@cuemath/leap 2.8.40-hg1 → 2.8.40-link.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/illustrations/illustrations.js +2 -0
- package/dist/assets/illustrations/illustrations.js.map +1 -1
- package/dist/assets/lottie/lottie.js +0 -6
- package/dist/assets/lottie/lottie.js.map +1 -1
- package/dist/assets/sounds/sounds.js +7 -0
- package/dist/assets/sounds/sounds.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +3 -3
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +35 -29
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js +11 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js +16 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +42 -35
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +212 -223
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -1
- package/dist/features/circle-games/game-launcher/game-launcher-analytics-events.js +7 -8
- package/dist/features/circle-games/game-launcher/game-launcher-analytics-events.js.map +1 -1
- package/dist/features/circle-games/game-launcher/game-launcher.js +24 -25
- package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
- package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
- package/dist/features/circle-games/hooks/use-circle-sounds/constants.js +3 -8
- package/dist/features/circle-games/hooks/use-circle-sounds/constants.js.map +1 -1
- package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js +2 -2
- package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js.map +1 -1
- package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.js +17 -22
- package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.js.map +1 -1
- package/dist/features/post-game-stats/enums/post-game-stats-enum.js +1 -1
- package/dist/features/post-game-stats/enums/post-game-stats-enum.js.map +1 -1
- package/dist/features/post-game-stats/points/points.js +10 -15
- package/dist/features/post-game-stats/points/points.js.map +1 -1
- package/dist/features/post-game-stats/post-game-stats.js +61 -83
- package/dist/features/post-game-stats/post-game-stats.js.map +1 -1
- package/dist/features/talk-meter/helper.js +11 -0
- package/dist/features/talk-meter/helper.js.map +1 -0
- package/dist/features/talk-meter/hooks/use-talk-meter.js +123 -0
- package/dist/features/talk-meter/hooks/use-talk-meter.js.map +1 -0
- package/dist/features/talk-meter/ripple/index.js +62 -0
- package/dist/features/talk-meter/ripple/index.js.map +1 -0
- package/dist/features/talk-meter/talk-meter-styled.js +89 -0
- package/dist/features/talk-meter/talk-meter-styled.js.map +1 -0
- package/dist/features/talk-meter/talk-meter-view/talk-meter-view-styled.js +22 -0
- package/dist/features/talk-meter/talk-meter-view/talk-meter-view-styled.js.map +1 -0
- package/dist/features/talk-meter/talk-meter-view/talk-meter-view.js +101 -0
- package/dist/features/talk-meter/talk-meter-view/talk-meter-view.js.map +1 -0
- package/dist/features/talk-meter/talk-meter.js +75 -0
- package/dist/features/talk-meter/talk-meter.js.map +1 -0
- package/dist/index.d.ts +45 -52
- package/dist/index.js +100 -100
- package/dist/static/female-avatar.b8cd1012.svg +1 -0
- package/dist/static/male-avatar.2febc9eb.svg +1 -0
- package/package.json +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star-styled.js +0 -25
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star-styled.js.map +0 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.js +0 -57
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.js.map +0 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star-styled.js +0 -27
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star-styled.js.map +0 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.js +0 -37
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.js.map +0 -1
- package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.js +0 -17
- package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.js.map +0 -1
- package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.js +0 -47
- package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.js.map +0 -1
- package/dist/features/post-game-stats/digital-meter/comp/animated-arc/constants.js +0 -6
- package/dist/features/post-game-stats/digital-meter/comp/animated-arc/constants.js.map +0 -1
- package/dist/features/post-game-stats/digital-meter/constants.js +0 -16
- package/dist/features/post-game-stats/digital-meter/constants.js.map +0 -1
- package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js +0 -87
- package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js.map +0 -1
- package/dist/features/post-game-stats/digital-meter/digital-meter.js +0 -191
- package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +0 -1
- package/dist/features/post-game-stats/digital-meter/helper.js +0 -33
- package/dist/features/post-game-stats/digital-meter/helper.js.map +0 -1
- package/dist/features/post-game-stats/number-count-animation/number-count-animation.js +0 -27
- package/dist/features/post-game-stats/number-count-animation/number-count-animation.js.map +0 -1
- package/dist/static/point2.7cec6e24.json +0 -1
- package/dist/static/point3.f96fe7aa.json +0 -1
- package/dist/static/point4.fe04fb83.json +0 -1
- package/dist/static/table-mode-star.b8a1d762.json +0 -1
- package/dist/static/table-segment-star.78e851d6.json +0 -1
- package/dist/static/target-achieved-text.053bd142.json +0 -2830
- package/dist/static/target-achieved-text.10db8475.json +0 -1
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import { memo as D, useState as T, useCallback as n, useMemo as h, useEffect as B } from "react";
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import { GAME_LAUNCHER_SIZE as J } from "./comps/card-container/constants.js";
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}, [e == null ? void 0 : e.lessons, e == null ? void 0 : e.puzzles, b, u, E]), g ? /* @__PURE__ */ i(U, {}) : e ? /* @__PURE__ */ i(
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{"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n const [enableTables] = useState(true);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n isJourneyInProgress,\n } = useGameLauncherJourney({\n setCarouselIndex: setCurrentIndex,\n onSegmentClick,\n onJourneyComplete,\n });\n\n const onTableSegmentClick = useCallback(\n (table: ITableDetails) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(table, ProjectType.TABLE);\n },\n [onSegmentClick, play],\n );\n\n const handleLessonSegmentClick = useCallback(\n (lesson: Lesson) => {\n if (lesson.status !== 'completed') {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(lesson, ProjectType.LESSON);\n }\n },\n [onSegmentClick, play],\n );\n\n const handleGameSegmentClick = useCallback(\n (game: Game) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(game, ProjectType.GAME);\n },\n [onSegmentClick, play],\n );\n\n const handlePuzzleSegmentClick = useCallback(\n (puzzle: Puzzle) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(puzzle, ProjectType.PUZZLE);\n },\n [onSegmentClick, play],\n );\n\n const items = useMemo(() => {\n let itemTypes: ReactNode[] = [];\n\n if (data) {\n if (data.lessons) {\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={lessonRefs}\n label={data.lessons.label}\n value={data.lessons.data.filter(lesson => lesson.status === 'completed').length}\n maxValue={data.lessons.data.length}\n initialValue={data.lessons.initialProgressValue}\n data={data?.lessons.data.map(lesson => ({\n card: lesson.cardLottie,\n name: lesson.name,\n isCompleted: lesson.status === 'completed',\n onPress: () => handleLessonSegmentClick(lesson),\n }))}\n />,\n ];\n }\n\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={gameRefs}\n label={data.games.label}\n value={data.games.data.filter(game => game.isPlayed).length}\n maxValue={data.games.data.length}\n initialValue={data.games.initialProgressValue}\n data={data.games.data.map(game => ({\n card: game.cardLottie,\n name: game.name,\n isCompleted: false,\n onPress: () => handleGameSegmentClick(game),\n }))}\n />,\n <SegmentedGameCard\n ref={puzzleRefs}\n label={data.puzzles.label}\n value={data.puzzles.data.filter(puzzle => puzzle.solved).length}\n maxValue={data.puzzles.data.length}\n initialValue={data.puzzles.initialProgressValue}\n data={data.puzzles.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: puzzle.name,\n isCompleted: puzzle.solved,\n onPress: () => handlePuzzleSegmentClick(puzzle),\n }))}\n />,\n ];\n\n if (data.tables && enableTables) {\n itemTypes = [\n ...itemTypes,\n <TablesCard\n label={data.tables.label}\n data={data.tables.data}\n onPress={onTableSegmentClick}\n openModesOfTable={data.tables.openModesOfTable}\n />,\n ];\n }\n }\n\n return itemTypes;\n }, [\n data,\n gameRefs,\n lessonRefs,\n puzzleRefs,\n handleLessonSegmentClick,\n onTableSegmentClick,\n handlePuzzleSegmentClick,\n handleGameSegmentClick,\n enableTables,\n ]);\n\n const sleepyBoiItem = useMemo(\n () => [\n <LottieAnimation\n src={LOTTIE.SLEEPY_BOI}\n width={sleepyBoiDimension}\n height={sleepyBoiDimension}\n />,\n ],\n [],\n );\n\n // Start game launcher journey when the data for puzzles is available\n useEffect(() => {\n if (data?.puzzles && journeyId && isJourneyInProgress) {\n startJourney(data?.puzzles, !!data?.lessons, journeyId);\n }\n }, [data?.lessons, data?.puzzles, isJourneyInProgress, journeyId, startJourney]);\n\n if (isLoading) {\n return <CircularLoader />;\n }\n\n if (!data) {\n return (\n <Carousel\n ref={carouselNextBtnRef}\n items={sleepyBoiItem}\n analyticsNext={{\n analyticsLabel: '',\n }}\n analyticsPrev={{\n analyticsLabel: '',\n }}\n />\n );\n }\n\n return (\n <Carousel\n ref={carouselNextBtnRef}\n items={items}\n defaultIndex={currentIndex}\n onNext={playSwipSound}\n onPrev={playSwipSound}\n analyticsNext={{\n analyticsLabel: GAME_LAUNCHER_ANALYTICS_EVENTS.NEXT_ACTIVITY,\n }}\n analyticsPrev={{\n analyticsLabel: GAME_LAUNCHER_ANALYTICS_EVENTS.PREV_ACTIVITY,\n }}\n />\n );\n 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{"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n const [enableTables] = useState(false);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n 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{"version":3,"file":"web-view-types.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view-types.ts"],"sourcesContent":["import type { IAvatarLayer } from '../../../ui/avatar/avatar-types';\nimport type { TUserTypes } from '../../../ui/types';\nimport type { WebViewEvent, ProjectOutcome, ProjectType } from './enums';\nimport type { WEBVIEW_ANALYTICS_EVENTS } from './web-view-analytics-events';\nimport type { IframeHTMLAttributes } from 'react';\n\nexport interface IPlayer {\n id: string;\n username: string;\n grade?: string;\n avatar?: IAvatarLayer[] | null;\n playerType: TUserTypes;\n}\n\ninterface ISyncableWebGameProps {\n joinByRoomId?: string;\n enableSync?: boolean; // applicable for all except multiplayer games and tables\n}\n\ninterface IBaseWebGameProps {\n projectId: string;\n variant: string;\n projectType: ProjectType;\n enableCloseButton?: boolean;\n}\n\nexport interface IMultiplayerWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n enablePlayerTurnIndicators?: boolean;\n}\n\nexport interface IPuzzleWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n question: string;\n askHintPermission?: boolean;\n}\n\nexport interface ILessonWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n miniGameIdentifier: string;\n sessionId: string;\n targetQuestions: number;\n}\n\nexport interface ITableWebGameProps extends IBaseWebGameProps {\n tableNumber: number;\n infiniteModeHighScore?: number;\n}\n\nexport interface IVibrationPattern {\n pattern: number[] | number;\n}\n\nexport enum IStatsToAwardErrorCode {\n DEFAULT = 'default',\n SUCCESS = 'success',\n FAIL = 'fail',\n}\n\nexport interface IPlayerStats {\n points: number;\n accuracy: number;\n timeSpent: number;\n streakDays: number;\n streakStatusToday: 'pending' | 'completed';\n errorCode: IStatsToAwardErrorCode;\n outcome: ProjectOutcome;\n value: string;\n
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{"version":3,"file":"web-view-types.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view-types.ts"],"sourcesContent":["import type { IAvatarLayer } from '../../../ui/avatar/avatar-types';\nimport type { TUserTypes } from '../../../ui/types';\nimport type { WebViewEvent, ProjectOutcome, ProjectType } from './enums';\nimport type { WEBVIEW_ANALYTICS_EVENTS } from './web-view-analytics-events';\nimport type { IframeHTMLAttributes } from 'react';\n\nexport interface IPlayer {\n id: string;\n username: string;\n grade?: string;\n avatar?: IAvatarLayer[] | null;\n playerType: TUserTypes;\n}\n\ninterface ISyncableWebGameProps {\n joinByRoomId?: string;\n enableSync?: boolean; // applicable for all except multiplayer games and tables\n}\n\ninterface IBaseWebGameProps {\n projectId: string;\n variant: string;\n projectType: ProjectType;\n enableCloseButton?: boolean;\n}\n\nexport interface IMultiplayerWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n enablePlayerTurnIndicators?: boolean;\n}\n\nexport interface IPuzzleWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n question: string;\n askHintPermission?: boolean;\n}\n\nexport interface ILessonWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n miniGameIdentifier: string;\n sessionId: string;\n targetQuestions: number;\n}\n\nexport interface ITableWebGameProps extends IBaseWebGameProps {\n tableNumber: number;\n infiniteModeHighScore?: number;\n}\n\nexport interface IVibrationPattern {\n pattern: number[] | number;\n}\n\nexport enum IStatsToAwardErrorCode {\n DEFAULT = 'default',\n SUCCESS = 'success',\n FAIL = 'fail',\n}\n\nexport interface IPlayerStats {\n points: number;\n accuracy: number;\n timeSpent: number;\n streakDays: number;\n streakStatusToday: 'pending' | 'completed';\n errorCode: IStatsToAwardErrorCode;\n outcome: ProjectOutcome;\n value: string;\n}\n\nexport interface IInfoMessage {\n message: string;\n position: 'top' | 'bottom';\n}\n\nexport interface ITrackEvent {\n eventName: typeof WEBVIEW_ANALYTICS_EVENTS;\n properties: Record<string, unknown>;\n}\n\nexport interface IWebViewProps extends IframeHTMLAttributes<HTMLIFrameElement> {\n baseUrl: string;\n projectDetails:\n | IMultiplayerWebGameProps\n | IPuzzleWebGameProps\n | ILessonWebGameProps\n | ITableWebGameProps;\n parentDomain: string;\n playerDetails: IPlayer;\n onBack?: () => void;\n onGameLoad?: () => void;\n onGamePlayFinish?: (playerStats: IPlayerStats) => void;\n handleInfoMessage?: (infoMessage: IInfoMessage) => void;\n}\n\nexport interface IMessageProps {\n event: `${WebViewEvent}`;\n payload: IVibrationPattern | IPlayerStats | IInfoMessage | null;\n}\n"],"names":["IStatsToAwardErrorCode"],"mappings":"AAkDY,IAAAA,sBAAAA,OACVA,EAAA,UAAU,WACVA,EAAA,UAAU,WACVA,EAAA,OAAO,QAHGA,IAAAA,KAAA,CAAA,CAAA;"}
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import { CircleSoundKey as c } from "./use-circle-sounds-enums.js";
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const e = "https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/production",
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const e = "https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/production", r = {
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{"version":3,"file":"constants.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/constants.ts"],"sourcesContent":["import { CircleSoundKey } from './use-circle-sounds-enums';\n\nconst BASE_URL = 'https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/production';\n\
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{"version":3,"file":"constants.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/constants.ts"],"sourcesContent":["import { CircleSoundKey } from './use-circle-sounds-enums';\n\nconst BASE_URL = 'https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/production';\n\nexport const CircleSoundKeyMapper = {\n [CircleSoundKey.BACKGROUND]: `${BASE_URL}/bg-sound.mp3`,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: `${BASE_URL}/circle-background-rushhour.mp3`,\n [CircleSoundKey.TUTORIAL]: `${BASE_URL}/bg-sound-tutorials.mp3`,\n [CircleSoundKey.SWIPE_01]: `${BASE_URL}/circle-swipe-1.wav`,\n [CircleSoundKey.SWIPE_02]: `${BASE_URL}/circle-swipe-2.wav`,\n [CircleSoundKey.SWIPE_03]: `${BASE_URL}/circle-swipe-3.wav`,\n [CircleSoundKey.SWIPE_04]: `${BASE_URL}/circle-swipe-4.wav`,\n [CircleSoundKey.SWIPE_DOWN]: `${BASE_URL}/circle-swipe-down-1.wav`,\n [CircleSoundKey.TOGGLE]: `${BASE_URL}/circle-button-v3.wav`,\n [CircleSoundKey.POINTS_AWARDED]: `${BASE_URL}/circle-points-v1.wav`,\n [CircleSoundKey.POINTS_ADDED]: `${BASE_URL}/circle-points-add-v1.wav`,\n [CircleSoundKey.GAME_CARD_CLICK]: `${BASE_URL}/circle-gamecard-button-v1.wav`,\n [CircleSoundKey.CLOCK_IN]: `${BASE_URL}/circle-meter-v1.wav`,\n [CircleSoundKey.CLOCK_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n [CircleSoundKey.ACCURACY_IN]: `${BASE_URL}/circle-meter-v1.wav`,\n [CircleSoundKey.ACCURACY_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n [CircleSoundKey.STREAK_IN]: `${BASE_URL}/circle-streak-v1.wav`,\n [CircleSoundKey.STREAK_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n};\n\nexport const SWIPE_SOUND_ORDER = [\n CircleSoundKey.SWIPE_04,\n CircleSoundKey.SWIPE_02,\n CircleSoundKey.SWIPE_03,\n CircleSoundKey.SWIPE_01,\n];\n"],"names":["BASE_URL","CircleSoundKeyMapper","CircleSoundKey","SWIPE_SOUND_ORDER"],"mappings":";AAEA,MAAMA,IAAW,mFAEJC,IAAuB;AAAA,EAClC,CAACC,EAAe,UAAU,GAAG,GAAGF,CAAQ;AAAA,EACxC,CAACE,EAAe,mBAAmB,GAAG,GAAGF,CAAQ;AAAA,EACjD,CAACE,EAAe,QAAQ,GAAG,GAAGF,CAAQ;AAAA,EACtC,CAACE,EAAe,QAAQ,GAAG,GAAGF,CAAQ;AAAA,EACtC,CAACE,EAAe,QAAQ,GAAG,GAAGF,CAAQ;AAAA,EACtC,CAACE,EAAe,QAAQ,GAAG,GAAGF,CAAQ;AAAA,EACtC,CAACE,EAAe,QAAQ,GAAG,GAAGF,CAAQ;AAAA,EACtC,CAACE,EAAe,UAAU,GAAG,GAAGF,CAAQ;AAAA,EACxC,CAACE,EAAe,MAAM,GAAG,GAAGF,CAAQ;AAAA,EACpC,CAACE,EAAe,cAAc,GAAG,GAAGF,CAAQ;AAAA,EAC5C,CAACE,EAAe,YAAY,GAAG,GAAGF,CAAQ;AAAA,EAC1C,CAACE,EAAe,eAAe,GAAG,GAAGF,CAAQ;AAAA,EAC7C,CAACE,EAAe,QAAQ,GAAG,GAAGF,CAAQ;AAAA,EACtC,CAACE,EAAe,SAAS,GAAG,GAAGF,CAAQ;AAAA,EACvC,CAACE,EAAe,WAAW,GAAG,GAAGF,CAAQ;AAAA,EACzC,CAACE,EAAe,YAAY,GAAG,GAAGF,CAAQ;AAAA,EAC1C,CAACE,EAAe,SAAS,GAAG,GAAGF,CAAQ;AAAA,EACvC,CAACE,EAAe,UAAU,GAAG,GAAGF,CAAQ;AAC1C,GAEaG,IAAoB;AAAA,EAC/BD,EAAe;AAAA,EACfA,EAAe;AAAA,EACfA,EAAe;AAAA,EACfA,EAAe;AACjB;"}
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var
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var A = /* @__PURE__ */ ((_) => (_.BACKGROUND = "background", _.BACKGROUND_RUSHHOUR = "background_rushhour", _.TUTORIAL = "tutorial", _.SWIPE_01 = "swipe-1", _.SWIPE_02 = "swipe-2", _.SWIPE_03 = "swipe-3", _.SWIPE_04 = "swipe-4", _.SWIPE_DOWN = "swipe-down", _.TOGGLE = "toggle", _.POINTS_AWARDED = "pointsAwarded", _.POINTS_ADDED = "pointsAdded", _.GAME_CARD_CLICK = "gameCardClick", _.CLOCK_IN = "clock-in", _.CLOCK_OUT = "clock-out", _.ACCURACY_IN = "accuracy-in", _.ACCURACY_OUT = "accuracy-out", _.STREAK_IN = "streak-in", _.STREAK_OUT = "streak-out", _))(A || {});
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{"version":3,"file":"use-circle-sounds-enums.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.ts"],"sourcesContent":["export enum CircleSoundKey {\n BACKGROUND = 'background',\n BACKGROUND_RUSHHOUR = 'background_rushhour',\n TUTORIAL = 'tutorial',\n SWIPE_01 = 'swipe-1',\n SWIPE_02 = 'swipe-2',\n SWIPE_03 = 'swipe-3',\n SWIPE_04 = 'swipe-4',\n SWIPE_DOWN = 'swipe-down',\n TOGGLE = 'toggle',\n POINTS_AWARDED = 'pointsAwarded',\n POINTS_ADDED = 'pointsAdded',\n GAME_CARD_CLICK = 'gameCardClick',\n CLOCK_IN = 'clock-in',\n CLOCK_OUT = 'clock-out',\n ACCURACY_IN = 'accuracy-in',\n ACCURACY_OUT = 'accuracy-out',\n STREAK_IN = 'streak-in',\n STREAK_OUT = 'streak-out',\n
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{"version":3,"file":"use-circle-sounds-enums.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.ts"],"sourcesContent":["export enum CircleSoundKey {\n BACKGROUND = 'background',\n BACKGROUND_RUSHHOUR = 'background_rushhour',\n TUTORIAL = 'tutorial',\n SWIPE_01 = 'swipe-1',\n SWIPE_02 = 'swipe-2',\n SWIPE_03 = 'swipe-3',\n SWIPE_04 = 'swipe-4',\n SWIPE_DOWN = 'swipe-down',\n TOGGLE = 'toggle',\n POINTS_AWARDED = 'pointsAwarded',\n POINTS_ADDED = 'pointsAdded',\n GAME_CARD_CLICK = 'gameCardClick',\n CLOCK_IN = 'clock-in',\n CLOCK_OUT = 'clock-out',\n ACCURACY_IN = 'accuracy-in',\n ACCURACY_OUT = 'accuracy-out',\n STREAK_IN = 'streak-in',\n STREAK_OUT = 'streak-out',\n}\n"],"names":["CircleSoundKey"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,aAAa,cACbA,EAAA,sBAAsB,uBACtBA,EAAA,WAAW,YACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,aAAa,cACbA,EAAA,SAAS,UACTA,EAAA,iBAAiB,iBACjBA,EAAA,eAAe,eACfA,EAAA,kBAAkB,iBAClBA,EAAA,WAAW,YACXA,EAAA,YAAY,aACZA,EAAA,cAAc,eACdA,EAAA,eAAe,gBACfA,EAAA,YAAY,aACZA,EAAA,aAAa,cAlBHA,IAAAA,KAAA,CAAA,CAAA;"}
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{"version":3,"file":"use-circle-sounds.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.ts"],"sourcesContent":["import { useCallback } from 'react';\n\nimport { CircleSoundKeyMapper, SWIPE_SOUND_ORDER } from './constants';\nimport { CircleSoundKey } from './use-circle-sounds-enums';\n\nlet swipeSoundIndex = 0;\n\nexport const soundMapper: Record<keyof typeof CircleSoundKeyMapper, null | HTMLAudioElement> = {\n [CircleSoundKey.BACKGROUND]: null,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: null,\n [CircleSoundKey.TUTORIAL]: null,\n [CircleSoundKey.SWIPE_01]: null,\n [CircleSoundKey.SWIPE_02]: null,\n [CircleSoundKey.SWIPE_03]: null,\n [CircleSoundKey.SWIPE_04]: null,\n [CircleSoundKey.SWIPE_DOWN]: null,\n [CircleSoundKey.TOGGLE]: null,\n [CircleSoundKey.POINTS_AWARDED]: null,\n [CircleSoundKey.POINTS_ADDED]: null,\n [CircleSoundKey.GAME_CARD_CLICK]: null,\n [CircleSoundKey.CLOCK_IN]: null,\n [CircleSoundKey.CLOCK_OUT]: null,\n [CircleSoundKey.ACCURACY_IN]: null,\n [CircleSoundKey.ACCURACY_OUT]: null,\n [CircleSoundKey.STREAK_IN]: null,\n [CircleSoundKey.STREAK_OUT]: null,\n
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{"version":3,"file":"use-circle-sounds.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.ts"],"sourcesContent":["import { useCallback } from 'react';\n\nimport { CircleSoundKeyMapper, SWIPE_SOUND_ORDER } from './constants';\nimport { CircleSoundKey } from './use-circle-sounds-enums';\n\nlet swipeSoundIndex = 0;\n\nexport const soundMapper: Record<keyof typeof CircleSoundKeyMapper, null | HTMLAudioElement> = {\n [CircleSoundKey.BACKGROUND]: null,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: null,\n [CircleSoundKey.TUTORIAL]: null,\n [CircleSoundKey.SWIPE_01]: null,\n [CircleSoundKey.SWIPE_02]: null,\n [CircleSoundKey.SWIPE_03]: null,\n [CircleSoundKey.SWIPE_04]: null,\n [CircleSoundKey.SWIPE_DOWN]: null,\n [CircleSoundKey.TOGGLE]: null,\n [CircleSoundKey.POINTS_AWARDED]: null,\n [CircleSoundKey.POINTS_ADDED]: null,\n [CircleSoundKey.GAME_CARD_CLICK]: null,\n [CircleSoundKey.CLOCK_IN]: null,\n [CircleSoundKey.CLOCK_OUT]: null,\n [CircleSoundKey.ACCURACY_IN]: null,\n [CircleSoundKey.ACCURACY_OUT]: null,\n [CircleSoundKey.STREAK_IN]: null,\n [CircleSoundKey.STREAK_OUT]: null,\n};\n\nconst soundInstancePromise: Partial<Record<keyof typeof CircleSoundKeyMapper, Promise<void>>> = {};\n\nexport const useCircleSounds = () => {\n const loadSound = useCallback((key: CircleSoundKey) => {\n if (!soundMapper[key]) {\n const loadedSound = new Audio(CircleSoundKeyMapper[key]);\n\n soundMapper[key] = loadedSound;\n }\n }, []);\n\n const playSwipSound = useCallback(() => {\n SWIPE_SOUND_ORDER.forEach(key => {\n loadSound(key);\n });\n\n const key = SWIPE_SOUND_ORDER[swipeSoundIndex] || CircleSoundKey.SWIPE_01;\n\n if (swipeSoundIndex < SWIPE_SOUND_ORDER.length - 1) {\n swipeSoundIndex++;\n } else {\n swipeSoundIndex = 0;\n }\n soundMapper[key]?.play();\n }, [loadSound]);\n\n const playButtonSound = useCallback(() => {\n loadSound(CircleSoundKey.TOGGLE);\n const sound = soundMapper[CircleSoundKey.TOGGLE]?.play();\n\n return sound;\n }, [loadSound]);\n\n const play = useCallback(\n (key: CircleSoundKey, immediately: boolean = true, loop = false) => {\n loadSound(key);\n const soundInstance = soundMapper[key];\n\n if (!soundInstance) return;\n\n soundInstance.loop = loop;\n if (immediately) {\n soundInstance.volume = 1;\n const promise = soundInstance.play();\n\n soundInstancePromise[key] = promise;\n\n return;\n }\n\n soundInstance.volume = 0;\n const promise = soundInstance.play();\n\n soundInstancePromise[key] = promise;\n\n const intervalId = setInterval(() => {\n if (!soundInstance) return;\n\n const vol = 0;\n\n if (vol < 1) {\n soundInstance.volume = vol + 0.1;\n } else {\n clearInterval(intervalId);\n }\n }, 100);\n\n return soundInstance;\n },\n [loadSound],\n );\n\n const stop = useCallback((key: CircleSoundKey, immediately: boolean = true) => {\n const soundInstance = soundMapper[key];\n\n // check if the sound is playing as the play() return a promise\n if (soundInstancePromise[key] !== undefined) {\n soundInstancePromise[key]\n ?.then(() => {\n if (immediately) {\n soundInstance?.pause();\n\n return;\n }\n\n const intervalId = setInterval(() => {\n if (!soundInstance) return;\n\n const vol = soundInstance.volume || 0;\n\n if (vol - 0.1 <= 0) {\n soundInstance.volume = 0;\n soundInstance.pause();\n clearInterval(intervalId);\n } else {\n soundInstance.volume = vol - 0.1;\n }\n }, 100);\n })\n .catch(err => {\n // eslint-disable-next-line no-console\n console.log('sound not playing', err);\n });\n }\n }, []);\n\n return { playSwipSound, play, stop, playButtonSound };\n};\n"],"names":["swipeSoundIndex","soundMapper","CircleSoundKey","soundInstancePromise","useCircleSounds","loadSound","useCallback","key","loadedSound","CircleSoundKeyMapper","playSwipSound","SWIPE_SOUND_ORDER","_a","playButtonSound","play","immediately","loop","soundInstance","promise","vol","stop","intervalId","err"],"mappings":";;;AAKA,IAAIA,IAAkB;AAEf,MAAMC,IAAkF;AAAA,EAC7F,CAACC,EAAe,UAAU,GAAG;AAAA,EAC7B,CAACA,EAAe,mBAAmB,GAAG;AAAA,EACtC,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,UAAU,GAAG;AAAA,EAC7B,CAACA,EAAe,MAAM,GAAG;AAAA,EACzB,CAACA,EAAe,cAAc,GAAG;AAAA,EACjC,CAACA,EAAe,YAAY,GAAG;AAAA,EAC/B,CAACA,EAAe,eAAe,GAAG;AAAA,EAClC,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,SAAS,GAAG;AAAA,EAC5B,CAACA,EAAe,WAAW,GAAG;AAAA,EAC9B,CAACA,EAAe,YAAY,GAAG;AAAA,EAC/B,CAACA,EAAe,SAAS,GAAG;AAAA,EAC5B,CAACA,EAAe,UAAU,GAAG;AAC/B,GAEMC,IAA0F,CAAA,GAEnFC,IAAkB,MAAM;AAC7B,QAAAC,IAAYC,EAAY,CAACC,MAAwB;AACjD,QAAA,CAACN,EAAYM,CAAG,GAAG;AACrB,YAAMC,IAAc,IAAI,MAAMC,EAAqBF,CAAG,CAAC;AAEvD,MAAAN,EAAYM,CAAG,IAAIC;AAAA,IACrB;AAAA,EACF,GAAG,CAAE,CAAA,GAECE,IAAgBJ,EAAY,MAAM;;AACpB,IAAAK,EAAA,QAAQ,CAAAJ,MAAO;AAC/B,MAAAF,EAAUE,CAAG;AAAA,IAAA,CACd;AAED,UAAMA,IAAMI,EAAkBX,CAAe,KAAKE,EAAe;AAE7D,IAAAF,IAAkBW,EAAkB,SAAS,IAC/CX,MAEkBA,IAAA,IAERY,IAAAX,EAAAM,CAAG,MAAH,QAAAK,EAAM;AAAA,EAAK,GACtB,CAACP,CAAS,CAAC,GAERQ,IAAkBP,EAAY,MAAM;;AACxC,WAAAD,EAAUH,EAAe,MAAM,IACjBU,IAAAX,EAAYC,EAAe,MAAM,MAAjC,gBAAAU,EAAoC;AAAA,EAE3C,GACN,CAACP,CAAS,CAAC,GAERS,IAAOR;AAAA,IACX,CAACC,GAAqBQ,IAAuB,IAAMC,IAAO,OAAU;AAClE,MAAAX,EAAUE,CAAG;AACP,YAAAU,IAAgBhB,EAAYM,CAAG;AAErC,UAAI,CAACU,EAAe;AAGpB,UADAA,EAAc,OAAOD,GACjBD,GAAa;AACf,QAAAE,EAAc,SAAS;AACjBC,cAAAA,IAAUD,EAAc;AAE9B,QAAAd,EAAqBI,CAAG,IAAIW;AAE5B;AAAA,MACF;AAEA,MAAAD,EAAc,SAAS;AACjB,YAAAC,IAAUD,EAAc;AAE9B,aAAAd,EAAqBI,CAAG,IAAIW,GAET,YAAY,MAAM;AACnC,YAAI,CAACD,EAAe;AAEpB,cAAME,IAAM;AAGV,QAAAF,EAAc,SAASE,IAAM;AAAA,SAI9B,GAAG,GAECF;AAAA,IACT;AAAA,IACA,CAACZ,CAAS;AAAA,EAAA,GAGNe,IAAOd,EAAY,CAACC,GAAqBQ,IAAuB,OAAS;;AACvE,UAAAE,IAAgBhB,EAAYM,CAAG;AAGjC,IAAAJ,EAAqBI,CAAG,MAAM,YACXK,IAAAT,EAAAI,CAAG,MAAH,QAAAK,EACjB,KAAK,MAAM;AACX,UAAIG,GAAa;AACf,QAAAE,KAAA,QAAAA,EAAe;AAEf;AAAA,MACF;AAEM,YAAAI,IAAa,YAAY,MAAM;AACnC,YAAI,CAACJ,EAAe;AAEd,cAAAE,IAAMF,EAAc,UAAU;AAEhC,QAAAE,IAAM,OAAO,KACfF,EAAc,SAAS,GACvBA,EAAc,MAAM,GACpB,cAAcI,CAAU,KAExBJ,EAAc,SAASE,IAAM;AAAA,SAE9B,GAAG;AAAA,IAAA,GAEP,MAAM,CAAOG,MAAA;AAEJ,cAAA,IAAI,qBAAqBA,CAAG;AAAA,IAAA;AAAA,EAG5C,GAAG,CAAE,CAAA;AAEL,SAAO,EAAE,eAAAZ,GAAe,MAAAI,GAAM,MAAAM,GAAM,iBAAAP,EAAgB;AACtD;"}
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var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r
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var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r))(c || {});
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{"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n
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{"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,SAJEA,IAAAA,KAAA,CAAA,CAAA;"}
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import { jsx as N } from "react/jsx-runtime";
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import { GAME_LAUNCHER_ASSET_PADDING as O, GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH as c } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
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{"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n
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{"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n point5: LOTTIE.POINT5,\n point10: LOTTIE.POINT10,\n point15: LOTTIE.POINT15,\n point20: LOTTIE.POINT20,\n point25: LOTTIE.POINT25,\n point30: LOTTIE.POINT30,\n point35: LOTTIE.POINT35,\n point40: LOTTIE.POINT40,\n point45: LOTTIE.POINT45,\n point50: LOTTIE.POINT50,\n point60: LOTTIE.POINT60,\n point100: LOTTIE.POINT100,\n};\nconst animationDimension =\n GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH;\nconst animationSettings = {\n loop: false,\n autoplay: true,\n renderer: 'canvas',\n};\n\nexport const Points: FC<IPointsProps> = memo(props => {\n const { point = 0, onReveal, onComplete, show } = props;\n\n const { play } = useCircleSounds();\n\n const animationPath = POINTS_MAP[`point${point}`];\n const animationEventListener = {\n name: 'complete' as AnimationEventName,\n callback: onComplete,\n };\n\n useEffect(() => {\n if (!animationPath) onComplete();\n\n if (show && animationPath) onReveal?.();\n }, [animationPath, onComplete, onReveal, show]);\n\n if (show && animationPath) {\n return (\n <LottieAnimation\n width={animationDimension}\n height={animationDimension}\n src={animationPath}\n settings={animationSettings}\n eventListener={animationEventListener}\n onRender={() => play(CircleSoundKey.POINTS_AWARDED)}\n />\n );\n }\n\n return null;\n});\n"],"names":["POINTS_MAP","LOTTIE","animationDimension","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","animationSettings","Points","memo","props","point","onReveal","onComplete","show","play","useCircleSounds","animationPath","animationEventListener","useEffect","jsx","LottieAnimation","CircleSoundKey"],"mappings":";;;;;;;;AAgBA,MAAMA,IAAqC;AAAA,EACzC,QAAQC,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,UAAUA,EAAO;AACnB,GACMC,IACJC,IAAqBC,IAA8BC,GAC/CC,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AACZ,GAEaC,IAA2BC,EAAK,CAASC,MAAA;AACpD,QAAM,EAAE,OAAAC,IAAQ,GAAG,UAAAC,GAAU,YAAAC,GAAY,MAAAC,EAAS,IAAAJ,GAE5C,EAAE,MAAAK,MAASC,KAEXC,IAAgBhB,EAAW,QAAQU,CAAK,EAAE,GAC1CO,IAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAUL;AAAA,EAAA;AASZ,SANAM,EAAU,MAAM;AACV,IAACF,KAA0BJ,KAE3BC,KAAQG,MAA0BL,KAAA,QAAAA;AAAA,KACrC,CAACK,GAAeJ,GAAYD,GAAUE,CAAI,CAAC,GAE1CA,KAAQG,IAER,gBAAAG;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,OAAOlB;AAAA,MACP,QAAQA;AAAA,MACR,KAAKc;AAAA,MACL,UAAUV;AAAA,MACV,eAAeW;AAAA,MACf,UAAU,MAAMH,EAAKO,EAAe,cAAc;AAAA,IAAA;AAAA,EAAA,IAKjD;AACT,CAAC;"}
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