@cuemath/leap 2.8.38-hg1 → 2.8.38-hg2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/circle-games/hooks/use-circle-sounds/constants.js +8 -3
- package/dist/features/circle-games/hooks/use-circle-sounds/constants.js.map +1 -1
- package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js +2 -2
- package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js.map +1 -1
- package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.js +22 -17
- package/dist/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.js.map +1 -1
- package/dist/features/post-game-stats/digital-meter/constants.js +1 -1
- package/dist/features/post-game-stats/digital-meter/constants.js.map +1 -1
- package/dist/features/post-game-stats/digital-meter/digital-meter.js +107 -102
- package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
- package/dist/features/post-game-stats/number-count-animation/number-count-animation-styled.js +15 -14
- package/dist/features/post-game-stats/number-count-animation/number-count-animation-styled.js.map +1 -1
- package/dist/features/post-game-stats/number-count-animation/number-count-animation.js +7 -5
- package/dist/features/post-game-stats/number-count-animation/number-count-animation.js.map +1 -1
- package/dist/index.d.ts +7 -1
- package/package.json +3 -2
@@ -1,5 +1,5 @@
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import { CircleSoundKey as c } from "./use-circle-sounds-enums.js";
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const e = "https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/production",
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const e = "https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/production", a = "https://static.cuemath.com/static/sounds", t = {
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[c.BACKGROUND]: `${e}/bg-sound.mp3`,
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[c.BACKGROUND_RUSHHOUR]: `${e}/circle-background-rushhour.mp3`,
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[c.TUTORIAL]: `${e}/bg-sound-tutorials.mp3`,
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@@ -17,7 +17,12 @@ const e = "https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/
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[c.ACCURACY_IN]: `${e}/circle-meter-v1.wav`,
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[c.ACCURACY_OUT]: `${e}/circle-disappear-v1.wav`,
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[c.STREAK_IN]: `${e}/circle-streak-v1.wav`,
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[c.STREAK_OUT]: `${e}/circle-disappear-v1.wav
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[c.STREAK_OUT]: `${e}/circle-disappear-v1.wav`,
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[c.ACCURACY_INTRO]: `${a}/accuracy-intro.mp3`,
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[c.ACCURACY_TARGET]: `${a}/accuracy-target.mp3`,
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[c.TIME_INTRO]: `${a}/timer-intro.mp3`,
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[c.TIME_TARGET]: `${a}/timer-target.mp3`,
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[c.METER_FILL]: `${a}/meter-fill.mp3`
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}, i = [
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c.SWIPE_04,
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c.SWIPE_02,
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@@ -25,7 +30,7 @@ const e = "https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/
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c.SWIPE_01
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];
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export {
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t as CircleSoundKeyMapper,
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i as SWIPE_SOUND_ORDER
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};
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//# sourceMappingURL=constants.js.map
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{"version":3,"file":"constants.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/constants.ts"],"sourcesContent":["import { CircleSoundKey } from './use-circle-sounds-enums';\n\nconst BASE_URL = 'https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/production';\n\nexport const CircleSoundKeyMapper = {\n [CircleSoundKey.BACKGROUND]: `${BASE_URL}/bg-sound.mp3`,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: `${BASE_URL}/circle-background-rushhour.mp3`,\n [CircleSoundKey.TUTORIAL]: `${BASE_URL}/bg-sound-tutorials.mp3`,\n [CircleSoundKey.SWIPE_01]: `${BASE_URL}/circle-swipe-1.wav`,\n [CircleSoundKey.SWIPE_02]: `${BASE_URL}/circle-swipe-2.wav`,\n [CircleSoundKey.SWIPE_03]: `${BASE_URL}/circle-swipe-3.wav`,\n [CircleSoundKey.SWIPE_04]: `${BASE_URL}/circle-swipe-4.wav`,\n [CircleSoundKey.SWIPE_DOWN]: `${BASE_URL}/circle-swipe-down-1.wav`,\n [CircleSoundKey.TOGGLE]: `${BASE_URL}/circle-button-v3.wav`,\n [CircleSoundKey.POINTS_AWARDED]: `${BASE_URL}/circle-points-v1.wav`,\n [CircleSoundKey.POINTS_ADDED]: `${BASE_URL}/circle-points-add-v1.wav`,\n [CircleSoundKey.GAME_CARD_CLICK]: `${BASE_URL}/circle-gamecard-button-v1.wav`,\n [CircleSoundKey.CLOCK_IN]: `${BASE_URL}/circle-meter-v1.wav`,\n [CircleSoundKey.CLOCK_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n [CircleSoundKey.ACCURACY_IN]: `${BASE_URL}/circle-meter-v1.wav`,\n [CircleSoundKey.ACCURACY_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n [CircleSoundKey.STREAK_IN]: `${BASE_URL}/circle-streak-v1.wav`,\n [CircleSoundKey.STREAK_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n};\n\nexport const SWIPE_SOUND_ORDER = [\n CircleSoundKey.SWIPE_04,\n CircleSoundKey.SWIPE_02,\n CircleSoundKey.SWIPE_03,\n CircleSoundKey.SWIPE_01,\n];\n"],"names":["BASE_URL","CircleSoundKeyMapper","CircleSoundKey","SWIPE_SOUND_ORDER"],"mappings":";AAEA,MAAMA,IAAW,
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{"version":3,"file":"constants.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/constants.ts"],"sourcesContent":["import { CircleSoundKey } from './use-circle-sounds-enums';\n\nconst BASE_URL = 'https://cuemath-circle.s3.ap-southeast-1.amazonaws.com/assets/sounds/production';\n\nconst STATIC_BASE_URL = 'https://static.cuemath.com/static/sounds'\n\nexport const CircleSoundKeyMapper = {\n [CircleSoundKey.BACKGROUND]: `${BASE_URL}/bg-sound.mp3`,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: `${BASE_URL}/circle-background-rushhour.mp3`,\n [CircleSoundKey.TUTORIAL]: `${BASE_URL}/bg-sound-tutorials.mp3`,\n [CircleSoundKey.SWIPE_01]: `${BASE_URL}/circle-swipe-1.wav`,\n [CircleSoundKey.SWIPE_02]: `${BASE_URL}/circle-swipe-2.wav`,\n [CircleSoundKey.SWIPE_03]: `${BASE_URL}/circle-swipe-3.wav`,\n [CircleSoundKey.SWIPE_04]: `${BASE_URL}/circle-swipe-4.wav`,\n [CircleSoundKey.SWIPE_DOWN]: `${BASE_URL}/circle-swipe-down-1.wav`,\n [CircleSoundKey.TOGGLE]: `${BASE_URL}/circle-button-v3.wav`,\n [CircleSoundKey.POINTS_AWARDED]: `${BASE_URL}/circle-points-v1.wav`,\n [CircleSoundKey.POINTS_ADDED]: `${BASE_URL}/circle-points-add-v1.wav`,\n [CircleSoundKey.GAME_CARD_CLICK]: `${BASE_URL}/circle-gamecard-button-v1.wav`,\n [CircleSoundKey.CLOCK_IN]: `${BASE_URL}/circle-meter-v1.wav`,\n [CircleSoundKey.CLOCK_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n [CircleSoundKey.ACCURACY_IN]: `${BASE_URL}/circle-meter-v1.wav`,\n [CircleSoundKey.ACCURACY_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n [CircleSoundKey.STREAK_IN]: `${BASE_URL}/circle-streak-v1.wav`,\n [CircleSoundKey.STREAK_OUT]: `${BASE_URL}/circle-disappear-v1.wav`,\n [CircleSoundKey.ACCURACY_INTRO]: `${STATIC_BASE_URL}/accuracy-intro.mp3`,\n [CircleSoundKey.ACCURACY_TARGET]: `${STATIC_BASE_URL}/accuracy-target.mp3`,\n [CircleSoundKey.TIME_INTRO]: `${STATIC_BASE_URL}/timer-intro.mp3`,\n [CircleSoundKey.TIME_TARGET]: `${STATIC_BASE_URL}/timer-target.mp3`,\n [CircleSoundKey.METER_FILL]: `${STATIC_BASE_URL}/meter-fill.mp3`,\n};\n\nexport const SWIPE_SOUND_ORDER = [\n CircleSoundKey.SWIPE_04,\n CircleSoundKey.SWIPE_02,\n CircleSoundKey.SWIPE_03,\n CircleSoundKey.SWIPE_01,\n];\n"],"names":["BASE_URL","STATIC_BASE_URL","CircleSoundKeyMapper","CircleSoundKey","SWIPE_SOUND_ORDER"],"mappings":";AAEA,MAAMA,IAAW,mFAEXC,IAAkB,4CAEXC,IAAuB;AAAA,EAClC,CAACC,EAAe,UAAU,GAAG,GAAGH,CAAQ;AAAA,EACxC,CAACG,EAAe,mBAAmB,GAAG,GAAGH,CAAQ;AAAA,EACjD,CAACG,EAAe,QAAQ,GAAG,GAAGH,CAAQ;AAAA,EACtC,CAACG,EAAe,QAAQ,GAAG,GAAGH,CAAQ;AAAA,EACtC,CAACG,EAAe,QAAQ,GAAG,GAAGH,CAAQ;AAAA,EACtC,CAACG,EAAe,QAAQ,GAAG,GAAGH,CAAQ;AAAA,EACtC,CAACG,EAAe,QAAQ,GAAG,GAAGH,CAAQ;AAAA,EACtC,CAACG,EAAe,UAAU,GAAG,GAAGH,CAAQ;AAAA,EACxC,CAACG,EAAe,MAAM,GAAG,GAAGH,CAAQ;AAAA,EACpC,CAACG,EAAe,cAAc,GAAG,GAAGH,CAAQ;AAAA,EAC5C,CAACG,EAAe,YAAY,GAAG,GAAGH,CAAQ;AAAA,EAC1C,CAACG,EAAe,eAAe,GAAG,GAAGH,CAAQ;AAAA,EAC7C,CAACG,EAAe,QAAQ,GAAG,GAAGH,CAAQ;AAAA,EACtC,CAACG,EAAe,SAAS,GAAG,GAAGH,CAAQ;AAAA,EACvC,CAACG,EAAe,WAAW,GAAG,GAAGH,CAAQ;AAAA,EACzC,CAACG,EAAe,YAAY,GAAG,GAAGH,CAAQ;AAAA,EAC1C,CAACG,EAAe,SAAS,GAAG,GAAGH,CAAQ;AAAA,EACvC,CAACG,EAAe,UAAU,GAAG,GAAGH,CAAQ;AAAA,EACxC,CAACG,EAAe,cAAc,GAAG,GAAGF,CAAe;AAAA,EACnD,CAACE,EAAe,eAAe,GAAG,GAAGF,CAAe;AAAA,EACpD,CAACE,EAAe,UAAU,GAAG,GAAGF,CAAe;AAAA,EAC/C,CAACE,EAAe,WAAW,GAAG,GAAGF,CAAe;AAAA,EAChD,CAACE,EAAe,UAAU,GAAG,GAAGF,CAAe;AACjD,GAEaG,IAAoB;AAAA,EAC/BD,EAAe;AAAA,EACfA,EAAe;AAAA,EACfA,EAAe;AAAA,EACfA,EAAe;AACjB;"}
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var
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var _ = /* @__PURE__ */ ((A) => (A.BACKGROUND = "background", A.BACKGROUND_RUSHHOUR = "background_rushhour", A.TUTORIAL = "tutorial", A.SWIPE_01 = "swipe-1", A.SWIPE_02 = "swipe-2", A.SWIPE_03 = "swipe-3", A.SWIPE_04 = "swipe-4", A.SWIPE_DOWN = "swipe-down", A.TOGGLE = "toggle", A.POINTS_AWARDED = "pointsAwarded", A.POINTS_ADDED = "pointsAdded", A.GAME_CARD_CLICK = "gameCardClick", A.CLOCK_IN = "clock-in", A.CLOCK_OUT = "clock-out", A.ACCURACY_IN = "accuracy-in", A.ACCURACY_OUT = "accuracy-out", A.STREAK_IN = "streak-in", A.STREAK_OUT = "streak-out", A.ACCURACY_INTRO = "accuracy-intro", A.ACCURACY_TARGET = "accuracy-target", A.TIME_INTRO = "time-intro", A.TIME_TARGET = "time-target", A.METER_FILL = "meter-fill", A))(_ || {});
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export {
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_ as CircleSoundKey
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};
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//# sourceMappingURL=use-circle-sounds-enums.js.map
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{"version":3,"file":"use-circle-sounds-enums.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.ts"],"sourcesContent":["export enum CircleSoundKey {\n BACKGROUND = 'background',\n BACKGROUND_RUSHHOUR = 'background_rushhour',\n TUTORIAL = 'tutorial',\n SWIPE_01 = 'swipe-1',\n SWIPE_02 = 'swipe-2',\n SWIPE_03 = 'swipe-3',\n SWIPE_04 = 'swipe-4',\n SWIPE_DOWN = 'swipe-down',\n TOGGLE = 'toggle',\n POINTS_AWARDED = 'pointsAwarded',\n POINTS_ADDED = 'pointsAdded',\n GAME_CARD_CLICK = 'gameCardClick',\n CLOCK_IN = 'clock-in',\n CLOCK_OUT = 'clock-out',\n ACCURACY_IN = 'accuracy-in',\n ACCURACY_OUT = 'accuracy-out',\n STREAK_IN = 'streak-in',\n STREAK_OUT = 'streak-out',\n}\n"],"names":["CircleSoundKey"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,aAAa,cACbA,EAAA,sBAAsB,uBACtBA,EAAA,WAAW,YACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,aAAa,cACbA,EAAA,SAAS,UACTA,EAAA,iBAAiB,iBACjBA,EAAA,eAAe,eACfA,EAAA,kBAAkB,iBAClBA,EAAA,WAAW,YACXA,EAAA,YAAY,aACZA,EAAA,cAAc,eACdA,EAAA,eAAe,gBACfA,EAAA,YAAY,aACZA,EAAA,aAAa,
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{"version":3,"file":"use-circle-sounds-enums.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.ts"],"sourcesContent":["export enum CircleSoundKey {\n BACKGROUND = 'background',\n BACKGROUND_RUSHHOUR = 'background_rushhour',\n TUTORIAL = 'tutorial',\n SWIPE_01 = 'swipe-1',\n SWIPE_02 = 'swipe-2',\n SWIPE_03 = 'swipe-3',\n SWIPE_04 = 'swipe-4',\n SWIPE_DOWN = 'swipe-down',\n TOGGLE = 'toggle',\n POINTS_AWARDED = 'pointsAwarded',\n POINTS_ADDED = 'pointsAdded',\n GAME_CARD_CLICK = 'gameCardClick',\n CLOCK_IN = 'clock-in',\n CLOCK_OUT = 'clock-out',\n ACCURACY_IN = 'accuracy-in',\n ACCURACY_OUT = 'accuracy-out',\n STREAK_IN = 'streak-in',\n STREAK_OUT = 'streak-out',\n ACCURACY_INTRO = 'accuracy-intro',\n ACCURACY_TARGET = 'accuracy-target',\n TIME_INTRO = 'time-intro',\n TIME_TARGET = 'time-target',\n METER_FILL = 'meter-fill',\n}\n"],"names":["CircleSoundKey"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,aAAa,cACbA,EAAA,sBAAsB,uBACtBA,EAAA,WAAW,YACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,WAAW,WACXA,EAAA,aAAa,cACbA,EAAA,SAAS,UACTA,EAAA,iBAAiB,iBACjBA,EAAA,eAAe,eACfA,EAAA,kBAAkB,iBAClBA,EAAA,WAAW,YACXA,EAAA,YAAY,aACZA,EAAA,cAAc,eACdA,EAAA,eAAe,gBACfA,EAAA,YAAY,aACZA,EAAA,aAAa,cACbA,EAAA,iBAAiB,kBACjBA,EAAA,kBAAkB,mBAClBA,EAAA,aAAa,cACbA,EAAA,cAAc,eACdA,EAAA,aAAa,cAvBHA,IAAAA,KAAA,CAAA,CAAA;"}
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import { useCallback as a } from "react";
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import { CircleSoundKeyMapper as
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import { CircleSoundKeyMapper as A, SWIPE_SOUND_ORDER as i } from "./constants.js";
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import { CircleSoundKey as l } from "./use-circle-sounds-enums.js";
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let
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let C = 0;
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const r = {
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[l.BACKGROUND]: null,
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[l.BACKGROUND_RUSHHOUR]: null,
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[l.ACCURACY_IN]: null,
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[l.STREAK_IN]: null,
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[l.STREAK_OUT]: null
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[l.STREAK_OUT]: null,
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[l.ACCURACY_INTRO]: null,
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[l.ACCURACY_TARGET]: null,
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[l.TIME_INTRO]: null,
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[l.TIME_TARGET]: null,
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[l.METER_FILL]: null
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}, I = {}, O = () => {
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const e = a((n) => {
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if (!r[n]) {
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const t = new Audio(
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const t = new Audio(A[n]);
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}, []),
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}, []), p = a(() => {
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const n =
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}, [e]),
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const n = i[C] || l.SWIPE_01;
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C < i.length - 1 ? C++ : C = 0, (t = r[n]) == null || t.play();
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}, [e]), _ = a(() => {
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return e(l.TOGGLE), (t = r[l.TOGGLE]) == null ? void 0 : t.play();
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}, [e]),
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}, [e]), E = a(
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//# sourceMappingURL=use-circle-sounds.js.map
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{"version":3,"file":"use-circle-sounds.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.ts"],"sourcesContent":["import { useCallback } from 'react';\n\nimport { CircleSoundKeyMapper, SWIPE_SOUND_ORDER } from './constants';\nimport { CircleSoundKey } from './use-circle-sounds-enums';\n\nlet swipeSoundIndex = 0;\n\nexport const soundMapper: Record<keyof typeof CircleSoundKeyMapper, null | HTMLAudioElement> = {\n [CircleSoundKey.BACKGROUND]: null,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: null,\n [CircleSoundKey.TUTORIAL]: null,\n [CircleSoundKey.SWIPE_01]: null,\n [CircleSoundKey.SWIPE_02]: null,\n [CircleSoundKey.SWIPE_03]: null,\n [CircleSoundKey.SWIPE_04]: null,\n [CircleSoundKey.SWIPE_DOWN]: null,\n [CircleSoundKey.TOGGLE]: null,\n [CircleSoundKey.POINTS_AWARDED]: null,\n [CircleSoundKey.POINTS_ADDED]: null,\n [CircleSoundKey.GAME_CARD_CLICK]: null,\n [CircleSoundKey.CLOCK_IN]: null,\n [CircleSoundKey.CLOCK_OUT]: null,\n [CircleSoundKey.ACCURACY_IN]: null,\n [CircleSoundKey.ACCURACY_OUT]: null,\n [CircleSoundKey.STREAK_IN]: null,\n [CircleSoundKey.STREAK_OUT]: null,\n};\n\nconst soundInstancePromise: Partial<Record<keyof typeof CircleSoundKeyMapper, Promise<void>>> = {};\n\nexport const useCircleSounds = () => {\n const loadSound = useCallback((key: CircleSoundKey) => {\n if (!soundMapper[key]) {\n const loadedSound = new Audio(CircleSoundKeyMapper[key]);\n\n soundMapper[key] = loadedSound;\n }\n }, []);\n\n const playSwipSound = useCallback(() => {\n SWIPE_SOUND_ORDER.forEach(key => {\n loadSound(key);\n });\n\n const key = SWIPE_SOUND_ORDER[swipeSoundIndex] || CircleSoundKey.SWIPE_01;\n\n if (swipeSoundIndex < SWIPE_SOUND_ORDER.length - 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{"version":3,"file":"use-circle-sounds.js","sources":["../../../../../src/features/circle-games/hooks/use-circle-sounds/use-circle-sounds.ts"],"sourcesContent":["import { useCallback } from 'react';\n\nimport { CircleSoundKeyMapper, SWIPE_SOUND_ORDER } from './constants';\nimport { CircleSoundKey } from './use-circle-sounds-enums';\n\nlet swipeSoundIndex = 0;\n\nexport const soundMapper: Record<keyof typeof CircleSoundKeyMapper, null | HTMLAudioElement> = {\n [CircleSoundKey.BACKGROUND]: null,\n [CircleSoundKey.BACKGROUND_RUSHHOUR]: null,\n [CircleSoundKey.TUTORIAL]: null,\n [CircleSoundKey.SWIPE_01]: null,\n [CircleSoundKey.SWIPE_02]: null,\n [CircleSoundKey.SWIPE_03]: null,\n [CircleSoundKey.SWIPE_04]: null,\n [CircleSoundKey.SWIPE_DOWN]: null,\n [CircleSoundKey.TOGGLE]: null,\n [CircleSoundKey.POINTS_AWARDED]: null,\n [CircleSoundKey.POINTS_ADDED]: null,\n [CircleSoundKey.GAME_CARD_CLICK]: null,\n [CircleSoundKey.CLOCK_IN]: null,\n [CircleSoundKey.CLOCK_OUT]: null,\n [CircleSoundKey.ACCURACY_IN]: null,\n [CircleSoundKey.ACCURACY_OUT]: null,\n [CircleSoundKey.STREAK_IN]: null,\n [CircleSoundKey.STREAK_OUT]: null,\n [CircleSoundKey.ACCURACY_INTRO]: null,\n [CircleSoundKey.ACCURACY_TARGET]: null,\n [CircleSoundKey.TIME_INTRO]: null,\n [CircleSoundKey.TIME_TARGET]: null,\n [CircleSoundKey.METER_FILL]: null,\n};\n\nconst soundInstancePromise: Partial<Record<keyof typeof CircleSoundKeyMapper, Promise<void>>> = {};\n\nexport const useCircleSounds = () => {\n const loadSound = useCallback((key: CircleSoundKey) => {\n if (!soundMapper[key]) {\n const loadedSound = new Audio(CircleSoundKeyMapper[key]);\n\n soundMapper[key] = loadedSound;\n }\n }, []);\n\n const playSwipSound = useCallback(() => {\n SWIPE_SOUND_ORDER.forEach(key => {\n loadSound(key);\n });\n\n const key = SWIPE_SOUND_ORDER[swipeSoundIndex] || CircleSoundKey.SWIPE_01;\n\n if (swipeSoundIndex < SWIPE_SOUND_ORDER.length - 1) {\n swipeSoundIndex++;\n } else {\n swipeSoundIndex = 0;\n }\n soundMapper[key]?.play();\n }, [loadSound]);\n\n const playButtonSound = useCallback(() => {\n loadSound(CircleSoundKey.TOGGLE);\n const sound = soundMapper[CircleSoundKey.TOGGLE]?.play();\n\n return sound;\n }, [loadSound]);\n\n const play = useCallback(\n (key: CircleSoundKey, immediately: boolean = true, loop = false) => {\n loadSound(key);\n const soundInstance = soundMapper[key];\n\n if (!soundInstance) return;\n\n soundInstance.loop = loop;\n if (immediately) {\n soundInstance.volume = 1;\n const promise = soundInstance.play();\n\n soundInstancePromise[key] = promise;\n\n return;\n }\n\n soundInstance.volume = 0;\n const promise = soundInstance.play();\n\n soundInstancePromise[key] = promise;\n\n const intervalId = setInterval(() => {\n if (!soundInstance) return;\n\n const vol = 0;\n\n if (vol < 1) {\n soundInstance.volume = vol + 0.1;\n } else {\n clearInterval(intervalId);\n }\n }, 100);\n\n return soundInstance;\n },\n [loadSound],\n );\n\n const stop = useCallback((key: CircleSoundKey, immediately: boolean = true) => {\n const soundInstance = soundMapper[key];\n\n // check if the sound is playing as the play() return a promise\n if (soundInstancePromise[key] !== undefined) {\n soundInstancePromise[key]\n ?.then(() => {\n if (immediately) {\n soundInstance?.pause();\n\n return;\n }\n\n const intervalId = setInterval(() => {\n if (!soundInstance) return;\n\n const vol = soundInstance.volume || 0;\n\n if (vol - 0.1 <= 0) {\n soundInstance.volume = 0;\n soundInstance.pause();\n clearInterval(intervalId);\n } else {\n soundInstance.volume = vol - 0.1;\n }\n }, 100);\n })\n .catch(err => {\n // eslint-disable-next-line no-console\n console.log('sound not playing', err);\n });\n }\n }, []);\n\n return { playSwipSound, play, stop, playButtonSound };\n};\n"],"names":["swipeSoundIndex","soundMapper","CircleSoundKey","soundInstancePromise","useCircleSounds","loadSound","useCallback","key","loadedSound","CircleSoundKeyMapper","playSwipSound","SWIPE_SOUND_ORDER","_a","playButtonSound","play","immediately","loop","soundInstance","promise","vol","stop","intervalId","err"],"mappings":";;;AAKA,IAAIA,IAAkB;AAEf,MAAMC,IAAkF;AAAA,EAC7F,CAACC,EAAe,UAAU,GAAG;AAAA,EAC7B,CAACA,EAAe,mBAAmB,GAAG;AAAA,EACtC,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,UAAU,GAAG;AAAA,EAC7B,CAACA,EAAe,MAAM,GAAG;AAAA,EACzB,CAACA,EAAe,cAAc,GAAG;AAAA,EACjC,CAACA,EAAe,YAAY,GAAG;AAAA,EAC/B,CAACA,EAAe,eAAe,GAAG;AAAA,EAClC,CAACA,EAAe,QAAQ,GAAG;AAAA,EAC3B,CAACA,EAAe,SAAS,GAAG;AAAA,EAC5B,CAACA,EAAe,WAAW,GAAG;AAAA,EAC9B,CAACA,EAAe,YAAY,GAAG;AAAA,EAC/B,CAACA,EAAe,SAAS,GAAG;AAAA,EAC5B,CAACA,EAAe,UAAU,GAAG;AAAA,EAC7B,CAACA,EAAe,cAAc,GAAG;AAAA,EACjC,CAACA,EAAe,eAAe,GAAG;AAAA,EAClC,CAACA,EAAe,UAAU,GAAG;AAAA,EAC7B,CAACA,EAAe,WAAW,GAAG;AAAA,EAC9B,CAACA,EAAe,UAAU,GAAG;AAC/B,GAEMC,IAA0F,CAAA,GAEnFC,IAAkB,MAAM;AAC7B,QAAAC,IAAYC,EAAY,CAACC,MAAwB;AACjD,QAAA,CAACN,EAAYM,CAAG,GAAG;AACrB,YAAMC,IAAc,IAAI,MAAMC,EAAqBF,CAAG,CAAC;AAEvD,MAAAN,EAAYM,CAAG,IAAIC;AAAA,IACrB;AAAA,EACF,GAAG,CAAE,CAAA,GAECE,IAAgBJ,EAAY,MAAM;;AACpB,IAAAK,EAAA,QAAQ,CAAAJ,MAAO;AAC/B,MAAAF,EAAUE,CAAG;AAAA,IAAA,CACd;AAED,UAAMA,IAAMI,EAAkBX,CAAe,KAAKE,EAAe;AAE7D,IAAAF,IAAkBW,EAAkB,SAAS,IAC/CX,MAEkBA,IAAA,IAERY,IAAAX,EAAAM,CAAG,MAAH,QAAAK,EAAM;AAAA,EAAK,GACtB,CAACP,CAAS,CAAC,GAERQ,IAAkBP,EAAY,MAAM;;AACxC,WAAAD,EAAUH,EAAe,MAAM,IACjBU,IAAAX,EAAYC,EAAe,MAAM,MAAjC,gBAAAU,EAAoC;AAAA,EAE3C,GACN,CAACP,CAAS,CAAC,GAERS,IAAOR;AAAA,IACX,CAACC,GAAqBQ,IAAuB,IAAMC,IAAO,OAAU;AAClE,MAAAX,EAAUE,CAAG;AACP,YAAAU,IAAgBhB,EAAYM,CAAG;AAErC,UAAI,CAACU,EAAe;AAGpB,UADAA,EAAc,OAAOD,GACjBD,GAAa;AACf,QAAAE,EAAc,SAAS;AACjBC,cAAAA,IAAUD,EAAc;AAE9B,QAAAd,EAAqBI,CAAG,IAAIW;AAE5B;AAAA,MACF;AAEA,MAAAD,EAAc,SAAS;AACjB,YAAAC,IAAUD,EAAc;AAE9B,aAAAd,EAAqBI,CAAG,IAAIW,GAET,YAAY,MAAM;AACnC,YAAI,CAACD,EAAe;AAEpB,cAAME,IAAM;AAGV,QAAAF,EAAc,SAASE,IAAM;AAAA,SAI9B,GAAG,GAECF;AAAA,IACT;AAAA,IACA,CAACZ,CAAS;AAAA,EAAA,GAGNe,IAAOd,EAAY,CAACC,GAAqBQ,IAAuB,OAAS;;AACvE,UAAAE,IAAgBhB,EAAYM,CAAG;AAGjC,IAAAJ,EAAqBI,CAAG,MAAM,YACXK,IAAAT,EAAAI,CAAG,MAAH,QAAAK,EACjB,KAAK,MAAM;AACX,UAAIG,GAAa;AACf,QAAAE,KAAA,QAAAA,EAAe;AAEf;AAAA,MACF;AAEM,YAAAI,IAAa,YAAY,MAAM;AACnC,YAAI,CAACJ,EAAe;AAEd,cAAAE,IAAMF,EAAc,UAAU;AAEhC,QAAAE,IAAM,OAAO,KACfF,EAAc,SAAS,GACvBA,EAAc,MAAM,GACpB,cAAcI,CAAU,KAExBJ,EAAc,SAASE,IAAM;AAAA,SAE9B,GAAG;AAAA,IAAA,GAEP,MAAM,CAAOG,MAAA;AAEJ,cAAA,IAAI,qBAAqBA,CAAG;AAAA,IAAA;AAAA,EAG5C,GAAG,CAAE,CAAA;AAEL,SAAO,EAAE,eAAAZ,GAAe,MAAAI,GAAM,MAAAM,GAAM,iBAAAP,EAAgB;AACtD;"}
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import { ARC_Z_INDEX as _ } from "./comp/animated-arc/constants.js";
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const I = 300, N = 2, A = _ + 1, E = A + 1, T = E + 1, O =
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const I = 300, N = 2, A = _ + 1, E = A + 1, T = E + 1, O = 5, o = 2 / 30, L = 3, t = 12 / 30, D = 1, c = 43 / 30;
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export {
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{"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/digital-meter/constants.ts"],"sourcesContent":["import { ARC_Z_INDEX } from './comp/animated-arc/constants';\n\nexport const TOTAL_ARC_AVAILABLE = 300;\n\nexport const BORDER_OFFSET = 2;\nexport const LINE_MARKING_Z_INDEX = ARC_Z_INDEX + 1;\nexport const CONTENT_CONTAINER_Z_INDEX = LINE_MARKING_Z_INDEX + 1;\nexport const NUMBER_MARKING_Z_INDEX = CONTENT_CONTAINER_Z_INDEX + 1;\n\n// animation details\nexport const TOTAL_ANIMATION_DURATION =
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{"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/digital-meter/constants.ts"],"sourcesContent":["import { ARC_Z_INDEX } from './comp/animated-arc/constants';\n\nexport const TOTAL_ARC_AVAILABLE = 300;\n\nexport const BORDER_OFFSET = 2;\nexport const LINE_MARKING_Z_INDEX = ARC_Z_INDEX + 1;\nexport const CONTENT_CONTAINER_Z_INDEX = LINE_MARKING_Z_INDEX + 1;\nexport const NUMBER_MARKING_Z_INDEX = CONTENT_CONTAINER_Z_INDEX + 1;\n\n// animation details\nexport const TOTAL_ANIMATION_DURATION = 5; // in sec\nexport const TARGET_HELPER_TEXT_APPEAR_DELAY = 2 / 30; // delay of 2 frames\nexport const TARGET_ACHIEVED_DELAY = 3; // delay of 3 sec\nexport const PROGRESS_FILL_DELAY = 12 / 30; // delay of 12 frames\nexport const PROGRESS_FILL_DURATION = 1; // in sec\nexport const RAINBOW_COLOR_ANIMATION_DURATION = 43 / 30; // 43 frames;\n"],"names":["TOTAL_ARC_AVAILABLE","BORDER_OFFSET","LINE_MARKING_Z_INDEX","ARC_Z_INDEX","CONTENT_CONTAINER_Z_INDEX","NUMBER_MARKING_Z_INDEX","TOTAL_ANIMATION_DURATION","TARGET_HELPER_TEXT_APPEAR_DELAY","TARGET_ACHIEVED_DELAY","PROGRESS_FILL_DELAY","PROGRESS_FILL_DURATION","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";AAEO,MAAMA,IAAsB,KAEtBC,IAAgB,GAChBC,IAAuBC,IAAc,GACrCC,IAA4BF,IAAuB,GACnDG,IAAyBD,IAA4B,GAGrDE,IAA2B,GAC3BC,IAAkC,IAAI,IACtCC,IAAwB,GACxBC,IAAsB,KAAK,IAC3BC,IAAyB,GACzBC,IAAmC,KAAK;"}
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import { jsxs as
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import { memo as
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import { LOTTIE as
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import { TARGET_ACHIEVED_DELAY as
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import { DigitalMeter as
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import { jsxs as o, jsx as r, Fragment as $ } from "react/jsx-runtime";
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import { memo as W, useState as U, useCallback as w, useEffect as B } from "react";
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import { LOTTIE as Y } from "../../../assets/lottie/lottie.js";
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import { GAME_LAUNCHER_SIZE as i, GAME_LAUNCHER_SIZE_LARGE as c } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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import I from "../../ui/layout/flex-view.js";
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import P from "../../ui/lottie-animation/lottie-animation.js";
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import R from "../../ui/separator/separator.js";
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import S from "../../ui/text/text.js";
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import { NumberCountAnimation as j } from "../number-count-animation/number-count-animation.js";
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import { AnimatedArc as p } from "./comp/animated-arc/animated-arc.js";
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import { TARGET_ACHIEVED_DELAY as N, TOTAL_ARC_AVAILABLE as h, BORDER_OFFSET as C, PROGRESS_FILL_DURATION as E, PROGRESS_FILL_DELAY as L, TOTAL_ANIMATION_DURATION as K } from "./constants.js";
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import { DigitalMeter as Z, ContentContainer as q, NumberCountContainer as X, RainboxColorText as b, LineMarking as u, MarkingContainer as G, MarkingText as D, BottomAbsoluteView as M, HelperTextPrimary as z, HelperTextSecondary as J } from "./digital-meter-styled.js";
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import { useCircleSounds as Q } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
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import { CircleSoundKey as T } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
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value:
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{"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport { memo, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = !!(targetValue && value >= targetValue);\n\n if (show) {\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, targetValue, onComplete]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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'ac3-black'\n : 'ac4-black'\n }\n $isTargetAchieved={index === targetValue && isTargetAchieved}\n $color={targetValue && index === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 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{"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport { memo, useCallback, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n actAsTimer,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const { play } = useCircleSounds();\n\n const isTargetValueAchieved = useCallback((valueToCompare: number) => {\n if (targetValue) {\n if (actAsTimer) {\n return valueToCompare <= targetValue;\n }\n return valueToCompare >= targetValue;\n }\n\n return false;\n }, []);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = isTargetValueAchieved(value);\n\n if (show) {\n play(actAsTimer ? CircleSoundKey.TIME_INTRO : CircleSoundKey.ACCURACY_INTRO);\n play(CircleSoundKey.METER_FILL);\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n play(actAsTimer ? CircleSoundKey.TIME_TARGET : CircleSoundKey.ACCURACY_TARGET);\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, onComplete, isTargetValueAchieved]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n key={'digital-meter' + value}\n uniqueId={value.toString()}\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <>\n <Styled.LineMarking key={index + 'linemarking'} $angle={arcLength * index} />\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $isTargetAchieved={isTargetValueAchieved(index) && isTargetAchieved}\n $color={\n targetValue && isTargetValueAchieved(index) ? 'GREEN_4' : 'WHITE_T_60'\n }\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $color={\n targetValue && isTargetValueAchieved(val) ? 'GREEN_4' : 'WHITE_T_60'\n }\n $isTargetAchieved={\n value >= val && isTargetAchieved && isTargetValueAchieved(val)\n }\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n {isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <LottieAnimation src={LOTTIE.TARGET_ACHIEVED_TEXT} />\n </Styled.BottomAbsoluteView>\n )}\n {!isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <Separator height={25} />\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {helperTextPrimary}\n <Separator height={GAME_LAUNCHER_SIZE * 0.03} />\n </Styled.HelperTextPrimary>\n <Styled.HelperTextSecondary\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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AAH,EAAAc,GAAA,EAAU,QAAQ,GAAI,CAAA;AAAA,QACtB,gBAAAhB,EAAAS,GAAA,EAAS,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,UAAA,gBAAAT;AAAA,YAAC4B;AAAAA,YAAA;AAAA,cACC,WACEvB,MAAuBC,IAA2B,cAAc;AAAA,cAElE,QAAO;AAAA,cAEN,UAAA;AAAA,gBAAAzB;AAAA,gBACA,gBAAAqB,EAAAc,GAAA,EAAU,QAAQX,IAAqB,KAAM,CAAA;AAAA,cAAA;AAAA,YAAA;AAAA,UAChD;AAAA,UACA,gBAAAH;AAAA,YAAC2B;AAAAA,YAAA;AAAA,cACC,WAAWxB,MAAuBC,IAA2B,QAAQ;AAAA,cACrE,QAAO;AAAA,cAEN,UAAAxB;AAAA,YAAA;AAAA,UACH;AAAA,QAAA,GACF;AAAA,MAAA,GACF;AAAA,IAEJ,EAAA,CAAA,IAIG;AAAA,EACT;AACF;"}
|
package/dist/features/post-game-stats/number-count-animation/number-count-animation-styled.js
CHANGED
@@ -1,5 +1,16 @@
|
|
1
|
-
import
|
2
|
-
const
|
1
|
+
import r from "styled-components";
|
2
|
+
const a = r.div`
|
3
|
+
${({ $initialValue: n, $targetValue: e, $uniqueId: t }) => `
|
4
|
+
@keyframes changeNum-${t} {
|
5
|
+
from {
|
6
|
+
--num: ${n};
|
7
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+
}
|
8
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+
to {
|
9
|
+
--num: ${e};
|
10
|
+
}
|
11
|
+
}
|
12
|
+
`}
|
13
|
+
|
3
14
|
@property --num {
|
4
15
|
syntax: '<integer>';
|
5
16
|
initial-value: ${({ $initialValue: n }) => n};
|
@@ -7,23 +18,13 @@ const r = e.div`
|
|
7
18
|
}
|
8
19
|
|
9
20
|
counter-set: num var(--num);
|
10
|
-
animation:
|
11
|
-
${({ $delayInSec: n = 0 }) => n}s forwards;
|
21
|
+
animation: ${({ $durationInSec: n = 0, $delayInSec: e = 0, $uniqueId: t }) => `changeNum-${t} ${n}s linear ${e}s`} forwards;
|
12
22
|
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13
23
|
&::after {
|
14
24
|
content: counter(num);
|
15
25
|
}
|
16
|
-
|
17
|
-
@keyframes changeNum {
|
18
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-
from {
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19
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-
--num: ${({ $initialValue: n }) => n};
|
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-
}
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-
to {
|
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-
--num: ${({ $targetValue: n }) => n};
|
23
|
-
}
|
24
|
-
}
|
25
26
|
`;
|
26
27
|
export {
|
27
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-
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28
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+
a as AnimatedNumberCount
|
28
29
|
};
|
29
30
|
//# sourceMappingURL=number-count-animation-styled.js.map
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package/dist/features/post-game-stats/number-count-animation/number-count-animation-styled.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"number-count-animation-styled.js","sources":["../../../../src/features/post-game-stats/number-count-animation/number-count-animation-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nexport const AnimatedNumberCount = styled.div<{\n $initialValue: number;\n $targetValue: number;\n $durationInSec?: number;\n $delayInSec?: number;\n}>`\n @property --num {\n syntax: '<integer>';\n initial-value: ${({ $initialValue }) => $initialValue};\n inherits: false;\n }\n\n counter-set: num var(--num);\n animation:
|
1
|
+
{"version":3,"file":"number-count-animation-styled.js","sources":["../../../../src/features/post-game-stats/number-count-animation/number-count-animation-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nexport const AnimatedNumberCount = styled.div<{\n $initialValue: number;\n $targetValue: number;\n $durationInSec?: number;\n $delayInSec?: number;\n $uniqueId: string;\n}>`\n ${({ $initialValue, $targetValue, $uniqueId }) => `\n @keyframes changeNum-${$uniqueId} {\n from {\n --num: ${$initialValue};\n }\n to {\n --num: ${$targetValue};\n }\n }\n `}\n\n @property --num {\n syntax: '<integer>';\n initial-value: ${({ $initialValue }) => $initialValue};\n inherits: false;\n }\n\n counter-set: num var(--num);\n animation: ${({ $durationInSec = 0, $delayInSec = 0, $uniqueId }) => `changeNum-${$uniqueId} ${$durationInSec}s linear ${$delayInSec}s`} forwards;\n\n &::after {\n content: counter(num);\n }\n`;\n"],"names":["AnimatedNumberCount","styled","$initialValue","$targetValue","$uniqueId","$durationInSec","$delayInSec"],"mappings":";AAEO,MAAMA,IAAsBC,EAAO;AAAA,IAOtC,CAAC,EAAE,eAAAC,GAAe,cAAAC,GAAc,WAAAC,EAAgB,MAAA;AAAA,2BACzBA,CAAS;AAAA;AAAA,iBAEnBF,CAAa;AAAA;AAAA;AAAA,iBAGbC,CAAY;AAAA;AAAA;AAAA,GAG1B;AAAA;AAAA;AAAA;AAAA,qBAIkB,CAAC,EAAE,eAAAD,EAAc,MAAMA,CAAa;AAAA;AAAA;AAAA;AAAA;AAAA,eAK1C,CAAC,EAAE,gBAAAG,IAAiB,GAAG,aAAAC,IAAc,GAAG,WAAAF,EAAgB,MAAA,aAAaA,CAAS,IAAIC,CAAc,YAAYC,CAAW,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;"}
|
@@ -1,13 +1,15 @@
|
|
1
1
|
import { jsx as o } from "react/jsx-runtime";
|
2
|
-
import { AnimatedNumberCount as
|
3
|
-
const
|
2
|
+
import { AnimatedNumberCount as u } from "./number-count-animation-styled.js";
|
3
|
+
const $ = ({
|
4
4
|
initialValue: t,
|
5
5
|
targetValue: e,
|
6
6
|
durationInSec: n,
|
7
|
-
delayInSec: r
|
7
|
+
delayInSec: r,
|
8
|
+
uniqueId: i
|
8
9
|
}) => /* @__PURE__ */ o(
|
9
|
-
|
10
|
+
u,
|
10
11
|
{
|
12
|
+
$uniqueId: i,
|
11
13
|
$initialValue: t,
|
12
14
|
$targetValue: e,
|
13
15
|
$durationInSec: n,
|
@@ -15,6 +17,6 @@ const u = ({
|
|
15
17
|
}
|
16
18
|
);
|
17
19
|
export {
|
18
|
-
|
20
|
+
$ as NumberCountAnimation
|
19
21
|
};
|
20
22
|
//# sourceMappingURL=number-count-animation.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"number-count-animation.js","sources":["../../../../src/features/post-game-stats/number-count-animation/number-count-animation.tsx"],"sourcesContent":["import type { INumberCountAnimationProps } from './number-count-animation-types';\nimport type { FC } from 'react';\n\nimport * as Styled from './number-count-animation-styled';\n\nexport const NumberCountAnimation: FC<INumberCountAnimationProps> = ({\n initialValue,\n targetValue,\n durationInSec,\n delayInSec,\n}) => {\n return (\n <Styled.AnimatedNumberCount\n $initialValue={initialValue}\n $targetValue={targetValue}\n $durationInSec={durationInSec}\n $delayInSec={delayInSec}\n />\n );\n};\n"],"names":["NumberCountAnimation","initialValue","targetValue","durationInSec","delayInSec","jsx","Styled.AnimatedNumberCount"],"mappings":";;AAKO,MAAMA,IAAuD,CAAC;AAAA,EACnE,cAAAC;AAAA,EACA,aAAAC;AAAA,EACA,eAAAC;AAAA,EACA,YAAAC;AACF,
|
1
|
+
{"version":3,"file":"number-count-animation.js","sources":["../../../../src/features/post-game-stats/number-count-animation/number-count-animation.tsx"],"sourcesContent":["import type { INumberCountAnimationProps } from './number-count-animation-types';\nimport type { FC } from 'react';\n\nimport * as Styled from './number-count-animation-styled';\n\nexport const NumberCountAnimation: FC<INumberCountAnimationProps> = ({\n initialValue,\n targetValue,\n durationInSec,\n delayInSec,\n uniqueId,\n}) => {\n\n return (\n <Styled.AnimatedNumberCount\n $uniqueId={uniqueId}\n $initialValue={initialValue}\n $targetValue={targetValue}\n $durationInSec={durationInSec}\n $delayInSec={delayInSec}\n />\n );\n};\n"],"names":["NumberCountAnimation","initialValue","targetValue","durationInSec","delayInSec","uniqueId","jsx","Styled.AnimatedNumberCount"],"mappings":";;AAKO,MAAMA,IAAuD,CAAC;AAAA,EACnE,cAAAC;AAAA,EACA,aAAAC;AAAA,EACA,eAAAC;AAAA,EACA,YAAAC;AAAA,EACA,UAAAC;AACF,MAGI,gBAAAC;AAAA,EAACC;AAAAA,EAAA;AAAA,IACC,WAAWF;AAAA,IACX,eAAeJ;AAAA,IACf,cAAcC;AAAA,IACd,gBAAgBC;AAAA,IAChB,aAAaC;AAAA,EAAA;AAAA;"}
|
package/dist/index.d.ts
CHANGED
@@ -194,7 +194,12 @@ export declare enum CircleSoundKey {
|
|
194
194
|
ACCURACY_IN = "accuracy-in",
|
195
195
|
ACCURACY_OUT = "accuracy-out",
|
196
196
|
STREAK_IN = "streak-in",
|
197
|
-
STREAK_OUT = "streak-out"
|
197
|
+
STREAK_OUT = "streak-out",
|
198
|
+
ACCURACY_INTRO = "accuracy-intro",
|
199
|
+
ACCURACY_TARGET = "accuracy-target",
|
200
|
+
TIME_INTRO = "time-intro",
|
201
|
+
TIME_TARGET = "time-target",
|
202
|
+
METER_FILL = "meter-fill"
|
198
203
|
}
|
199
204
|
|
200
205
|
export declare const CircularLoader: () => JSX_2.Element;
|
@@ -1017,6 +1022,7 @@ declare interface IDigitalMeterProps {
|
|
1017
1022
|
helperTextPrimary: string;
|
1018
1023
|
helperTextSecondary: string;
|
1019
1024
|
onComplete: () => void;
|
1025
|
+
actAsTimer?: boolean;
|
1020
1026
|
}
|
1021
1027
|
|
1022
1028
|
declare interface IEditMilestoneModalProps extends IMilestoneEditProps {
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@cuemath/leap",
|
3
|
-
"version": "2.8.38-
|
3
|
+
"version": "2.8.38-hg2",
|
4
4
|
"type": "module",
|
5
5
|
"files": [
|
6
6
|
"dist"
|
@@ -17,7 +17,8 @@
|
|
17
17
|
"prepare": "husky install",
|
18
18
|
"build-storybook": "storybook build",
|
19
19
|
"prepublishOnly": "yarn build",
|
20
|
-
"hash-image": "node scripts/hash-images.js"
|
20
|
+
"hash-image": "node scripts/hash-images.js",
|
21
|
+
"collect-sounds:": "aws s3 sync --acl public-read src/assets/sounds/ s3://static.qumath.in/static/sounds/ --metadata-directive REPLACE --cache-control no-cache"
|
21
22
|
},
|
22
23
|
"dependencies": {
|
23
24
|
"@cuemath/analytics-v2": "1.4.6",
|