@cuemath/leap 2.8.40-link.1 → 2.8.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/dist/assets/illustrations/illustrations.js +0 -2
  2. package/dist/assets/illustrations/illustrations.js.map +1 -1
  3. package/dist/assets/lottie/lottie.js +6 -0
  4. package/dist/assets/lottie/lottie.js.map +1 -1
  5. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +3 -3
  6. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -1
  7. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +29 -35
  8. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -1
  9. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/constants.js +6 -0
  10. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/constants.js.map +1 -0
  11. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star-styled.js +25 -0
  12. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star-styled.js.map +1 -0
  13. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.js +57 -0
  14. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.js.map +1 -0
  15. package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star-styled.js +27 -0
  16. package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star-styled.js.map +1 -0
  17. package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.js +37 -0
  18. package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.js.map +1 -0
  19. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +35 -42
  20. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -1
  21. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +221 -212
  22. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -1
  23. package/dist/features/circle-games/game-launcher/game-launcher-analytics-events.js +8 -7
  24. package/dist/features/circle-games/game-launcher/game-launcher-analytics-events.js.map +1 -1
  25. package/dist/features/circle-games/game-launcher/game-launcher.js +25 -24
  26. package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
  27. package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
  28. package/dist/features/circle-games/hooks/use-circle-sounds/constants.js +8 -3
  29. package/dist/features/circle-games/hooks/use-circle-sounds/constants.js.map +1 -1
  30. package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js +2 -2
  31. package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js.map +1 -1
  32. package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.js +22 -17
  33. package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.js.map +1 -1
  34. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.js +17 -0
  35. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.js.map +1 -0
  36. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.js +50 -0
  37. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.js.map +1 -0
  38. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/constants.js +6 -0
  39. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/constants.js.map +1 -0
  40. package/dist/features/post-game-stats/digital-meter/constants.js +18 -0
  41. package/dist/features/post-game-stats/digital-meter/constants.js.map +1 -0
  42. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js +87 -0
  43. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js.map +1 -0
  44. package/dist/features/post-game-stats/digital-meter/digital-meter.js +191 -0
  45. package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -0
  46. package/dist/features/post-game-stats/digital-meter/helper.js +33 -0
  47. package/dist/features/post-game-stats/digital-meter/helper.js.map +1 -0
  48. package/dist/features/post-game-stats/enums/post-game-stats-enum.js +1 -1
  49. package/dist/features/post-game-stats/enums/post-game-stats-enum.js.map +1 -1
  50. package/dist/features/post-game-stats/number-count-animation/number-count-animation.js +27 -0
  51. package/dist/features/post-game-stats/number-count-animation/number-count-animation.js.map +1 -0
  52. package/dist/features/post-game-stats/points/points.js +27 -18
  53. package/dist/features/post-game-stats/points/points.js.map +1 -1
  54. package/dist/features/post-game-stats/post-game-stats.js +88 -61
  55. package/dist/features/post-game-stats/post-game-stats.js.map +1 -1
  56. package/dist/index.d.ts +52 -45
  57. package/dist/index.js +100 -100
  58. package/dist/static/point2.7cec6e24.json +1 -0
  59. package/dist/static/point3.f96fe7aa.json +1 -0
  60. package/dist/static/point4.fe04fb83.json +1 -0
  61. package/dist/static/table-mode-star.b8a1d762.json +1 -0
  62. package/dist/static/table-segment-star.78e851d6.json +1 -0
  63. package/dist/static/target-achieved-text.053bd142.json +2830 -0
  64. package/dist/static/target-achieved-text.10db8475.json +1 -0
  65. package/package.json +3 -2
  66. package/dist/assets/sounds/sounds.js +0 -7
  67. package/dist/assets/sounds/sounds.js.map +0 -1
  68. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js +0 -11
  69. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js.map +0 -1
  70. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js +0 -16
  71. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js.map +0 -1
  72. package/dist/features/talk-meter/helper.js +0 -11
  73. package/dist/features/talk-meter/helper.js.map +0 -1
  74. package/dist/features/talk-meter/hooks/use-talk-meter.js +0 -123
  75. package/dist/features/talk-meter/hooks/use-talk-meter.js.map +0 -1
  76. package/dist/features/talk-meter/ripple/index.js +0 -62
  77. package/dist/features/talk-meter/ripple/index.js.map +0 -1
  78. package/dist/features/talk-meter/talk-meter-styled.js +0 -89
  79. package/dist/features/talk-meter/talk-meter-styled.js.map +0 -1
  80. package/dist/features/talk-meter/talk-meter-view/talk-meter-view-styled.js +0 -22
  81. package/dist/features/talk-meter/talk-meter-view/talk-meter-view-styled.js.map +0 -1
  82. package/dist/features/talk-meter/talk-meter-view/talk-meter-view.js +0 -101
  83. package/dist/features/talk-meter/talk-meter-view/talk-meter-view.js.map +0 -1
  84. package/dist/features/talk-meter/talk-meter.js +0 -75
  85. package/dist/features/talk-meter/talk-meter.js.map +0 -1
  86. package/dist/static/female-avatar.b8cd1012.svg +0 -1
  87. package/dist/static/male-avatar.2febc9eb.svg +0 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"digital-meter-styled.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport Text from '../../ui/text/text';\nimport { ADJUSTED_START_ANGLE } from './comp/animated-arc/constants';\nimport {\n CONTENT_CONTAINER_Z_INDEX,\n LINE_MARKING_Z_INDEX,\n NUMBER_MARKING_Z_INDEX,\n RAINBOW_COLOR_ANIMATION_DURATION,\n TARGET_HELPER_TEXT_APPEAR_DELAY,\n} from './constants';\nimport { rainbowColorAnimation } from './helper';\n\nexport const DigitalMeter = styled.div<{ $isTargetAchieved: boolean }>`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n border-radius: 100%;\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n animation: ${({ $isTargetAchieved }) =>\n $isTargetAchieved ? keyframes`100%{transform: scale(1.02)}` : 'unset'}\n 0.133s ease alternate;\n`;\n\nexport const ContentContainer = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n z-index: ${CONTENT_CONTAINER_Z_INDEX};\n height: 92%;\n width: 92%;\n border-radius: 100%;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n`;\n\nexport const NumberCountContainer = styled.div`\n position: relative;\n flex-grow: 1;\n bottom: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? -8 : -6}px;\n`;\n\nexport const AbsoluteView = styled.div`\n position: absolute;\n`;\n\nexport const LineMarking = styled.div<{\n $angle: number;\n}>`\n width: ${GAME_LAUNCHER_SIZE / 2}px;\n height: 2px;\n position: absolute;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $angle }) => -240 + $angle}deg);\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${GAME_LAUNCHER_SIZE / 2}px;\n z-index: ${LINE_MARKING_Z_INDEX};\n`;\n\nexport const MarkingContainer = styled.div<{ $angle: number }>`\n position: absolute;\n height: ${GAME_LAUNCHER_SIZE - GAME_LAUNCHER_SIZE * 0.0625 - 10}px;\n transform: rotate(${({ $angle }) => -ADJUSTED_START_ANGLE + $angle}deg);\n z-index: ${NUMBER_MARKING_Z_INDEX};\n`;\n\nexport const MarkingText = styled.div<{ $angle: number }>`\n transform: rotate(${({ $angle }) => ADJUSTED_START_ANGLE - $angle}deg);\n`;\n\nexport const BottomAbsoluteView = styled.div<{ top: number }>`\n position: absolute;\n top: 0;\n transform: ${({ top }) => `translateY(${top}px)`};\n`;\n\nexport const HelperTextPrimary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease-in-out ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const HelperTextSecondary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const TargetAchievedTextLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const RainboxColorText = styled(Text)<{ $isTargetAchieved: boolean }>`\n animation: ${({ $isTargetAchieved }) => ($isTargetAchieved ? rainbowColorAnimation : 'unset')}\n ${RAINBOW_COLOR_ANIMATION_DURATION}s ease infinite forwards;\n`;\n"],"names":["DigitalMeter","styled","GAME_LAUNCHER_SIZE","theme","$isTargetAchieved","keyframes","ContentContainer","CONTENT_CONTAINER_Z_INDEX","NumberCountContainer","GAME_LAUNCHER_SIZE_LARGE","LineMarking","$angle","LINE_MARKING_Z_INDEX","MarkingContainer","ADJUSTED_START_ANGLE","NUMBER_MARKING_Z_INDEX","MarkingText","BottomAbsoluteView","top","HelperTextPrimary","Text","TARGET_HELPER_TEXT_APPEAR_DELAY","HelperTextSecondary","RainboxColorText","rainbowColorAnimation","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";;;;;;AAiBO,MAAMA,IAAeC,EAAO;AAAA,YACvBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA,sBACP,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAMnC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA,eACxC,CAAC,EAAE,mBAAAC,QACZA,IAAoBC,kCAA0C,OAAO;AAAA;AAAA,GAI9DC,IAAmBL,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA,aAK1BM,CAAyB;AAAA;AAAA;AAAA;AAAA,sBAIhB,CAAC,EAAE,OAAAJ,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA,GAG5CK,IAAuBP,EAAO;AAAA;AAAA;AAAA,YAG/BC,MAAuBO,IAA2B,KAAK,EAAE;AAAA;AAGzCR,EAAO;AAAA;AAAA;AAI5B,MAAMS,IAAcT,EAAO;AAAA,WAGvBC,IAAqB,CAAC;AAAA;AAAA;AAAA,sBAGX,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA,sBAInC,CAAC,EAAE,QAAAQ,EAAO,MAAM,OAAOA,CAAM;AAAA,UACzCT,IAAqB,CAAC;AAAA,SACvBA,IAAqB,CAAC;AAAA,aAClBU,CAAoB;AAAA,GAGpBC,IAAmBZ,EAAO;AAAA;AAAA,YAE3BC,IAAqBA,IAAqB,SAAS,EAAE;AAAA,sBAC3C,CAAC,EAAE,QAAAS,EAAA,MAAa,CAACG,IAAuBH,CAAM;AAAA,aACvDI,CAAsB;AAAA,GAGtBC,IAAcf,EAAO;AAAA,sBACZ,CAAC,EAAE,QAAAU,QAAaG,IAAuBH,CAAM;AAAA,GAGtDM,IAAqBhB,EAAO;AAAA;AAAA;AAAA,eAG1B,CAAC,EAAE,KAAAiB,EAAU,MAAA,cAAcA,CAAG,KAAK;AAAA,GAGrCC,IAAoBlB,EAAOmB,CAAI;AAAA,eAC7Bf,iEAAyE;AAAA,kBACtEgB,CAA+B;AAAA,GAGpCC,IAAsBrB,EAAOmB,CAAI;AAAA,eAC/Bf,iEAAyE;AAAA,WAC7EgB,CAA+B;AAAA;AAGFpB,EAAO;AAAA;AAAA;AAAA;AAKlC,MAAAsB,IAAmBtB,EAAOmB,CAAI;AAAA,eAC5B,CAAC,EAAE,mBAAAhB,EAAA,MAAyBA,IAAoBoB,IAAwB,OAAQ;AAAA,MACzFC,CAAgC;AAAA;"}
@@ -0,0 +1,191 @@
1
+ import { jsxs as n, jsx as r, Fragment as k } from "react/jsx-runtime";
2
+ import U, { memo as w, useState as Y, useCallback as B, useEffect as K } from "react";
3
+ import { LOTTIE as P } from "../../../assets/lottie/lottie.js";
4
+ import { GAME_LAUNCHER_SIZE as c, GAME_LAUNCHER_SIZE_LARGE as d } from "../../circle-games/game-launcher/comps/card-container/constants.js";
5
+ import { useCircleSounds as j } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
+ import { CircleSoundKey as m } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
+ import R from "../../ui/layout/flex-view.js";
8
+ import Z from "../../ui/lottie-animation/lottie-animation.js";
9
+ import $ from "../../ui/separator/separator.js";
10
+ import N from "../../ui/text/text.js";
11
+ import { NumberCountAnimation as X } from "../number-count-animation/number-count-animation.js";
12
+ import { AnimatedArc as g } from "./comp/animated-arc/animated-arc.js";
13
+ import { TARGET_ACHIEVED_DELAY as D, TOTAL_ARC_AVAILABLE as h, STROKE_WIDTH as C, ARC_RADIUS as p, PROGRESS_FILL_DURATION as f, PROGRESS_FILL_DELAY as L, TOTAL_ANIMATION_DURATION as q } from "./constants.js";
14
+ import { DigitalMeter as z, ContentContainer as J, NumberCountContainer as Q, RainboxColorText as b, LineMarking as G, MarkingContainer as H, MarkingText as M, BottomAbsoluteView as u, HelperTextPrimary as v, HelperTextSecondary as x } from "./digital-meter-styled.js";
15
+ const sr = w(
16
+ ({
17
+ show: I,
18
+ value: T,
19
+ maxValue: t,
20
+ targetValue: o = 0,
21
+ displayText: O,
22
+ progressType: s,
23
+ helperTextPrimary: F,
24
+ helperTextSecondary: W,
25
+ onComplete: S,
26
+ actAsTimer: a
27
+ }) => {
28
+ const [A, y] = Y(!1), { play: E } = j(), _ = B(
29
+ (i) => o ? a ? i <= o : i >= o : !1,
30
+ [o, a]
31
+ );
32
+ return K(() => {
33
+ let i, e;
34
+ const l = _(T);
35
+ return I && (E(a ? m.TIME_INTRO : m.ACCURACY_INTRO), E(m.METER_FILL), l && (i = setTimeout(() => {
36
+ E(a ? m.TIME_TARGET : m.ACCURACY_TARGET), y(!0);
37
+ }, D * 1e3)), e = setTimeout(() => {
38
+ S();
39
+ }, (l ? q : D) * 1e3)), () => {
40
+ i && clearTimeout(i), e && clearTimeout(e);
41
+ };
42
+ }, [I, T, S, _, a, E]), I ? /* @__PURE__ */ n(z, { $isTargetAchieved: A, children: [
43
+ /* @__PURE__ */ r(
44
+ g,
45
+ {
46
+ targetAngle: h,
47
+ strokeWidth: C,
48
+ color: "BLACK_5",
49
+ radius: p,
50
+ duration: 0
51
+ }
52
+ ),
53
+ /* @__PURE__ */ r(J, { children: /* @__PURE__ */ n(R, { $flexDirection: "column", $alignItems: "center", children: [
54
+ /* @__PURE__ */ n(R, { $flexDirection: "row", $alignItems: "flex-end", children: [
55
+ /* @__PURE__ */ r(Q, { children: /* @__PURE__ */ r(
56
+ b,
57
+ {
58
+ $renderAs: c === d ? "ah1" : "ah2",
59
+ $color: "GREEN_4",
60
+ $isTargetAchieved: A,
61
+ children: /* @__PURE__ */ r(
62
+ X,
63
+ {
64
+ initialValue: 0,
65
+ targetValue: Math.floor(T),
66
+ durationInSec: f,
67
+ delayInSec: L
68
+ }
69
+ )
70
+ }
71
+ ) }),
72
+ s === "stepper" && /* @__PURE__ */ n(
73
+ N,
74
+ {
75
+ $renderAs: c === d ? "ah4" : "ab1",
76
+ $color: "WHITE",
77
+ children: [
78
+ "/",
79
+ t
80
+ ]
81
+ }
82
+ )
83
+ ] }),
84
+ /* @__PURE__ */ r($, { height: 8 }),
85
+ /* @__PURE__ */ r(
86
+ N,
87
+ {
88
+ $renderAs: c === d ? "ac3-black" : "ac4-black",
89
+ $color: "WHITE_T_60",
90
+ children: O
91
+ }
92
+ )
93
+ ] }) }),
94
+ s === "stepper" && Array.from({ length: T }, (i, e) => {
95
+ const l = h / t;
96
+ return /* @__PURE__ */ r(
97
+ g,
98
+ {
99
+ startAngle: l * e,
100
+ targetAngle: l,
101
+ strokeWidth: C,
102
+ color: "GREEN_4",
103
+ radius: p,
104
+ mode: "fade",
105
+ duration: f / t,
106
+ delay: L + f / t * e,
107
+ playRainbowColors: A
108
+ },
109
+ e
110
+ );
111
+ }),
112
+ s === "stepper" && Array.from({ length: t + 1 }, (i, e) => {
113
+ const l = h / t;
114
+ return /* @__PURE__ */ n(U.Fragment, { children: [
115
+ /* @__PURE__ */ r(G, { $angle: l * e }),
116
+ /* @__PURE__ */ r(H, { $angle: l * e, children: /* @__PURE__ */ r(M, { $angle: l * e, children: /* @__PURE__ */ r(
117
+ b,
118
+ {
119
+ $renderAs: c === d ? "ac3-black" : "ac4-black",
120
+ $color: o && o === e ? "GREEN_4" : "WHITE_T_60",
121
+ $isTargetAchieved: o === e && _(e) && A,
122
+ children: e
123
+ }
124
+ ) }) }, e)
125
+ ] }, e);
126
+ }),
127
+ s === "linear" && /* @__PURE__ */ n(k, { children: [
128
+ /* @__PURE__ */ r(
129
+ g,
130
+ {
131
+ targetAngle: T * h / t,
132
+ strokeWidth: C,
133
+ color: "GREEN_4",
134
+ radius: p,
135
+ duration: f,
136
+ delay: L,
137
+ playRainbowColors: A
138
+ }
139
+ ),
140
+ /* @__PURE__ */ n(k, { children: [
141
+ o && /* @__PURE__ */ r(G, { $angle: o * h / t }),
142
+ Array.from(/* @__PURE__ */ new Set([0, o, t])).map((i, e) => /* @__PURE__ */ r(
143
+ H,
144
+ {
145
+ $angle: i * h / t,
146
+ children: /* @__PURE__ */ r(M, { $angle: i * h / t, children: /* @__PURE__ */ r(
147
+ b,
148
+ {
149
+ $renderAs: c === d ? "ac3-black" : "ac4-black",
150
+ $color: o && o === i ? "GREEN_4" : "WHITE_T_60",
151
+ $isTargetAchieved: o === i && A && _(i),
152
+ children: i
153
+ }
154
+ ) })
155
+ },
156
+ e
157
+ ))
158
+ ] })
159
+ ] }),
160
+ A && /* @__PURE__ */ r(u, { top: c, children: /* @__PURE__ */ r(Z, { src: P.TARGET_ACHIEVED_TEXT }) }),
161
+ !A && /* @__PURE__ */ n(u, { top: c, children: [
162
+ /* @__PURE__ */ r($, { height: 25 }),
163
+ /* @__PURE__ */ n(R, { $flexDirection: "column", $alignItems: "center", children: [
164
+ /* @__PURE__ */ n(
165
+ v,
166
+ {
167
+ $renderAs: c === d ? "ac3-black" : "ac4-black",
168
+ $color: "WHITE_T_60",
169
+ children: [
170
+ F,
171
+ /* @__PURE__ */ r($, { height: c * 0.03 })
172
+ ]
173
+ }
174
+ ),
175
+ /* @__PURE__ */ r(
176
+ x,
177
+ {
178
+ $renderAs: c === d ? "ah4" : "ab1",
179
+ $color: "WHITE",
180
+ children: W
181
+ }
182
+ )
183
+ ] })
184
+ ] })
185
+ ] }) : null;
186
+ }
187
+ );
188
+ export {
189
+ sr as DigitalMeter
190
+ };
191
+ //# sourceMappingURL=digital-meter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport React, { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n ARC_RADIUS,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n STROKE_WIDTH,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback(\n (valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n\n return valueToCompare >= targetValue;\n }\n\n return false;\n },\n [targetValue, actAsTimer],\n );\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved, actAsTimer, play]);\n\n if (!show) return null;\n\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={STROKE_WIDTH}\n color=\"BLACK_5\"\n radius={ARC_RADIUS}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <React.Fragment key={index}>\n <Styled.LineMarking $angle={arcLength * index} />\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === index ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === index && isTargetValueAchieved(index) && isTargetAchieved\n }\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </React.Fragment>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={STROKE_WIDTH}\n color=\"GREEN_4\"\n radius={ARC_RADIUS}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={targetValue && targetValue === val ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={\n targetValue === val && isTargetAchieved && isTargetValueAchieved(val)\n }\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n {isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <LottieAnimation src={LOTTIE.TARGET_ACHIEVED_TEXT} />\n </Styled.BottomAbsoluteView>\n )}\n {!isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <Separator height={25} />\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {helperTextPrimary}\n <Separator height={GAME_LAUNCHER_SIZE * 0.03} />\n </Styled.HelperTextPrimary>\n <Styled.HelperTextSecondary\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n {helperTextSecondary}\n </Styled.HelperTextSecondary>\n </FlexView>\n </Styled.BottomAbsoluteView>\n )}\n </Styled.DigitalMeter>\n );\n },\n);\n"],"names":["DigitalMeter","memo","show","value","maxValue","targetValue","displayText","progressType","helperTextPrimary","helperTextSecondary","onComplete","actAsTimer","isTargetAchieved","setIsTargetAchieved","useState","play","useCircleSounds","isTargetValueAchieved","useCallback","valueToCompare","useEffect","timer","timerForAnimationComplete","isTargetAchievedFlag","CircleSoundKey","TARGET_ACHIEVED_DELAY","TOTAL_ANIMATION_DURATION","jsxs","Styled.DigitalMeter","jsx","AnimatedArc","TOTAL_ARC_AVAILABLE","STROKE_WIDTH","ARC_RADIUS","Styled.ContentContainer","FlexView","Styled.NumberCountContainer","Styled.RainboxColorText","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_SIZE_LARGE","NumberCountAnimation","PROGRESS_FILL_DURATION","PROGRESS_FILL_DELAY","Text","Separator","_","index","arcLength","React","Styled.LineMarking","Styled.MarkingContainer","Styled.MarkingText","Fragment","val","Styled.BottomAbsoluteView","LottieAnimation","LOTTIE","Styled.HelperTextPrimary","Styled.HelperTextSecondary"],"mappings":";;;;;;;;;;;;;;AA6BO,MAAMA,KAAuCC;AAAA,EAClD,CAAC;AAAA,IACC,MAAAC;AAAA,IACA,OAAAC;AAAA,IACA,UAAAC;AAAA,IACA,aAAAC,IAAc;AAAA,IACd,aAAAC;AAAA,IACA,cAAAC;AAAA,IACA,mBAAAC;AAAA,IACA,qBAAAC;AAAA,IACA,YAAAC;AAAA,IACA,YAAAC;AAAA,EAAA,MACI;AACJ,UAAM,CAACC,GAAkBC,CAAmB,IAAIC,EAAS,EAAK,GACxD,EAAE,MAAAC,MAASC,KAEXC,IAAwBC;AAAA,MAC5B,CAACC,MACKd,IACEM,IACKQ,KAAkBd,IAGpBc,KAAkBd,IAGpB;AAAA,MAET,CAACA,GAAaM,CAAU;AAAA,IAAA;AAiCtB,WA9BJS,EAAU,MAAM;AACV,UAAAC,GACAC;AACE,YAAAC,IAAuBN,EAAsBd,CAAK;AAExD,aAAID,MACFa,EAAKJ,IAAaa,EAAe,aAAaA,EAAe,cAAc,GAC3ET,EAAKS,EAAe,UAAU,GAC1BD,MACFF,IAAQ,WAAW,MAAM;AACvB,QAAAN,EAAKJ,IAAaa,EAAe,cAAcA,EAAe,eAAe,GAC7EX,EAAoB,EAAI;AAAA,MAAA,GACvBY,IAAwB,GAAI,IAOjCH,IAA4B,WAAW,MAAM;AAChC,QAAAZ;MAAA,IALiBa,IAC1BG,IACAD,KAIuB,GAAI,IAG1B,MAAM;AACX,QAAAJ,KAAS,aAAaA,CAAK,GAC3BC,KAA6B,aAAaA,CAAyB;AAAA,MAAA;AAAA,IACrE,GACC,CAACpB,GAAMC,GAAOO,GAAYO,GAAuBN,GAAYI,CAAI,CAAC,GAEhEb,IAGF,gBAAAyB,EAAAC,GAAA,EAAoB,mBAAmBhB,GAEtC,UAAA;AAAA,MAAA,gBAAAiB;AAAA,QAACC;AAAA,QAAA;AAAA,UACC,aAAaC;AAAA,UACb,aAAaC;AAAA,UACb,OAAM;AAAA,UACN,QAAQC;AAAA,UACR,UAAU;AAAA,QAAA;AAAA,MACZ;AAAA,MAGA,gBAAAJ,EAACK,GAAA,EACC,4BAACC,GAAS,EAAA,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,QAAA,gBAAAR,EAACQ,GAAS,EAAA,gBAAe,OAAM,aAAY,YACzC,UAAA;AAAA,UAAC,gBAAAN,EAAAO,GAAA,EACC,UAAA,gBAAAP;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAWC,MAAuBC,IAA2B,QAAQ;AAAA,cACrE,QAAO;AAAA,cACP,mBAAmB3B;AAAA,cAEnB,UAAA,gBAAAiB;AAAA,gBAACW;AAAA,gBAAA;AAAA,kBACC,cAAc;AAAA,kBACd,aAAa,KAAK,MAAMrC,CAAK;AAAA,kBAC7B,eAAesC;AAAA,kBACf,YAAYC;AAAA,gBAAA;AAAA,cACd;AAAA,YAAA;AAAA,UAAA,GAEJ;AAAA,UACCnC,MAAiB,aAChB,gBAAAoB;AAAA,YAACgB;AAAA,YAAA;AAAA,cACC,WAAWL,MAAuBC,IAA2B,QAAQ;AAAA,cACrE,QAAO;AAAA,cACR,UAAA;AAAA,gBAAA;AAAA,gBACGnC;AAAA,cAAA;AAAA,YAAA;AAAA,UACJ;AAAA,QAAA,GAEJ;AAAA,QACA,gBAAAyB,EAACe,GAAU,EAAA,QAAQ,EAAG,CAAA;AAAA,QACtB,gBAAAf;AAAA,UAACc;AAAA,UAAA;AAAA,YACC,WACEL,MAAuBC,IAA2B,cAAc;AAAA,YAElE,QAAO;AAAA,YAEN,UAAAjC;AAAA,UAAA;AAAA,QACH;AAAA,MAAA,EAAA,CACF,EACF,CAAA;AAAA,MAGCC,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQJ,EAAM,GAAG,CAAC0C,GAAGC,MAAU;AAC1C,cAAMC,IAAYhB,IAAsB3B;AAGtC,eAAA,gBAAAyB;AAAA,UAACC;AAAA,UAAA;AAAA,YAEC,YAAYiB,IAAYD;AAAA,YACxB,aAAaC;AAAA,YACb,aAAaf;AAAA,YACb,OAAM;AAAA,YACN,QAAQC;AAAA,YACR,MAAK;AAAA,YACL,UAAUQ,IAAyBrC;AAAA,YACnC,OAAOsC,IAAuBD,IAAyBrC,IAAY0C;AAAA,YACnE,mBAAmBlC;AAAA,UAAA;AAAA,UATdkC;AAAA,QAAA;AAAA,MAUP,CAEH;AAAA,MAGFvC,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQH,IAAW,EAAE,GAAG,CAACyC,GAAGC,MAAU;AACjD,cAAMC,IAAYhB,IAAsB3B;AAGtC,eAAA,gBAAAuB,EAACqB,EAAM,UAAN,EACC,UAAA;AAAA,UAAA,gBAAAnB,EAACoB,GAAA,EAAmB,QAAQF,IAAYD,EAAO,CAAA;AAAA,UAC9C,gBAAAjB,EAAAqB,GAAA,EAAoC,QAAQH,IAAYD,GACvD,UAAA,gBAAAjB,EAACsB,GAAA,EAAmB,QAAQJ,IAAYD,GACtC,UAAA,gBAAAjB;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WACEC,MAAuBC,IAA2B,cAAc;AAAA,cAElE,QAAQlC,KAAeA,MAAgByC,IAAQ,YAAY;AAAA,cAC3D,mBACEzC,MAAgByC,KAAS7B,EAAsB6B,CAAK,KAAKlC;AAAA,cAG1D,UAAAkC;AAAA,YAAA;AAAA,UAAA,EAEL,CAAA,KAb4BA,CAc9B;AAAA,QAAA,EAAA,GAhBmBA,CAiBrB;AAAA,MAAA,CAEH;AAAA,MAGFvC,MAAiB,YAEd,gBAAAoB,EAAAyB,GAAA,EAAA,UAAA;AAAA,QAAA,gBAAAvB;AAAA,UAACC;AAAA,UAAA;AAAA,YACC,aAAc3B,IAAQ4B,IAAuB3B;AAAA,YAC7C,aAAa4B;AAAA,YACb,OAAM;AAAA,YACN,QAAQC;AAAA,YACR,UAAUQ;AAAA,YACV,OAAOC;AAAA,YACP,mBAAmB9B;AAAA,UAAA;AAAA,QACrB;AAAA,QAGG,gBAAAe,EAAAyB,GAAA,EAAA,UAAA;AAAA,UAAA/C,uBACE4C,GAAA,EAAmB,QAAS5C,IAAc0B,IAAuB3B,GAAU;AAAA,UAI7E,MAAM,KAAS,oBAAA,IAAI,CAAC,GAAGC,GAAaD,CAAQ,CAAC,CAAC,EAAE,IAAI,CAACiD,GAAKP,MACzD,gBAAAjB;AAAA,YAACqB;AAAAA,YAAA;AAAA,cAEC,QAASG,IAAMtB,IAAuB3B;AAAA,cAEtC,4BAAC+C,GAAA,EAAmB,QAASE,IAAMtB,IAAuB3B,GACxD,UAAA,gBAAAyB;AAAA,gBAACQ;AAAAA,gBAAA;AAAA,kBACC,WACEC,MAAuBC,IAA2B,cAAc;AAAA,kBAElE,QAAQlC,KAAeA,MAAgBgD,IAAM,YAAY;AAAA,kBACzD,mBACEhD,MAAgBgD,KAAOzC,KAAoBK,EAAsBoC,CAAG;AAAA,kBAGrE,UAAAA;AAAA,gBAAA;AAAA,cAAA,GAEL;AAAA,YAAA;AAAA,YAfKP;AAAA,UAAA,CAiBR;AAAA,QAAA,GACH;AAAA,MAAA,GACF;AAAA,MAIDlC,KACC,gBAAAiB,EAACyB,GAAA,EAA0B,KAAKhB,GAC9B,UAAA,gBAAAT,EAAC0B,GAAgB,EAAA,KAAKC,EAAO,qBAAA,CAAsB,EACrD,CAAA;AAAA,MAED,CAAC5C,KACA,gBAAAe,EAAC2B,GAAA,EAA0B,KAAKhB,GAC9B,UAAA;AAAA,QAAC,gBAAAT,EAAAe,GAAA,EAAU,QAAQ,GAAI,CAAA;AAAA,QACtB,gBAAAjB,EAAAQ,GAAA,EAAS,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,UAAA,gBAAAR;AAAA,YAAC8B;AAAAA,YAAA;AAAA,cACC,WACEnB,MAAuBC,IAA2B,cAAc;AAAA,cAElE,QAAO;AAAA,cAEN,UAAA;AAAA,gBAAA/B;AAAA,gBACA,gBAAAqB,EAAAe,GAAA,EAAU,QAAQN,IAAqB,KAAM,CAAA;AAAA,cAAA;AAAA,YAAA;AAAA,UAChD;AAAA,UACA,gBAAAT;AAAA,YAAC6B;AAAAA,YAAA;AAAA,cACC,WAAWpB,MAAuBC,IAA2B,QAAQ;AAAA,cACrE,QAAO;AAAA,cAEN,UAAA9B;AAAA,YAAA;AAAA,UACH;AAAA,QAAA,GACF;AAAA,MAAA,GACF;AAAA,IAEJ,EAAA,CAAA,IA3KgB;AAAA,EA6KpB;AACF;"}
@@ -0,0 +1,33 @@
1
+ import { keyframes as C } from "styled-components";
2
+ const a = (r, F, o, n) => {
3
+ const t = (n - 90) * (Math.PI / 180);
4
+ return {
5
+ x: r + o * Math.cos(t),
6
+ y: F + o * Math.sin(t)
7
+ };
8
+ }, $ = (r, F, o, n, t) => {
9
+ const e = n + t, s = a(r, F, o, n), c = a(r, F, o, e), l = t > 180 ? 1 : 0;
10
+ return `M ${s.x} ${s.y} A ${o} ${o} 0 ${l} 1 ${c.x} ${c.y}`;
11
+ }, k = C`
12
+ 0% {
13
+ stroke: #FFB700;
14
+ color: #FFB700;
15
+ }
16
+ 33% {
17
+ stroke: #FF884C;
18
+ color: #FF884C;
19
+ }
20
+ 66% {
21
+ stroke: #FF80F4;
22
+ color: #FF80F4;
23
+ }
24
+ 100% {
25
+ stroke: #33CCFF;
26
+ color: #33CCFF;
27
+ }
28
+ `;
29
+ export {
30
+ $ as describeArc,
31
+ k as rainbowColorAnimation
32
+ };
33
+ //# sourceMappingURL=helper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"helper.js","sources":["../../../../src/features/post-game-stats/digital-meter/helper.ts"],"sourcesContent":["import { keyframes } from 'styled-components';\n\nconst polarToCartesian = (cx: number, cy: number, r: number, angleDeg: number) => {\n const angleRad = (angleDeg - 90) * (Math.PI / 180);\n\n return {\n x: cx + r * Math.cos(angleRad),\n y: cy + r * Math.sin(angleRad),\n };\n};\n\nexport const describeArc = (\n cx: number,\n cy: number,\n r: number,\n startAngle: number,\n sweepAngle: number,\n) => {\n const endAngle = startAngle + sweepAngle;\n const start = polarToCartesian(cx, cy, r, startAngle);\n const end = polarToCartesian(cx, cy, r, endAngle);\n const largeArcFlag = sweepAngle > 180 ? 1 : 0;\n\n return `M ${start.x} ${start.y} A ${r} ${r} 0 ${largeArcFlag} 1 ${end.x} ${end.y}`;\n};\n\nexport const rainbowColorAnimation = keyframes`\n 0% {\n stroke: #FFB700;\n color: #FFB700;\n }\n 33% {\n stroke: #FF884C;\n color: #FF884C;\n }\n 66% {\n stroke: #FF80F4;\n color: #FF80F4;\n }\n 100% {\n stroke: #33CCFF;\n color: #33CCFF;\n }\n`;\n"],"names":["polarToCartesian","cx","cy","r","angleDeg","angleRad","describeArc","startAngle","sweepAngle","endAngle","start","end","largeArcFlag","rainbowColorAnimation","keyframes"],"mappings":";AAEA,MAAMA,IAAmB,CAACC,GAAYC,GAAYC,GAAWC,MAAqB;AAChF,QAAMC,KAAYD,IAAW,OAAO,KAAK,KAAK;AAEvC,SAAA;AAAA,IACL,GAAGH,IAAKE,IAAI,KAAK,IAAIE,CAAQ;AAAA,IAC7B,GAAGH,IAAKC,IAAI,KAAK,IAAIE,CAAQ;AAAA,EAAA;AAEjC,GAEaC,IAAc,CACzBL,GACAC,GACAC,GACAI,GACAC,MACG;AACH,QAAMC,IAAWF,IAAaC,GACxBE,IAAQV,EAAiBC,GAAIC,GAAIC,GAAGI,CAAU,GAC9CI,IAAMX,EAAiBC,GAAIC,GAAIC,GAAGM,CAAQ,GAC1CG,IAAeJ,IAAa,MAAM,IAAI;AAE5C,SAAO,KAAKE,EAAM,CAAC,IAAIA,EAAM,CAAC,MAAMP,CAAC,IAAIA,CAAC,MAAMS,CAAY,MAAMD,EAAI,CAAC,IAAIA,EAAI,CAAC;AAClF,GAEaE,IAAwBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;"}
@@ -1,4 +1,4 @@
1
- var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r))(c || {});
1
+ var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r.DIGITAL_METER = "digital-meter", r))(c || {});
2
2
  export {
3
3
  c as EPostGameStat
4
4
  };
@@ -1 +1 @@
1
- {"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,SAJEA,IAAAA,KAAA,CAAA,CAAA;"}
1
+ {"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n DIGITAL_METER = 'digital-meter',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,SACRA,EAAA,gBAAgB,iBALNA,IAAAA,KAAA,CAAA,CAAA;"}
@@ -0,0 +1,27 @@
1
+ import { jsx as F } from "react/jsx-runtime";
2
+ import { useState as d, useEffect as h } from "react";
3
+ const q = ({
4
+ initialValue: t,
5
+ targetValue: o,
6
+ durationInSec: n = 0,
7
+ delayInSec: m = 0
8
+ }) => {
9
+ const [i, u] = d(t);
10
+ return h(() => {
11
+ let e, r;
12
+ const s = (a) => {
13
+ e || (e = a);
14
+ const p = a - e, c = Math.min(p / (n * 1e3), 1), A = Math.floor(t + (o - t) * c);
15
+ u(A), c < 1 && (r = requestAnimationFrame(s));
16
+ }, f = setTimeout(() => {
17
+ r = requestAnimationFrame(s);
18
+ }, m * 1e3);
19
+ return () => {
20
+ clearTimeout(f), cancelAnimationFrame(r);
21
+ };
22
+ }, [t, o, n, m]), /* @__PURE__ */ F("div", { children: i });
23
+ };
24
+ export {
25
+ q as NumberCountAnimation
26
+ };
27
+ //# sourceMappingURL=number-count-animation.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"number-count-animation.js","sources":["../../../../src/features/post-game-stats/number-count-animation/number-count-animation.tsx"],"sourcesContent":["import type { INumberCountAnimationProps } from './number-count-animation-types';\nimport type { FC } from 'react';\n\nimport { useEffect, useState } from 'react';\n\nexport const NumberCountAnimation: FC<INumberCountAnimationProps> = ({\n initialValue,\n targetValue,\n durationInSec = 0,\n delayInSec = 0,\n}) => {\n const [currentValue, setCurrentValue] = useState(initialValue);\n\n useEffect(() => {\n let startTimestamp: number;\n let animationFrameId: number;\n\n const animate = (timestamp: number) => {\n if (!startTimestamp) {\n startTimestamp = timestamp;\n }\n\n const elapsed = timestamp - startTimestamp;\n const progress = Math.min(elapsed / (durationInSec * 1000), 1);\n const value = Math.floor(initialValue + (targetValue - initialValue) * progress);\n\n setCurrentValue(value);\n\n if (progress < 1) {\n animationFrameId = requestAnimationFrame(animate);\n }\n };\n\n const timeoutId = setTimeout(() => {\n animationFrameId = requestAnimationFrame(animate);\n }, delayInSec * 1000);\n\n return () => {\n clearTimeout(timeoutId);\n cancelAnimationFrame(animationFrameId);\n };\n }, [initialValue, targetValue, durationInSec, delayInSec]);\n\n return <div>{currentValue}</div>;\n};\n"],"names":["NumberCountAnimation","initialValue","targetValue","durationInSec","delayInSec","currentValue","setCurrentValue","useState","useEffect","startTimestamp","animationFrameId","animate","timestamp","elapsed","progress","value","timeoutId","jsx"],"mappings":";;AAKO,MAAMA,IAAuD,CAAC;AAAA,EACnE,cAAAC;AAAA,EACA,aAAAC;AAAA,EACA,eAAAC,IAAgB;AAAA,EAChB,YAAAC,IAAa;AACf,MAAM;AACJ,QAAM,CAACC,GAAcC,CAAe,IAAIC,EAASN,CAAY;AAE7D,SAAAO,EAAU,MAAM;AACV,QAAAC,GACAC;AAEE,UAAAC,IAAU,CAACC,MAAsB;AACrC,MAAKH,MACcA,IAAAG;AAGnB,YAAMC,IAAUD,IAAYH,GACtBK,IAAW,KAAK,IAAID,KAAWV,IAAgB,MAAO,CAAC,GACvDY,IAAQ,KAAK,MAAMd,KAAgBC,IAAcD,KAAgBa,CAAQ;AAE/E,MAAAR,EAAgBS,CAAK,GAEjBD,IAAW,MACbJ,IAAmB,sBAAsBC,CAAO;AAAA,IAClD,GAGIK,IAAY,WAAW,MAAM;AACjC,MAAAN,IAAmB,sBAAsBC,CAAO;AAAA,IAAA,GAC/CP,IAAa,GAAI;AAEpB,WAAO,MAAM;AACX,mBAAaY,CAAS,GACtB,qBAAqBN,CAAgB;AAAA,IAAA;AAAA,KAEtC,CAACT,GAAcC,GAAaC,GAAeC,CAAU,CAAC,GAElD,gBAAAa,EAAC,SAAK,UAAaZ,EAAA,CAAA;AAC5B;"}
@@ -1,13 +1,16 @@
1
- import { jsx as N } from "react/jsx-runtime";
2
- import { memo as P, useEffect as T } from "react";
1
+ import { jsx as P } from "react/jsx-runtime";
2
+ import { memo as T, useEffect as a } from "react";
3
3
  import { LOTTIE as o } from "../../../assets/lottie/lottie.js";
4
- import { GAME_LAUNCHER_SIZE as a } from "../../circle-games/game-launcher/comps/card-container/constants.js";
5
- import { GAME_LAUNCHER_ASSET_PADDING as O, GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH as c } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
6
- import { useCircleSounds as f } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
7
- import { CircleSoundKey as E } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
4
+ import { GAME_LAUNCHER_SIZE as O } from "../../circle-games/game-launcher/comps/card-container/constants.js";
5
+ import { GAME_LAUNCHER_ASSET_PADDING as c, GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH as f } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
6
+ import { useCircleSounds as E } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
7
+ import { CircleSoundKey as l } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
8
8
  import A from "../../ui/lottie-animation/lottie-animation.js";
9
9
  const _ = {
10
10
  point1: o.POINT1,
11
+ point2: o.POINT2,
12
+ point3: o.POINT3,
13
+ point4: o.POINT4,
11
14
  point5: o.POINT5,
12
15
  point10: o.POINT10,
13
16
  point15: o.POINT15,
@@ -20,30 +23,36 @@ const _ = {
20
23
  point50: o.POINT50,
21
24
  point60: o.POINT60,
22
25
  point100: o.POINT100
23
- }, r = a + O - c, l = {
26
+ }, p = O + c - f, S = {
24
27
  loop: !1,
25
28
  autoplay: !0,
26
29
  renderer: "canvas"
27
- }, h = P((p) => {
28
- const { point: m = 0, onReveal: n, onComplete: i, show: e } = p, { play: s } = f(), t = _[`point${m}`], I = {
30
+ }, g = T((m) => {
31
+ const { point: i = 0, onReveal: n, onComplete: r, show: e } = m, { play: s } = E(), t = _[`point${i}`], I = {
29
32
  name: "complete",
30
- callback: i
33
+ callback: r
31
34
  };
32
- return T(() => {
33
- t || i(), e && t && (n == null || n());
34
- }, [t, i, n, e]), e && t ? /* @__PURE__ */ N(
35
+ return a(() => {
36
+ if (!t)
37
+ try {
38
+ throw r(), new Error(`Animation path not found for ${i}`);
39
+ } catch (N) {
40
+ console.log(N);
41
+ }
42
+ e && t && (n == null || n());
43
+ }, [t, r, n, e, i]), e && t ? /* @__PURE__ */ P(
35
44
  A,
36
45
  {
37
- width: r,
38
- height: r,
46
+ width: p,
47
+ height: p,
39
48
  src: t,
40
- settings: l,
49
+ settings: S,
41
50
  eventListener: I,
42
- onRender: () => s(E.POINTS_AWARDED)
51
+ onRender: () => s(l.POINTS_AWARDED)
43
52
  }
44
53
  ) : null;
45
54
  });
46
55
  export {
47
- h as Points
56
+ g as Points
48
57
  };
49
58
  //# sourceMappingURL=points.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n point5: LOTTIE.POINT5,\n point10: LOTTIE.POINT10,\n point15: LOTTIE.POINT15,\n point20: LOTTIE.POINT20,\n point25: LOTTIE.POINT25,\n point30: LOTTIE.POINT30,\n point35: LOTTIE.POINT35,\n point40: LOTTIE.POINT40,\n point45: LOTTIE.POINT45,\n point50: LOTTIE.POINT50,\n point60: LOTTIE.POINT60,\n point100: LOTTIE.POINT100,\n};\nconst animationDimension =\n GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH;\nconst animationSettings = {\n loop: false,\n autoplay: true,\n renderer: 'canvas',\n};\n\nexport const Points: FC<IPointsProps> = memo(props => {\n const { point = 0, onReveal, onComplete, show } = props;\n\n const { play } = useCircleSounds();\n\n const animationPath = POINTS_MAP[`point${point}`];\n const animationEventListener = {\n name: 'complete' as AnimationEventName,\n callback: onComplete,\n };\n\n useEffect(() => {\n if (!animationPath) onComplete();\n\n if (show && animationPath) onReveal?.();\n }, [animationPath, onComplete, onReveal, show]);\n\n if (show && animationPath) {\n return (\n <LottieAnimation\n width={animationDimension}\n height={animationDimension}\n src={animationPath}\n settings={animationSettings}\n eventListener={animationEventListener}\n onRender={() => play(CircleSoundKey.POINTS_AWARDED)}\n />\n );\n }\n\n return null;\n});\n"],"names":["POINTS_MAP","LOTTIE","animationDimension","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","animationSettings","Points","memo","props","point","onReveal","onComplete","show","play","useCircleSounds","animationPath","animationEventListener","useEffect","jsx","LottieAnimation","CircleSoundKey"],"mappings":";;;;;;;;AAgBA,MAAMA,IAAqC;AAAA,EACzC,QAAQC,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,UAAUA,EAAO;AACnB,GACMC,IACJC,IAAqBC,IAA8BC,GAC/CC,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AACZ,GAEaC,IAA2BC,EAAK,CAASC,MAAA;AACpD,QAAM,EAAE,OAAAC,IAAQ,GAAG,UAAAC,GAAU,YAAAC,GAAY,MAAAC,EAAS,IAAAJ,GAE5C,EAAE,MAAAK,MAASC,KAEXC,IAAgBhB,EAAW,QAAQU,CAAK,EAAE,GAC1CO,IAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAUL;AAAA,EAAA;AASZ,SANAM,EAAU,MAAM;AACV,IAACF,KAA0BJ,KAE3BC,KAAQG,MAA0BL,KAAA,QAAAA;AAAA,KACrC,CAACK,GAAeJ,GAAYD,GAAUE,CAAI,CAAC,GAE1CA,KAAQG,IAER,gBAAAG;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,OAAOlB;AAAA,MACP,QAAQA;AAAA,MACR,KAAKc;AAAA,MACL,UAAUV;AAAA,MACV,eAAeW;AAAA,MACf,UAAU,MAAMH,EAAKO,EAAe,cAAc;AAAA,IAAA;AAAA,EAAA,IAKjD;AACT,CAAC;"}
1
+ {"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n point2: LOTTIE.POINT2,\n point3: LOTTIE.POINT3,\n point4: LOTTIE.POINT4,\n point5: LOTTIE.POINT5,\n point10: LOTTIE.POINT10,\n point15: LOTTIE.POINT15,\n point20: LOTTIE.POINT20,\n point25: LOTTIE.POINT25,\n point30: LOTTIE.POINT30,\n point35: LOTTIE.POINT35,\n point40: LOTTIE.POINT40,\n point45: LOTTIE.POINT45,\n point50: LOTTIE.POINT50,\n point60: LOTTIE.POINT60,\n point100: LOTTIE.POINT100,\n};\nconst animationDimension =\n GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH;\nconst animationSettings = {\n loop: false,\n autoplay: true,\n renderer: 'canvas',\n};\n\nexport const Points: FC<IPointsProps> = memo(props => {\n const { point = 0, onReveal, onComplete, show } = props;\n\n const { play } = useCircleSounds();\n\n const animationPath = POINTS_MAP[`point${point}`];\n const animationEventListener = {\n name: 'complete' as AnimationEventName,\n callback: onComplete,\n };\n\n useEffect(() => {\n if (!animationPath) {\n try {\n onComplete();\n throw new Error(`Animation path not found for ${point}`);\n } catch (err) {\n // eslint-disable-next-line no-console\n console.log(err);\n }\n }\n\n if (show && animationPath) onReveal?.();\n }, [animationPath, onComplete, onReveal, show, point]);\n\n if (show && animationPath) {\n return (\n <LottieAnimation\n width={animationDimension}\n height={animationDimension}\n src={animationPath}\n settings={animationSettings}\n eventListener={animationEventListener}\n onRender={() => play(CircleSoundKey.POINTS_AWARDED)}\n />\n );\n }\n\n return null;\n});\n"],"names":["POINTS_MAP","LOTTIE","animationDimension","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","animationSettings","Points","memo","props","point","onReveal","onComplete","show","play","useCircleSounds","animationPath","animationEventListener","useEffect","err","jsx","LottieAnimation","CircleSoundKey"],"mappings":";;;;;;;;AAgBA,MAAMA,IAAqC;AAAA,EACzC,QAAQC,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,UAAUA,EAAO;AACnB,GACMC,IACJC,IAAqBC,IAA8BC,GAC/CC,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AACZ,GAEaC,IAA2BC,EAAK,CAASC,MAAA;AACpD,QAAM,EAAE,OAAAC,IAAQ,GAAG,UAAAC,GAAU,YAAAC,GAAY,MAAAC,EAAS,IAAAJ,GAE5C,EAAE,MAAAK,MAASC,KAEXC,IAAgBhB,EAAW,QAAQU,CAAK,EAAE,GAC1CO,IAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAUL;AAAA,EAAA;AAiBZ,SAdAM,EAAU,MAAM;AACd,QAAI,CAACF;AACC,UAAA;AACS,cAAAJ,KACL,IAAI,MAAM,gCAAgCF,CAAK,EAAE;AAAA,eAChDS,GAAK;AAEZ,gBAAQ,IAAIA,CAAG;AAAA,MACjB;AAGE,IAAAN,KAAQG,MAA0BL,KAAA,QAAAA;AAAA,EAAA,GACrC,CAACK,GAAeJ,GAAYD,GAAUE,GAAMH,CAAK,CAAC,GAEjDG,KAAQG,IAER,gBAAAI;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,OAAOnB;AAAA,MACP,QAAQA;AAAA,MACR,KAAKc;AAAA,MACL,UAAUV;AAAA,MACV,eAAeW;AAAA,MACf,UAAU,MAAMH,EAAKQ,EAAe,cAAc;AAAA,IAAA;AAAA,EAAA,IAKjD;AACT,CAAC;"}
@@ -1,70 +1,97 @@
1
- import { jsxs as S, jsx as n } from "react/jsx-runtime";
2
- import { memo as C, forwardRef as T, useState as d, useCallback as h, useImperativeHandle as y } from "react";
3
- import { Accuracy as A } from "./accuracy/accuracy.js";
4
- import { Clock as R } from "./clock/clock.js";
1
+ import { jsx as n, jsxs as f } from "react/jsx-runtime";
2
+ import { memo as y, forwardRef as d, useState as v, useMemo as i, useCallback as s, useImperativeHandle as C } from "react";
3
+ import { Accuracy as g } from "./accuracy/accuracy.js";
4
+ import { Clock as S } from "./clock/clock.js";
5
+ import { DigitalMeter as A } from "./digital-meter/digital-meter.js";
5
6
  import { EPostGameStat as p } from "./enums/post-game-stats-enum.js";
6
- import { Points as k } from "./points/points.js";
7
- import { StatsWrapper as w, BlackBg as I } from "./post-game-stats-styled.js";
8
- import { Streak as P } from "./streak/streak.js";
9
- const b = C(
10
- T(({ stats: e, show: f, onComplete: l }, a) => {
11
- var i, u;
12
- const [r, x] = d(0), t = h(() => {
13
- var o, c;
14
- if ((c = (o = e[r]) == null ? void 0 : o.onComplete) == null || c.call(o), r === e.length - 1) {
15
- l == null || l();
7
+ import { Points as I } from "./points/points.js";
8
+ import { StatsWrapper as P, BlackBg as R } from "./post-game-stats-styled.js";
9
+ import { Streak as k } from "./streak/streak.js";
10
+ const K = y(
11
+ d(({ stats: o, show: h, onComplete: m }, x) => {
12
+ const [t, T] = v(0), e = i(() => o[t], [t, o]), a = s(() => {
13
+ var r;
14
+ if ((r = e == null ? void 0 : e.onComplete) == null || r.call(e), t === o.length - 1) {
15
+ m == null || m();
16
16
  return;
17
17
  }
18
- x((v) => v + 1);
19
- }, [r, l, e]), m = h(() => {
20
- var o;
21
- (o = e[r]) != null && o.stopAtEnd || t();
22
- }, [e, r, t]);
23
- return y(a, () => ({
24
- moveToNextAndPlay: t
25
- })), !f || e.length === 0 || r >= e.length ? null : /* @__PURE__ */ S(w, { children: [
26
- /* @__PURE__ */ n(I, {}),
27
- /* @__PURE__ */ n(
28
- k,
29
- {
30
- point: e[r].value,
31
- show: e[r].type === p.POINT,
32
- onComplete: m,
33
- onReveal: (i = e[r]) == null ? void 0 : i.onReveal
34
- }
35
- ),
36
- /* @__PURE__ */ n(
37
- P,
38
- {
39
- currStreak: e[r].value,
40
- show: e[r].type === p.STREAK,
41
- onComplete: m,
42
- helperText: e[r].helperText,
43
- onReveal: (u = e[r]) == null ? void 0 : u.onReveal
44
- }
45
- ),
46
- /* @__PURE__ */ n(
47
- A,
48
- {
49
- accuracy: e[r].value,
50
- show: e[r].type === p.ACCURACY,
51
- onComplete: m,
52
- helperText: e[r].helperText
53
- }
54
- ),
55
- /* @__PURE__ */ n(
56
- R,
57
- {
58
- timeInMs: e[r].value,
59
- show: e[r].type === p.CLOCK,
60
- onComplete: m,
61
- helperText: e[r].helperText
62
- }
63
- )
18
+ T((u) => u + 1);
19
+ }, [t, m, o.length, e]), l = s(() => {
20
+ e != null && e.stopAtEnd || a();
21
+ }, [e, a]);
22
+ C(x, () => ({
23
+ moveToNextAndPlay: a
24
+ }));
25
+ const c = i(() => {
26
+ if (!e)
27
+ return null;
28
+ const r = `${e.type}-${t}`;
29
+ return {
30
+ [p.POINT]: /* @__PURE__ */ n(
31
+ I,
32
+ {
33
+ point: e.value,
34
+ show: e.type === p.POINT,
35
+ onComplete: l,
36
+ onReveal: e.onReveal
37
+ },
38
+ r
39
+ ),
40
+ [p.DIGITAL_METER]: /* @__PURE__ */ n(
41
+ A,
42
+ {
43
+ value: e.value,
44
+ maxValue: e.maxValue ?? 1,
45
+ targetValue: e.targetValue,
46
+ displayText: e.displayText ?? "",
47
+ progressType: e.progressType ?? "linear",
48
+ helperTextPrimary: e.helperTextPrimary ?? "",
49
+ helperTextSecondary: e.helperTextSecondary ?? "",
50
+ show: !0,
51
+ onComplete: l
52
+ },
53
+ r
54
+ ),
55
+ [p.STREAK]: /* @__PURE__ */ n(
56
+ k,
57
+ {
58
+ currStreak: e.value,
59
+ show: !0,
60
+ onComplete: l,
61
+ helperText: e.helperText,
62
+ onReveal: e.onReveal
63
+ },
64
+ r
65
+ ),
66
+ [p.ACCURACY]: /* @__PURE__ */ n(
67
+ g,
68
+ {
69
+ accuracy: e.value,
70
+ show: !0,
71
+ onComplete: l,
72
+ helperText: e.helperText
73
+ },
74
+ r
75
+ ),
76
+ [p.CLOCK]: /* @__PURE__ */ n(
77
+ S,
78
+ {
79
+ timeInMs: e.value,
80
+ show: !0,
81
+ onComplete: l,
82
+ helperText: e.helperText
83
+ },
84
+ r
85
+ )
86
+ }[e.type] ?? null;
87
+ }, [e, l, t]);
88
+ return !h || o.length === 0 || t >= o.length ? null : /* @__PURE__ */ f(P, { children: [
89
+ /* @__PURE__ */ n(R, {}),
90
+ c
64
91
  ] });
65
92
  })
66
93
  );
67
94
  export {
68
- b as PostGameStats
95
+ K as PostGameStats
69
96
  };
70
97
  //# sourceMappingURL=post-game-stats.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle } from 'react';\n\nimport { Accuracy } from './accuracy/accuracy';\nimport { Clock } from './clock/clock';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n\n const moveToNextAndPlay = useCallback(() => {\n stats[currStatIndex]?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (stats[currStatIndex]?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [stats, currStatIndex, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n if (!show || stats.length === 0 || currStatIndex >= stats.length) {\n return null;\n }\n\n return (\n <Styled.StatsWrapper>\n <Styled.BlackBg />\n <Points\n point={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Streak\n currStreak={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.STREAK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Accuracy\n accuracy={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.ACCURACY}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n />\n <Clock\n timeInMs={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.CLOCK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n />\n </Styled.StatsWrapper>\n );\n }),\n);\n"],"names":["PostGameStats","memo","forwardRef","stats","show","onComplete","ref","currStatIndex","setCurrentStatIndex","useState","moveToNextAndPlay","useCallback","_b","_a","prev","onStatAnimationComplete","useImperativeHandle","jsxs","Styled.StatsWrapper","jsx","Styled.BlackBg","Points","EPostGameStat","Streak","Accuracy","Clock"],"mappings":";;;;;;;;AAWO,MAAMA,IAAgBC;AAAA,EAC3BC,EAAmD,CAAC,EAAE,OAAAC,GAAO,MAAAC,GAAM,YAAAC,EAAA,GAAcC,MAAQ;;AACvF,UAAM,CAACC,GAAeC,CAAmB,IAAIC,EAAS,CAAC,GAEjDC,IAAoBC,EAAY,MAAM;;AAGtC,WAFEC,KAAAC,IAAAV,EAAAI,CAAa,MAAb,gBAAAM,EAAgB,eAAhB,QAAAD,EAAA,KAAAC,IAEFN,MAAkBJ,EAAM,SAAS,GAAG;AACzB,QAAAE,KAAA,QAAAA;AAEb;AAAA,MACF;AACoB,MAAAG,EAAA,CAAAM,MAAQA,IAAO,CAAC;AAAA,IACnC,GAAA,CAACP,GAAeF,GAAYF,CAAK,CAAC,GAE/BY,IAA0BJ,EAAY,MAAM;;AAC5C,OAAAE,IAAAV,EAAMI,CAAa,MAAnB,QAAAM,EAAsB,aAGRH;IACjB,GAAA,CAACP,GAAOI,GAAeG,CAAiB,CAAC;AAM5C,WAJAM,EAAoBV,GAAK,OAAO;AAAA,MAC9B,mBAAAI;AAAA,IACA,EAAA,GAEE,CAACN,KAAQD,EAAM,WAAW,KAAKI,KAAiBJ,EAAM,SACjD,OAIP,gBAAAc,EAACC,GAAA,EACC,UAAA;AAAA,MAAC,gBAAAC,EAAAC,GAAA,EAAe;AAAA,MAChB,gBAAAD;AAAA,QAACE;AAAA,QAAA;AAAA,UACC,OAAOlB,EAAMI,CAAa,EAAG;AAAA,UAC7B,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,WAAUF,IAAAV,EAAMI,CAAa,MAAnB,gBAAAM,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAM;AAAA,QAACI;AAAA,QAAA;AAAA,UACC,YAAYpB,EAAMI,CAAa,EAAG;AAAA,UAClC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,UAClC,WAAUK,IAAAT,EAAMI,CAAa,MAAnB,gBAAAK,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAO;AAAA,QAACK;AAAA,QAAA;AAAA,UACC,UAAUrB,EAAMI,CAAa,EAAG;AAAA,UAChC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,QAAA;AAAA,MACpC;AAAA,MACA,gBAAAY;AAAA,QAACM;AAAA,QAAA;AAAA,UACC,UAAUtB,EAAMI,CAAa,EAAG;AAAA,UAChC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,QAAA;AAAA,MACpC;AAAA,IACF,EAAA,CAAA;AAAA,EAAA,CAEH;AACH;"}
1
+ {"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle, useMemo } from 'react';\n\nimport { Accuracy } from './accuracy/accuracy';\nimport { Clock } from './clock/clock';\nimport { DigitalMeter } from './digital-meter/digital-meter';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n const currStatData = useMemo(() => stats[currStatIndex], [currStatIndex, stats]);\n\n const moveToNextAndPlay = useCallback(() => {\n currStatData?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats.length, currStatData]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (currStatData?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [currStatData, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n const renderCurrentStat = useMemo(() => {\n if (!currStatData) {\n return null;\n }\n\n const key = `${currStatData.type}-${currStatIndex}`;\n\n const renderStat = {\n [EPostGameStat.POINT]: (\n <Points\n key={key}\n point={currStatData.value}\n show={currStatData.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={currStatData.onReveal}\n />\n ),\n [EPostGameStat.DIGITAL_METER]: (\n <DigitalMeter\n key={key}\n value={currStatData.value}\n maxValue={currStatData.maxValue ?? 1}\n targetValue={currStatData.targetValue}\n displayText={currStatData.displayText ?? ''}\n progressType={currStatData.progressType ?? 'linear'}\n helperTextPrimary={currStatData.helperTextPrimary ?? ''}\n helperTextSecondary={currStatData.helperTextSecondary ?? ''}\n show={true}\n onComplete={onStatAnimationComplete}\n />\n ),\n [EPostGameStat.STREAK]: (\n <Streak\n key={key}\n currStreak={currStatData.value}\n show={true}\n onComplete={onStatAnimationComplete}\n helperText={currStatData.helperText}\n onReveal={currStatData.onReveal}\n />\n ),\n [EPostGameStat.ACCURACY]: (\n <Accuracy\n key={key}\n accuracy={currStatData.value}\n show={true}\n onComplete={onStatAnimationComplete}\n helperText={currStatData.helperText}\n />\n ),\n [EPostGameStat.CLOCK]: (\n <Clock\n key={key}\n timeInMs={currStatData.value}\n show={true}\n onComplete={onStatAnimationComplete}\n helperText={currStatData.helperText}\n />\n ),\n };\n\n return renderStat[currStatData.type] ?? null;\n }, [currStatData, onStatAnimationComplete, currStatIndex]);\n\n if (!show || stats.length === 0 || currStatIndex >= stats.length) {\n return null;\n }\n\n return (\n <Styled.StatsWrapper>\n <Styled.BlackBg />\n\n {renderCurrentStat}\n </Styled.StatsWrapper>\n );\n }),\n);\n"],"names":["PostGameStats","memo","forwardRef","stats","show","onComplete","ref","currStatIndex","setCurrentStatIndex","useState","currStatData","useMemo","moveToNextAndPlay","useCallback","_a","prev","onStatAnimationComplete","useImperativeHandle","renderCurrentStat","key","EPostGameStat","jsx","Points","DigitalMeter","Streak","Accuracy","Clock","jsxs","Styled.StatsWrapper","Styled.BlackBg"],"mappings":";;;;;;;;;AAYO,MAAMA,IAAgBC;AAAA,EAC3BC,EAAmD,CAAC,EAAE,OAAAC,GAAO,MAAAC,GAAM,YAAAC,EAAA,GAAcC,MAAQ;AACvF,UAAM,CAACC,GAAeC,CAAmB,IAAIC,EAAS,CAAC,GACjDC,IAAeC,EAAQ,MAAMR,EAAMI,CAAa,GAAG,CAACA,GAAeJ,CAAK,CAAC,GAEzES,IAAoBC,EAAY,MAAM;;AAGtC,WAFJC,IAAAJ,KAAA,gBAAAA,EAAc,eAAd,QAAAI,EAAA,KAAAJ,IAEIH,MAAkBJ,EAAM,SAAS,GAAG;AACzB,QAAAE,KAAA,QAAAA;AAEb;AAAA,MACF;AACoB,MAAAG,EAAA,CAAAO,MAAQA,IAAO,CAAC;AAAA,IAAA,GACnC,CAACR,GAAeF,GAAYF,EAAM,QAAQO,CAAY,CAAC,GAEpDM,IAA0BH,EAAY,MAAM;AAChD,MAAIH,KAAA,QAAAA,EAAc,aAGAE;IAAA,GACjB,CAACF,GAAcE,CAAiB,CAAC;AAEpC,IAAAK,EAAoBX,GAAK,OAAO;AAAA,MAC9B,mBAAAM;AAAA,IACA,EAAA;AAEI,UAAAM,IAAoBP,EAAQ,MAAM;AACtC,UAAI,CAACD;AACI,eAAA;AAGT,YAAMS,IAAM,GAAGT,EAAa,IAAI,IAAIH,CAAa;AAwD1C,aAtDY;AAAA,QACjB,CAACa,EAAc,KAAK,GAClB,gBAAAC;AAAA,UAACC;AAAA,UAAA;AAAA,YAEC,OAAOZ,EAAa;AAAA,YACpB,MAAMA,EAAa,SAASU,EAAc;AAAA,YAC1C,YAAYJ;AAAA,YACZ,UAAUN,EAAa;AAAA,UAAA;AAAA,UAJlBS;AAAA,QAKP;AAAA,QAEF,CAACC,EAAc,aAAa,GAC1B,gBAAAC;AAAA,UAACE;AAAA,UAAA;AAAA,YAEC,OAAOb,EAAa;AAAA,YACpB,UAAUA,EAAa,YAAY;AAAA,YACnC,aAAaA,EAAa;AAAA,YAC1B,aAAaA,EAAa,eAAe;AAAA,YACzC,cAAcA,EAAa,gBAAgB;AAAA,YAC3C,mBAAmBA,EAAa,qBAAqB;AAAA,YACrD,qBAAqBA,EAAa,uBAAuB;AAAA,YACzD,MAAM;AAAA,YACN,YAAYM;AAAA,UAAA;AAAA,UATPG;AAAA,QAUP;AAAA,QAEF,CAACC,EAAc,MAAM,GACnB,gBAAAC;AAAA,UAACG;AAAA,UAAA;AAAA,YAEC,YAAYd,EAAa;AAAA,YACzB,MAAM;AAAA,YACN,YAAYM;AAAA,YACZ,YAAYN,EAAa;AAAA,YACzB,UAAUA,EAAa;AAAA,UAAA;AAAA,UALlBS;AAAA,QAMP;AAAA,QAEF,CAACC,EAAc,QAAQ,GACrB,gBAAAC;AAAA,UAACI;AAAA,UAAA;AAAA,YAEC,UAAUf,EAAa;AAAA,YACvB,MAAM;AAAA,YACN,YAAYM;AAAA,YACZ,YAAYN,EAAa;AAAA,UAAA;AAAA,UAJpBS;AAAA,QAKP;AAAA,QAEF,CAACC,EAAc,KAAK,GAClB,gBAAAC;AAAA,UAACK;AAAA,UAAA;AAAA,YAEC,UAAUhB,EAAa;AAAA,YACvB,MAAM;AAAA,YACN,YAAYM;AAAA,YACZ,YAAYN,EAAa;AAAA,UAAA;AAAA,UAJpBS;AAAA,QAKP;AAAA,MAAA,EAIcT,EAAa,IAAI,KAAK;AAAA,IACvC,GAAA,CAACA,GAAcM,GAAyBT,CAAa,CAAC;AAEzD,WAAI,CAACH,KAAQD,EAAM,WAAW,KAAKI,KAAiBJ,EAAM,SACjD,OAIP,gBAAAwB,EAACC,GAAA,EACC,UAAA;AAAA,MAAC,gBAAAP,EAAAQ,GAAA,EAAe;AAAA,MAEfX;AAAA,IACH,EAAA,CAAA;AAAA,EAAA,CAEH;AACH;"}