@cuemath/leap 2.8.37-rj-2 → 2.8.38-hg1

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Files changed (60) hide show
  1. package/dist/assets/lottie/lottie.js +2 -0
  2. package/dist/assets/lottie/lottie.js.map +1 -1
  3. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js +11 -20
  4. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js.map +1 -1
  5. package/dist/features/circle-games/game-launcher/comps/carousel/carousel.js +47 -53
  6. package/dist/features/circle-games/game-launcher/comps/carousel/carousel.js.map +1 -1
  7. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +3 -3
  8. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -1
  9. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +29 -35
  10. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -1
  11. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star-styled.js +25 -0
  12. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star-styled.js.map +1 -0
  13. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.js +57 -0
  14. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode-star/table-mode-star.js.map +1 -0
  15. package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star-styled.js +27 -0
  16. package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star-styled.js.map +1 -0
  17. package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.js +37 -0
  18. package/dist/features/circle-games/game-launcher/comps/tables-card/table-segment-star/table-segment-star.js.map +1 -0
  19. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +35 -42
  20. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -1
  21. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +128 -140
  22. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -1
  23. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js +11 -12
  24. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js.map +1 -1
  25. package/dist/features/circle-games/game-launcher/game-launcher.js +71 -80
  26. package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
  27. package/dist/features/circle-games/game-launcher/use-game-launcher-journey/constants.js +7 -0
  28. package/dist/features/circle-games/game-launcher/use-game-launcher-journey/constants.js.map +1 -0
  29. package/dist/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.js +213 -0
  30. package/dist/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.js.map +1 -0
  31. package/dist/features/journey/journey-id/journey-id-student.js +1 -1
  32. package/dist/features/journey/journey-id/journey-id-student.js.map +1 -1
  33. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js +24 -24
  34. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js.map +1 -1
  35. package/dist/features/post-game-stats/digital-meter/digital-meter.js +119 -88
  36. package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
  37. package/dist/features/worksheet/worksheet/worksheet-question/worksheet-question.js +148 -142
  38. package/dist/features/worksheet/worksheet/worksheet-question/worksheet-question.js.map +1 -1
  39. package/dist/index.d.ts +15 -5
  40. package/dist/static/table-mode-star.b8a1d762.json +1 -0
  41. package/dist/static/table-segment-star.78e851d6.json +1 -0
  42. package/package.json +1 -1
  43. package/dist/assets/line-icons/icons/carat-left.js +0 -26
  44. package/dist/assets/line-icons/icons/carat-left.js.map +0 -1
  45. package/dist/assets/line-icons/icons/carat-right.js +0 -26
  46. package/dist/assets/line-icons/icons/carat-right.js.map +0 -1
  47. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js +0 -11
  48. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js.map +0 -1
  49. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js +0 -16
  50. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js.map +0 -1
  51. package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/constants.js +0 -9
  52. package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/constants.js.map +0 -1
  53. package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js +0 -217
  54. package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js.map +0 -1
  55. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/constants.js +0 -6
  56. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/constants.js.map +0 -1
  57. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey-styled.js +0 -13
  58. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey-styled.js.map +0 -1
  59. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js +0 -197
  60. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js.map +0 -1
@@ -1,135 +1,149 @@
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- import { memo as G, useState as O, useEffect as M } from "react";
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- import { LOTTIE as W } from "../../../assets/lottie/lottie.js";
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- import { GAME_LAUNCHER_SIZE as d } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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- import a from "../../ui/layout/flex-view.js";
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- import y from "../../ui/lottie-animation/lottie-animation.js";
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- import p from "../../ui/separator/separator.js";
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- import R from "../../ui/text/text.js";
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- import { NumberCountAnimation as w } from "../number-count-animation/number-count-animation.js";
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- import { DigitalMeter as u, ContentContainer as P, NumberCountContainer as U, RainboxColorText as g, LineMarking as C, MarkingContainer as D, MarkingText as N, BottomAbsoluteView as S, HelperTextPrimary as j, HelperTextSecondary as Y } from "./digital-meter-styled.js";
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+ import { memo as M, useState as O, useEffect as W } from "react";
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+ import { LOTTIE as y } from "../../../assets/lottie/lottie.js";
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@@ -1 +1 @@
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- {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport { memo, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = !!(targetValue && value >= targetValue);\n\n if (show) {\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, targetValue, onComplete]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={16}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs=\"ah1\"\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text $renderAs=\"ac2\" $color=\"WHITE\">\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <>\n <Styled.LineMarking key={index + 'linemarking'} $angle={arcLength * index} />\n\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $isTargetAchieved={index === targetValue && isTargetAchieved}\n $color={targetValue && index === targetValue ? 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+ {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport { memo, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_SIZE,\n GAME_LAUNCHER_SIZE_LARGE,\n} from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n const isTargetAchievedFlag = !!(targetValue && value >= targetValue);\n\n if (show) {\n if (isTargetAchievedFlag) {\n timer = setTimeout(() => {\n setIsTargetAchieved(true);\n }, TARGET_ACHIEVED_DELAY * 1000);\n }\n\n const timeToFinishAnimation = isTargetAchievedFlag\n ? TOTAL_ANIMATION_DURATION\n : TARGET_ACHIEVED_DELAY;\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, timeToFinishAnimation * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, targetValue, onComplete]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah1' : 'ah2'}\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={Math.floor(value)}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ah4' : 'ab1'}\n $color=\"WHITE\"\n >\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color=\"WHITE_T_60\"\n >\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <>\n <Styled.LineMarking key={index + 'linemarking'} $angle={arcLength * index} />\n\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $isTargetAchieved={index === targetValue && isTargetAchieved}\n $color={targetValue && index === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 16 : 12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n {targetValue && (\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n )}\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE\n ? 'ac3-black'\n : 'ac4-black'\n }\n $color={targetValue && val === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={value >= val && isTargetAchieved && val === targetValue}\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n {isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <LottieAnimation src={LOTTIE.TARGET_ACHIEVED_TEXT} />\n </Styled.BottomAbsoluteView>\n )}\n {!isTargetAchieved && (\n <Styled.BottomAbsoluteView top={GAME_LAUNCHER_SIZE}>\n <Separator height={25} />\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 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