@cuemath/leap 2.8.40 → 2.8.41-hg2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -1
- package/dist/features/circle-games/game-launcher/game-launcher.js +63 -64
- package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
- package/dist/features/post-game-stats/post-game-stats.js +12 -11
- package/dist/features/post-game-stats/post-game-stats.js.map +1 -1
- package/dist/index.d.ts +1 -0
- package/package.json +1 -1
@@ -31,7 +31,7 @@ const Le = {
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}), [R, V] = s((t == null ? void 0 : t.rewardStar) ?? []), [B] = s(!1), v = y(null), p = y(), x = n(
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(e) => {
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h(), f(!0), b(e.tableNumber), H({ ...e }), V([]), _(le.TABLE_SELECTED, {
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meta: {
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table_of: e.tableNumber
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}
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});
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@@ -1 +1 @@
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{"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITablesCardProps } from './tables-card-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport ArrowTooltip from '../../../../ui/arrow-tooltip/arrow-tooltip';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport TableSegmentStar from './table-segment-star/table-segment-star';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nexport const TablesCard: FC<ITablesCardProps> = memo(\n ({ data, label, onPress, openModesOfTable }) => {\n const { onEvent: trackEvent } = useUIContext();\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(\n openModesOfTable?.tableNumber ?? null,\n );\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars:\n data.tableList.find(table => table.tableNumber === openModesOfTable?.tableNumber)?.stars ??\n [],\n tableNumber: openModesOfTable?.tableNumber ?? 0,\n });\n const [rewardStar, setRewardStar] = useState(openModesOfTable?.rewardStar ?? []);\n const [enableInfiniteMode] = useState(false);\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n setRewardStar([]);\n trackEvent(GAME_LAUNCHER_ANALYTICS_EVENTS.TABLE_SELECTED, {\n mata: {\n table_of: table.tableNumber,\n },\n });\n },\n [playButtonSound, trackEvent],\n );\n\n const handleTableSegmentMouseOver = useCallback((table: ITableInfo) => {\n setLabelColor('WHITE_T_87');\n setHighlightedTable(table.tableNumber);\n }, []);\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 'WHITE_T_60');\n setHighlightedLevel(level[type] ?? 0);\n }, []);\n\n const handleModeMouseLeave = useCallback(() => {\n setHighlightedLevel(null);\n setLabelColor('WHITE_T_60');\n }, []);\n\n const revealTableModesMemo = useMemo(() => revealTableModes, [revealTableModes]);\n\n const tableModes = useMemo(() => {\n return [\n {\n top: 20,\n left: 10.5,\n type: 'sequence' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('sequence'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '-43%',\n semicircleHoverColor: '#B259004D',\n },\n {\n top: 20,\n left: 65.5,\n type: 'random' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('random'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '65%',\n semicircleHoverColor: '#0055CC4D',\n },\n {\n top: 66,\n left: 38,\n type: 'advance' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('advance'),\n semicirclePosiiionTop: '74%',\n semicirclePosiiionLeft: '11%',\n semicircleHoverColor: '#A9099C4D',\n },\n ];\n }, [revealTableModesMemo.tableNumber, revealTableModesMemo.stars]);\n\n // Disabled infinite mode\n const handleInfiniteModeClick = useCallback(() => {\n onPress({\n mode: 'infinite',\n infiniteModeHighScore: data.infiniteModeHighScore,\n });\n }, [onPress, data.infiniteModeHighScore]);\n\n const handleNormalModeClick = useCallback(\n (mode: TTableMode, isStarRewarded: boolean) => {\n onPress({\n mode,\n tableNumber: revealTableModes.tableNumber,\n isStarRewarded,\n });\n },\n [onPress, revealTableModes.tableNumber],\n );\n\n const getHighlightedText = useCallback(() => {\n if (highlightedLevel) {\n return `${highlightedTable}× LEVEL${highlightedLevel}`;\n }\n\n return highlightedTable ? `${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n useEffect(() => {\n return () => {\n disappearAnimationTimer.current && clearTimeout(disappearAnimationTimer.current);\n };\n }, []);\n\n return (\n <CardContainer\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n isAnimated={false}\n labelColor={labelColor}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <ArrowTooltip\n renderAs=\"primary\"\n position=\"top\"\n hidden={enableInfiniteMode}\n tooltipItem={\n <Text $renderAs=\"ab3\" $color=\"WHITE\">\n Coming Soon\n </Text>\n }\n >\n <Styled.InfiniteButtonWrapper\n onClick={enableInfiniteMode ? handleInfiniteModeClick : undefined}\n >\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_BG} />\n </Styled.AbsoluteView>\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_SYMBOL} />\n </Styled.AbsoluteView>\n </Styled.InfiniteButtonWrapper>\n </ArrowTooltip>\n\n {/* card shadow */}\n <Styled.TableSegmentCardShadowContainer />\n\n {/* table segments */}\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <TableSegmentStar\n key={star}\n isStarAchieved={table.stars.includes(star as TTableMode)}\n rewardStar={\n !fadeIn && openModesOfTable?.tableNumber === table.tableNumber\n ? rewardStar.includes(star as TTableMode)\n : undefined\n }\n />\n ))}\n <Separator width={GAME_LAUNCHER_SIZE * 0.055} />\n\n <Styled.TableNumber $angle={-currentAngle}>\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $color={highlightedTable === table.tableNumber ? 'BLACK_1' : 'WHITE'}\n >\n {table.tableNumber}\n </Text>\n </Styled.TableNumber>\n </FlexView>\n </Styled.TableSegment>\n );\n })}\n </Styled.TableSegmentsWrapper>\n\n {/* table modes */}\n {revealTableModes.tableNumber > 0 && (\n <Styled.TableModeContainer>\n <Styled.TableModeWrapper>\n {/* tables modes with back button */}\n <Styled.AnimatedView animation={fadeIn ? 'fade-in' : 'fade-out'}>\n {tableModes.map((tableMode, index) => (\n <React.Fragment key={index}>\n <Styled.ModeOverlay\n $top={tableMode.semicirclePosiiionTop}\n $left={tableMode.semicirclePosiiionLeft}\n $hoverColor={tableMode.semicircleHoverColor}\n onClick={() =>\n fadeIn\n ? handleNormalModeClick(tableMode.type, tableMode.isStarAchieved)\n : undefined\n }\n onMouseOver={() =>\n fadeIn ? handleModeMouseOver(tableMode.type as TTableMode) : undefined\n }\n onMouseLeave={fadeIn ? handleModeMouseLeave : undefined}\n />\n <Styled.AbsoluteView\n $top={tableMode.top}\n $left={tableMode.left}\n $isPointerEventsNone={true}\n >\n <TableMode\n tableNumber={tableMode.tableNumber}\n isStarAchieved={tableMode.isStarAchieved}\n type={tableMode.type as TTableMode}\n rewardStar={rewardStar.includes(tableMode.type as TTableMode)}\n />\n </Styled.AbsoluteView>\n </React.Fragment>\n ))}\n {/* back button */}\n <Styled.AbsoluteView $top={50} $left={50} $alignCenter={true}>\n <Styled.IconWrapper>\n 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{"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITablesCardProps } from './tables-card-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport ArrowTooltip from '../../../../ui/arrow-tooltip/arrow-tooltip';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport TableSegmentStar from './table-segment-star/table-segment-star';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nexport const TablesCard: FC<ITablesCardProps> = memo(\n ({ data, label, onPress, openModesOfTable }) => {\n const { onEvent: trackEvent } = useUIContext();\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(\n openModesOfTable?.tableNumber ?? null,\n );\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars:\n data.tableList.find(table => table.tableNumber === openModesOfTable?.tableNumber)?.stars ??\n [],\n tableNumber: openModesOfTable?.tableNumber ?? 0,\n });\n const [rewardStar, setRewardStar] = useState(openModesOfTable?.rewardStar ?? []);\n const [enableInfiniteMode] = useState(false);\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n setRewardStar([]);\n trackEvent(GAME_LAUNCHER_ANALYTICS_EVENTS.TABLE_SELECTED, {\n meta: {\n table_of: table.tableNumber,\n },\n });\n },\n [playButtonSound, trackEvent],\n );\n\n const handleTableSegmentMouseOver = useCallback((table: ITableInfo) => {\n setLabelColor('WHITE_T_87');\n setHighlightedTable(table.tableNumber);\n }, []);\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 'WHITE_T_60');\n setHighlightedLevel(level[type] ?? 0);\n }, []);\n\n const handleModeMouseLeave = useCallback(() => {\n setHighlightedLevel(null);\n setLabelColor('WHITE_T_60');\n }, []);\n\n const revealTableModesMemo = useMemo(() => revealTableModes, [revealTableModes]);\n\n const tableModes = useMemo(() => {\n return [\n {\n top: 20,\n left: 10.5,\n type: 'sequence' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('sequence'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '-43%',\n semicircleHoverColor: '#B259004D',\n },\n {\n top: 20,\n left: 65.5,\n type: 'random' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('random'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '65%',\n semicircleHoverColor: '#0055CC4D',\n },\n {\n top: 66,\n left: 38,\n type: 'advance' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('advance'),\n semicirclePosiiionTop: '74%',\n semicirclePosiiionLeft: '11%',\n semicircleHoverColor: '#A9099C4D',\n },\n ];\n }, [revealTableModesMemo.tableNumber, revealTableModesMemo.stars]);\n\n // Disabled infinite mode\n const handleInfiniteModeClick = useCallback(() => {\n onPress({\n mode: 'infinite',\n infiniteModeHighScore: data.infiniteModeHighScore,\n });\n }, [onPress, data.infiniteModeHighScore]);\n\n const handleNormalModeClick = useCallback(\n (mode: TTableMode, isStarRewarded: boolean) => {\n onPress({\n mode,\n tableNumber: revealTableModes.tableNumber,\n isStarRewarded,\n });\n },\n [onPress, revealTableModes.tableNumber],\n );\n\n const getHighlightedText = useCallback(() => {\n if (highlightedLevel) {\n return `${highlightedTable}× LEVEL${highlightedLevel}`;\n }\n\n return highlightedTable ? `${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n useEffect(() => {\n return () => {\n disappearAnimationTimer.current && clearTimeout(disappearAnimationTimer.current);\n };\n }, []);\n\n return (\n <CardContainer\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n isAnimated={false}\n labelColor={labelColor}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <ArrowTooltip\n renderAs=\"primary\"\n position=\"top\"\n hidden={enableInfiniteMode}\n tooltipItem={\n <Text $renderAs=\"ab3\" $color=\"WHITE\">\n Coming Soon\n </Text>\n }\n >\n <Styled.InfiniteButtonWrapper\n onClick={enableInfiniteMode ? handleInfiniteModeClick : undefined}\n >\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_BG} />\n </Styled.AbsoluteView>\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_SYMBOL} />\n </Styled.AbsoluteView>\n </Styled.InfiniteButtonWrapper>\n </ArrowTooltip>\n\n {/* card shadow */}\n <Styled.TableSegmentCardShadowContainer />\n\n {/* table segments */}\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <TableSegmentStar\n key={star}\n isStarAchieved={table.stars.includes(star as TTableMode)}\n rewardStar={\n !fadeIn && openModesOfTable?.tableNumber === table.tableNumber\n ? rewardStar.includes(star as TTableMode)\n : undefined\n }\n />\n ))}\n <Separator width={GAME_LAUNCHER_SIZE * 0.055} />\n\n <Styled.TableNumber $angle={-currentAngle}>\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 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<Back2Icon\n onClick={goBack}\n height={GAME_LAUNCHER_SIZE * 0.1}\n width={GAME_LAUNCHER_SIZE * 0.1}\n />\n </Styled.IconWrapper>\n </Styled.AbsoluteView>\n </Styled.AnimatedView>\n\n {/* overlay lottie for modes */}\n <LottieAnimation\n src={LOTTIE.TABLE_MODE_REVEAL}\n ref={revealAnimationRef}\n settings={animationSettings}\n onRender={showTableModes}\n />\n </Styled.TableModeWrapper>\n </Styled.TableModeContainer>\n )}\n </Styled.CardWrapper>\n </CardContainer>\n );\n },\n);\n"],"names":["animationSettings","TablesCard","memo","data","label","onPress","openModesOfTable","trackEvent","useUIContext","playButtonSound","useCircleSounds","fadeIn","setFadeIn","useState","highlightedTable","setHighlightedTable","highlightedLevel","setHighlightedLevel","labelColor","setLabelColor","revealTableModes","setRevealTableModes","_a","table","rewardStar","setRewardStar","enableInfiniteMode","revealAnimationRef","useRef","disappearAnimationTimer","handleTableSegmentClick","useCallback","GAME_LAUNCHER_ANALYTICS_EVENTS","handleTableSegmentMouseOver","handleTableSegmentMouseLeave","goBack","time","TABLE_REVEAL_ANIMATION","showTableModes","handleModeMouseOver","type","level","TABLE_MODE_LABEL_COLOR","handleModeMouseLeave","revealTableModesMemo","useMemo","tableModes","handleInfiniteModeClick","handleNormalModeClick","mode","isStarRewarded","getHighlightedText","useEffect","jsx","CardContainer","jsxs","Styled.CardWrapper","Styled.TableSegmentsWrapper","ArrowTooltip","Text","Styled.InfiniteButtonWrapper","Styled.AbsoluteView","LottieAnimation","LOTTIE","Styled.TableSegmentCardShadowContainer","index","segmentAngle","currentAngle","Styled.TableSegment","FlexView","star","TableSegmentStar","Separator","GAME_LAUNCHER_SIZE","Styled.TableNumber","GAME_LAUNCHER_SIZE_LARGE","Styled.TableModeContainer","Styled.TableModeWrapper","Styled.AnimatedView","tableMode","React","Styled.ModeOverlay","TableMode","Styled.IconWrapper","Back2Icon"],"mappings":";;;;;;;;;;;;;;;;;;AA4BA,MAAMA,KAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,QAAQ;AACV,GAEaC,KAAmCC;AAAA,EAC9C,CAAC,EAAE,MAAAC,GAAM,OAAAC,GAAO,SAAAC,GAAS,kBAAAC,QAAuB;;AAC9C,UAAM,EAAE,SAASC,EAAW,IAAIC,GAAa,GACvC,EAAE,iBAAAC,MAAoBC,MACtB,CAACC,GAAQC,CAAS,IAAIC,EAAS,EAAI,GACnC,CAACC,GAAkBC,CAAmB,IAAIF;AAAA,OAC9CP,KAAA,gBAAAA,EAAkB,gBAAe;AAAA,IAAA,GAE7B,CAACU,GAAkBC,CAAmB,IAAIJ,EAAwB,IAAI,GACtE,CAACK,GAAYC,CAAa,IAAIN,EAAsB,YAAY,GAChE,CAACO,GAAkBC,CAAmB,IAAIR,EAAqB;AAAA,MACnE,SACES,IAAAnB,EAAK,UAAU,KAAK,CAAAoB,MAASA,EAAM,iBAAgBjB,KAAA,gBAAAA,EAAkB,YAAW,MAAhF,gBAAAgB,EAAmF,UACnF,CAAC;AAAA,MACH,cAAahB,KAAA,gBAAAA,EAAkB,gBAAe;AAAA,IAAA,CAC/C,GACK,CAACkB,GAAYC,CAAa,IAAIZ,GAASP,KAAA,gBAAAA,EAAkB,eAAc,CAAA,CAAE,GACzE,CAACoB,CAAkB,IAAIb,EAAS,EAAK,GAErCc,IAAqBC,EAAmC,IAAI,GAC5DC,IAA0BD,KAE1BE,IAA0BC;AAAA,MAC9B,CAACR,MAAsB;AACL,QAAAd,KAChBG,EAAU,EAAI,GACdG,EAAoBQ,EAAM,WAAW,GACjBF,EAAA,EAAE,GAAGE,EAAA,CAAO,GAChCE,EAAc,CAAE,CAAA,GAChBlB,EAAWyB,GAA+B,gBAAgB;AAAA,UACxD,MAAM;AAAA,YACJ,UAAUT,EAAM;AAAA,UAClB;AAAA,QAAA,CACD;AAAA,MACH;AAAA,MACA,CAACd,GAAiBF,CAAU;AAAA,IAAA,GAGxB0B,IAA8BF,EAAY,CAACR,MAAsB;AACrE,MAAAJ,EAAc,YAAY,GAC1BJ,EAAoBQ,EAAM,WAAW;AAAA,IACvC,GAAG,CAAE,CAAA,GAECW,IAA+BH,EAAY,MAAM;AACrD,MAAAZ,EAAc,YAAY,GACzB,CAAAC,EAAiB,eAAeL,EAAoB,IAAI;AAAA,IAAA,GACxD,CAACK,EAAiB,WAAW,CAAC,GAE3Be,IAASJ,EAAY,MAAM;;AACf,MAAAtB,KAChBG,EAAU,EAAK,GACfG,EAAoB,IAAI;AAClB,YAAAqB,KAAQC,EAAuB,UAAU,CAAC,IAAIA,EAAuB,UAAU,CAAC,KAAK;AAE3F,OAAAf,IAAAK,EAAmB,YAAnB,QAAAL,EAA4B,aAAae,EAAuB,WAAW,KACnDR,EAAA,UAAU,WAAW,MAAM;AACjD,QAAAR,EAAoB,EAAE,OAAO,CAAA,GAAI,aAAa,EAAG,CAAA;AAAA,MAAA,GAChDe,IAAO,GAAI;AAAA,IAAA,GACb,CAAC3B,CAAe,CAAC,GAEd6B,IAAiBP,EAAY,MAAM;;AACvC,OAAAT,IAAAK,EAAmB,YAAnB,QAAAL,EAA4B,aAAae,EAAuB,QAAQ;AAAA,IAC1E,GAAG,CAAE,CAAA,GAECE,IAAsBR,EAAY,CAACS,MAAqB;AAC5D,YAAMC,IAA6C;AAAA,QACjD,UAAU;AAAA,QACV,QAAQ;AAAA,QACR,SAAS;AAAA,MAAA;AAGG,MAAAtB,EAAAuB,GAAuBF,CAAI,KAAK,YAAY,GACtCvB,EAAAwB,EAAMD,CAAI,KAAK,CAAC;AAAA,IACtC,GAAG,CAAE,CAAA,GAECG,IAAuBZ,EAAY,MAAM;AAC7C,MAAAd,EAAoB,IAAI,GACxBE,EAAc,YAAY;AAAA,IAC5B,GAAG,CAAE,CAAA,GAECyB,IAAuBC,EAAQ,MAAMzB,GAAkB,CAACA,CAAgB,CAAC,GAEzE0B,IAAaD,EAAQ,MAClB;AAAA,MACL;AAAA,QACE,KAAK;AAAA,QACL,MAAM;AAAA,QACN,MAAM;AAAA,QACN,aAAaD,EAAqB;AAAA,QAClC,gBAAgBA,EAAqB,MAAM,SAAS,UAAU;AAAA,QAC9D,uBAAuB;AAAA,QACvB,wBAAwB;AAAA,QACxB,sBAAsB;AAAA,MACxB;AAAA,MACA;AAAA,QACE,KAAK;AAAA,QACL,MAAM;AAAA,QACN,MAAM;AAAA,QACN,aAAaA,EAAqB;AAAA,QAClC,gBAAgBA,EAAqB,MAAM,SAAS,QAAQ;AAAA,QAC5D,uBAAuB;AAAA,QACvB,wBAAwB;AAAA,QACxB,sBAAsB;AAAA,MACxB;AAAA,MACA;AAAA,QACE,KAAK;AAAA,QACL,MAAM;AAAA,QACN,MAAM;AAAA,QACN,aAAaA,EAAqB;AAAA,QAClC,gBAAgBA,EAAqB,MAAM,SAAS,SAAS;AAAA,QAC7D,uBAAuB;AAAA,QACvB,wBAAwB;AAAA,QACxB,sBAAsB;AAAA,MACxB;AAAA,IAAA,GAED,CAACA,EAAqB,aAAaA,EAAqB,KAAK,CAAC,GAG3DG,IAA0BhB,EAAY,MAAM;AACxC,MAAA1B,EAAA;AAAA,QACN,MAAM;AAAA,QACN,uBAAuBF,EAAK;AAAA,MAAA,CAC7B;AAAA,IACA,GAAA,CAACE,GAASF,EAAK,qBAAqB,CAAC,GAElC6C,IAAwBjB;AAAA,MAC5B,CAACkB,GAAkBC,MAA4B;AACrC,QAAA7C,EAAA;AAAA,UACN,MAAA4C;AAAA,UACA,aAAa7B,EAAiB;AAAA,UAC9B,gBAAA8B;AAAA,QAAA,CACD;AAAA,MACH;AAAA,MACA,CAAC7C,GAASe,EAAiB,WAAW;AAAA,IAAA,GAGlC+B,IAAqBpB,EAAY,MACjCf,IACK,GAAGF,CAAgB,UAAUE,CAAgB,KAG/CF,IAAmB,GAAGA,CAAgB,YAAYV,GACxD,CAACY,GAAkBF,GAAkBV,CAAK,CAAC;AAE9C,WAAAgD,EAAU,MACD,MAAM;AACa,MAAAvB,EAAA,WAAW,aAAaA,EAAwB,OAAO;AAAA,IAAA,GAEhF,CAAE,CAAA,GAGH,gBAAAwB;AAAA,MAACC;AAAA,MAAA;AAAA,QACC,aAAY;AAAA,QACZ,OAAOH,EAAmB;AAAA,QAC1B,YAAY;AAAA,QACZ,YAAAjC;AAAA,QAEA,UAAA,gBAAAqC,EAACC,IAAA,EAEC,UAAA;AAAA,UAAC,gBAAAD,EAAAE,IAAA,EAEC,UAAA;AAAA,YAAA,gBAAAJ;AAAA,cAACK;AAAA,cAAA;AAAA,gBACC,UAAS;AAAA,gBACT,UAAS;AAAA,gBACT,QAAQhC;AAAA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{"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } 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{"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n isJourneyInProgress,\n } = 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{"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle, useMemo } from 'react';\n\nimport { Accuracy } from './accuracy/accuracy';\nimport { Clock } from './clock/clock';\nimport { DigitalMeter } from './digital-meter/digital-meter';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n const currStatData = useMemo(() => stats[currStatIndex], [currStatIndex, stats]);\n\n const moveToNextAndPlay = useCallback(() => {\n currStatData?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats.length, currStatData]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (currStatData?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [currStatData, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n const renderCurrentStat = useMemo(() => {\n if (!currStatData) {\n return null;\n }\n\n const key = `${currStatData.type}-${currStatIndex}`;\n\n const renderStat = {\n [EPostGameStat.POINT]: (\n <Points\n key={key}\n point={currStatData.value}\n show={currStatData.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={currStatData.onReveal}\n />\n ),\n [EPostGameStat.DIGITAL_METER]: (\n <DigitalMeter\n key={key}\n value={currStatData.value}\n maxValue={currStatData.maxValue ?? 1}\n targetValue={currStatData.targetValue}\n displayText={currStatData.displayText ?? ''}\n progressType={currStatData.progressType ?? 'linear'}\n helperTextPrimary={currStatData.helperTextPrimary ?? ''}\n helperTextSecondary={currStatData.helperTextSecondary ?? ''}\n show={true}\n onComplete={onStatAnimationComplete}\n />\n ),\n [EPostGameStat.STREAK]: (\n <Streak\n key={key}\n currStreak={currStatData.value}\n show={true}\n onComplete={onStatAnimationComplete}\n helperText={currStatData.helperText}\n onReveal={currStatData.onReveal}\n />\n ),\n [EPostGameStat.ACCURACY]: (\n <Accuracy\n key={key}\n accuracy={currStatData.value}\n show={true}\n onComplete={onStatAnimationComplete}\n helperText={currStatData.helperText}\n />\n ),\n [EPostGameStat.CLOCK]: (\n <Clock\n key={key}\n timeInMs={currStatData.value}\n show={true}\n onComplete={onStatAnimationComplete}\n helperText={currStatData.helperText}\n />\n ),\n };\n\n return renderStat[currStatData.type] ?? null;\n }, [currStatData, onStatAnimationComplete, currStatIndex]);\n\n if (!show || stats.length === 0 || currStatIndex >= stats.length) {\n return null;\n }\n\n return (\n <Styled.StatsWrapper>\n <Styled.BlackBg />\n\n {renderCurrentStat}\n </Styled.StatsWrapper>\n );\n }),\n);\n"],"names":["PostGameStats","memo","forwardRef","stats","show","onComplete","ref","currStatIndex","setCurrentStatIndex","useState","currStatData","useMemo","moveToNextAndPlay","useCallback","_a","prev","onStatAnimationComplete","useImperativeHandle","renderCurrentStat","key","EPostGameStat","jsx","Points","DigitalMeter","Streak","Accuracy","Clock","jsxs","Styled.StatsWrapper","Styled.BlackBg"],"mappings":";;;;;;;;;AAYO,MAAMA,IAAgBC;AAAA,EAC3BC,EAAmD,CAAC,EAAE,OAAAC,GAAO,MAAAC,GAAM,YAAAC,EAAA,GAAcC,MAAQ;AACvF,UAAM,CAACC,GAAeC,CAAmB,IAAIC,EAAS,CAAC,GACjDC,IAAeC,EAAQ,MAAMR,EAAMI,CAAa,GAAG,CAACA,GAAeJ,CAAK,CAAC,GAEzES,IAAoBC,EAAY,MAAM;;AAGtC,WAFJC,IAAAJ,KAAA,gBAAAA,EAAc,eAAd,QAAAI,EAAA,KAAAJ,IAEIH,MAAkBJ,EAAM,SAAS,GAAG;AACzB,QAAAE,KAAA,QAAAA;AAEb;AAAA,MACF;AACoB,MAAAG,EAAA,CAAAO,MAAQA,IAAO,CAAC;AAAA,IAAA,GACnC,CAACR,GAAeF,GAAYF,EAAM,QAAQO,CAAY,CAAC,GAEpDM,IAA0BH,EAAY,MAAM;AAChD,MAAIH,KAAA,QAAAA,EAAc,aAGAE;IAAA,GACjB,CAACF,GAAcE,CAAiB,CAAC;AAEpC,IAAAK,EAAoBX,GAAK,OAAO;AAAA,MAC9B,mBAAAM;AAAA,IACA,EAAA;AAEI,UAAAM,IAAoBP,EAAQ,MAAM;AACtC,UAAI,CAACD;AACI,eAAA;AAGT,YAAMS,IAAM,GAAGT,EAAa,IAAI,IAAIH,CAAa;
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{"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle, useMemo } from 'react';\n\nimport { Accuracy } from './accuracy/accuracy';\nimport { Clock } from './clock/clock';\nimport { DigitalMeter } from './digital-meter/digital-meter';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n const currStatData = useMemo(() => stats[currStatIndex], [currStatIndex, stats]);\n\n const moveToNextAndPlay = useCallback(() => {\n currStatData?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats.length, currStatData]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (currStatData?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [currStatData, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n const renderCurrentStat = useMemo(() => {\n if (!currStatData) {\n return null;\n }\n\n const key = `${currStatData.type}-${currStatIndex}`;\n\n const renderStat = {\n [EPostGameStat.POINT]: (\n <Points\n key={key}\n point={currStatData.value}\n show={currStatData.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={currStatData.onReveal}\n />\n ),\n [EPostGameStat.DIGITAL_METER]: (\n <DigitalMeter\n key={key}\n value={currStatData.value}\n maxValue={currStatData.maxValue ?? 1}\n targetValue={currStatData.targetValue}\n displayText={currStatData.displayText ?? 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package/dist/index.d.ts
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