@cuemath/leap 2.8.36-link.3 → 2.8.36-rj-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/dist/assets/illustrations/illustrations.js +0 -2
  2. package/dist/assets/illustrations/illustrations.js.map +1 -1
  3. package/dist/assets/line-icons/icons/carat-left.js +26 -0
  4. package/dist/assets/line-icons/icons/carat-left.js.map +1 -0
  5. package/dist/assets/line-icons/icons/carat-right.js +26 -0
  6. package/dist/assets/line-icons/icons/carat-right.js.map +1 -0
  7. package/dist/assets/lottie/lottie.js +6 -0
  8. package/dist/assets/lottie/lottie.js.map +1 -1
  9. package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js +53 -0
  10. package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js.map +1 -0
  11. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js +33 -0
  12. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js.map +1 -0
  13. package/dist/features/circle-games/game-launcher/comps/card-container/constants.js +7 -0
  14. package/dist/features/circle-games/game-launcher/comps/card-container/constants.js.map +1 -0
  15. package/dist/features/circle-games/game-launcher/comps/carousel/carousel.js +53 -47
  16. package/dist/features/circle-games/game-launcher/comps/carousel/carousel.js.map +1 -1
  17. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js +6 -6
  18. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js.map +1 -1
  19. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js +29 -73
  20. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js.map +1 -1
  21. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js +87 -85
  22. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js.map +1 -1
  23. package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js +20 -0
  24. package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js.map +1 -0
  25. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +24 -0
  26. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -0
  27. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +54 -0
  28. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -0
  29. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js +11 -0
  30. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js.map +1 -0
  31. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js +16 -0
  32. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js.map +1 -0
  33. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +161 -0
  34. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -0
  35. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +245 -0
  36. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -0
  37. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js +25 -15
  38. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js.map +1 -1
  39. package/dist/features/circle-games/game-launcher/game-launcher.js +118 -65
  40. package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
  41. package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/constants.js +8 -0
  42. package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/constants.js.map +1 -0
  43. package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js +217 -0
  44. package/dist/features/circle-games/game-launcher/hooks/use-game-launcher-journey/use-game-launcher-journey.js.map +1 -0
  45. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/constants.js +6 -0
  46. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/constants.js.map +1 -0
  47. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey-styled.js +13 -0
  48. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey-styled.js.map +1 -0
  49. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js +197 -0
  50. package/dist/features/circle-games/game-launcher/hooks/use-table-launcher-journey/use-table-launcher-journey.js.map +1 -0
  51. package/dist/features/circle-games/games/web-view/enums/project-type-enum.js +1 -1
  52. package/dist/features/circle-games/games/web-view/enums/project-type-enum.js.map +1 -1
  53. package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
  54. package/dist/features/circle-games/games/web-view/web-view.js +69 -82
  55. package/dist/features/circle-games/games/web-view/web-view.js.map +1 -1
  56. package/dist/features/journey/journey-id/journey-id-student.js +1 -1
  57. package/dist/features/journey/journey-id/journey-id-student.js.map +1 -1
  58. package/dist/features/post-game-stats/accuracy/accuracy-styled.js +17 -16
  59. package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +1 -1
  60. package/dist/features/post-game-stats/clock/clock-styled.js +11 -10
  61. package/dist/features/post-game-stats/clock/clock-styled.js.map +1 -1
  62. package/dist/features/post-game-stats/points/points.js +25 -24
  63. package/dist/features/post-game-stats/points/points.js.map +1 -1
  64. package/dist/features/post-game-stats/post-game-stats-styled.js +1 -1
  65. package/dist/features/post-game-stats/post-game-stats-styled.js.map +1 -1
  66. package/dist/features/post-game-stats/streak/streak-styled.js +18 -17
  67. package/dist/features/post-game-stats/streak/streak-styled.js.map +1 -1
  68. package/dist/features/trial-session/comps/trial-circle-game/constants.js.map +1 -1
  69. package/dist/features/trial-session/comps/trial-circle-game/trial-circle-game.js.map +1 -1
  70. package/dist/index.d.ts +80 -150
  71. package/dist/index.js +194 -201
  72. package/dist/index.js.map +1 -1
  73. package/dist/static/advance-mode-segment-lottie.51ff6707.json +1 -0
  74. package/dist/static/infinite-button-bg.5909225e.json +1 -0
  75. package/dist/static/infinite-button-symbol.aa31350c.json +1 -0
  76. package/dist/static/random-mode-segment-lottie.79cf1c07.json +1 -0
  77. package/dist/static/sequence-mode-segment-lottie.11ac49e9.json +1 -0
  78. package/dist/static/table-mode-reveal.b44a82c3.json +1 -0
  79. package/package.json +3 -2
  80. package/dist/assets/sounds/sounds.js +0 -7
  81. package/dist/assets/sounds/sounds.js.map +0 -1
  82. package/dist/features/circle-games/game-launcher/use-game-launcher-journey/constants.js +0 -7
  83. package/dist/features/circle-games/game-launcher/use-game-launcher-journey/constants.js.map +0 -1
  84. package/dist/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.js +0 -213
  85. package/dist/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.js.map +0 -1
  86. package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js +0 -14
  87. package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js.map +0 -1
  88. package/dist/features/talk-meter/helper.js +0 -11
  89. package/dist/features/talk-meter/helper.js.map +0 -1
  90. package/dist/features/talk-meter/hooks/use-talk-meter.js +0 -112
  91. package/dist/features/talk-meter/hooks/use-talk-meter.js.map +0 -1
  92. package/dist/features/talk-meter/ripple/index.js +0 -62
  93. package/dist/features/talk-meter/ripple/index.js.map +0 -1
  94. package/dist/features/talk-meter/talk-meter-styled.js +0 -89
  95. package/dist/features/talk-meter/talk-meter-styled.js.map +0 -1
  96. package/dist/features/talk-meter/talk-meter-view/talk-meter-view-styled.js +0 -22
  97. package/dist/features/talk-meter/talk-meter-view/talk-meter-view-styled.js.map +0 -1
  98. package/dist/features/talk-meter/talk-meter-view/talk-meter-view.js +0 -101
  99. package/dist/features/talk-meter/talk-meter-view/talk-meter-view.js.map +0 -1
  100. package/dist/features/talk-meter/talk-meter.js +0 -73
  101. package/dist/features/talk-meter/talk-meter.js.map +0 -1
  102. package/dist/static/female-avatar.b8cd1012.svg +0 -1
  103. package/dist/static/male-avatar.2febc9eb.svg +0 -1
@@ -1,6 +1,7 @@
1
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  import o, { keyframes as e, css as p } from "styled-components";
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- import { GAME_LAUNCHER_SIZE as t, GAME_LAUNCHER_ASSET_PADDING as i } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
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- const c = 50 * 84 / 100, r = e`
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+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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+ import { GAME_LAUNCHER_ASSET_PADDING as i } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
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+ const r = 50 * 84 / 100, c = e`
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  0%{
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  opacity: 0;
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  }
@@ -14,7 +15,7 @@ const c = 50 * 84 / 100, r = e`
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  100%{
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  opacity: 0;
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  }
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- `, m = o.div`
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+ `, f = o.div`
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  height: ${t}px;
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  width: ${t}px;
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  background: transparent;
@@ -27,24 +28,24 @@ const c = 50 * 84 / 100, r = e`
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  width: ${t + i}px;
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  position: absolute;
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  z-index: 1;
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- `, f = o.div`
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+ `, h = o.div`
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  height: ${t + i}px;
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  width: ${t + i}px;
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  position: absolute;
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  z-index: 2;
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- `, h = o.div`
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+ `, y = o.div`
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  z-index: 2;
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  opacity: 0;
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  position: absolute;
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  animation: ${({ $animationType: n, $duration: s, $delay: a }) => p`
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- ${n === "fadein" ? r : d} ${s}ms ${a}ms ease forwards
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+ ${n === "fadein" ? c : d} ${s}ms ${a}ms ease forwards
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  `};
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- transform: translateY(${(t + c) * 84 / 200 + 25}px);
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+ transform: translateY(${(t + r) * 84 / 200 + 25}px);
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  `;
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  export {
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- m as Clock,
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+ f as Clock,
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  $ as ClockLottie,
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- f as ClockTimeSpentLottie,
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- h as TextWrapper
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+ h as ClockTimeSpentLottie,
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+ y as TextWrapper
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  };
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  //# sourceMappingURL=clock-styled.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_SIZE,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;AAOA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
1
+ {"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
@@ -1,48 +1,49 @@
1
1
  import { jsx as N } from "react/jsx-runtime";
2
2
  import { memo as P, useEffect as T } from "react";
3
- import { LOTTIE as t } from "../../../assets/lottie/lottie.js";
4
- import { GAME_LAUNCHER_SIZE as a, GAME_LAUNCHER_ASSET_PADDING as O, GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH as c } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
5
- import { useCircleSounds as E } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
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- import { CircleSoundKey as f } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
3
+ import { LOTTIE as o } from "../../../assets/lottie/lottie.js";
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+ import { GAME_LAUNCHER_SIZE as a } from "../../circle-games/game-launcher/comps/card-container/constants.js";
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+ import { GAME_LAUNCHER_ASSET_PADDING as O, GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH as c } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
6
+ import { useCircleSounds as f } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
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+ import { CircleSoundKey as E } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
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  import A from "../../ui/lottie-animation/lottie-animation.js";
8
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  const _ = {
9
- point1: t.POINT1,
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- point5: t.POINT5,
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- point10: t.POINT10,
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- point15: t.POINT15,
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- point20: t.POINT20,
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- point25: t.POINT25,
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- point30: t.POINT30,
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- point35: t.POINT35,
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- point40: t.POINT40,
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- point45: t.POINT45,
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- point50: t.POINT50,
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- point60: t.POINT60,
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- point100: t.POINT100
10
+ point1: o.POINT1,
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+ point5: o.POINT5,
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+ point10: o.POINT10,
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+ point15: o.POINT15,
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+ point20: o.POINT20,
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+ point25: o.POINT25,
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+ point30: o.POINT30,
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+ point35: o.POINT35,
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+ point40: o.POINT40,
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+ point45: o.POINT45,
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+ point50: o.POINT50,
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+ point60: o.POINT60,
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+ point100: o.POINT100
22
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  }, r = a + O - c, l = {
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  loop: !1,
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  autoplay: !0,
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  renderer: "canvas"
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- }, d = P((p) => {
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- const { point: m = 0, onReveal: n, onComplete: i, show: e } = p, { play: s } = E(), o = _[`point${m}`], I = {
27
+ }, h = P((p) => {
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+ const { point: m = 0, onReveal: n, onComplete: i, show: e } = p, { play: s } = f(), t = _[`point${m}`], I = {
28
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  name: "complete",
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  callback: i
30
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  };
31
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  return T(() => {
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- o || i(), e && o && (n == null || n());
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- }, [o, i, n, e]), e && o ? /* @__PURE__ */ N(
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+ t || i(), e && t && (n == null || n());
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+ }, [t, i, n, e]), e && t ? /* @__PURE__ */ N(
34
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  A,
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  {
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  width: r,
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  height: r,
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- src: o,
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+ src: t,
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  settings: l,
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  eventListener: I,
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- onRender: () => s(f.POINTS_AWARDED)
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+ onRender: () => s(E.POINTS_AWARDED)
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  }
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  ) : null;
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  });
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  export {
46
- d as Points
47
+ h as Points
47
48
  };
48
49
  //# sourceMappingURL=points.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n GAME_LAUNCHER_SIZE,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n point5: LOTTIE.POINT5,\n point10: LOTTIE.POINT10,\n point15: LOTTIE.POINT15,\n point20: LOTTIE.POINT20,\n point25: LOTTIE.POINT25,\n point30: LOTTIE.POINT30,\n point35: LOTTIE.POINT35,\n point40: LOTTIE.POINT40,\n point45: LOTTIE.POINT45,\n point50: LOTTIE.POINT50,\n point60: LOTTIE.POINT60,\n point100: LOTTIE.POINT100,\n};\nconst animationDimension =\n GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH;\nconst animationSettings = {\n loop: false,\n autoplay: true,\n renderer: 'canvas',\n};\n\nexport const Points: FC<IPointsProps> = memo(props => {\n const { point = 0, onReveal, onComplete, show } = props;\n\n const { play } = useCircleSounds();\n\n const animationPath = POINTS_MAP[`point${point}`];\n const animationEventListener = {\n name: 'complete' as AnimationEventName,\n callback: onComplete,\n };\n\n useEffect(() => {\n if (!animationPath) onComplete();\n\n if (show && animationPath) onReveal?.();\n }, [animationPath, onComplete, onReveal, show]);\n\n if (show && animationPath) {\n return (\n <LottieAnimation\n width={animationDimension}\n height={animationDimension}\n src={animationPath}\n settings={animationSettings}\n eventListener={animationEventListener}\n onRender={() => play(CircleSoundKey.POINTS_AWARDED)}\n />\n );\n }\n\n return null;\n});\n"],"names":["POINTS_MAP","LOTTIE","animationDimension","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","animationSettings","Points","memo","props","point","onReveal","onComplete","show","play","useCircleSounds","animationPath","animationEventListener","useEffect","jsx","LottieAnimation","CircleSoundKey"],"mappings":";;;;;;;AAgBA,MAAMA,IAAqC;AAAA,EACzC,QAAQC,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,UAAUA,EAAO;AACnB,GACMC,IACJC,IAAqBC,IAA8BC,GAC/CC,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AACZ,GAEaC,IAA2BC,EAAK,CAASC,MAAA;AACpD,QAAM,EAAE,OAAAC,IAAQ,GAAG,UAAAC,GAAU,YAAAC,GAAY,MAAAC,EAAS,IAAAJ,GAE5C,EAAE,MAAAK,MAASC,KAEXC,IAAgBhB,EAAW,QAAQU,CAAK,EAAE,GAC1CO,IAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAUL;AAAA,EAAA;AASZ,SANAM,EAAU,MAAM;AACV,IAACF,KAA0BJ,KAE3BC,KAAQG,MAA0BL,KAAA,QAAAA;AAAA,KACrC,CAACK,GAAeJ,GAAYD,GAAUE,CAAI,CAAC,GAE1CA,KAAQG,IAER,gBAAAG;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,OAAOlB;AAAA,MACP,QAAQA;AAAA,MACR,KAAKc;AAAA,MACL,UAAUV;AAAA,MACV,eAAeW;AAAA,MACf,UAAU,MAAMH,EAAKO,EAAe,cAAc;AAAA,IAAA;AAAA,EAAA,IAKjD;AACT,CAAC;"}
1
+ {"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n point5: LOTTIE.POINT5,\n point10: LOTTIE.POINT10,\n point15: LOTTIE.POINT15,\n point20: LOTTIE.POINT20,\n point25: LOTTIE.POINT25,\n point30: LOTTIE.POINT30,\n point35: LOTTIE.POINT35,\n point40: LOTTIE.POINT40,\n point45: LOTTIE.POINT45,\n point50: LOTTIE.POINT50,\n point60: LOTTIE.POINT60,\n point100: LOTTIE.POINT100,\n};\nconst animationDimension =\n GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH;\nconst animationSettings = {\n loop: false,\n autoplay: true,\n renderer: 'canvas',\n};\n\nexport const Points: FC<IPointsProps> = memo(props => {\n const { point = 0, onReveal, onComplete, show } = props;\n\n const { play } = useCircleSounds();\n\n const animationPath = POINTS_MAP[`point${point}`];\n const animationEventListener = {\n name: 'complete' as AnimationEventName,\n callback: onComplete,\n };\n\n useEffect(() => {\n if (!animationPath) onComplete();\n\n if (show && animationPath) onReveal?.();\n }, [animationPath, onComplete, onReveal, show]);\n\n if (show && animationPath) {\n return (\n <LottieAnimation\n width={animationDimension}\n height={animationDimension}\n src={animationPath}\n settings={animationSettings}\n eventListener={animationEventListener}\n onRender={() => play(CircleSoundKey.POINTS_AWARDED)}\n />\n );\n }\n\n return null;\n});\n"],"names":["POINTS_MAP","LOTTIE","animationDimension","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","animationSettings","Points","memo","props","point","onReveal","onComplete","show","play","useCircleSounds","animationPath","animationEventListener","useEffect","jsx","LottieAnimation","CircleSoundKey"],"mappings":";;;;;;;;AAgBA,MAAMA,IAAqC;AAAA,EACzC,QAAQC,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,UAAUA,EAAO;AACnB,GACMC,IACJC,IAAqBC,IAA8BC,GAC/CC,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AACZ,GAEaC,IAA2BC,EAAK,CAASC,MAAA;AACpD,QAAM,EAAE,OAAAC,IAAQ,GAAG,UAAAC,GAAU,YAAAC,GAAY,MAAAC,EAAS,IAAAJ,GAE5C,EAAE,MAAAK,MAASC,KAEXC,IAAgBhB,EAAW,QAAQU,CAAK,EAAE,GAC1CO,IAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAUL;AAAA,EAAA;AASZ,SANAM,EAAU,MAAM;AACV,IAACF,KAA0BJ,KAE3BC,KAAQG,MAA0BL,KAAA,QAAAA;AAAA,KACrC,CAACK,GAAeJ,GAAYD,GAAUE,CAAI,CAAC,GAE1CA,KAAQG,IAER,gBAAAG;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,OAAOlB;AAAA,MACP,QAAQA;AAAA,MACR,KAAKc;AAAA,MACL,UAAUV;AAAA,MACV,eAAeW;AAAA,MACf,UAAU,MAAMH,EAAKO,EAAe,cAAc;AAAA,IAAA;AAAA,EAAA,IAKjD;AACT,CAAC;"}
@@ -1,5 +1,5 @@
1
1
  import o from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t } from "../circle-games/game-launcher/comps/segmented-game-card/constants.js";
2
+ import { GAME_LAUNCHER_SIZE as t } from "../circle-games/game-launcher/comps/card-container/constants.js";
3
3
  const n = o.div`
4
4
  flex: 1;
5
5
  position: absolute;
@@ -1 +1 @@
1
- {"version":3,"file":"post-game-stats-styled.js","sources":["../../../src/features/post-game-stats/post-game-stats-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nexport const StatsWrapper = styled.div`\n flex: 1;\n position: absolute;\n align-items: center;\n justify-content: center;\n top: 0;\n right: 0;\n left: 0;\n bottom: 0;\n z-index: 1000;\n background: transparent;\n width: 100%;\n height: 100%;\n display: flex;\n`;\n\nexport const BlackBg = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: ${({ theme }) => theme.colors.BLACK_1};\n border-radius: ${GAME_LAUNCHER_SIZE / 2}px;\n position: absolute;\n z-index: -1;\n`;\n"],"names":["StatsWrapper","styled","BlackBg","GAME_LAUNCHER_SIZE","theme"],"mappings":";;AAIO,MAAMA,IAAeC,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgBtBC,IAAUD,EAAO;AAAA,YAClBE,CAAkB;AAAA,WACnBA,CAAkB;AAAA,gBACb,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA,mBAChCD,IAAqB,CAAC;AAAA;AAAA;AAAA;"}
1
+ {"version":3,"file":"post-game-stats-styled.js","sources":["../../../src/features/post-game-stats/post-game-stats-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../circle-games/game-launcher/comps/card-container/constants';\n\nexport const StatsWrapper = styled.div`\n flex: 1;\n position: absolute;\n align-items: center;\n justify-content: center;\n top: 0;\n right: 0;\n left: 0;\n bottom: 0;\n z-index: 1000;\n background: transparent;\n width: 100%;\n height: 100%;\n display: flex;\n`;\n\nexport const BlackBg = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: ${({ theme }) => theme.colors.BLACK_1};\n border-radius: ${GAME_LAUNCHER_SIZE / 2}px;\n position: absolute;\n z-index: -1;\n`;\n"],"names":["StatsWrapper","styled","BlackBg","GAME_LAUNCHER_SIZE","theme"],"mappings":";;AAIO,MAAMA,IAAeC,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgBtBC,IAAUD,EAAO;AAAA,YAClBE,CAAkB;AAAA,WACnBA,CAAkB;AAAA,gBACb,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA,mBAChCD,IAAqB,CAAC;AAAA;AAAA;AAAA;"}
@@ -1,8 +1,9 @@
1
1
  import i, { keyframes as r, css as s } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t, GAME_LAUNCHER_ASSET_PADDING as n } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
2
+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
+ import { GAME_LAUNCHER_ASSET_PADDING as n } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
3
4
  import c from "../../ui/text/text.js";
4
5
  import { STREAK_TOP_GREEN_SEGMENT_HEIGHT as o, STREAK_CONTAINER_TOP_OFFSET as x } from "./constants.js";
5
- const f = 50 * 84 / 100, p = r`
6
+ const m = 50 * 84 / 100, p = r`
6
7
  0%{
7
8
  opacity: 0;
8
9
  }
@@ -16,7 +17,7 @@ const f = 50 * 84 / 100, p = r`
16
17
  100%{
17
18
  opacity: 0;
18
19
  }
19
- `, g = i.div`
20
+ `, S = i.div`
20
21
  height: ${t}px;
21
22
  width: ${t}px;
22
23
  background: transparent;
@@ -24,18 +25,18 @@ const f = 50 * 84 / 100, p = r`
24
25
  justify-content: center;
25
26
  align-items: center;
26
27
  position: relative;
27
- `, S = i.div`
28
+ `, u = i.div`
28
29
  position: absolute;
29
30
  border-radius: ${Math.ceil((t + n) / 2)}px;
30
31
  height: ${t + n}px;
31
32
  width: ${t + n}px;
32
33
  z-index: 0;
33
- `, u = i.div`
34
+ `, y = i.div`
34
35
  height: ${t + n}px;
35
36
  width: ${t + n}px;
36
37
  position: absolute;
37
38
  z-index: 2;
38
- `, y = i.div`
39
+ `, _ = i.div`
39
40
  position: absolute;
40
41
  top: ${o}px;
41
42
  z-index: 2;
@@ -47,7 +48,7 @@ const f = 50 * 84 / 100, p = r`
47
48
  display: flex;
48
49
  flex-direction: column;
49
50
  align-items: center;
50
- `, _ = i.div`
51
+ `, A = i.div`
51
52
  width: 100%;
52
53
  display: flex;
53
54
  flex-direction: column;
@@ -55,7 +56,7 @@ const f = 50 * 84 / 100, p = r`
55
56
  height: ${(t - o) * 2}px;
56
57
  transition: ${({ $translateDuration: e }) => `all ${e}ms linear`};
57
58
  transform: ${({ $translate: e }) => e ? "translateY(-100%)" : "translateY(0%)"};
58
- `, A = i(c)`
59
+ `, T = i(c)`
59
60
  font-size: 123px;
60
61
  line-height: 123px;
61
62
  text-align: center;
@@ -64,21 +65,21 @@ const f = 50 * 84 / 100, p = r`
64
65
  display: flex;
65
66
  align-items: center;
66
67
  justify-content: center;
67
- `, T = i.div`
68
+ `, k = i.div`
68
69
  z-index: 2;
69
70
  opacity: 0;
70
71
  animation: ${({ $animationType: e, $duration: a, $delay: d }) => s`
71
72
  ${e === "fadein" ? p : l} ${a}ms ${d}ms ease forwards
72
73
  `};
73
- transform: translateY(${(t + f) * 84 / 200 + 25}px);
74
+ transform: translateY(${(t + m) * 84 / 200 + 25}px);
74
75
  `;
75
76
  export {
76
- S as SVGImgContainer,
77
- g as Streak,
78
- u as StreakLottieView,
79
- A as StreakValue,
80
- _ as StreakValueContainer,
81
- y as StreakValueWrapper,
82
- T as TextWrapper
77
+ u as SVGImgContainer,
78
+ S as Streak,
79
+ y as StreakLottieView,
80
+ T as StreakValue,
81
+ A as StreakValueContainer,
82
+ _ as StreakValueWrapper,
83
+ k as TextWrapper
83
84
  };
84
85
  //# sourceMappingURL=streak-styled.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"streak-styled.js","sources":["../../../../src/features/post-game-stats/streak/streak-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_SIZE,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport Text from '../../ui/text/text';\nimport { STREAK_CONTAINER_TOP_OFFSET, STREAK_TOP_GREEN_SEGMENT_HEIGHT } from './constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Streak = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n justify-content: center;\n align-items: center;\n position: relative;\n`;\n\nexport const SVGImgContainer = styled.div`\n position: absolute;\n border-radius: ${Math.ceil((GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING) / 2)}px;\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n z-index: 0;\n`;\n\nexport const StreakLottieView = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const StreakValueWrapper = styled.div<{\n $duration: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n position: absolute;\n top: ${STREAK_TOP_GREEN_SEGMENT_HEIGHT}px;\n z-index: 2;\n height: ${GAME_LAUNCHER_SIZE - STREAK_TOP_GREEN_SEGMENT_HEIGHT - STREAK_CONTAINER_TOP_OFFSET}px;\n animation: ${({ $animationType, $duration }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards\n `};\n overflow: hidden;\n display: flex;\n flex-direction: column;\n align-items: center;\n`;\n\nexport const StreakValueContainer = styled.div<{\n $translate: boolean;\n $translateDuration: number;\n}>`\n width: 100%;\n display: flex;\n flex-direction: column;\n align-items: center;\n height: ${(GAME_LAUNCHER_SIZE - STREAK_TOP_GREEN_SEGMENT_HEIGHT) * 2}px;\n transition: ${({ $translateDuration }) => `all ${$translateDuration}ms linear`};\n transform: ${({ $translate }) => ($translate ? 'translateY(-100%)' : 'translateY(0%)')};\n`;\n\nexport const StreakValue = styled(Text)`\n font-size: 123px;\n line-height: 123px;\n text-align: center;\n height: 100%;\n flex-shrink: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Streak","styled","GAME_LAUNCHER_SIZE","SVGImgContainer","GAME_LAUNCHER_ASSET_PADDING","StreakLottieView","StreakValueWrapper","STREAK_TOP_GREEN_SEGMENT_HEIGHT","STREAK_CONTAINER_TOP_OFFSET","$animationType","$duration","css","StreakValueContainer","$translateDuration","$translate","StreakValue","Text","TextWrapper","$delay"],"mappings":";;;;AASA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAASC,EAAO;AAAA,YACjBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAkBF,EAAO;AAAA;AAAA,mBAEnB,KAAK,MAAMC,IAAqBE,KAA+B,CAAC,CAAC;AAAA,YACxEF,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA,GAI9CC,IAAmBJ,EAAO;AAAA,YAC3BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAqBL,EAAO;AAAA;AAAA,SAKhCM,CAA+B;AAAA;AAAA,YAE5BL,IAAqBK,IAAkCC,CAA2B;AAAA,eAC/E,CAAC,EAAE,gBAAAC,GAAgB,WAAAC,EAAA,MAAgBC;AAAA,MAC5CF,MAAmB,WAAWZ,IAASE,CAAO,IAAIW,CAAS;AAAA,GAC9D;AAAA;AAAA;AAAA;AAAA;AAAA,GAOUE,IAAuBX,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA,aAQ9BC,IAAqBK,KAAmC,CAAC;AAAA,gBACtD,CAAC,EAAE,oBAAAM,EAAyB,MAAA,OAAOA,CAAkB,WAAW;AAAA,eACjE,CAAC,EAAE,YAAAC,EAAA,MAAkBA,IAAa,sBAAsB,gBAAiB;AAAA,GAG3EC,IAAcd,EAAOe,CAAI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAWzBC,IAAchB,EAAO;AAAA;AAAA;AAAA,eAOnB,CAAC,EAAE,gBAAAQ,GAAgB,WAAAC,GAAW,QAAAQ,QAAaP;AAAA,MACpDF,MAAmB,WAAWZ,IAASE,CAAO,IAAIW,CAAS,MAAMQ,CAAM;AAAA,GAC1E;AAAA,2BACyBhB,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
1
+ {"version":3,"file":"streak-styled.js","sources":["../../../../src/features/post-game-stats/streak/streak-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport Text from '../../ui/text/text';\nimport { STREAK_CONTAINER_TOP_OFFSET, STREAK_TOP_GREEN_SEGMENT_HEIGHT } from './constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Streak = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n justify-content: center;\n align-items: center;\n position: relative;\n`;\n\nexport const SVGImgContainer = styled.div`\n position: absolute;\n border-radius: ${Math.ceil((GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING) / 2)}px;\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n z-index: 0;\n`;\n\nexport const StreakLottieView = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const StreakValueWrapper = styled.div<{\n $duration: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n position: absolute;\n top: ${STREAK_TOP_GREEN_SEGMENT_HEIGHT}px;\n z-index: 2;\n height: ${GAME_LAUNCHER_SIZE - STREAK_TOP_GREEN_SEGMENT_HEIGHT - STREAK_CONTAINER_TOP_OFFSET}px;\n animation: ${({ $animationType, $duration }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards\n `};\n overflow: hidden;\n display: flex;\n flex-direction: column;\n align-items: center;\n`;\n\nexport const StreakValueContainer = styled.div<{\n $translate: boolean;\n $translateDuration: number;\n}>`\n width: 100%;\n display: flex;\n flex-direction: column;\n align-items: center;\n height: ${(GAME_LAUNCHER_SIZE - STREAK_TOP_GREEN_SEGMENT_HEIGHT) * 2}px;\n transition: ${({ $translateDuration }) => `all ${$translateDuration}ms linear`};\n transform: ${({ $translate }) => ($translate ? 'translateY(-100%)' : 'translateY(0%)')};\n`;\n\nexport const StreakValue = styled(Text)`\n font-size: 123px;\n line-height: 123px;\n text-align: center;\n height: 100%;\n flex-shrink: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Streak","styled","GAME_LAUNCHER_SIZE","SVGImgContainer","GAME_LAUNCHER_ASSET_PADDING","StreakLottieView","StreakValueWrapper","STREAK_TOP_GREEN_SEGMENT_HEIGHT","STREAK_CONTAINER_TOP_OFFSET","$animationType","$duration","css","StreakValueContainer","$translateDuration","$translate","StreakValue","Text","TextWrapper","$delay"],"mappings":";;;;;AAOA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAASC,EAAO;AAAA,YACjBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAkBF,EAAO;AAAA;AAAA,mBAEnB,KAAK,MAAMC,IAAqBE,KAA+B,CAAC,CAAC;AAAA,YACxEF,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA,GAI9CC,IAAmBJ,EAAO;AAAA,YAC3BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAqBL,EAAO;AAAA;AAAA,SAKhCM,CAA+B;AAAA;AAAA,YAE5BL,IAAqBK,IAAkCC,CAA2B;AAAA,eAC/E,CAAC,EAAE,gBAAAC,GAAgB,WAAAC,EAAA,MAAgBC;AAAA,MAC5CF,MAAmB,WAAWZ,IAASE,CAAO,IAAIW,CAAS;AAAA,GAC9D;AAAA;AAAA;AAAA;AAAA;AAAA,GAOUE,IAAuBX,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA,aAQ9BC,IAAqBK,KAAmC,CAAC;AAAA,gBACtD,CAAC,EAAE,oBAAAM,EAAyB,MAAA,OAAOA,CAAkB,WAAW;AAAA,eACjE,CAAC,EAAE,YAAAC,EAAA,MAAkBA,IAAa,sBAAsB,gBAAiB;AAAA,GAG3EC,IAAcd,EAAOe,CAAI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAWzBC,IAAchB,EAAO;AAAA;AAAA;AAAA,eAOnB,CAAC,EAAE,gBAAAQ,GAAgB,WAAAC,GAAW,QAAAQ,QAAaP;AAAA,MACpDF,MAAmB,WAAWZ,IAASE,CAAO,IAAIW,CAAS,MAAMQ,CAAM;AAAA,GAC1E;AAAA,2BACyBhB,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
@@ -1 +1 @@
1
- {"version":3,"file":"constants.js","sources":["../../../../../src/features/trial-session/comps/trial-circle-game/constants.ts"],"sourcesContent":["import { ProjectType } from '../../../circle-games/games/web-view/enums';\n\nexport const GAME_CONTAINER_HEIGHT = 530;\nexport const GAME_CONTAINER_WIDTH = 336;\n\nexport const label: Record<ProjectType, string> = {\n [ProjectType.GAME]: 'Game Time!',\n [ProjectType.PUZZLE]: 'Puzzle Time!',\n [ProjectType.LESSON]: 'Mental Math',\n};\n"],"names":["GAME_CONTAINER_HEIGHT","GAME_CONTAINER_WIDTH","ProjectType"],"mappings":";AAEO,MAAMA,IAAwB,KACxBC,IAAuB;AAGjCC,EAAY,OAAZ,IACAA,EAAY,SAAZ,IACAA,EAAY,SAAZ;"}
1
+ {"version":3,"file":"constants.js","sources":["../../../../../src/features/trial-session/comps/trial-circle-game/constants.ts"],"sourcesContent":["import { ProjectType } from '../../../circle-games/games/web-view/enums';\n\nexport const GAME_CONTAINER_HEIGHT = 530;\nexport const GAME_CONTAINER_WIDTH = 336;\n\nexport const label: Omit<Record<ProjectType, string>, 'table'> = {\n [ProjectType.GAME]: 'Game Time!',\n [ProjectType.PUZZLE]: 'Puzzle Time!',\n [ProjectType.LESSON]: 'Mental Math',\n};\n"],"names":["GAME_CONTAINER_HEIGHT","GAME_CONTAINER_WIDTH","ProjectType"],"mappings":";AAEO,MAAMA,IAAwB,KACxBC,IAAuB;AAGjCC,EAAY,OAAZ,IACAA,EAAY,SAAZ,IACAA,EAAY,SAAZ;"}
@@ -1 +1 @@
1
- {"version":3,"file":"trial-circle-game.js","sources":["../../../../../src/features/trial-session/comps/trial-circle-game/trial-circle-game.tsx"],"sourcesContent":["import type { GameId, LessonId, PuzzleId } from '../../../circle-games/games/web-view/enums';\nimport type {\n ILessonWebGameProps,\n IMultiplayerWebGameProps,\n IPlayer,\n IPlayerStats,\n IPuzzleWebGameProps,\n} from '../../../circle-games/games/web-view/web-view-types';\n\nimport { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { getTimeStrInFormatHMS } from '../../../../helpers/date-time';\nimport { ProjectType } from '../../../circle-games/games/web-view/enums';\nimport { useWebViewGames } from '../../../circle-games/games/web-view/hooks/use-webview-games';\nimport { WebView } from '../../../circle-games/games/web-view/web-view';\nimport FlexView from '../../../ui/layout/flex-view';\nimport Separator from '../../../ui/separator/separator';\nimport Text from '../../../ui/text/text';\nimport { useTrialSessionContext } from '../../context/use-trial-session-context';\nimport { TrialPageId } from '../../trial-session-constants';\nimport { TrialCircleGameLaunchScreen } from './trial-circle-game-launch-screen/trial-circle-game-launch-screen';\nimport * as Styled from './trial-circle-game-styled';\n\nconst PROJECT_TYPE_MAP: Partial<Record<TrialPageId, ProjectType>> = {\n [TrialPageId.CIRCLE_GAME]: ProjectType.GAME,\n [TrialPageId.CIRCLE_PUZZLE]: ProjectType.PUZZLE,\n [TrialPageId.CIRCLE_SKILL]: ProjectType.LESSON,\n};\n\nconst TrialCircleGame = memo(() => {\n const { slideConfig, trialGameUrl, circleGames, formData, handleInfoMessage, updateSlideConfig } =\n useTrialSessionContext();\n const {\n showCircleGameScreen = true,\n isCircleGamePlayed = false,\n isCirclePuzzleSolved = false,\n isCircleSkillCompleted = false,\n accuracyStr = '',\n totalTimeTaken = 0,\n matchmakingId,\n } = formData || {};\n const webViewRef = useRef<HTMLIFrameElement>(null);\n const { playGame } = useWebViewGames({ webViewRef });\n const [isLoading, setIsLoading] = useState(true);\n\n const { header, id } = slideConfig;\n const projectType = PROJECT_TYPE_MAP[id];\n const { circleConfig, playerDetails } = circleGames;\n const { games, puzzles, lessons } = circleConfig ?? {};\n\n const isPlayed = useMemo(() => {\n const playedStats: Record<ProjectType, boolean> = {\n [ProjectType.GAME]: isCircleGamePlayed,\n [ProjectType.PUZZLE]: isCirclePuzzleSolved,\n [ProjectType.LESSON]: isCircleSkillCompleted,\n };\n\n return playedStats;\n }, [isCircleGamePlayed, isCirclePuzzleSolved, isCircleSkillCompleted]);\n\n const assetUrl = useMemo(() => {\n const url: Record<ProjectType, string> = {\n [ProjectType.GAME]: isCircleGamePlayed ? games.game_card : games.tutorial,\n [ProjectType.PUZZLE]: isCirclePuzzleSolved ? puzzles.game_card : puzzles.tutorial,\n [ProjectType.LESSON]: isCircleSkillCompleted ? lessons.game_card : lessons.tutorial,\n };\n\n return projectType ? url[projectType] : '';\n }, [\n projectType,\n games.game_card,\n games.tutorial,\n puzzles.game_card,\n puzzles.tutorial,\n lessons.game_card,\n lessons.tutorial,\n isCircleGamePlayed,\n isCirclePuzzleSolved,\n isCircleSkillCompleted,\n ]);\n\n const descriptionHeader = useMemo(() => {\n if (projectType === ProjectType.PUZZLE && isCirclePuzzleSolved) {\n return \"You've solved it!\";\n }\n\n return '';\n }, [projectType, isCirclePuzzleSolved]);\n\n const { circle_username, userId, grade, user_avatar, playerType } = playerDetails ?? {};\n\n const playerData: IPlayer = {\n id: userId,\n username: circle_username,\n grade: grade,\n avatar: user_avatar,\n playerType,\n };\n\n const projectDetails = useMemo(() => {\n const commonConfig = {\n joinByRoomId: matchmakingId,\n enableCloseButton: false,\n enablePlayerTurnIndicators: true,\n enableSync: true,\n };\n\n if (projectType === ProjectType.GAME) {\n return {\n ...commonConfig,\n projectId: games.project_id as GameId,\n variant: games.variant,\n projectType: ProjectType.GAME,\n } as IMultiplayerWebGameProps;\n }\n\n if (projectType === ProjectType.PUZZLE) {\n return {\n ...commonConfig,\n projectId: puzzles.project_id as PuzzleId,\n variant: puzzles.variant,\n question: puzzles.question,\n askHintPermission: false,\n projectType: ProjectType.PUZZLE,\n } as IPuzzleWebGameProps;\n }\n\n return {\n ...commonConfig,\n projectId: lessons.project_id as LessonId,\n variant: lessons.variant,\n miniGameIdentifier: lessons.mini_game_identifier,\n sessionId: lessons.session_id,\n targetQuestions: lessons.target_questions,\n projectType: ProjectType.LESSON,\n } as ILessonWebGameProps;\n\n // return commonConfig;\n }, [games, puzzles, lessons, projectType, matchmakingId]);\n\n const onGameLoad = useCallback(() => {\n setIsLoading(false);\n }, []);\n\n const handleBack = useCallback(() => {\n setIsLoading(true);\n if (\n projectType === ProjectType.GAME ||\n projectType === ProjectType.PUZZLE ||\n projectType === ProjectType.LESSON\n ) {\n updateSlideConfig({ showCircleGameScreen: true, matchmakingId: uuidv4() });\n }\n }, [projectType, updateSlideConfig]);\n\n const onPlay = useCallback(() => {\n updateSlideConfig({ showCircleGameScreen: false, accuracyStr: '', totalTimeTaken: 0 });\n }, [updateSlideConfig]);\n\n const handleGameFinish = useCallback(\n (playerStats: IPlayerStats) => {\n setIsLoading(true);\n if (projectType === ProjectType.LESSON) {\n updateSlideConfig({\n accuracyStr: playerStats.value,\n totalTimeTaken: playerStats.timeSpent,\n isCircleSkillCompleted: true,\n showCircleGameScreen: true,\n matchmakingId: uuidv4(),\n });\n } else if (projectType === ProjectType.GAME) {\n updateSlideConfig({\n isCircleGamePlayed: true,\n showCircleGameScreen: true,\n matchmakingId: uuidv4(),\n });\n } else if (projectType === ProjectType.PUZZLE) {\n updateSlideConfig({\n isCirclePuzzleSolved: true,\n showCircleGameScreen: true,\n matchmakingId: uuidv4(),\n });\n }\n },\n [updateSlideConfig, projectType],\n );\n\n const getCustEle = useCallback(() => {\n if (accuracyStr && totalTimeTaken) {\n return (\n <>\n <FlexView $flexDirection=\"row\">\n <Text $renderAs=\"ab2\" $color=\"WHITE\">\n Finished in\n </Text>\n <Separator width={5} />\n <Text $renderAs=\"ab2-bold\" $color=\"WHITE\">\n {getTimeStrInFormatHMS(totalTimeTaken)}\n </Text>\n </FlexView>\n <Separator height={20} />\n <FlexView $flexDirection=\"row\">\n <Text $renderAs=\"ab2\" $color=\"WHITE\">\n Accuracy:\n </Text>\n <Separator width={5} />\n <Text $renderAs=\"ab2-bold\" $color=\"WHITE\">\n {accuracyStr}\n </Text>\n </FlexView>\n </>\n );\n }\n\n return null;\n }, [accuracyStr, totalTimeTaken]);\n\n useEffect(() => {\n if (!isLoading && !showCircleGameScreen) {\n playGame();\n }\n }, [showCircleGameScreen, playGame, isLoading]);\n\n return (\n <Styled.GameContainer>\n <Separator height={16} />\n <Text $renderAs=\"ah3-bold\" $color=\"WHITE_T_87\" $align=\"center\" $marginBottom={16}>\n {header}\n </Text>\n <Styled.GameWrapper>\n {showCircleGameScreen && (\n <Styled.GameLaunchOverlay>\n <TrialCircleGameLaunchScreen\n assetUrl={assetUrl}\n assetUrlType={assetUrl.endsWith('mp4') ? 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+ {"version":3,"file":"trial-circle-game.js","sources":["../../../../../src/features/trial-session/comps/trial-circle-game/trial-circle-game.tsx"],"sourcesContent":["import type {\n ILessonWebGameProps,\n IMultiplayerWebGameProps,\n IPlayer,\n IPlayerStats,\n IPuzzleWebGameProps,\n} from '../../../circle-games/games/web-view/web-view-types';\n\nimport { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { getTimeStrInFormatHMS } from '../../../../helpers/date-time';\nimport { ProjectType } from '../../../circle-games/games/web-view/enums';\nimport { useWebViewGames } from '../../../circle-games/games/web-view/hooks/use-webview-games';\nimport { WebView } from '../../../circle-games/games/web-view/web-view';\nimport FlexView from '../../../ui/layout/flex-view';\nimport Separator from '../../../ui/separator/separator';\nimport Text from '../../../ui/text/text';\nimport { useTrialSessionContext } from '../../context/use-trial-session-context';\nimport { TrialPageId } from '../../trial-session-constants';\nimport { TrialCircleGameLaunchScreen } from './trial-circle-game-launch-screen/trial-circle-game-launch-screen';\nimport * as Styled from './trial-circle-game-styled';\n\nconst PROJECT_TYPE_MAP: Partial<Record<TrialPageId, Omit<ProjectType, ProjectType.TABLE>>> = {\n [TrialPageId.CIRCLE_GAME]: ProjectType.GAME,\n [TrialPageId.CIRCLE_PUZZLE]: ProjectType.PUZZLE,\n [TrialPageId.CIRCLE_SKILL]: ProjectType.LESSON,\n};\n\nconst TrialCircleGame = memo(() => {\n const { slideConfig, trialGameUrl, circleGames, formData, handleInfoMessage, updateSlideConfig } =\n useTrialSessionContext();\n const {\n showCircleGameScreen = true,\n isCircleGamePlayed = false,\n isCirclePuzzleSolved = false,\n isCircleSkillCompleted = false,\n accuracyStr = '',\n totalTimeTaken = 0,\n matchmakingId,\n } = formData || {};\n const webViewRef = useRef<HTMLIFrameElement>(null);\n const { playGame } = useWebViewGames({ webViewRef });\n const [isLoading, setIsLoading] = useState(true);\n\n const { header, id } = slideConfig;\n const projectType = PROJECT_TYPE_MAP[id];\n const { circleConfig, playerDetails } = circleGames;\n const { games, puzzles, lessons } = circleConfig ?? {};\n\n const isPlayed = useMemo(() => {\n const playedStats = {\n [ProjectType.GAME]: isCircleGamePlayed,\n [ProjectType.PUZZLE]: isCirclePuzzleSolved,\n [ProjectType.LESSON]: isCircleSkillCompleted,\n };\n\n return playedStats;\n }, [isCircleGamePlayed, isCirclePuzzleSolved, isCircleSkillCompleted]);\n\n const assetUrl = useMemo(() => {\n const url: Omit<Record<ProjectType, string>, ProjectType.TABLE> = {\n [ProjectType.GAME]: isCircleGamePlayed ? games.game_card : games.tutorial,\n [ProjectType.PUZZLE]: isCirclePuzzleSolved ? puzzles.game_card : puzzles.tutorial,\n [ProjectType.LESSON]: isCircleSkillCompleted ? lessons.game_card : lessons.tutorial,\n };\n\n return projectType\n ? url[projectType as keyof Omit<Record<ProjectType, string>, ProjectType.TABLE>]\n : '';\n }, [\n projectType,\n games.game_card,\n games.tutorial,\n puzzles.game_card,\n puzzles.tutorial,\n lessons.game_card,\n lessons.tutorial,\n isCircleGamePlayed,\n isCirclePuzzleSolved,\n isCircleSkillCompleted,\n ]);\n\n const descriptionHeader = useMemo(() => {\n if (projectType === ProjectType.PUZZLE && isCirclePuzzleSolved) {\n return \"You've solved it!\";\n }\n\n return '';\n }, [projectType, isCirclePuzzleSolved]);\n\n const { circle_username, userId, grade, user_avatar, playerType } = playerDetails ?? {};\n\n const playerData: IPlayer = {\n id: userId,\n username: circle_username,\n grade: grade,\n avatar: user_avatar,\n playerType,\n };\n\n const projectDetails = useMemo(() => {\n const commonConfig = {\n joinByRoomId: matchmakingId,\n enableCloseButton: false,\n enablePlayerTurnIndicators: true,\n enableSync: true,\n };\n\n if (projectType === ProjectType.GAME) {\n return {\n ...commonConfig,\n projectId: games.project_id,\n variant: games.variant,\n projectType: ProjectType.GAME,\n } as IMultiplayerWebGameProps;\n }\n\n if (projectType === ProjectType.PUZZLE) {\n return {\n ...commonConfig,\n projectId: puzzles.project_id,\n variant: puzzles.variant,\n question: puzzles.question,\n askHintPermission: false,\n projectType: ProjectType.PUZZLE,\n } as IPuzzleWebGameProps;\n }\n\n return {\n ...commonConfig,\n projectId: lessons.project_id,\n variant: lessons.variant,\n miniGameIdentifier: lessons.mini_game_identifier,\n sessionId: lessons.session_id,\n targetQuestions: lessons.target_questions,\n projectType: ProjectType.LESSON,\n } as ILessonWebGameProps;\n\n // return commonConfig;\n }, [games, puzzles, lessons, projectType, matchmakingId]);\n\n const onGameLoad = useCallback(() => {\n setIsLoading(false);\n }, []);\n\n const handleBack = useCallback(() => {\n setIsLoading(true);\n if (\n projectType === ProjectType.GAME ||\n projectType === ProjectType.PUZZLE ||\n projectType === ProjectType.LESSON\n ) {\n updateSlideConfig({ showCircleGameScreen: true, matchmakingId: uuidv4() });\n }\n }, [projectType, updateSlideConfig]);\n\n const onPlay = useCallback(() => {\n updateSlideConfig({ showCircleGameScreen: false, accuracyStr: '', totalTimeTaken: 0 });\n }, [updateSlideConfig]);\n\n const handleGameFinish = useCallback(\n (playerStats: IPlayerStats) => {\n setIsLoading(true);\n if (projectType === ProjectType.LESSON) {\n updateSlideConfig({\n accuracyStr: playerStats.value,\n totalTimeTaken: playerStats.timeSpent,\n isCircleSkillCompleted: true,\n showCircleGameScreen: true,\n matchmakingId: uuidv4(),\n });\n } else if (projectType === ProjectType.GAME) {\n updateSlideConfig({\n isCircleGamePlayed: true,\n showCircleGameScreen: true,\n matchmakingId: uuidv4(),\n });\n } else if (projectType === ProjectType.PUZZLE) {\n updateSlideConfig({\n isCirclePuzzleSolved: true,\n showCircleGameScreen: true,\n matchmakingId: uuidv4(),\n });\n }\n },\n [updateSlideConfig, projectType],\n );\n\n const getCustEle = useCallback(() => {\n if (accuracyStr && totalTimeTaken) {\n return (\n <>\n <FlexView $flexDirection=\"row\">\n <Text $renderAs=\"ab2\" $color=\"WHITE\">\n Finished in\n </Text>\n <Separator width={5} />\n <Text $renderAs=\"ab2-bold\" $color=\"WHITE\">\n {getTimeStrInFormatHMS(totalTimeTaken)}\n </Text>\n </FlexView>\n <Separator height={20} />\n <FlexView $flexDirection=\"row\">\n <Text $renderAs=\"ab2\" $color=\"WHITE\">\n Accuracy:\n </Text>\n <Separator width={5} />\n <Text $renderAs=\"ab2-bold\" $color=\"WHITE\">\n {accuracyStr}\n </Text>\n </FlexView>\n </>\n );\n }\n\n return null;\n }, [accuracyStr, totalTimeTaken]);\n\n useEffect(() => {\n if (!isLoading && !showCircleGameScreen) {\n playGame();\n }\n }, [showCircleGameScreen, playGame, isLoading]);\n\n return (\n <Styled.GameContainer>\n <Separator height={16} />\n <Text $renderAs=\"ah3-bold\" $color=\"WHITE_T_87\" $align=\"center\" $marginBottom={16}>\n {header}\n </Text>\n <Styled.GameWrapper>\n {showCircleGameScreen && (\n <Styled.GameLaunchOverlay>\n <TrialCircleGameLaunchScreen\n assetUrl={assetUrl}\n assetUrlType={assetUrl.endsWith('mp4') ? 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