@cuemath/leap 2.8.62-rj-0.3 → 2.8.62-rj-0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/circle-games/game-launcher/game-launcher.js +94 -83
- package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
- package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js +104 -104
- package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js.map +1 -1
- package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js +67 -66
- package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js.map +1 -1
- package/dist/index.d.ts +2 -0
- package/package.json +1 -1
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import { jsx as i } from "react/jsx-runtime";
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import { memo as
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import { LOTTIE as
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import { JOURNEY_ID_STUDENT as
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import { useJourney as
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import { CircularLoader as
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import
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import { useCircleSounds as
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import { CircleSoundKey as
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import { GAME_LAUNCHER_SIZE as
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import { Carousel as
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import { GAME_LAUNCHER_ASSET_PADDING as
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import { SegmentedGameCard as
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import { TablesCard as
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import { GAME_LAUNCHER_ANALYTICS_EVENTS as
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import { useGameLauncherJourney as
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import { useTableLauncherJourney as
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import { ProjectType as
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const
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({
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import { memo as x, useRef as D, useCallback as t, useMemo as z, useEffect as U } from "react";
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import { LOTTIE as Y } from "../../../assets/lottie/lottie.js";
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import { JOURNEY_ID_STUDENT as G } from "../../journey/journey-id/journey-id-student.js";
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import { useJourney as B } from "../../journey/use-journey/use-journey.js";
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import { CircularLoader as K } from "../../ui/loader/circular-loader/circular-loader.js";
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import H from "../../ui/lottie-animation/lottie-animation.js";
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import { useCircleSounds as Z } from "../hooks/use-circle-sounds/use-circle-sounds.js";
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import { CircleSoundKey as n } from "../hooks/use-circle-sounds/use-circle-sounds-enums.js";
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import { GAME_LAUNCHER_SIZE as w } from "./comps/card-container/constants.js";
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import { Carousel as V } from "./comps/carousel/carousel.js";
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import { GAME_LAUNCHER_ASSET_PADDING as X } from "./comps/segmented-game-card/constants.js";
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import { SegmentedGameCard as a } from "./comps/segmented-game-card/segmented-game-card.js";
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import { TablesCard as j } from "./comps/tables-card/tables-card.js";
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import { GAME_LAUNCHER_ANALYTICS_EVENTS as S } from "./game-launcher-analytics-events.js";
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import { useGameLauncherJourney as q } from "./hooks/use-game-launcher-journey/use-game-launcher-journey.js";
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import { useTableLauncherJourney as F } from "./hooks/use-table-launcher-journey/use-table-launcher-journey.js";
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import { ProjectType as u } from "../games/web-view/enums/project-type-enum.js";
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const M = w + X, ae = x(
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({
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onSegmentClick: r,
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journeyId: f,
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data: e,
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isLoading: p,
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isTutorialOnboardingDone: E,
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defaultIndex: J = 0,
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showError: v,
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onJourneyComplete: C
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}) => {
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const m = D(null), { isJourneyActive: L } = B(), { playSwipSound: _, play: o } = Z(), c = t(
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(l) => {
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o(
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o(n.GAME_CARD_CLICK), r(l, u.TABLE);
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[r, o]
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), A = t(
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l.status !== "completed" && (o(
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l.status !== "completed" && (o(n.GAME_CARD_CLICK), r(l, u.LESSON));
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[r, o]
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), b = t(
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(l) => {
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o(
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o(n.GAME_CARD_CLICK), r(l, u.GAME);
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[r, o]
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), T = t(
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(l) => {
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o(
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o(n.GAME_CARD_CLICK), r(l, u.PUZZLE);
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[r, o]
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gameRefs:
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lessonRefs:
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puzzleRefs:
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startJourney:
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} =
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carouselRefs:
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onSegmentClick: r
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gameRefs: y,
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lessonRefs: R,
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puzzleRefs: I,
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startJourney: P
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} = q({
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carouselRefs: m,
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onSegmentClick: r,
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onJourneyComplete: C
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}), { startJourney: N, tableRef: h } = F({
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carouselRefs: m,
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onTableSegmentClick: c,
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onJourneyComplete: C
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}), O = z(() => {
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let l = [];
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return e && (e.lessons && (l = [
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...l,
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/* @__PURE__ */ i(
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{
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ref:
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ref: R,
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label: e.lessons.label,
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value: e.lessons.data.filter((s) => s.status === "completed").length,
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maxValue: e.lessons.data.length,
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card: s.cardLottie,
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name: s.name,
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isCompleted: s.status === "completed",
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onPress: () =>
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onPress: () => A(s)
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...l,
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{
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ref: y,
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label: e.games.label,
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value: e.games.data.filter((s) => s.isPlayed).length,
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maxValue: e.games.data.length,
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card: s.cardLottie,
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name: s.name,
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isCompleted: !1,
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onPress: () =>
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onPress: () => b(s)
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ref:
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ref: I,
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label: e.puzzles.label,
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value: e.puzzles.data.filter((s) => s.solved).length,
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maxValue: e.puzzles.data.length,
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card: s.cardLottie,
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name: s.name,
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isCompleted: s.solved,
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onPress: () =>
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onPress: () => T(s)
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}))
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}
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], e.tables && (l = [
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...l,
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/* @__PURE__ */ i(
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label: e.tables.label,
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/* @__PURE__ */ i(
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src:
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width:
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height:
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src: Y.SLEEPY_BOI,
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width: M,
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height: M
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}
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[]
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return
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if (e != null && e.puzzles &&
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return U(() => {
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if (!(p || !e || L)) {
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if (e != null && e.puzzles && f === G.CIRCLE_ACTIVITIES_INTRO_JOURNEY) {
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P(e == null ? void 0 : e.puzzles, !!(e != null && e.lessons));
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return;
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}
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e != null && e.tables &&
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e != null && e.tables && f === G.CIRCLE_TABLES_INTRO_JOURNEY && N(e == null ? void 0 : e.tables, E);
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ref:
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items:
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defaultIndex: J,
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onNext: L,
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onPrev: L,
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ref: m,
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items: g,
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analyticsNext: {
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analyticsLabel:
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analyticsLabel: ""
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analyticsPrev: {
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analyticsLabel: ""
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}
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) : /* @__PURE__ */ i(
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ref: m,
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items: O,
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defaultIndex: J,
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onNext: _,
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onPrev: _,
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analyticsNext: {
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analyticsLabel:
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analyticsLabel: S.NEXT_ACTIVITY
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},
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analyticsPrev: {
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analyticsLabel:
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analyticsLabel: S.PREV_ACTIVITY
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}
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}
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);
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export {
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ae as GameLauncher
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};
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//# sourceMappingURL=game-launcher.js.map
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{"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ICarouselRefs } from './comps/carousel/carousel-types';\nimport type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useRef } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { JOURNEY_ID_STUDENT } from '../../journey/journey-id/journey-id-student';\nimport { useJourney } from '../../journey/use-journey/use-journey';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './hooks/use-game-launcher-journey/use-game-launcher-journey';\nimport { useTableLauncherJourney } from './hooks/use-table-launcher-journey/use-table-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, journeyId, data, isLoading, isTutorialOnboardingDone, defaultIndex = 0 }) => {\n const carouselRefs = useRef<ICarouselRefs>(null);\n\n const { isJourneyActive } = useJourney();\n\n const { playSwipSound, play } = useCircleSounds();\n\n const onTableSegmentClick = useCallback(\n (table: ITableDetails) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(table, ProjectType.TABLE);\n },\n [onSegmentClick, play],\n );\n\n const handleLessonSegmentClick = useCallback(\n (lesson: Lesson) => {\n if (lesson.status !== 'completed') {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(lesson, ProjectType.LESSON);\n }\n },\n [onSegmentClick, play],\n );\n\n const handleGameSegmentClick = useCallback(\n (game: Game) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(game, ProjectType.GAME);\n },\n [onSegmentClick, play],\n );\n\n const handlePuzzleSegmentClick = useCallback(\n (puzzle: Puzzle) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(puzzle, ProjectType.PUZZLE);\n },\n [onSegmentClick, play],\n );\n\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney: startLessonPuzzleGamesJourney,\n } = useGameLauncherJourney({\n carouselRefs,\n onSegmentClick,\n });\n\n const { startJourney: startTablesJourney, tableRef } = useTableLauncherJourney({\n carouselRefs,\n onTableSegmentClick,\n });\n\n const items = useMemo(() => {\n let itemTypes: ReactNode[] = [];\n\n if (data) {\n if (data.lessons) {\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={lessonRefs}\n label={data.lessons.label}\n value={data.lessons.data.filter(lesson => lesson.status === 'completed').length}\n maxValue={data.lessons.data.length}\n initialValue={data.lessons.initialProgressValue}\n data={data?.lessons.data.map(lesson => ({\n card: lesson.cardLottie,\n name: lesson.name,\n isCompleted: lesson.status === 'completed',\n onPress: () => handleLessonSegmentClick(lesson),\n }))}\n />,\n ];\n }\n\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={gameRefs}\n label={data.games.label}\n value={data.games.data.filter(game => game.isPlayed).length}\n maxValue={data.games.data.length}\n initialValue={data.games.initialProgressValue}\n data={data.games.data.map(game => ({\n card: game.cardLottie,\n name: game.name,\n isCompleted: false,\n onPress: () => handleGameSegmentClick(game),\n }))}\n />,\n <SegmentedGameCard\n ref={puzzleRefs}\n label={data.puzzles.label}\n value={data.puzzles.data.filter(puzzle => puzzle.solved).length}\n maxValue={data.puzzles.data.length}\n initialValue={data.puzzles.initialProgressValue}\n data={data.puzzles.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: puzzle.name,\n isCompleted: puzzle.solved,\n onPress: () => handlePuzzleSegmentClick(puzzle),\n }))}\n />,\n ];\n\n if (data.tables) {\n itemTypes = [\n ...itemTypes,\n <TablesCard\n ref={tableRef}\n label={data.tables.label}\n data={data.tables.data}\n onPress={onTableSegmentClick}\n 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{"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ICarouselRefs } from './comps/carousel/carousel-types';\nimport type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useRef } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { JOURNEY_ID_STUDENT } from '../../journey/journey-id/journey-id-student';\nimport { useJourney } from '../../journey/use-journey/use-journey';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './hooks/use-game-launcher-journey/use-game-launcher-journey';\nimport { useTableLauncherJourney } from './hooks/use-table-launcher-journey/use-table-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({\n onSegmentClick,\n journeyId,\n data,\n isLoading,\n isTutorialOnboardingDone,\n defaultIndex = 0,\n showError,\n onJourneyComplete,\n }) => {\n const carouselRefs = useRef<ICarouselRefs>(null);\n\n const { isJourneyActive } = useJourney();\n\n const { playSwipSound, play } = useCircleSounds();\n\n const onTableSegmentClick = useCallback(\n (table: ITableDetails) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(table, ProjectType.TABLE);\n },\n [onSegmentClick, play],\n );\n\n const handleLessonSegmentClick = useCallback(\n (lesson: Lesson) => {\n if (lesson.status !== 'completed') {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(lesson, ProjectType.LESSON);\n }\n },\n [onSegmentClick, play],\n );\n\n const handleGameSegmentClick = useCallback(\n (game: Game) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(game, ProjectType.GAME);\n },\n [onSegmentClick, play],\n );\n\n const handlePuzzleSegmentClick = useCallback(\n (puzzle: Puzzle) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(puzzle, ProjectType.PUZZLE);\n },\n [onSegmentClick, play],\n );\n\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney: startLessonPuzzleGamesJourney,\n } = useGameLauncherJourney({\n carouselRefs,\n onSegmentClick,\n onJourneyComplete,\n });\n\n const { startJourney: startTablesJourney, tableRef } = useTableLauncherJourney({\n carouselRefs,\n onTableSegmentClick,\n onJourneyComplete,\n });\n\n const items = useMemo(() => {\n let itemTypes: ReactNode[] = [];\n\n if (data) {\n if (data.lessons) {\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={lessonRefs}\n label={data.lessons.label}\n value={data.lessons.data.filter(lesson => lesson.status === 'completed').length}\n maxValue={data.lessons.data.length}\n initialValue={data.lessons.initialProgressValue}\n data={data?.lessons.data.map(lesson => ({\n card: lesson.cardLottie,\n name: lesson.name,\n isCompleted: lesson.status === 'completed',\n onPress: () => handleLessonSegmentClick(lesson),\n }))}\n />,\n ];\n }\n\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={gameRefs}\n label={data.games.label}\n value={data.games.data.filter(game => game.isPlayed).length}\n maxValue={data.games.data.length}\n initialValue={data.games.initialProgressValue}\n data={data.games.data.map(game => ({\n card: game.cardLottie,\n name: game.name,\n isCompleted: false,\n onPress: () => handleGameSegmentClick(game),\n }))}\n />,\n <SegmentedGameCard\n ref={puzzleRefs}\n label={data.puzzles.label}\n value={data.puzzles.data.filter(puzzle => puzzle.solved).length}\n maxValue={data.puzzles.data.length}\n initialValue={data.puzzles.initialProgressValue}\n data={data.puzzles.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: puzzle.name,\n isCompleted: puzzle.solved,\n onPress: () => handlePuzzleSegmentClick(puzzle),\n }))}\n />,\n ];\n\n if (data.tables) {\n itemTypes = [\n ...itemTypes,\n <TablesCard\n ref={tableRef}\n label={data.tables.label}\n data={data.tables.data}\n onPress={onTableSegmentClick}\n openModesOfTable={data.tables.openModesOfTable}\n />,\n ];\n }\n }\n\n return itemTypes;\n }, [\n data,\n gameRefs,\n puzzleRefs,\n lessonRefs,\n handleLessonSegmentClick,\n handleGameSegmentClick,\n handlePuzzleSegmentClick,\n tableRef,\n onTableSegmentClick,\n ]);\n\n const sleepyBoiItem = useMemo(\n () => [\n <LottieAnimation\n src={LOTTIE.SLEEPY_BOI}\n width={sleepyBoiDimension}\n height={sleepyBoiDimension}\n />,\n ],\n [],\n );\n\n // Start game launcher journey only when isLoading has become false and data is available\n useEffect(() => {\n if (isLoading || !data || isJourneyActive) {\n return;\n }\n\n if (data?.puzzles && journeyId === JOURNEY_ID_STUDENT.CIRCLE_ACTIVITIES_INTRO_JOURNEY) {\n startLessonPuzzleGamesJourney(data?.puzzles, !!data?.lessons);\n\n return; // CIRCLE_ACTIVITIES_INTRO_JOURNEY has higher priority\n }\n\n if (data?.tables && journeyId === JOURNEY_ID_STUDENT.CIRCLE_TABLES_INTRO_JOURNEY) {\n 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import { useRef as A, useCallback as T, useMemo as le, useEffect as ce } from "react";
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import z from "../../../../../assets/line-icons/icons/carat-right.js";
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import { PLATFORM_EVENTS_STUDENT as ee } from "../../../../analytics-events/platform-events-student.js";
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import { JOURNEY_ID_STUDENT as ae } from "../../../../journey/journey-id/journey-id-student.js";
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import { GO_TO_NEXT_SLIDE_AFTER_MS as ue, SHOW_LABEL_HIGHLIGHT_AFTER_MS as ge, SHOW_NUDGE_AFTER_MS as Te, SLIDE_TO_LESSON_MS as Ee } from "./constants.js";
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p.current.push(Y), _ && l.current ? h(E.SKILL_ACTIVITY, l.current, "BLUE_4", !0) : h(E.GAMES_ACTIVITY, o.current, "ORANGE_4", !0);
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{"version":3,"file":"use-game-launcher-journey.js","sources":["../../../../../../src/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.tsx"],"sourcesContent":["import type { TJourneyId } from '../../../../journey/journey-id/journey-id-types';\nimport type { ICoachmarkProps } from '../../../../journey/use-journey/journey-context-types';\nimport type { IArrowTooltipProps } from '../../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../../ui/nudge/nudge-types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type { ISegmentedGameCardRefs } from '../../comps/segmented-game-card/segmented-game-card-types';\nimport type {\n IProject,\n Puzzle,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseGameLauncherJourneyProps } from './use-game-launcher-journey-types';\n\nimport { useCallback, useEffect, useMemo, useRef } from 'react';\n\nimport CaratRightIcon from '../../../../../assets/line-icons/icons/carat-right';\nimport { PLATFORM_EVENTS_STUDENT as AnalyticsLabel } from '../../../../analytics-events/platform-events-student';\nimport { IndicatorType } from '../../../../journey/use-journey/constants';\nimport { useJourney } from '../../../../journey/use-journey/use-journey';\nimport IconButton from '../../../../ui/buttons/icon-button/icon-button';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport Text from '../../../../ui/text/text';\nimport { CIRCLE_ONBOARDING_ANALYTICS_STEPS as ActionEvent } from '../../../enum/circle-onboarding-steps';\nimport { ProjectType } from '../../../games/web-view/enums';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { SegmentedGameCard } from '../../comps/segmented-game-card/segmented-game-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport {\n GO_TO_NEXT_SLIDE_AFTER_MS,\n SHOW_LABEL_HIGHLIGHT_AFTER_MS,\n SHOW_NUDGE_AFTER_MS,\n SLIDE_TO_LESSON_MS,\n} from './constants';\n\nexport const useGameLauncherJourney = ({\n carouselRefs,\n onSegmentClick,\n}: IUseGameLauncherJourneyProps) => {\n const gameRefs = useRef<ISegmentedGameCardRefs>(null);\n const puzzleRefs = useRef<ISegmentedGameCardRefs>(null);\n const lessonRefs = useRef<ISegmentedGameCardRefs>(null);\n const timerRefs = useRef<ReturnType<typeof setTimeout>[]>([]);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney, endJourney } = useJourney();\n const { onEvent: trackAnalytics } = useUIContext();\n\n const trackEventViewed = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_VIEWED, {\n step,\n });\n },\n [trackAnalytics],\n );\n const trackEventCompleted = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_COMPLETED, {\n step,\n });\n },\n [trackAnalytics],\n );\n\n const goToNextCard = useCallback(\n (\n analyticsLabelViewed: ActionEvent,\n refOfNextSlide: ISegmentedGameCardRefs,\n color: TColorNames,\n journeyId: TJourneyId,\n isFirstSlide: boolean = false,\n ) => {\n if (!isFirstSlide) {\n playButtonSound();\n carouselRefs.current?.goToIndex(carouselRefs.current?.currentIndex + 1);\n nextCoachmark(journeyId, false, GO_TO_NEXT_SLIDE_AFTER_MS);\n }\n\n trackEventViewed(analyticsLabelViewed);\n\n const animateLabelTimer = setTimeout(() => {\n clearTimeout(animateLabelTimer);\n refOfNextSlide.startLabelAnimation(color);\n }, SHOW_LABEL_HIGHLIGHT_AFTER_MS);\n\n timerRefs.current.push(animateLabelTimer); // Store to cleanup later\n\n nextCoachmark(journeyId, true, SHOW_NUDGE_AFTER_MS);\n },\n [carouselRefs, nextCoachmark, playButtonSound, trackEventViewed],\n );\n\n const handleEndJourney = useCallback(\n (puzzlesData: Puzzle, journeyId: TJourneyId) => {\n onSegmentClick(puzzlesData, ProjectType.PUZZLE);\n trackEventCompleted(ActionEvent.PUZZLE_ACTIVITY);\n endJourney(journeyId);\n },\n [endJourney, onSegmentClick, trackEventCompleted],\n );\n\n const startJourney = useCallback(\n (puzzlesData: IProject<Puzzle>, isLessonAvailable: boolean, journeyId: TJourneyId) => {\n // If element refs are not available return, this is just for type safety\n if (\n !carouselRefs?.current?.nextBtnRef.current ||\n !puzzleRefs?.current?.segmentedCardWrapperRef.current ||\n !gameRefs?.current?.labelRef.current ||\n !puzzleRefs?.current?.labelRef.current ||\n !puzzlesData\n ) {\n return;\n }\n\n const lessonLabelDims = lessonRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const gameLabelDims = gameRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const puzzleLabelDims = puzzleRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n const launcherDims =\n puzzleRefs.current?.segmentedCardWrapperRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n let lessonSteps: ICoachmarkProps[] = [];\n\n if (isLessonAvailable && lessonRefs.current) {\n lessonSteps = [\n {\n originalElementToHighlightRef: lessonRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'BLUE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Get faster & stay ahead in school. Practice 3 new skills everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: lessonLabelDims.width + 50,\n tooltipYCoOrdinates: lessonLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselRefs.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.GAMES_ACTIVITY,\n gameRefs.current as ISegmentedGameCardRefs,\n 'ORANGE_4',\n journeyId,\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n }\n\n const gameSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: gameRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'ORANGE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Train to think deeper & plan ahead. Play 3 new games everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: gameLabelDims.width + 50,\n tooltipYCoOrdinates: gameLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselRefs.current.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.PUZZLE_ACTIVITY,\n puzzleRefs.current as ISegmentedGameCardRefs,\n 'PURPLE_4',\n journeyId,\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n\n const puzzleSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: puzzleRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'PURPLE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Think in new ways & stay sharp. Solve 3 new puzzles everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: puzzleLabelDims.width + 50,\n tooltipYCoOrdinates: puzzleLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: puzzleRefs.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <SegmentedGameCard\n label={''} // This is intentionally left blank to avoid showing the label\n value={puzzlesData.data.filter(puzzle => puzzle.solved).length}\n maxValue={puzzlesData.data.length}\n initialValue={puzzlesData.initialProgressValue}\n data={puzzlesData.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: '', // We dont want to show the name of the puzzle in onboarding\n isCompleted: puzzle.solved,\n onPress: () => handleEndJourney(puzzle, journeyId),\n }))}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to solve a puzzle\n </Text>\n ),\n nudgePointerX: 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{"version":3,"file":"use-game-launcher-journey.js","sources":["../../../../../../src/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.tsx"],"sourcesContent":["import type { ICoachmarkProps } from '../../../../journey/use-journey/journey-context-types';\nimport type { IArrowTooltipProps } from '../../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../../ui/nudge/nudge-types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type { ISegmentedGameCardRefs } from '../../comps/segmented-game-card/segmented-game-card-types';\nimport type {\n IProject,\n Puzzle,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseGameLauncherJourneyProps } from './use-game-launcher-journey-types';\n\nimport { useCallback, useEffect, useMemo, useRef } from 'react';\n\nimport CaratRightIcon from '../../../../../assets/line-icons/icons/carat-right';\nimport { PLATFORM_EVENTS_STUDENT as AnalyticsLabel } from '../../../../analytics-events/platform-events-student';\nimport { JOURNEY_ID_STUDENT } from '../../../../journey/journey-id/journey-id-student';\nimport { IndicatorType } from '../../../../journey/use-journey/constants';\nimport { useJourney } from '../../../../journey/use-journey/use-journey';\nimport IconButton from '../../../../ui/buttons/icon-button/icon-button';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport Text from '../../../../ui/text/text';\nimport { CIRCLE_ONBOARDING_ANALYTICS_STEPS as ActionEvent } from '../../../enum/circle-onboarding-steps';\nimport { ProjectType } from '../../../games/web-view/enums';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { SegmentedGameCard } from '../../comps/segmented-game-card/segmented-game-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport {\n GO_TO_NEXT_SLIDE_AFTER_MS,\n SHOW_LABEL_HIGHLIGHT_AFTER_MS,\n SHOW_NUDGE_AFTER_MS,\n SLIDE_TO_LESSON_MS,\n} from './constants';\n\nexport const useGameLauncherJourney = ({\n carouselRefs,\n onSegmentClick,\n onJourneyComplete,\n}: IUseGameLauncherJourneyProps) => {\n const journeyId = JOURNEY_ID_STUDENT.CIRCLE_ACTIVITIES_INTRO_JOURNEY;\n\n const gameRefs = useRef<ISegmentedGameCardRefs>(null);\n const puzzleRefs = useRef<ISegmentedGameCardRefs>(null);\n const lessonRefs = useRef<ISegmentedGameCardRefs>(null);\n const timerRefs = useRef<ReturnType<typeof setTimeout>[]>([]);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney, endJourney } = useJourney();\n const { onEvent: trackAnalytics } = useUIContext();\n\n const trackEventViewed = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_VIEWED, {\n step,\n });\n },\n [trackAnalytics],\n );\n const trackEventCompleted = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_COMPLETED, {\n step,\n });\n },\n [trackAnalytics],\n );\n\n const goToNextCard = useCallback(\n (\n analyticsLabelViewed: ActionEvent,\n refOfNextSlide: ISegmentedGameCardRefs,\n color: TColorNames,\n isFirstSlide: boolean = false,\n ) => {\n if (!isFirstSlide) {\n playButtonSound();\n carouselRefs.current?.goToIndex(carouselRefs.current?.currentIndex + 1);\n nextCoachmark(journeyId, false, GO_TO_NEXT_SLIDE_AFTER_MS);\n }\n\n trackEventViewed(analyticsLabelViewed);\n\n const animateLabelTimer = setTimeout(() => {\n clearTimeout(animateLabelTimer);\n refOfNextSlide.startLabelAnimation(color);\n }, SHOW_LABEL_HIGHLIGHT_AFTER_MS);\n\n timerRefs.current.push(animateLabelTimer); // Store to cleanup later\n\n nextCoachmark(journeyId, true, SHOW_NUDGE_AFTER_MS);\n },\n [carouselRefs, journeyId, nextCoachmark, playButtonSound, trackEventViewed],\n );\n\n const handleEndJourney = useCallback(\n (puzzlesData: Puzzle) => {\n onSegmentClick(puzzlesData, ProjectType.PUZZLE);\n trackEventCompleted(ActionEvent.PUZZLE_ACTIVITY);\n endJourney(journeyId);\n onJourneyComplete(journeyId);\n },\n [endJourney, journeyId, onJourneyComplete, onSegmentClick, trackEventCompleted],\n );\n\n const startJourney = useCallback(\n (puzzlesData: IProject<Puzzle>, isLessonAvailable: boolean) => {\n // If element refs are not available return, this is just for type safety\n if (\n !carouselRefs?.current?.nextBtnRef.current ||\n !puzzleRefs?.current?.segmentedCardWrapperRef.current ||\n !gameRefs?.current?.labelRef.current ||\n !puzzleRefs?.current?.labelRef.current ||\n !puzzlesData\n ) {\n return;\n }\n\n const lessonLabelDims = lessonRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const gameLabelDims = gameRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const puzzleLabelDims = puzzleRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n const launcherDims =\n puzzleRefs.current?.segmentedCardWrapperRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n let lessonSteps: ICoachmarkProps[] = [];\n\n if (isLessonAvailable && lessonRefs.current) {\n lessonSteps = [\n {\n originalElementToHighlightRef: lessonRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'BLUE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Get faster & stay ahead in school. Practice 3 new skills everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: lessonLabelDims.width + 50,\n tooltipYCoOrdinates: lessonLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselRefs.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.GAMES_ACTIVITY,\n gameRefs.current as ISegmentedGameCardRefs,\n 'ORANGE_4',\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n }\n\n const gameSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: gameRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'ORANGE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Train to think deeper & plan ahead. Play 3 new games everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: gameLabelDims.width + 50,\n tooltipYCoOrdinates: gameLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselRefs.current.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.PUZZLE_ACTIVITY,\n puzzleRefs.current as ISegmentedGameCardRefs,\n 'PURPLE_4',\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n\n const puzzleSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: puzzleRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'PURPLE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Think in new ways & stay sharp. Solve 3 new puzzles everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: puzzleLabelDims.width + 50,\n tooltipYCoOrdinates: puzzleLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: puzzleRefs.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <SegmentedGameCard\n label={''} // This is intentionally left blank to avoid showing the label\n value={puzzlesData.data.filter(puzzle => puzzle.solved).length}\n maxValue={puzzlesData.data.length}\n initialValue={puzzlesData.initialProgressValue}\n data={puzzlesData.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: '', // We dont want to show the name of the puzzle in onboarding\n isCompleted: puzzle.solved,\n onPress: () => handleEndJourney(puzzle),\n }))}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to solve a puzzle\n </Text>\n ),\n nudgePointerX: launcherDims.width * 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import { PLATFORM_EVENTS_STUDENT as G } from "../../../../analytics-events/platform-events-student.js";
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import { JOURNEY_ID_STUDENT as K } from "../../../../journey/journey-id/journey-id-student.js";
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{"version":3,"file":"use-table-launcher-journey.js","sources":["../../../../../../src/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.tsx"],"sourcesContent":["/* eslint-disable react-native/no-inline-styles */\nimport type { IArrowTooltipProps } from '../../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../../ui/nudge/nudge-types';\nimport type { ITableCardRef, ITableDetails } from '../../comps/tables-card/tables-card-types';\nimport type {\n ITableInfo,\n ITables,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseTableJourneyProps } from './use-table-launcher-journey-types';\n\nimport { useCallback, useEffect, useRef } from 'react';\n\nimport CaratRightIcon from '../../../../../assets/line-icons/icons/carat-right';\nimport { PLATFORM_EVENTS_STUDENT } from '../../../../analytics-events/platform-events-student';\nimport { JOURNEY_ID_STUDENT } from '../../../../journey/journey-id/journey-id-student';\nimport { IndicatorType } from '../../../../journey/use-journey/constants';\nimport { useJourney } from '../../../../journey/use-journey/use-journey';\nimport IconButton from '../../../../ui/buttons/icon-button/icon-button';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport Text from '../../../../ui/text/text';\nimport { CIRCLE_ONBOARDING_ANALYTICS_STEPS as Action } from '../../../enum/circle-onboarding-steps';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { TablesCard } from '../../comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport {\n LESSON_CARD_INDEX,\n PUZZLE_CARD_INDEX,\n SHOW_PICK_A_LEVEL_NUDGE_AFTER_MS,\n SHOW_PICK_A_LEVEL_TOOLTIP_AFTER_MS,\n TABLE_CARD_INDEX,\n} from './constants';\nimport {\n GO_TO_TABLE_LAUNCHER_DURATION_MS,\n SHOW_CLICK_TABLE_NUDGE_AFTER_MS,\n SHOW_INITIAL_COACHMARK_AFTER_MS,\n SHOW_INITIAL_TOOLTIP_AFTER_MS,\n START_ANIMATING_CLONED_ELEM,\n} from './constants';\nimport * as S from './use-table-launcher-journey-styled';\n\nexport const useTableLauncherJourney = ({\n carouselRefs,\n onTableSegmentClick,\n}: IUseTableJourneyProps) => {\n const journeyId = JOURNEY_ID_STUDENT.CIRCLE_TABLES_INTRO_JOURNEY;\n const originalTableRef = useRef<ITableCardRef>(null);\n const highlightedTableRef = useRef<ITableCardRef>(null);\n\n const timerRefs = useRef<ReturnType<typeof setTimeout>[]>([]);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney, addCoachmark, endJourney } = useJourney();\n const { onEvent: trackAnalytics } = useUIContext();\n\n const handleEndJourney = useCallback(\n (tableDetails?: ITableDetails) => {\n // Only when User clicked on play\n if (tableDetails) {\n onTableSegmentClick(tableDetails);\n }\n trackAnalytics(PLATFORM_EVENTS_STUDENT.ONBOARDING_STEP_COMPLETED, {\n step: Action.TABLES,\n });\n\n // Reset original table card ref label\n originalTableRef?.current?.setLabelVisiblity(true);\n originalTableRef?.current?.stopLabelAnimation();\n endJourney(journeyId);\n },\n [endJourney, journeyId, onTableSegmentClick, trackAnalytics],\n );\n\n const handleTableSegmentClick = useCallback(\n (launcherData: ITables, tableData: ITableInfo) => {\n if (\n !originalTableRef.current?.segmentedCardWrapperRef.current ||\n !originalTableRef.current?.labelRef.current\n ) {\n return;\n }\n\n const segmentedCardDims = originalTableRef.current.labelRef.current.getBoundingClientRect();\n const tableCardDims =\n originalTableRef.current?.segmentedCardWrapperRef.current.getBoundingClientRect();\n\n addCoachmark(journeyId, {\n originalElementToHighlightRef: originalTableRef.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: (\n <TablesCard\n ref={highlightedTableRef}\n defaultTable={tableData}\n label={launcherData.label}\n data={launcherData.data}\n onPress={handleEndJourney}\n onGoBackFromTableLevel={handleEndJourney}\n />\n ),\n indicator: {\n position: 'left',\n backgroundColor: 'YELLOW_4',\n width: 236,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">Each table has 3 levels—clear them and earn 3 stars!</Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: 0,\n tooltipYCoOrdinates: segmentedCardDims.height * 0.35,\n } as IArrowTooltipProps,\n });\n\n addCoachmark(journeyId, {\n originalElementToHighlightRef: originalTableRef.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Pick a level\n </Text>\n ),\n nudgePointerX: tableCardDims.width / 2 + 50,\n nudgePointerY: tableCardDims.height * 0.4,\n } as INudgeProps,\n elementToHighlight: <></>,\n });\n\n nextCoachmark(journeyId, false, SHOW_PICK_A_LEVEL_TOOLTIP_AFTER_MS); // Show coachmark => Each table has 3... and Hide the previous two\n nextCoachmark(journeyId, true, SHOW_PICK_A_LEVEL_NUDGE_AFTER_MS); // Show nudge => Pick a level\n\n const startAnimationOnLabelAgain = setTimeout(() => {\n clearTimeout(startAnimationOnLabelAgain);\n highlightedTableRef.current?.startLabelAnimation('YELLOW_4');\n }, START_ANIMATING_CLONED_ELEM);\n\n timerRefs.current.push(startAnimationOnLabelAgain);\n },\n [addCoachmark, handleEndJourney, journeyId, nextCoachmark],\n );\n\n const goToTableLauncher = useCallback(() => {\n playButtonSound();\n carouselRefs.current?.goToIndex(TABLE_CARD_INDEX);\n nextCoachmark(journeyId, false, GO_TO_TABLE_LAUNCHER_DURATION_MS);\n\n trackAnalytics(PLATFORM_EVENTS_STUDENT.ONBOARDING_STEP_VIEWED, {\n step: Action.TABLES,\n });\n\n const showNudge = setTimeout(() => {\n clearTimeout(showNudge);\n originalTableRef.current?.setLabelVisiblity(false);\n nextCoachmark(journeyId, true);\n }, SHOW_CLICK_TABLE_NUDGE_AFTER_MS);\n\n timerRefs.current.push(showNudge);\n\n const animateLabel = setTimeout(() => {\n clearTimeout(animateLabel);\n highlightedTableRef.current?.startLabelAnimation('YELLOW_4');\n }, START_ANIMATING_CLONED_ELEM);\n\n timerRefs.current.push(animateLabel);\n }, [carouselRefs, journeyId, nextCoachmark, playButtonSound, trackAnalytics]);\n\n const startJourney = useCallback(\n (tablesData: ITables, isTutorialOnboardingDone: boolean = false) => {\n const paginationList = carouselRefs.current?.indicatorRefs;\n const carouselNextBtnRef = carouselRefs.current?.nextBtnRef;\n const tablePaginationRef = paginationList?.[TABLE_CARD_INDEX];\n\n if (\n !originalTableRef.current?.segmentedCardWrapperRef.current ||\n !originalTableRef.current?.labelRef.current ||\n !paginationList ||\n !carouselNextBtnRef?.current ||\n !tablePaginationRef ||\n !tablePaginationRef.current\n ) {\n return;\n }\n\n const labelDims = originalTableRef.current.labelRef.current.getBoundingClientRect();\n const tableCardDims =\n originalTableRef.current?.segmentedCardWrapperRef.current.getBoundingClientRect();\n\n // TAKE THE USER TO THE TABLE CARD\n if (!isTutorialOnboardingDone) {\n setJourney(journeyId, [\n {\n originalElementToHighlightRef: carouselRefs.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={goToTableLauncher}\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n },\n ]);\n carouselRefs.current?.goToIndex(PUZZLE_CARD_INDEX);\n nextCoachmark(journeyId, false, SHOW_INITIAL_COACHMARK_AFTER_MS); // Show nudge => Click to proceed\n } else {\n setJourney(journeyId, [\n {\n originalElementToHighlightRef: tablePaginationRef as React.RefObject<HTMLDivElement>,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <S.Indicator $isActive={false} />,\n indicator: {\n position: 'bottom',\n backgroundColor: 'YELLOW_4',\n width: 52,\n tooltipItem: (\n <FlexView\n $position=\"absolute\"\n $flexDirection=\"row\"\n style={{ top: 6, left: 8, cursor: 'pointer' }}\n onClick={goToTableLauncher}\n >\n <Text $renderAs=\"ab2-bold\">NEW</Text>\n </FlexView>\n ),\n tooltipYCoOrdinates: 14, // Need some offset in Y direction from top\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: tablePaginationRef as React.RefObject<HTMLDivElement>,\n isActive: false,\n type: IndicatorType.NUDGE,\n indicator: {\n nudge: 'click',\n content: '',\n nudgePointerY: 20,\n } as INudgeProps,\n elementToHighlight: <></>,\n },\n ]);\n carouselRefs.current?.goToIndex(LESSON_CARD_INDEX);\n nextCoachmark(journeyId, false, SHOW_INITIAL_COACHMARK_AFTER_MS); // Show Coachmark => NEW\n nextCoachmark(journeyId, true, SHOW_INITIAL_TOOLTIP_AFTER_MS); // Show Nudge over Coachmark\n }\n\n // SHOW THE USER SELECT A TABLE\n addCoachmark(journeyId, {\n originalElementToHighlightRef: originalTableRef.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'YELLOW_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Get faster at multiplication! Practice everyday and become a Tables champ.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: labelDims.width + 50,\n tooltipYCoOrdinates: labelDims.height / 2,\n } as IArrowTooltipProps,\n });\n\n addCoachmark(journeyId, {\n originalElementToHighlightRef: originalTableRef.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n {'Pick a table to start'}\n </Text>\n ),\n nudgePointerX: tableCardDims.width / 2 + 50,\n nudgePointerY: tableCardDims.height / 2,\n } as INudgeProps,\n elementToHighlight: (\n <TablesCard\n ref={highlightedTableRef}\n label={tablesData.label}\n data={tablesData.data}\n onPress={() => {}}\n onPressTableSegment={tableInfo => handleTableSegmentClick(tablesData, tableInfo)}\n />\n ),\n });\n },\n [\n addCoachmark,\n carouselRefs,\n goToTableLauncher,\n handleTableSegmentClick,\n journeyId,\n nextCoachmark,\n setJourney,\n ],\n );\n\n // Cleanup on unmount\n useEffect(() => {\n return () => {\n timerRefs.current.forEach(timer => clearTimeout(timer));\n timerRefs.current = [];\n };\n }, [journeyId]);\n\n return {\n tableRef: originalTableRef,\n startJourney,\n 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{"version":3,"file":"use-table-launcher-journey.js","sources":["../../../../../../src/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.tsx"],"sourcesContent":["/* eslint-disable react-native/no-inline-styles */\nimport type { IArrowTooltipProps } from '../../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../../ui/nudge/nudge-types';\nimport type { ITableCardRef, ITableDetails } from '../../comps/tables-card/tables-card-types';\nimport type {\n ITableInfo,\n ITables,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseTableJourneyProps } from './use-table-launcher-journey-types';\n\nimport { useCallback, useEffect, useRef } from 'react';\n\nimport CaratRightIcon from '../../../../../assets/line-icons/icons/carat-right';\nimport { PLATFORM_EVENTS_STUDENT } from '../../../../analytics-events/platform-events-student';\nimport { JOURNEY_ID_STUDENT } from '../../../../journey/journey-id/journey-id-student';\nimport { IndicatorType } from '../../../../journey/use-journey/constants';\nimport { useJourney } from '../../../../journey/use-journey/use-journey';\nimport IconButton from '../../../../ui/buttons/icon-button/icon-button';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport Text from '../../../../ui/text/text';\nimport { CIRCLE_ONBOARDING_ANALYTICS_STEPS as Action } from '../../../enum/circle-onboarding-steps';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { TablesCard } from '../../comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport {\n LESSON_CARD_INDEX,\n PUZZLE_CARD_INDEX,\n SHOW_PICK_A_LEVEL_NUDGE_AFTER_MS,\n SHOW_PICK_A_LEVEL_TOOLTIP_AFTER_MS,\n TABLE_CARD_INDEX,\n} from './constants';\nimport {\n GO_TO_TABLE_LAUNCHER_DURATION_MS,\n SHOW_CLICK_TABLE_NUDGE_AFTER_MS,\n SHOW_INITIAL_COACHMARK_AFTER_MS,\n SHOW_INITIAL_TOOLTIP_AFTER_MS,\n START_ANIMATING_CLONED_ELEM,\n} from './constants';\nimport * as S from './use-table-launcher-journey-styled';\n\nexport const useTableLauncherJourney = ({\n carouselRefs,\n onTableSegmentClick,\n onJourneyComplete,\n}: IUseTableJourneyProps) => {\n const journeyId = JOURNEY_ID_STUDENT.CIRCLE_TABLES_INTRO_JOURNEY;\n\n const originalTableRef = useRef<ITableCardRef>(null);\n const highlightedTableRef = useRef<ITableCardRef>(null);\n\n const timerRefs = useRef<ReturnType<typeof setTimeout>[]>([]);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney, addCoachmark, endJourney } = useJourney();\n const { onEvent: trackAnalytics } = useUIContext();\n\n const handleEndJourney = useCallback(\n (tableDetails?: ITableDetails) => {\n // Only when User clicked on play\n if (tableDetails) {\n onTableSegmentClick(tableDetails);\n }\n trackAnalytics(PLATFORM_EVENTS_STUDENT.ONBOARDING_STEP_COMPLETED, {\n step: Action.TABLES,\n });\n\n // Reset original table card ref label\n originalTableRef?.current?.setLabelVisiblity(true);\n originalTableRef?.current?.stopLabelAnimation();\n endJourney(journeyId);\n onJourneyComplete(journeyId);\n },\n [endJourney, journeyId, onJourneyComplete, onTableSegmentClick, trackAnalytics],\n );\n\n const handleTableSegmentClick = useCallback(\n (launcherData: ITables, tableData: ITableInfo) => {\n if (\n !originalTableRef.current?.segmentedCardWrapperRef.current ||\n !originalTableRef.current?.labelRef.current\n ) {\n return;\n }\n\n const segmentedCardDims = originalTableRef.current.labelRef.current.getBoundingClientRect();\n const tableCardDims =\n originalTableRef.current?.segmentedCardWrapperRef.current.getBoundingClientRect();\n\n addCoachmark(journeyId, {\n originalElementToHighlightRef: originalTableRef.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: (\n <TablesCard\n ref={highlightedTableRef}\n defaultTable={tableData}\n label={launcherData.label}\n data={launcherData.data}\n onPress={handleEndJourney}\n onGoBackFromTableLevel={handleEndJourney}\n />\n ),\n indicator: {\n position: 'left',\n backgroundColor: 'YELLOW_4',\n width: 236,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">Each table has 3 levels—clear them and earn 3 stars!</Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: 0,\n tooltipYCoOrdinates: segmentedCardDims.height * 0.35,\n } as IArrowTooltipProps,\n });\n\n addCoachmark(journeyId, {\n originalElementToHighlightRef: originalTableRef.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Pick a level\n </Text>\n ),\n nudgePointerX: tableCardDims.width / 2 + 50,\n nudgePointerY: tableCardDims.height * 0.4,\n } as INudgeProps,\n elementToHighlight: <></>,\n });\n\n nextCoachmark(journeyId, false, SHOW_PICK_A_LEVEL_TOOLTIP_AFTER_MS); // Show coachmark => Each table has 3... and Hide the previous two\n nextCoachmark(journeyId, true, SHOW_PICK_A_LEVEL_NUDGE_AFTER_MS); // Show nudge => Pick a level\n\n const startAnimationOnLabelAgain = setTimeout(() => {\n clearTimeout(startAnimationOnLabelAgain);\n highlightedTableRef.current?.startLabelAnimation('YELLOW_4');\n }, START_ANIMATING_CLONED_ELEM);\n\n timerRefs.current.push(startAnimationOnLabelAgain);\n },\n [addCoachmark, handleEndJourney, journeyId, nextCoachmark],\n );\n\n const goToTableLauncher = useCallback(() => {\n playButtonSound();\n carouselRefs.current?.goToIndex(TABLE_CARD_INDEX);\n nextCoachmark(journeyId, false, GO_TO_TABLE_LAUNCHER_DURATION_MS);\n\n trackAnalytics(PLATFORM_EVENTS_STUDENT.ONBOARDING_STEP_VIEWED, {\n step: Action.TABLES,\n });\n\n const showNudge = setTimeout(() => {\n clearTimeout(showNudge);\n originalTableRef.current?.setLabelVisiblity(false);\n nextCoachmark(journeyId, true);\n }, SHOW_CLICK_TABLE_NUDGE_AFTER_MS);\n\n timerRefs.current.push(showNudge);\n\n const animateLabel = setTimeout(() => {\n clearTimeout(animateLabel);\n highlightedTableRef.current?.startLabelAnimation('YELLOW_4');\n }, START_ANIMATING_CLONED_ELEM);\n\n timerRefs.current.push(animateLabel);\n }, [carouselRefs, journeyId, nextCoachmark, playButtonSound, trackAnalytics]);\n\n const startJourney = useCallback(\n (tablesData: ITables, isTutorialOnboardingDone: boolean = false) => {\n const paginationList = carouselRefs.current?.indicatorRefs;\n const carouselNextBtnRef = carouselRefs.current?.nextBtnRef;\n const tablePaginationRef = paginationList?.[TABLE_CARD_INDEX];\n\n if (\n !originalTableRef.current?.segmentedCardWrapperRef.current ||\n !originalTableRef.current?.labelRef.current ||\n !paginationList ||\n !carouselNextBtnRef?.current ||\n !tablePaginationRef ||\n !tablePaginationRef.current\n ) {\n return;\n }\n\n const labelDims = originalTableRef.current.labelRef.current.getBoundingClientRect();\n const tableCardDims =\n originalTableRef.current?.segmentedCardWrapperRef.current.getBoundingClientRect();\n\n // TAKE THE USER TO THE TABLE CARD\n if (!isTutorialOnboardingDone) {\n setJourney(journeyId, [\n {\n originalElementToHighlightRef: carouselRefs.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={CaratRightIcon}\n onClick={goToTableLauncher}\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n },\n ]);\n carouselRefs.current?.goToIndex(PUZZLE_CARD_INDEX);\n nextCoachmark(journeyId, false, SHOW_INITIAL_COACHMARK_AFTER_MS); // Show nudge => Click to proceed\n } else {\n setJourney(journeyId, [\n {\n originalElementToHighlightRef: tablePaginationRef as React.RefObject<HTMLDivElement>,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <S.Indicator $isActive={false} />,\n indicator: {\n position: 'bottom',\n backgroundColor: 'YELLOW_4',\n width: 52,\n tooltipItem: (\n <FlexView\n $position=\"absolute\"\n $flexDirection=\"row\"\n style={{ top: 6, left: 8, cursor: 'pointer' }}\n onClick={goToTableLauncher}\n >\n <Text $renderAs=\"ab2-bold\">NEW</Text>\n </FlexView>\n ),\n tooltipYCoOrdinates: 14, // Need some offset in Y direction from top\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: tablePaginationRef as React.RefObject<HTMLDivElement>,\n isActive: false,\n type: IndicatorType.NUDGE,\n indicator: {\n nudge: 'click',\n content: '',\n nudgePointerY: 20,\n } as INudgeProps,\n elementToHighlight: <></>,\n },\n ]);\n carouselRefs.current?.goToIndex(LESSON_CARD_INDEX);\n nextCoachmark(journeyId, false, SHOW_INITIAL_COACHMARK_AFTER_MS); // Show Coachmark => NEW\n nextCoachmark(journeyId, true, SHOW_INITIAL_TOOLTIP_AFTER_MS); // Show Nudge over Coachmark\n }\n\n // SHOW THE USER SELECT A TABLE\n addCoachmark(journeyId, {\n originalElementToHighlightRef: originalTableRef.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'YELLOW_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Get faster at multiplication! Practice everyday and become a Tables champ.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: labelDims.width + 50,\n tooltipYCoOrdinates: labelDims.height / 2,\n } as IArrowTooltipProps,\n });\n\n addCoachmark(journeyId, {\n originalElementToHighlightRef: originalTableRef.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n {'Pick a table to start'}\n </Text>\n ),\n nudgePointerX: tableCardDims.width / 2 + 50,\n nudgePointerY: tableCardDims.height / 2,\n } as INudgeProps,\n elementToHighlight: (\n <TablesCard\n ref={highlightedTableRef}\n label={tablesData.label}\n data={tablesData.data}\n onPress={() => {}}\n onPressTableSegment={tableInfo => handleTableSegmentClick(tablesData, tableInfo)}\n />\n ),\n });\n },\n [\n addCoachmark,\n carouselRefs,\n goToTableLauncher,\n handleTableSegmentClick,\n journeyId,\n nextCoachmark,\n setJourney,\n ],\n );\n\n // Cleanup on 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|
package/dist/index.d.ts
CHANGED
@@ -1111,6 +1111,8 @@ declare interface IGameLauncherProps {
|
|
1111
1111
|
defaultIndex?: number;
|
1112
1112
|
journeyId?: TJourneyId;
|
1113
1113
|
isTutorialOnboardingDone?: boolean;
|
1114
|
+
showError?: boolean;
|
1115
|
+
onJourneyComplete: (journeyId: TJourneyId) => void;
|
1114
1116
|
}
|
1115
1117
|
|
1116
1118
|
declare interface IGetArrowTooltipConfig {
|