@cuemath/leap 2.9.10 → 2.9.11

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Files changed (44) hide show
  1. package/dist/features/post-game-stats/digital-meter/constants.js +12 -11
  2. package/dist/features/post-game-stats/digital-meter/constants.js.map +1 -1
  3. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js +15 -16
  4. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js.map +1 -1
  5. package/dist/features/post-game-stats/digital-meter/digital-meter.js +88 -86
  6. package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
  7. package/dist/features/post-game-stats/digital-meter/helper.js +3 -13
  8. package/dist/features/post-game-stats/digital-meter/helper.js.map +1 -1
  9. package/dist/features/ui/animated-arc/animated-arc-constants.js +6 -0
  10. package/dist/features/ui/animated-arc/animated-arc-constants.js.map +1 -0
  11. package/dist/features/ui/animated-arc/animated-arc-helpers.js +14 -0
  12. package/dist/features/ui/animated-arc/animated-arc-helpers.js.map +1 -0
  13. package/dist/features/ui/animated-arc/animated-arc-styled.js +33 -0
  14. package/dist/features/ui/animated-arc/animated-arc-styled.js.map +1 -0
  15. package/dist/features/ui/animated-arc/animated-arc.js +49 -0
  16. package/dist/features/ui/animated-arc/animated-arc.js.map +1 -0
  17. package/dist/features/ui/context-menu/context-menu.js +28 -18
  18. package/dist/features/ui/context-menu/context-menu.js.map +1 -1
  19. package/dist/features/ui/image/image.js +12 -12
  20. package/dist/features/ui/image/image.js.map +1 -1
  21. package/dist/features/ui/inputs/base-input/base-input-styled.js +77 -67
  22. package/dist/features/ui/inputs/base-input/base-input-styled.js.map +1 -1
  23. package/dist/features/ui/inputs/base-input/base-input.js +49 -47
  24. package/dist/features/ui/inputs/base-input/base-input.js.map +1 -1
  25. package/dist/features/ui/inputs/text-input/text-input.js +14 -12
  26. package/dist/features/ui/inputs/text-input/text-input.js.map +1 -1
  27. package/dist/features/ui/lottie-animation/lottie-animation.js +37 -28
  28. package/dist/features/ui/lottie-animation/lottie-animation.js.map +1 -1
  29. package/dist/features/ui/text/text.js +29 -27
  30. package/dist/features/ui/text/text.js.map +1 -1
  31. package/dist/features/ui/theme/button.js +17 -0
  32. package/dist/features/ui/theme/button.js.map +1 -1
  33. package/dist/features/ui/theme/input.js +67 -14
  34. package/dist/features/ui/theme/input.js.map +1 -1
  35. package/dist/index.d.ts +31 -2
  36. package/dist/index.js +229 -225
  37. package/dist/index.js.map +1 -1
  38. package/package.json +1 -1
  39. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.js +0 -17
  40. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.js.map +0 -1
  41. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.js +0 -50
  42. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.js.map +0 -1
  43. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/constants.js +0 -6
  44. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/constants.js.map +0 -1
@@ -1,18 +1,19 @@
1
- import { GAME_LAUNCHER_SIZE as _, GAME_LAUNCHER_SIZE_LARGE as A } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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- import { ARC_Z_INDEX as E } from "./comp/animated-arc/constants.js";
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- const L = 300, R = 2, I = E + 1, N = I + 1, O = N + 1, t = _ === A ? 16 : 12, D = (_ - R) / 2, c = 3.8, n = 2 / 30, s = 2.37, C = 12 / 30, G = 20 / 30, S = 43 / 30;
1
+ import { GAME_LAUNCHER_SIZE as A, GAME_LAUNCHER_SIZE_LARGE as _ } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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+ import { ANIMATED_ARC_Z_INDEX as E } from "../../ui/animated-arc/animated-arc-constants.js";
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+ const L = 300, R = 2, t = 150, I = E + 1, N = I + 1, O = N + 1, D = A === _ ? 16 : 12, c = (A - R) / 2, n = 3.8, s = 2 / 30, C = 2.37, G = 12 / 30, S = 20 / 30, M = 43 / 30;
4
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  export {
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- D as ARC_RADIUS,
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+ t as ANIMATED_ARC_START_ANGLE,
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+ c as ARC_RADIUS,
6
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  N as CONTENT_CONTAINER_Z_INDEX,
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  I as LINE_MARKING_Z_INDEX,
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  O as NUMBER_MARKING_Z_INDEX,
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- C as PROGRESS_FILL_DELAY,
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- G as PROGRESS_FILL_DURATION,
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- S as RAINBOW_COLOR_ANIMATION_DURATION,
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- t as STROKE_WIDTH,
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- s as TARGET_ACHIEVED_DELAY,
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- n as TARGET_HELPER_TEXT_APPEAR_DELAY,
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- c as TOTAL_ANIMATION_DURATION,
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+ G as PROGRESS_FILL_DELAY,
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+ S as PROGRESS_FILL_DURATION,
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+ M as RAINBOW_COLOR_ANIMATION_DURATION,
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+ D as STROKE_WIDTH,
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+ C as TARGET_ACHIEVED_DELAY,
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+ s as TARGET_HELPER_TEXT_APPEAR_DELAY,
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+ n as TOTAL_ANIMATION_DURATION,
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  L as TOTAL_ARC_AVAILABLE
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  };
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  //# sourceMappingURL=constants.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/digital-meter/constants.ts"],"sourcesContent":["import {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { ARC_Z_INDEX } from './comp/animated-arc/constants';\n\nexport const TOTAL_ARC_AVAILABLE = 300;\n\nconst BORDER_OFFSET = 2;\n\nexport const LINE_MARKING_Z_INDEX = ARC_Z_INDEX + 1;\nexport const CONTENT_CONTAINER_Z_INDEX = LINE_MARKING_Z_INDEX + 1;\nexport const NUMBER_MARKING_Z_INDEX = CONTENT_CONTAINER_Z_INDEX + 1;\nexport const STROKE_WIDTH = GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12;\nexport const ARC_RADIUS = (GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2;\n\n// animation details\nexport const TOTAL_ANIMATION_DURATION = 3.8; // in sec\nexport const TARGET_HELPER_TEXT_APPEAR_DELAY = 2 / 30; // delay of 2 frames\nexport const TARGET_ACHIEVED_DELAY = 2.37; // delay of 3 sec\nexport const PROGRESS_FILL_DELAY = 12 / 30; // delay of 12 frames\nexport const PROGRESS_FILL_DURATION = 20 / 30; // in 20 frames\nexport const RAINBOW_COLOR_ANIMATION_DURATION = 43 / 30; // 43 frames;\n"],"names":["TOTAL_ARC_AVAILABLE","BORDER_OFFSET","LINE_MARKING_Z_INDEX","ARC_Z_INDEX","CONTENT_CONTAINER_Z_INDEX","NUMBER_MARKING_Z_INDEX","STROKE_WIDTH","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_SIZE_LARGE","ARC_RADIUS","TOTAL_ANIMATION_DURATION","TARGET_HELPER_TEXT_APPEAR_DELAY","TARGET_ACHIEVED_DELAY","PROGRESS_FILL_DELAY","PROGRESS_FILL_DURATION","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";;AAMO,MAAMA,IAAsB,KAE7BC,IAAgB,GAETC,IAAuBC,IAAc,GACrCC,IAA4BF,IAAuB,GACnDG,IAAyBD,IAA4B,GACrDE,IAAeC,MAAuBC,IAA2B,KAAK,IACtEC,KAAcF,IAAqBN,KAAiB,GAGpDS,IAA2B,KAC3BC,IAAkC,IAAI,IACtCC,IAAwB,MACxBC,IAAsB,KAAK,IAC3BC,IAAyB,KAAK,IAC9BC,IAAmC,KAAK;"}
1
+ {"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/digital-meter/constants.ts"],"sourcesContent":["import {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { ANIMATED_ARC_Z_INDEX } from '../../ui/animated-arc/animated-arc-constants';\n\nexport const TOTAL_ARC_AVAILABLE = 300;\n\nconst BORDER_OFFSET = 2;\n\n//Animated Arc\nexport const ANIMATED_ARC_START_ANGLE = 150;\n\nexport const LINE_MARKING_Z_INDEX = ANIMATED_ARC_Z_INDEX + 1;\nexport const CONTENT_CONTAINER_Z_INDEX = LINE_MARKING_Z_INDEX + 1;\nexport const NUMBER_MARKING_Z_INDEX = CONTENT_CONTAINER_Z_INDEX + 1;\nexport const STROKE_WIDTH = GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12;\nexport const ARC_RADIUS = (GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2;\n\n// animation details\nexport const TOTAL_ANIMATION_DURATION = 3.8; // in sec\nexport const TARGET_HELPER_TEXT_APPEAR_DELAY = 2 / 30; // delay of 2 frames\nexport const TARGET_ACHIEVED_DELAY = 2.37; // delay of 3 sec\nexport const PROGRESS_FILL_DELAY = 12 / 30; // delay of 12 frames\nexport const PROGRESS_FILL_DURATION = 20 / 30; // in 20 frames\nexport const RAINBOW_COLOR_ANIMATION_DURATION = 43 / 30; // 43 frames;\n"],"names":["TOTAL_ARC_AVAILABLE","BORDER_OFFSET","ANIMATED_ARC_START_ANGLE","LINE_MARKING_Z_INDEX","ANIMATED_ARC_Z_INDEX","CONTENT_CONTAINER_Z_INDEX","NUMBER_MARKING_Z_INDEX","STROKE_WIDTH","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_SIZE_LARGE","ARC_RADIUS","TOTAL_ANIMATION_DURATION","TARGET_HELPER_TEXT_APPEAR_DELAY","TARGET_ACHIEVED_DELAY","PROGRESS_FILL_DELAY","PROGRESS_FILL_DURATION","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";;AAMO,MAAMA,IAAsB,KAE7BC,IAAgB,GAGTC,IAA2B,KAE3BC,IAAuBC,IAAuB,GAC9CC,IAA4BF,IAAuB,GACnDG,IAAyBD,IAA4B,GACrDE,IAAeC,MAAuBC,IAA2B,KAAK,IACtEC,KAAcF,IAAqBP,KAAiB,GAGpDU,IAA2B,KAC3BC,IAAkC,IAAI,IACtCC,IAAwB,MACxBC,IAAsB,KAAK,IAC3BC,IAAyB,KAAK,IAC9BC,IAAmC,KAAK;"}
@@ -1,10 +1,9 @@
1
1
  import o, { keyframes as e } from "styled-components";
2
2
  import { GAME_LAUNCHER_SIZE as r, GAME_LAUNCHER_SIZE_LARGE as s } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
3
  import i from "../../ui/text/text.js";
4
- import { ADJUSTED_START_ANGLE as n } from "./comp/animated-arc/constants.js";
5
- import { CONTENT_CONTAINER_Z_INDEX as l, LINE_MARKING_Z_INDEX as d, NUMBER_MARKING_Z_INDEX as m, TARGET_HELPER_TEXT_APPEAR_DELAY as a, RAINBOW_COLOR_ANIMATION_DURATION as p } from "./constants.js";
4
+ import { CONTENT_CONTAINER_Z_INDEX as l, LINE_MARKING_Z_INDEX as d, ANIMATED_ARC_START_ANGLE as n, NUMBER_MARKING_Z_INDEX as m, TARGET_HELPER_TEXT_APPEAR_DELAY as a, RAINBOW_COLOR_ANIMATION_DURATION as p } from "./constants.js";
6
5
  import { rainbowColorAnimation as f } from "./helper.js";
7
- const g = o.div`
6
+ const E = o.div`
8
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  height: ${r}px;
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  width: ${r}px;
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  background-color: ${({ theme: t }) => t.colors.BLACK_2};
@@ -26,7 +25,7 @@ const g = o.div`
26
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  width: 92%;
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  border-radius: 100%;
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  background-color: ${({ theme: t }) => t.colors.BLACK_2};
29
- `, b = o.div`
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+ `, g = o.div`
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  position: relative;
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  flex-grow: 1;
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  bottom: ${r === s ? -8 : -6}px;
@@ -34,7 +33,7 @@ const g = o.div`
34
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  o.div`
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  position: absolute;
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  `;
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- const u = o.div`
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+ const b = o.div`
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  width: ${r / 2}px;
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  height: 2px;
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  position: absolute;
@@ -46,12 +45,12 @@ const u = o.div`
46
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  left: ${r / 2}px;
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  top: ${r / 2}px;
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  z-index: ${d};
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- `, T = o.div`
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+ `, u = o.div`
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  position: absolute;
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  height: ${r - r * 0.0625 - 10}px;
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  transform: rotate(${({ $angle: t }) => -n + t}deg);
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  z-index: ${m};
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- `, h = o.div`
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+ `, T = o.div`
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  transform: rotate(${({ $angle: t }) => n - t}deg);
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  `, C = o.div`
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  position: absolute;
@@ -60,7 +59,7 @@ const u = o.div`
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  `, R = o(i)`
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  animation: ${e`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s
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  ease-in-out ${a}s forwards;
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- `, I = o(i)`
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+ `, h = o(i)`
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  animation: ${e`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s
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  ease ${a}s forwards;
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  `;
@@ -68,20 +67,20 @@ o.div`
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  height: 100%;
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  width: 100%;
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  `;
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- const v = o(i)`
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+ const I = o(i)`
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  animation: ${({ $isTargetAchieved: t }) => t ? f : "unset"}
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  ${p}s ease infinite forwards;
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  `;
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  export {
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  C as BottomAbsoluteView,
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  N as ContentContainer,
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- g as DigitalMeter,
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+ E as DigitalMeter,
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  R as HelperTextPrimary,
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- I as HelperTextSecondary,
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- u as LineMarking,
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- T as MarkingContainer,
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- h as MarkingText,
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- b as NumberCountContainer,
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- v as RainboxColorText
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+ h as HelperTextSecondary,
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+ b as LineMarking,
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+ u as MarkingContainer,
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+ T as MarkingText,
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+ g as NumberCountContainer,
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+ I as RainboxColorText
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  };
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  //# sourceMappingURL=digital-meter-styled.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"digital-meter-styled.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport Text from '../../ui/text/text';\nimport { ADJUSTED_START_ANGLE } from './comp/animated-arc/constants';\nimport {\n CONTENT_CONTAINER_Z_INDEX,\n LINE_MARKING_Z_INDEX,\n NUMBER_MARKING_Z_INDEX,\n RAINBOW_COLOR_ANIMATION_DURATION,\n TARGET_HELPER_TEXT_APPEAR_DELAY,\n} from './constants';\nimport { rainbowColorAnimation } from './helper';\n\nexport const DigitalMeter = styled.div<{ $isTargetAchieved: boolean }>`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n border-radius: 100%;\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n animation: ${({ $isTargetAchieved }) =>\n $isTargetAchieved ? keyframes`100%{transform: scale(1.02)}` : 'unset'}\n 0.133s ease alternate;\n`;\n\nexport const ContentContainer = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n z-index: ${CONTENT_CONTAINER_Z_INDEX};\n height: 92%;\n width: 92%;\n border-radius: 100%;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n`;\n\nexport const NumberCountContainer = styled.div`\n position: relative;\n flex-grow: 1;\n bottom: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? -8 : -6}px;\n`;\n\nexport const AbsoluteView = styled.div`\n position: absolute;\n`;\n\nexport const LineMarking = styled.div<{\n $angle: number;\n}>`\n width: ${GAME_LAUNCHER_SIZE / 2}px;\n height: 2px;\n position: absolute;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $angle }) => -240 + $angle}deg);\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${GAME_LAUNCHER_SIZE / 2}px;\n z-index: ${LINE_MARKING_Z_INDEX};\n`;\n\nexport const MarkingContainer = styled.div<{ $angle: number }>`\n position: absolute;\n height: ${GAME_LAUNCHER_SIZE - GAME_LAUNCHER_SIZE * 0.0625 - 10}px;\n transform: rotate(${({ $angle }) => -ADJUSTED_START_ANGLE + $angle}deg);\n z-index: ${NUMBER_MARKING_Z_INDEX};\n`;\n\nexport const MarkingText = styled.div<{ $angle: number }>`\n transform: rotate(${({ $angle }) => ADJUSTED_START_ANGLE - $angle}deg);\n`;\n\nexport const BottomAbsoluteView = styled.div<{ top: number }>`\n position: absolute;\n top: 0;\n transform: ${({ top }) => `translateY(${top}px)`};\n`;\n\nexport const HelperTextPrimary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease-in-out ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const HelperTextSecondary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const TargetAchievedTextLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const RainboxColorText = styled(Text)<{ $isTargetAchieved: boolean }>`\n animation: ${({ $isTargetAchieved }) => ($isTargetAchieved ? rainbowColorAnimation : 'unset')}\n ${RAINBOW_COLOR_ANIMATION_DURATION}s ease infinite forwards;\n`;\n"],"names":["DigitalMeter","styled","GAME_LAUNCHER_SIZE","theme","$isTargetAchieved","keyframes","ContentContainer","CONTENT_CONTAINER_Z_INDEX","NumberCountContainer","GAME_LAUNCHER_SIZE_LARGE","LineMarking","$angle","LINE_MARKING_Z_INDEX","MarkingContainer","ADJUSTED_START_ANGLE","NUMBER_MARKING_Z_INDEX","MarkingText","BottomAbsoluteView","top","HelperTextPrimary","Text","TARGET_HELPER_TEXT_APPEAR_DELAY","HelperTextSecondary","RainboxColorText","rainbowColorAnimation","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";;;;;;AAiBO,MAAMA,IAAeC,EAAO;AAAA,YACvBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA,sBACP,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAMnC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA,eACxC,CAAC,EAAE,mBAAAC,QACZA,IAAoBC,kCAA0C,OAAO;AAAA;AAAA,GAI9DC,IAAmBL,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA,aAK1BM,CAAyB;AAAA;AAAA;AAAA;AAAA,sBAIhB,CAAC,EAAE,OAAAJ,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA,GAG5CK,IAAuBP,EAAO;AAAA;AAAA;AAAA,YAG/BC,MAAuBO,IAA2B,KAAK,EAAE;AAAA;AAGzCR,EAAO;AAAA;AAAA;AAI5B,MAAMS,IAAcT,EAAO;AAAA,WAGvBC,IAAqB,CAAC;AAAA;AAAA;AAAA,sBAGX,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA,sBAInC,CAAC,EAAE,QAAAQ,EAAO,MAAM,OAAOA,CAAM;AAAA,UACzCT,IAAqB,CAAC;AAAA,SACvBA,IAAqB,CAAC;AAAA,aAClBU,CAAoB;AAAA,GAGpBC,IAAmBZ,EAAO;AAAA;AAAA,YAE3BC,IAAqBA,IAAqB,SAAS,EAAE;AAAA,sBAC3C,CAAC,EAAE,QAAAS,EAAA,MAAa,CAACG,IAAuBH,CAAM;AAAA,aACvDI,CAAsB;AAAA,GAGtBC,IAAcf,EAAO;AAAA,sBACZ,CAAC,EAAE,QAAAU,QAAaG,IAAuBH,CAAM;AAAA,GAGtDM,IAAqBhB,EAAO;AAAA;AAAA;AAAA,eAG1B,CAAC,EAAE,KAAAiB,EAAU,MAAA,cAAcA,CAAG,KAAK;AAAA,GAGrCC,IAAoBlB,EAAOmB,CAAI;AAAA,eAC7Bf,iEAAyE;AAAA,kBACtEgB,CAA+B;AAAA,GAGpCC,IAAsBrB,EAAOmB,CAAI;AAAA,eAC/Bf,iEAAyE;AAAA,WAC7EgB,CAA+B;AAAA;AAGFpB,EAAO;AAAA;AAAA;AAAA;AAKlC,MAAAsB,IAAmBtB,EAAOmB,CAAI;AAAA,eAC5B,CAAC,EAAE,mBAAAhB,EAAA,MAAyBA,IAAoBoB,IAAwB,OAAQ;AAAA,MACzFC,CAAgC;AAAA;"}
1
+ {"version":3,"file":"digital-meter-styled.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport Text from '../../ui/text/text';\nimport {\n ANIMATED_ARC_START_ANGLE,\n CONTENT_CONTAINER_Z_INDEX,\n LINE_MARKING_Z_INDEX,\n NUMBER_MARKING_Z_INDEX,\n RAINBOW_COLOR_ANIMATION_DURATION,\n TARGET_HELPER_TEXT_APPEAR_DELAY,\n} from './constants';\nimport { rainbowColorAnimation } from './helper';\n\nexport const DigitalMeter = styled.div<{ $isTargetAchieved: boolean }>`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n border-radius: 100%;\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n animation: ${({ $isTargetAchieved }) =>\n $isTargetAchieved ? 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- {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n ARC_RADIUS,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n STROKE_WIDTH,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback(\n (valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n\n return valueToCompare >= targetValue;\n }\n\n return false;\n },\n [targetValue, actAsTimer],\n );\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved, actAsTimer, play]);\n\n if (!show) return null;\n\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={STROKE_WIDTH}\n color=\"BLACK_5\"\n radius={ARC_RADIUS}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <React.Fragment key={index}>\n <Styled.LineMarking $angle={arcLength * index} />\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === index ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === index && isTargetValueAchieved(index) && isTargetAchieved\n }\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </React.Fragment>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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+ {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport AnimatedArc from '../../ui/animated-arc/animated-arc';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport {\n ANIMATED_ARC_START_ANGLE,\n ARC_RADIUS,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n STROKE_WIDTH,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback(\n (valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n\n return valueToCompare >= targetValue;\n }\n\n return false;\n },\n [targetValue, actAsTimer],\n );\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved, actAsTimer, play]);\n\n if (!show) return null;\n\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={STROKE_WIDTH}\n color=\"BLACK_5\"\n radius={ARC_RADIUS}\n duration={0}\n startAngle={-ANIMATED_ARC_START_ANGLE}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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@@ -1,14 +1,5 @@
1
- import { keyframes as C } from "styled-components";
2
- const a = (r, F, o, n) => {
3
- const t = (n - 90) * (Math.PI / 180);
4
- return {
5
- x: r + o * Math.cos(t),
6
- y: F + o * Math.sin(t)
7
- };
8
- }, $ = (r, F, o, n, t) => {
9
- const e = n + t, s = a(r, F, o, n), c = a(r, F, o, e), l = t > 180 ? 1 : 0;
10
- return `M ${s.x} ${s.y} A ${o} ${o} 0 ${l} 1 ${c.x} ${c.y}`;
11
- }, k = C`
1
+ import { keyframes as o } from "styled-components";
2
+ const r = o`
12
3
  0% {
13
4
  stroke: #FFB700;
14
5
  color: #FFB700;
@@ -27,7 +18,6 @@ const a = (r, F, o, n) => {
27
18
  }
28
19
  `;
29
20
  export {
30
- $ as describeArc,
31
- k as rainbowColorAnimation
21
+ r as rainbowColorAnimation
32
22
  };
33
23
  //# sourceMappingURL=helper.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"helper.js","sources":["../../../../src/features/post-game-stats/digital-meter/helper.ts"],"sourcesContent":["import { keyframes } from 'styled-components';\n\nconst polarToCartesian = (cx: number, cy: number, r: number, angleDeg: number) => {\n const angleRad = (angleDeg - 90) * (Math.PI / 180);\n\n return {\n x: cx + r * Math.cos(angleRad),\n y: cy + r * Math.sin(angleRad),\n };\n};\n\nexport const describeArc = (\n cx: number,\n cy: number,\n r: number,\n startAngle: number,\n sweepAngle: number,\n) => {\n const endAngle = startAngle + sweepAngle;\n const start = polarToCartesian(cx, cy, r, startAngle);\n const end = polarToCartesian(cx, cy, r, endAngle);\n const largeArcFlag = sweepAngle > 180 ? 1 : 0;\n\n return `M ${start.x} ${start.y} A ${r} ${r} 0 ${largeArcFlag} 1 ${end.x} ${end.y}`;\n};\n\nexport const rainbowColorAnimation = keyframes`\n 0% {\n stroke: #FFB700;\n color: #FFB700;\n }\n 33% {\n stroke: #FF884C;\n color: #FF884C;\n }\n 66% {\n stroke: #FF80F4;\n color: #FF80F4;\n }\n 100% {\n stroke: #33CCFF;\n color: #33CCFF;\n }\n`;\n"],"names":["polarToCartesian","cx","cy","r","angleDeg","angleRad","describeArc","startAngle","sweepAngle","endAngle","start","end","largeArcFlag","rainbowColorAnimation","keyframes"],"mappings":";AAEA,MAAMA,IAAmB,CAACC,GAAYC,GAAYC,GAAWC,MAAqB;AAChF,QAAMC,KAAYD,IAAW,OAAO,KAAK,KAAK;AAEvC,SAAA;AAAA,IACL,GAAGH,IAAKE,IAAI,KAAK,IAAIE,CAAQ;AAAA,IAC7B,GAAGH,IAAKC,IAAI,KAAK,IAAIE,CAAQ;AAAA,EAAA;AAEjC,GAEaC,IAAc,CACzBL,GACAC,GACAC,GACAI,GACAC,MACG;AACH,QAAMC,IAAWF,IAAaC,GACxBE,IAAQV,EAAiBC,GAAIC,GAAIC,GAAGI,CAAU,GAC9CI,IAAMX,EAAiBC,GAAIC,GAAIC,GAAGM,CAAQ,GAC1CG,IAAeJ,IAAa,MAAM,IAAI;AAE5C,SAAO,KAAKE,EAAM,CAAC,IAAIA,EAAM,CAAC,MAAMP,CAAC,IAAIA,CAAC,MAAMS,CAAY,MAAMD,EAAI,CAAC,IAAIA,EAAI,CAAC;AAClF,GAEaE,IAAwBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;"}
1
+ {"version":3,"file":"helper.js","sources":["../../../../src/features/post-game-stats/digital-meter/helper.ts"],"sourcesContent":["import { keyframes } from 'styled-components';\n\nconst polarToCartesian = (cx: number, cy: number, r: number, angleDeg: number) => {\n const angleRad = (angleDeg - 90) * (Math.PI / 180);\n\n return {\n x: cx + r * Math.cos(angleRad),\n y: cy + r * Math.sin(angleRad),\n };\n};\n\nexport const describeArc = (\n cx: number,\n cy: number,\n r: number,\n startAngle: number,\n sweepAngle: number,\n) => {\n const endAngle = startAngle + sweepAngle;\n const start = polarToCartesian(cx, cy, r, startAngle);\n const end = polarToCartesian(cx, cy, r, endAngle);\n const largeArcFlag = sweepAngle > 180 ? 1 : 0;\n\n return `M ${start.x} ${start.y} A ${r} ${r} 0 ${largeArcFlag} 1 ${end.x} ${end.y}`;\n};\n\nexport const rainbowColorAnimation = keyframes`\n 0% {\n stroke: #FFB700;\n color: #FFB700;\n }\n 33% {\n stroke: #FF884C;\n color: #FF884C;\n }\n 66% {\n stroke: #FF80F4;\n color: #FF80F4;\n }\n 100% {\n stroke: #33CCFF;\n color: #33CCFF;\n }\n`;\n"],"names":["rainbowColorAnimation","keyframes"],"mappings":";AA0BO,MAAMA,IAAwBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;"}
@@ -0,0 +1,6 @@
1
+ const A = 1.4333333333333333, I = 1;
2
+ export {
3
+ I as ANIMATED_ARC_Z_INDEX,
4
+ A as RAINBOW_COLOR_ANIMATION_DURATION
5
+ };
6
+ //# sourceMappingURL=animated-arc-constants.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animated-arc-constants.js","sources":["../../../../src/features/ui/animated-arc/animated-arc-constants.ts"],"sourcesContent":["export const RAINBOW_COLOR_ANIMATION_DURATION = 43 / 30; // 43 frames;\nexport const ANIMATED_ARC_Z_INDEX = 1;\n"],"names":["RAINBOW_COLOR_ANIMATION_DURATION","ANIMATED_ARC_Z_INDEX"],"mappings":"AAAO,MAAMA,IAAmC,oBACnCC,IAAuB;"}
@@ -0,0 +1,14 @@
1
+ const r = (o, a, t, s) => {
2
+ const n = (s - 90) * (Math.PI / 180);
3
+ return {
4
+ x: o + t * Math.cos(n),
5
+ y: a + t * Math.sin(n)
6
+ };
7
+ }, M = (o, a, t, s, n) => {
8
+ const $ = s + n, c = r(o, a, t, s), e = r(o, a, t, $), d = n > 180 ? 1 : 0;
9
+ return `M ${c.x} ${c.y} A ${t} ${t} 0 ${d} 1 ${e.x} ${e.y}`;
10
+ };
11
+ export {
12
+ M as describeArc
13
+ };
14
+ //# sourceMappingURL=animated-arc-helpers.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animated-arc-helpers.js","sources":["../../../../src/features/ui/animated-arc/animated-arc-helpers.ts"],"sourcesContent":["const polarToCartesian = (cx: number, cy: number, r: number, angleDeg: number) => {\n const angleRad = (angleDeg - 90) * (Math.PI / 180);\n\n return {\n x: cx + r * Math.cos(angleRad),\n y: cy + r * Math.sin(angleRad),\n };\n};\n\nexport const describeArc = (\n cx: number,\n cy: number,\n r: number,\n startAngle: number,\n sweepAngle: number,\n) => {\n const endAngle = startAngle + sweepAngle;\n const start = polarToCartesian(cx, cy, r, startAngle);\n const end = polarToCartesian(cx, cy, r, endAngle);\n const largeArcFlag = sweepAngle > 180 ? 1 : 0;\n\n return `M ${start.x} ${start.y} A ${r} ${r} 0 ${largeArcFlag} 1 ${end.x} ${end.y}`;\n};\n"],"names":["polarToCartesian","cx","cy","r","angleDeg","angleRad","describeArc","startAngle","sweepAngle","endAngle","start","end","largeArcFlag"],"mappings":"AAAA,MAAMA,IAAmB,CAACC,GAAYC,GAAYC,GAAWC,MAAqB;AAChF,QAAMC,KAAYD,IAAW,OAAO,KAAK,KAAK;AAEvC,SAAA;AAAA,IACL,GAAGH,IAAKE,IAAI,KAAK,IAAIE,CAAQ;AAAA,IAC7B,GAAGH,IAAKC,IAAI,KAAK,IAAIE,CAAQ;AAAA,EAAA;AAEjC,GAEaC,IAAc,CACzBL,GACAC,GACAC,GACAI,GACAC,MACG;AACH,QAAMC,IAAWF,IAAaC,GACxBE,IAAQV,EAAiBC,GAAIC,GAAIC,GAAGI,CAAU,GAC9CI,IAAMX,EAAiBC,GAAIC,GAAIC,GAAGM,CAAQ,GAC1CG,IAAeJ,IAAa,MAAM,IAAI;AAE5C,SAAO,KAAKE,EAAM,CAAC,IAAIA,EAAM,CAAC,MAAMP,CAAC,IAAIA,CAAC,MAAMS,CAAY,MAAMD,EAAI,CAAC,IAAIA,EAAI,CAAC;AAClF;"}
@@ -0,0 +1,33 @@
1
+ import r, { keyframes as e } from "styled-components";
2
+ import { ANIMATED_ARC_Z_INDEX as n, RAINBOW_COLOR_ANIMATION_DURATION as s } from "./animated-arc-constants.js";
3
+ const F = e`
4
+ 0% {
5
+ stroke: #FFB700;
6
+ color: #FFB700;
7
+ }
8
+ 33% {
9
+ stroke: #FF884C;
10
+ color: #FF884C;
11
+ }
12
+ 66% {
13
+ stroke: #FF80F4;
14
+ color: #FF80F4;
15
+ }
16
+ 100% {
17
+ stroke: #33CCFF;
18
+ color: #33CCFF;
19
+ }
20
+ `, C = r.svg`
21
+ position: absolute;
22
+ z-index: ${n};
23
+ pointer-events: none;
24
+ `, c = r.path`
25
+ stroke: ${({ theme: o, stroke: t }) => o.colors[t]};
26
+ animation: ${({ $showAnimatedRainbowArc: o }) => o ? F : "undefined"}
27
+ ${s}s ease infinite forwards;
28
+ `;
29
+ export {
30
+ c as Path,
31
+ C as Svg
32
+ };
33
+ //# sourceMappingURL=animated-arc-styled.js.map