@cuemath/leap 3.0.10-j → 3.0.11-j
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/post-game-stats/digital-meter/digital-meter.js +49 -40
- package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
- package/dist/features/ui/loader/circular-loader/circular-loader.js +8 -6
- package/dist/features/ui/loader/circular-loader/circular-loader.js.map +1 -1
- package/dist/index.d.ts +6 -4
- package/package.json +1 -1
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import { jsxs as
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import
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import { jsxs as c, jsx as r, Fragment as k } from "react/jsx-runtime";
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import U, { memo as Y, useState as B, useCallback as K, useEffect as P } from "react";
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import { LOTTIE as j } from "../../../assets/lottie/lottie.js";
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import { GAME_LAUNCHER_SIZE as
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import { GAME_LAUNCHER_SIZE as o, GAME_LAUNCHER_SIZE_LARGE as d } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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import { useCircleSounds as Z } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
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import { CircleSoundKey as
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import { CircleSoundKey as T } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
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import I from "../../ui/animated-arc/animated-arc.js";
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import $ from "../../ui/layout/flex-view.js";
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import X from "../../ui/lottie-animation/lottie-animation.js";
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import { NumberCountAnimation as q } from "../number-count-animation/number-count-animation.js";
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import { TARGET_ACHIEVED_DELAY as G, TOTAL_ARC_AVAILABLE as h, STROKE_WIDTH as C, ARC_RADIUS as L, ANIMATED_ARC_START_ANGLE as p, PROGRESS_FILL_DURATION as f, PROGRESS_FILL_DELAY as b, TOTAL_ANIMATION_DURATION as z } from "./constants.js";
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import { DigitalMeter as J, ContentContainer as Q, NumberCountContainer as v, RainboxColorText as N, LineMarking as M, MarkingContainer as H, MarkingText as u, BottomAbsoluteView as O, HelperTextPrimary as x, HelperTextSecondary as V } from "./digital-meter-styled.js";
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const
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const rr = {
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renderer: "canvas"
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}, _r = Y(
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show: R,
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value:
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value: a,
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maxValue: n,
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targetValue: t = 0,
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displayText: F,
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progressType:
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progressType: m,
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helperTextPrimary: W,
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helperTextSecondary:
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helperTextSecondary: w,
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onComplete: S,
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actAsTimer:
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actAsTimer: s
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}) => {
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const [l,
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(i) => t ?
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[t,
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const [l, y] = B(!1), { play: E } = Z(), _ = K(
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(i) => t ? s ? i <= t : i >= t : !1,
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[t, s]
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const A = _(
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return R && (E(
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const A = _(a);
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return R && (E(s ? T.TIME_INTRO : T.ACCURACY_INTRO), E(T.METER_FILL), A && (i = setTimeout(() => {
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E(s ? T.TIME_TARGET : T.ACCURACY_TARGET), y(!0);
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}, G * 1e3)), e = setTimeout(() => {
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}, (A ? z : G) * 1e3)), () => {
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}, [R,
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}, [R, a, S, _, s, E]), R ? /* @__PURE__ */ c(J, { $isTargetAchieved: l, children: [
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/* @__PURE__ */ r(Q, { children: /* @__PURE__ */ c($, { $flexDirection: "column", $alignItems: "center", children: [
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/* @__PURE__ */ c($, { $flexDirection: "row", $alignItems: "flex-end", children: [
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targetValue: Math.floor(
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targetValue: Math.floor(a),
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durationInSec: f,
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m === "stepper" && /* @__PURE__ */ c(
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$renderAs: o === d ? "ac3-black" : "ac4-black",
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return /* @__PURE__ */ c(U.Fragment, { children: [
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/* @__PURE__ */ r(H, { $angle: A * e, children: /* @__PURE__ */ r(u, { $angle: A * e, children: /* @__PURE__ */ r(
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src: j.TARGET_ACHIEVED_TEXT,
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export {
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_r as DigitalMeter
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//# sourceMappingURL=digital-meter.js.map
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{"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport AnimatedArc from '../../ui/animated-arc/animated-arc';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport {\n ANIMATED_ARC_START_ANGLE,\n ARC_RADIUS,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n STROKE_WIDTH,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback(\n (valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n\n return valueToCompare >= targetValue;\n }\n\n return false;\n },\n [targetValue, actAsTimer],\n );\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved, actAsTimer, play]);\n\n if (!show) return null;\n\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={STROKE_WIDTH}\n color=\"BLACK_5\"\n radius={ARC_RADIUS}\n duration={0}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={-ANIMATED_ARC_START_ANGLE + arcLength * index}\n targetAngle={arcLength}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n showAnimatedRainbowArc={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <React.Fragment key={index}>\n <Styled.LineMarking $angle={arcLength * index} />\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === index ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === index && isTargetValueAchieved(index) && isTargetAchieved\n }\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </React.Fragment>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n showAnimatedRainbowArc={isTargetAchieved}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === val ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === val && isTargetAchieved && isTargetValueAchieved(val)\n }\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n {isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <LottieAnimation src={LOTTIE.TARGET_ACHIEVED_TEXT} />\n </Styled.BottomAbsoluteView>\n )}\n {!isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <Separator height={25} />\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {helperTextPrimary}\n <Separator height={GAME_LAUNCHER_SIZE * 0.03} />\n </Styled.HelperTextPrimary>\n <Styled.HelperTextSecondary\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n {helperTextSecondary}\n </Styled.HelperTextSecondary>\n </FlexView>\n </Styled.BottomAbsoluteView>\n )}\n </Styled.DigitalMeter>\n );\n 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{"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport AnimatedArc from '../../ui/animated-arc/animated-arc';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport {\n ANIMATED_ARC_START_ANGLE,\n ARC_RADIUS,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n STROKE_WIDTH,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nconst settings = {\n renderer: 'canvas',\n};\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback(\n (valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n\n return valueToCompare >= targetValue;\n }\n\n return false;\n },\n [targetValue, actAsTimer],\n );\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved, actAsTimer, play]);\n\n if (!show) return null;\n\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={STROKE_WIDTH}\n color=\"BLACK_5\"\n radius={ARC_RADIUS}\n duration={0}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={-ANIMATED_ARC_START_ANGLE + arcLength * index}\n targetAngle={arcLength}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n showAnimatedRainbowArc={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <React.Fragment key={index}>\n <Styled.LineMarking $angle={arcLength * index} />\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === index ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === index && isTargetValueAchieved(index) && isTargetAchieved\n }\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </React.Fragment>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n showAnimatedRainbowArc={isTargetAchieved}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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|
@@ -1,19 +1,21 @@
|
|
1
1
|
import { jsx as t } from "react/jsx-runtime";
|
2
2
|
import { LOTTIE as r } from "../../../../assets/lottie/lottie.js";
|
3
|
-
import
|
4
|
-
import
|
5
|
-
const
|
6
|
-
|
3
|
+
import e from "../../layout/flex-view.js";
|
4
|
+
import i from "../../lottie-animation/lottie-animation.js";
|
5
|
+
const o = {
|
6
|
+
renderer: "canvas"
|
7
|
+
}, a = () => /* @__PURE__ */ t(
|
8
|
+
e,
|
7
9
|
{
|
8
10
|
$width: "100%",
|
9
11
|
$height: "100%",
|
10
12
|
$alignItems: "center",
|
11
13
|
$justifyContent: "center",
|
12
14
|
$background: "TRANSPARENT",
|
13
|
-
children: /* @__PURE__ */ t(
|
15
|
+
children: /* @__PURE__ */ t(i, { width: "50%", height: "50%", src: r.CIRCULAR_LOADER, settings: o })
|
14
16
|
}
|
15
17
|
);
|
16
18
|
export {
|
17
|
-
|
19
|
+
a as CircularLoader
|
18
20
|
};
|
19
21
|
//# sourceMappingURL=circular-loader.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"circular-loader.js","sources":["../../../../../src/features/ui/loader/circular-loader/circular-loader.tsx"],"sourcesContent":["import { LOTTIE } from '../../../../assets/lottie/lottie';\nimport FlexView from '../../layout/flex-view';\nimport LottieAnimation from '../../lottie-animation/lottie-animation';\n\nexport const CircularLoader = () => (\n <FlexView\n $width=\"100%\"\n $height=\"100%\"\n $alignItems=\"center\"\n $justifyContent=\"center\"\n $background=\"TRANSPARENT\"\n >\n <LottieAnimation width=\"50%\" height=\"50%\" src={LOTTIE.CIRCULAR_LOADER} />\n </FlexView>\n);\n"],"names":["CircularLoader","jsx","FlexView","LottieAnimation","LOTTIE"],"mappings":";;;;
|
1
|
+
{"version":3,"file":"circular-loader.js","sources":["../../../../../src/features/ui/loader/circular-loader/circular-loader.tsx"],"sourcesContent":["import { LOTTIE } from '../../../../assets/lottie/lottie';\nimport FlexView from '../../layout/flex-view';\nimport LottieAnimation from '../../lottie-animation/lottie-animation';\n\nconst settings = {\n renderer: 'canvas',\n};\n\nexport const CircularLoader = () => (\n <FlexView\n $width=\"100%\"\n $height=\"100%\"\n $alignItems=\"center\"\n $justifyContent=\"center\"\n $background=\"TRANSPARENT\"\n >\n <LottieAnimation width=\"50%\" height=\"50%\" src={LOTTIE.CIRCULAR_LOADER} settings={settings} />\n </FlexView>\n);\n"],"names":["settings","CircularLoader","jsx","FlexView","LottieAnimation","LOTTIE"],"mappings":";;;;AAIA,MAAMA,IAAW;AAAA,EACf,UAAU;AACZ,GAEaC,IAAiB,MAC5B,gBAAAC;AAAA,EAACC;AAAA,EAAA;AAAA,IACC,QAAO;AAAA,IACP,SAAQ;AAAA,IACR,aAAY;AAAA,IACZ,iBAAgB;AAAA,IAChB,aAAY;AAAA,IAEZ,UAAA,gBAAAD,EAACE,KAAgB,OAAM,OAAM,QAAO,OAAM,KAAKC,EAAO,iBAAiB,UAAAL,EAAoB,CAAA;AAAA,EAAA;AAC7F;"}
|
package/dist/index.d.ts
CHANGED
@@ -3126,6 +3126,11 @@ declare interface ITableInfo_2 {
|
|
3126
3126
|
stars: ('advance' | 'random' | 'sequence')[];
|
3127
3127
|
}
|
3128
3128
|
|
3129
|
+
declare interface ITableModeState {
|
3130
|
+
tableNumber: number;
|
3131
|
+
rewardStar?: TTableMode[];
|
3132
|
+
}
|
3133
|
+
|
3129
3134
|
export declare interface ITables {
|
3130
3135
|
type: ProjectType;
|
3131
3136
|
label: string;
|
@@ -3138,10 +3143,7 @@ declare interface ITables_2 {
|
|
3138
3143
|
}
|
3139
3144
|
|
3140
3145
|
export declare interface ITablesData extends ITables {
|
3141
|
-
openModesOfTable?:
|
3142
|
-
tableNumber: number;
|
3143
|
-
rewardStars?: TTableMode[];
|
3144
|
-
};
|
3146
|
+
openModesOfTable?: ITableModeState;
|
3145
3147
|
}
|
3146
3148
|
|
3147
3149
|
export declare interface ITableWebGameProps extends IBaseWebGameProps {
|