@cuemath/leap 2.8.57-hg3 → 2.8.57-rj-0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/api.js +6 -5
- package/dist/constants/api.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js +75 -62
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +47 -54
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -1
- package/dist/features/circle-games/game-launcher/game-launcher.js +66 -76
- package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
- package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js +18 -19
- package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js.map +1 -1
- package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js +22 -23
- package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js.map +1 -1
- package/dist/features/journey/journey-progress-api/journey-progress-api.js +12 -0
- package/dist/features/journey/journey-progress-api/journey-progress-api.js.map +1 -0
- package/dist/features/journey/use-get-eligible-journey.js +11 -0
- package/dist/features/journey/use-get-eligible-journey.js.map +1 -0
- package/dist/features/journey/use-journey/journey-context-provider.js +76 -40
- package/dist/features/journey/use-journey/journey-context-provider.js.map +1 -1
- package/dist/features/ui/lottie-animation/lottie-animation.js +24 -39
- package/dist/features/ui/lottie-animation/lottie-animation.js.map +1 -1
- package/dist/index.d.ts +11 -4
- package/dist/index.js +147 -145
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/constants/api.js
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const _ = "/api/v1",
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const _ = "/api", o = "/api/v1", p = "/api/v2", t = "/api/v3", a = "/api/v3.1";
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export {
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_ as
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o as
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p as
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t as
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_ as BASE_URL,
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o as BASE_URL_V1,
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p as BASE_URL_V2,
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t as BASE_URL_V3,
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a as BASE_URL_V3_1
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};
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//# sourceMappingURL=api.js.map
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{"version":3,"file":"api.js","sources":["../../src/constants/api.ts"],"sourcesContent":["const BASE_URL_V1 = '/api/v1';\nconst BASE_URL_V2 = '/api/v2';\nconst BASE_URL_V3 = '/api/v3';\nconst BASE_URL_V3_1 = '/api/v3.1';\n\nexport { BASE_URL_V1, BASE_URL_V2, BASE_URL_V3, BASE_URL_V3_1 };\n"],"names":["BASE_URL_V1","BASE_URL_V2","BASE_URL_V3","BASE_URL_V3_1"],"mappings":"AAAA,MAAMA,IAAc,WACdC,IAAc,WACdC,IAAc,WACdC,IAAgB;"}
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{"version":3,"file":"api.js","sources":["../../src/constants/api.ts"],"sourcesContent":["const BASE_URL = '/api';\nconst BASE_URL_V1 = '/api/v1';\nconst BASE_URL_V2 = '/api/v2';\nconst BASE_URL_V3 = '/api/v3';\nconst BASE_URL_V3_1 = '/api/v3.1';\n\nexport { BASE_URL, BASE_URL_V1, BASE_URL_V2, BASE_URL_V3, BASE_URL_V3_1 };\n"],"names":["BASE_URL","BASE_URL_V1","BASE_URL_V2","BASE_URL_V3","BASE_URL_V3_1"],"mappings":"AAAA,MAAMA,IAAW,QACXC,IAAc,WACdC,IAAc,WACdC,IAAc,WACdC,IAAgB;"}
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package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js
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import {
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import
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import G from "
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import
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import
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import {
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import
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import { jsxs as I, jsx as t } from "react/jsx-runtime";
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import v from "lottie-web";
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import { memo as H, forwardRef as w, useRef as T, useState as h, useCallback as c, useImperativeHandle as F, useMemo as E, useEffect as G } from "react";
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import $ from "../../../../../assets/line-icons/icons/check.js";
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import { LOTTIE as j } from "../../../../../assets/lottie/lottie.js";
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import { fetchLottie as O } from "../../../../ui/lottie-animation/helper.js";
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import U from "../../../../ui/lottie-animation/lottie-animation.js";
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import { CardContainer as x } from "../card-container/card-container.js";
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import { CircularProgressLottieContainer as B, SegmentLeft as D, SegmentRight as N, SegmentBottom as q, SegmentContainer as z, SegmentContentContainer as J, SegmentAssetContainer as K, SegmentOverlay as Q, IconWrapper as X } from "./segmented-game-card-styled.js";
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const S = ({
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segmentType: e,
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isCompleted: i,
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card: m,
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name: l,
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onMouseEnter: s
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}) => {
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const a = T(null);
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G(() => {
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let o = null;
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return (async () => {
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const p = await O(m);
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o = v.loadAnimation({
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container: a.current,
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renderer: "canvas",
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loop: !0,
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autoplay: !0,
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animationData: p
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});
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})(), () => o == null ? void 0 : o.destroy();
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}, [m]);
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const d = c(() => s(l), [s, l]);
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return /* @__PURE__ */ t(z, { children: /* @__PURE__ */ I(J, { $segmentType: e, onMouseEnter: d, children: [
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/* @__PURE__ */ t(K, { ref: a, $segmentType: e }),
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i && /* @__PURE__ */ t(Q, { $segmentType: e, children: /* @__PURE__ */ t(X, { children: /* @__PURE__ */ t($, { color: "#fff", height: 40, width: 40 }) }) })
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] }) });
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}, Y = ({ data: e, label: i, initialValue: m = 0, value: l, maxValue: s = 1 }, a) => {
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const d = T(null), o = T(null), [u, p] = h(i), [L, y] = h(!1), [R, P] = h("WHITE_T_87"), _ = u !== i, C = c((n) => {
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p(n);
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}, []), b = c(() => {
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p(i);
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}, [i]), g = c(
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(n) => {
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var r, f;
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(f = (r = e[n]) == null ? void 0 : r.onPress) == null || f.call(r);
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),
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), M = c((n) => {
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y(!0), P(n);
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F(a, () => ({
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labelRef:
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segmentedCardWrapperRef:
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startLabelAnimation:
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labelRef: d,
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segmentedCardWrapperRef: o,
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startLabelAnimation: M
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}));
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const
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const A = E(() => {
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if (s <= 0)
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return;
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const
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const n = 92, r = n / s, f = Math.min(r * m, n), k = Math.min(r * l + 1, n);
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return [f, k];
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}, [m, s, l]), W = E(
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renderer: "canvas",
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autoplay: !0,
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loop: !1,
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initialSegment:
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initialSegment: A
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x,
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ref:
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labelRef:
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ref: o,
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labelRef: d,
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label: u,
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isAnimated:
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onMouseLeave:
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labelColor:
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isAnimated: L,
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onMouseLeave: b,
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labelColor: L ? R : _ ? "WHITE_T_87" : "WHITE_T_60",
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children: [
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/* @__PURE__ */
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src: $.LEVELUP_RINGS,
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settings: k,
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useVisibilityObserver: !0
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}
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/* @__PURE__ */ n(q, { onClick: () => p(0), children: /* @__PURE__ */ n(
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/* @__PURE__ */ t(B, { children: /* @__PURE__ */ t(U, { src: j.LEVELUP_RINGS, settings: W }) }),
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/* @__PURE__ */ t(D, { onClick: () => g(0), children: /* @__PURE__ */ t(
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S,
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{
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segmentType: "left",
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card: e[0].card,
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name: e[0].name,
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isCompleted: e[0].isCompleted,
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onMouseEnter:
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onMouseEnter: C
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/* @__PURE__ */ t(N, { onClick: () => g(1), children: /* @__PURE__ */ t(
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{
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segmentType: "right",
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card: e[1].card,
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name: e[1].name,
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isCompleted: e[1].isCompleted,
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onMouseEnter: C
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/* @__PURE__ */ t(q, { onClick: () => g(2), children: /* @__PURE__ */ t(
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S,
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{
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segmentType: "bottom",
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card: e[2].card,
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name: e[2].name,
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isCompleted: e[2].isCompleted,
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onMouseEnter: C
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}, me = H(w(Y));
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export {
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S as SegmentContent,
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me as SegmentedGameCard
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};
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//# sourceMappingURL=segmented-game-card.js.map
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{"version":3,"file":"segmented-game-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type {\n IGameCardSegmentContentProps,\n ISegmentedGameCardProps,\n ISegmentedGameCardRefs,\n} from './segmented-game-card-types';\nimport type { ForwardRefRenderFunction } from 'react';\n\nimport {\n forwardRef,\n memo,\n useCallback,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from 'react';\n\nimport CheckIcon from '../../../../../assets/line-icons/icons/check';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport { CardContainer } from '../card-container/card-container';\nimport * as Styled from './segmented-game-card-styled';\n\nconst renderSettings = { loop: true };\n\nexport const SegmentContent = memo(\n ({ segmentType, isCompleted, card, name, onMouseEnter }: IGameCardSegmentContentProps) => {\n const handleMouseEnter = useCallback(() => onMouseEnter(name), [onMouseEnter, name]);\n\n return (\n <Styled.SegmentContainer>\n <Styled.SegmentContentContainer $segmentType={segmentType} onMouseEnter={handleMouseEnter}>\n <Styled.SegmentAssetContainer $segmentType={segmentType}>\n <LottieAnimation src={card} settings={renderSettings} useVisibilityObserver={true} />\n </Styled.SegmentAssetContainer>\n\n {isCompleted && (\n <Styled.SegmentOverlay $segmentType={segmentType}>\n <Styled.IconWrapper>\n <CheckIcon color=\"#fff\" height={40} width={40} />\n </Styled.IconWrapper>\n </Styled.SegmentOverlay>\n )}\n </Styled.SegmentContentContainer>\n </Styled.SegmentContainer>\n );\n },\n);\n\nconst SegmentedGameCardComponent: ForwardRefRenderFunction<\n ISegmentedGameCardRefs,\n ISegmentedGameCardProps\n> = ({ data, label: gameCategoryLabel, initialValue = 0, value, maxValue = 1 }, ref) => {\n const labelRef = useRef<HTMLDivElement>(null);\n const cardWrapperRef = useRef<HTMLDivElement>(null);\n\n const [label, setLabel] = useState<string>(gameCategoryLabel);\n const [isAnimated, setIsAnimated] = useState(false);\n const [animatedColor, setAnimatedColor] = useState<TColorNames>('WHITE_T_87');\n\n const isLabelHighlighted = label !== gameCategoryLabel;\n\n const onMouseEnter = useCallback((gameName: string) => {\n setLabel(gameName);\n }, []);\n\n const onMouseLeave = useCallback(() => {\n setLabel(gameCategoryLabel);\n }, [gameCategoryLabel]);\n\n const onSegmentPress = useCallback(\n (index: number) => {\n data[index]?.onPress?.();\n },\n [data],\n );\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setIsAnimated(true);\n setAnimatedColor(color);\n }, []);\n\n useImperativeHandle(ref, () => ({\n labelRef,\n segmentedCardWrapperRef: cardWrapperRef,\n startLabelAnimation,\n }));\n\n const animationSegments: [number, number] | undefined = useMemo(() => {\n if (maxValue <= 0) {\n return;\n }\n\n const totalFrames = 92;\n const framesPerValue = totalFrames / maxValue;\n\n const initialFrameToPlay = Math.min(framesPerValue * initialValue, totalFrames);\n const finalFrameToPlay = Math.min(framesPerValue * value + 1, totalFrames);\n\n return [initialFrameToPlay, finalFrameToPlay];\n }, [initialValue, maxValue, value]);\n\n const levelUpAnimationSettings = useMemo(\n () => ({\n renderer: 'canvas',\n autoplay: true,\n loop: false,\n initialSegment: animationSegments,\n }),\n [animationSegments],\n );\n\n return (\n <CardContainer\n ref={cardWrapperRef}\n labelRef={labelRef}\n label={label}\n isAnimated={isAnimated}\n onMouseLeave={onMouseLeave}\n labelColor={isAnimated ? animatedColor : isLabelHighlighted ? 'WHITE_T_87' : 'WHITE_T_60'}\n >\n <Styled.CircularProgressLottieContainer>\n <LottieAnimation\n src={LOTTIE.LEVELUP_RINGS}\n settings={levelUpAnimationSettings}\n useVisibilityObserver={true}\n />\n </Styled.CircularProgressLottieContainer>\n {/* left segment */}\n <Styled.SegmentLeft onClick={() => onSegmentPress(0)}>\n <SegmentContent\n segmentType={'left'}\n card={data[0]!.card}\n name={data[0]!.name}\n isCompleted={data[0]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentLeft>\n\n {/* right segment */}\n <Styled.SegmentRight onClick={() => onSegmentPress(1)}>\n <SegmentContent\n segmentType={'right'}\n card={data[1]!.card}\n name={data[1]!.name}\n isCompleted={data[1]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentRight>\n\n {/* bottom segment */}\n <Styled.SegmentBottom onClick={() => onSegmentPress(2)}>\n <SegmentContent\n segmentType={'bottom'}\n card={data[2]!.card}\n name={data[2]!.name}\n isCompleted={data[2]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentBottom>\n </CardContainer>\n );\n};\n\nexport const SegmentedGameCard = 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{"version":3,"file":"segmented-game-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type {\n IGameCardSegmentContentProps,\n ISegmentedGameCardProps,\n ISegmentedGameCardRefs,\n} from './segmented-game-card-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC, ForwardRefRenderFunction } from 'react';\n\nimport Lottie from 'lottie-web';\nimport {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from 'react';\n\nimport CheckIcon from '../../../../../assets/line-icons/icons/check';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport { fetchLottie } from '../../../../ui/lottie-animation/helper';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport { CardContainer } from '../card-container/card-container';\nimport * as Styled from './segmented-game-card-styled';\n\nexport const SegmentContent: FC<IGameCardSegmentContentProps> = ({\n segmentType,\n isCompleted,\n card,\n name,\n onMouseEnter,\n}) => {\n const lottieAnimationRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n let animation: AnimationItem | null = null;\n\n const loadLottie = async () => {\n const lottie = await fetchLottie(card);\n\n animation = Lottie.loadAnimation({\n container: lottieAnimationRef.current as Element,\n renderer: 'canvas',\n loop: true,\n autoplay: true,\n animationData: lottie,\n });\n };\n\n loadLottie();\n\n return () => {\n return animation?.destroy();\n };\n }, [card]);\n\n const handleMouseEnter = useCallback(() => onMouseEnter(name), [onMouseEnter, name]);\n\n return (\n <Styled.SegmentContainer>\n <Styled.SegmentContentContainer $segmentType={segmentType} onMouseEnter={handleMouseEnter}>\n <Styled.SegmentAssetContainer ref={lottieAnimationRef} $segmentType={segmentType} />\n {isCompleted && (\n <Styled.SegmentOverlay $segmentType={segmentType}>\n <Styled.IconWrapper>\n <CheckIcon color=\"#fff\" height={40} width={40} />\n </Styled.IconWrapper>\n </Styled.SegmentOverlay>\n )}\n </Styled.SegmentContentContainer>\n </Styled.SegmentContainer>\n );\n};\n\nconst SegmentedGameCardComponent: ForwardRefRenderFunction<\n ISegmentedGameCardRefs,\n ISegmentedGameCardProps\n> = ({ data, label: gameCategoryLabel, initialValue = 0, value, maxValue = 1 }, ref) => {\n const labelRef = useRef<HTMLDivElement>(null);\n const cardWrapperRef = useRef<HTMLDivElement>(null);\n\n const [label, setLabel] = useState<string>(gameCategoryLabel);\n const [isAnimated, setIsAnimated] = useState(false);\n const [animatedColor, setAnimatedColor] = useState<TColorNames>('WHITE_T_87');\n\n const isLabelHighlighted = label !== gameCategoryLabel;\n\n const onMouseEnter = useCallback((gameName: string) => {\n setLabel(gameName);\n }, []);\n\n const onMouseLeave = useCallback(() => {\n setLabel(gameCategoryLabel);\n }, [gameCategoryLabel]);\n\n const onSegmentPress = useCallback(\n (index: number) => {\n data[index]?.onPress?.();\n },\n [data],\n );\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setIsAnimated(true);\n setAnimatedColor(color);\n }, []);\n\n useImperativeHandle(ref, () => ({\n labelRef,\n segmentedCardWrapperRef: cardWrapperRef,\n startLabelAnimation,\n }));\n\n const animationSegments: [number, number] | undefined = useMemo(() => {\n if (maxValue <= 0) {\n return;\n }\n\n const totalFrames = 92;\n const framesPerValue = totalFrames / maxValue;\n\n const initialFrameToPlay = Math.min(framesPerValue * initialValue, totalFrames);\n const finalFrameToPlay = Math.min(framesPerValue * value + 1, totalFrames);\n\n return [initialFrameToPlay, finalFrameToPlay];\n }, [initialValue, maxValue, value]);\n\n const levelUpAnimationSettings = useMemo(\n () => ({\n renderer: 'canvas',\n autoplay: true,\n loop: false,\n initialSegment: animationSegments,\n }),\n [animationSegments],\n );\n\n return (\n <CardContainer\n ref={cardWrapperRef}\n labelRef={labelRef}\n label={label}\n isAnimated={isAnimated}\n onMouseLeave={onMouseLeave}\n labelColor={isAnimated ? animatedColor : isLabelHighlighted ? 'WHITE_T_87' : 'WHITE_T_60'}\n >\n <Styled.CircularProgressLottieContainer>\n <LottieAnimation src={LOTTIE.LEVELUP_RINGS} settings={levelUpAnimationSettings} />\n </Styled.CircularProgressLottieContainer>\n {/* left segment */}\n <Styled.SegmentLeft onClick={() => onSegmentPress(0)}>\n <SegmentContent\n segmentType={'left'}\n card={data[0]!.card}\n name={data[0]!.name}\n isCompleted={data[0]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentLeft>\n\n {/* right segment */}\n <Styled.SegmentRight onClick={() => onSegmentPress(1)}>\n <SegmentContent\n segmentType={'right'}\n card={data[1]!.card}\n name={data[1]!.name}\n isCompleted={data[1]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentRight>\n\n {/* bottom segment */}\n <Styled.SegmentBottom onClick={() => onSegmentPress(2)}>\n <SegmentContent\n segmentType={'bottom'}\n card={data[2]!.card}\n name={data[2]!.name}\n isCompleted={data[2]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentBottom>\n </CardContainer>\n );\n};\n\nexport const SegmentedGameCard = 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import { CardWrapper as $e, TableSegmentsWrapper as Re, InfiniteButtonWrapper as we, AbsoluteView as S, TableSegmentCardShadowContainer as ye, TableSegment as We, TableNumber as Be, TableModeContainer as De, TableModeWrapper as Pe, AnimatedView as ke, ModeOverlay as Ve, IconWrapper as xe } from "./tables-card-styled.js";
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{"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITableCardRef, ITablesCardProps } from './tables-card-types';\n\nimport React, {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport ArrowTooltip from '../../../../ui/arrow-tooltip/arrow-tooltip';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport TableSegmentStar from './table-segment-star/table-segment-star';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nconst TablesCardComponent = forwardRef<ITableCardRef, ITablesCardProps>(\n (\n {\n data,\n label,\n onPress,\n openModesOfTable,\n defaultTable,\n onGoBackFromTableLevel,\n onPressTableSegment,\n },\n ref,\n ) => {\n const { onEvent: trackEvent } = useUIContext();\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(\n openModesOfTable?.tableNumber ?? null,\n );\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars:\n data.tableList.find(table => table.tableNumber === openModesOfTable?.tableNumber)?.stars ??\n [],\n tableNumber: openModesOfTable?.tableNumber ?? 0,\n });\n\n const [showLabel, setShowLabel] = useState(true);\n const [isLabelAnimated, setIsLabelAnimated] = useState(false);\n const [animatedColor, setAniimatedColor] = useState<TColorNames>('WHITE_T_60');\n\n const labelRef = useRef<HTMLDivElement>(null);\n const cardRef = useRef<HTMLDivElement>(null);\n\n const [rewardStar, setRewardStar] = useState(openModesOfTable?.rewardStar ?? []);\n const [enableInfiniteMode] = useState(false);\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n if (onPressTableSegment) {\n onPressTableSegment(table);\n\n return;\n }\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n setRewardStar([]);\n trackEvent(GAME_LAUNCHER_ANALYTICS_EVENTS.TABLE_SELECTED, {\n meta: {\n table_of: table.tableNumber,\n },\n });\n },\n [onPressTableSegment, playButtonSound, trackEvent],\n );\n\n const handleTableSegmentMouseOver = useCallback(\n (table: ITableInfo) => {\n setLabelColor(isLabelAnimated ? animatedColor : 'WHITE_T_60');\n setHighlightedTable(table.tableNumber);\n },\n [animatedColor, isLabelAnimated],\n );\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n onGoBackFromTableLevel?.();\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [onGoBackFromTableLevel, playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 'WHITE_T_60');\n setHighlightedLevel(level[type] ?? 0);\n }, []);\n\n const handleModeMouseLeave = useCallback(() => {\n setHighlightedLevel(null);\n setLabelColor('WHITE_T_60');\n }, []);\n\n const revealTableModesMemo = useMemo(() => revealTableModes, [revealTableModes]);\n\n const tableModes = useMemo(() => {\n return [\n {\n top: 20,\n left: 10.5,\n type: 'sequence' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('sequence'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '-43%',\n semicircleHoverColor: '#B259004D',\n },\n {\n top: 20,\n left: 65.5,\n type: 'random' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('random'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '65%',\n semicircleHoverColor: '#0055CC4D',\n },\n {\n top: 66,\n left: 38,\n type: 'advance' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('advance'),\n semicirclePosiiionTop: '74%',\n semicirclePosiiionLeft: '11%',\n semicircleHoverColor: '#A9099C4D',\n },\n ];\n }, [revealTableModesMemo.tableNumber, revealTableModesMemo.stars]);\n\n // Disabled infinite mode\n const handleInfiniteModeClick = useCallback(() => {\n onPress({\n mode: 'infinite',\n infiniteModeHighScore: data.infiniteModeHighScore,\n });\n }, [onPress, data.infiniteModeHighScore]);\n\n const handleNormalModeClick = useCallback(\n (mode: TTableMode, isStarRewarded: boolean) => {\n onPress({\n mode,\n tableNumber: revealTableModes.tableNumber,\n isStarRewarded,\n });\n },\n [onPress, revealTableModes.tableNumber],\n );\n\n const getHighlightedText = useCallback(() => {\n if (highlightedLevel) {\n return `${highlightedTable}× LEVEL${highlightedLevel}`;\n }\n\n return highlightedTable ? `${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setLabelColor(color);\n setAniimatedColor(color);\n setIsLabelAnimated(true);\n }, []);\n\n const stopLabelAnimation = useCallback(() => setIsLabelAnimated(false), []);\n const setLabelVisiblity = useCallback((visible: boolean) => setShowLabel(visible), []);\n\n useImperativeHandle(ref, () => ({\n labelRef: labelRef,\n segmentedCardWrapperRef: cardRef,\n startLabelAnimation,\n stopLabelAnimation,\n setLabelVisiblity,\n handleTableSegmentClick,\n }));\n\n useEffect(() => {\n return () => {\n disappearAnimationTimer.current && clearTimeout(disappearAnimationTimer.current);\n };\n }, []);\n\n // Used in trial journey, to open table levels by default if given in props\n useEffect(() => {\n if (defaultTable) {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(defaultTable.tableNumber);\n setRevealTableModes({ ...defaultTable });\n }\n }, [defaultTable, playButtonSound]);\n\n return (\n <CardContainer\n labelRef={labelRef}\n ref={cardRef}\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n labelColor={labelColor}\n isAnimated={isLabelAnimated}\n showLabel={showLabel}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <ArrowTooltip\n renderAs=\"primary\"\n position=\"top\"\n hidden={enableInfiniteMode}\n tooltipItem={\n <Text $renderAs=\"ab3\" $color=\"WHITE\">\n Coming Soon\n </Text>\n }\n >\n <Styled.InfiniteButtonWrapper\n onClick={enableInfiniteMode ? handleInfiniteModeClick : undefined}\n >\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_BG} useVisibilityObserver={true} />\n </Styled.AbsoluteView>\n <Styled.AbsoluteView>\n <LottieAnimation\n src={LOTTIE.INFINITE_BUTTON_SYMBOL}\n useVisibilityObserver={true}\n />\n </Styled.AbsoluteView>\n </Styled.InfiniteButtonWrapper>\n </ArrowTooltip>\n\n {/* card shadow */}\n <Styled.TableSegmentCardShadowContainer />\n\n {/* table segments */}\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <TableSegmentStar\n key={star}\n isStarAchieved={table.stars.includes(star as TTableMode)}\n rewardStar={\n !fadeIn && openModesOfTable?.tableNumber === table.tableNumber\n ? rewardStar.includes(star as TTableMode)\n : undefined\n }\n />\n ))}\n <Separator width={GAME_LAUNCHER_SIZE * 0.055} />\n\n <Styled.TableNumber $angle={-currentAngle}>\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $color={highlightedTable === table.tableNumber ? 'BLACK_1' : 'WHITE'}\n >\n {table.tableNumber}\n </Text>\n </Styled.TableNumber>\n </FlexView>\n </Styled.TableSegment>\n );\n })}\n </Styled.TableSegmentsWrapper>\n\n {/* table modes */}\n {revealTableModes.tableNumber > 0 && (\n <Styled.TableModeContainer>\n <Styled.TableModeWrapper>\n {/* tables modes with back button */}\n <Styled.AnimatedView animation={fadeIn ? 'fade-in' : 'fade-out'}>\n {tableModes.map((tableMode, index) => (\n <React.Fragment key={index}>\n <Styled.ModeOverlay\n $top={tableMode.semicirclePosiiionTop}\n $left={tableMode.semicirclePosiiionLeft}\n $hoverColor={tableMode.semicircleHoverColor}\n onClick={() =>\n fadeIn\n ? handleNormalModeClick(tableMode.type, tableMode.isStarAchieved)\n : undefined\n }\n onMouseOver={() =>\n fadeIn ? handleModeMouseOver(tableMode.type as TTableMode) : undefined\n }\n onMouseLeave={fadeIn ? handleModeMouseLeave : undefined}\n />\n <Styled.AbsoluteView\n $top={tableMode.top}\n $left={tableMode.left}\n $isPointerEventsNone={true}\n >\n <TableMode\n tableNumber={tableMode.tableNumber}\n isStarAchieved={tableMode.isStarAchieved}\n type={tableMode.type as TTableMode}\n rewardStar={rewardStar.includes(tableMode.type as TTableMode)}\n />\n </Styled.AbsoluteView>\n </React.Fragment>\n ))}\n {/* back button */}\n <Styled.AbsoluteView $top={50} $left={50} $alignCenter={true}>\n <Styled.IconWrapper>\n <Back2Icon\n onClick={goBack}\n height={GAME_LAUNCHER_SIZE * 0.1}\n width={GAME_LAUNCHER_SIZE * 0.1}\n />\n </Styled.IconWrapper>\n </Styled.AbsoluteView>\n </Styled.AnimatedView>\n\n {/* overlay lottie for modes */}\n <LottieAnimation\n src={LOTTIE.TABLE_MODE_REVEAL}\n ref={revealAnimationRef}\n settings={animationSettings}\n onRender={showTableModes}\n useVisibilityObserver={true}\n />\n </Styled.TableModeWrapper>\n </Styled.TableModeContainer>\n )}\n </Styled.CardWrapper>\n </CardContainer>\n );\n },\n);\n\nexport const TablesCard = 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{"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITableCardRef, ITablesCardProps } from './tables-card-types';\n\nimport React, {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport ArrowTooltip from '../../../../ui/arrow-tooltip/arrow-tooltip';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport TableSegmentStar from './table-segment-star/table-segment-star';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nconst TablesCardComponent = forwardRef<ITableCardRef, ITablesCardProps>(\n (\n {\n data,\n label,\n onPress,\n openModesOfTable,\n defaultTable,\n onGoBackFromTableLevel,\n onPressTableSegment,\n },\n ref,\n ) => {\n const { onEvent: trackEvent } = useUIContext();\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(\n openModesOfTable?.tableNumber ?? null,\n );\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars:\n data.tableList.find(table => table.tableNumber === openModesOfTable?.tableNumber)?.stars ??\n [],\n tableNumber: openModesOfTable?.tableNumber ?? 0,\n });\n\n const [showLabel, setShowLabel] = useState(true);\n const [isLabelAnimated, setIsLabelAnimated] = useState(false);\n const [animatedColor, setAniimatedColor] = useState<TColorNames>('WHITE_T_60');\n\n const labelRef = useRef<HTMLDivElement>(null);\n const cardRef = useRef<HTMLDivElement>(null);\n\n const [rewardStar, setRewardStar] = useState(openModesOfTable?.rewardStar ?? []);\n const [enableInfiniteMode] = useState(false);\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n if (onPressTableSegment) {\n onPressTableSegment(table);\n\n return;\n }\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n setRewardStar([]);\n trackEvent(GAME_LAUNCHER_ANALYTICS_EVENTS.TABLE_SELECTED, {\n meta: {\n table_of: table.tableNumber,\n },\n });\n },\n [onPressTableSegment, playButtonSound, trackEvent],\n );\n\n const handleTableSegmentMouseOver = useCallback(\n (table: ITableInfo) => {\n setLabelColor(isLabelAnimated ? animatedColor : 'WHITE_T_60');\n setHighlightedTable(table.tableNumber);\n },\n [animatedColor, isLabelAnimated],\n );\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n onGoBackFromTableLevel?.();\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [onGoBackFromTableLevel, playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 'WHITE_T_60');\n setHighlightedLevel(level[type] ?? 0);\n }, []);\n\n const handleModeMouseLeave = useCallback(() => {\n setHighlightedLevel(null);\n setLabelColor('WHITE_T_60');\n }, []);\n\n const revealTableModesMemo = useMemo(() => revealTableModes, [revealTableModes]);\n\n const tableModes = useMemo(() => {\n return [\n {\n top: 20,\n left: 10.5,\n type: 'sequence' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('sequence'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '-43%',\n semicircleHoverColor: '#B259004D',\n },\n {\n top: 20,\n left: 65.5,\n type: 'random' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('random'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '65%',\n semicircleHoverColor: '#0055CC4D',\n },\n {\n top: 66,\n left: 38,\n type: 'advance' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('advance'),\n semicirclePosiiionTop: '74%',\n semicirclePosiiionLeft: '11%',\n semicircleHoverColor: '#A9099C4D',\n },\n ];\n }, [revealTableModesMemo.tableNumber, revealTableModesMemo.stars]);\n\n // Disabled infinite mode\n const handleInfiniteModeClick = useCallback(() => {\n onPress({\n mode: 'infinite',\n infiniteModeHighScore: data.infiniteModeHighScore,\n });\n }, [onPress, data.infiniteModeHighScore]);\n\n const handleNormalModeClick = useCallback(\n (mode: TTableMode, isStarRewarded: boolean) => {\n onPress({\n mode,\n tableNumber: revealTableModes.tableNumber,\n isStarRewarded,\n });\n },\n [onPress, revealTableModes.tableNumber],\n );\n\n const getHighlightedText = useCallback(() => {\n if (highlightedLevel) {\n return `${highlightedTable}× LEVEL${highlightedLevel}`;\n }\n\n return highlightedTable ? `${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setLabelColor(color);\n setAniimatedColor(color);\n setIsLabelAnimated(true);\n }, []);\n\n const stopLabelAnimation = useCallback(() => setIsLabelAnimated(false), []);\n const setLabelVisiblity = useCallback((visible: boolean) => setShowLabel(visible), []);\n\n useImperativeHandle(ref, () => ({\n labelRef: labelRef,\n segmentedCardWrapperRef: cardRef,\n startLabelAnimation,\n stopLabelAnimation,\n setLabelVisiblity,\n handleTableSegmentClick,\n }));\n\n useEffect(() => {\n return () => {\n disappearAnimationTimer.current && clearTimeout(disappearAnimationTimer.current);\n };\n }, []);\n\n // Used in trial journey, to open table levels by default if given in props\n useEffect(() => {\n if (defaultTable) {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(defaultTable.tableNumber);\n setRevealTableModes({ ...defaultTable });\n }\n }, [defaultTable, playButtonSound]);\n\n return (\n <CardContainer\n labelRef={labelRef}\n ref={cardRef}\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n labelColor={labelColor}\n isAnimated={isLabelAnimated}\n showLabel={showLabel}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <ArrowTooltip\n renderAs=\"primary\"\n position=\"top\"\n hidden={enableInfiniteMode}\n tooltipItem={\n <Text $renderAs=\"ab3\" $color=\"WHITE\">\n Coming Soon\n </Text>\n }\n >\n <Styled.InfiniteButtonWrapper\n onClick={enableInfiniteMode ? handleInfiniteModeClick : undefined}\n >\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_BG} />\n </Styled.AbsoluteView>\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_SYMBOL} />\n </Styled.AbsoluteView>\n </Styled.InfiniteButtonWrapper>\n </ArrowTooltip>\n\n {/* card shadow */}\n <Styled.TableSegmentCardShadowContainer />\n\n {/* table segments */}\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <TableSegmentStar\n key={star}\n isStarAchieved={table.stars.includes(star as TTableMode)}\n rewardStar={\n !fadeIn && openModesOfTable?.tableNumber === table.tableNumber\n ? rewardStar.includes(star as TTableMode)\n : undefined\n }\n />\n ))}\n <Separator width={GAME_LAUNCHER_SIZE * 0.055} />\n\n <Styled.TableNumber $angle={-currentAngle}>\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $color={highlightedTable === table.tableNumber ? 'BLACK_1' : 'WHITE'}\n >\n {table.tableNumber}\n </Text>\n </Styled.TableNumber>\n </FlexView>\n </Styled.TableSegment>\n );\n })}\n </Styled.TableSegmentsWrapper>\n\n {/* table modes */}\n {revealTableModes.tableNumber > 0 && (\n <Styled.TableModeContainer>\n <Styled.TableModeWrapper>\n {/* tables modes with back button */}\n <Styled.AnimatedView animation={fadeIn ? 'fade-in' : 'fade-out'}>\n {tableModes.map((tableMode, index) => (\n <React.Fragment key={index}>\n <Styled.ModeOverlay\n $top={tableMode.semicirclePosiiionTop}\n $left={tableMode.semicirclePosiiionLeft}\n $hoverColor={tableMode.semicircleHoverColor}\n onClick={() =>\n fadeIn\n ? handleNormalModeClick(tableMode.type, tableMode.isStarAchieved)\n : undefined\n }\n onMouseOver={() =>\n fadeIn ? handleModeMouseOver(tableMode.type as TTableMode) : undefined\n }\n onMouseLeave={fadeIn ? handleModeMouseLeave : undefined}\n />\n <Styled.AbsoluteView\n $top={tableMode.top}\n $left={tableMode.left}\n $isPointerEventsNone={true}\n >\n <TableMode\n tableNumber={tableMode.tableNumber}\n isStarAchieved={tableMode.isStarAchieved}\n type={tableMode.type as TTableMode}\n rewardStar={rewardStar.includes(tableMode.type as TTableMode)}\n />\n </Styled.AbsoluteView>\n </React.Fragment>\n ))}\n {/* back button */}\n <Styled.AbsoluteView $top={50} $left={50} $alignCenter={true}>\n <Styled.IconWrapper>\n 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