@cuemath/leap 2.8.21-rj-14 → 2.8.21-rj-15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/circle-games/game-launcher/game-launcher-analytics-events.js +3 -3
- package/dist/features/circle-games/game-launcher/game-launcher-analytics-events.js.map +1 -1
- package/dist/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.js +63 -62
- package/dist/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.js.map +1 -1
- package/package.json +1 -1
@@ -1,11 +1,11 @@
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import { PLUGINS as i } from "../../../node_modules/@cuemath/analytics-v2/dist/constants.js";
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var I = /* @__PURE__ */ ((t) => (t.NEXT_ACTIVITY = "next_activity", t.PREV_ACTIVITY = "prev_activity", t))(I || {});
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const
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var I = /* @__PURE__ */ ((t) => (t.NEXT_ACTIVITY = "next_activity", t.PREV_ACTIVITY = "prev_activity", t.JOURNEY_NEXT_ACTIVITY = "journey_next_activity", t))(I || {});
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const e = {
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next_activity: [i.MIXPANEL],
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prev_activity: [i.MIXPANEL]
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};
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export {
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I as GAME_LAUNCHER_ANALYTICS_EVENTS,
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e as GAME_LAUNCHER_ANALYTICS_WHITELIST_EVENTS
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};
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//# sourceMappingURL=game-launcher-analytics-events.js.map
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{"version":3,"file":"game-launcher-analytics-events.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher-analytics-events.ts"],"sourcesContent":["import { PLUGINS } from '@cuemath/analytics-v2/dist/constants';\n\nexport enum GAME_LAUNCHER_ANALYTICS_EVENTS {\n NEXT_ACTIVITY = 'next_activity',\n PREV_ACTIVITY = 'prev_activity',\n}\n\nexport const GAME_LAUNCHER_ANALYTICS_WHITELIST_EVENTS = {\n [GAME_LAUNCHER_ANALYTICS_EVENTS.NEXT_ACTIVITY]: [PLUGINS.MIXPANEL],\n [GAME_LAUNCHER_ANALYTICS_EVENTS.PREV_ACTIVITY]: [PLUGINS.MIXPANEL],\n};\n"],"names":["GAME_LAUNCHER_ANALYTICS_EVENTS","GAME_LAUNCHER_ANALYTICS_WHITELIST_EVENTS","PLUGINS"],"mappings":";AAEY,IAAAA,sBAAAA,OACVA,EAAA,gBAAgB,iBAChBA,EAAA,gBAAgB,
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{"version":3,"file":"game-launcher-analytics-events.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher-analytics-events.ts"],"sourcesContent":["import { PLUGINS } from '@cuemath/analytics-v2/dist/constants';\n\nexport enum GAME_LAUNCHER_ANALYTICS_EVENTS {\n NEXT_ACTIVITY = 'next_activity',\n PREV_ACTIVITY = 'prev_activity',\n JOURNEY_NEXT_ACTIVITY = 'journey_next_activity',\n}\n\nexport const GAME_LAUNCHER_ANALYTICS_WHITELIST_EVENTS = {\n [GAME_LAUNCHER_ANALYTICS_EVENTS.NEXT_ACTIVITY]: [PLUGINS.MIXPANEL],\n [GAME_LAUNCHER_ANALYTICS_EVENTS.PREV_ACTIVITY]: [PLUGINS.MIXPANEL],\n};\n"],"names":["GAME_LAUNCHER_ANALYTICS_EVENTS","GAME_LAUNCHER_ANALYTICS_WHITELIST_EVENTS","PLUGINS"],"mappings":";AAEY,IAAAA,sBAAAA,OACVA,EAAA,gBAAgB,iBAChBA,EAAA,gBAAgB,iBAChBA,EAAA,wBAAwB,yBAHdA,IAAAA,KAAA,CAAA,CAAA;AAML,MAAMC,IAA2C;AAAA,EACrD,eAA+C,CAACC,EAAQ,QAAQ;AAAA,EAChE,eAA+C,CAACA,EAAQ,QAAQ;AACnE;"}
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import { jsx as e, Fragment as
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import { useRef as u, useCallback as T, useMemo as
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import { jsx as e, Fragment as R } from "react/jsx-runtime";
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import { useRef as u, useCallback as T, useMemo as ne } from "react";
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import Q from "../../../../assets/line-icons/icons/next.js";
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import { PLATFORM_EVENTS_STUDENT as j } from "../../../analytics-events/platform-events-student.js";
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import { IndicatorType as s } from "../../../journey/use-journey/constants.js";
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import { useJourney as
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import { useJourney as ie } from "../../../journey/use-journey/use-journey.js";
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import z from "../../../ui/buttons/icon-button/icon-button.js";
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import { useUIContext as
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import
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import { useUIContext as oe } from "../../../ui/context/context.js";
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import I from "../../../ui/layout/flex-view.js";
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import d from "../../../ui/text/text.js";
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import { CIRCLE_ONBOARDING_ANALYTICS_STEPS as
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import { useCircleSounds as
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import { SegmentedGameCard as
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import {
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import {
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import { CIRCLE_ONBOARDING_ANALYTICS_STEPS as E } from "../../enum/circle-onboarding-steps.js";
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import { useCircleSounds as le } from "../../hooks/use-circle-sounds/use-circle-sounds.js";
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import { SegmentedGameCard as ce } from "../comps/segmented-game-card/segmented-game-card.js";
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import { GAME_LAUNCHER_ANALYTICS_EVENTS as ee } from "../game-launcher-analytics-events.js";
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import { GO_TO_NEXT_SLIDE_AFTER_MS as ae, SHOW_LABEL_HIGHLIGHT_AFTER_MS as se, SHOW_NUDGE_AFTER_MS as de } from "./constants.js";
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import { ProjectType as he } from "../../games/web-view/enums/project-type-enum.js";
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const Se = ({
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onSegmentClick: L,
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setCarouselIndex:
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onJourneyComplete:
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setCarouselIndex: O,
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onJourneyComplete: b
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}) => {
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const c = u(null), i = u(null), r = u(null), a = u(null),
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const c = u(null), i = u(null), r = u(null), a = u(null), C = u(!1), { playButtonSound: P } = le(), { nextCoachmark: o, setJourney: N } = ie(), { onEvent: f } = oe(), S = T(
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(t) => {
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f(j.ONBOARDING_STEP_VIEWED, {
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step: t
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[f]
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), y = T(
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f(j.ONBOARDING_STEP_COMPLETED, {
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step: t
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[f]
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(t, l, n, g, p = !1) => {
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p || (P(), O((_) => _ + 1), o(g, !1, ae)), S(t);
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const A = setTimeout(() => {
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clearTimeout(A), l.startLabelAnimation(n);
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o(g, !0,
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}, se);
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o(g, !0, de);
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[o, P,
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[o, P, O, S]
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(t, l) => {
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L(t,
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L(t, he.PUZZLE), y(E.PUZZLE_ACTIVITY), o(l), b(l);
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[o, b, L, y]
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var
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if (
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var w, Y, v, U, V, B, D, x, M, W, X, $, J, F, Z, K, q;
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if (C.current || !((w = c == null ? void 0 : c.current) != null && w.nextBtnRef.current) || !((Y = r == null ? void 0 : r.current) != null && Y.segmentedCardWrapperRef.current) || !((v = i == null ? void 0 : i.current) != null && v.labelRef.current) || !((U = r == null ? void 0 : r.current) != null && U.labelRef.current) || !t)
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return;
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C.current = !0;
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const g = ((D = (B = (V = a.current) == null ? void 0 : V.labelRef) == null ? void 0 : B.current) == null ? void 0 : D.getBoundingClientRect()) || {
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},
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}, A = ((
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}, A = ((J = ($ = (X = r.current) == null ? void 0 : X.labelRef) == null ? void 0 : $.current) == null ? void 0 : J.getBoundingClientRect()) || {
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{
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originalElementToHighlightRef: a.current.labelRef,
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isActive: !1,
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type: s.TOOLTIP,
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elementToHighlight: /* @__PURE__ */ e(
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elementToHighlight: /* @__PURE__ */ e(R, {}),
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indicator: {
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position: "right",
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backgroundColor: "BLUE_4",
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width: 264,
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tooltipItem: /* @__PURE__ */ e(
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tooltipItem: /* @__PURE__ */ e(I, { children: /* @__PURE__ */ e(d, { $renderAs: "ab2-bold", children: "Get faster & stay ahead in school. Practice 3 new skills everyday." }) }),
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tooltipXCoOrdinates: g.width,
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tooltipYCoOrdinates: g.height / 2
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}
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renderAs: "secondary",
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Icon: Q,
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onClick: () => h(
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E.GAMES_ACTIVITY,
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i.current,
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"ORANGE_4",
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analyticsLabel:
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analyticsLabel: ee.JOURNEY_NEXT_ACTIVITY
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}
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indicator: {
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}
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}
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]);
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const
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const te = [
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{
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originalElementToHighlightRef: i.current.labelRef,
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isActive: !1,
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type: s.TOOLTIP,
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elementToHighlight: /* @__PURE__ */ e(
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elementToHighlight: /* @__PURE__ */ e(R, {}),
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indicator: {
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position: "right",
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backgroundColor: "ORANGE_4",
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width: 264,
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tooltipItem: /* @__PURE__ */ e(
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tooltipXCoOrdinates:
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tooltipYCoOrdinates:
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tooltipItem: /* @__PURE__ */ e(I, { children: /* @__PURE__ */ e(d, { $renderAs: "ab2-bold", children: "Train to think deeper & plan ahead. Play 3 new games everyday." }) }),
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tooltipXCoOrdinates: p.width,
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tooltipYCoOrdinates: p.height / 2
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}
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{
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renderAs: "secondary",
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Icon: Q,
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onClick: () => h(
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E.PUZZLE_ACTIVITY,
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r.current,
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"PURPLE_4",
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analyticsLabel:
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analyticsLabel: ee.JOURNEY_NEXT_ACTIVITY
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}
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indicator: {
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nudgePointerY: 0
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}
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],
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], re = [
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{
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originalElementToHighlightRef: r.current.labelRef,
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isActive: !1,
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type: s.TOOLTIP,
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elementToHighlight: /* @__PURE__ */ e(
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elementToHighlight: /* @__PURE__ */ e(R, {}),
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indicator: {
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position: "right",
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backgroundColor: "PURPLE_4",
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width: 264,
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tooltipItem: /* @__PURE__ */ e(
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tooltipItem: /* @__PURE__ */ e(I, { children: /* @__PURE__ */ e(d, { $renderAs: "ab2-bold", children: "Think in new ways & stay sharp. Solve 3 new puzzles everyday." }) }),
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tooltipXCoOrdinates: A.width,
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tooltipYCoOrdinates: A.height / 2
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}
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type: s.NUDGE,
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elementToHighlight: /* @__PURE__ */ e(
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ce,
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{
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label: "",
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value: t.data.filter((m) => m.solved).length,
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name: "",
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// We dont want to show the name of the puzzle in onboarding
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isCompleted: m.solved,
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onPress: () =>
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onPress: () => H(m, n)
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}))
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}
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),
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indicator: {
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nudge: "click",
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content: /* @__PURE__ */ e(d, { $renderAs: "ab1", $color: "WHITE", children: "Click to solve a puzzle" }),
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nudgePointerX:
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nudgePointerY:
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nudgePointerX: _.width * 0.6,
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nudgePointerY: _.height * 0.4
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}
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}
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];
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N(n, [...k, ...te, ...re]), o(n), l && a.current ? h(E.SKILL_ACTIVITY, a.current, "BLUE_4", n, !0) : h(E.GAMES_ACTIVITY, i.current, "ORANGE_4", n, !0);
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},
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[H, h, o, N]
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return ne(
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() => ({
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gameRefs: i,
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puzzleRefs: r,
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lessonRefs: a,
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carouselNextBtnRef: c,
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isJourneyInProgress:
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isJourneyInProgress: C,
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startJourney: G
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}),
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//# sourceMappingURL=use-game-launcher-journey.js.map
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{"version":3,"file":"use-game-launcher-journey.js","sources":["../../../../../src/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.tsx"],"sourcesContent":["import type { TJourneyId } from '../../../journey/journey-id/journey-id-types';\nimport type { ICoachmarkProps } from '../../../journey/use-journey/journey-context-types';\nimport type { IArrowTooltipProps } from '../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../ui/nudge/nudge-types';\nimport type { TColorNames } from '../../../ui/types';\nimport type { ICarouselRefs } from '../comps/carousel/carousel-types';\nimport type { ISegmentedGameCardRefs } from '../comps/segmented-game-card/segmented-game-card-types';\nimport type {\n IProject,\n Puzzle,\n} from '../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseGameLauncherJourneyProps } from './use-game-launcher-journey-types';\n\nimport { useCallback, useMemo, useRef } from 'react';\n\nimport NextIcon from '../../../../assets/line-icons/icons/next';\nimport { PLATFORM_EVENTS_STUDENT as AnalyticsLabel } from '../../../analytics-events/platform-events-student';\nimport { IndicatorType } from '../../../journey/use-journey/constants';\nimport { useJourney } from '../../../journey/use-journey/use-journey';\nimport IconButton from '../../../ui/buttons/icon-button/icon-button';\nimport { useUIContext } from '../../../ui/context/context';\nimport FlexView from '../../../ui/layout/flex-view';\nimport Text from '../../../ui/text/text';\nimport { CIRCLE_ONBOARDING_ANALYTICS_STEPS as ActionEvent } from '../../enum/circle-onboarding-steps';\nimport { ProjectType } from '../../games/web-view/enums';\nimport { useCircleSounds } from '../../hooks/use-circle-sounds/use-circle-sounds';\nimport { SegmentedGameCard } from '../comps/segmented-game-card/segmented-game-card';\nimport {\n GO_TO_NEXT_SLIDE_AFTER_MS,\n SHOW_LABEL_HIGHLIGHT_AFTER_MS,\n SHOW_NUDGE_AFTER_MS,\n} from './constants';\n\nexport const useGameLauncherJourney = ({\n onSegmentClick,\n setCarouselIndex,\n onJourneyComplete,\n}: IUseGameLauncherJourneyProps) => {\n const carouselNextBtnRef = useRef<ICarouselRefs>(null);\n const gameRefs = useRef<ISegmentedGameCardRefs>(null);\n const puzzleRefs = useRef<ISegmentedGameCardRefs>(null);\n const lessonRefs = useRef<ISegmentedGameCardRefs>(null);\n\n const isJourneyInProgress = useRef(false);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney } = useJourney();\n const { onEvent: trackAnalytics } = useUIContext();\n\n const trackEventViewed = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_VIEWED, {\n step,\n });\n },\n [trackAnalytics],\n );\n const trackEventCompleted = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_COMPLETED, {\n step,\n });\n },\n [trackAnalytics],\n );\n\n const goToNextCard = useCallback(\n (\n analyticsLabelViewed: ActionEvent,\n refOfNextSlide: ISegmentedGameCardRefs,\n color: TColorNames,\n journeyId: TJourneyId,\n isFirstSlide: boolean = false,\n ) => {\n if (!isFirstSlide) {\n playButtonSound();\n setCarouselIndex((prev: number) => prev + 1);\n nextCoachmark(journeyId, false, GO_TO_NEXT_SLIDE_AFTER_MS);\n }\n\n trackEventViewed(analyticsLabelViewed);\n\n const animateLabelTimer = setTimeout(() => {\n clearTimeout(animateLabelTimer);\n refOfNextSlide.startLabelAnimation(color);\n }, SHOW_LABEL_HIGHLIGHT_AFTER_MS);\n\n nextCoachmark(journeyId, true, SHOW_NUDGE_AFTER_MS);\n },\n [nextCoachmark, playButtonSound, setCarouselIndex, trackEventViewed],\n );\n\n const endJourney = useCallback(\n (puzzlesData: Puzzle, journeyId: TJourneyId) => {\n onSegmentClick(puzzlesData, ProjectType.PUZZLE);\n trackEventCompleted(ActionEvent.PUZZLE_ACTIVITY);\n nextCoachmark(journeyId);\n onJourneyComplete(journeyId);\n },\n [nextCoachmark, onJourneyComplete, onSegmentClick, trackEventCompleted],\n );\n\n const startJourney = useCallback(\n (puzzlesData: IProject<Puzzle>, isLessonAvailable: boolean, journeyId: TJourneyId) => {\n if (isJourneyInProgress.current) {\n return;\n }\n\n // If element refs are not available return, this is just for type safety\n if (\n !carouselNextBtnRef?.current?.nextBtnRef.current ||\n !puzzleRefs?.current?.segmentedCardWrapperRef.current ||\n !gameRefs?.current?.labelRef.current ||\n !puzzleRefs?.current?.labelRef.current ||\n !puzzlesData\n ) {\n return;\n }\n\n isJourneyInProgress.current = true;\n const lessonLabelDims = lessonRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const gameLabelDims = gameRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const puzzleLabelDims = puzzleRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n const launcherDims =\n puzzleRefs.current?.segmentedCardWrapperRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n let lessonSteps: ICoachmarkProps[] = [];\n\n if (isLessonAvailable && lessonRefs.current) {\n lessonSteps = [\n {\n originalElementToHighlightRef: lessonRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'BLUE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Get faster & stay ahead in school. Practice 3 new skills everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: lessonLabelDims.width,\n tooltipYCoOrdinates: lessonLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselNextBtnRef.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={NextIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.GAMES_ACTIVITY,\n gameRefs.current as ISegmentedGameCardRefs,\n 'ORANGE_4',\n journeyId,\n )\n }\n analyticsLabel={''}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n }\n\n const gameSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: gameRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'ORANGE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Train to think deeper & plan ahead. Play 3 new games everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: gameLabelDims.width,\n tooltipYCoOrdinates: gameLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselNextBtnRef.current.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={NextIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.PUZZLE_ACTIVITY,\n puzzleRefs.current as ISegmentedGameCardRefs,\n 'PURPLE_4',\n journeyId,\n )\n }\n analyticsLabel={''}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n\n const puzzleSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: puzzleRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'PURPLE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Think in new ways & stay sharp. Solve 3 new puzzles everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: puzzleLabelDims.width,\n tooltipYCoOrdinates: puzzleLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: puzzleRefs.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <SegmentedGameCard\n label={''} // This is intentionally left blank to avoid showing the label\n value={puzzlesData.data.filter(puzzle => puzzle.solved).length}\n maxValue={puzzlesData.data.length}\n initialValue={puzzlesData.initialProgressValue}\n data={puzzlesData.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: '', // We dont want to show the name of the puzzle in onboarding\n isCompleted: puzzle.solved,\n onPress: () => endJourney(puzzle, journeyId),\n }))}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to solve a puzzle\n </Text>\n ),\n nudgePointerX: launcherDims.width * 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{"version":3,"file":"use-game-launcher-journey.js","sources":["../../../../../src/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.tsx"],"sourcesContent":["import type { TJourneyId } from '../../../journey/journey-id/journey-id-types';\nimport type { ICoachmarkProps } from '../../../journey/use-journey/journey-context-types';\nimport type { IArrowTooltipProps } from '../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../ui/nudge/nudge-types';\nimport type { TColorNames } from '../../../ui/types';\nimport type { ICarouselRefs } from '../comps/carousel/carousel-types';\nimport type { ISegmentedGameCardRefs } from '../comps/segmented-game-card/segmented-game-card-types';\nimport type {\n IProject,\n Puzzle,\n} from '../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseGameLauncherJourneyProps } from './use-game-launcher-journey-types';\n\nimport { useCallback, useMemo, useRef } from 'react';\n\nimport NextIcon from '../../../../assets/line-icons/icons/next';\nimport { PLATFORM_EVENTS_STUDENT as AnalyticsLabel } from '../../../analytics-events/platform-events-student';\nimport { IndicatorType } from '../../../journey/use-journey/constants';\nimport { useJourney } from '../../../journey/use-journey/use-journey';\nimport IconButton from '../../../ui/buttons/icon-button/icon-button';\nimport { useUIContext } from '../../../ui/context/context';\nimport FlexView from '../../../ui/layout/flex-view';\nimport Text from '../../../ui/text/text';\nimport { CIRCLE_ONBOARDING_ANALYTICS_STEPS as ActionEvent } from '../../enum/circle-onboarding-steps';\nimport { ProjectType } from '../../games/web-view/enums';\nimport { useCircleSounds } from '../../hooks/use-circle-sounds/use-circle-sounds';\nimport { SegmentedGameCard } from '../comps/segmented-game-card/segmented-game-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from '../game-launcher-analytics-events';\nimport {\n GO_TO_NEXT_SLIDE_AFTER_MS,\n SHOW_LABEL_HIGHLIGHT_AFTER_MS,\n SHOW_NUDGE_AFTER_MS,\n} from './constants';\n\nexport const useGameLauncherJourney = ({\n onSegmentClick,\n setCarouselIndex,\n onJourneyComplete,\n}: IUseGameLauncherJourneyProps) => {\n const carouselNextBtnRef = useRef<ICarouselRefs>(null);\n const gameRefs = useRef<ISegmentedGameCardRefs>(null);\n const puzzleRefs = useRef<ISegmentedGameCardRefs>(null);\n const lessonRefs = useRef<ISegmentedGameCardRefs>(null);\n\n const isJourneyInProgress = useRef(false);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney } = useJourney();\n const { onEvent: trackAnalytics } = useUIContext();\n\n const trackEventViewed = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_VIEWED, {\n step,\n });\n },\n [trackAnalytics],\n );\n const trackEventCompleted = useCallback(\n (step: ActionEvent) => {\n trackAnalytics(AnalyticsLabel.ONBOARDING_STEP_COMPLETED, {\n step,\n });\n },\n [trackAnalytics],\n );\n\n const goToNextCard = useCallback(\n (\n analyticsLabelViewed: ActionEvent,\n refOfNextSlide: ISegmentedGameCardRefs,\n color: TColorNames,\n journeyId: TJourneyId,\n isFirstSlide: boolean = false,\n ) => {\n if (!isFirstSlide) {\n playButtonSound();\n setCarouselIndex((prev: number) => prev + 1);\n nextCoachmark(journeyId, false, GO_TO_NEXT_SLIDE_AFTER_MS);\n }\n\n trackEventViewed(analyticsLabelViewed);\n\n const animateLabelTimer = setTimeout(() => {\n clearTimeout(animateLabelTimer);\n refOfNextSlide.startLabelAnimation(color);\n }, SHOW_LABEL_HIGHLIGHT_AFTER_MS);\n\n nextCoachmark(journeyId, true, SHOW_NUDGE_AFTER_MS);\n },\n [nextCoachmark, playButtonSound, setCarouselIndex, trackEventViewed],\n );\n\n const endJourney = useCallback(\n (puzzlesData: Puzzle, journeyId: TJourneyId) => {\n onSegmentClick(puzzlesData, ProjectType.PUZZLE);\n trackEventCompleted(ActionEvent.PUZZLE_ACTIVITY);\n nextCoachmark(journeyId);\n onJourneyComplete(journeyId);\n },\n [nextCoachmark, onJourneyComplete, onSegmentClick, trackEventCompleted],\n );\n\n const startJourney = useCallback(\n (puzzlesData: IProject<Puzzle>, isLessonAvailable: boolean, journeyId: TJourneyId) => {\n if (isJourneyInProgress.current) {\n return;\n }\n\n // If element refs are not available return, this is just for type safety\n if (\n !carouselNextBtnRef?.current?.nextBtnRef.current ||\n !puzzleRefs?.current?.segmentedCardWrapperRef.current ||\n !gameRefs?.current?.labelRef.current ||\n !puzzleRefs?.current?.labelRef.current ||\n !puzzlesData\n ) {\n return;\n }\n\n isJourneyInProgress.current = true;\n const lessonLabelDims = lessonRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const gameLabelDims = gameRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const puzzleLabelDims = puzzleRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n const launcherDims =\n puzzleRefs.current?.segmentedCardWrapperRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n let lessonSteps: ICoachmarkProps[] = [];\n\n if (isLessonAvailable && lessonRefs.current) {\n lessonSteps = [\n {\n originalElementToHighlightRef: lessonRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'BLUE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Get faster & stay ahead in school. Practice 3 new skills everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: lessonLabelDims.width,\n tooltipYCoOrdinates: lessonLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselNextBtnRef.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={NextIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.GAMES_ACTIVITY,\n gameRefs.current as ISegmentedGameCardRefs,\n 'ORANGE_4',\n journeyId,\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n }\n\n const gameSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: gameRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'ORANGE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Train to think deeper & plan ahead. Play 3 new games everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: gameLabelDims.width,\n tooltipYCoOrdinates: gameLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselNextBtnRef.current.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={NextIcon}\n onClick={() =>\n goToNextCard(\n ActionEvent.PUZZLE_ACTIVITY,\n puzzleRefs.current as ISegmentedGameCardRefs,\n 'PURPLE_4',\n journeyId,\n )\n }\n analyticsLabel={GAME_LAUNCHER_ANALYTICS_EVENTS.JOURNEY_NEXT_ACTIVITY}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n\n const puzzleSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: puzzleRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'PURPLE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Think in new ways & stay sharp. Solve 3 new puzzles everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: puzzleLabelDims.width,\n tooltipYCoOrdinates: puzzleLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: puzzleRefs.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <SegmentedGameCard\n label={''} // This is intentionally left blank to avoid showing the label\n value={puzzlesData.data.filter(puzzle => puzzle.solved).length}\n maxValue={puzzlesData.data.length}\n initialValue={puzzlesData.initialProgressValue}\n data={puzzlesData.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: '', // We dont want to show the name of the puzzle in onboarding\n isCompleted: puzzle.solved,\n onPress: () => endJourney(puzzle, journeyId),\n }))}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to solve a puzzle\n </Text>\n ),\n nudgePointerX: launcherDims.width * 0.6,\n nudgePointerY: launcherDims.height * 0.4,\n } as INudgeProps,\n },\n ];\n\n setJourney(journeyId, [...lessonSteps, ...gameSteps, ...puzzleSteps]);\n\n nextCoachmark(journeyId);\n if (isLessonAvailable && lessonRefs.current) {\n goToNextCard(ActionEvent.SKILL_ACTIVITY, lessonRefs.current, 'BLUE_4', journeyId, true);\n } else {\n goToNextCard(ActionEvent.GAMES_ACTIVITY, gameRefs.current, 'ORANGE_4', journeyId, true);\n }\n },\n [endJourney, goToNextCard, nextCoachmark, setJourney],\n );\n\n const data = useMemo(\n () => ({\n gameRefs,\n puzzleRefs,\n lessonRefs,\n carouselNextBtnRef,\n isJourneyInProgress,\n startJourney,\n }),\n [startJourney],\n );\n\n return 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