@cubingcenter/scrambler 0.5.2 → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/dist/puzzles/cube2/random-state.d.ts.map +1 -1
  2. package/dist/puzzles/cube2/random-state.js +4 -10
  3. package/dist/puzzles/cube2/solver/browser-loader.d.ts +2 -2
  4. package/dist/puzzles/cube2/solver/browser-loader.d.ts.map +1 -1
  5. package/dist/puzzles/cube2/solver/browser-loader.js +2 -2
  6. package/dist/puzzles/cube2/solver/generated/manifest.json +3 -3
  7. package/dist/puzzles/cube2/solver/generated/policy.bin +0 -0
  8. package/dist/puzzles/cube2/solver/generated-assets.d.ts +1 -1
  9. package/dist/puzzles/cube2/solver/generated-assets.d.ts.map +1 -1
  10. package/dist/puzzles/cube2/solver/index.d.ts +1 -1
  11. package/dist/puzzles/cube2/solver/index.d.ts.map +1 -1
  12. package/dist/puzzles/cube2/solver/index.js +1 -1
  13. package/dist/puzzles/cube2/solver/node-loader.d.ts +1 -1
  14. package/dist/puzzles/cube2/solver/node-loader.d.ts.map +1 -1
  15. package/dist/puzzles/cube2/solver/node-loader.js +2 -2
  16. package/dist/puzzles/cube2/solver/search.d.ts.map +1 -1
  17. package/dist/puzzles/cube2/solver/search.js +12 -32
  18. package/dist/puzzles/cube2/solver/table-metadata.d.ts +2 -2
  19. package/dist/puzzles/cube2/solver/table-metadata.js +2 -2
  20. package/dist/puzzles/cube2/solver/tables.d.ts +1 -1
  21. package/dist/puzzles/cube2/solver/tables.d.ts.map +1 -1
  22. package/dist/puzzles/cube2/solver/tables.js +36 -13
  23. package/dist/puzzles/cube2/state.d.ts.map +1 -1
  24. package/dist/puzzles/cube2/state.js +3 -1
  25. package/dist/puzzles/cube2/validation.d.ts +1 -0
  26. package/dist/puzzles/cube2/validation.d.ts.map +1 -1
  27. package/dist/puzzles/cube2/validation.js +38 -7
  28. package/dist/puzzles/cube3/facelets.d.ts.map +1 -1
  29. package/dist/puzzles/cube3/facelets.js +53 -28
  30. package/dist/puzzles/cube3/random-state.d.ts.map +1 -1
  31. package/dist/puzzles/cube3/random-state.js +9 -2
  32. package/dist/puzzles/cube3/scrambler.js +1 -1
  33. package/dist/puzzles/cube3/state.d.ts.map +1 -1
  34. package/dist/puzzles/cube3/state.js +4 -1
  35. package/dist/puzzles/cube3/validation.d.ts.map +1 -1
  36. package/dist/puzzles/cube3/validation.js +5 -2
  37. package/dist/puzzles/skewb/random-state.d.ts +1 -0
  38. package/dist/puzzles/skewb/random-state.d.ts.map +1 -1
  39. package/dist/puzzles/skewb/random-state.js +9 -1
  40. package/dist/puzzles/skewb/scrambler.d.ts.map +1 -1
  41. package/dist/puzzles/skewb/scrambler.js +6 -2
  42. package/dist/puzzles/skewb/solver/tables.d.ts +1 -0
  43. package/dist/puzzles/skewb/solver/tables.d.ts.map +1 -1
  44. package/dist/puzzles/skewb/solver/tables.js +11 -5
  45. package/dist-cjs/puzzles/cube2/random-state.js +3 -9
  46. package/dist-cjs/puzzles/cube2/solver/browser-loader.js +2 -2
  47. package/dist-cjs/puzzles/cube2/solver/generated/manifest.json +3 -3
  48. package/dist-cjs/puzzles/cube2/solver/generated/policy.bin +0 -0
  49. package/dist-cjs/puzzles/cube2/solver/index.js +2 -2
  50. package/dist-cjs/puzzles/cube2/solver/node-loader.js +2 -2
  51. package/dist-cjs/puzzles/cube2/solver/search.js +11 -31
  52. package/dist-cjs/puzzles/cube2/solver/table-metadata.js +2 -2
  53. package/dist-cjs/puzzles/cube2/solver/tables.js +37 -14
  54. package/dist-cjs/puzzles/cube2/state.js +3 -1
  55. package/dist-cjs/puzzles/cube2/validation.js +39 -7
  56. package/dist-cjs/puzzles/cube3/facelets.js +53 -28
  57. package/dist-cjs/puzzles/cube3/random-state.js +8 -1
  58. package/dist-cjs/puzzles/cube3/scrambler.js +1 -1
  59. package/dist-cjs/puzzles/cube3/state.js +4 -1
  60. package/dist-cjs/puzzles/cube3/validation.js +5 -2
  61. package/dist-cjs/puzzles/skewb/random-state.js +9 -0
  62. package/dist-cjs/puzzles/skewb/scrambler.js +5 -1
  63. package/dist-cjs/puzzles/skewb/solver/tables.js +12 -6
  64. package/package.json +1 -1
  65. package/dist/puzzles/cube2/solver/generated/distances.bin +0 -1
  66. package/dist/puzzles/cube3/solver/browser-worker-pool.d.ts +0 -31
  67. package/dist/puzzles/cube3/solver/browser-worker-pool.d.ts.map +0 -1
  68. package/dist/puzzles/cube3/solver/browser-worker-pool.js +0 -118
  69. package/dist/puzzles/cube3/solver/browser-worker.d.ts +0 -2
  70. package/dist/puzzles/cube3/solver/browser-worker.d.ts.map +0 -1
  71. package/dist/puzzles/cube3/solver/browser-worker.js +0 -71
  72. package/dist/puzzles/cube3/solver/worker-pool.d.ts +0 -18
  73. package/dist/puzzles/cube3/solver/worker-pool.d.ts.map +0 -1
  74. package/dist/puzzles/cube3/solver/worker-pool.js +0 -116
  75. package/dist/puzzles/cube3/solver/worker.d.ts +0 -2
  76. package/dist/puzzles/cube3/solver/worker.d.ts.map +0 -1
  77. package/dist/puzzles/cube3/solver/worker.js +0 -73
  78. package/dist-cjs/puzzles/cube2/solver/generated/distances.bin +0 -1
@@ -1,31 +0,0 @@
1
- import type { ScrambleOptions, ScrambleResult } from "../../../core/types.js";
2
- /**
3
- * Web Worker pool for browser environments.
4
- *
5
- * Each worker loads solver tables independently (~10 MB per worker).
6
- * Best suited for batch generation on client devices with 2+ cores.
7
- *
8
- * Usage:
9
- * ```ts
10
- * const pool = new Cube3BrowserWorkerPool();
11
- * const results = await pool.generateBatch(50, (i) => `seed-${i}`);
12
- * pool.terminate();
13
- * ```
14
- */
15
- export declare class Cube3BrowserWorkerPool {
16
- private workers;
17
- private available;
18
- private pending;
19
- private queue;
20
- private nextId;
21
- private terminated;
22
- constructor(size?: number);
23
- generate(options?: ScrambleOptions & {
24
- skipValidation?: boolean;
25
- }): Promise<ScrambleResult>;
26
- generateBatch(count: number, deriveSeed: (index: number) => string | number | undefined): Promise<ScrambleResult[]>;
27
- terminate(): void;
28
- private handleResponse;
29
- private handleError;
30
- }
31
- //# sourceMappingURL=browser-worker-pool.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"browser-worker-pool.d.ts","sourceRoot":"","sources":["../../../../src/puzzles/cube3/solver/browser-worker-pool.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAiC9E;;;;;;;;;;;;GAYG;AACH,qBAAa,sBAAsB;IACjC,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAgB;IACjC,OAAO,CAAC,OAAO,CAAkC;IACjD,OAAO,CAAC,KAAK,CAA2B;IACxC,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,UAAU,CAAS;gBAGzB,IAAI,GAAE,MAA2D;IA2BnE,QAAQ,CACN,OAAO,GAAE,eAAe,GAAG;QAAE,cAAc,CAAC,EAAE,OAAO,CAAA;KAAO,GAC3D,OAAO,CAAC,cAAc,CAAC;IA0B1B,aAAa,CACX,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,GACzD,OAAO,CAAC,cAAc,EAAE,CAAC;IAQ5B,SAAS,IAAI,IAAI;IAajB,OAAO,CAAC,cAAc;IAwBtB,OAAO,CAAC,WAAW;CAIpB"}
@@ -1,118 +0,0 @@
1
- function getHardwareConcurrency() {
2
- if (typeof navigator !== "undefined" && navigator.hardwareConcurrency) {
3
- return navigator.hardwareConcurrency;
4
- }
5
- return 4;
6
- }
7
- function resolveWorkerUrl() {
8
- // Standard ESM pattern: bundlers (Vite, Webpack 5, Parcel) detect
9
- // new Worker(new URL('./file.js', import.meta.url)) and handle the worker
10
- // as a separate chunk automatically.
11
- return new URL("./browser-worker.js", import.meta.url).href;
12
- }
13
- /**
14
- * Web Worker pool for browser environments.
15
- *
16
- * Each worker loads solver tables independently (~10 MB per worker).
17
- * Best suited for batch generation on client devices with 2+ cores.
18
- *
19
- * Usage:
20
- * ```ts
21
- * const pool = new Cube3BrowserWorkerPool();
22
- * const results = await pool.generateBatch(50, (i) => `seed-${i}`);
23
- * pool.terminate();
24
- * ```
25
- */
26
- export class Cube3BrowserWorkerPool {
27
- workers = [];
28
- available = [];
29
- pending = new Map();
30
- queue = [];
31
- nextId = 0;
32
- terminated = false;
33
- constructor(size = Math.max(1, Math.min(8, getHardwareConcurrency()))) {
34
- if (typeof Worker === "undefined") {
35
- throw new Error("Web Workers are not available in this environment. " +
36
- "Use generateScramble() directly for single-threaded generation.");
37
- }
38
- const workerUrl = resolveWorkerUrl();
39
- for (let i = 0; i < size; i++) {
40
- const worker = new Worker(workerUrl, { type: "module" });
41
- worker.onmessage = (event) => {
42
- this.handleResponse(worker, event.data);
43
- };
44
- worker.onerror = (error) => {
45
- this.handleError(error);
46
- };
47
- this.workers.push(worker);
48
- this.available.push(worker);
49
- }
50
- }
51
- generate(options = {}) {
52
- if (this.terminated) {
53
- return Promise.reject(new Error("Worker pool has been terminated."));
54
- }
55
- const id = this.nextId++;
56
- const task = {
57
- id,
58
- ...(options.seed !== undefined ? { seed: options.seed } : {}),
59
- ...(options.skipValidation !== undefined
60
- ? { skipValidation: options.skipValidation }
61
- : {})
62
- };
63
- return new Promise((resolve, reject) => {
64
- this.pending.set(id, { resolve, reject });
65
- if (this.available.length > 0) {
66
- const worker = this.available.pop();
67
- worker.postMessage(task);
68
- }
69
- else {
70
- this.queue.push(task);
71
- }
72
- });
73
- }
74
- generateBatch(count, deriveSeed) {
75
- const promises = Array.from({ length: count }, (_, index) => {
76
- const seed = deriveSeed(index);
77
- return this.generate(seed !== undefined ? { seed } : {});
78
- });
79
- return Promise.all(promises);
80
- }
81
- terminate() {
82
- this.terminated = true;
83
- this.queue = [];
84
- this.pending.forEach(({ reject }) => {
85
- reject(new Error("Worker pool terminated."));
86
- });
87
- this.pending.clear();
88
- for (const worker of this.workers) {
89
- worker.terminate();
90
- }
91
- }
92
- handleResponse(worker, response) {
93
- const pending = this.pending.get(response.id);
94
- if (!pending)
95
- return;
96
- this.pending.delete(response.id);
97
- if (response.error) {
98
- pending.reject(new Error(response.error));
99
- }
100
- else if (response.result) {
101
- pending.resolve(response.result);
102
- }
103
- else {
104
- pending.reject(new Error("Worker returned empty response."));
105
- }
106
- if (this.queue.length > 0) {
107
- const nextTask = this.queue.shift();
108
- worker.postMessage(nextTask);
109
- }
110
- else {
111
- this.available.push(worker);
112
- }
113
- }
114
- handleError(error) {
115
- this.pending.forEach(({ reject }) => reject(error.error));
116
- this.pending.clear();
117
- }
118
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=browser-worker.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"browser-worker.d.ts","sourceRoot":"","sources":["../../../../src/puzzles/cube3/solver/browser-worker.ts"],"names":[],"mappings":""}
@@ -1,71 +0,0 @@
1
- /// <reference lib="webworker" />
2
- import { generateRandomCube3State } from "../random-state.js";
3
- import { createSolvedCube3State, cube3StatesEqual, isSolvedCube3State } from "../state.js";
4
- import { applyCube3Algorithm, formatCube3Algorithm, invertCube3Algorithm } from "../moves.js";
5
- import { formatCube3Facelets, toCube3Facelets } from "../facelets.js";
6
- import { solveCube3State } from "./index.js";
7
- import { loadBrowserTables } from "./browser-loader.js";
8
- let tablesLoaded = false;
9
- async function ensureTables() {
10
- if (tablesLoaded)
11
- return;
12
- await loadBrowserTables();
13
- tablesLoaded = true;
14
- }
15
- async function generate(task) {
16
- await ensureTables();
17
- const options = {
18
- ...(task.seed !== undefined ? { seed: task.seed } : {}),
19
- ...(task.skipValidation !== undefined ? { skipValidation: task.skipValidation } : {})
20
- };
21
- const state = generateRandomCube3State(options);
22
- const solution = await solveCube3State(state);
23
- const scrambleMoves = invertCube3Algorithm(solution.moves);
24
- if (!options.skipValidation) {
25
- const scrambledState = applyCube3Algorithm(createSolvedCube3State(), scrambleMoves);
26
- if (!cube3StatesEqual(scrambledState, state)) {
27
- throw new Error("Generated 3x3 scramble does not reproduce the target random state.");
28
- }
29
- if (!isSolvedCube3State(solution.state)) {
30
- throw new Error("Generated 3x3 solution does not solve the target random state.");
31
- }
32
- if (scrambleMoves.length < 2) {
33
- throw new Error("Generated 3x3 scramble is too short.");
34
- }
35
- }
36
- const facelets = toCube3Facelets(state);
37
- const result = {
38
- eventId: "333",
39
- scramble: formatCube3Algorithm(scrambleMoves),
40
- moves: scrambleMoves,
41
- quality: "random-state",
42
- generator: "cube3-two-phase",
43
- metadata: {
44
- state,
45
- facelets,
46
- faceletString: formatCube3Facelets(facelets),
47
- solutionMoves: solution.moves,
48
- solutionDepth: solution.depth,
49
- phase1Depth: solution.phase1.depth,
50
- phase2Depth: solution.phase2.depth,
51
- visitedNodes: solution.visitedNodes
52
- }
53
- };
54
- if (options.seed !== undefined) {
55
- result.seed = options.seed;
56
- }
57
- return result;
58
- }
59
- self.onmessage = async (event) => {
60
- const task = event.data;
61
- try {
62
- const result = await generate(task);
63
- const response = { id: task.id, result };
64
- self.postMessage(response);
65
- }
66
- catch (error) {
67
- const message = error instanceof Error ? error.message : String(error);
68
- const response = { id: task.id, error: message };
69
- self.postMessage(response);
70
- }
71
- };
@@ -1,18 +0,0 @@
1
- import type { ScrambleOptions, ScrambleResult } from "../../../core/types.js";
2
- export declare class Cube3WorkerPool {
3
- private workers;
4
- private available;
5
- private pending;
6
- private queue;
7
- private nextId;
8
- private terminated;
9
- constructor(size?: number);
10
- generate(options?: ScrambleOptions & {
11
- skipValidation?: boolean;
12
- }): Promise<ScrambleResult>;
13
- generateBatch(count: number, deriveSeed: (index: number) => string | number | undefined): Promise<ScrambleResult[]>;
14
- terminate(): Promise<number[]>;
15
- private handleResponse;
16
- private handleError;
17
- }
18
- //# sourceMappingURL=worker-pool.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"worker-pool.d.ts","sourceRoot":"","sources":["../../../../src/puzzles/cube3/solver/worker-pool.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAkC9E,qBAAa,eAAe;IAC1B,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAgB;IACjC,OAAO,CAAC,OAAO,CAAkC;IACjD,OAAO,CAAC,KAAK,CAAoB;IACjC,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,UAAU,CAAS;gBAEf,IAAI,GAAE,MAAgD;IAsBlE,QAAQ,CAAC,OAAO,GAAE,eAAe,GAAG;QAAE,cAAc,CAAC,EAAE,OAAO,CAAA;KAAO,GAAG,OAAO,CAAC,cAAc,CAAC;IAwB/F,aAAa,CACX,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,GACzD,OAAO,CAAC,cAAc,EAAE,CAAC;IAQ5B,SAAS,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;IAW9B,OAAO,CAAC,cAAc;IAqBtB,OAAO,CAAC,WAAW;CAMpB"}
@@ -1,116 +0,0 @@
1
- import { Worker } from "node:worker_threads";
2
- import { fileURLToPath } from "node:url";
3
- import { dirname, join } from "node:path";
4
- import os from "node:os";
5
- function resolveWorkerPath() {
6
- const currentFile = fileURLToPath(import.meta.url);
7
- const currentDir = dirname(currentFile);
8
- const isSource = currentFile.includes("/src/") || currentFile.includes("\\src\\");
9
- const filename = isSource ? "worker.ts" : "worker.js";
10
- return join(currentDir, filename);
11
- }
12
- function getWorkerExecArgv() {
13
- const currentFile = fileURLToPath(import.meta.url);
14
- const isSource = currentFile.includes("/src/") || currentFile.includes("\\src\\");
15
- if (!isSource)
16
- return [];
17
- return ["--import", "tsx"];
18
- }
19
- export class Cube3WorkerPool {
20
- workers = [];
21
- available = [];
22
- pending = new Map();
23
- queue = [];
24
- nextId = 0;
25
- terminated = false;
26
- constructor(size = Math.max(1, Math.min(8, getCpuCount()))) {
27
- const workerPath = resolveWorkerPath();
28
- const execArgv = getWorkerExecArgv();
29
- for (let i = 0; i < size; i++) {
30
- const worker = new Worker(workerPath, {
31
- execArgv
32
- });
33
- worker.on("message", (response) => {
34
- this.handleResponse(worker, response);
35
- });
36
- worker.on("error", (error) => {
37
- this.handleError(error);
38
- });
39
- this.workers.push(worker);
40
- this.available.push(worker);
41
- }
42
- }
43
- generate(options = {}) {
44
- if (this.terminated) {
45
- return Promise.reject(new Error("Worker pool has been terminated."));
46
- }
47
- const id = this.nextId++;
48
- const task = {
49
- id,
50
- ...(options.seed !== undefined ? { seed: options.seed } : {}),
51
- ...(options.skipValidation !== undefined ? { skipValidation: options.skipValidation } : {})
52
- };
53
- return new Promise((resolve, reject) => {
54
- this.pending.set(id, { resolve, reject });
55
- if (this.available.length > 0) {
56
- const worker = this.available.pop();
57
- worker.postMessage(task);
58
- }
59
- else {
60
- this.queue.push(task);
61
- }
62
- });
63
- }
64
- generateBatch(count, deriveSeed) {
65
- const promises = Array.from({ length: count }, (_, index) => {
66
- const seed = deriveSeed(index);
67
- return this.generate(seed !== undefined ? { seed } : {});
68
- });
69
- return Promise.all(promises);
70
- }
71
- terminate() {
72
- this.terminated = true;
73
- this.queue = [];
74
- this.pending.forEach(({ reject }) => {
75
- reject(new Error("Worker pool terminated."));
76
- });
77
- this.pending.clear();
78
- return Promise.all(this.workers.map((w) => w.terminate()));
79
- }
80
- handleResponse(worker, response) {
81
- const pending = this.pending.get(response.id);
82
- if (!pending)
83
- return;
84
- this.pending.delete(response.id);
85
- if (response.error) {
86
- pending.reject(new Error(response.error));
87
- }
88
- else if (response.result) {
89
- pending.resolve(response.result);
90
- }
91
- else {
92
- pending.reject(new Error("Worker returned empty response."));
93
- }
94
- if (this.queue.length > 0) {
95
- const nextTask = this.queue.shift();
96
- worker.postMessage(nextTask);
97
- }
98
- else {
99
- this.available.push(worker);
100
- }
101
- }
102
- handleError(error) {
103
- // If a worker crashes, reject all pending tasks
104
- // In a production system we'd respawn the worker
105
- this.pending.forEach(({ reject }) => reject(error));
106
- this.pending.clear();
107
- }
108
- }
109
- function getCpuCount() {
110
- try {
111
- return os.cpus().length;
112
- }
113
- catch {
114
- return 4;
115
- }
116
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=worker.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"worker.d.ts","sourceRoot":"","sources":["../../../../src/puzzles/cube3/solver/worker.ts"],"names":[],"mappings":""}
@@ -1,73 +0,0 @@
1
- import { parentPort } from "node:worker_threads";
2
- import { generateRandomCube3State } from "../random-state.js";
3
- import { createSolvedCube3State, cube3StatesEqual, isSolvedCube3State } from "../state.js";
4
- import { applyCube3Algorithm, formatCube3Algorithm, invertCube3Algorithm } from "../moves.js";
5
- import { formatCube3Facelets, toCube3Facelets } from "../facelets.js";
6
- import { solveCube3State } from "./index.js";
7
- let tablesLoaded = false;
8
- async function ensureTables() {
9
- if (tablesLoaded)
10
- return;
11
- const { loadCube3SolverTables } = await import("./tables.js");
12
- await loadCube3SolverTables();
13
- tablesLoaded = true;
14
- }
15
- async function generate(task) {
16
- await ensureTables();
17
- const options = {
18
- ...(task.seed !== undefined ? { seed: task.seed } : {}),
19
- ...(task.skipValidation !== undefined ? { skipValidation: task.skipValidation } : {})
20
- };
21
- const state = generateRandomCube3State(options);
22
- const solution = await solveCube3State(state);
23
- const scrambleMoves = invertCube3Algorithm(solution.moves);
24
- if (!options.skipValidation) {
25
- const scrambledState = applyCube3Algorithm(createSolvedCube3State(), scrambleMoves);
26
- if (!cube3StatesEqual(scrambledState, state)) {
27
- throw new Error("Generated 3x3 scramble does not reproduce the target random state.");
28
- }
29
- if (!isSolvedCube3State(solution.state)) {
30
- throw new Error("Generated 3x3 solution does not solve the target random state.");
31
- }
32
- if (scrambleMoves.length < 2) {
33
- throw new Error("Generated 3x3 scramble is too short.");
34
- }
35
- }
36
- const facelets = toCube3Facelets(state);
37
- const result = {
38
- eventId: "333",
39
- scramble: formatCube3Algorithm(scrambleMoves),
40
- moves: scrambleMoves,
41
- quality: "random-state",
42
- generator: "cube3-two-phase",
43
- metadata: {
44
- state,
45
- facelets,
46
- faceletString: formatCube3Facelets(facelets),
47
- solutionMoves: solution.moves,
48
- solutionDepth: solution.depth,
49
- phase1Depth: solution.phase1.depth,
50
- phase2Depth: solution.phase2.depth,
51
- visitedNodes: solution.visitedNodes
52
- }
53
- };
54
- if (options.seed !== undefined) {
55
- result.seed = options.seed;
56
- }
57
- return result;
58
- }
59
- if (!parentPort) {
60
- throw new Error("This module must be run as a worker thread.");
61
- }
62
- parentPort.on("message", async (task) => {
63
- try {
64
- const result = await generate(task);
65
- const response = { id: task.id, result };
66
- parentPort.postMessage(response);
67
- }
68
- catch (error) {
69
- const message = error instanceof Error ? error.message : String(error);
70
- const response = { id: task.id, error: message };
71
- parentPort.postMessage(response);
72
- }
73
- });