@cuemath/leap 2.8.56 → 2.8.57-hg3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,118 +1,105 @@
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- import { jsxs as I, jsx as t } from "react/jsx-runtime";
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- import v from "lottie-web";
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- import { memo as H, forwardRef as w, useRef as T, useState as h, useCallback as c, useImperativeHandle as F, useMemo as E, useEffect as G } from "react";
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- import $ from "../../../../../assets/line-icons/icons/check.js";
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- import { LOTTIE as j } from "../../../../../assets/lottie/lottie.js";
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- import { fetchLottie as O } from "../../../../ui/lottie-animation/helper.js";
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- import U from "../../../../ui/lottie-animation/lottie-animation.js";
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- import { CardContainer as x } from "../card-container/card-container.js";
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- import { CircularProgressLottieContainer as B, SegmentLeft as D, SegmentRight as N, SegmentBottom as q, SegmentContainer as z, SegmentContentContainer as J, SegmentAssetContainer as K, SegmentOverlay as Q, IconWrapper as X } from "./segmented-game-card-styled.js";
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- const S = ({
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- segmentType: e,
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- isCompleted: i,
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- card: m,
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- name: l,
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- onMouseEnter: s
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- }) => {
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- const a = T(null);
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- G(() => {
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- let o = null;
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- return (async () => {
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- const p = await O(m);
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- o = v.loadAnimation({
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- container: a.current,
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- renderer: "canvas",
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- loop: !0,
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- autoplay: !0,
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- animationData: p
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- });
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- })(), () => o == null ? void 0 : o.destroy();
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- }, [m]);
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- const d = c(() => s(l), [s, l]);
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- return /* @__PURE__ */ t(z, { children: /* @__PURE__ */ I(J, { $segmentType: e, onMouseEnter: d, children: [
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- /* @__PURE__ */ t(K, { ref: a, $segmentType: e }),
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- i && /* @__PURE__ */ t(Q, { $segmentType: e, children: /* @__PURE__ */ t(X, { children: /* @__PURE__ */ t($, { color: "#fff", height: 40, width: 40 }) }) })
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- ] }) });
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- }, Y = ({ data: e, label: i, initialValue: m = 0, value: l, maxValue: s = 1 }, a) => {
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- const d = T(null), o = T(null), [u, p] = h(i), [L, y] = h(!1), [R, P] = h("WHITE_T_87"), _ = u !== i, C = c((n) => {
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- p(n);
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- }, []), b = c(() => {
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- p(i);
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- }, [i]), g = c(
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- (n) => {
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- var r, f;
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- (f = (r = e[n]) == null ? void 0 : r.onPress) == null || f.call(r);
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+ import { jsx as n, jsxs as y } from "react/jsx-runtime";
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+ import { memo as A, useCallback as m, forwardRef as O, useRef as I, useState as f, useImperativeHandle as F, useMemo as E } from "react";
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+ import G from "../../../../../assets/line-icons/icons/check.js";
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+ import { LOTTIE as $ } from "../../../../../assets/lottie/lottie.js";
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+ import L from "../../../../ui/lottie-animation/lottie-animation.js";
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+ import { CardContainer as j } from "../card-container/card-container.js";
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+ import { SegmentContainer as w, SegmentContentContainer as U, SegmentAssetContainer as x, SegmentOverlay as B, IconWrapper as N, CircularProgressLottieContainer as V, SegmentLeft as q, SegmentRight as z, SegmentBottom as D } from "./segmented-game-card-styled.js";
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+ const J = { loop: !0 }, C = A(
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+ ({ segmentType: e, isCompleted: o, card: l, name: i, onMouseEnter: s }) => {
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+ const a = m(() => s(i), [s, i]);
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+ return /* @__PURE__ */ n(w, { children: /* @__PURE__ */ y(U, { $segmentType: e, onMouseEnter: a, children: [
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+ /* @__PURE__ */ n(x, { $segmentType: e, children: /* @__PURE__ */ n(L, { src: l, settings: J, useVisibilityObserver: !0 }) }),
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+ o && /* @__PURE__ */ n(B, { $segmentType: e, children: /* @__PURE__ */ n(N, { children: /* @__PURE__ */ n(G, { color: "#fff", height: 40, width: 40 }) }) })
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+ ] }) });
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+ }
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+ ), K = ({ data: e, label: o, initialValue: l = 0, value: i, maxValue: s = 1 }, a) => {
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+ const g = I(null), h = I(null), [u, S] = f(o), [T, P] = f(!1), [R, _] = f("WHITE_T_87"), v = u !== o, d = m((t) => {
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+ S(t);
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+ }, []), M = m(() => {
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+ S(o);
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+ }, [o]), p = m(
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+ (t) => {
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+ var r, c;
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+ (c = (r = e[t]) == null ? void 0 : r.onPress) == null || c.call(r);
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  },
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  [e]
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- ), M = c((n) => {
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- y(!0), P(n);
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+ ), W = m((t) => {
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+ P(!0), _(t);
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  }, []);
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  F(a, () => ({
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- labelRef: d,
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- segmentedCardWrapperRef: o,
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- startLabelAnimation: M
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+ labelRef: g,
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+ segmentedCardWrapperRef: h,
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+ startLabelAnimation: W
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  }));
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- const A = E(() => {
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+ const b = E(() => {
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  if (s <= 0)
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  return;
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- const n = 92, r = n / s, f = Math.min(r * m, n), k = Math.min(r * l + 1, n);
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- return [f, k];
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- }, [m, s, l]), W = E(
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+ const t = 92, r = t / s, c = Math.min(r * l, t), H = Math.min(r * i + 1, t);
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+ return [c, H];
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+ }, [l, s, i]), k = E(
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  () => ({
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  renderer: "canvas",
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  autoplay: !0,
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  loop: !1,
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- initialSegment: A
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+ initialSegment: b
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  }),
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- [A]
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+ [b]
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  );
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- return /* @__PURE__ */ I(
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- x,
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+ return /* @__PURE__ */ y(
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+ j,
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  {
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- ref: o,
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- labelRef: d,
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+ ref: h,
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+ labelRef: g,
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  label: u,
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- isAnimated: L,
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- onMouseLeave: b,
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- labelColor: L ? R : _ ? "WHITE_T_87" : "WHITE_T_60",
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+ isAnimated: T,
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+ onMouseLeave: M,
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+ labelColor: T ? R : v ? "WHITE_T_87" : "WHITE_T_60",
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  children: [
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- /* @__PURE__ */ t(B, { children: /* @__PURE__ */ t(U, { src: j.LEVELUP_RINGS, settings: W }) }),
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- /* @__PURE__ */ t(D, { onClick: () => g(0), children: /* @__PURE__ */ t(
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- S,
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+ /* @__PURE__ */ n(V, { children: /* @__PURE__ */ n(
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+ L,
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+ {
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+ src: $.LEVELUP_RINGS,
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+ settings: k,
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+ useVisibilityObserver: !0
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+ }
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+ ) }),
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+ /* @__PURE__ */ n(q, { onClick: () => p(0), children: /* @__PURE__ */ n(
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+ C,
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  {
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  segmentType: "left",
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  card: e[0].card,
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  name: e[0].name,
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  isCompleted: e[0].isCompleted,
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- onMouseEnter: C
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+ onMouseEnter: d
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  }
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  ) }),
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- /* @__PURE__ */ t(N, { onClick: () => g(1), children: /* @__PURE__ */ t(
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- S,
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+ /* @__PURE__ */ n(z, { onClick: () => p(1), children: /* @__PURE__ */ n(
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+ C,
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  {
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  segmentType: "right",
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  card: e[1].card,
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  name: e[1].name,
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  isCompleted: e[1].isCompleted,
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- onMouseEnter: C
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+ onMouseEnter: d
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  }
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  ) }),
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- /* @__PURE__ */ t(q, { onClick: () => g(2), children: /* @__PURE__ */ t(
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- S,
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+ /* @__PURE__ */ n(D, { onClick: () => p(2), children: /* @__PURE__ */ n(
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+ C,
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  {
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  segmentType: "bottom",
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  card: e[2].card,
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  name: e[2].name,
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  isCompleted: e[2].isCompleted,
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- onMouseEnter: C
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+ onMouseEnter: d
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  }
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  ) })
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  ]
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  }
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  );
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- }, me = H(w(Y));
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+ }, re = A(O(K));
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  export {
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- S as SegmentContent,
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- me as SegmentedGameCard
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+ C as SegmentContent,
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+ re as SegmentedGameCard
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  };
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  //# sourceMappingURL=segmented-game-card.js.map
@@ -1 +1 @@
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- {"version":3,"file":"segmented-game-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type {\n IGameCardSegmentContentProps,\n ISegmentedGameCardProps,\n ISegmentedGameCardRefs,\n} from './segmented-game-card-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC, ForwardRefRenderFunction } from 'react';\n\nimport Lottie from 'lottie-web';\nimport {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from 'react';\n\nimport CheckIcon from '../../../../../assets/line-icons/icons/check';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport { fetchLottie } from '../../../../ui/lottie-animation/helper';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport { CardContainer } from '../card-container/card-container';\nimport * as Styled from './segmented-game-card-styled';\n\nexport const SegmentContent: FC<IGameCardSegmentContentProps> = ({\n segmentType,\n isCompleted,\n card,\n name,\n onMouseEnter,\n}) => {\n const lottieAnimationRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n let animation: AnimationItem | null = null;\n\n const loadLottie = async () => {\n const lottie = await fetchLottie(card);\n\n animation = Lottie.loadAnimation({\n container: lottieAnimationRef.current as Element,\n renderer: 'canvas',\n loop: true,\n autoplay: true,\n animationData: lottie,\n });\n };\n\n loadLottie();\n\n return () => {\n return animation?.destroy();\n };\n }, [card]);\n\n const handleMouseEnter = useCallback(() => onMouseEnter(name), [onMouseEnter, name]);\n\n return (\n <Styled.SegmentContainer>\n <Styled.SegmentContentContainer $segmentType={segmentType} onMouseEnter={handleMouseEnter}>\n <Styled.SegmentAssetContainer ref={lottieAnimationRef} $segmentType={segmentType} />\n {isCompleted && (\n <Styled.SegmentOverlay $segmentType={segmentType}>\n <Styled.IconWrapper>\n <CheckIcon color=\"#fff\" height={40} width={40} />\n </Styled.IconWrapper>\n </Styled.SegmentOverlay>\n )}\n </Styled.SegmentContentContainer>\n </Styled.SegmentContainer>\n );\n};\n\nconst SegmentedGameCardComponent: ForwardRefRenderFunction<\n ISegmentedGameCardRefs,\n ISegmentedGameCardProps\n> = ({ data, label: gameCategoryLabel, initialValue = 0, value, maxValue = 1 }, ref) => {\n const labelRef = useRef<HTMLDivElement>(null);\n const cardWrapperRef = useRef<HTMLDivElement>(null);\n\n const [label, setLabel] = useState<string>(gameCategoryLabel);\n const [isAnimated, setIsAnimated] = useState(false);\n const [animatedColor, setAnimatedColor] = useState<TColorNames>('WHITE_T_87');\n\n const isLabelHighlighted = label !== gameCategoryLabel;\n\n const onMouseEnter = useCallback((gameName: string) => {\n setLabel(gameName);\n }, []);\n\n const onMouseLeave = useCallback(() => {\n setLabel(gameCategoryLabel);\n }, [gameCategoryLabel]);\n\n const onSegmentPress = useCallback(\n (index: number) => {\n data[index]?.onPress?.();\n },\n [data],\n );\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setIsAnimated(true);\n setAnimatedColor(color);\n }, []);\n\n useImperativeHandle(ref, () => ({\n labelRef,\n segmentedCardWrapperRef: cardWrapperRef,\n startLabelAnimation,\n }));\n\n const animationSegments: [number, number] | undefined = useMemo(() => {\n if (maxValue <= 0) {\n return;\n }\n\n const totalFrames = 92;\n const framesPerValue = totalFrames / maxValue;\n\n const initialFrameToPlay = Math.min(framesPerValue * initialValue, totalFrames);\n const finalFrameToPlay = Math.min(framesPerValue * value + 1, totalFrames);\n\n return [initialFrameToPlay, finalFrameToPlay];\n }, [initialValue, maxValue, value]);\n\n const levelUpAnimationSettings = useMemo(\n () => ({\n renderer: 'canvas',\n autoplay: true,\n loop: false,\n initialSegment: animationSegments,\n }),\n [animationSegments],\n );\n\n return (\n <CardContainer\n ref={cardWrapperRef}\n labelRef={labelRef}\n label={label}\n isAnimated={isAnimated}\n onMouseLeave={onMouseLeave}\n labelColor={isAnimated ? animatedColor : isLabelHighlighted ? 'WHITE_T_87' : 'WHITE_T_60'}\n >\n <Styled.CircularProgressLottieContainer>\n <LottieAnimation src={LOTTIE.LEVELUP_RINGS} settings={levelUpAnimationSettings} />\n </Styled.CircularProgressLottieContainer>\n {/* left segment */}\n <Styled.SegmentLeft onClick={() => onSegmentPress(0)}>\n <SegmentContent\n segmentType={'left'}\n card={data[0]!.card}\n name={data[0]!.name}\n isCompleted={data[0]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentLeft>\n\n {/* right segment */}\n <Styled.SegmentRight onClick={() => onSegmentPress(1)}>\n <SegmentContent\n segmentType={'right'}\n card={data[1]!.card}\n name={data[1]!.name}\n isCompleted={data[1]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentRight>\n\n {/* bottom segment */}\n <Styled.SegmentBottom onClick={() => onSegmentPress(2)}>\n <SegmentContent\n segmentType={'bottom'}\n card={data[2]!.card}\n name={data[2]!.name}\n isCompleted={data[2]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentBottom>\n </CardContainer>\n );\n};\n\nexport const SegmentedGameCard = 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@@ -1,64 +1,64 @@
1
1
  import { jsx as t, jsxs as a } from "react/jsx-runtime";
2
- import he, { forwardRef as Ae, useState as o, useRef as p, useCallback as i, useMemo as Z, useImperativeHandle as be, useEffect as z, memo as Ee } from "react";
2
+ import he, { forwardRef as be, useState as o, useRef as p, useCallback as i, useMemo as Z, useImperativeHandle as Ae, useEffect as z, memo as Ee } from "react";
3
3
  import Ne from "../../../../../assets/line-icons/icons/back2.js";
4
4
  import { LOTTIE as R } from "../../../../../assets/lottie/lottie.js";
5
5
  import pe from "../../../../ui/arrow-tooltip/arrow-tooltip.js";
6
6
  import { useUIContext as Ce } from "../../../../ui/context/context.js";
7
7
  import ge from "../../../../ui/layout/flex-view.js";
8
- import w from "../../../../ui/lottie-animation/lottie-animation.js";
8
+ import y from "../../../../ui/lottie-animation/lottie-animation.js";
9
9
  import Se from "../../../../ui/separator/separator.js";
10
10
  import K from "../../../../ui/text/text.js";
11
- import { useCircleSounds as Le } from "../../../hooks/use-circle-sounds/use-circle-sounds.js";
12
- import { GAME_LAUNCHER_ANALYTICS_EVENTS as fe } from "../../game-launcher-analytics-events.js";
13
- import { CardContainer as ve } from "../card-container/card-container.js";
11
+ import { useCircleSounds as ve } from "../../../hooks/use-circle-sounds/use-circle-sounds.js";
12
+ import { GAME_LAUNCHER_ANALYTICS_EVENTS as Le } from "../../game-launcher-analytics-events.js";
13
+ import { CardContainer as fe } from "../card-container/card-container.js";
14
14
  import { GAME_LAUNCHER_SIZE as C, GAME_LAUNCHER_SIZE_LARGE as Ie } from "../card-container/constants.js";
15
15
  import { TABLE_REVEAL_ANIMATION as g, TABLE_MODE_LABEL_COLOR as _e } from "./constants.js";
16
16
  import Te from "./table-mode/table-mode.js";
17
17
  import He from "./table-segment-star/table-segment-star.js";
18
- import { CardWrapper as $e, TableSegmentsWrapper as Re, InfiniteButtonWrapper as we, AbsoluteView as S, TableSegmentCardShadowContainer as ye, TableSegment as We, TableNumber as Be, TableModeContainer as De, TableModeWrapper as Pe, AnimatedView as ke, ModeOverlay as Ve, IconWrapper as xe } from "./tables-card-styled.js";
18
+ import { CardWrapper as $e, TableSegmentsWrapper as Re, InfiniteButtonWrapper as ye, AbsoluteView as S, TableSegmentCardShadowContainer as we, TableSegment as We, TableNumber as Ve, TableModeContainer as Be, TableModeWrapper as De, AnimatedView as Pe, ModeOverlay as ke, IconWrapper as xe } from "./tables-card-styled.js";
19
19
  const Ue = {
20
20
  loop: !1,
21
21
  autoplay: !1,
22
22
  render: "svg"
23
- }, qe = Ae(
23
+ }, qe = be(
24
24
  ({
25
25
  data: s,
26
- label: y,
27
- onPress: b,
26
+ label: w,
27
+ onPress: A,
28
28
  openModesOfTable: r,
29
29
  defaultTable: E,
30
30
  onGoBackFromTableLevel: N,
31
- onPressTableSegment: L
31
+ onPressTableSegment: v
32
32
  }, F) => {
33
33
  var j;
34
- const { onEvent: W } = Ce(), { playButtonSound: m } = Le(), [u, f] = o(!0), [d, h] = o(
34
+ const { onEvent: W } = Ce(), { playButtonSound: m } = ve(), [u, L] = o(!0), [d, h] = o(
35
35
  (r == null ? void 0 : r.tableNumber) ?? null
36
- ), [v, B] = o(null), [G, A] = o("WHITE_T_60"), [c, I] = o({
36
+ ), [f, V] = o(null), [G, b] = o("WHITE_T_60"), [c, I] = o({
37
37
  stars: ((j = s.tableList.find((e) => e.tableNumber === (r == null ? void 0 : r.tableNumber))) == null ? void 0 : j.stars) ?? [],
38
38
  tableNumber: (r == null ? void 0 : r.tableNumber) ?? 0
39
- }), [J, Q] = o(!0), [_, D] = o(!1), [P, X] = o("WHITE_T_60"), k = p(null), V = p(null), [x, M] = o((r == null ? void 0 : r.rewardStar) ?? []), [U] = o(!1), T = p(null), H = p(), q = i(
39
+ }), [J, Q] = o(!0), [_, B] = o(!1), [D, X] = o("WHITE_T_60"), P = p(null), k = p(null), [x, M] = o((r == null ? void 0 : r.rewardStar) ?? []), [U] = o(!1), T = p(null), H = p(), q = i(
40
40
  (e) => {
41
- if (L) {
42
- L(e);
41
+ if (v) {
42
+ v(e);
43
43
  return;
44
44
  }
45
- m(), f(!0), h(e.tableNumber), I({ ...e }), M([]), W(fe.TABLE_SELECTED, {
45
+ m(), L(!0), h(e.tableNumber), I({ ...e }), M([]), W(Le.TABLE_SELECTED, {
46
46
  meta: {
47
47
  table_of: e.tableNumber
48
48
  }
49
49
  });
50
50
  },
51
- [L, m, W]
51
+ [v, m, W]
52
52
  ), O = i(
53
53
  (e) => {
54
- A(_ ? P : "WHITE_T_60"), h(e.tableNumber);
54
+ b(_ ? D : "WHITE_T_60"), h(e.tableNumber);
55
55
  },
56
- [P, _]
56
+ [D, _]
57
57
  ), ee = i(() => {
58
- A("WHITE_T_60"), !c.tableNumber && h(null);
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- {"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITableCardRef, ITablesCardProps } from './tables-card-types';\n\nimport React, {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport ArrowTooltip from '../../../../ui/arrow-tooltip/arrow-tooltip';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport TableSegmentStar from './table-segment-star/table-segment-star';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nconst TablesCardComponent = forwardRef<ITableCardRef, ITablesCardProps>(\n (\n {\n data,\n label,\n onPress,\n openModesOfTable,\n defaultTable,\n onGoBackFromTableLevel,\n onPressTableSegment,\n },\n ref,\n ) => {\n const { onEvent: trackEvent } = useUIContext();\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(\n openModesOfTable?.tableNumber ?? null,\n );\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars:\n data.tableList.find(table => table.tableNumber === openModesOfTable?.tableNumber)?.stars ??\n [],\n tableNumber: openModesOfTable?.tableNumber ?? 0,\n });\n\n const [showLabel, setShowLabel] = useState(true);\n const [isLabelAnimated, setIsLabelAnimated] = useState(false);\n const [animatedColor, setAniimatedColor] = useState<TColorNames>('WHITE_T_60');\n\n const labelRef = useRef<HTMLDivElement>(null);\n const cardRef = useRef<HTMLDivElement>(null);\n\n const [rewardStar, setRewardStar] = useState(openModesOfTable?.rewardStar ?? []);\n const [enableInfiniteMode] = useState(false);\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n if (onPressTableSegment) {\n onPressTableSegment(table);\n\n return;\n }\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n setRewardStar([]);\n trackEvent(GAME_LAUNCHER_ANALYTICS_EVENTS.TABLE_SELECTED, {\n meta: {\n table_of: table.tableNumber,\n },\n });\n },\n [onPressTableSegment, playButtonSound, trackEvent],\n );\n\n const handleTableSegmentMouseOver = useCallback(\n (table: ITableInfo) => {\n setLabelColor(isLabelAnimated ? animatedColor : 'WHITE_T_60');\n setHighlightedTable(table.tableNumber);\n },\n [animatedColor, isLabelAnimated],\n );\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n onGoBackFromTableLevel?.();\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [onGoBackFromTableLevel, playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 'WHITE_T_60');\n setHighlightedLevel(level[type] ?? 0);\n }, []);\n\n const handleModeMouseLeave = useCallback(() => {\n setHighlightedLevel(null);\n setLabelColor('WHITE_T_60');\n }, []);\n\n const revealTableModesMemo = useMemo(() => revealTableModes, [revealTableModes]);\n\n const tableModes = useMemo(() => {\n return [\n {\n top: 20,\n left: 10.5,\n type: 'sequence' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('sequence'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '-43%',\n semicircleHoverColor: '#B259004D',\n },\n {\n top: 20,\n left: 65.5,\n type: 'random' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('random'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '65%',\n semicircleHoverColor: '#0055CC4D',\n },\n {\n top: 66,\n left: 38,\n type: 'advance' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('advance'),\n semicirclePosiiionTop: '74%',\n semicirclePosiiionLeft: '11%',\n semicircleHoverColor: '#A9099C4D',\n },\n ];\n }, [revealTableModesMemo.tableNumber, revealTableModesMemo.stars]);\n\n // Disabled infinite mode\n const handleInfiniteModeClick = useCallback(() => {\n onPress({\n mode: 'infinite',\n infiniteModeHighScore: data.infiniteModeHighScore,\n });\n }, [onPress, data.infiniteModeHighScore]);\n\n const handleNormalModeClick = useCallback(\n (mode: TTableMode, isStarRewarded: boolean) => {\n onPress({\n mode,\n tableNumber: revealTableModes.tableNumber,\n isStarRewarded,\n });\n },\n [onPress, revealTableModes.tableNumber],\n );\n\n const getHighlightedText = useCallback(() => {\n if (highlightedLevel) {\n return `${highlightedTable}× LEVEL${highlightedLevel}`;\n }\n\n return highlightedTable ? `${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setLabelColor(color);\n setAniimatedColor(color);\n setIsLabelAnimated(true);\n }, []);\n\n const stopLabelAnimation = useCallback(() => setIsLabelAnimated(false), []);\n const setLabelVisiblity = useCallback((visible: boolean) => setShowLabel(visible), []);\n\n useImperativeHandle(ref, () => ({\n labelRef: labelRef,\n segmentedCardWrapperRef: cardRef,\n startLabelAnimation,\n stopLabelAnimation,\n setLabelVisiblity,\n handleTableSegmentClick,\n }));\n\n useEffect(() => {\n return () => {\n disappearAnimationTimer.current && clearTimeout(disappearAnimationTimer.current);\n };\n }, []);\n\n // Used in trial journey, to open table levels by default if given in props\n useEffect(() => {\n if (defaultTable) {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(defaultTable.tableNumber);\n setRevealTableModes({ ...defaultTable });\n }\n }, [defaultTable, playButtonSound]);\n\n return (\n <CardContainer\n labelRef={labelRef}\n ref={cardRef}\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n labelColor={labelColor}\n isAnimated={isLabelAnimated}\n showLabel={showLabel}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <ArrowTooltip\n renderAs=\"primary\"\n position=\"top\"\n hidden={enableInfiniteMode}\n tooltipItem={\n <Text $renderAs=\"ab3\" $color=\"WHITE\">\n Coming Soon\n </Text>\n }\n >\n <Styled.InfiniteButtonWrapper\n onClick={enableInfiniteMode ? handleInfiniteModeClick : undefined}\n >\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_BG} />\n </Styled.AbsoluteView>\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_SYMBOL} />\n </Styled.AbsoluteView>\n </Styled.InfiniteButtonWrapper>\n </ArrowTooltip>\n\n {/* card shadow */}\n <Styled.TableSegmentCardShadowContainer />\n\n {/* table segments */}\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <TableSegmentStar\n key={star}\n isStarAchieved={table.stars.includes(star as TTableMode)}\n rewardStar={\n !fadeIn && openModesOfTable?.tableNumber === table.tableNumber\n ? rewardStar.includes(star as TTableMode)\n : undefined\n }\n />\n ))}\n <Separator width={GAME_LAUNCHER_SIZE * 0.055} />\n\n <Styled.TableNumber $angle={-currentAngle}>\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $color={highlightedTable === table.tableNumber ? 'BLACK_1' : 'WHITE'}\n >\n {table.tableNumber}\n </Text>\n </Styled.TableNumber>\n </FlexView>\n </Styled.TableSegment>\n );\n })}\n </Styled.TableSegmentsWrapper>\n\n {/* table modes */}\n {revealTableModes.tableNumber > 0 && (\n <Styled.TableModeContainer>\n <Styled.TableModeWrapper>\n {/* tables modes with back button */}\n <Styled.AnimatedView animation={fadeIn ? 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`${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setLabelColor(color);\n setAniimatedColor(color);\n setIsLabelAnimated(true);\n }, []);\n\n const stopLabelAnimation = useCallback(() => setIsLabelAnimated(false), []);\n const setLabelVisiblity = useCallback((visible: boolean) => setShowLabel(visible), []);\n\n useImperativeHandle(ref, () => ({\n labelRef: labelRef,\n segmentedCardWrapperRef: cardRef,\n startLabelAnimation,\n stopLabelAnimation,\n setLabelVisiblity,\n handleTableSegmentClick,\n }));\n\n useEffect(() => {\n return () => {\n disappearAnimationTimer.current && clearTimeout(disappearAnimationTimer.current);\n };\n }, []);\n\n // Used in trial journey, to open table levels by default if given in props\n useEffect(() => {\n if (defaultTable) {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(defaultTable.tableNumber);\n setRevealTableModes({ ...defaultTable });\n }\n }, [defaultTable, playButtonSound]);\n\n return (\n <CardContainer\n labelRef={labelRef}\n ref={cardRef}\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n labelColor={labelColor}\n isAnimated={isLabelAnimated}\n showLabel={showLabel}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <ArrowTooltip\n renderAs=\"primary\"\n position=\"top\"\n hidden={enableInfiniteMode}\n tooltipItem={\n <Text $renderAs=\"ab3\" $color=\"WHITE\">\n Coming Soon\n </Text>\n }\n >\n <Styled.InfiniteButtonWrapper\n onClick={enableInfiniteMode ? handleInfiniteModeClick : undefined}\n >\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_BG} useVisibilityObserver={true} />\n </Styled.AbsoluteView>\n <Styled.AbsoluteView>\n <LottieAnimation\n src={LOTTIE.INFINITE_BUTTON_SYMBOL}\n useVisibilityObserver={true}\n />\n </Styled.AbsoluteView>\n </Styled.InfiniteButtonWrapper>\n </ArrowTooltip>\n\n {/* card shadow */}\n <Styled.TableSegmentCardShadowContainer />\n\n {/* table segments */}\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <TableSegmentStar\n key={star}\n isStarAchieved={table.stars.includes(star as TTableMode)}\n rewardStar={\n !fadeIn && openModesOfTable?.tableNumber === table.tableNumber\n ? 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@@ -1,37 +1,52 @@
1
- import { jsx as d } from "react/jsx-runtime";
2
- import p from "lottie-web";
3
- import { memo as h, forwardRef as L, useRef as m, useImperativeHandle as g, useEffect as v } from "react";
4
- import w from "../layout/flex-view.js";
5
- import { fetchLottie as y } from "./helper.js";
6
- const A = L((s, u) => {
7
- const { src: i, width: l = "100%", height: f = "100%", settings: a, eventListener: t, onRender: n } = s, o = m(null), e = m(null);
8
- return g(
9
- u,
1
+ import { jsx as L } from "react/jsx-runtime";
2
+ import b from "lottie-web";
3
+ import { memo as w, forwardRef as y, useRef as c, useImperativeHandle as A, useEffect as E } from "react";
4
+ import I from "../layout/flex-view.js";
5
+ import { fetchLottie as $ } from "./helper.js";
6
+ const x = y((p, h) => {
7
+ const {
8
+ src: s,
9
+ width: v = "100%",
10
+ height: g = "100%",
11
+ settings: u,
12
+ eventListener: r,
13
+ onRender: i,
14
+ useVisibilityObserver: o
15
+ } = p, n = c(null), e = c(null), a = c(null);
16
+ return A(
17
+ h,
10
18
  () => ({
11
- playSegments: (c, r) => {
12
- e.current && e.current.playSegments(c, r);
19
+ playSegments: (m, t) => {
20
+ e.current && e.current.playSegments(m, t);
13
21
  }
14
22
  }),
15
23
  []
16
- ), v(() => ((async () => {
24
+ ), E(() => ((async () => {
17
25
  try {
18
- const r = await y(i);
19
- o.current && (e.current = p.loadAnimation({
20
- container: o.current,
21
- animationData: r,
26
+ const t = await $(s);
27
+ n.current && (e.current = b.loadAnimation({
28
+ container: n.current,
29
+ animationData: t,
22
30
  renderer: "svg",
23
31
  loop: !0,
24
32
  autoplay: !0,
25
- ...a
26
- }), n == null || n(), t && e.current.addEventListener(t.name, t.callback));
27
- } catch (r) {
28
- throw Error(`Error loading Lottie animation: ${r}`);
33
+ ...u
34
+ }), o && (a.current = new IntersectionObserver(
35
+ ([l]) => {
36
+ var f, d;
37
+ l && l.isIntersecting ? (f = e.current) == null || f.play() : (d = e.current) == null || d.pause();
38
+ },
39
+ { threshold: 0 }
40
+ ), n.current && a.current.observe(n.current)), i == null || i(), r && e.current.addEventListener(r.name, r.callback));
41
+ } catch (t) {
42
+ throw Error(`Error loading Lottie animation: ${t}`);
29
43
  }
30
44
  })(), () => {
31
- e.current && (t && e.current.removeEventListener(t.name, t.callback), e.current.destroy());
32
- }), [i, t, n, a]), /* @__PURE__ */ d(w, { ref: o, $width: l, $height: f });
33
- }), I = h(A);
45
+ var t;
46
+ e.current && (r && e.current.removeEventListener(r.name, r.callback), o && ((t = a.current) == null || t.disconnect()), e.current.destroy());
47
+ }), [s, r, i, o, u]), /* @__PURE__ */ L(I, { ref: n, $width: v, $height: g });
48
+ }), D = w(x);
34
49
  export {
35
- I as default
50
+ D as default
36
51
  };
37
52
  //# sourceMappingURL=lottie-animation.js.map
@@ -1 +1 @@
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "2.8.56",
3
+ "version": "2.8.57-hg3",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"