@cuemath/leap 3.0.1-rj-0 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js +100 -107
- package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js.map +1 -1
- package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js +93 -96
- package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js.map +1 -1
- package/dist/features/circle-games/games/tutorial/tutorial-styled.js +1 -1
- package/dist/features/circle-games/games/tutorial/tutorial-styled.js.map +1 -1
- package/dist/features/journey/comps/coachmark/coachmark.js +19 -20
- package/dist/features/journey/comps/coachmark/coachmark.js.map +1 -1
- package/dist/features/journey/hooks/use-chapter-journey.js +52 -48
- package/dist/features/journey/hooks/use-chapter-journey.js.map +1 -1
- package/dist/features/journey/use-journey/constants.js +4 -2
- package/dist/features/journey/use-journey/constants.js.map +1 -1
- package/dist/features/journey/use-journey/journey-styled.js +6 -5
- package/dist/features/journey/use-journey/journey-styled.js.map +1 -1
- package/dist/features/ui/constants/z-index.js +1 -2
- package/dist/features/ui/constants/z-index.js.map +1 -1
- package/dist/features/ui/theme/get-theme.js +19 -21
- package/dist/features/ui/theme/get-theme.js.map +1 -1
- package/dist/index.d.ts +0 -6
- package/package.json +1 -1
- package/dist/features/ui/theme/device.js +0 -5
- package/dist/features/ui/theme/device.js.map +0 -1
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import { jsx as t, Fragment as
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import { useRef as
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import
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import { PLATFORM_EVENTS_STUDENT as
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import { JOURNEY_ID_STUDENT as
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import { jsx as t, Fragment as O } from "react/jsx-runtime";
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import { useRef as A, useCallback as T, useMemo as le, useEffect as ce } from "react";
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import z from "../../../../../assets/line-icons/icons/carat-right.js";
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import { PLATFORM_EVENTS_STUDENT as ee } from "../../../../analytics-events/platform-events-student.js";
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import { JOURNEY_ID_STUDENT as ae } from "../../../../journey/journey-id/journey-id-student.js";
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import { IndicatorType as c } from "../../../../journey/use-journey/constants.js";
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import { useJourney as
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import
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import { useUIContext as
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import
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import { useJourney as de } from "../../../../journey/use-journey/use-journey.js";
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import te from "../../../../ui/buttons/icon-button/icon-button.js";
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import { useUIContext as he } from "../../../../ui/context/context.js";
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import L from "../../../../ui/layout/flex-view.js";
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import a from "../../../../ui/text/text.js";
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import {
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import {
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import {
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const xe = ({
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import { CIRCLE_ONBOARDING_ANALYTICS_STEPS as E } from "../../../enum/circle-onboarding-steps.js";
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import { useCircleSounds as se } from "../../../hooks/use-circle-sounds/use-circle-sounds.js";
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import { SegmentedGameCard as me } from "../../comps/segmented-game-card/segmented-game-card.js";
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import { GAME_LAUNCHER_ANALYTICS_EVENTS as re } from "../../game-launcher-analytics-events.js";
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import { GO_TO_NEXT_SLIDE_AFTER_MS as ue, SHOW_LABEL_HIGHLIGHT_AFTER_MS as ge, SHOW_NUDGE_AFTER_MS as Te, SLIDE_TO_LESSON_MS as Ee } from "./constants.js";
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import { ProjectType as pe } from "../../../games/web-view/enums/project-type-enum.js";
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const ke = ({
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carouselRefs: n,
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onSegmentClick:
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onJourneyComplete:
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onSegmentClick: R,
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onJourneyComplete: y
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}) => {
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const
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const i = ae.CIRCLE_ACTIVITIES_INTRO_JOURNEY, o = A(null), r = A(null), l = A(null), p = A([]), { playButtonSound: S } = se(), { nextCoachmark: d, setJourney: N, endJourney: b } = de(), { onEvent: I } = he(), P = T(
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I(ee.ONBOARDING_STEP_VIEWED, {
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I(ee.ONBOARDING_STEP_COMPLETED, {
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f || (S(), (u = n.current) == null || u.goToIndex(((m = n.current) == null ? void 0 : m.currentIndex) + 1), d(i, !1, ue)), P(e);
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const s = setTimeout(() => {
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clearTimeout(s), _.startLabelAnimation(C);
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p.current.push(s), d(i, !0, Te);
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R(e, pe.PUZZLE), H(E.PUZZLE_ACTIVITY), b(i), y(i);
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var k, w, v, B, V, x, D, M, J, W, X, $, F, Z, j, K, q, Q;
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if (!((k = n == null ? void 0 : n.current) != null && k.nextBtnRef.current) || !((w = r == null ? void 0 : r.current) != null && w.segmentedCardWrapperRef.current) || !((v = o == null ? void 0 : o.current) != null && v.labelRef.current) || !((B = r == null ? void 0 : r.current) != null && B.labelRef.current) || !e)
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const C = ((D = (x = (V = l.current) == null ? void 0 : V.labelRef) == null ? void 0 : x.current) == null ? void 0 : D.getBoundingClientRect()) || {
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originalElementToHighlightRef: l.current.labelRef,
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isActive: !1,
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type: c.TOOLTIP,
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elementToHighlight: /* @__PURE__ */ t(
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elementToHighlight: /* @__PURE__ */ t(O, {}),
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indicator: {
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position: "
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position: "right",
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backgroundColor: "BLUE_4",
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width: 264,
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tooltipItem: /* @__PURE__ */ t(L, { children: /* @__PURE__ */ t(a, { $renderAs: "ab2-bold", children: "Get faster & stay ahead in school. Practice 3 new skills everyday." }) }),
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tooltipXCoOrdinates: C.width + 50,
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tooltipYCoOrdinates: C.height / 2
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originalElementToHighlightRef: (q = n.current) == null ? void 0 : q.nextBtnRef,
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isActive: !1,
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type: c.NUDGE,
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elementToHighlight: /* @__PURE__ */ t(
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te,
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renderAs: "secondary",
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onClick: () =>
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Icon: z,
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onClick: () => h(
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E.GAMES_ACTIVITY,
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o.current,
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"ORANGE_4"
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analyticsLabel:
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analyticsLabel: re.JOURNEY_NEXT_ACTIVITY
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indicator: {
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nudge: "click",
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content:
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content: /* @__PURE__ */ t(a, { $renderAs: "ab1", $color: "WHITE", children: "Click to proceed" }),
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nudgePointerX: 0,
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nudgePointerY: 0
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const
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const ie = [
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originalElementToHighlightRef:
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originalElementToHighlightRef: o.current.labelRef,
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isActive: !1,
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type: c.TOOLTIP,
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elementToHighlight: /* @__PURE__ */ t(
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elementToHighlight: /* @__PURE__ */ t(O, {}),
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indicator: {
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position: "
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position: "right",
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backgroundColor: "ORANGE_4",
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width: 264,
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tooltipItem: /* @__PURE__ */ t(L, { children: /* @__PURE__ */ t(a, { $renderAs: "ab2-bold", children: "Train to think deeper & plan ahead. Play 3 new games everyday." }) }),
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tooltipXCoOrdinates: f.width + 50,
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tooltipYCoOrdinates: f.height / 2
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{
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isActive: !1,
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type: c.NUDGE,
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elementToHighlight: /* @__PURE__ */ t(
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te,
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renderAs: "secondary",
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onClick: () =>
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Icon: z,
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onClick: () => h(
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E.PUZZLE_ACTIVITY,
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r.current,
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"PURPLE_4"
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),
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analyticsLabel:
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analyticsLabel: re.JOURNEY_NEXT_ACTIVITY
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}
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indicator: {
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nudge: "click",
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content:
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content: /* @__PURE__ */ t(a, { $renderAs: "ab1", $color: "WHITE", children: "Click to proceed" }),
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nudgePointerX: 0,
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nudgePointerY: 0
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}
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], oe = [
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originalElementToHighlightRef: r.current.labelRef,
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isActive: !1,
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type: c.TOOLTIP,
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elementToHighlight: /* @__PURE__ */ t(
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elementToHighlight: /* @__PURE__ */ t(O, {}),
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indicator: {
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position: "
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position: "right",
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backgroundColor: "PURPLE_4",
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width: 264,
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tooltipItem: /* @__PURE__ */ t(L, { children: /* @__PURE__ */ t(a, { $renderAs: "ab2-bold", children: "Think in new ways & stay sharp. Solve 3 new puzzles everyday." }) }),
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tooltipXCoOrdinates: s.width + 50,
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tooltipYCoOrdinates: s.height / 2
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isActive: !1,
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type: c.NUDGE,
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elementToHighlight: /* @__PURE__ */ t(
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me,
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{
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label: "",
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value: e.data.filter((g) => g.solved).length,
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name: "",
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// We dont want to show the name of the puzzle in onboarding
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isCompleted: g.solved,
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onPress: () =>
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onPress: () => G(g)
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}))
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indicator: {
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nudge: "click",
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content:
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content: /* @__PURE__ */ t(a, { $renderAs: "ab1", $color: "WHITE", children: "Click to solve a puzzle" }),
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nudgePointerX: m.width * 0.6,
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nudgePointerY: m.height * 0.4
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}
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clearTimeout(
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N(i, [...u, ...ie, ...oe]), (Q = n.current) == null || Q.goToIndex(0);
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const Y = setTimeout(() => {
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clearTimeout(Y), d(i);
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}, Ee);
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p.current.push(Y), _ && l.current ? h(E.SKILL_ACTIVITY, l.current, "BLUE_4", !0) : h(E.GAMES_ACTIVITY, o.current, "ORANGE_4", !0);
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[
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[n, N, i, h, G, d]
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), ne = le(
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() => ({
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gameRefs:
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gameRefs: o,
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puzzleRefs: r,
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lessonRefs: l,
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startJourney:
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startJourney: U
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}),
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[U]
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return
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}, [n]),
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return ce(() => () => {
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p.current.forEach((e) => clearTimeout(e)), p.current = [];
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}, [n]), ne;
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};
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export {
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ke as useGameLauncherJourney
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};
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//# sourceMappingURL=use-game-launcher-journey.js.map
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{"version":3,"file":"use-game-launcher-journey.js","sources":["../../../../../../src/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.tsx"],"sourcesContent":["import type { ICoachmarkProps } from '../../../../journey/use-journey/journey-context-types';\nimport type { IArrowTooltipProps } from '../../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../../ui/nudge/nudge-types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type { ISegmentedGameCardRefs } from '../../comps/segmented-game-card/segmented-game-card-types';\nimport type {\n IProject,\n Puzzle,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseGameLauncherJourneyProps } from './use-game-launcher-journey-types';\n\nimport { useCallback, useEffect, useMemo, useRef } from 'react';\n\nimport CaratRightIcon from '../../../../../assets/line-icons/icons/carat-right';\nimport { PLATFORM_EVENTS_STUDENT as AnalyticsLabel } from '../../../../analytics-events/platform-events-student';\nimport { JOURNEY_ID_STUDENT } from '../../../../journey/journey-id/journey-id-student';\nimport { IndicatorType } from '../../../../journey/use-journey/constants';\nimport { useJourney } from '../../../../journey/use-journey/use-journey';\nimport IconButton from '../../../../ui/buttons/icon-button/icon-button';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport Text from '../../../../ui/text/text';\nimport { getTheme } from '../../../../ui/theme/get-theme';\nimport { CIRCLE_ONBOARDING_ANALYTICS_STEPS as ActionEvent } from '../../../enum/circle-onboarding-steps';\nimport { ProjectType } from '../../../games/web-view/enums';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { SegmentedGameCard } from '../../comps/segmented-game-card/segmented-game-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport {\n GO_TO_NEXT_SLIDE_AFTER_MS,\n SHOW_LABEL_HIGHLIGHT_AFTER_MS,\n SHOW_NUDGE_AFTER_MS,\n SLIDE_TO_LESSON_MS,\n} from './constants';\n\nexport const useGameLauncherJourney = ({\n carouselRefs,\n onSegmentClick,\n onJourneyComplete,\n}: IUseGameLauncherJourneyProps) => {\n const journeyId = JOURNEY_ID_STUDENT.CIRCLE_ACTIVITIES_INTRO_JOURNEY;\n\n const { device } = getTheme();\n const isMobile = device === 'mobile';\n const tooltipTextRenderAs = isMobile ? 'ab3-bold' : 'ab2-bold';\n\n const gameRefs = useRef<ISegmentedGameCardRefs>(null);\n const puzzleRefs = useRef<ISegmentedGameCardRefs>(null);\n const lessonRefs = useRef<ISegmentedGameCardRefs>(null);\n const timerRefs = useRef<ReturnType<typeof setTimeout>[]>([]);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney, endJourney } = useJourney();\n const { onEvent: trackAnalytics } = useUIContext();\n\n const trackEventViewed = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_VIEWED, {\n step,\n });\n },\n [trackAnalytics],\n );\n const trackEventCompleted = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_COMPLETED, {\n step,\n });\n },\n [trackAnalytics],\n );\n\n const goToNextCard = useCallback(\n (\n analyticsLabelViewed: ActionEvent,\n refOfNextSlide: ISegmentedGameCardRefs,\n color: TColorNames,\n isFirstSlide: boolean = false,\n ) => {\n if (!isFirstSlide) {\n playButtonSound();\n carouselRefs.current?.goToIndex(carouselRefs.current?.currentIndex + 1);\n nextCoachmark(journeyId, false, GO_TO_NEXT_SLIDE_AFTER_MS);\n }\n\n trackEventViewed(analyticsLabelViewed);\n\n const animateLabelTimer = setTimeout(() => {\n clearTimeout(animateLabelTimer);\n refOfNextSlide.startLabelAnimation(color);\n }, SHOW_LABEL_HIGHLIGHT_AFTER_MS);\n\n timerRefs.current.push(animateLabelTimer); // Store to cleanup later\n\n nextCoachmark(journeyId, true, SHOW_NUDGE_AFTER_MS);\n },\n [carouselRefs, journeyId, nextCoachmark, playButtonSound, trackEventViewed],\n );\n\n const handleEndJourney = useCallback(\n (puzzlesData: Puzzle) => {\n onSegmentClick(puzzlesData, ProjectType.PUZZLE);\n trackEventCompleted(ActionEvent.PUZZLE_ACTIVITY);\n endJourney(journeyId);\n onJourneyComplete(journeyId);\n },\n [endJourney, journeyId, onJourneyComplete, onSegmentClick, trackEventCompleted],\n );\n\n const startJourney = useCallback(\n (puzzlesData: IProject<Puzzle>, isLessonAvailable: boolean) => {\n // If element refs are not available return, this is just for type safety\n if (\n !carouselRefs?.current?.nextBtnRef.current ||\n !puzzleRefs?.current?.segmentedCardWrapperRef.current ||\n !gameRefs?.current?.labelRef.current ||\n !puzzleRefs?.current?.labelRef.current ||\n !puzzlesData\n ) {\n return;\n }\n\n const lessonLabelDims = lessonRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const gameLabelDims = gameRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const puzzleLabelDims = puzzleRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n const launcherDims =\n puzzleRefs.current?.segmentedCardWrapperRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n let lessonSteps: ICoachmarkProps[] = [];\n\n if (isLessonAvailable && lessonRefs.current) {\n lessonSteps = [\n {\n originalElementToHighlightRef: lessonRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'top',\n backgroundColor: 'BLUE_4',\n tooltipItem: (\n <FlexView>\n <Text $renderAs={tooltipTextRenderAs}>\n Get faster & stay ahead in school. Practice 3 new skills everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: lessonLabelDims.width / 2,\n tooltipYCoOrdinates: lessonLabelDims.height + 10,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselRefs.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.GAMES_ACTIVITY,\n gameRefs.current as ISegmentedGameCardRefs,\n 'ORANGE_4',\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: !isMobile && (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n }\n\n const gameSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: gameRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'top',\n backgroundColor: 'ORANGE_4',\n tooltipItem: (\n <FlexView>\n <Text $renderAs={tooltipTextRenderAs}>\n Train to think deeper & plan ahead. Play 3 new games everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: gameLabelDims.width / 2,\n tooltipYCoOrdinates: gameLabelDims.height + 10,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselRefs.current.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.PUZZLE_ACTIVITY,\n puzzleRefs.current as ISegmentedGameCardRefs,\n 'PURPLE_4',\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: !isMobile && (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n\n const puzzleSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: puzzleRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'top',\n backgroundColor: 'PURPLE_4',\n tooltipItem: (\n <FlexView>\n <Text $renderAs={tooltipTextRenderAs}>\n Think in new ways & stay sharp. Solve 3 new puzzles everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: puzzleLabelDims.width / 2,\n tooltipYCoOrdinates: puzzleLabelDims.height + 10,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: puzzleRefs.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <SegmentedGameCard\n label={''} // This is intentionally left blank to avoid showing the label\n value={puzzlesData.data.filter(puzzle => puzzle.solved).length}\n maxValue={puzzlesData.data.length}\n initialValue={puzzlesData.initialProgressValue}\n data={puzzlesData.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: '', // We dont want to show the name of the puzzle in onboarding\n isCompleted: puzzle.solved,\n onPress: () => handleEndJourney(puzzle),\n }))}\n />\n ),\n indicator: {\n nudge: 'click',\n content: !isMobile && (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to solve a puzzle\n </Text>\n ),\n nudgePointerX: launcherDims.width * 0.6,\n nudgePointerY: launcherDims.height * 0.4,\n } as INudgeProps,\n },\n ];\n\n setJourney(journeyId, [...lessonSteps, ...gameSteps, ...puzzleSteps]);\n\n carouselRefs.current?.goToIndex(0); // Always start from 0th Index no matter what the current index is\n\n const delayBeforeStart = setTimeout(() => {\n clearTimeout(delayBeforeStart);\n nextCoachmark(journeyId);\n }, SLIDE_TO_LESSON_MS);\n\n timerRefs.current.push(delayBeforeStart); // Store to cleanup later\n\n if (isLessonAvailable && lessonRefs.current) {\n goToNextCard(ActionEvent.SKILL_ACTIVITY, lessonRefs.current, 'BLUE_4', true);\n } else {\n goToNextCard(ActionEvent.GAMES_ACTIVITY, gameRefs.current, 'ORANGE_4', true);\n }\n },\n [\n carouselRefs,\n tooltipTextRenderAs,\n isMobile,\n setJourney,\n journeyId,\n goToNextCard,\n handleEndJourney,\n nextCoachmark,\n ],\n );\n\n const data = useMemo(\n () => ({\n gameRefs,\n puzzleRefs,\n lessonRefs,\n startJourney,\n }),\n [startJourney],\n );\n\n // 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{"version":3,"file":"use-game-launcher-journey.js","sources":["../../../../../../src/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.tsx"],"sourcesContent":["import type { ICoachmarkProps } from '../../../../journey/use-journey/journey-context-types';\nimport type { IArrowTooltipProps } from '../../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../../ui/nudge/nudge-types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type { ISegmentedGameCardRefs } from '../../comps/segmented-game-card/segmented-game-card-types';\nimport type {\n IProject,\n Puzzle,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseGameLauncherJourneyProps } from './use-game-launcher-journey-types';\n\nimport { useCallback, useEffect, useMemo, useRef } from 'react';\n\nimport CaratRightIcon from '../../../../../assets/line-icons/icons/carat-right';\nimport { PLATFORM_EVENTS_STUDENT as AnalyticsLabel } from '../../../../analytics-events/platform-events-student';\nimport { JOURNEY_ID_STUDENT } from '../../../../journey/journey-id/journey-id-student';\nimport { IndicatorType } from '../../../../journey/use-journey/constants';\nimport { useJourney } from '../../../../journey/use-journey/use-journey';\nimport IconButton from '../../../../ui/buttons/icon-button/icon-button';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport Text from '../../../../ui/text/text';\nimport { CIRCLE_ONBOARDING_ANALYTICS_STEPS as ActionEvent } from '../../../enum/circle-onboarding-steps';\nimport { ProjectType } from '../../../games/web-view/enums';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { SegmentedGameCard } from '../../comps/segmented-game-card/segmented-game-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport {\n GO_TO_NEXT_SLIDE_AFTER_MS,\n SHOW_LABEL_HIGHLIGHT_AFTER_MS,\n SHOW_NUDGE_AFTER_MS,\n SLIDE_TO_LESSON_MS,\n} from './constants';\n\nexport const useGameLauncherJourney = ({\n carouselRefs,\n onSegmentClick,\n onJourneyComplete,\n}: IUseGameLauncherJourneyProps) => {\n const journeyId = JOURNEY_ID_STUDENT.CIRCLE_ACTIVITIES_INTRO_JOURNEY;\n\n const gameRefs = useRef<ISegmentedGameCardRefs>(null);\n const puzzleRefs = useRef<ISegmentedGameCardRefs>(null);\n const lessonRefs = useRef<ISegmentedGameCardRefs>(null);\n const timerRefs = useRef<ReturnType<typeof setTimeout>[]>([]);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney, endJourney } = useJourney();\n const { onEvent: trackAnalytics } = useUIContext();\n\n const trackEventViewed = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_VIEWED, {\n step,\n });\n },\n [trackAnalytics],\n );\n const trackEventCompleted = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_COMPLETED, {\n step,\n });\n },\n [trackAnalytics],\n );\n\n const goToNextCard = useCallback(\n (\n analyticsLabelViewed: ActionEvent,\n refOfNextSlide: ISegmentedGameCardRefs,\n color: TColorNames,\n isFirstSlide: boolean = false,\n ) => {\n if (!isFirstSlide) {\n playButtonSound();\n carouselRefs.current?.goToIndex(carouselRefs.current?.currentIndex + 1);\n nextCoachmark(journeyId, false, GO_TO_NEXT_SLIDE_AFTER_MS);\n }\n\n trackEventViewed(analyticsLabelViewed);\n\n const animateLabelTimer = setTimeout(() => {\n clearTimeout(animateLabelTimer);\n refOfNextSlide.startLabelAnimation(color);\n }, SHOW_LABEL_HIGHLIGHT_AFTER_MS);\n\n timerRefs.current.push(animateLabelTimer); // Store to cleanup later\n\n nextCoachmark(journeyId, true, SHOW_NUDGE_AFTER_MS);\n },\n [carouselRefs, journeyId, nextCoachmark, playButtonSound, trackEventViewed],\n );\n\n const handleEndJourney = useCallback(\n (puzzlesData: Puzzle) => {\n onSegmentClick(puzzlesData, ProjectType.PUZZLE);\n trackEventCompleted(ActionEvent.PUZZLE_ACTIVITY);\n endJourney(journeyId);\n onJourneyComplete(journeyId);\n },\n [endJourney, journeyId, onJourneyComplete, onSegmentClick, trackEventCompleted],\n );\n\n const startJourney = useCallback(\n (puzzlesData: IProject<Puzzle>, isLessonAvailable: boolean) => {\n // If element refs are not available return, this is just for type safety\n if (\n !carouselRefs?.current?.nextBtnRef.current ||\n !puzzleRefs?.current?.segmentedCardWrapperRef.current ||\n !gameRefs?.current?.labelRef.current ||\n !puzzleRefs?.current?.labelRef.current ||\n !puzzlesData\n ) {\n return;\n }\n\n const lessonLabelDims = lessonRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const gameLabelDims = gameRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const puzzleLabelDims = puzzleRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n const launcherDims =\n puzzleRefs.current?.segmentedCardWrapperRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n let lessonSteps: ICoachmarkProps[] = [];\n\n if (isLessonAvailable && lessonRefs.current) {\n lessonSteps = [\n {\n originalElementToHighlightRef: lessonRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'BLUE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Get faster & stay ahead in school. Practice 3 new skills everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: lessonLabelDims.width + 50,\n tooltipYCoOrdinates: lessonLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselRefs.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.GAMES_ACTIVITY,\n gameRefs.current as ISegmentedGameCardRefs,\n 'ORANGE_4',\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n }\n\n const gameSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: gameRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'ORANGE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Train to think deeper & plan ahead. Play 3 new games everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: gameLabelDims.width + 50,\n tooltipYCoOrdinates: gameLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselRefs.current.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.PUZZLE_ACTIVITY,\n puzzleRefs.current as ISegmentedGameCardRefs,\n 'PURPLE_4',\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n\n const puzzleSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: puzzleRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'PURPLE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Think in new ways & stay sharp. Solve 3 new puzzles everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: puzzleLabelDims.width + 50,\n tooltipYCoOrdinates: puzzleLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: puzzleRefs.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <SegmentedGameCard\n label={''} // This is intentionally left blank to avoid showing the label\n value={puzzlesData.data.filter(puzzle => puzzle.solved).length}\n maxValue={puzzlesData.data.length}\n initialValue={puzzlesData.initialProgressValue}\n data={puzzlesData.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: '', // We dont want to show the name of the puzzle in onboarding\n isCompleted: puzzle.solved,\n onPress: () => handleEndJourney(puzzle),\n }))}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to solve a puzzle\n </Text>\n ),\n nudgePointerX: launcherDims.width * 0.6,\n nudgePointerY: launcherDims.height * 0.4,\n } as INudgeProps,\n },\n ];\n\n setJourney(journeyId, [...lessonSteps, ...gameSteps, ...puzzleSteps]);\n\n carouselRefs.current?.goToIndex(0); // Always start from 0th Index no matter what the current index is\n\n const delayBeforeStart = setTimeout(() => {\n clearTimeout(delayBeforeStart);\n nextCoachmark(journeyId);\n }, SLIDE_TO_LESSON_MS);\n\n timerRefs.current.push(delayBeforeStart); // Store to cleanup later\n\n if (isLessonAvailable && lessonRefs.current) {\n goToNextCard(ActionEvent.SKILL_ACTIVITY, lessonRefs.current, 'BLUE_4', true);\n } else {\n goToNextCard(ActionEvent.GAMES_ACTIVITY, gameRefs.current, 'ORANGE_4', true);\n }\n },\n [carouselRefs, setJourney, journeyId, goToNextCard, handleEndJourney, nextCoachmark],\n );\n\n const data = useMemo(\n () => ({\n gameRefs,\n puzzleRefs,\n lessonRefs,\n startJourney,\n }),\n [startJourney],\n );\n\n // Cleanup on unmount\n useEffect(() => {\n return () => {\n 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