@cuemath/leap 2.8.40 → 2.8.41-hg2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -31,7 +31,7 @@ const Le = {
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  }), [R, V] = s((t == null ? void 0 : t.rewardStar) ?? []), [B] = s(!1), v = y(null), p = y(), x = n(
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  (e) => {
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  h(), f(!0), b(e.tableNumber), H({ ...e }), V([]), _(le.TABLE_SELECTED, {
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- mata: {
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+ meta: {
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  table_of: e.tableNumber
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  }
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  });
@@ -1 +1 @@
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- {"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITablesCardProps } from './tables-card-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport ArrowTooltip from '../../../../ui/arrow-tooltip/arrow-tooltip';\nimport { useUIContext } from '../../../../ui/context/context';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../../game-launcher-analytics-events';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport TableSegmentStar from './table-segment-star/table-segment-star';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nexport const TablesCard: FC<ITablesCardProps> = memo(\n ({ data, label, onPress, openModesOfTable }) => {\n const { onEvent: trackEvent } = useUIContext();\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(\n openModesOfTable?.tableNumber ?? null,\n );\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars:\n data.tableList.find(table => table.tableNumber === openModesOfTable?.tableNumber)?.stars ??\n [],\n tableNumber: openModesOfTable?.tableNumber ?? 0,\n });\n const [rewardStar, setRewardStar] = useState(openModesOfTable?.rewardStar ?? []);\n const [enableInfiniteMode] = useState(false);\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n setRewardStar([]);\n trackEvent(GAME_LAUNCHER_ANALYTICS_EVENTS.TABLE_SELECTED, {\n mata: {\n table_of: table.tableNumber,\n },\n });\n },\n [playButtonSound, trackEvent],\n );\n\n const handleTableSegmentMouseOver = useCallback((table: ITableInfo) => {\n setLabelColor('WHITE_T_87');\n setHighlightedTable(table.tableNumber);\n }, []);\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 'WHITE_T_60');\n setHighlightedLevel(level[type] ?? 0);\n }, []);\n\n const handleModeMouseLeave = useCallback(() => {\n setHighlightedLevel(null);\n setLabelColor('WHITE_T_60');\n }, []);\n\n const revealTableModesMemo = useMemo(() => revealTableModes, [revealTableModes]);\n\n const tableModes = useMemo(() => {\n return [\n {\n top: 20,\n left: 10.5,\n type: 'sequence' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('sequence'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '-43%',\n semicircleHoverColor: '#B259004D',\n },\n {\n top: 20,\n left: 65.5,\n type: 'random' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('random'),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '65%',\n semicircleHoverColor: '#0055CC4D',\n },\n {\n top: 66,\n left: 38,\n type: 'advance' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('advance'),\n semicirclePosiiionTop: '74%',\n semicirclePosiiionLeft: '11%',\n semicircleHoverColor: '#A9099C4D',\n },\n ];\n }, [revealTableModesMemo.tableNumber, revealTableModesMemo.stars]);\n\n // Disabled infinite mode\n const handleInfiniteModeClick = useCallback(() => {\n onPress({\n mode: 'infinite',\n infiniteModeHighScore: data.infiniteModeHighScore,\n });\n }, [onPress, data.infiniteModeHighScore]);\n\n const handleNormalModeClick = useCallback(\n (mode: TTableMode, isStarRewarded: boolean) => {\n onPress({\n mode,\n tableNumber: revealTableModes.tableNumber,\n isStarRewarded,\n });\n },\n [onPress, revealTableModes.tableNumber],\n );\n\n const getHighlightedText = useCallback(() => {\n if (highlightedLevel) {\n return `${highlightedTable}× LEVEL${highlightedLevel}`;\n }\n\n return highlightedTable ? `${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n useEffect(() => {\n return () => {\n disappearAnimationTimer.current && clearTimeout(disappearAnimationTimer.current);\n };\n }, []);\n\n return (\n <CardContainer\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n isAnimated={false}\n labelColor={labelColor}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <ArrowTooltip\n renderAs=\"primary\"\n position=\"top\"\n hidden={enableInfiniteMode}\n tooltipItem={\n <Text $renderAs=\"ab3\" $color=\"WHITE\">\n Coming Soon\n </Text>\n }\n >\n <Styled.InfiniteButtonWrapper\n onClick={enableInfiniteMode ? handleInfiniteModeClick : undefined}\n >\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_BG} />\n </Styled.AbsoluteView>\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_SYMBOL} />\n </Styled.AbsoluteView>\n </Styled.InfiniteButtonWrapper>\n </ArrowTooltip>\n\n {/* card shadow */}\n <Styled.TableSegmentCardShadowContainer />\n\n {/* table segments */}\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <TableSegmentStar\n key={star}\n isStarAchieved={table.stars.includes(star as TTableMode)}\n rewardStar={\n !fadeIn && openModesOfTable?.tableNumber === table.tableNumber\n ? rewardStar.includes(star as TTableMode)\n : undefined\n }\n />\n ))}\n <Separator width={GAME_LAUNCHER_SIZE * 0.055} />\n\n <Styled.TableNumber $angle={-currentAngle}>\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $color={highlightedTable === table.tableNumber ? 'BLACK_1' : 'WHITE'}\n >\n {table.tableNumber}\n </Text>\n </Styled.TableNumber>\n </FlexView>\n </Styled.TableSegment>\n );\n })}\n </Styled.TableSegmentsWrapper>\n\n {/* table modes */}\n {revealTableModes.tableNumber > 0 && (\n <Styled.TableModeContainer>\n <Styled.TableModeWrapper>\n {/* tables modes with back button */}\n <Styled.AnimatedView animation={fadeIn ? 'fade-in' : 'fade-out'}>\n {tableModes.map((tableMode, index) => (\n <React.Fragment key={index}>\n <Styled.ModeOverlay\n $top={tableMode.semicirclePosiiionTop}\n $left={tableMode.semicirclePosiiionLeft}\n $hoverColor={tableMode.semicircleHoverColor}\n onClick={() =>\n fadeIn\n ? handleNormalModeClick(tableMode.type, tableMode.isStarAchieved)\n : undefined\n }\n onMouseOver={() =>\n fadeIn ? handleModeMouseOver(tableMode.type as TTableMode) : undefined\n }\n onMouseLeave={fadeIn ? handleModeMouseLeave : undefined}\n />\n <Styled.AbsoluteView\n $top={tableMode.top}\n $left={tableMode.left}\n $isPointerEventsNone={true}\n >\n <TableMode\n tableNumber={tableMode.tableNumber}\n isStarAchieved={tableMode.isStarAchieved}\n type={tableMode.type as TTableMode}\n rewardStar={rewardStar.includes(tableMode.type as TTableMode)}\n />\n </Styled.AbsoluteView>\n </React.Fragment>\n ))}\n {/* back button */}\n <Styled.AbsoluteView $top={50} $left={50} $alignCenter={true}>\n <Styled.IconWrapper>\n 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@@ -1,59 +1,59 @@
1
1
  import { jsx as i } from "react/jsx-runtime";
2
- import { memo as D, useState as I, useCallback as n, useMemo as h, useEffect as B } from "react";
3
- import { LOTTIE as K } from "../../../assets/lottie/lottie.js";
4
- import { CircularLoader as O } from "../../ui/loader/circular-loader/circular-loader.js";
5
- import U from "../../ui/lottie-animation/lottie-animation.js";
6
- import { useCircleSounds as Y } from "../hooks/use-circle-sounds/use-circle-sounds.js";
7
- import { CircleSoundKey as t } from "../hooks/use-circle-sounds/use-circle-sounds-enums.js";
8
- import { GAME_LAUNCHER_SIZE as H } from "./comps/card-container/constants.js";
9
- import { Carousel as z } from "./comps/carousel/carousel.js";
10
- import { GAME_LAUNCHER_ASSET_PADDING as J } from "./comps/segmented-game-card/constants.js";
2
+ import { memo as S, useState as v, useCallback as n, useMemo as I, useEffect as D } from "react";
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+ import { LOTTIE as B } from "../../../assets/lottie/lottie.js";
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+ import { CircularLoader as K } from "../../ui/loader/circular-loader/circular-loader.js";
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+ import O from "../../ui/lottie-animation/lottie-animation.js";
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+ import { useCircleSounds as U } from "../hooks/use-circle-sounds/use-circle-sounds.js";
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+ import { CircleSoundKey as m } from "../hooks/use-circle-sounds/use-circle-sounds-enums.js";
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+ import { GAME_LAUNCHER_SIZE as Y } from "./comps/card-container/constants.js";
9
+ import { Carousel as T } from "./comps/carousel/carousel.js";
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+ import { GAME_LAUNCHER_ASSET_PADDING as H } from "./comps/segmented-game-card/constants.js";
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  import { SegmentedGameCard as f } from "./comps/segmented-game-card/segmented-game-card.js";
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- import { TablesCard as Z } from "./comps/tables-card/tables-card.js";
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- import { GAME_LAUNCHER_ANALYTICS_EVENTS as x } from "./game-launcher-analytics-events.js";
14
- import { useGameLauncherJourney as w } from "./use-game-launcher-journey/use-game-launcher-journey.js";
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- import { ProjectType as m } from "../games/web-view/enums/project-type-enum.js";
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- const G = H + J, ne = D(
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- const [R, M] = I(N), [p] = I(!1), { playSwipSound: c, play: o } = Y(), {
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- gameRefs: a,
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- lessonRefs: C,
21
- puzzleRefs: L,
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- startJourney: E,
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- carouselNextBtnRef: b,
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+ import { TablesCard as J } from "./comps/tables-card/tables-card.js";
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+ import { GAME_LAUNCHER_ANALYTICS_EVENTS as h } from "./game-launcher-analytics-events.js";
14
+ import { useGameLauncherJourney as Z } from "./use-game-launcher-journey/use-game-launcher-journey.js";
15
+ import { ProjectType as t } from "../games/web-view/enums/project-type-enum.js";
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+ const z = Y + H, ie = S(
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+ ({ onSegmentClick: r, onJourneyComplete: x, journeyId: u, data: e, isLoading: G, defaultIndex: V = 0 }) => {
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+ const [g, N] = v(V), { playSwipSound: p, play: o } = U(), {
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+ gameRefs: c,
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+ lessonRefs: a,
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+ puzzleRefs: C,
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+ startJourney: L,
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+ carouselNextBtnRef: E,
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  isJourneyInProgress: A
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- } = w({
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- setCarouselIndex: M,
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+ } = Z({
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+ setCarouselIndex: N,
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  onSegmentClick: r,
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- }), _ = n(
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+ onJourneyComplete: x
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+ }), b = n(
30
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  (l) => {
31
- o(t.GAME_CARD_CLICK), r(l, m.TABLE);
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+ o(m.GAME_CARD_CLICK), r(l, t.TABLE);
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  [r, o]
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- ), P = n(
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+ ), _ = n(
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- ), T = n(
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+ ), P = n(
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- o(t.GAME_CARD_CLICK), r(l, m.GAME);
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+ o(m.GAME_CARD_CLICK), r(l, t.GAME);
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  [r, o]
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  (l) => {
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- o(t.GAME_CARD_CLICK), r(l, m.PUZZLE);
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+ o(m.GAME_CARD_CLICK), r(l, t.PUZZLE);
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  },
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  [r, o]
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- ), S = h(() => {
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+ ), R = I(() => {
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  maxValue: e.lessons.data.length,
@@ -62,7 +62,7 @@ const G = H + J, ne = D(
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  card: s.cardLottie,
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  name: s.name,
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  isCompleted: s.status === "completed",
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- onPress: () => P(s)
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+ onPress: () => _(s)
66
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@@ -71,7 +71,7 @@ const G = H + J, ne = D(
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@@ -80,14 +80,14 @@ const G = H + J, ne = D(
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80
  card: s.cardLottie,
81
81
  name: s.name,
82
82
  isCompleted: !1,
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- onPress: () => T(s)
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+ onPress: () => P(s)
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84
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92
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  value: e.puzzles.data.filter((s) => s.solved).length,
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  maxValue: e.puzzles.data.length,
@@ -100,63 +100,62 @@ const G = H + J, ne = D(
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  }
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+ J,
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110
- onPress: _,
110
+ onPress: b,
111
111
  openModesOfTable: e.tables.openModesOfTable
112
112
  }
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  )
114
114
  ])), l;
115
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+ c,
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119
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121
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122
122
  y,
123
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170
169
  export {
171
- ne as GameLauncher
170
+ ie as GameLauncher
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  //# sourceMappingURL=game-launcher.js.map
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- {"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } 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from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n isJourneyInProgress,\n } = 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@@ -1,28 +1,28 @@
1
1
  import { jsx as n, jsxs as f } from "react/jsx-runtime";
2
- import { memo as y, forwardRef as d, useState as v, useMemo as i, useCallback as s, useImperativeHandle as C } from "react";
2
+ import { memo as y, forwardRef as d, useState as v, useMemo as u, useCallback as s, useImperativeHandle as C } from "react";
3
3
  import { Accuracy as g } from "./accuracy/accuracy.js";
4
- import { Clock as S } from "./clock/clock.js";
5
- import { DigitalMeter as A } from "./digital-meter/digital-meter.js";
4
+ import { Clock as A } from "./clock/clock.js";
5
+ import { DigitalMeter as S } from "./digital-meter/digital-meter.js";
6
6
  import { EPostGameStat as p } from "./enums/post-game-stats-enum.js";
7
7
  import { Points as I } from "./points/points.js";
8
8
  import { StatsWrapper as P, BlackBg as R } from "./post-game-stats-styled.js";
9
9
  import { Streak as k } from "./streak/streak.js";
10
10
  const K = y(
11
- d(({ stats: o, show: h, onComplete: m }, x) => {
12
- const [t, T] = v(0), e = i(() => o[t], [t, o]), a = s(() => {
11
+ d(({ stats: o, show: T, onComplete: m }, h) => {
12
+ const [t, x] = v(0), e = u(() => o[t], [t, o]), a = s(() => {
13
13
  var r;
14
14
  if ((r = e == null ? void 0 : e.onComplete) == null || r.call(e), t === o.length - 1) {
15
15
  m == null || m();
16
16
  return;
17
17
  }
18
- T((u) => u + 1);
18
+ x((i) => i + 1);
19
19
  }, [t, m, o.length, e]), l = s(() => {
20
20
  e != null && e.stopAtEnd || a();
21
21
  }, [e, a]);
22
- C(x, () => ({
22
+ C(h, () => ({
23
23
  moveToNextAndPlay: a
24
24
  }));
25
- const c = i(() => {
25
+ const c = u(() => {
26
26
  if (!e)
27
27
  return null;
28
28
  const r = `${e.type}-${t}`;
@@ -38,7 +38,7 @@ const K = y(
38
38
  r
39
39
  ),
40
40
  [p.DIGITAL_METER]: /* @__PURE__ */ n(
41
- A,
41
+ S,
42
42
  {
43
43
  value: e.value,
44
44
  maxValue: e.maxValue ?? 1,
@@ -47,6 +47,7 @@ const K = y(
47
47
  progressType: e.progressType ?? "linear",
48
48
  helperTextPrimary: e.helperTextPrimary ?? "",
49
49
  helperTextSecondary: e.helperTextSecondary ?? "",
50
+ actAsTimer: e.actAsTimer,
50
51
  show: !0,
51
52
  onComplete: l
52
53
  },
@@ -74,7 +75,7 @@ const K = y(
74
75
  r
75
76
  ),
76
77
  [p.CLOCK]: /* @__PURE__ */ n(
77
- S,
78
+ A,
78
79
  {
79
80
  timeInMs: e.value,
80
81
  show: !0,
@@ -85,7 +86,7 @@ const K = y(
85
86
  )
86
87
  }[e.type] ?? null;
87
88
  }, [e, l, t]);
88
- return !h || o.length === 0 || t >= o.length ? null : /* @__PURE__ */ f(P, { children: [
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+ return !T || o.length === 0 || t >= o.length ? null : /* @__PURE__ */ f(P, { children: [
89
90
  /* @__PURE__ */ n(R, {}),
90
91
  c
91
92
  ] });
@@ -1 +1 @@
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package/dist/index.d.ts CHANGED
@@ -2123,6 +2123,7 @@ export declare interface IPostGameStat {
2123
2123
  helperTextSecondary?: string;
2124
2124
  progressType?: 'linear' | 'stepper';
2125
2125
  displayText?: string;
2126
+ actAsTimer?: boolean;
2126
2127
  }
2127
2128
 
2128
2129
  export declare interface IPostGameStatsProps {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "2.8.40",
3
+ "version": "2.8.41-hg2",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"