@cuemath/leap 2.8.36-tables-hg1 → 2.8.36-tables-hg3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/dist/assets/lottie/lottie.js +1 -1
  2. package/dist/assets/lottie/lottie.js.map +1 -1
  3. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +10 -10
  4. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -1
  5. package/dist/features/circle-games/game-launcher/game-launcher.js +1 -1
  6. package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
  7. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js +15 -14
  8. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js.map +1 -1
  9. package/dist/features/post-game-stats/digital-meter/digital-meter.js +90 -101
  10. package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
  11. package/dist/features/post-game-stats/enums/post-game-stats-enum.js +1 -1
  12. package/dist/features/post-game-stats/enums/post-game-stats-enum.js.map +1 -1
  13. package/dist/features/post-game-stats/post-game-stats.js +40 -45
  14. package/dist/features/post-game-stats/post-game-stats.js.map +1 -1
  15. package/dist/index.d.ts +10 -3
  16. package/package.json +1 -1
  17. package/dist/features/post-game-stats/accuracy/accuracy-comps.js +0 -11
  18. package/dist/features/post-game-stats/accuracy/accuracy-comps.js.map +0 -1
  19. package/dist/features/post-game-stats/accuracy/accuracy-styled.js +0 -68
  20. package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +0 -1
  21. package/dist/features/post-game-stats/accuracy/accuracy-utils.js +0 -20
  22. package/dist/features/post-game-stats/accuracy/accuracy-utils.js.map +0 -1
  23. package/dist/features/post-game-stats/accuracy/accuracy.js +0 -80
  24. package/dist/features/post-game-stats/accuracy/accuracy.js.map +0 -1
  25. package/dist/features/post-game-stats/accuracy/constants.js +0 -17
  26. package/dist/features/post-game-stats/accuracy/constants.js.map +0 -1
  27. package/dist/features/post-game-stats/clock/clock-styled.js +0 -51
  28. package/dist/features/post-game-stats/clock/clock-styled.js.map +0 -1
  29. package/dist/features/post-game-stats/clock/clock-util.js +0 -9
  30. package/dist/features/post-game-stats/clock/clock-util.js.map +0 -1
  31. package/dist/features/post-game-stats/clock/clock.js +0 -75
  32. package/dist/features/post-game-stats/clock/clock.js.map +0 -1
  33. package/dist/features/post-game-stats/clock/constants.js +0 -16
  34. package/dist/features/post-game-stats/clock/constants.js.map +0 -1
@@ -1,163 +1,152 @@
1
- import { jsxs as o, jsx as e, Fragment as T } from "react/jsx-runtime";
2
- import b from "lottie-web";
3
- import { memo as G, useState as O, useRef as W, useEffect as R } from "react";
4
- import { LOTTIE as y } from "../../../assets/lottie/lottie.js";
5
- import { GAME_LAUNCHER_SIZE as h } from "../../circle-games/game-launcher/comps/card-container/constants.js";
1
+ import { jsxs as n, jsx as r, Fragment as h } from "react/jsx-runtime";
2
+ import { memo as k, useState as b, useEffect as G } from "react";
3
+ import { LOTTIE as O } from "../../../assets/lottie/lottie.js";
4
+ import { GAME_LAUNCHER_SIZE as s } from "../../circle-games/game-launcher/comps/card-container/constants.js";
6
5
  import E from "../../ui/layout/flex-view.js";
7
- import M from "../../ui/separator/separator.js";
8
- import L from "../../ui/text/text.js";
9
- import { NumberCountAnimation as F } from "../number-count-animation/number-count-animation.js";
10
- import { AnimatedArc as f } from "./comp/animated-arc/animated-arc.js";
11
- import { TARGET_ACHIEVED_DELAY as w, TOTAL_ANIMATION_DURATION as B, TOTAL_ARC_AVAILABLE as l, BORDER_OFFSET as _, PROGRESS_FILL_DURATION as m, PROGRESS_FILL_DELAY as $ } from "./constants.js";
12
- import { DigitalMeter as P, ContentContainer as U, NumberCountContainer as j, RainboxColorText as g, LineMarking as C, MarkingContainer as D, MarkingText as u, HelperTextWrapper as Y, TargetAchievedTextLottie as K, HelperTextPrimary as X, HelperTextSecondary as Z } from "./digital-meter-styled.js";
13
- const q = () => import(y.TARGET_ACHIEVED_TEXT), cr = G(
6
+ import W from "../../ui/separator/separator.js";
7
+ import p from "../../ui/text/text.js";
8
+ import { NumberCountAnimation as M } from "../number-count-animation/number-count-animation.js";
9
+ import { AnimatedArc as _ } from "./comp/animated-arc/animated-arc.js";
10
+ import { TARGET_ACHIEVED_DELAY as y, TOTAL_ANIMATION_DURATION as F, TOTAL_ARC_AVAILABLE as l, BORDER_OFFSET as $, PROGRESS_FILL_DURATION as T, PROGRESS_FILL_DELAY as f } from "./constants.js";
11
+ import { DigitalMeter as u, ContentContainer as w, NumberCountContainer as B, RainboxColorText as g, LineMarking as R, MarkingContainer as L, MarkingText as C, HelperTextWrapper as P, HelperTextPrimary as U, HelperTextSecondary as j } from "./digital-meter-styled.js";
12
+ import Y from "../../ui/lottie-animation/lottie-animation.js";
13
+ const ir = k(
14
14
  ({
15
- show: s,
16
- value: a,
17
- maxValue: i,
18
- targetValue: c,
19
- displayText: H,
20
- progressType: A,
21
- helperTextPrimary: N,
22
- helperTextSecondary: S,
23
- onComplete: p
15
+ show: a,
16
+ value: A,
17
+ maxValue: t,
18
+ targetValue: o = 0,
19
+ displayText: D,
20
+ progressType: m,
21
+ helperTextPrimary: H,
22
+ helperTextSecondary: N,
23
+ onComplete: I
24
24
  }) => {
25
- const [n, k] = O(!1), I = W(null);
26
- return R(() => {
27
- let t, r;
28
- return s && (t = setTimeout(() => {
29
- a >= c && k(!0);
30
- }, w * 1e3), r = setTimeout(() => {
31
- p();
32
- }, B * 1e3)), () => {
33
- t && clearTimeout(t), r && clearTimeout(r);
25
+ const [c, S] = b(!1);
26
+ return G(() => {
27
+ let i, e;
28
+ return a && (i = setTimeout(() => {
29
+ A >= o && S(!0);
30
+ }, y * 1e3), e = setTimeout(() => {
31
+ I();
32
+ }, F * 1e3)), () => {
33
+ i && clearTimeout(i), e && clearTimeout(e);
34
34
  };
35
- }, [s, a, c, p]), R(() => {
36
- n && (async () => {
37
- const { default: r } = await q();
38
- r && b.loadAnimation({
39
- container: I.current,
40
- renderer: "svg",
41
- loop: !0,
42
- autoplay: !0,
43
- animationData: r
44
- });
45
- })();
46
- }, [n]), s ? /* @__PURE__ */ o(P, { $isTargetAchieved: n, children: [
47
- /* @__PURE__ */ e(
48
- f,
35
+ }, [a, A, o, I]), a ? /* @__PURE__ */ n(u, { $isTargetAchieved: c, children: [
36
+ /* @__PURE__ */ r(
37
+ _,
49
38
  {
50
39
  targetAngle: l,
51
40
  strokeWidth: 16,
52
41
  color: "BLACK_5",
53
- radius: (h - _) / 2,
42
+ radius: (s - $) / 2,
54
43
  duration: 0
55
44
  }
56
45
  ),
57
- /* @__PURE__ */ e(U, { children: /* @__PURE__ */ o(E, { $flexDirection: "column", $alignItems: "center", children: [
58
- /* @__PURE__ */ o(E, { $flexDirection: "row", $alignItems: "flex-end", children: [
59
- /* @__PURE__ */ e(j, { children: /* @__PURE__ */ e(
46
+ /* @__PURE__ */ r(w, { children: /* @__PURE__ */ n(E, { $flexDirection: "column", $alignItems: "center", children: [
47
+ /* @__PURE__ */ n(E, { $flexDirection: "row", $alignItems: "flex-end", children: [
48
+ /* @__PURE__ */ r(B, { children: /* @__PURE__ */ r(
60
49
  g,
61
50
  {
62
51
  $renderAs: "ah1",
63
52
  $color: "GREEN_4",
64
- $isTargetAchieved: n,
65
- children: /* @__PURE__ */ e(
66
- F,
53
+ $isTargetAchieved: c,
54
+ children: /* @__PURE__ */ r(
55
+ M,
67
56
  {
68
57
  initialValue: 0,
69
- targetValue: a,
70
- durationInSec: m,
71
- delayInSec: $
58
+ targetValue: A,
59
+ durationInSec: T,
60
+ delayInSec: f
72
61
  }
73
62
  )
74
63
  }
75
64
  ) }),
76
- A === "stepper" && /* @__PURE__ */ o(L, { $renderAs: "ac2", $color: "WHITE", children: [
65
+ m === "stepper" && /* @__PURE__ */ n(p, { $renderAs: "ac2", $color: "WHITE", children: [
77
66
  "/",
78
- i
67
+ t
79
68
  ] })
80
69
  ] }),
81
- /* @__PURE__ */ e(M, { height: 8 }),
82
- /* @__PURE__ */ e(L, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: H })
70
+ /* @__PURE__ */ r(W, { height: 8 }),
71
+ /* @__PURE__ */ r(p, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: D })
83
72
  ] }) }),
84
- A === "stepper" && Array.from({ length: a }, (t, r) => {
85
- const d = l / i;
86
- return /* @__PURE__ */ e(
87
- f,
73
+ m === "stepper" && Array.from({ length: A }, (i, e) => {
74
+ const d = l / t;
75
+ return /* @__PURE__ */ r(
76
+ _,
88
77
  {
89
- startAngle: d * r,
78
+ startAngle: d * e,
90
79
  targetAngle: d,
91
80
  strokeWidth: 12,
92
81
  color: "GREEN_4",
93
- radius: (h - _) / 2,
82
+ radius: (s - $) / 2,
94
83
  mode: "fade",
95
- duration: m / i,
96
- delay: $ + m / i * r,
97
- playRainbowColors: n
84
+ duration: T / t,
85
+ delay: f + T / t * e,
86
+ playRainbowColors: c
98
87
  },
99
- r
88
+ e
100
89
  );
101
90
  }),
102
- A === "stepper" && Array.from({ length: i + 1 }, (t, r) => {
103
- const d = l / i;
104
- return /* @__PURE__ */ o(T, { children: [
105
- /* @__PURE__ */ e(C, { $angle: d * r }, r + "linemarking"),
106
- /* @__PURE__ */ e(D, { $angle: d * r, children: /* @__PURE__ */ e(u, { $angle: d * r, children: /* @__PURE__ */ e(
91
+ m === "stepper" && Array.from({ length: t + 1 }, (i, e) => {
92
+ const d = l / t;
93
+ return /* @__PURE__ */ n(h, { children: [
94
+ /* @__PURE__ */ r(R, { $angle: d * e }, e + "linemarking"),
95
+ /* @__PURE__ */ r(L, { $angle: d * e, children: /* @__PURE__ */ r(C, { $angle: d * e, children: /* @__PURE__ */ r(
107
96
  g,
108
97
  {
109
98
  $renderAs: "ac4-black",
110
- $isTargetAchieved: r === c && n,
111
- $color: r === c ? "GREEN_4" : "WHITE_T_60",
112
- children: r
99
+ $isTargetAchieved: e === o && c,
100
+ $color: e === o ? "GREEN_4" : "WHITE_T_60",
101
+ children: e
113
102
  }
114
- ) }) }, r)
103
+ ) }) }, e)
115
104
  ] });
116
105
  }),
117
- A === "linear" && /* @__PURE__ */ o(T, { children: [
118
- /* @__PURE__ */ e(
119
- f,
106
+ m === "linear" && /* @__PURE__ */ n(h, { children: [
107
+ /* @__PURE__ */ r(
108
+ _,
120
109
  {
121
- targetAngle: a * l / i,
110
+ targetAngle: A * l / t,
122
111
  strokeWidth: 12,
123
112
  color: "GREEN_4",
124
- radius: (h - _) / 2,
125
- duration: m,
126
- delay: $,
127
- playRainbowColors: n
113
+ radius: (s - $) / 2,
114
+ duration: T,
115
+ delay: f,
116
+ playRainbowColors: c
128
117
  }
129
118
  ),
130
- /* @__PURE__ */ o(T, { children: [
131
- /* @__PURE__ */ e(C, { $angle: c * l / i }),
132
- Array.from(/* @__PURE__ */ new Set([0, c, i])).map((t, r) => /* @__PURE__ */ e(
133
- D,
119
+ /* @__PURE__ */ n(h, { children: [
120
+ /* @__PURE__ */ r(R, { $angle: o * l / t }),
121
+ Array.from(/* @__PURE__ */ new Set([0, o, t])).map((i, e) => /* @__PURE__ */ r(
122
+ L,
134
123
  {
135
- $angle: t * l / i,
136
- children: /* @__PURE__ */ e(u, { $angle: t * l / i, children: /* @__PURE__ */ e(
124
+ $angle: i * l / t,
125
+ children: /* @__PURE__ */ r(C, { $angle: i * l / t, children: /* @__PURE__ */ r(
137
126
  g,
138
127
  {
139
128
  $renderAs: "ac4-black",
140
- $color: t === c ? "GREEN_4" : "WHITE_T_60",
141
- $isTargetAchieved: a >= t && n && t === c,
142
- children: t
129
+ $color: i === o ? "GREEN_4" : "WHITE_T_60",
130
+ $isTargetAchieved: A >= i && c && i === o,
131
+ children: i
143
132
  }
144
133
  ) })
145
134
  },
146
- r
135
+ e
147
136
  ))
148
137
  ] })
149
138
  ] }),
150
- /* @__PURE__ */ o(Y, { children: [
151
- n && /* @__PURE__ */ e(K, { ref: I }),
152
- !n && /* @__PURE__ */ o(E, { $flexDirection: "column", $alignItems: "center", children: [
153
- /* @__PURE__ */ e(X, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: N }),
154
- /* @__PURE__ */ e(Z, { $renderAs: "ab1", $color: "WHITE", children: S })
139
+ /* @__PURE__ */ n(P, { children: [
140
+ c && /* @__PURE__ */ r(Y, { src: O.TARGET_ACHIEVED_TEXT }),
141
+ !c && /* @__PURE__ */ n(E, { $flexDirection: "column", $alignItems: "center", children: [
142
+ /* @__PURE__ */ r(U, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: H }),
143
+ /* @__PURE__ */ r(j, { $renderAs: "ab1", $color: "WHITE", children: N })
155
144
  ] })
156
145
  ] })
157
146
  ] }) : null;
158
147
  }
159
148
  );
160
149
  export {
161
- cr as DigitalMeter
150
+ ir as DigitalMeter
162
151
  };
163
152
  //# sourceMappingURL=digital-meter.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useEffect, useRef, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nconst taregetAchieved = () => import(LOTTIE.TARGET_ACHIEVED_TEXT);\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const targetAchievedLottieContainerRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n\n if (show) {\n timer = setTimeout(() => {\n if (value >= targetValue) {\n setIsTargetAchieved(true);\n }\n }, TARGET_ACHIEVED_DELAY * 1000);\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, TOTAL_ANIMATION_DURATION * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, targetValue, onComplete]);\n\n useEffect(() => {\n if (isTargetAchieved) {\n const loadAnimation = async () => {\n const { default: lottie } = await taregetAchieved();\n\n if (lottie) {\n Lottie.loadAnimation({\n container: targetAchievedLottieContainerRef.current as HTMLDivElement,\n renderer: 'svg',\n loop: true,\n autoplay: true,\n animationData: lottie,\n });\n }\n };\n\n loadAnimation();\n }\n }, [isTargetAchieved]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={16}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs=\"ah1\"\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={value}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text $renderAs=\"ac2\" $color=\"WHITE\">\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <>\n <Styled.LineMarking key={index + 'linemarking'} $angle={arcLength * index} />\n\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $isTargetAchieved={index === targetValue && isTargetAchieved}\n $color={index === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $color={val === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={value >= val && isTargetAchieved && val === targetValue}\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n <Styled.HelperTextWrapper>\n {isTargetAchieved && (\n <Styled.TargetAchievedTextLottie ref={targetAchievedLottieContainerRef} />\n )}\n {!isTargetAchieved && (\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {helperTextPrimary}\n </Styled.HelperTextPrimary>\n <Styled.HelperTextSecondary $renderAs=\"ab1\" $color=\"WHITE\">\n {helperTextSecondary}\n </Styled.HelperTextSecondary>\n </FlexView>\n )}\n </Styled.HelperTextWrapper>\n </Styled.DigitalMeter>\n );\n }\n\n return null;\n },\n);\n"],"names":["taregetAchieved","LOTTIE","DigitalMeter","memo","show","value","maxValue","targetValue","displayText","progressType","helperTextPrimary","helperTextSecondary","onComplete","isTargetAchieved","setIsTargetAchieved","useState","targetAchievedLottieContainerRef","useRef","useEffect","timer","timerForAnimationComplete","TARGET_ACHIEVED_DELAY","TOTAL_ANIMATION_DURATION","lottie","Lottie","jsxs","Styled.DigitalMeter","jsx","AnimatedArc","TOTAL_ARC_AVAILABLE","GAME_LAUNCHER_SIZE","BORDER_OFFSET","Styled.ContentContainer","FlexView","Styled.NumberCountContainer","Styled.RainboxColorText","NumberCountAnimation","PROGRESS_FILL_DURATION","PROGRESS_FILL_DELAY","Text","Separator","_","index","arcLength","Fragment","Styled.LineMarking","Styled.MarkingContainer","Styled.MarkingText","val","Styled.HelperTextWrapper","Styled.TargetAchievedTextLottie","Styled.HelperTextPrimary","Styled.HelperTextSecondary"],"mappings":";;;;;;;;;;;;AAuBA,MAAMA,IAAkB,MAAM,OAAOC,EAAO,uBAE/BC,KAAuCC;AAAA,EAClD,CAAC;AAAA,IACC,MAAAC;AAAA,IACA,OAAAC;AAAA,IACA,UAAAC;AAAA,IACA,aAAAC;AAAA,IACA,aAAAC;AAAA,IACA,cAAAC;AAAA,IACA,mBAAAC;AAAA,IACA,qBAAAC;AAAA,IACA,YAAAC;AAAA,EAAA,MACI;AACJ,UAAM,CAACC,GAAkBC,CAAmB,IAAIC,EAAS,EAAK,GACxDC,IAAmCC,EAAuB,IAAI;AA4CpE,WA1CAC,EAAU,MAAM;AACV,UAAAC,GACAC;AAEJ,aAAIhB,MACFe,IAAQ,WAAW,MAAM;AACvB,QAAId,KAASE,KACXO,EAAoB,EAAI;AAAA,MAC1B,GACCO,IAAwB,GAAI,GAE/BD,IAA4B,WAAW,MAAM;AAChC,QAAAR;MAAA,GACVU,IAA2B,GAAI,IAG7B,MAAM;AACX,QAAAH,KAAS,aAAaA,CAAK,GAC3BC,KAA6B,aAAaA,CAAyB;AAAA,MAAA;AAAA,OAEpE,CAAChB,GAAMC,GAAOE,GAAaK,CAAU,CAAC,GAEzCM,EAAU,MAAM;AACd,MAAIL,MACoB,YAAY;AAChC,cAAM,EAAE,SAASU,MAAW,MAAMvB,EAAgB;AAElD,QAAIuB,KACFC,EAAO,cAAc;AAAA,UACnB,WAAWR,EAAiC;AAAA,UAC5C,UAAU;AAAA,UACV,MAAM;AAAA,UACN,UAAU;AAAA,UACV,eAAeO;AAAA,QAAA,CAChB;AAAA,MACH;IAIJ,GACC,CAACV,CAAgB,CAAC,GAEjBT,IAEC,gBAAAqB,EAAAC,GAAA,EAAoB,mBAAmBb,GAEtC,UAAA;AAAA,MAAA,gBAAAc;AAAA,QAACC;AAAA,QAAA;AAAA,UACC,aAAaC;AAAA,UACb,aAAa;AAAA,UACb,OAAM;AAAA,UACN,SAASC,IAAqBC,KAAiB;AAAA,UAC/C,UAAU;AAAA,QAAA;AAAA,MACZ;AAAA,MAGA,gBAAAJ,EAACK,GAAA,EACC,4BAACC,GAAS,EAAA,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,QAAA,gBAAAR,EAACQ,GAAS,EAAA,gBAAe,OAAM,aAAY,YACzC,UAAA;AAAA,UAAC,gBAAAN,EAAAO,GAAA,EACC,UAAA,gBAAAP;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAU;AAAA,cACV,QAAO;AAAA,cACP,mBAAmBtB;AAAA,cAEnB,UAAA,gBAAAc;AAAA,gBAACS;AAAA,gBAAA;AAAA,kBACC,cAAc;AAAA,kBACd,aAAa/B;AAAA,kBACb,eAAegC;AAAA,kBACf,YAAYC;AAAA,gBAAA;AAAA,cACd;AAAA,YAAA;AAAA,UAAA,GAEJ;AAAA,UACC7B,MAAiB,aAChB,gBAAAgB,EAACc,KAAK,WAAU,OAAM,QAAO,SAAQ,UAAA;AAAA,YAAA;AAAA,YACjCjC;AAAA,UAAA,GACJ;AAAA,QAAA,GAEJ;AAAA,QACA,gBAAAqB,EAACa,GAAU,EAAA,QAAQ,EAAG,CAAA;AAAA,0BACrBD,GAAK,EAAA,WAAU,aAAY,QAAO,cAChC,UACH/B,GAAA;AAAA,MAAA,EAAA,CACF,EACF,CAAA;AAAA,MAGCC,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQJ,EAAM,GAAG,CAACoC,GAAGC,MAAU;AAC1C,cAAMC,IAAYd,IAAsBvB;AAGtC,eAAA,gBAAAqB;AAAA,UAACC;AAAA,UAAA;AAAA,YAEC,YAAYe,IAAYD;AAAA,YACxB,aAAaC;AAAA,YACb,aAAa;AAAA,YACb,OAAM;AAAA,YACN,SAASb,IAAqBC,KAAiB;AAAA,YAC/C,MAAK;AAAA,YACL,UAAUM,IAAyB/B;AAAA,YACnC,OAAOgC,IAAuBD,IAAyB/B,IAAYoC;AAAA,YACnE,mBAAmB7B;AAAA,UAAA;AAAA,UATd6B;AAAA,QAAA;AAAA,MAUP,CAEH;AAAA,MAGFjC,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQH,IAAW,EAAE,GAAG,CAACmC,GAAGC,MAAU;AACjD,cAAMC,IAAYd,IAAsBvB;AAExC,eAEI,gBAAAmB,EAAAmB,GAAA,EAAA,UAAA;AAAA,UAAA,gBAAAjB,EAACkB,GAAA,EAA+C,QAAQF,IAAYD,EAAA,GAA3CA,IAAQ,aAA0C;AAAA,UAE1E,gBAAAf,EAAAmB,GAAA,EAAoC,QAAQH,IAAYD,GACvD,UAAA,gBAAAf,EAACoB,GAAA,EAAmB,QAAQJ,IAAYD,GACtC,UAAA,gBAAAf;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAU;AAAA,cACV,mBAAmBO,MAAUnC,KAAeM;AAAA,cAC5C,QAAQ6B,MAAUnC,IAAc,YAAY;AAAA,cAE3C,UAAAmC;AAAA,YAAA;AAAA,UAAA,EAEL,CAAA,KAT4BA,CAU9B;AAAA,QACF,EAAA,CAAA;AAAA,MAAA,CAEH;AAAA,MAGFjC,MAAiB,YAEd,gBAAAgB,EAAAmB,GAAA,EAAA,UAAA;AAAA,QAAA,gBAAAjB;AAAA,UAACC;AAAA,UAAA;AAAA,YACC,aAAcvB,IAAQwB,IAAuBvB;AAAA,YAC7C,aAAa;AAAA,YACb,OAAM;AAAA,YACN,SAASwB,IAAqBC,KAAiB;AAAA,YAC/C,UAAUM;AAAA,YACV,OAAOC;AAAA,YACP,mBAAmBzB;AAAA,UAAA;AAAA,QACrB;AAAA,QAGE,gBAAAY,EAAAmB,GAAA,EAAA,UAAA;AAAA,UAAA,gBAAAjB,EAACkB,GAAA,EAAmB,QAAStC,IAAcsB,IAAuBvB,GAAU;AAAA,UAG3E,MAAM,KAAS,oBAAA,IAAI,CAAC,GAAGC,GAAaD,CAAQ,CAAC,CAAC,EAAE,IAAI,CAAC0C,GAAKN,MACzD,gBAAAf;AAAA,YAACmB;AAAAA,YAAA;AAAA,cAEC,QAASE,IAAMnB,IAAuBvB;AAAA,cAEtC,4BAACyC,GAAA,EAAmB,QAASC,IAAMnB,IAAuBvB,GACxD,UAAA,gBAAAqB;AAAA,gBAACQ;AAAAA,gBAAA;AAAA,kBACC,WAAU;AAAA,kBACV,QAAQa,MAAQzC,IAAc,YAAY;AAAA,kBAC1C,mBAAmBF,KAAS2C,KAAOnC,KAAoBmC,MAAQzC;AAAA,kBAE9D,UAAAyC;AAAA,gBAAA;AAAA,cAAA,GAEL;AAAA,YAAA;AAAA,YAXKN;AAAA,UAAA,CAaR;AAAA,QAAA,GACH;AAAA,MAAA,GACF;AAAA,MAIF,gBAAAjB,EAACwB,GAAA,EACE,UAAA;AAAA,QAAApC,KACE,gBAAAc,EAAAuB,GAAA,EAAgC,KAAKlC,EAAkC,CAAA;AAAA,QAEzE,CAACH,KACA,gBAAAY,EAACQ,KAAS,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,UAAA,gBAAAN,EAACwB,GAAA,EAAyB,WAAU,aAAY,QAAO,cACpD,UACHzC,GAAA;AAAA,UACA,gBAAAiB,EAACyB,GAAA,EAA2B,WAAU,OAAM,QAAO,SAChD,UACHzC,GAAA;AAAA,QAAA,GACF;AAAA,MAAA,GAEJ;AAAA,IACF,EAAA,CAAA,IAIG;AAAA,EACT;AACF;"}
1
+ {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport { memo, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n\n if (show) {\n timer = setTimeout(() => {\n if (value >= targetValue) {\n setIsTargetAchieved(true);\n }\n }, TARGET_ACHIEVED_DELAY * 1000);\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, TOTAL_ANIMATION_DURATION * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, targetValue, onComplete]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={16}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs=\"ah1\"\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={value}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text $renderAs=\"ac2\" $color=\"WHITE\">\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <>\n <Styled.LineMarking key={index + 'linemarking'} $angle={arcLength * index} />\n\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $isTargetAchieved={index === targetValue && isTargetAchieved}\n $color={index === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $color={val === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={value >= val && isTargetAchieved && val === targetValue}\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n <Styled.HelperTextWrapper>\n {isTargetAchieved && (\n <LottieAnimation src={LOTTIE.TARGET_ACHIEVED_TEXT} />\n )}\n {!isTargetAchieved && (\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {helperTextPrimary}\n </Styled.HelperTextPrimary>\n <Styled.HelperTextSecondary $renderAs=\"ab1\" $color=\"WHITE\">\n {helperTextSecondary}\n </Styled.HelperTextSecondary>\n </FlexView>\n )}\n </Styled.HelperTextWrapper>\n </Styled.DigitalMeter>\n );\n }\n\n return null;\n },\n);\n"],"names":["DigitalMeter","memo","show","value","maxValue","targetValue","displayText","progressType","helperTextPrimary","helperTextSecondary","onComplete","isTargetAchieved","setIsTargetAchieved","useState","useEffect","timer","timerForAnimationComplete","TARGET_ACHIEVED_DELAY","TOTAL_ANIMATION_DURATION","jsxs","Styled.DigitalMeter","jsx","AnimatedArc","TOTAL_ARC_AVAILABLE","GAME_LAUNCHER_SIZE","BORDER_OFFSET","Styled.ContentContainer","FlexView","Styled.NumberCountContainer","Styled.RainboxColorText","NumberCountAnimation","PROGRESS_FILL_DURATION","PROGRESS_FILL_DELAY","Text","Separator","_","index","arcLength","Fragment","Styled.LineMarking","Styled.MarkingContainer","Styled.MarkingText","val","Styled.HelperTextWrapper","LottieAnimation","LOTTIE","Styled.HelperTextPrimary","Styled.HelperTextSecondary"],"mappings":";;;;;;;;;;;;AAuBO,MAAMA,KAAuCC;AAAA,EAClD,CAAC;AAAA,IACC,MAAAC;AAAA,IACA,OAAAC;AAAA,IACA,UAAAC;AAAA,IACA,aAAAC,IAAc;AAAA,IACd,aAAAC;AAAA,IACA,cAAAC;AAAA,IACA,mBAAAC;AAAA,IACA,qBAAAC;AAAA,IACA,YAAAC;AAAA,EAAA,MACI;AACJ,UAAM,CAACC,GAAkBC,CAAmB,IAAIC,EAAS,EAAK;AAwB9D,WAtBAC,EAAU,MAAM;AACV,UAAAC,GACAC;AAEJ,aAAId,MACFa,IAAQ,WAAW,MAAM;AACvB,QAAIZ,KAASE,KACXO,EAAoB,EAAI;AAAA,MAC1B,GACCK,IAAwB,GAAI,GAE/BD,IAA4B,WAAW,MAAM;AAChC,QAAAN;MAAA,GACVQ,IAA2B,GAAI,IAG7B,MAAM;AACX,QAAAH,KAAS,aAAaA,CAAK,GAC3BC,KAA6B,aAAaA,CAAyB;AAAA,MAAA;AAAA,OAEpE,CAACd,GAAMC,GAAOE,GAAaK,CAAU,CAAC,GAErCR,IAEC,gBAAAiB,EAAAC,GAAA,EAAoB,mBAAmBT,GAEtC,UAAA;AAAA,MAAA,gBAAAU;AAAA,QAACC;AAAA,QAAA;AAAA,UACC,aAAaC;AAAA,UACb,aAAa;AAAA,UACb,OAAM;AAAA,UACN,SAASC,IAAqBC,KAAiB;AAAA,UAC/C,UAAU;AAAA,QAAA;AAAA,MACZ;AAAA,MAGA,gBAAAJ,EAACK,GAAA,EACC,4BAACC,GAAS,EAAA,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,QAAA,gBAAAR,EAACQ,GAAS,EAAA,gBAAe,OAAM,aAAY,YACzC,UAAA;AAAA,UAAC,gBAAAN,EAAAO,GAAA,EACC,UAAA,gBAAAP;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAU;AAAA,cACV,QAAO;AAAA,cACP,mBAAmBlB;AAAA,cAEnB,UAAA,gBAAAU;AAAA,gBAACS;AAAA,gBAAA;AAAA,kBACC,cAAc;AAAA,kBACd,aAAa3B;AAAA,kBACb,eAAe4B;AAAA,kBACf,YAAYC;AAAA,gBAAA;AAAA,cACd;AAAA,YAAA;AAAA,UAAA,GAEJ;AAAA,UACCzB,MAAiB,aAChB,gBAAAY,EAACc,KAAK,WAAU,OAAM,QAAO,SAAQ,UAAA;AAAA,YAAA;AAAA,YACjC7B;AAAA,UAAA,GACJ;AAAA,QAAA,GAEJ;AAAA,QACA,gBAAAiB,EAACa,GAAU,EAAA,QAAQ,EAAG,CAAA;AAAA,0BACrBD,GAAK,EAAA,WAAU,aAAY,QAAO,cAChC,UACH3B,GAAA;AAAA,MAAA,EAAA,CACF,EACF,CAAA;AAAA,MAGCC,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQJ,EAAM,GAAG,CAACgC,GAAGC,MAAU;AAC1C,cAAMC,IAAYd,IAAsBnB;AAGtC,eAAA,gBAAAiB;AAAA,UAACC;AAAA,UAAA;AAAA,YAEC,YAAYe,IAAYD;AAAA,YACxB,aAAaC;AAAA,YACb,aAAa;AAAA,YACb,OAAM;AAAA,YACN,SAASb,IAAqBC,KAAiB;AAAA,YAC/C,MAAK;AAAA,YACL,UAAUM,IAAyB3B;AAAA,YACnC,OAAO4B,IAAuBD,IAAyB3B,IAAYgC;AAAA,YACnE,mBAAmBzB;AAAA,UAAA;AAAA,UATdyB;AAAA,QAAA;AAAA,MAUP,CAEH;AAAA,MAGF7B,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQH,IAAW,EAAE,GAAG,CAAC+B,GAAGC,MAAU;AACjD,cAAMC,IAAYd,IAAsBnB;AAExC,eAEI,gBAAAe,EAAAmB,GAAA,EAAA,UAAA;AAAA,UAAA,gBAAAjB,EAACkB,GAAA,EAA+C,QAAQF,IAAYD,EAAA,GAA3CA,IAAQ,aAA0C;AAAA,UAE1E,gBAAAf,EAAAmB,GAAA,EAAoC,QAAQH,IAAYD,GACvD,UAAA,gBAAAf,EAACoB,GAAA,EAAmB,QAAQJ,IAAYD,GACtC,UAAA,gBAAAf;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAU;AAAA,cACV,mBAAmBO,MAAU/B,KAAeM;AAAA,cAC5C,QAAQyB,MAAU/B,IAAc,YAAY;AAAA,cAE3C,UAAA+B;AAAA,YAAA;AAAA,UAAA,EAEL,CAAA,KAT4BA,CAU9B;AAAA,QACF,EAAA,CAAA;AAAA,MAAA,CAEH;AAAA,MAGF7B,MAAiB,YAEd,gBAAAY,EAAAmB,GAAA,EAAA,UAAA;AAAA,QAAA,gBAAAjB;AAAA,UAACC;AAAA,UAAA;AAAA,YACC,aAAcnB,IAAQoB,IAAuBnB;AAAA,YAC7C,aAAa;AAAA,YACb,OAAM;AAAA,YACN,SAASoB,IAAqBC,KAAiB;AAAA,YAC/C,UAAUM;AAAA,YACV,OAAOC;AAAA,YACP,mBAAmBrB;AAAA,UAAA;AAAA,QACrB;AAAA,QAGE,gBAAAQ,EAAAmB,GAAA,EAAA,UAAA;AAAA,UAAA,gBAAAjB,EAACkB,GAAA,EAAmB,QAASlC,IAAckB,IAAuBnB,GAAU;AAAA,UAG3E,MAAM,KAAS,oBAAA,IAAI,CAAC,GAAGC,GAAaD,CAAQ,CAAC,CAAC,EAAE,IAAI,CAACsC,GAAKN,MACzD,gBAAAf;AAAA,YAACmB;AAAAA,YAAA;AAAA,cAEC,QAASE,IAAMnB,IAAuBnB;AAAA,cAEtC,4BAACqC,GAAA,EAAmB,QAASC,IAAMnB,IAAuBnB,GACxD,UAAA,gBAAAiB;AAAA,gBAACQ;AAAAA,gBAAA;AAAA,kBACC,WAAU;AAAA,kBACV,QAAQa,MAAQrC,IAAc,YAAY;AAAA,kBAC1C,mBAAmBF,KAASuC,KAAO/B,KAAoB+B,MAAQrC;AAAA,kBAE9D,UAAAqC;AAAA,gBAAA;AAAA,cAAA,GAEL;AAAA,YAAA;AAAA,YAXKN;AAAA,UAAA,CAaR;AAAA,QAAA,GACH;AAAA,MAAA,GACF;AAAA,MAIF,gBAAAjB,EAACwB,GAAA,EACE,UAAA;AAAA,QAAAhC,KACE,gBAAAU,EAAAuB,GAAA,EAAgB,KAAKC,EAAO,sBAAsB;AAAA,QAEpD,CAAClC,KACA,gBAAAQ,EAACQ,KAAS,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,UAAA,gBAAAN,EAACyB,GAAA,EAAyB,WAAU,aAAY,QAAO,cACpD,UACHtC,GAAA;AAAA,UACA,gBAAAa,EAAC0B,GAAA,EAA2B,WAAU,OAAM,QAAO,SAChD,UACHtC,GAAA;AAAA,QAAA,GACF;AAAA,MAAA,GAEJ;AAAA,IACF,EAAA,CAAA,IAIG;AAAA,EACT;AACF;"}
@@ -1,4 +1,4 @@
1
- var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r))(c || {});
1
+ var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r.DIGITAL_METER = "digital-meter", r))(c || {});
2
2
  export {
3
3
  c as EPostGameStat
4
4
  };
@@ -1 +1 @@
1
- {"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,SAJEA,IAAAA,KAAA,CAAA,CAAA;"}
1
+ {"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n DIGITAL_METER = 'digital-meter',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,SACRA,EAAA,gBAAgB,iBALNA,IAAAA,KAAA,CAAA,CAAA;"}
@@ -1,70 +1,65 @@
1
- import { jsxs as S, jsx as n } from "react/jsx-runtime";
2
- import { memo as C, forwardRef as T, useState as d, useCallback as h, useImperativeHandle as y } from "react";
3
- import { Accuracy as A } from "./accuracy/accuracy.js";
4
- import { Clock as R } from "./clock/clock.js";
5
- import { EPostGameStat as p } from "./enums/post-game-stats-enum.js";
6
- import { Points as k } from "./points/points.js";
7
- import { StatsWrapper as w, BlackBg as I } from "./post-game-stats-styled.js";
8
- import { Streak as P } from "./streak/streak.js";
9
- const b = C(
10
- T(({ stats: e, show: f, onComplete: l }, a) => {
11
- var i, u;
12
- const [r, x] = d(0), t = h(() => {
13
- var o, c;
14
- if ((c = (o = e[r]) == null ? void 0 : o.onComplete) == null || c.call(o), r === e.length - 1) {
1
+ import { jsxs as G, jsx as n } from "react/jsx-runtime";
2
+ import { memo as j, forwardRef as B, useState as C, useCallback as A, useImperativeHandle as D } from "react";
3
+ import { DigitalMeter as M } from "./digital-meter/digital-meter.js";
4
+ import { EPostGameStat as a } from "./enums/post-game-stats-enum.js";
5
+ import { Points as N } from "./points/points.js";
6
+ import { StatsWrapper as b, BlackBg as H } from "./post-game-stats-styled.js";
7
+ import { Streak as K } from "./streak/streak.js";
8
+ const J = j(
9
+ B(({ stats: e, show: E, onComplete: l }, k) => {
10
+ var i, t, u, x, T, h, f, y, S, c, d, v, g, P, R;
11
+ const [r, w] = C(0), p = A(() => {
12
+ var o, I;
13
+ if ((I = (o = e[r]) == null ? void 0 : o.onComplete) == null || I.call(o), r === e.length - 1) {
15
14
  l == null || l();
16
15
  return;
17
16
  }
18
- x((v) => v + 1);
19
- }, [r, l, e]), m = h(() => {
17
+ w((V) => V + 1);
18
+ }, [r, l, e]), m = A(() => {
20
19
  var o;
21
- (o = e[r]) != null && o.stopAtEnd || t();
22
- }, [e, r, t]);
23
- return y(a, () => ({
24
- moveToNextAndPlay: t
25
- })), !f || e.length === 0 || r >= e.length ? null : /* @__PURE__ */ S(w, { children: [
26
- /* @__PURE__ */ n(I, {}),
20
+ (o = e[r]) != null && o.stopAtEnd || p();
21
+ }, [e, r, p]);
22
+ return D(k, () => ({
23
+ moveToNextAndPlay: p
24
+ })), !E || e.length === 0 || r >= e.length ? null : /* @__PURE__ */ G(b, { children: [
25
+ /* @__PURE__ */ n(H, {}),
27
26
  /* @__PURE__ */ n(
28
- k,
27
+ N,
29
28
  {
30
- point: e[r].value,
31
- show: e[r].type === p.POINT,
29
+ point: ((i = e[r]) == null ? void 0 : i.value) ?? 0,
30
+ show: ((t = e[r]) == null ? void 0 : t.type) === a.POINT,
32
31
  onComplete: m,
33
- onReveal: (i = e[r]) == null ? void 0 : i.onReveal
34
- }
35
- ),
36
- /* @__PURE__ */ n(
37
- P,
38
- {
39
- currStreak: e[r].value,
40
- show: e[r].type === p.STREAK,
41
- onComplete: m,
42
- helperText: e[r].helperText,
43
32
  onReveal: (u = e[r]) == null ? void 0 : u.onReveal
44
33
  }
45
34
  ),
46
35
  /* @__PURE__ */ n(
47
- A,
36
+ K,
48
37
  {
49
- accuracy: e[r].value,
50
- show: e[r].type === p.ACCURACY,
38
+ currStreak: ((x = e[r]) == null ? void 0 : x.value) ?? 0,
39
+ show: ((T = e[r]) == null ? void 0 : T.type) === a.STREAK,
51
40
  onComplete: m,
52
- helperText: e[r].helperText
41
+ helperText: (h = e[r]) == null ? void 0 : h.helperText,
42
+ onReveal: (f = e[r]) == null ? void 0 : f.onReveal
53
43
  }
54
44
  ),
55
45
  /* @__PURE__ */ n(
56
- R,
46
+ M,
57
47
  {
58
- timeInMs: e[r].value,
59
- show: e[r].type === p.CLOCK,
60
- onComplete: m,
61
- helperText: e[r].helperText
48
+ value: ((y = e[r]) == null ? void 0 : y.value) ?? 0,
49
+ maxValue: ((S = e[r]) == null ? void 0 : S.maxValue) ?? 1,
50
+ targetValue: ((c = e[r]) == null ? void 0 : c.targetValue) ?? 0,
51
+ displayText: ((d = e[r]) == null ? void 0 : d.displayText) ?? "",
52
+ progressType: ((v = e[r]) == null ? void 0 : v.progressType) ?? "linear",
53
+ helperTextPrimary: ((g = e[r]) == null ? void 0 : g.helperTextPrimary) ?? "",
54
+ helperTextSecondary: ((P = e[r]) == null ? void 0 : P.helperTextSecondary) ?? "",
55
+ show: ((R = e[r]) == null ? void 0 : R.type) === a.DIGITAL_METER,
56
+ onComplete: m
62
57
  }
63
58
  )
64
59
  ] });
65
60
  })
66
61
  );
67
62
  export {
68
- b as PostGameStats
63
+ J as PostGameStats
69
64
  };
70
65
  //# sourceMappingURL=post-game-stats.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle } from 'react';\n\nimport { Accuracy } from './accuracy/accuracy';\nimport { Clock } from './clock/clock';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n\n const moveToNextAndPlay = useCallback(() => {\n stats[currStatIndex]?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (stats[currStatIndex]?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [stats, currStatIndex, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n if (!show || stats.length === 0 || currStatIndex >= stats.length) {\n return null;\n }\n\n return (\n <Styled.StatsWrapper>\n <Styled.BlackBg />\n <Points\n point={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Streak\n currStreak={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.STREAK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Accuracy\n accuracy={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.ACCURACY}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n />\n <Clock\n timeInMs={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.CLOCK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n />\n </Styled.StatsWrapper>\n );\n }),\n);\n"],"names":["PostGameStats","memo","forwardRef","stats","show","onComplete","ref","currStatIndex","setCurrentStatIndex","useState","moveToNextAndPlay","useCallback","_b","_a","prev","onStatAnimationComplete","useImperativeHandle","jsxs","Styled.StatsWrapper","jsx","Styled.BlackBg","Points","EPostGameStat","Streak","Accuracy","Clock"],"mappings":";;;;;;;;AAWO,MAAMA,IAAgBC;AAAA,EAC3BC,EAAmD,CAAC,EAAE,OAAAC,GAAO,MAAAC,GAAM,YAAAC,EAAA,GAAcC,MAAQ;;AACvF,UAAM,CAACC,GAAeC,CAAmB,IAAIC,EAAS,CAAC,GAEjDC,IAAoBC,EAAY,MAAM;;AAGtC,WAFEC,KAAAC,IAAAV,EAAAI,CAAa,MAAb,gBAAAM,EAAgB,eAAhB,QAAAD,EAAA,KAAAC,IAEFN,MAAkBJ,EAAM,SAAS,GAAG;AACzB,QAAAE,KAAA,QAAAA;AAEb;AAAA,MACF;AACoB,MAAAG,EAAA,CAAAM,MAAQA,IAAO,CAAC;AAAA,IACnC,GAAA,CAACP,GAAeF,GAAYF,CAAK,CAAC,GAE/BY,IAA0BJ,EAAY,MAAM;;AAC5C,OAAAE,IAAAV,EAAMI,CAAa,MAAnB,QAAAM,EAAsB,aAGRH;IACjB,GAAA,CAACP,GAAOI,GAAeG,CAAiB,CAAC;AAM5C,WAJAM,EAAoBV,GAAK,OAAO;AAAA,MAC9B,mBAAAI;AAAA,IACA,EAAA,GAEE,CAACN,KAAQD,EAAM,WAAW,KAAKI,KAAiBJ,EAAM,SACjD,OAIP,gBAAAc,EAACC,GAAA,EACC,UAAA;AAAA,MAAC,gBAAAC,EAAAC,GAAA,EAAe;AAAA,MAChB,gBAAAD;AAAA,QAACE;AAAA,QAAA;AAAA,UACC,OAAOlB,EAAMI,CAAa,EAAG;AAAA,UAC7B,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,WAAUF,IAAAV,EAAMI,CAAa,MAAnB,gBAAAM,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAM;AAAA,QAACI;AAAA,QAAA;AAAA,UACC,YAAYpB,EAAMI,CAAa,EAAG;AAAA,UAClC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,UAClC,WAAUK,IAAAT,EAAMI,CAAa,MAAnB,gBAAAK,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAO;AAAA,QAACK;AAAA,QAAA;AAAA,UACC,UAAUrB,EAAMI,CAAa,EAAG;AAAA,UAChC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,QAAA;AAAA,MACpC;AAAA,MACA,gBAAAY;AAAA,QAACM;AAAA,QAAA;AAAA,UACC,UAAUtB,EAAMI,CAAa,EAAG;AAAA,UAChC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,QAAA;AAAA,MACpC;AAAA,IACF,EAAA,CAAA;AAAA,EAAA,CAEH;AACH;"}
1
+ {"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle } from 'react';\n\nimport { DigitalMeter } from './digital-meter/digital-meter';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n\n const moveToNextAndPlay = useCallback(() => {\n stats[currStatIndex]?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (stats[currStatIndex]?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [stats, currStatIndex, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n if (!show || stats.length === 0 || currStatIndex >= stats.length) {\n return null;\n }\n\n return (\n <Styled.StatsWrapper>\n <Styled.BlackBg />\n <Points\n point={stats[currStatIndex]?.value ?? 0}\n show={stats[currStatIndex]?.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Streak\n currStreak={stats[currStatIndex]?.value ?? 0}\n show={stats[currStatIndex]!?.type === EPostGameStat.STREAK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]?.helperText}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <DigitalMeter\n value={stats[currStatIndex]?.value ?? 0}\n maxValue={stats[currStatIndex]?.maxValue ?? 1}\n targetValue={stats[currStatIndex]?.targetValue ?? 0}\n displayText={stats[currStatIndex]?.displayText ?? ''}\n progressType={stats[currStatIndex]?.progressType ?? 'linear'}\n helperTextPrimary={stats[currStatIndex]?.helperTextPrimary ?? ''}\n helperTextSecondary={stats[currStatIndex]?.helperTextSecondary ?? ''}\n show={stats[currStatIndex]?.type === EPostGameStat.DIGITAL_METER}\n onComplete={onStatAnimationComplete}\n />\n </Styled.StatsWrapper>\n );\n }),\n);\n"],"names":["PostGameStats","memo","forwardRef","stats","show","onComplete","ref","currStatIndex","setCurrentStatIndex","useState","moveToNextAndPlay","useCallback","_b","_a","prev","onStatAnimationComplete","useImperativeHandle","jsxs","Styled.StatsWrapper","jsx","Styled.BlackBg","Points","EPostGameStat","_c","Streak","_d","_e","_f","_g","DigitalMeter","_h","_i","_j","_k","_l","_m","_n","_o"],"mappings":";;;;;;;AAUO,MAAMA,IAAgBC;AAAA,EAC3BC,EAAmD,CAAC,EAAE,OAAAC,GAAO,MAAAC,GAAM,YAAAC,EAAA,GAAcC,MAAQ;;AACvF,UAAM,CAACC,GAAeC,CAAmB,IAAIC,EAAS,CAAC,GAEjDC,IAAoBC,EAAY,MAAM;;AAGtC,WAFEC,KAAAC,IAAAV,EAAAI,CAAa,MAAb,gBAAAM,EAAgB,eAAhB,QAAAD,EAAA,KAAAC,IAEFN,MAAkBJ,EAAM,SAAS,GAAG;AACzB,QAAAE,KAAA,QAAAA;AAEb;AAAA,MACF;AACoB,MAAAG,EAAA,CAAAM,MAAQA,IAAO,CAAC;AAAA,IACnC,GAAA,CAACP,GAAeF,GAAYF,CAAK,CAAC,GAE/BY,IAA0BJ,EAAY,MAAM;;AAC5C,OAAAE,IAAAV,EAAMI,CAAa,MAAnB,QAAAM,EAAsB,aAGRH;IACjB,GAAA,CAACP,GAAOI,GAAeG,CAAiB,CAAC;AAM5C,WAJAM,EAAoBV,GAAK,OAAO;AAAA,MAC9B,mBAAAI;AAAA,IACA,EAAA,GAEE,CAACN,KAAQD,EAAM,WAAW,KAAKI,KAAiBJ,EAAM,SACjD,OAIP,gBAAAc,EAACC,GAAA,EACC,UAAA;AAAA,MAAC,gBAAAC,EAAAC,GAAA,EAAe;AAAA,MAChB,gBAAAD;AAAA,QAACE;AAAA,QAAA;AAAA,UACC,SAAOR,IAAAV,EAAMI,CAAa,MAAnB,gBAAAM,EAAsB,UAAS;AAAA,UACtC,QAAMD,IAAAT,EAAMI,CAAa,MAAnB,gBAAAK,EAAsB,UAASU,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,WAAUQ,IAAApB,EAAMI,CAAa,MAAnB,gBAAAgB,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAJ;AAAA,QAACK;AAAA,QAAA;AAAA,UACC,cAAYC,IAAAtB,EAAMI,CAAa,MAAnB,gBAAAkB,EAAsB,UAAS;AAAA,UAC3C,QAAMC,IAAAvB,EAAMI,CAAa,MAAnB,gBAAAmB,EAAuB,UAASJ,EAAc;AAAA,UACpD,YAAYP;AAAA,UACZ,aAAYY,IAAAxB,EAAMI,CAAa,MAAnB,gBAAAoB,EAAsB;AAAA,UAClC,WAAUC,IAAAzB,EAAMI,CAAa,MAAnB,gBAAAqB,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAT;AAAA,QAACU;AAAA,QAAA;AAAA,UACC,SAAOC,IAAA3B,EAAMI,CAAa,MAAnB,gBAAAuB,EAAsB,UAAS;AAAA,UACtC,YAAUC,IAAA5B,EAAMI,CAAa,MAAnB,gBAAAwB,EAAsB,aAAY;AAAA,UAC5C,eAAaC,IAAA7B,EAAMI,CAAa,MAAnB,gBAAAyB,EAAsB,gBAAe;AAAA,UAClD,eAAaC,IAAA9B,EAAMI,CAAa,MAAnB,gBAAA0B,EAAsB,gBAAe;AAAA,UAClD,gBAAcC,IAAA/B,EAAMI,CAAa,MAAnB,gBAAA2B,EAAsB,iBAAgB;AAAA,UACpD,qBAAmBC,IAAAhC,EAAMI,CAAa,MAAnB,gBAAA4B,EAAsB,sBAAqB;AAAA,UAC9D,uBAAqBC,IAAAjC,EAAMI,CAAa,MAAnB,gBAAA6B,EAAsB,wBAAuB;AAAA,UAClE,QAAMC,IAAAlC,EAAMI,CAAa,MAAnB,gBAAA8B,EAAsB,UAASf,EAAc;AAAA,UACnD,YAAYP;AAAA,QAAA;AAAA,MACd;AAAA,IACF,EAAA,CAAA;AAAA,EAAA,CAEH;AACH;"}
package/dist/index.d.ts CHANGED
@@ -298,7 +298,8 @@ export declare enum EPostGameStat {
298
298
  STREAK = "streak",
299
299
  ACCURACY = "accuracy",
300
300
  CLOCK = "clock",
301
- POINT = "point"
301
+ POINT = "point",
302
+ DIGITAL_METER = "digital-meter"
302
303
  }
303
304
 
304
305
  export declare const EraserIcon: React.FC<React.SVGProps<SVGSVGElement>>;
@@ -1010,8 +1011,8 @@ declare interface IDigitalMeterProps {
1010
1011
  show: boolean;
1011
1012
  value: number;
1012
1013
  maxValue: number;
1014
+ targetValue?: number;
1013
1015
  displayText: string;
1014
- targetValue: number;
1015
1016
  progressType: 'stepper' | 'linear';
1016
1017
  helperTextPrimary: string;
1017
1018
  helperTextSecondary: string;
@@ -2093,6 +2094,12 @@ export declare interface IPostGameStat {
2093
2094
  onComplete?: () => void;
2094
2095
  helperText?: ReactNode;
2095
2096
  stopAtEnd?: boolean;
2097
+ targetValue?: number;
2098
+ maxValue?: number;
2099
+ helperTextPrimary?: string;
2100
+ helperTextSecondary?: string;
2101
+ progressType?: 'linear' | 'stepper';
2102
+ displayText?: string;
2096
2103
  }
2097
2104
 
2098
2105
  export declare interface IPostGameStatsProps {
@@ -3373,8 +3380,8 @@ export declare const LOTTIE: {
3373
3380
  SPINNER_WHITE: string;
3374
3381
  SPLASH_SCREEN: string;
3375
3382
  STAY_CONNECTED_LOTTIE: string;
3376
- TARGET_ACHIEVED_TEXT: string;
3377
3383
  TABLE_MODE_REVEAL: string;
3384
+ TARGET_ACHIEVED_TEXT: string;
3378
3385
  TEACHER_VALIDATION: string;
3379
3386
  TOTAL_STREAK: string;
3380
3387
  TOTAL_TIME: string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "2.8.36-tables-hg1",
3
+ "version": "2.8.36-tables-hg3",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"
@@ -1,11 +0,0 @@
1
- import { jsx as o } from "react/jsx-runtime";
2
- import n from "../../ui/text/text.js";
3
- import { useAnimatedValue as m } from "./accuracy-utils.js";
4
- const u = ({ accuracy: e, time: r }) => {
5
- const t = m(0, e, r);
6
- return /* @__PURE__ */ o(n, { $renderAs: "ah3", $color: "WHITE", children: `${Math.round(t)}%` });
7
- };
8
- export {
9
- u as AnimatedPercentTextInput
10
- };
11
- //# sourceMappingURL=accuracy-comps.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"accuracy-comps.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-comps.tsx"],"sourcesContent":["import type { IAnimatedPercentTextProps } from './accuracy-types';\n\nimport Text from '../../ui/text/text';\nimport { useAnimatedValue } from './accuracy-utils';\n\nexport const AnimatedPercentTextInput = ({ accuracy, time }: IAnimatedPercentTextProps) => {\n const animatedValue = useAnimatedValue(0, accuracy, time);\n\n return <Text $renderAs=\"ah3\" $color=\"WHITE\">{`${Math.round(animatedValue)}%`}</Text>;\n};\n"],"names":["AnimatedPercentTextInput","accuracy","time","animatedValue","useAnimatedValue","jsx","Text"],"mappings":";;;AAKO,MAAMA,IAA2B,CAAC,EAAE,UAAAC,GAAU,MAAAC,QAAsC;AACzF,QAAMC,IAAgBC,EAAiB,GAAGH,GAAUC,CAAI;AAEjD,SAAA,gBAAAG,EAACC,GAAK,EAAA,WAAU,OAAM,QAAO,SAAS,UAAA,GAAG,KAAK,MAAMH,CAAa,CAAC,IAAI,CAAA;AAC/E;"}
@@ -1,68 +0,0 @@
1
- import o, { keyframes as r, css as s } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
- import { GAME_LAUNCHER_ASSET_PADDING as a } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
4
- const p = 50 * 84 / 100, c = r`
5
- 0%{
6
- opacity: 0;
7
- }
8
- 100%{
9
- opacity: 1;
10
- }
11
- `, d = r`
12
- 0%{
13
- opacity: 1;
14
- }
15
- 100%{
16
- opacity: 0;
17
- }
18
- `, m = o.div`
19
- height: ${t}px;
20
- width: ${t}px;
21
- background: transparent;
22
- display: flex;
23
- align-items: center;
24
- justify-content: center;
25
- position: relative;
26
- `, $ = o.div`
27
- height: ${t + a}px;
28
- width: ${t + a}px;
29
- position: absolute;
30
- flex: 1;
31
- z-index: 1;
32
- `, y = o.div`
33
- height: ${t + a}px;
34
- width: ${t + a}px;
35
- position: absolute;
36
- z-index: 2;
37
- transform: ${({ $translateX: e = 0, $translateY: i = 0, $rotate: n = 0 }) => `translateX(${e}px) translateY(${i}px) rotate(${n}deg)`};
38
- `, A = o.div`
39
- height: 100%;
40
- width: 100%;
41
- `, h = o.div`
42
- z-index: 2;
43
- opacity: 0;
44
- position: absolute;
45
- animation: ${({ $animationType: e, $duration: i, $delay: n }) => s`
46
- ${e === "fadein" ? c : d} ${i}ms ${n}ms ease forwards
47
- `};
48
- transform: translateY(${(t + p) * 84 / 200 + 25}px);
49
- `, u = o.div`
50
- position: absolute;
51
- z-index: 20;
52
- display: flex;
53
- flex-direction: row;
54
- align-items: flex-end;
55
-
56
- ${({ $animationType: e, $duration: i }) => e && i && s`
57
- animation: ${e === "fadein" ? c : d} ${i}ms linear forwards;
58
- `}
59
- `;
60
- export {
61
- m as Accuracy,
62
- $ as AccuracyMeterLottie,
63
- A as AccuracyNeedleLottie,
64
- y as AnimatedAccuracyNeedleContainer,
65
- u as PercentTextWrapper,
66
- h as TextWrapper
67
- };
68
- //# sourceMappingURL=accuracy-styled.js.map