
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  });
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  export {
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- Ae as Accuracy
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+ fe as Accuracy
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  };
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  //# sourceMappingURL=accuracy.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"accuracy.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy.tsx"],"sourcesContent":["import type { IAccuracyProps } from './accuracy-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useEffect, useRef, useState, useCallback } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport { AnimatedPercentTextInput } from './accuracy-comps';\nimport * as Styled from './accuracy-styled';\nimport { getAccuracyFramesToPlay } from './accuracy-utils';\nimport {\n METER,\n NEEDLE,\n NEEDLE_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n NEEDLE_LOTTIE_FPS,\n} from './constants';\n\nexport const Accuracy: FC<IAccuracyProps> = memo(({ show, onComplete, accuracy, helperText }) => {\n const { play } = useCircleSounds();\n const accuracyMeterRef = useRef<HTMLDivElement>(null);\n const accuracyNeedleRef = useRef<HTMLDivElement>(null);\n const accuracyMeterAnimationRef = useRef<AnimationItem>();\n const accuracyNeedleAnimationRef = useRef<AnimationItem>();\n\n const [showAccuracy, setShowAccuracy] = useState(true);\n const [showPercent, setShowPercent] = useState(false);\n const [fadeOut, setFadeOut] = useState(false);\n const needleFramesToPlay = useRef(0);\n\n const percentStartAnimationDelayInMs =\n ((NEEDLE.IN_FRAMES[1] - NEEDLE.IN_FRAMES[0]) / NEEDLE_LOTTIE_FPS) * 1000;\n\n const playExitAnimation = useCallback(async () => {\n try {\n await delay(NEEDLE_HOLD_TIME);\n setShowAccuracy(false);\n setShowPercent(false);\n play(CircleSoundKey.ACCURACY_OUT);\n accuracyMeterAnimationRef.current?.playSegments(METER.OUT_FRAMES, true);\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n onComplete?.();\n } catch (err) {\n /* eslint-disable no-console */\n console.log(err);\n }\n }, [onComplete, play]);\n\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [meterLottie, needleLottie] = await Promise.all([\n fetch(LOTTIE.ACCURACY_METER),\n fetch(LOTTIE.ACCURACY_NEEDLE),\n ]);\n const [meterLottieData, needleLottieData] = await Promise.all([\n meterLottie.json(),\n needleLottie.json(),\n ]);\n\n accuracyMeterAnimationRef.current = Lottie.loadAnimation({\n container: accuracyMeterRef.current as Element,\n animationData: meterLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n accuracyNeedleAnimationRef.current = Lottie.loadAnimation({\n container: accuracyNeedleRef.current as Element,\n animationData: needleLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n play(CircleSoundKey.ACCURACY_IN);\n accuracyMeterAnimationRef.current?.playSegments(METER.IN_FRAMES, true);\n\n delay(percentStartAnimationDelayInMs).then(() => {\n const frames = getAccuracyFramesToPlay(accuracy);\n\n needleFramesToPlay.current = frames;\n accuracyNeedleAnimationRef.current?.setSpeed(frames / NEEDLE_LOTTIE_FPS);\n accuracyNeedleAnimationRef.current?.playSegments([0, frames], true);\n setShowPercent(true);\n\n accuracyNeedleAnimationRef.current?.addEventListener('complete', () => {\n delay(NEEDLE_HOLD_TIME).then(() => playExitAnimation());\n });\n });\n };\n\n loadAnimations();\n\n return () => {\n accuracyMeterAnimationRef.current?.destroy();\n accuracyNeedleAnimationRef.current?.destroy();\n };\n }\n }, [show, accuracy, percentStartAnimationDelayInMs, playExitAnimation, play]);\n\n if (show) {\n return (\n <Styled.Accuracy>\n <Styled.AccuracyMeterLottie ref={accuracyMeterRef} />\n {showAccuracy && (\n <Styled.AnimatedAccuracyNeedleContainer>\n <Styled.AccuracyNeedleLottie ref={accuracyNeedleRef} />\n </Styled.AnimatedAccuracyNeedleContainer>\n )}\n {helperText && (\n <Styled.TextWrapper\n $delay={1000}\n $animationType={fadeOut ? 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@@ -1,75 +1,75 @@
1
- import { jsxs as K, jsx as u } from "react/jsx-runtime";
2
- import I from "lottie-web";
3
- import { memo as g, useState as h, useRef as o, useCallback as T, useEffect as j } from "react";
4
- import { LOTTIE as k } from "../../../assets/lottie/lottie.js";
1
+ import { jsxs as K, jsx as T } from "react/jsx-runtime";
2
+ import k from "lottie-web";
3
+ import { memo as g, useState as h, useRef as o, useCallback as f, useEffect as j } from "react";
4
+ import { LOTTIE as R } from "../../../assets/lottie/lottie.js";
5
5
  import { useCircleSounds as x } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
- import { CircleSoundKey as R } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
- import { delay as D } from "../../utils/utils.js";
6
+ import { CircleSoundKey as D } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
+ import { delay as v } from "../../utils/utils.js";
8
8
  import { Clock as U, ClockLottie as $, ClockTimeSpentLottie as w, TextWrapper as X } from "./clock-styled.js";
9
9
  import { getClockTimeSpentFramesToPlay as Y } from "./clock-util.js";
10
10
  import { CLOCK_TIME_SPENT_FPS as H, CLOCK as N, CLOCK_INFRAME_LOTTIE_TO_PLAY as W, TIME_LOTTIE_TO_PLAY_IN as b, TEXT_DISAPPEAR_DURATION as q, TEXT_APPEAR_DURATION as z, TIME_SHOWN_HOLD_TIME as B, TEXT_DISAPPEAR_DELAY as G } from "./constants.js";
11
- const it = g(({ show: s, onComplete: i, timeInMs: f, helperText: p }) => {
12
- const { play: c } = x(), [L, F] = h(!1), m = o(!1), l = o(0), d = o(null), E = o(null), a = o(), n = o(), _ = T(() => {
13
- var t, e;
14
- const r = Y(f);
15
- r && (l.current = r, (t = n.current) == null || t.setSpeed(r / H), (e = n.current) == null || e.playSegments([0, r], !0), m.current = !0);
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- }, [f]), S = T(async () => {
17
- var r, t;
18
- await D(B), (r = n.current) == null || r.playSegments([l.current, 0], !0), await D(G), F(!0), m.current && ((t = n.current) == null || t.addEventListener("complete", () => {
19
- var e;
20
- c(R.CLOCK_OUT), (e = a.current) == null || e.playSegments(N.OUT_FRAMES, !0);
11
+ const ie = g(({ show: m, onComplete: i, timeInMs: p, helperText: L }) => {
12
+ const { play: c } = x(), [E, F] = h(!1), l = o(!1), u = o(0), d = o(null), _ = o(null), a = o(), n = o(), S = f(() => {
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+ var e, t;
14
+ const r = Y(p);
15
+ r && (u.current = r, (e = n.current) == null || e.setSpeed(r / H), (t = n.current) == null || t.playSegments([0, r], !0), l.current = !0);
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+ }, [p]), A = f(async () => {
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+ var r, e;
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+ await v(B), (r = n.current) == null || r.playSegments([u.current, 0], !0), await v(G), F(!0), l.current && ((e = n.current) == null || e.addEventListener("complete", () => {
19
+ var t, s;
20
+ (t = n.current) == null || t.removeEventListener("complete"), c(D.CLOCK_OUT), (s = a.current) == null || s.playSegments(N.OUT_FRAMES, !0);
21
21
  }));
22
- }, [l, c]), A = T(() => {
22
+ }, [u, c]), O = f(() => {
23
23
  i == null || i();
24
24
  }, [i]);
25
25
  return j(() => {
26
- if (s)
26
+ if (m)
27
27
  return (async () => {
28
- var O, C, y;
29
- const [t, e] = await Promise.all([
30
- fetch(k.TOTAL_TIME),
31
- fetch(k.TOTAL_TIME_SPENT)
32
- ]), [M, v] = await Promise.all([
33
- t.json(),
34
- e.json()
28
+ var C, y, P;
29
+ const [e, t] = await Promise.all([
30
+ fetch(R.TOTAL_TIME),
31
+ fetch(R.TOTAL_TIME_SPENT)
32
+ ]), [s, M] = await Promise.all([
33
+ e.json(),
34
+ t.json()
35
35
  ]);
36
- a.current = I.loadAnimation({
36
+ a.current = k.loadAnimation({
37
37
  container: d.current,
38
- animationData: M,
38
+ animationData: s,
39
39
  autoplay: !1,
40
40
  loop: !1,
41
41
  renderer: "canvas"
42
- }), n.current = I.loadAnimation({
43
- container: E.current,
44
- animationData: v,
42
+ }), n.current = k.loadAnimation({
43
+ container: _.current,
44
+ animationData: M,
45
45
  autoplay: !1,
46
46
  loop: !1,
47
47
  renderer: "canvas"
48
- }), c(R.CLOCK_IN), (O = a.current) == null || O.playSegments(N.IN_FRAMES, !0), (C = a.current) == null || C.addEventListener("complete", () => {
49
- m.current ? A() : _();
50
- }), (y = n.current) == null || y.addEventListener("complete", () => {
51
- var P;
52
- (P = n.current) == null || P.removeEventListener("complete"), S();
48
+ }), c(D.CLOCK_IN), (C = a.current) == null || C.playSegments(N.IN_FRAMES, !0), (y = a.current) == null || y.addEventListener("complete", () => {
49
+ l.current ? O() : S();
50
+ }), (P = n.current) == null || P.addEventListener("complete", () => {
51
+ var I;
52
+ (I = n.current) == null || I.removeEventListener("complete"), A();
53
53
  });
54
54
  })(), () => {
55
- var t, e;
56
- (t = a.current) == null || t.destroy(), (e = n.current) == null || e.destroy();
55
+ var e, t;
56
+ (e = a.current) == null || e.destroy(), (t = n.current) == null || t.destroy();
57
57
  };
58
- }, [s, _, A, S, c]), s ? /* @__PURE__ */ K(U, { children: [
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- /* @__PURE__ */ u($, { ref: d }),
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- /* @__PURE__ */ u(w, { ref: E }),
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- p && /* @__PURE__ */ u(
58
+ }, [m, S, O, A, c]), m ? /* @__PURE__ */ K(U, { children: [
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+ /* @__PURE__ */ T($, { ref: d }),
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+ /* @__PURE__ */ T(w, { ref: _ }),
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+ L && /* @__PURE__ */ T(
62
62
  X,
63
63
  {
64
64
  $delay: W + b,
65
- $animationType: L ? "fadeout" : "fadein",
66
- $duration: L ? q : z,
67
- children: p
65
+ $animationType: E ? "fadeout" : "fadein",
66
+ $duration: E ? q : z,
67
+ children: L
68
68
  }
69
69
  )
70
70
  ] }) : null;
71
71
  });
72
72
  export {
73
- it as Clock
73
+ ie as Clock
74
74
  };
75
75
  //# sourceMappingURL=clock.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"clock.js","sources":["../../../../src/features/post-game-stats/clock/clock.tsx"],"sourcesContent":["import type { IClockProps } from './clock-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useCallback, useEffect, useRef, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport * as Styled from './clock-styled';\nimport { getClockTimeSpentFramesToPlay } from './clock-util';\nimport {\n CLOCK,\n CLOCK_TIME_SPENT_FPS,\n TIME_SHOWN_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n CLOCK_INFRAME_LOTTIE_TO_PLAY,\n TIME_LOTTIE_TO_PLAY_IN,\n} from './constants';\n\nexport const Clock: FC<IClockProps> = memo(({ show, onComplete, timeInMs, helperText }) => {\n const { play } = useCircleSounds();\n const [fadeOut, setFadeOut] = useState(false);\n const isClockTimeSpentShown = useRef(false);\n const framesToPlay = useRef(0);\n\n const clockLottieContainerRef = useRef<HTMLDivElement>(null);\n const clockTimeSpentLottieContainerRef = useRef<HTMLDivElement>(null);\n const clockLottieAnimationRef = useRef<AnimationItem>();\n const clockTimeSpentLottieAnimationRef = useRef<AnimationItem>();\n\n const setClockTimeSpentFrames = useCallback(() => {\n const frames = getClockTimeSpentFramesToPlay(timeInMs);\n\n if (frames) {\n framesToPlay.current = frames;\n // Speed adjustment\n clockTimeSpentLottieAnimationRef.current?.setSpeed(frames / CLOCK_TIME_SPENT_FPS);\n clockTimeSpentLottieAnimationRef.current?.playSegments([0, frames], true);\n isClockTimeSpentShown.current = true;\n }\n }, [timeInMs]);\n\n const onClockTimeSpentExitAnimationFinished = useCallback(async () => {\n await delay(TIME_SHOWN_HOLD_TIME);\n\n // Reverse play time spent animation\n clockTimeSpentLottieAnimationRef.current?.playSegments([framesToPlay.current, 0], true);\n\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n\n if (isClockTimeSpentShown.current) {\n clockTimeSpentLottieAnimationRef.current?.addEventListener('complete', () => {\n clockTimeSpentLottieAnimationRef.current?.removeEventListener('complete');\n play(CircleSoundKey.CLOCK_OUT);\n clockLottieAnimationRef.current?.playSegments(CLOCK.OUT_FRAMES, true);\n });\n }\n }, [framesToPlay, play]);\n\n const onAnimationEnd = useCallback(() => {\n onComplete?.();\n }, [onComplete]);\n\n // Play entry animation\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [timeLottiePath, timeSpentLottiePath] = await Promise.all([\n fetch(LOTTIE.TOTAL_TIME),\n fetch(LOTTIE.TOTAL_TIME_SPENT),\n ]);\n const [timeLottieData, timeSpentLottieData] = await Promise.all([\n timeLottiePath.json(),\n timeSpentLottiePath.json(),\n ]);\n\n // Clock Lottie\n clockLottieAnimationRef.current = Lottie.loadAnimation({\n container: clockLottieContainerRef.current as Element,\n animationData: timeLottieData,\n autoplay: false,\n loop: false,\n renderer: 'canvas',\n });\n\n // Clock Time Spent Lottie\n clockTimeSpentLottieAnimationRef.current = Lottie.loadAnimation({\n container: clockTimeSpentLottieContainerRef.current as Element,\n animationData: timeSpentLottieData,\n autoplay: false,\n loop: false,\n renderer: 'canvas',\n });\n\n // Play clock in animation sounds and lottie\n play(CircleSoundKey.CLOCK_IN);\n clockLottieAnimationRef.current?.playSegments(CLOCK.IN_FRAMES, true);\n\n clockLottieAnimationRef.current?.addEventListener('complete', () => {\n if (!isClockTimeSpentShown.current) {\n setClockTimeSpentFrames();\n } else {\n onAnimationEnd();\n }\n });\n\n // Setup event listener for time spent animation\n clockTimeSpentLottieAnimationRef.current?.addEventListener('complete', () => {\n clockTimeSpentLottieAnimationRef.current?.removeEventListener('complete');\n onClockTimeSpentExitAnimationFinished();\n });\n };\n\n loadAnimations();\n\n return () => {\n clockLottieAnimationRef.current?.destroy();\n clockTimeSpentLottieAnimationRef.current?.destroy();\n };\n }\n }, [show, setClockTimeSpentFrames, onAnimationEnd, onClockTimeSpentExitAnimationFinished, play]);\n\n if (show) {\n return (\n <Styled.Clock>\n <Styled.ClockLottie ref={clockLottieContainerRef} />\n <Styled.ClockTimeSpentLottie ref={clockTimeSpentLottieContainerRef} />\n {helperText && (\n <Styled.TextWrapper\n $delay={CLOCK_INFRAME_LOTTIE_TO_PLAY + TIME_LOTTIE_TO_PLAY_IN}\n $animationType={fadeOut ? 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package/dist/index.d.ts CHANGED
@@ -2207,7 +2207,7 @@ declare interface INodeCardCallbacks {
2207
2207
  onNodeView?: (nodeData: INodeDataProps, milestoneId?: string) => void;
2208
2208
  onNodeReview?: (nodeData: INodeDataProps, milestoneId?: string, homeworkId?: string) => void;
2209
2209
  onNodeReattempt?: (nodeData: INodeDataProps, milestoneId?: string) => void;
2210
- onNodeAttemptLocationChange?: (nodeData: INodeDataProps) => void;
2210
+ onNodeAssignAsHomework?: (nodeData: INodeDataProps, milestoneId?: string) => void;
2211
2211
  onNodeMarkAsDone?: (nodeData: INodeDataProps) => void;
2212
2212
  onNodeReset?: (nodeData: INodeDataProps, milestoneId?: string) => void;
2213
2213
  onNodeUnassign?: (nodeData: INodeDataProps, milestoneId?: string) => void;
@@ -2230,6 +2230,7 @@ export declare interface INodeDataProps {
2230
2230
  learnosity_activity_ref: string;
2231
2231
  marked_as_completed: boolean;
2232
2232
  node_id: string;
2233
+ id: string;
2233
2234
  node_type: TNodeTypes_2;
2234
2235
  sheet_statement: string;
2235
2236
  permissions: INodePermissions;
@@ -3054,6 +3055,7 @@ declare interface ITestsListProps {
3054
3055
  isChaptersAvailable?: boolean;
3055
3056
  canUpdatePlan?: boolean;
3056
3057
  onNodeReattempt?: (sheetData: INodeDataProps, milestoneId?: string) => void;
3058
+ onNodeAssignAsHomework?: (sheetData: INodeDataProps, milestoneId?: string) => void;
3057
3059
  onTestPreview?: (sheetData: INodeDataProps, milestoneId: string) => void;
3058
3060
  onTestStart?: (sheetData: INodeDataProps) => void;
3059
3061
  onTestReview?: (sheetData: INodeDataProps, milestoneId: string) => void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "3.0.10",
3
+ "version": "3.0.11-akm-2",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"