@cuemath/leap 3.0.10-hg1 → 3.0.10-hg3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/circle-games/leaderboard/leaderboard-styled.js +1 -1
- package/dist/features/circle-games/leaderboard/leaderboard-styled.js.map +1 -1
- package/dist/features/post-game-stats/digital-meter/digital-meter.js +49 -40
- package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
- package/dist/features/ui/animated-arc/animated-arc.js +7 -7
- package/dist/features/ui/animated-arc/animated-arc.js.map +1 -1
- package/dist/features/ui/lottie-animation/lottie-animation.js +30 -36
- package/dist/features/ui/lottie-animation/lottie-animation.js.map +1 -1
- package/dist/index.d.ts +6 -4
- package/package.json +1 -1
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{"version":3,"file":"leaderboard-styled.js","sources":["../../../../src/features/circle-games/leaderboard/leaderboard-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nimport { ARC_BUTTON_BOTTOM_OFFSET } from '../../ui/arc-button/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport { BANNER_HEIGHT } from './comps/banner/constants';\n\nexport const Leaderboard = styled.div`\n flex-direction: column;\n overflow: hidden;\n height: 100vh;\n max-height: 100%;\n position: relative;\n`;\n\nexport const LeaderboardContainer = styled.div`\n background: ${({ theme }) => theme.colors.BLACK_1};\n height: 100%;\n position: relative;\n width: 100%;\n`;\n\nexport const BannerWrapper = styled.div`\n position: absolute;\n top: 0;\n width: 100%;\n z-index: 10;\n`;\n\nexport const ItemsWrapper = styled.div`\n background: transparent;\n position: absolute;\n overflow: auto;\n width: 100%;\n flex: 1;\n height: 100%;\n padding-top: ${(window.ReactNativeTopInset || 0) + BANNER_HEIGHT}px;\n padding-bottom: ${ARC_BUTTON_BOTTOM_OFFSET}px;\n`;\n\nexport const TournamentBannerCustContainer = styled.div`\n position: absolute;\n display: flex;\n top:
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{"version":3,"file":"leaderboard-styled.js","sources":["../../../../src/features/circle-games/leaderboard/leaderboard-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nimport { ARC_BUTTON_BOTTOM_OFFSET } from '../../ui/arc-button/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport { BANNER_HEIGHT } from './comps/banner/constants';\n\nexport const Leaderboard = styled.div`\n flex-direction: column;\n overflow: hidden;\n height: 100vh;\n max-height: 100%;\n position: relative;\n`;\n\nexport const LeaderboardContainer = styled.div`\n background: ${({ theme }) => theme.colors.BLACK_1};\n height: 100%;\n position: relative;\n width: 100%;\n`;\n\nexport const BannerWrapper = styled.div`\n position: absolute;\n top: 0;\n width: 100%;\n z-index: 10;\n`;\n\nexport const ItemsWrapper = styled.div`\n background: transparent;\n position: absolute;\n overflow: auto;\n width: 100%;\n flex: 1;\n height: 100%;\n padding-top: ${(window.ReactNativeTopInset || 0) + BANNER_HEIGHT}px;\n padding-bottom: ${ARC_BUTTON_BOTTOM_OFFSET}px;\n`;\n\nexport const TournamentBannerCustContainer = styled.div`\n position: absolute;\n display: flex;\n top: ${(window.ReactNativeTopInset || 0) + 5}px;\n right: -2px;\n width: 200px;\n height: 100%;\n align-items: center;\n justify-content: center;\n`;\n\nexport const ActionButtonWrapper = styled.div`\n position: absolute;\n bottom: 0;\n width: 100%;\n`;\n\nexport const TrophyWrapper = styled.div`\n display: flex;\n justify-content: center;\n width: 150%;\n height: 150%;\n`;\n\nexport const Banner = styled.div`\n background: ${({ theme }) => theme.colors.YELLOW_6};\n min-height: 32px;\n width: 100%;\n display: flex;\n flex-direction: row;\n align-items: center;\n justify-content: center;\n`;\n\nexport const InfoContainer = styled(FlexView)`\n padding: 16px;\n`;\n"],"names":["Leaderboard","styled","LeaderboardContainer","theme","BannerWrapper","ItemsWrapper","BANNER_HEIGHT","ARC_BUTTON_BOTTOM_OFFSET","TournamentBannerCustContainer","ActionButtonWrapper","TrophyWrapper","Banner","FlexView"],"mappings":";;;;AAMO,MAAMA,IAAcC,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQrBC,IAAuBD,EAAO;AAAA,gBAC3B,CAAC,EAAE,OAAAE,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA,GAMtCC,IAAgBH,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA,GAOvBI,IAAeJ,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,kBAOjB,OAAO,uBAAuB,KAAKK,CAAa;AAAA,oBAC9CC,CAAwB;AAAA,GAG/BC,IAAgCP,EAAO;AAAA;AAAA;AAAA,UAG1C,OAAO,uBAAuB,KAAK,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQjCQ,IAAsBR,EAAO;AAAA;AAAA;AAAA;AAAA,GAM7BS,IAAgBT,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA,GAOvBU,IAASV,EAAO;AAAA,gBACb,CAAC,EAAE,OAAAE,EAAA,MAAYA,EAAM,OAAO,QAAQ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AASvBF,EAAOW,CAAQ;AAAA;AAAA;"}
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import { LOTTIE as j } from "../../../assets/lottie/lottie.js";
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import { GAME_LAUNCHER_SIZE as
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import { GAME_LAUNCHER_SIZE as o, GAME_LAUNCHER_SIZE_LARGE as d } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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import { CircleSoundKey as T } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
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import { NumberCountAnimation as q } from "../number-count-animation/number-count-animation.js";
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import { TARGET_ACHIEVED_DELAY as G, TOTAL_ARC_AVAILABLE as h, STROKE_WIDTH as C, ARC_RADIUS as L, ANIMATED_ARC_START_ANGLE as p, PROGRESS_FILL_DURATION as f, PROGRESS_FILL_DELAY as b, TOTAL_ANIMATION_DURATION as z } from "./constants.js";
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import { DigitalMeter as J, ContentContainer as Q, NumberCountContainer as v, RainboxColorText as N, LineMarking as M, MarkingContainer as H, MarkingText as u, BottomAbsoluteView as O, HelperTextPrimary as x, HelperTextSecondary as V } from "./digital-meter-styled.js";
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{"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport AnimatedArc from '../../ui/animated-arc/animated-arc';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport {\n ANIMATED_ARC_START_ANGLE,\n ARC_RADIUS,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n STROKE_WIDTH,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback(\n (valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n\n return valueToCompare >= targetValue;\n }\n\n return false;\n },\n [targetValue, actAsTimer],\n );\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved, actAsTimer, play]);\n\n if (!show) return null;\n\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={STROKE_WIDTH}\n color=\"BLACK_5\"\n radius={ARC_RADIUS}\n duration={0}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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{"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport AnimatedArc from '../../ui/animated-arc/animated-arc';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport {\n ANIMATED_ARC_START_ANGLE,\n ARC_RADIUS,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n STROKE_WIDTH,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nconst settings = {\n renderer: 'canvas',\n};\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback(\n (valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n\n return valueToCompare >= targetValue;\n }\n\n return false;\n },\n [targetValue, actAsTimer],\n );\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved, actAsTimer, play]);\n\n if (!show) return null;\n\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={STROKE_WIDTH}\n color=\"BLACK_5\"\n radius={ARC_RADIUS}\n duration={0}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={-ANIMATED_ARC_START_ANGLE + arcLength * index}\n targetAngle={arcLength}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n showAnimatedRainbowArc={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <React.Fragment key={index}>\n <Styled.LineMarking $angle={arcLength * index} />\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === index ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === index && isTargetValueAchieved(index) && isTargetAchieved\n }\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </React.Fragment>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n showAnimatedRainbowArc={isTargetAchieved}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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removeEventListener: (t, i) => {
|
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28
|
var e;
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35
|
-
return (e = r.current) == null ? void 0 : e.removeEventListener(t,
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+
return (e = r.current) == null ? void 0 : e.removeEventListener(t, i);
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},
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play: () => {
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var t;
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@@ -44,35 +38,35 @@ const k = A((v, L) => {
|
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44
38
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}
|
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}),
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[]
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),
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+
), I(() => {
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let t = !1;
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return (async () => {
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try {
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const e = await
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+
const e = await x(m);
|
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requestAnimationFrame(() => {
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-
!
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container:
|
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+
!a.current || t || (r.current = g.loadAnimation({
|
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container: a.current,
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animationData: e,
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loop: !0,
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autoplay: !0,
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-
...
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}),
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([
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var
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...l
|
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+
}), c && (s.current = new IntersectionObserver(
|
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([f]) => {
|
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var d, p;
|
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f && f.isIntersecting ? (d = r.current) == null || d.play() : (p = r.current) == null || p.pause();
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},
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{ threshold: 0 }
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-
),
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+
), s.current.observe(a.current)), o == null || o(), n && r.current.addEventListener(n.name, n.callback));
|
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});
|
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} catch (e) {
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throw Error(`Error loading Lottie animation: ${e}`);
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}
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})(), () => {
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var e;
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-
t = !0, r.current && (n && r.current.removeEventListener(n.name, n.callback),
|
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+
t = !0, r.current && (n && r.current.removeEventListener(n.name, n.callback), c && ((e = s.current) == null || e.disconnect()), r.current.destroy());
|
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67
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};
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-
}, [
|
75
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-
}), D =
|
68
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+
}, [m, n, o, c, l]), /* @__PURE__ */ E($, { ref: a, $width: h, $height: y });
|
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+
}), D = w(O);
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export {
|
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D as default
|
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};
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"lottie-animation.js","sources":["../../../../src/features/ui/lottie-animation/lottie-animation.tsx"],"sourcesContent":["import type { ILottieAnimationProps, ILottieAnimationRef } from './types';\nimport type { AnimationEventName, AnimationItem, AnimationSegment
|
1
|
+
{"version":3,"file":"lottie-animation.js","sources":["../../../../src/features/ui/lottie-animation/lottie-animation.tsx"],"sourcesContent":["import type { ILottieAnimationProps, ILottieAnimationRef } from './types';\nimport type { AnimationEventName, AnimationItem, AnimationSegment } from 'lottie-web';\n\nimport lottie from 'lottie-web';\nimport { forwardRef, memo, useEffect, useImperativeHandle, useRef } from 'react';\n\nimport FlexView from '../layout/flex-view';\nimport { fetchLottie } from './helper';\n\nconst LottieAnimation = forwardRef<ILottieAnimationRef, ILottieAnimationProps>((props, ref) => {\n const {\n src,\n width = '100%',\n height = '100%',\n settings,\n eventListener,\n onRender,\n animateOnIntersect,\n } = props;\n\n const container = useRef<HTMLDivElement>(null);\n const animationInstance = useRef<AnimationItem | null>(null);\n const intersectionObserver = useRef<IntersectionObserver | null>(null);\n\n useImperativeHandle(\n ref,\n () => ({\n playSegments: (segments: AnimationSegment, forceFlag?: boolean) =>\n animationInstance.current?.playSegments(segments, forceFlag),\n addEventListener: (eventName: string, callback: () => void) =>\n animationInstance.current?.addEventListener(eventName as AnimationEventName, callback),\n removeEventListener: (eventName: string, callback: () => void) =>\n animationInstance.current?.removeEventListener(eventName as AnimationEventName, callback),\n play: () => animationInstance.current?.play(),\n stop: () => animationInstance.current?.stop(),\n }),\n [],\n );\n\n useEffect(() => {\n let destroyed = false;\n\n const loadAnimation = async () => {\n try {\n const animationData = await fetchLottie(src);\n\n // Wait for layout\n // NOTE: Do not remove this as this is needed to fix canvas rendering on first layout.\n requestAnimationFrame(() => {\n if (!container.current || destroyed) return;\n\n animationInstance.current = lottie.loadAnimation({\n container: container.current,\n animationData,\n loop: true,\n autoplay: true,\n ...settings,\n });\n\n if (animateOnIntersect) {\n intersectionObserver.current = new IntersectionObserver(\n ([entry]) => {\n if (entry && entry.isIntersecting) {\n animationInstance.current?.play();\n } else {\n animationInstance.current?.pause();\n }\n },\n { threshold: 0 },\n );\n\n intersectionObserver.current.observe(container.current);\n }\n\n onRender?.();\n if (eventListener) {\n animationInstance.current.addEventListener(eventListener.name, eventListener.callback);\n }\n });\n } catch (error) {\n throw Error(`Error loading Lottie animation: ${error}`);\n }\n };\n\n loadAnimation();\n\n return () => {\n destroyed = true;\n if (animationInstance.current) {\n if (eventListener) {\n animationInstance.current.removeEventListener(eventListener.name, eventListener.callback);\n }\n\n if (animateOnIntersect) {\n intersectionObserver.current?.disconnect();\n }\n animationInstance.current.destroy();\n }\n };\n }, [src, eventListener, onRender, animateOnIntersect, settings]);\n\n 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|
package/dist/index.d.ts
CHANGED
@@ -2925,6 +2925,11 @@ declare interface ITableInfo_2 {
|
|
2925
2925
|
stars: ('advance' | 'random' | 'sequence')[];
|
2926
2926
|
}
|
2927
2927
|
|
2928
|
+
declare interface ITableModeState {
|
2929
|
+
tableNumber: number;
|
2930
|
+
rewardStar?: TTableMode[];
|
2931
|
+
}
|
2932
|
+
|
2928
2933
|
export declare interface ITables {
|
2929
2934
|
type: ProjectType;
|
2930
2935
|
label: string;
|
@@ -2937,10 +2942,7 @@ declare interface ITables_2 {
|
|
2937
2942
|
}
|
2938
2943
|
|
2939
2944
|
export declare interface ITablesData extends ITables {
|
2940
|
-
openModesOfTable?:
|
2941
|
-
tableNumber: number;
|
2942
|
-
rewardStars?: TTableMode[];
|
2943
|
-
};
|
2945
|
+
openModesOfTable?: ITableModeState;
|
2944
2946
|
}
|
2945
2947
|
|
2946
2948
|
export declare interface ITableWebGameProps extends IBaseWebGameProps {
|