@cuemath/leap 2.8.36-tables-hg3 → 2.8.36-tables-hg5

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Files changed (27) hide show
  1. package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
  2. package/dist/features/post-game-stats/accuracy/accuracy-comps.js +11 -0
  3. package/dist/features/post-game-stats/accuracy/accuracy-comps.js.map +1 -0
  4. package/dist/features/post-game-stats/accuracy/accuracy-styled.js +68 -0
  5. package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +1 -0
  6. package/dist/features/post-game-stats/accuracy/accuracy-utils.js +20 -0
  7. package/dist/features/post-game-stats/accuracy/accuracy-utils.js.map +1 -0
  8. package/dist/features/post-game-stats/accuracy/accuracy.js +80 -0
  9. package/dist/features/post-game-stats/accuracy/accuracy.js.map +1 -0
  10. package/dist/features/post-game-stats/accuracy/constants.js +17 -0
  11. package/dist/features/post-game-stats/accuracy/constants.js.map +1 -0
  12. package/dist/features/post-game-stats/clock/clock-styled.js +51 -0
  13. package/dist/features/post-game-stats/clock/clock-styled.js.map +1 -0
  14. package/dist/features/post-game-stats/clock/clock-util.js +9 -0
  15. package/dist/features/post-game-stats/clock/clock-util.js.map +1 -0
  16. package/dist/features/post-game-stats/clock/clock.js +75 -0
  17. package/dist/features/post-game-stats/clock/clock.js.map +1 -0
  18. package/dist/features/post-game-stats/clock/constants.js +16 -0
  19. package/dist/features/post-game-stats/clock/constants.js.map +1 -0
  20. package/dist/features/post-game-stats/digital-meter/digital-meter.js +75 -75
  21. package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
  22. package/dist/features/post-game-stats/points/points.js +15 -13
  23. package/dist/features/post-game-stats/points/points.js.map +1 -1
  24. package/dist/features/post-game-stats/post-game-stats.js +74 -57
  25. package/dist/features/post-game-stats/post-game-stats.js.map +1 -1
  26. package/dist/index.d.ts +3 -0
  27. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"web-view-types.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view-types.ts"],"sourcesContent":["import type { IAvatarLayer } from '../../../ui/avatar/avatar-types';\nimport type { TUserTypes } from '../../../ui/types';\nimport type { WebViewEvent, ProjectOutcome, ProjectType } from './enums';\nimport type { WEBVIEW_ANALYTICS_EVENTS } from './web-view-analytics-events';\nimport type { IframeHTMLAttributes } from 'react';\n\nexport interface IPlayer {\n id: string;\n username: string;\n grade?: string;\n avatar?: IAvatarLayer[] | null;\n playerType: TUserTypes;\n}\n\ninterface ISyncableWebGameProps {\n joinByRoomId?: string;\n enableSync?: boolean; // applicable for all except multiplayer games and tables\n}\n\ninterface IBaseWebGameProps {\n projectId: string;\n variant: string;\n projectType: ProjectType;\n enableCloseButton?: boolean;\n}\n\nexport interface IMultiplayerWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n enablePlayerTurnIndicators?: boolean;\n}\n\nexport interface IPuzzleWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n question: string;\n askHintPermission?: boolean;\n}\n\nexport interface ILessonWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n miniGameIdentifier: string;\n sessionId: string;\n targetQuestions: number;\n}\n\nexport interface ITableWebGameProps extends IBaseWebGameProps {\n tableNumber: number;\n infiniteModeHighScore?: number;\n}\n\nexport interface IVibrationPattern {\n pattern: number[] | number;\n}\n\nexport enum IStatsToAwardErrorCode {\n DEFAULT = 'default',\n SUCCESS = 'success',\n FAIL = 'fail',\n}\n\nexport interface IPlayerStats {\n points: number;\n accuracy: number;\n timeSpent: number;\n streakDays: number;\n streakStatusToday: 'pending' | 'completed';\n errorCode: IStatsToAwardErrorCode;\n outcome: ProjectOutcome;\n value: string;\n}\n\nexport interface IInfoMessage {\n message: string;\n position: 'top' | 'bottom';\n}\n\nexport interface ITrackEvent {\n eventName: typeof WEBVIEW_ANALYTICS_EVENTS;\n properties: Record<string, unknown>;\n}\n\nexport interface IWebViewProps extends IframeHTMLAttributes<HTMLIFrameElement> {\n baseUrl: string;\n projectDetails:\n | IMultiplayerWebGameProps\n | IPuzzleWebGameProps\n | ILessonWebGameProps\n | ITableWebGameProps;\n parentDomain: string;\n playerDetails: IPlayer;\n onBack?: () => void;\n onGameLoad?: () => void;\n onGamePlayFinish?: (playerStats: IPlayerStats) => void;\n handleInfoMessage?: (infoMessage: IInfoMessage) => void;\n}\n\nexport interface IMessageProps {\n event: `${WebViewEvent}`;\n payload: IVibrationPattern | IPlayerStats | IInfoMessage | null;\n}\n"],"names":["IStatsToAwardErrorCode"],"mappings":"AAkDY,IAAAA,sBAAAA,OACVA,EAAA,UAAU,WACVA,EAAA,UAAU,WACVA,EAAA,OAAO,QAHGA,IAAAA,KAAA,CAAA,CAAA;"}
1
+ {"version":3,"file":"web-view-types.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view-types.ts"],"sourcesContent":["import type { IAvatarLayer } from '../../../ui/avatar/avatar-types';\nimport type { TUserTypes } from '../../../ui/types';\nimport type { WebViewEvent, ProjectOutcome, ProjectType } from './enums';\nimport type { WEBVIEW_ANALYTICS_EVENTS } from './web-view-analytics-events';\nimport type { IframeHTMLAttributes } from 'react';\n\nexport interface IPlayer {\n id: string;\n username: string;\n grade?: string;\n avatar?: IAvatarLayer[] | null;\n playerType: TUserTypes;\n}\n\ninterface ISyncableWebGameProps {\n joinByRoomId?: string;\n enableSync?: boolean; // applicable for all except multiplayer games and tables\n}\n\ninterface IBaseWebGameProps {\n projectId: string;\n variant: string;\n projectType: ProjectType;\n enableCloseButton?: boolean;\n}\n\nexport interface IMultiplayerWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n enablePlayerTurnIndicators?: boolean;\n}\n\nexport interface IPuzzleWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n question: string;\n askHintPermission?: boolean;\n}\n\nexport interface ILessonWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n miniGameIdentifier: string;\n sessionId: string;\n targetQuestions: number;\n}\n\nexport interface ITableWebGameProps extends IBaseWebGameProps {\n tableNumber: number;\n infiniteModeHighScore?: number;\n}\n\nexport interface IVibrationPattern {\n pattern: number[] | number;\n}\n\nexport enum IStatsToAwardErrorCode {\n DEFAULT = 'default',\n SUCCESS = 'success',\n FAIL = 'fail',\n}\n\nexport interface IPlayerStats {\n points: number;\n accuracy: number;\n timeSpent: number;\n streakDays: number;\n streakStatusToday: 'pending' | 'completed';\n errorCode: IStatsToAwardErrorCode;\n outcome: ProjectOutcome;\n value: string;\n starEligibleTime?: number;\n starEligibleAccuracy?: number;\n starRewarded?: boolean;\n}\n\nexport interface IInfoMessage {\n message: string;\n position: 'top' | 'bottom';\n}\n\nexport interface ITrackEvent {\n eventName: typeof WEBVIEW_ANALYTICS_EVENTS;\n properties: Record<string, unknown>;\n}\n\nexport interface IWebViewProps extends IframeHTMLAttributes<HTMLIFrameElement> {\n baseUrl: string;\n projectDetails:\n | IMultiplayerWebGameProps\n | IPuzzleWebGameProps\n | ILessonWebGameProps\n | ITableWebGameProps;\n parentDomain: string;\n playerDetails: IPlayer;\n onBack?: () => void;\n onGameLoad?: () => void;\n onGamePlayFinish?: (playerStats: IPlayerStats) => void;\n handleInfoMessage?: (infoMessage: IInfoMessage) => void;\n}\n\nexport interface IMessageProps {\n event: `${WebViewEvent}`;\n payload: IVibrationPattern | IPlayerStats | IInfoMessage | null;\n}\n"],"names":["IStatsToAwardErrorCode"],"mappings":"AAkDY,IAAAA,sBAAAA,OACVA,EAAA,UAAU,WACVA,EAAA,UAAU,WACVA,EAAA,OAAO,QAHGA,IAAAA,KAAA,CAAA,CAAA;"}
@@ -0,0 +1,11 @@
1
+ import { jsx as o } from "react/jsx-runtime";
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+ import n from "../../ui/text/text.js";
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+ import { useAnimatedValue as m } from "./accuracy-utils.js";
4
+ const u = ({ accuracy: e, time: r }) => {
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+ const t = m(0, e, r);
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+ return /* @__PURE__ */ o(n, { $renderAs: "ah3", $color: "WHITE", children: `${Math.round(t)}%` });
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+ };
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+ export {
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+ u as AnimatedPercentTextInput
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+ };
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+ //# sourceMappingURL=accuracy-comps.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"accuracy-comps.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-comps.tsx"],"sourcesContent":["import type { IAnimatedPercentTextProps } from './accuracy-types';\n\nimport Text from '../../ui/text/text';\nimport { useAnimatedValue } from './accuracy-utils';\n\nexport const AnimatedPercentTextInput = ({ accuracy, time }: IAnimatedPercentTextProps) => {\n const animatedValue = useAnimatedValue(0, accuracy, time);\n\n return <Text $renderAs=\"ah3\" $color=\"WHITE\">{`${Math.round(animatedValue)}%`}</Text>;\n};\n"],"names":["AnimatedPercentTextInput","accuracy","time","animatedValue","useAnimatedValue","jsx","Text"],"mappings":";;;AAKO,MAAMA,IAA2B,CAAC,EAAE,UAAAC,GAAU,MAAAC,QAAsC;AACzF,QAAMC,IAAgBC,EAAiB,GAAGH,GAAUC,CAAI;AAEjD,SAAA,gBAAAG,EAACC,GAAK,EAAA,WAAU,OAAM,QAAO,SAAS,UAAA,GAAG,KAAK,MAAMH,CAAa,CAAC,IAAI,CAAA;AAC/E;"}
@@ -0,0 +1,68 @@
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+ import o, { keyframes as r, css as s } from "styled-components";
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+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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+ import { GAME_LAUNCHER_ASSET_PADDING as a } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
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+ const p = 50 * 84 / 100, c = r`
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+ 0%{
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+ opacity: 0;
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+ }
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+ 100%{
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+ opacity: 1;
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+ }
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+ `, d = r`
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+ 0%{
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+ opacity: 1;
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+ }
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+ 100%{
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+ opacity: 0;
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+ }
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+ `, m = o.div`
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+ height: ${t}px;
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+ width: ${t}px;
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+ background: transparent;
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+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ position: relative;
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+ `, $ = o.div`
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+ height: ${t + a}px;
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+ width: ${t + a}px;
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+ position: absolute;
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+ flex: 1;
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+ z-index: 1;
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+ `, y = o.div`
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+ height: ${t + a}px;
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+ width: ${t + a}px;
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+ position: absolute;
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+ z-index: 2;
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+ transform: ${({ $translateX: e = 0, $translateY: i = 0, $rotate: n = 0 }) => `translateX(${e}px) translateY(${i}px) rotate(${n}deg)`};
38
+ `, A = o.div`
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+ height: 100%;
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+ width: 100%;
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+ `, h = o.div`
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+ z-index: 2;
43
+ opacity: 0;
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+ position: absolute;
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+ animation: ${({ $animationType: e, $duration: i, $delay: n }) => s`
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+ ${e === "fadein" ? c : d} ${i}ms ${n}ms ease forwards
47
+ `};
48
+ transform: translateY(${(t + p) * 84 / 200 + 25}px);
49
+ `, u = o.div`
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+ position: absolute;
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+ z-index: 20;
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+ display: flex;
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+ flex-direction: row;
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+ align-items: flex-end;
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+
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+ ${({ $animationType: e, $duration: i }) => e && i && s`
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+ animation: ${e === "fadein" ? c : d} ${i}ms linear forwards;
58
+ `}
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+ `;
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+ export {
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+ m as Accuracy,
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+ $ as AccuracyMeterLottie,
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+ A as AccuracyNeedleLottie,
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+ y as AnimatedAccuracyNeedleContainer,
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+ u as PercentTextWrapper,
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+ h as TextWrapper
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+ };
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+ //# sourceMappingURL=accuracy-styled.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"accuracy-styled.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Accuracy = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const AccuracyMeterLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n flex: 1;\n z-index: 1;\n`;\n\nexport const AnimatedAccuracyNeedleContainer = styled.div<{\n $translateX?: number;\n $translateY?: number;\n $rotate?: number;\n}>`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n transform: ${({ $translateX = 0, $translateY = 0, $rotate = 0 }) =>\n `translateX(${$translateX}px) translateY(${$translateY}px) rotate(${$rotate}deg)`};\n`;\n\nexport const AccuracyNeedleLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n\nexport const PercentTextWrapper = styled.div<{\n $animationType?: 'fadein' | 'fadeout';\n $duration?: number;\n}>`\n position: absolute;\n z-index: 20;\n display: flex;\n flex-direction: row;\n align-items: flex-end;\n\n ${({ $animationType, $duration }) =>\n $animationType &&\n $duration &&\n css`\n animation: ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards;\n `}\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Accuracy","styled","GAME_LAUNCHER_SIZE","AccuracyMeterLottie","GAME_LAUNCHER_ASSET_PADDING","AnimatedAccuracyNeedleContainer","$translateX","$translateY","$rotate","AccuracyNeedleLottie","TextWrapper","$animationType","$duration","$delay","css","PercentTextWrapper"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAWC,EAAO;AAAA,YACnBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAsBF,EAAO;AAAA,YAC9BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA;AAAA,GAM9CC,IAAkCJ,EAAO;AAAA,YAK1CC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,eAG5C,CAAC,EAAE,aAAAE,IAAc,GAAG,aAAAC,IAAc,GAAG,SAAAC,IAAU,EAAE,MAC5D,cAAcF,CAAW,kBAAkBC,CAAW,cAAcC,CAAO,MAAM;AAAA,GAGxEC,IAAuBR,EAAO;AAAA;AAAA;AAAA,GAK9BS,IAAcT,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBX,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA,GAGlEmB,IAAqBd,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUrC,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,EAAU,MAC7BD,KACAC,KACAE;AAAA,mBACeH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS;AAAA,KACzE;AAAA;"}
@@ -0,0 +1,20 @@
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+ import { useState as F, useRef as l, useEffect as A } from "react";
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+ import { NEEDLE as n } from "./constants.js";
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+ const P = (e, t, a) => {
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+ const [c, o] = F(e), r = l(null), s = l(null), u = (i) => {
5
+ s.current || (s.current = i);
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+ const f = i - s.current, m = Math.min(f / a, 1), E = e + (t - e) * m;
7
+ o(E), m < 1 && (r.current = requestAnimationFrame(u));
8
+ };
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+ return A(() => (r.current = requestAnimationFrame(u), () => {
10
+ r.current && cancelAnimationFrame(r.current);
11
+ })), c;
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+ }, T = (e) => {
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+ const t = n.PERCENT_FRAME[1] - n.PERCENT_FRAME[0], a = t / 100, c = Math.min(Math.ceil(a * e), t);
14
+ return n.IN_FRAMES[1] - n.IN_FRAMES[0] + c;
15
+ };
16
+ export {
17
+ T as getAccuracyFramesToPlay,
18
+ P as useAnimatedValue
19
+ };
20
+ //# sourceMappingURL=accuracy-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"accuracy-utils.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-utils.tsx"],"sourcesContent":["import { useEffect, useState, useRef } from 'react';\n\nimport { NEEDLE } from './constants';\n\nexport const useAnimatedValue = (start: number, end: number, duration: number) => {\n const [value, setValue] = useState(start);\n const requestRef = useRef<number | null>(null);\n const startTimeRef = useRef<number | null>(null);\n\n const animate = (timestamp: number) => {\n if (!startTimeRef.current) startTimeRef.current = timestamp;\n\n const elapsedTime = timestamp - startTimeRef.current;\n const progress = Math.min(elapsedTime / duration, 1); // Normalize to 0 - 1\n const newValue = start + (end - start) * progress;\n\n setValue(newValue);\n\n if (progress < 1) {\n requestRef.current = requestAnimationFrame(animate);\n }\n };\n\n useEffect(() => {\n requestRef.current = requestAnimationFrame(animate);\n\n return () => {\n if (requestRef.current) cancelAnimationFrame(requestRef.current);\n };\n });\n\n return value;\n};\n\nexport const getAccuracyFramesToPlay = (accuracy: number) => {\n // 100% = 100 frames\n // 1% = 1 fame\n const totalFrames = NEEDLE.PERCENT_FRAME[1] - NEEDLE.PERCENT_FRAME[0];\n const framesPerPercent = totalFrames / 100;\n\n const framesToPlay = Math.min(Math.ceil(framesPerPercent * accuracy), totalFrames);\n const initialFrames = NEEDLE.IN_FRAMES[1] - NEEDLE.IN_FRAMES[0];\n\n return initialFrames + framesToPlay;\n};\n"],"names":["useAnimatedValue","start","end","duration","value","setValue","useState","requestRef","useRef","startTimeRef","animate","timestamp","elapsedTime","progress","newValue","useEffect","getAccuracyFramesToPlay","accuracy","totalFrames","NEEDLE","framesPerPercent","framesToPlay"],"mappings":";;AAIO,MAAMA,IAAmB,CAACC,GAAeC,GAAaC,MAAqB;AAChF,QAAM,CAACC,GAAOC,CAAQ,IAAIC,EAASL,CAAK,GAClCM,IAAaC,EAAsB,IAAI,GACvCC,IAAeD,EAAsB,IAAI,GAEzCE,IAAU,CAACC,MAAsB;AACrC,IAAKF,EAAa,YAASA,EAAa,UAAUE;AAE5C,UAAAC,IAAcD,IAAYF,EAAa,SACvCI,IAAW,KAAK,IAAID,IAAcT,GAAU,CAAC,GAC7CW,IAAWb,KAASC,IAAMD,KAASY;AAEzC,IAAAR,EAASS,CAAQ,GAEbD,IAAW,MACFN,EAAA,UAAU,sBAAsBG,CAAO;AAAA,EACpD;AAGF,SAAAK,EAAU,OACGR,EAAA,UAAU,sBAAsBG,CAAO,GAE3C,MAAM;AACX,IAAIH,EAAW,WAA8B,qBAAAA,EAAW,OAAO;AAAA,EAAA,EAElE,GAEMH;AACT,GAEaY,IAA0B,CAACC,MAAqB;AAG3D,QAAMC,IAAcC,EAAO,cAAc,CAAC,IAAIA,EAAO,cAAc,CAAC,GAC9DC,IAAmBF,IAAc,KAEjCG,IAAe,KAAK,IAAI,KAAK,KAAKD,IAAmBH,CAAQ,GAAGC,CAAW;AAGjF,SAFsBC,EAAO,UAAU,CAAC,IAAIA,EAAO,UAAU,CAAC,IAEvCE;AACzB;"}
@@ -0,0 +1,80 @@
1
+ import { jsxs as v, jsx as t } from "react/jsx-runtime";
2
+ import I from "lottie-web";
3
+ import { memo as X, useRef as a, useState as d, useCallback as W, useEffect as b } from "react";
4
+ import { LOTTIE as M } from "../../../assets/lottie/lottie.js";
5
+ import { useCircleSounds as k } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
+ import { CircleSoundKey as h } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
+ import { delay as s } from "../../utils/utils.js";
8
+ import { AnimatedPercentTextInput as H } from "./accuracy-comps.js";
9
+ import { Accuracy as K, AccuracyMeterLottie as q, AnimatedAccuracyNeedleContainer as z, AccuracyNeedleLottie as B, TextWrapper as G, PercentTextWrapper as J } from "./accuracy-styled.js";
10
+ import { getAccuracyFramesToPlay as Q } from "./accuracy-utils.js";
11
+ import { NEEDLE_HOLD_TIME as C, METER as O, TEXT_DISAPPEAR_DELAY as V, TEXT_DISAPPEAR_DURATION as Z, TEXT_APPEAR_DURATION as ee, NEEDLE as F, NEEDLE_LOTTIE_FPS as U } from "./constants.js";
12
+ const Ae = X(({ show: u, onComplete: n, accuracy: l, helperText: E }) => {
13
+ const { play: c } = k(), y = a(null), p = a(null), o = a(), r = a(), [g, w] = d(!0), [m, T] = d(!1), [R, x] = d(!1), $ = a(0), _ = (F.IN_FRAMES[1] - F.IN_FRAMES[0]) / U * 1e3, S = W(async () => {
14
+ var A;
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+ try {
16
+ await s(C), w(!1), T(!1), c(h.ACCURACY_OUT), (A = o.current) == null || A.playSegments(O.OUT_FRAMES, !0), await s(V), x(!0), n == null || n();
17
+ } catch (e) {
18
+ console.log(e);
19
+ }
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+ }, [n, c]);
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+ return b(() => {
22
+ if (u)
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+ return (async () => {
24
+ var L;
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+ const [e, i] = await Promise.all([
26
+ fetch(M.ACCURACY_METER),
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+ fetch(M.ACCURACY_NEEDLE)
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+ ]), [Y, j] = await Promise.all([
29
+ e.json(),
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+ i.json()
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+ ]);
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+ o.current = I.loadAnimation({
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+ container: y.current,
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+ animationData: Y,
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+ autoplay: !1,
36
+ loop: !1,
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+ renderer: "svg"
38
+ }), r.current = I.loadAnimation({
39
+ container: p.current,
40
+ animationData: j,
41
+ autoplay: !1,
42
+ loop: !1,
43
+ renderer: "svg"
44
+ }), c(h.ACCURACY_IN), (L = o.current) == null || L.playSegments(O.IN_FRAMES, !0), s(_).then(() => {
45
+ var D, P, N;
46
+ const f = Q(l);
47
+ $.current = f, (D = r.current) == null || D.setSpeed(f / U), (P = r.current) == null || P.playSegments([0, f], !0), T(!0), (N = r.current) == null || N.addEventListener("complete", () => {
48
+ s(C).then(() => S());
49
+ });
50
+ });
51
+ })(), () => {
52
+ var e, i;
53
+ (e = o.current) == null || e.destroy(), (i = r.current) == null || i.destroy();
54
+ };
55
+ }, [u, l, _, S, c]), u ? /* @__PURE__ */ v(K, { children: [
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+ /* @__PURE__ */ t(q, { ref: y }),
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+ g && /* @__PURE__ */ t(z, { children: /* @__PURE__ */ t(B, { ref: p }) }),
58
+ E && /* @__PURE__ */ t(
59
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60
+ {
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+ $delay: 1e3,
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+ $animationType: R ? "fadeout" : "fadein",
63
+ $duration: R ? Z : ee,
64
+ children: E
65
+ }
66
+ ),
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+ m && /* @__PURE__ */ t(
68
+ J,
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+ {
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+ $animationType: m ? "fadein" : "fadeout",
71
+ $duration: 200,
72
+ children: /* @__PURE__ */ t(H, { accuracy: Math.round(l), time: 1e3 })
73
+ }
74
+ )
75
+ ] }) : null;
76
+ });
77
+ export {
78
+ Ae as Accuracy
79
+ };
80
+ //# sourceMappingURL=accuracy.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"accuracy.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy.tsx"],"sourcesContent":["import type { IAccuracyProps } from './accuracy-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useEffect, useRef, useState, useCallback } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport { AnimatedPercentTextInput } from './accuracy-comps';\nimport * as Styled from './accuracy-styled';\nimport { getAccuracyFramesToPlay } from './accuracy-utils';\nimport {\n METER,\n NEEDLE,\n NEEDLE_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n NEEDLE_LOTTIE_FPS,\n} from './constants';\n\nexport const Accuracy: FC<IAccuracyProps> = memo(({ show, onComplete, accuracy, helperText }) => {\n const { play } = useCircleSounds();\n const accuracyMeterRef = useRef<HTMLDivElement>(null);\n const accuracyNeedleRef = useRef<HTMLDivElement>(null);\n const accuracyMeterAnimationRef = useRef<AnimationItem>();\n const accuracyNeedleAnimationRef = useRef<AnimationItem>();\n\n const [showAccuracy, setShowAccuracy] = useState(true);\n const [showPercent, setShowPercent] = useState(false);\n const [fadeOut, setFadeOut] = useState(false);\n const needleFramesToPlay = useRef(0);\n\n const percentStartAnimationDelayInMs =\n ((NEEDLE.IN_FRAMES[1] - NEEDLE.IN_FRAMES[0]) / NEEDLE_LOTTIE_FPS) * 1000;\n\n const playExitAnimation = useCallback(async () => {\n try {\n await delay(NEEDLE_HOLD_TIME);\n setShowAccuracy(false);\n setShowPercent(false);\n play(CircleSoundKey.ACCURACY_OUT);\n accuracyMeterAnimationRef.current?.playSegments(METER.OUT_FRAMES, true);\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n onComplete?.();\n } catch (err) {\n /* eslint-disable no-console */\n console.log(err);\n }\n }, [onComplete, play]);\n\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [meterLottie, needleLottie] = await Promise.all([\n fetch(LOTTIE.ACCURACY_METER),\n fetch(LOTTIE.ACCURACY_NEEDLE),\n ]);\n const [meterLottieData, needleLottieData] = await Promise.all([\n meterLottie.json(),\n needleLottie.json(),\n ]);\n\n accuracyMeterAnimationRef.current = Lottie.loadAnimation({\n container: accuracyMeterRef.current as Element,\n animationData: meterLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n accuracyNeedleAnimationRef.current = Lottie.loadAnimation({\n container: accuracyNeedleRef.current as Element,\n animationData: needleLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n play(CircleSoundKey.ACCURACY_IN);\n accuracyMeterAnimationRef.current?.playSegments(METER.IN_FRAMES, true);\n\n delay(percentStartAnimationDelayInMs).then(() => {\n const frames = getAccuracyFramesToPlay(accuracy);\n\n needleFramesToPlay.current = frames;\n accuracyNeedleAnimationRef.current?.setSpeed(frames / NEEDLE_LOTTIE_FPS);\n accuracyNeedleAnimationRef.current?.playSegments([0, frames], true);\n setShowPercent(true);\n\n accuracyNeedleAnimationRef.current?.addEventListener('complete', () => {\n delay(NEEDLE_HOLD_TIME).then(() => playExitAnimation());\n });\n });\n };\n\n loadAnimations();\n\n return () => {\n accuracyMeterAnimationRef.current?.destroy();\n accuracyNeedleAnimationRef.current?.destroy();\n };\n }\n }, [show, accuracy, percentStartAnimationDelayInMs, playExitAnimation, play]);\n\n if (show) {\n return (\n <Styled.Accuracy>\n <Styled.AccuracyMeterLottie ref={accuracyMeterRef} />\n {showAccuracy && (\n <Styled.AnimatedAccuracyNeedleContainer>\n <Styled.AccuracyNeedleLottie ref={accuracyNeedleRef} />\n </Styled.AnimatedAccuracyNeedleContainer>\n )}\n {helperText && (\n <Styled.TextWrapper\n $delay={1000}\n $animationType={fadeOut ? 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@@ -0,0 +1,17 @@
1
+ const E = 1e3, T = 200, _ = 200, A = 133, R = 30, D = {
2
+ IN_FRAMES: [0, 27],
3
+ OUT_FRAMES: [27, 47]
4
+ }, o = {
5
+ IN_FRAMES: [0, 15],
6
+ PERCENT_FRAME: [15, 115]
7
+ };
8
+ export {
9
+ D as METER,
10
+ o as NEEDLE,
11
+ E as NEEDLE_HOLD_TIME,
12
+ R as NEEDLE_LOTTIE_FPS,
13
+ T as TEXT_APPEAR_DURATION,
14
+ _ as TEXT_DISAPPEAR_DELAY,
15
+ A as TEXT_DISAPPEAR_DURATION
16
+ };
17
+ //# sourceMappingURL=constants.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/accuracy/constants.ts"],"sourcesContent":["export const NEEDLE_HOLD_TIME = 1000;\nexport const TEXT_APPEAR_DURATION = 200;\nexport const TEXT_DISAPPEAR_DELAY = 200;\nexport const TEXT_DISAPPEAR_DURATION = 133;\nexport const NEEDLE_LOTTIE_FPS = 30;\n\nexport const METER: { IN_FRAMES: [number, number]; OUT_FRAMES: [number, number] } = {\n IN_FRAMES: [0, 27],\n OUT_FRAMES: [27, 47],\n};\n\nexport const NEEDLE: { IN_FRAMES: [number, number]; PERCENT_FRAME: [number, number] } = {\n IN_FRAMES: [0, 15],\n PERCENT_FRAME: [15, 115],\n};\n"],"names":["NEEDLE_HOLD_TIME","TEXT_APPEAR_DURATION","TEXT_DISAPPEAR_DELAY","TEXT_DISAPPEAR_DURATION","NEEDLE_LOTTIE_FPS","METER","NEEDLE"],"mappings":"AAAO,MAAMA,IAAmB,KACnBC,IAAuB,KACvBC,IAAuB,KACvBC,IAA0B,KAC1BC,IAAoB,IAEpBC,IAAuE;AAAA,EAClF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,YAAY,CAAC,IAAI,EAAE;AACrB,GAEaC,IAA2E;AAAA,EACtF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,eAAe,CAAC,IAAI,GAAG;AACzB;"}
@@ -0,0 +1,51 @@
1
+ import o, { keyframes as e, css as p } from "styled-components";
2
+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
+ import { GAME_LAUNCHER_ASSET_PADDING as i } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
4
+ const r = 50 * 84 / 100, c = e`
5
+ 0%{
6
+ opacity: 0;
7
+ }
8
+ 100%{
9
+ opacity: 1;
10
+ }
11
+ `, d = e`
12
+ 0%{
13
+ opacity: 1;
14
+ }
15
+ 100%{
16
+ opacity: 0;
17
+ }
18
+ `, f = o.div`
19
+ height: ${t}px;
20
+ width: ${t}px;
21
+ background: transparent;
22
+ display: flex;
23
+ align-items: center;
24
+ justify-content: center;
25
+ position: relative;
26
+ `, $ = o.div`
27
+ height: ${t + i}px;
28
+ width: ${t + i}px;
29
+ position: absolute;
30
+ z-index: 1;
31
+ `, h = o.div`
32
+ height: ${t + i}px;
33
+ width: ${t + i}px;
34
+ position: absolute;
35
+ z-index: 2;
36
+ `, y = o.div`
37
+ z-index: 2;
38
+ opacity: 0;
39
+ position: absolute;
40
+ animation: ${({ $animationType: n, $duration: s, $delay: a }) => p`
41
+ ${n === "fadein" ? c : d} ${s}ms ${a}ms ease forwards
42
+ `};
43
+ transform: translateY(${(t + r) * 84 / 200 + 25}px);
44
+ `;
45
+ export {
46
+ f as Clock,
47
+ $ as ClockLottie,
48
+ h as ClockTimeSpentLottie,
49
+ y as TextWrapper
50
+ };
51
+ //# sourceMappingURL=clock-styled.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
@@ -0,0 +1,9 @@
1
+ import { CLOCK_TIME_SPENT_FPS as a, CLOCK_TIME_SPENT_DURATION as r } from "./constants.js";
2
+ const T = (t) => {
3
+ const e = a * r, o = e / (60 * 60 * 1e3);
4
+ return Math.min(Math.ceil(o * t), e);
5
+ };
6
+ export {
7
+ T as getClockTimeSpentFramesToPlay
8
+ };
9
+ //# sourceMappingURL=clock-util.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"clock-util.js","sources":["../../../../src/features/post-game-stats/clock/clock-util.ts"],"sourcesContent":["import { CLOCK_TIME_SPENT_FPS, CLOCK_TIME_SPENT_DURATION } from './constants';\n\nexport const getClockTimeSpentFramesToPlay = (timeInMs: number) => {\n // 1 hr = (30 * duration of lottie) frames\n // 60m * 60s * 1000ms = 30 * duration\n // 1ms = (30 * duration) / (60 * 60 * 1000) frames\n const totalFrames = CLOCK_TIME_SPENT_FPS * CLOCK_TIME_SPENT_DURATION; // lottie is of 8s\n\n const framesPerMilliSec = totalFrames / (60 * 60 * 1000);\n\n const framesToPlay = Math.min(Math.ceil(framesPerMilliSec * timeInMs), totalFrames);\n\n return framesToPlay;\n};\n"],"names":["getClockTimeSpentFramesToPlay","timeInMs","totalFrames","CLOCK_TIME_SPENT_FPS","CLOCK_TIME_SPENT_DURATION","framesPerMilliSec"],"mappings":";AAEa,MAAAA,IAAgC,CAACC,MAAqB;AAIjE,QAAMC,IAAcC,IAAuBC,GAErCC,IAAoBH,KAAe,KAAK,KAAK;AAI5C,SAFc,KAAK,IAAI,KAAK,KAAKG,IAAoBJ,CAAQ,GAAGC,CAAW;AAGpF;"}
@@ -0,0 +1,75 @@
1
+ import { jsxs as K, jsx as u } from "react/jsx-runtime";
2
+ import I from "lottie-web";
3
+ import { memo as g, useState as h, useRef as o, useCallback as T, useEffect as j } from "react";
4
+ import { LOTTIE as k } from "../../../assets/lottie/lottie.js";
5
+ import { useCircleSounds as x } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
+ import { CircleSoundKey as R } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
+ import { delay as D } from "../../utils/utils.js";
8
+ import { Clock as U, ClockLottie as $, ClockTimeSpentLottie as w, TextWrapper as X } from "./clock-styled.js";
9
+ import { getClockTimeSpentFramesToPlay as Y } from "./clock-util.js";
10
+ import { CLOCK_TIME_SPENT_FPS as H, CLOCK as N, CLOCK_INFRAME_LOTTIE_TO_PLAY as W, TIME_LOTTIE_TO_PLAY_IN as b, TEXT_DISAPPEAR_DURATION as q, TEXT_APPEAR_DURATION as z, TIME_SHOWN_HOLD_TIME as B, TEXT_DISAPPEAR_DELAY as G } from "./constants.js";
11
+ const it = g(({ show: s, onComplete: i, timeInMs: f, helperText: p }) => {
12
+ const { play: c } = x(), [L, F] = h(!1), m = o(!1), l = o(0), d = o(null), E = o(null), a = o(), n = o(), _ = T(() => {
13
+ var t, e;
14
+ const r = Y(f);
15
+ r && (l.current = r, (t = n.current) == null || t.setSpeed(r / H), (e = n.current) == null || e.playSegments([0, r], !0), m.current = !0);
16
+ }, [f]), S = T(async () => {
17
+ var r, t;
18
+ await D(B), (r = n.current) == null || r.playSegments([l.current, 0], !0), await D(G), F(!0), m.current && ((t = n.current) == null || t.addEventListener("complete", () => {
19
+ var e;
20
+ c(R.CLOCK_OUT), (e = a.current) == null || e.playSegments(N.OUT_FRAMES, !0);
21
+ }));
22
+ }, [l, c]), A = T(() => {
23
+ i == null || i();
24
+ }, [i]);
25
+ return j(() => {
26
+ if (s)
27
+ return (async () => {
28
+ var O, C, y;
29
+ const [t, e] = await Promise.all([
30
+ fetch(k.TOTAL_TIME),
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+ fetch(k.TOTAL_TIME_SPENT)
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+ ]), [M, v] = await Promise.all([
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+ t.json(),
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+ container: d.current,
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+ autoplay: !1,
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+ })(), () => {
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+ children: p
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+ }
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+ )
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+ ] }) : null;
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+ });
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+ export {
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+ it as Clock
74
+ };
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+ //# sourceMappingURL=clock.js.map
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+ {"version":3,"file":"clock.js","sources":["../../../../src/features/post-game-stats/clock/clock.tsx"],"sourcesContent":["import type { IClockProps } from './clock-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useCallback, useEffect, useRef, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport * as Styled from './clock-styled';\nimport { getClockTimeSpentFramesToPlay } from './clock-util';\nimport {\n CLOCK,\n CLOCK_TIME_SPENT_FPS,\n TIME_SHOWN_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n CLOCK_INFRAME_LOTTIE_TO_PLAY,\n TIME_LOTTIE_TO_PLAY_IN,\n} from './constants';\n\nexport const Clock: FC<IClockProps> = memo(({ show, onComplete, timeInMs, helperText }) => {\n const { play } = useCircleSounds();\n const [fadeOut, setFadeOut] = useState(false);\n const isClockTimeSpentShown = useRef(false);\n const framesToPlay = useRef(0);\n\n const clockLottieContainerRef = useRef<HTMLDivElement>(null);\n const clockTimeSpentLottieContainerRef = useRef<HTMLDivElement>(null);\n const clockLottieAnimationRef = useRef<AnimationItem>();\n const clockTimeSpentLottieAnimationRef = useRef<AnimationItem>();\n\n const setClockTimeSpentFrames = useCallback(() => {\n const frames = getClockTimeSpentFramesToPlay(timeInMs);\n\n if (frames) {\n framesToPlay.current = frames;\n // Speed adjustment\n clockTimeSpentLottieAnimationRef.current?.setSpeed(frames / CLOCK_TIME_SPENT_FPS);\n clockTimeSpentLottieAnimationRef.current?.playSegments([0, frames], true);\n isClockTimeSpentShown.current = true;\n }\n }, [timeInMs]);\n\n const onClockTimeSpentExitAnimationFinished = useCallback(async () => {\n await delay(TIME_SHOWN_HOLD_TIME);\n\n // Reverse play time spent animation\n clockTimeSpentLottieAnimationRef.current?.playSegments([framesToPlay.current, 0], true);\n\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n\n if (isClockTimeSpentShown.current) {\n clockTimeSpentLottieAnimationRef.current?.addEventListener('complete', () => {\n play(CircleSoundKey.CLOCK_OUT);\n clockLottieAnimationRef.current?.playSegments(CLOCK.OUT_FRAMES, true);\n });\n }\n }, [framesToPlay, play]);\n\n const onAnimationEnd = useCallback(() => {\n onComplete?.();\n }, [onComplete]);\n\n // Play entry animation\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [timeLottiePath, timeSpentLottiePath] = await Promise.all([\n fetch(LOTTIE.TOTAL_TIME),\n fetch(LOTTIE.TOTAL_TIME_SPENT),\n ]);\n const [timeLottieData, timeSpentLottieData] = await Promise.all([\n timeLottiePath.json(),\n timeSpentLottiePath.json(),\n ]);\n\n // Clock Lottie\n clockLottieAnimationRef.current = Lottie.loadAnimation({\n container: clockLottieContainerRef.current as Element,\n animationData: timeLottieData,\n autoplay: false,\n loop: false,\n renderer: 'canvas',\n });\n\n // Clock Time Spent Lottie\n clockTimeSpentLottieAnimationRef.current = Lottie.loadAnimation({\n container: clockTimeSpentLottieContainerRef.current as Element,\n animationData: timeSpentLottieData,\n autoplay: false,\n loop: false,\n renderer: 'canvas',\n });\n\n // Play clock in animation sounds and lottie\n play(CircleSoundKey.CLOCK_IN);\n clockLottieAnimationRef.current?.playSegments(CLOCK.IN_FRAMES, true);\n\n clockLottieAnimationRef.current?.addEventListener('complete', () => {\n if (!isClockTimeSpentShown.current) {\n setClockTimeSpentFrames();\n } else {\n onAnimationEnd();\n }\n });\n\n // Setup event listener for time spent animation\n clockTimeSpentLottieAnimationRef.current?.addEventListener('complete', () => {\n clockTimeSpentLottieAnimationRef.current?.removeEventListener('complete');\n onClockTimeSpentExitAnimationFinished();\n });\n };\n\n loadAnimations();\n\n return () => {\n clockLottieAnimationRef.current?.destroy();\n clockTimeSpentLottieAnimationRef.current?.destroy();\n };\n }\n }, [show, setClockTimeSpentFrames, onAnimationEnd, onClockTimeSpentExitAnimationFinished, play]);\n\n if (show) {\n return (\n <Styled.Clock>\n <Styled.ClockLottie ref={clockLottieContainerRef} />\n <Styled.ClockTimeSpentLottie ref={clockTimeSpentLottieContainerRef} />\n {helperText && (\n <Styled.TextWrapper\n $delay={CLOCK_INFRAME_LOTTIE_TO_PLAY + TIME_LOTTIE_TO_PLAY_IN}\n $animationType={fadeOut ? 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@@ -0,0 +1,16 @@
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+ const _ = {
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+ IN_FRAMES: [0, 27],
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+ OUT_FRAMES: [27, 34]
4
+ }, T = 30, E = 8, A = (_.IN_FRAMES[1] - _.IN_FRAMES[0]) / T * 1e3, I = 1e3, O = 1e3, N = 200, P = 200, R = 133;
5
+ export {
6
+ _ as CLOCK,
7
+ A as CLOCK_INFRAME_LOTTIE_TO_PLAY,
8
+ E as CLOCK_TIME_SPENT_DURATION,
9
+ T as CLOCK_TIME_SPENT_FPS,
10
+ N as TEXT_APPEAR_DURATION,
11
+ P as TEXT_DISAPPEAR_DELAY,
12
+ R as TEXT_DISAPPEAR_DURATION,
13
+ O as TIME_LOTTIE_TO_PLAY_IN,
14
+ I as TIME_SHOWN_HOLD_TIME
15
+ };
16
+ //# sourceMappingURL=constants.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/clock/constants.ts"],"sourcesContent":["export const CLOCK: { IN_FRAMES: [number, number]; OUT_FRAMES: [number, number] } = {\n IN_FRAMES: [0, 27],\n OUT_FRAMES: [27, 34],\n};\n\nexport const CLOCK_TIME_SPENT_FPS = 30;\nexport const CLOCK_TIME_SPENT_DURATION = 8; // in sec\n\nexport const CLOCK_INFRAME_LOTTIE_TO_PLAY =\n ((CLOCK.IN_FRAMES[1] - CLOCK.IN_FRAMES[0]) / CLOCK_TIME_SPENT_FPS) * 1000;\n\n// in ms\nexport const TIME_SHOWN_HOLD_TIME = 1000;\nexport const TIME_LOTTIE_TO_PLAY_IN = 1000;\nexport const TEXT_APPEAR_DURATION = 200;\nexport const TEXT_DISAPPEAR_DELAY = 200;\nexport const TEXT_DISAPPEAR_DURATION = 133;\n"],"names":["CLOCK","CLOCK_TIME_SPENT_FPS","CLOCK_TIME_SPENT_DURATION","CLOCK_INFRAME_LOTTIE_TO_PLAY","TIME_SHOWN_HOLD_TIME","TIME_LOTTIE_TO_PLAY_IN","TEXT_APPEAR_DURATION","TEXT_DISAPPEAR_DELAY","TEXT_DISAPPEAR_DURATION"],"mappings":"AAAO,MAAMA,IAAuE;AAAA,EAClF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,YAAY,CAAC,IAAI,EAAE;AACrB,GAEaC,IAAuB,IACvBC,IAA4B,GAE5BC,KACTH,EAAM,UAAU,CAAC,IAAIA,EAAM,UAAU,CAAC,KAAKC,IAAwB,KAG1DG,IAAuB,KACvBC,IAAyB,KACzBC,IAAuB,KACvBC,IAAuB,KACvBC,IAA0B;"}
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+ import { jsxs as c, jsx as r, Fragment as h } from "react/jsx-runtime";
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- $color: e === o ? "GREEN_4" : "WHITE_T_60",
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+ $isTargetAchieved: e === i && l,
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+ $color: i && e === i ? "GREEN_4" : "WHITE_T_60",
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  children: e
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  ] });
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- m === "linear" && /* @__PURE__ */ n(h, { children: [
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+ d === "linear" && /* @__PURE__ */ c(h, { children: [
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  /* @__PURE__ */ r(
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- targetAngle: A * l / t,
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+ targetAngle: m * A / t,
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  color: "GREEN_4",
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- radius: (s - $) / 2,
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- duration: T,
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+ radius: (a - $) / 2,
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+ duration: s,
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  delay: f,
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- playRainbowColors: c
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+ playRainbowColors: l
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- /* @__PURE__ */ n(h, { children: [
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- /* @__PURE__ */ r(R, { $angle: o * l / t }),
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- Array.from(/* @__PURE__ */ new Set([0, o, t])).map((i, e) => /* @__PURE__ */ r(
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- L,
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+ /* @__PURE__ */ c(h, { children: [
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- $color: i === o ? "GREEN_4" : "WHITE_T_60",
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- $isTargetAchieved: A >= i && c && i === o,
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- children: i
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+ $color: i && n === i ? "GREEN_4" : "WHITE_T_60",
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+ $isTargetAchieved: m >= n && l && n === i,
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+ children: n
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  ))
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  ] }),
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- /* @__PURE__ */ n(P, { children: [
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- c && /* @__PURE__ */ r(Y, { src: O.TARGET_ACHIEVED_TEXT }),
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- /* @__PURE__ */ r(j, { $renderAs: "ab1", $color: "WHITE", children: N })
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+ /* @__PURE__ */ c(Y, { children: [
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+ l && /* @__PURE__ */ r(y, { src: M.TARGET_ACHIEVED_TEXT }),
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+ !l && /* @__PURE__ */ c(E, { $flexDirection: "column", $alignItems: "center", children: [
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+ /* @__PURE__ */ r(K, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: k }),
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+ /* @__PURE__ */ r(X, { $renderAs: "ab1", $color: "WHITE", children: b })
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  ] })
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  ] })
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  ] }) : null;
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  }
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  );
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  export {
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- ir as DigitalMeter
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+ or as DigitalMeter
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  };
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  //# sourceMappingURL=digital-meter.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport { memo, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n\n if (show) {\n timer = setTimeout(() => {\n if (value >= targetValue) {\n setIsTargetAchieved(true);\n }\n }, TARGET_ACHIEVED_DELAY * 1000);\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, TOTAL_ANIMATION_DURATION * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, targetValue, onComplete]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={16}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs=\"ah1\"\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={value}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text $renderAs=\"ac2\" $color=\"WHITE\">\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <>\n <Styled.LineMarking key={index + 'linemarking'} $angle={arcLength * index} />\n\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $isTargetAchieved={index === targetValue && isTargetAchieved}\n $color={index === targetValue ? 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@@ -1,7 +1,7 @@
1
- import { jsx as N } from "react/jsx-runtime";
2
- import { memo as P, useEffect as T } from "react";
1
+ import { jsx as I } from "react/jsx-runtime";
2
+ import { memo as N, useEffect as P } from "react";
3
3
  import { LOTTIE as o } from "../../../assets/lottie/lottie.js";
4
- import { GAME_LAUNCHER_SIZE as a } from "../../circle-games/game-launcher/comps/card-container/constants.js";
4
+ import { GAME_LAUNCHER_SIZE as T } from "../../circle-games/game-launcher/comps/card-container/constants.js";
5
5
  import { GAME_LAUNCHER_ASSET_PADDING as O, GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH as c } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
6
6
  import { useCircleSounds as f } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
7
7
  import { CircleSoundKey as E } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
@@ -20,30 +20,32 @@ const _ = {
20
20
  point50: o.POINT50,
21
21
  point60: o.POINT60,
22
22
  point100: o.POINT100
23
- }, r = a + O - c, l = {
23
+ }, p = T + O - c, l = {
24
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  loop: !1,
25
25
  autoplay: !0,
26
26
  renderer: "canvas"
27
- }, h = P((p) => {
28
- const { point: m = 0, onReveal: n, onComplete: i, show: e } = p, { play: s } = f(), t = _[`point${m}`], I = {
27
+ }, G = N((m) => {
28
+ const { point: e = 0, onReveal: n, onComplete: i, show: r } = m, { play: s } = f(), t = _[`point${e}`], a = {
29
29
  name: "complete",
30
30
  callback: i
31
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32
- return T(() => {
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- t || i(), e && t && (n == null || n());
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- }, [t, i, n, e]), e && t ? /* @__PURE__ */ N(
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+ return P(() => {
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+ if (!t)
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+ throw i(), new Error(`Animation path not found for point: ${e}`);
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+ r && t && (n == null || n());
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+ }, [t, i, n, r]), r && t ? /* @__PURE__ */ I(
35
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  A,
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  {
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- width: r,
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- height: r,
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+ width: p,
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+ height: p,
39
41
  src: t,
40
42
  settings: l,
41
- eventListener: I,
43
+ eventListener: a,
42
44
  onRender: () => s(E.POINTS_AWARDED)
43
45
  }
44
46
  ) : null;
45
47
  });
46
48
  export {
47
- h as Points
49
+ G as Points
48
50
  };
49
51
  //# sourceMappingURL=points.js.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n point5: LOTTIE.POINT5,\n point10: LOTTIE.POINT10,\n point15: LOTTIE.POINT15,\n point20: LOTTIE.POINT20,\n point25: LOTTIE.POINT25,\n point30: LOTTIE.POINT30,\n point35: LOTTIE.POINT35,\n point40: LOTTIE.POINT40,\n point45: LOTTIE.POINT45,\n point50: LOTTIE.POINT50,\n point60: LOTTIE.POINT60,\n point100: LOTTIE.POINT100,\n};\nconst animationDimension =\n GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH;\nconst animationSettings = {\n loop: false,\n autoplay: true,\n renderer: 'canvas',\n};\n\nexport const Points: FC<IPointsProps> = memo(props => {\n const { point = 0, onReveal, onComplete, show } = props;\n\n const { play } = useCircleSounds();\n\n const animationPath = POINTS_MAP[`point${point}`];\n const animationEventListener = {\n name: 'complete' as AnimationEventName,\n callback: onComplete,\n };\n\n useEffect(() => {\n if (!animationPath) {\n onComplete();\n throw new Error(`Animation path not found for point: ${point}`);\n }\n\n if (show && animationPath) onReveal?.();\n }, [animationPath, onComplete, onReveal, show]);\n\n if (show && animationPath) {\n return (\n <LottieAnimation\n width={animationDimension}\n height={animationDimension}\n src={animationPath}\n settings={animationSettings}\n eventListener={animationEventListener}\n onRender={() => play(CircleSoundKey.POINTS_AWARDED)}\n />\n );\n }\n\n return null;\n});\n"],"names":["POINTS_MAP","LOTTIE","animationDimension","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","animationSettings","Points","memo","props","point","onReveal","onComplete","show","play","useCircleSounds","animationPath","animationEventListener","useEffect","jsx","LottieAnimation","CircleSoundKey"],"mappings":";;;;;;;;AAgBA,MAAMA,IAAqC;AAAA,EACzC,QAAQC,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,UAAUA,EAAO;AACnB,GACMC,IACJC,IAAqBC,IAA8BC,GAC/CC,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AACZ,GAEaC,IAA2BC,EAAK,CAASC,MAAA;AACpD,QAAM,EAAE,OAAAC,IAAQ,GAAG,UAAAC,GAAU,YAAAC,GAAY,MAAAC,EAAS,IAAAJ,GAE5C,EAAE,MAAAK,MAASC,KAEXC,IAAgBhB,EAAW,QAAQU,CAAK,EAAE,GAC1CO,IAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAUL;AAAA,EAAA;AAYZ,SATAM,EAAU,MAAM;AACd,QAAI,CAACF;AACQ,YAAAJ,KACL,IAAI,MAAM,uCAAuCF,CAAK,EAAE;AAG5D,IAAAG,KAAQG,MAA0BL,KAAA,QAAAA;AAAA,KACrC,CAACK,GAAeJ,GAAYD,GAAUE,CAAI,CAAC,GAE1CA,KAAQG,IAER,gBAAAG;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,OAAOlB;AAAA,MACP,QAAQA;AAAA,MACR,KAAKc;AAAA,MACL,UAAUV;AAAA,MACV,eAAeW;AAAA,MACf,UAAU,MAAMH,EAAKO,EAAe,cAAc;AAAA,IAAA;AAAA,EAAA,IAKjD;AACT,CAAC;"}
@@ -1,65 +1,82 @@
1
- import { jsxs as G, jsx as n } from "react/jsx-runtime";
2
- import { memo as j, forwardRef as B, useState as C, useCallback as A, useImperativeHandle as D } from "react";
3
- import { DigitalMeter as M } from "./digital-meter/digital-meter.js";
4
- import { EPostGameStat as a } from "./enums/post-game-stats-enum.js";
5
- import { Points as N } from "./points/points.js";
6
- import { StatsWrapper as b, BlackBg as H } from "./post-game-stats-styled.js";
7
- import { Streak as K } from "./streak/streak.js";
8
- const J = j(
9
- B(({ stats: e, show: E, onComplete: l }, k) => {
10
- var i, t, u, x, T, h, f, y, S, c, d, v, g, P, R;
11
- const [r, w] = C(0), p = A(() => {
12
- var o, I;
13
- if ((I = (o = e[r]) == null ? void 0 : o.onComplete) == null || I.call(o), r === e.length - 1) {
14
- l == null || l();
1
+ import { jsx as o, jsxs as y } from "react/jsx-runtime";
2
+ import { memo as c, forwardRef as v, useState as d, useMemo as i, useCallback as u, useImperativeHandle as g } from "react";
3
+ import { Accuracy as C } from "./accuracy/accuracy.js";
4
+ import { Clock as A } from "./clock/clock.js";
5
+ import { DigitalMeter as I } from "./digital-meter/digital-meter.js";
6
+ import { EPostGameStat as l } from "./enums/post-game-stats-enum.js";
7
+ import { Points as P } from "./points/points.js";
8
+ import { StatsWrapper as R, BlackBg as S } from "./post-game-stats-styled.js";
9
+ import { Streak as w } from "./streak/streak.js";
10
+ const K = c(
11
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  );
62
79
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63
- J as PostGameStats
80
+ K as PostGameStats
64
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65
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  //# sourceMappingURL=post-game-stats.js.map
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package/dist/index.d.ts CHANGED
@@ -2058,6 +2058,9 @@ export declare interface IPlayerStats {
2058
2058
  errorCode: IStatsToAwardErrorCode;
2059
2059
  outcome: ProjectOutcome;
2060
2060
  value: string;
2061
+ starEligibleTime?: number;
2062
+ starEligibleAccuracy?: number;
2063
+ starRewarded?: boolean;
2061
2064
  }
2062
2065
 
2063
2066
  declare interface IPointerData extends Record<string, unknown> {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "2.8.36-tables-hg3",
3
+ "version": "2.8.36-tables-hg5",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"