@cuemath/leap 2.8.21-rj-10 → 2.8.21-rj-11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,5 @@
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- const _ = 500, E = 1500, S = 3e3, T = 200;
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+ const _ = 500, E = 1500, S = 3e3;
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  export {
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- T as FIRST_COACHMARK_AFTER_MS,
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  _ as GO_TO_NEXT_SLIDE_AFTER_MS,
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  E as SHOW_LABEL_HIGHLIGHT_AFTER_MS,
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  S as SHOW_NUDGE_AFTER_MS
@@ -1 +1 @@
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- {"version":3,"file":"constants.js","sources":["../../../../../src/features/circle-games/game-launcher/use-game-launcher-journey/constants.ts"],"sourcesContent":["export const GO_TO_NEXT_SLIDE_AFTER_MS = 500;\nexport const SHOW_LABEL_HIGHLIGHT_AFTER_MS = 1500;\nexport const SHOW_NUDGE_AFTER_MS = 3000;\nexport const FIRST_COACHMARK_AFTER_MS = 200;\n"],"names":["GO_TO_NEXT_SLIDE_AFTER_MS","SHOW_LABEL_HIGHLIGHT_AFTER_MS","SHOW_NUDGE_AFTER_MS","FIRST_COACHMARK_AFTER_MS"],"mappings":"AAAO,MAAMA,IAA4B,KAC5BC,IAAgC,MAChCC,IAAsB,KACtBC,IAA2B;"}
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+ {"version":3,"file":"constants.js","sources":["../../../../../src/features/circle-games/game-launcher/use-game-launcher-journey/constants.ts"],"sourcesContent":["export const GO_TO_NEXT_SLIDE_AFTER_MS = 500;\nexport const SHOW_LABEL_HIGHLIGHT_AFTER_MS = 1500;\nexport const SHOW_NUDGE_AFTER_MS = 3000;\nexport const FIRST_COACHMARK_AFTER_MS = 200;\n"],"names":["GO_TO_NEXT_SLIDE_AFTER_MS","SHOW_LABEL_HIGHLIGHT_AFTER_MS","SHOW_NUDGE_AFTER_MS"],"mappings":"AAAO,MAAMA,IAA4B,KAC5BC,IAAgC,MAChCC,IAAsB;"}
@@ -1,5 +1,5 @@
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- import { jsx as e, Fragment as R } from "react/jsx-runtime";
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- import { useRef as u, useCallback as E, useMemo as Q } from "react";
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+ import { jsx as e, Fragment as E } from "react/jsx-runtime";
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+ import { useRef as u, useCallback as R, useMemo as Q } from "react";
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  import V from "../../../../assets/line-icons/icons/next.js";
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  import { IndicatorType as s } from "../../../journey/use-journey/constants.js";
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  import { useJourney as j } from "../../../journey/use-journey/use-journey.js";
@@ -8,43 +8,43 @@ import b from "../../../ui/layout/flex-view.js";
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  import d from "../../../ui/text/text.js";
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  import { useCircleSounds as z } from "../../hooks/use-circle-sounds/use-circle-sounds.js";
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  import { SegmentedGameCard as ee } from "../comps/segmented-game-card/segmented-game-card.js";
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- import { GO_TO_NEXT_SLIDE_AFTER_MS as te, SHOW_LABEL_HIGHLIGHT_AFTER_MS as re, SHOW_NUDGE_AFTER_MS as ne, FIRST_COACHMARK_AFTER_MS as ie } from "./constants.js";
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- import { ProjectType as oe } from "../../games/web-view/enums/project-type-enum.js";
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+ import { GO_TO_NEXT_SLIDE_AFTER_MS as te, SHOW_LABEL_HIGHLIGHT_AFTER_MS as re, SHOW_NUDGE_AFTER_MS as ne } from "./constants.js";
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+ import { ProjectType as ie } from "../../games/web-view/enums/project-type-enum.js";
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  const Ee = ({
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  onSegmentClick: C,
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- setCarouselIndex: A,
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- onJourneyComplete: L
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+ setCarouselIndex: L,
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+ onJourneyComplete: H
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  }) => {
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- const c = u(null), i = u(null), t = u(null), a = u(null), T = u(!1), { playButtonSound: H } = z(), { nextCoachmark: o, setJourney: O } = j(), h = E(
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+ const c = u(null), i = u(null), t = u(null), a = u(null), T = u(!1), { playButtonSound: A } = z(), { nextCoachmark: o, setJourney: O } = j(), h = R(
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  (n, l, r, m = !1) => {
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- m || (H(), A((p) => p + 1), o(r, !1, te));
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+ m || (A(), L((p) => p + 1), o(r, !1, te));
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  const f = setTimeout(() => {
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  clearTimeout(f), n.startLabelAnimation(l);
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  }, re);
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  o(r, !0, ne);
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  },
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- [o, H, A]
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- ), _ = E(
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+ [o, A, L]
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+ ), y = R(
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  (n, l) => {
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- C(n, oe.PUZZLE), o(l), L(l);
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+ C(n, ie.PUZZLE), o(l), H(l);
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  },
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- [o, L, C]
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- ), y = E(
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+ [o, H, C]
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+ ), P = R(
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  (n, l, r) => {
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- var k, S, v, G, B, I, x, N, U, $, W, F, X, M, Y, D, J;
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- if (T.current || !((k = c == null ? void 0 : c.current) != null && k.nextBtnRef.current) || !((S = t == null ? void 0 : t.current) != null && S.segmentedCardWrapperRef.current) || !((v = i == null ? void 0 : i.current) != null && v.labelRef.current) || !((G = t == null ? void 0 : t.current) != null && G.labelRef.current) || !n)
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+ var k, v, G, S, B, x, I, N, U, $, W, X, Y, D, F, J, M;
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+ if (T.current || !((k = c == null ? void 0 : c.current) != null && k.nextBtnRef.current) || !((v = t == null ? void 0 : t.current) != null && v.segmentedCardWrapperRef.current) || !((G = i == null ? void 0 : i.current) != null && G.labelRef.current) || !((S = t == null ? void 0 : t.current) != null && S.labelRef.current) || !n)
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  return;
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  T.current = !0;
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- const m = ((x = (I = (B = a.current) == null ? void 0 : B.labelRef) == null ? void 0 : I.current) == null ? void 0 : x.getBoundingClientRect()) || {
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+ const m = ((I = (x = (B = a.current) == null ? void 0 : B.labelRef) == null ? void 0 : x.current) == null ? void 0 : I.getBoundingClientRect()) || {
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  height: 0,
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  width: 0
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  }, f = (($ = (U = (N = i.current) == null ? void 0 : N.labelRef) == null ? void 0 : U.current) == null ? void 0 : $.getBoundingClientRect()) || {
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  height: 0,
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  width: 0
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- }, p = ((X = (F = (W = t.current) == null ? void 0 : W.labelRef) == null ? void 0 : F.current) == null ? void 0 : X.getBoundingClientRect()) || {
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+ }, p = ((Y = (X = (W = t.current) == null ? void 0 : W.labelRef) == null ? void 0 : X.current) == null ? void 0 : Y.getBoundingClientRect()) || {
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  height: 0,
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  width: 0
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- }, P = ((D = (Y = (M = t.current) == null ? void 0 : M.segmentedCardWrapperRef) == null ? void 0 : Y.current) == null ? void 0 : D.getBoundingClientRect()) || {
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+ }, _ = ((J = (F = (D = t.current) == null ? void 0 : D.segmentedCardWrapperRef) == null ? void 0 : F.current) == null ? void 0 : J.getBoundingClientRect()) || {
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  height: 0,
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  width: 0
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  };
@@ -54,7 +54,7 @@ const Ee = ({
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  originalElementToHighlightRef: a.current.labelRef,
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  isActive: !1,
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  type: s.TOOLTIP,
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- elementToHighlight: /* @__PURE__ */ e(R, {}),
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+ elementToHighlight: /* @__PURE__ */ e(E, {}),
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  indicator: {
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  position: "right",
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  backgroundColor: "BLUE_4",
@@ -65,7 +65,7 @@ const Ee = ({
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  }
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  },
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  {
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- originalElementToHighlightRef: (J = c.current) == null ? void 0 : J.nextBtnRef,
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+ originalElementToHighlightRef: (M = c.current) == null ? void 0 : M.nextBtnRef,
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  isActive: !1,
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  type: s.NUDGE,
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  elementToHighlight: /* @__PURE__ */ e(
@@ -85,12 +85,12 @@ const Ee = ({
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  }
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  }
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  ]);
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- const K = [
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+ const q = [
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  {
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  originalElementToHighlightRef: i.current.labelRef,
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  isActive: !1,
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  type: s.TOOLTIP,
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- elementToHighlight: /* @__PURE__ */ e(R, {}),
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+ elementToHighlight: /* @__PURE__ */ e(E, {}),
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  indicator: {
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  position: "right",
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  backgroundColor: "ORANGE_4",
@@ -120,12 +120,12 @@ const Ee = ({
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  nudgePointerY: 0
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  }
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  }
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- ], q = [
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+ ], K = [
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  {
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  originalElementToHighlightRef: t.current.labelRef,
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  isActive: !1,
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  type: s.TOOLTIP,
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- elementToHighlight: /* @__PURE__ */ e(R, {}),
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+ elementToHighlight: /* @__PURE__ */ e(E, {}),
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  indicator: {
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  position: "right",
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  backgroundColor: "PURPLE_4",
@@ -151,21 +151,21 @@ const Ee = ({
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  name: "",
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  // We dont want to show the name of the puzzle in onboarding
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  isCompleted: g.solved,
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- onPress: () => _(g, r)
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+ onPress: () => y(g, r)
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  }))
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  }
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  ),
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  indicator: {
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  nudge: "click",
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  content: /* @__PURE__ */ e(d, { $renderAs: "ab1", $color: "WHITE", children: "Click to solve a puzzle" }),
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- nudgePointerX: P.width * 0.6,
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- nudgePointerY: P.height * 0.4
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+ nudgePointerX: _.width * 0.6,
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+ nudgePointerY: _.height * 0.4
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  }
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  }
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  ];
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- O(r, [...w, ...K, ...q]), o(r, !1, ie), l && a.current ? h(a.current, "BLUE_4", r, !0) : h(i.current, "ORANGE_4", r, !0);
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+ O(r, [...w, ...q, ...K]), o(r), l && a.current ? h(a.current, "BLUE_4", r, !0) : h(i.current, "ORANGE_4", r, !0);
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  },
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- [_, h, o, O]
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+ [y, h, o, O]
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  );
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  return Q(
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  () => ({
@@ -174,9 +174,9 @@ const Ee = ({
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  lessonRefs: a,
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  carouselNextBtnRef: c,
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  isJourneyInProgress: T,
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- startJourney: y
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+ startJourney: P
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  }),
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- [y]
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+ [P]
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  );
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  };
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  export {
@@ -1 +1 @@
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- {"version":3,"file":"use-game-launcher-journey.js","sources":["../../../../../src/features/circle-games/game-launcher/use-game-launcher-journey/use-game-launcher-journey.tsx"],"sourcesContent":["import type { TJourneyId } from '../../../journey/journey-id/journey-id-types';\nimport type { ICoachmarkProps } from '../../../journey/use-journey/journey-context-types';\nimport type { IArrowTooltipProps } from '../../../ui/arrow-tooltip/arrow-tooltip-types';\nimport type { INudgeProps } from '../../../ui/nudge/nudge-types';\nimport type { TColorNames } from '../../../ui/types';\nimport type { ICarouselRefs } from '../comps/carousel/carousel-types';\nimport type { ISegmentedGameCardRefs } from '../comps/segmented-game-card/segmented-game-card-types';\nimport type {\n IProject,\n Puzzle,\n} from '../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IUseGameLauncherJourneyProps } from './use-game-launcher-journey-types';\n\nimport { useCallback, useMemo, useRef } from 'react';\n\nimport NextIcon from '../../../../assets/line-icons/icons/next';\nimport { IndicatorType } from '../../../journey/use-journey/constants';\nimport { useJourney } from '../../../journey/use-journey/use-journey';\nimport IconButton from '../../../ui/buttons/icon-button/icon-button';\nimport FlexView from '../../../ui/layout/flex-view';\nimport Text from '../../../ui/text/text';\nimport { ProjectType } from '../../games/web-view/enums';\nimport { useCircleSounds } from '../../hooks/use-circle-sounds/use-circle-sounds';\nimport { SegmentedGameCard } from '../comps/segmented-game-card/segmented-game-card';\nimport {\n FIRST_COACHMARK_AFTER_MS,\n GO_TO_NEXT_SLIDE_AFTER_MS,\n SHOW_LABEL_HIGHLIGHT_AFTER_MS,\n SHOW_NUDGE_AFTER_MS,\n} from './constants';\n\nexport const useGameLauncherJourney = ({\n onSegmentClick,\n setCarouselIndex,\n onJourneyComplete,\n}: IUseGameLauncherJourneyProps) => {\n const carouselNextBtnRef = useRef<ICarouselRefs>(null);\n const gameRefs = useRef<ISegmentedGameCardRefs>(null);\n const puzzleRefs = useRef<ISegmentedGameCardRefs>(null);\n const lessonRefs = useRef<ISegmentedGameCardRefs>(null);\n\n const isJourneyInProgress = useRef(false);\n\n const { playButtonSound } = useCircleSounds();\n const { nextCoachmark, setJourney } = useJourney();\n\n const goToNextCard = useCallback(\n (\n refOfNextSlide: ISegmentedGameCardRefs,\n color: TColorNames,\n journeyId: TJourneyId,\n isFirstSlide: boolean = false,\n ) => {\n if (!isFirstSlide) {\n playButtonSound();\n setCarouselIndex((prev: number) => prev + 1);\n nextCoachmark(journeyId, false, GO_TO_NEXT_SLIDE_AFTER_MS);\n }\n\n const animateLabelTimer = setTimeout(() => {\n clearTimeout(animateLabelTimer);\n refOfNextSlide.startLabelAnimation(color);\n }, SHOW_LABEL_HIGHLIGHT_AFTER_MS);\n\n nextCoachmark(journeyId, true, SHOW_NUDGE_AFTER_MS);\n },\n [nextCoachmark, playButtonSound, setCarouselIndex],\n );\n\n const endJourney = useCallback(\n (puzzlesData: Puzzle, journeyId: TJourneyId) => {\n onSegmentClick(puzzlesData, ProjectType.PUZZLE);\n nextCoachmark(journeyId);\n onJourneyComplete(journeyId);\n },\n [nextCoachmark, onJourneyComplete, onSegmentClick],\n );\n\n const startJourney = useCallback(\n (puzzlesData: IProject<Puzzle>, isLessonAvailable: boolean, journeyId: TJourneyId) => {\n if (isJourneyInProgress.current) {\n return;\n }\n\n // If element refs are not available return, this is just for type safety\n if (\n !carouselNextBtnRef?.current?.nextBtnRef.current ||\n !puzzleRefs?.current?.segmentedCardWrapperRef.current ||\n !gameRefs?.current?.labelRef.current ||\n !puzzleRefs?.current?.labelRef.current ||\n !puzzlesData\n ) {\n return;\n }\n\n isJourneyInProgress.current = true;\n const lessonLabelDims = lessonRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const gameLabelDims = gameRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n const puzzleLabelDims = puzzleRefs.current?.labelRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n const launcherDims =\n puzzleRefs.current?.segmentedCardWrapperRef?.current?.getBoundingClientRect() || {\n height: 0,\n width: 0,\n };\n\n let lessonSteps: ICoachmarkProps[] = [];\n\n if (isLessonAvailable && lessonRefs.current) {\n lessonSteps = [\n {\n originalElementToHighlightRef: lessonRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'BLUE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Get faster & stay ahead in school. Practice 3 new skills everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: lessonLabelDims.width,\n tooltipYCoOrdinates: lessonLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselNextBtnRef.current?.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={NextIcon}\n onClick={() =>\n goToNextCard(gameRefs.current as ISegmentedGameCardRefs, 'ORANGE_4', journeyId)\n }\n analyticsLabel=\"HELLO \"\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n }\n\n const gameSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: gameRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'ORANGE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Train to think deeper & plan ahead. Play 3 new games everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: gameLabelDims.width,\n tooltipYCoOrdinates: gameLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: carouselNextBtnRef.current.nextBtnRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <IconButton\n renderAs=\"secondary\"\n Icon={NextIcon}\n onClick={() =>\n goToNextCard(puzzleRefs.current as ISegmentedGameCardRefs, 'PURPLE_4', journeyId)\n }\n analyticsLabel=\"HELLO \"\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to proceed\n </Text>\n ),\n nudgePointerX: 0,\n nudgePointerY: 0,\n } as INudgeProps,\n },\n ];\n\n const puzzleSteps: ICoachmarkProps[] = [\n {\n originalElementToHighlightRef: puzzleRefs.current.labelRef,\n isActive: false,\n type: IndicatorType.TOOLTIP,\n elementToHighlight: <></>,\n indicator: {\n position: 'right',\n backgroundColor: 'PURPLE_4',\n width: 264,\n tooltipItem: (\n <FlexView>\n <Text $renderAs=\"ab2-bold\">\n Think in new ways & stay sharp. Solve 3 new puzzles everyday.\n </Text>\n </FlexView>\n ),\n tooltipXCoOrdinates: puzzleLabelDims.width,\n tooltipYCoOrdinates: puzzleLabelDims.height / 2,\n } as IArrowTooltipProps,\n },\n {\n originalElementToHighlightRef: puzzleRefs.current.segmentedCardWrapperRef,\n isActive: false,\n type: IndicatorType.NUDGE,\n elementToHighlight: (\n <SegmentedGameCard\n label={''} // This is intentionally left blank to avoid showing the label\n value={puzzlesData.data.filter(puzzle => puzzle.solved).length}\n maxValue={puzzlesData.data.length}\n initialValue={puzzlesData.initialProgressValue}\n data={puzzlesData.data.map(puzzle => ({\n card: puzzle.cardLottie,\n name: '', // We dont want to show the name of the puzzle in onboarding\n isCompleted: puzzle.solved,\n onPress: () => endJourney(puzzle, journeyId),\n }))}\n />\n ),\n indicator: {\n nudge: 'click',\n content: (\n <Text $renderAs=\"ab1\" $color=\"WHITE\">\n Click to solve a puzzle\n </Text>\n ),\n nudgePointerX: launcherDims.width * 0.6,\n nudgePointerY: launcherDims.height * 0.4,\n } as INudgeProps,\n },\n ];\n\n setJourney(journeyId, [...lessonSteps, ...gameSteps, ...puzzleSteps]);\n\n nextCoachmark(journeyId, false, FIRST_COACHMARK_AFTER_MS);\n if (isLessonAvailable && lessonRefs.current) {\n goToNextCard(lessonRefs.current, 'BLUE_4', journeyId, true);\n } else {\n goToNextCard(gameRefs.current, 'ORANGE_4', journeyId, true);\n }\n },\n [endJourney, goToNextCard, nextCoachmark, setJourney],\n );\n\n const data = useMemo(\n () => ({\n gameRefs,\n puzzleRefs,\n lessonRefs,\n carouselNextBtnRef,\n isJourneyInProgress,\n startJourney,\n }),\n [startJourney],\n );\n\n return 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  {
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  "name": "@cuemath/leap",
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- "version": "2.8.21-rj-10",
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+ "version": "2.8.21-rj-11",
4
4
  "type": "module",
5
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  "files": [
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6
  "dist"