@cuemath/leap 2.8.40 → 2.8.41-hg1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,59 +1,59 @@
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  import { jsx as i } from "react/jsx-runtime";
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- import { memo as D, useState as I, useCallback as n, useMemo as h, useEffect as B } from "react";
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- import { LOTTIE as K } from "../../../assets/lottie/lottie.js";
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- import { CircularLoader as O } from "../../ui/loader/circular-loader/circular-loader.js";
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- import U from "../../ui/lottie-animation/lottie-animation.js";
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- import { useCircleSounds as Y } from "../hooks/use-circle-sounds/use-circle-sounds.js";
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- import { CircleSoundKey as t } from "../hooks/use-circle-sounds/use-circle-sounds-enums.js";
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- import { GAME_LAUNCHER_SIZE as H } from "./comps/card-container/constants.js";
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- import { Carousel as z } from "./comps/carousel/carousel.js";
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- import { GAME_LAUNCHER_ASSET_PADDING as J } from "./comps/segmented-game-card/constants.js";
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+ import { memo as S, useState as v, useCallback as n, useMemo as I, useEffect as D } from "react";
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+ import { LOTTIE as B } from "../../../assets/lottie/lottie.js";
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+ import { CircularLoader as K } from "../../ui/loader/circular-loader/circular-loader.js";
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+ import O from "../../ui/lottie-animation/lottie-animation.js";
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+ import { useCircleSounds as U } from "../hooks/use-circle-sounds/use-circle-sounds.js";
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+ import { CircleSoundKey as m } from "../hooks/use-circle-sounds/use-circle-sounds-enums.js";
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+ import { GAME_LAUNCHER_SIZE as Y } from "./comps/card-container/constants.js";
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+ import { Carousel as T } from "./comps/carousel/carousel.js";
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+ import { GAME_LAUNCHER_ASSET_PADDING as H } from "./comps/segmented-game-card/constants.js";
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  import { SegmentedGameCard as f } from "./comps/segmented-game-card/segmented-game-card.js";
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- import { TablesCard as Z } from "./comps/tables-card/tables-card.js";
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- import { GAME_LAUNCHER_ANALYTICS_EVENTS as x } from "./game-launcher-analytics-events.js";
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- import { useGameLauncherJourney as w } from "./use-game-launcher-journey/use-game-launcher-journey.js";
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- import { ProjectType as m } from "../games/web-view/enums/project-type-enum.js";
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- const G = H + J, ne = D(
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- ({ onSegmentClick: r, onJourneyComplete: V, journeyId: u, data: e, isLoading: g, defaultIndex: N = 0 }) => {
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- const [R, M] = I(N), [p] = I(!1), { playSwipSound: c, play: o } = Y(), {
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- gameRefs: a,
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- lessonRefs: C,
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- puzzleRefs: L,
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- startJourney: E,
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- carouselNextBtnRef: b,
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+ import { TablesCard as J } from "./comps/tables-card/tables-card.js";
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+ import { GAME_LAUNCHER_ANALYTICS_EVENTS as h } from "./game-launcher-analytics-events.js";
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+ import { useGameLauncherJourney as Z } from "./use-game-launcher-journey/use-game-launcher-journey.js";
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+ import { ProjectType as t } from "../games/web-view/enums/project-type-enum.js";
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+ const z = Y + H, ie = S(
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+ ({ onSegmentClick: r, onJourneyComplete: x, journeyId: u, data: e, isLoading: G, defaultIndex: V = 0 }) => {
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+ const [g, N] = v(V), { playSwipSound: p, play: o } = U(), {
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+ gameRefs: c,
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+ lessonRefs: a,
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+ puzzleRefs: C,
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+ startJourney: L,
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+ carouselNextBtnRef: E,
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  isJourneyInProgress: A
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- } = w({
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- setCarouselIndex: M,
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+ } = Z({
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+ setCarouselIndex: N,
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  onSegmentClick: r,
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- onJourneyComplete: V
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- }), _ = n(
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+ onJourneyComplete: x
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+ }), b = n(
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  (l) => {
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- o(t.GAME_CARD_CLICK), r(l, m.TABLE);
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+ o(m.GAME_CARD_CLICK), r(l, t.TABLE);
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  },
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  [r, o]
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- ), P = n(
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+ ), _ = n(
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  (l) => {
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- l.status !== "completed" && (o(t.GAME_CARD_CLICK), r(l, m.LESSON));
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+ l.status !== "completed" && (o(m.GAME_CARD_CLICK), r(l, t.LESSON));
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  },
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  [r, o]
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- ), T = n(
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+ ), P = n(
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  (l) => {
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- o(t.GAME_CARD_CLICK), r(l, m.GAME);
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+ o(m.GAME_CARD_CLICK), r(l, t.GAME);
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  },
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  [r, o]
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  ), y = n(
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  (l) => {
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- o(t.GAME_CARD_CLICK), r(l, m.PUZZLE);
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+ o(m.GAME_CARD_CLICK), r(l, t.PUZZLE);
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  },
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  [r, o]
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- ), S = h(() => {
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+ ), R = I(() => {
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  let l = [];
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  return e && (e.lessons && (l = [
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  ...l,
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  /* @__PURE__ */ i(
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  f,
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  {
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- ref: C,
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+ ref: a,
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  label: e.lessons.label,
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  value: e.lessons.data.filter((s) => s.status === "completed").length,
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  maxValue: e.lessons.data.length,
@@ -62,7 +62,7 @@ const G = H + J, ne = D(
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  card: s.cardLottie,
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  name: s.name,
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  isCompleted: s.status === "completed",
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- onPress: () => P(s)
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+ onPress: () => _(s)
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  }))
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  }
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  )
@@ -71,7 +71,7 @@ const G = H + J, ne = D(
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  /* @__PURE__ */ i(
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  f,
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  {
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- ref: a,
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+ ref: c,
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  label: e.games.label,
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  value: e.games.data.filter((s) => s.isPlayed).length,
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  maxValue: e.games.data.length,
@@ -80,14 +80,14 @@ const G = H + J, ne = D(
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  card: s.cardLottie,
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  name: s.name,
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  isCompleted: !1,
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- onPress: () => T(s)
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+ onPress: () => P(s)
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  }))
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  }
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  ),
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  /* @__PURE__ */ i(
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  f,
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  {
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- ref: L,
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+ ref: C,
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  label: e.puzzles.label,
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  value: e.puzzles.data.filter((s) => s.solved).length,
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  maxValue: e.puzzles.data.length,
@@ -100,63 +100,62 @@ const G = H + J, ne = D(
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  }))
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  }
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  )
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- ], e.tables && p && (l = [
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+ ], e.tables && (l = [
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  ...l,
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  /* @__PURE__ */ i(
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- Z,
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+ J,
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  {
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  label: e.tables.label,
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  data: e.tables.data,
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- onPress: _,
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+ onPress: b,
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  openModesOfTable: e.tables.openModesOfTable
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  }
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  )
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  ])), l;
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  }, [
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  e,
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+ c,
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  a,
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  C,
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- L,
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- P,
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  _,
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+ b,
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  y,
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- T,
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- p
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- ]), v = h(
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+ P
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+ ]), M = I(
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  () => [
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  /* @__PURE__ */ i(
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- U,
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+ O,
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  {
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- src: K.SLEEPY_BOI,
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- width: G,
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- height: G
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+ src: B.SLEEPY_BOI,
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+ width: z,
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+ height: z
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  }
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  )
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  ],
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  []
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  );
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- return B(() => {
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- e != null && e.puzzles && u && A && E(e == null ? void 0 : e.puzzles, !!(e != null && e.lessons), u);
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- }, [e == null ? void 0 : e.lessons, e == null ? void 0 : e.puzzles, A, u, E]), g ? /* @__PURE__ */ i(O, {}) : e ? /* @__PURE__ */ i(
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- z,
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+ return D(() => {
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+ e != null && e.puzzles && u && A && L(e == null ? void 0 : e.puzzles, !!(e != null && e.lessons), u);
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+ }, [e == null ? void 0 : e.lessons, e == null ? void 0 : e.puzzles, A, u, L]), G ? /* @__PURE__ */ i(K, {}) : e ? /* @__PURE__ */ i(
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+ T,
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  {
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- ref: b,
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- items: S,
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- defaultIndex: R,
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- onNext: c,
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- onPrev: c,
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+ ref: E,
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+ items: R,
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+ defaultIndex: g,
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+ onNext: p,
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+ onPrev: p,
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  analyticsNext: {
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- analyticsLabel: x.NEXT_ACTIVITY
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+ analyticsLabel: h.NEXT_ACTIVITY
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  },
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  analyticsPrev: {
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- analyticsLabel: x.PREV_ACTIVITY
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+ analyticsLabel: h.PREV_ACTIVITY
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  }
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  }
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  ) : /* @__PURE__ */ i(
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- z,
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+ T,
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  {
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- ref: b,
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- items: v,
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+ ref: E,
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+ items: M,
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  analyticsNext: {
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  analyticsLabel: ""
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  },
@@ -168,6 +167,6 @@ const G = H + J, ne = D(
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  }
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  );
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  export {
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- ne as GameLauncher
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+ ie as GameLauncher
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  };
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  //# sourceMappingURL=game-launcher.js.map
@@ -1 +1 @@
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- {"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n const [enableTables] = useState(false);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n isJourneyInProgress,\n } = useGameLauncherJourney({\n setCarouselIndex: setCurrentIndex,\n onSegmentClick,\n onJourneyComplete,\n });\n\n const onTableSegmentClick = useCallback(\n (table: ITableDetails) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(table, ProjectType.TABLE);\n },\n [onSegmentClick, play],\n );\n\n const handleLessonSegmentClick = useCallback(\n (lesson: Lesson) => {\n if (lesson.status !== 'completed') {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(lesson, ProjectType.LESSON);\n }\n },\n [onSegmentClick, play],\n );\n\n const handleGameSegmentClick = useCallback(\n (game: Game) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(game, ProjectType.GAME);\n },\n [onSegmentClick, play],\n );\n\n const handlePuzzleSegmentClick = useCallback(\n (puzzle: Puzzle) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(puzzle, ProjectType.PUZZLE);\n },\n [onSegmentClick, play],\n );\n\n const items = useMemo(() => {\n let itemTypes: ReactNode[] = [];\n\n if (data) {\n if (data.lessons) {\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={lessonRefs}\n label={data.lessons.label}\n value={data.lessons.data.filter(lesson => lesson.status === 'completed').length}\n maxValue={data.lessons.data.length}\n initialValue={data.lessons.initialProgressValue}\n data={data?.lessons.data.map(lesson => ({\n card: lesson.cardLottie,\n name: lesson.name,\n isCompleted: lesson.status === 'completed',\n onPress: () => handleLessonSegmentClick(lesson),\n }))}\n />,\n ];\n }\n\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={gameRefs}\n label={data.games.label}\n value={data.games.data.filter(game => game.isPlayed).length}\n maxValue={data.games.data.length}\n initialValue={data.games.initialProgressValue}\n data={data.games.data.map(game => ({\n card: game.cardLottie,\n name: game.name,\n isCompleted: false,\n onPress: () => handleGameSegmentClick(game),\n }))}\n />,\n <SegmentedGameCard\n ref={puzzleRefs}\n label={data.puzzles.label}\n value={data.puzzles.data.filter(puzzle => puzzle.solved).length}\n maxValue={data.puzzles.data.length}\n initialValue={data.puzzles.initialProgressValue}\n data={data.puzzles.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: puzzle.name,\n isCompleted: puzzle.solved,\n onPress: () => handlePuzzleSegmentClick(puzzle),\n }))}\n />,\n ];\n\n if (data.tables && enableTables) {\n itemTypes = [\n ...itemTypes,\n <TablesCard\n label={data.tables.label}\n data={data.tables.data}\n onPress={onTableSegmentClick}\n openModesOfTable={data.tables.openModesOfTable}\n />,\n ];\n }\n }\n\n return itemTypes;\n }, [\n data,\n gameRefs,\n lessonRefs,\n puzzleRefs,\n handleLessonSegmentClick,\n onTableSegmentClick,\n handlePuzzleSegmentClick,\n handleGameSegmentClick,\n enableTables,\n ]);\n\n const sleepyBoiItem = useMemo(\n () => [\n <LottieAnimation\n src={LOTTIE.SLEEPY_BOI}\n width={sleepyBoiDimension}\n height={sleepyBoiDimension}\n />,\n ],\n [],\n );\n\n // Start game launcher journey when the data for puzzles is available\n useEffect(() => {\n if (data?.puzzles && journeyId && isJourneyInProgress) {\n startJourney(data?.puzzles, !!data?.lessons, journeyId);\n }\n }, [data?.lessons, data?.puzzles, isJourneyInProgress, journeyId, startJourney]);\n\n if (isLoading) {\n return <CircularLoader />;\n }\n\n if (!data) {\n return (\n <Carousel\n ref={carouselNextBtnRef}\n items={sleepyBoiItem}\n analyticsNext={{\n analyticsLabel: '',\n }}\n analyticsPrev={{\n analyticsLabel: '',\n }}\n />\n );\n }\n\n return (\n <Carousel\n ref={carouselNextBtnRef}\n items={items}\n defaultIndex={currentIndex}\n onNext={playSwipSound}\n onPrev={playSwipSound}\n analyticsNext={{\n analyticsLabel: GAME_LAUNCHER_ANALYTICS_EVENTS.NEXT_ACTIVITY,\n }}\n analyticsPrev={{\n analyticsLabel: GAME_LAUNCHER_ANALYTICS_EVENTS.PREV_ACTIVITY,\n }}\n />\n );\n 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+ {"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } 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package/package.json CHANGED
@@ -1,6 +1,6 @@
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