@cubingcenter/scrambler 0.5.0 → 0.5.2

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Files changed (57) hide show
  1. package/dist/puzzles/cube2/facelets.d.ts.map +1 -1
  2. package/dist/puzzles/cube2/facelets.js +43 -22
  3. package/dist/puzzles/cube2/random-state.d.ts.map +1 -1
  4. package/dist/puzzles/cube2/random-state.js +44 -34
  5. package/dist/puzzles/cube2/scrambler.d.ts.map +1 -1
  6. package/dist/puzzles/cube2/scrambler.js +24 -10
  7. package/dist/puzzles/cube2/solver/index.d.ts +2 -1
  8. package/dist/puzzles/cube2/solver/index.d.ts.map +1 -1
  9. package/dist/puzzles/cube2/solver/index.js +2 -1
  10. package/dist/puzzles/cube2/solver/search.d.ts +3 -0
  11. package/dist/puzzles/cube2/solver/search.d.ts.map +1 -1
  12. package/dist/puzzles/cube2/solver/search.js +42 -7
  13. package/dist/puzzles/cube2/solver/tables.d.ts +1 -0
  14. package/dist/puzzles/cube2/solver/tables.d.ts.map +1 -1
  15. package/dist/puzzles/cube2/solver/tables.js +3 -0
  16. package/dist/puzzles/cube2/validation.d.ts +1 -0
  17. package/dist/puzzles/cube2/validation.d.ts.map +1 -1
  18. package/dist/puzzles/cube2/validation.js +7 -1
  19. package/dist/puzzles/pyraminx/facelets.d.ts.map +1 -1
  20. package/dist/puzzles/pyraminx/facelets.js +43 -17
  21. package/dist/puzzles/pyraminx/random-state.d.ts.map +1 -1
  22. package/dist/puzzles/pyraminx/random-state.js +63 -29
  23. package/dist/puzzles/pyraminx/scrambler.d.ts.map +1 -1
  24. package/dist/puzzles/pyraminx/scrambler.js +35 -26
  25. package/dist/puzzles/pyraminx/solver/search.d.ts +3 -0
  26. package/dist/puzzles/pyraminx/solver/search.d.ts.map +1 -1
  27. package/dist/puzzles/pyraminx/solver/search.js +60 -5
  28. package/dist/puzzles/pyraminx/solver/tables.d.ts +1 -0
  29. package/dist/puzzles/pyraminx/solver/tables.d.ts.map +1 -1
  30. package/dist/puzzles/pyraminx/solver/tables.js +3 -0
  31. package/dist/puzzles/skewb/scrambler.d.ts.map +1 -1
  32. package/dist/puzzles/skewb/scrambler.js +21 -7
  33. package/dist/puzzles/skewb/solver/search.d.ts +3 -0
  34. package/dist/puzzles/skewb/solver/search.d.ts.map +1 -1
  35. package/dist/puzzles/skewb/solver/search.js +43 -3
  36. package/dist/puzzles/skewb/solver/tables.d.ts +1 -0
  37. package/dist/puzzles/skewb/solver/tables.d.ts.map +1 -1
  38. package/dist/puzzles/skewb/solver/tables.js +3 -0
  39. package/dist/random/prng.d.ts.map +1 -1
  40. package/dist/random/prng.js +18 -4
  41. package/dist-cjs/puzzles/cube2/facelets.js +43 -22
  42. package/dist-cjs/puzzles/cube2/random-state.js +43 -33
  43. package/dist-cjs/puzzles/cube2/scrambler.js +22 -8
  44. package/dist-cjs/puzzles/cube2/solver/index.js +18 -1
  45. package/dist-cjs/puzzles/cube2/solver/search.js +45 -7
  46. package/dist-cjs/puzzles/cube2/solver/tables.js +4 -0
  47. package/dist-cjs/puzzles/cube2/validation.js +8 -1
  48. package/dist-cjs/puzzles/pyraminx/facelets.js +43 -17
  49. package/dist-cjs/puzzles/pyraminx/random-state.js +63 -29
  50. package/dist-cjs/puzzles/pyraminx/scrambler.js +34 -25
  51. package/dist-cjs/puzzles/pyraminx/solver/search.js +62 -4
  52. package/dist-cjs/puzzles/pyraminx/solver/tables.js +4 -0
  53. package/dist-cjs/puzzles/skewb/scrambler.js +19 -5
  54. package/dist-cjs/puzzles/skewb/solver/search.js +46 -3
  55. package/dist-cjs/puzzles/skewb/solver/tables.js +4 -0
  56. package/dist-cjs/random/prng.js +18 -4
  57. package/package.json +1 -1
@@ -3,12 +3,10 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.pyraminxScrambleGenerator = void 0;
4
4
  exports.generatePyraminxScramble = generatePyraminxScramble;
5
5
  const random_state_js_1 = require("./random-state.js");
6
- const moves_js_1 = require("./moves.js");
7
6
  const index_js_1 = require("./solver/index.js");
8
7
  const facelets_js_1 = require("./facelets.js");
9
8
  const types_js_1 = require("./types.js");
10
- // Face -> tip index (U,L,R,B order, same as PYRAMINX_TIPS).
11
- const FACE_TIP_INDEX = { U: 0, L: 1, R: 2, B: 3 };
9
+ const TIP_INVERSE = ["u'", "l'", "r'", "b'"];
12
10
  exports.pyraminxScrambleGenerator = {
13
11
  info: {
14
12
  eventId: "pymx",
@@ -24,47 +22,58 @@ exports.pyraminxScrambleGenerator = {
24
22
  };
25
23
  async function generatePyraminxScramble(options = {}) {
26
24
  const state = (0, random_state_js_1.generateRandomPyraminxState)(options);
27
- // Solve the core edges and centers
28
- const solution = await (0, index_js_1.solvePyraminx)(state);
29
- const scrambleMoves = (0, moves_js_1.invertPyraminxAlgorithm)(solution);
30
- // Append tips: layer moves already rotate tips, so we need the delta
31
- // between the target tips and the tips produced by the core scramble.
32
- // Computed arithmetically from the move sequence (no state replay).
25
+ // Solve the core edges and centers as move indices (0..7). For index m the
26
+ // inverse is m ^ 1, the face is m >> 1 (0=U, 1=L, 2=R, 3=B) and the
27
+ // direction is m & 1 (1 = clockwise, 0 = counter-clockwise).
28
+ const solution = (0, index_js_1.arePyraminxTablesLoaded)()
29
+ ? (0, index_js_1.solvePyraminxIndicesSync)(state)
30
+ : await (0, index_js_1.solvePyraminxIndices)(state);
31
+ const depth = solution.length;
32
+ // Single pass over the solution (reversed): build the scramble move strings
33
+ // while accumulating the tips rotated by the layer moves arithmetically
34
+ // (no state replay, no string parsing).
35
+ const moves = new Array(depth + 4);
33
36
  const coreTips = [0, 0, 0, 0];
34
- for (const move of scrambleMoves) {
35
- const isInverse = move.endsWith("'");
36
- const face = isInverse ? move.slice(0, -1) : move;
37
- const tipIndex = FACE_TIP_INDEX[face];
38
- if (tipIndex !== undefined) {
39
- coreTips[tipIndex] = (coreTips[tipIndex] + (isInverse ? 2 : 1)) % 3;
40
- }
37
+ let count = 0;
38
+ for (let index = depth - 1; index >= 0; index -= 1) {
39
+ const m = solution[index] ^ 1;
40
+ moves[count++] = index_js_1.PYRAMINX_MOVES[m];
41
+ const face = m >> 1;
42
+ coreTips[face] = (coreTips[face] + (m & 1 ? 2 : 1)) % 3;
41
43
  }
42
- const finalMoves = [...scrambleMoves];
43
- for (let i = 0; i < 4; i++) {
44
+ const tipMoves = [];
45
+ for (let i = 0; i < 4; i += 1) {
44
46
  const delta = (state.tips[i] - coreTips[i] + 3) % 3;
45
47
  if (delta === 1) {
46
- finalMoves.push(types_js_1.PYRAMINX_TIPS[i]);
48
+ moves[count++] = types_js_1.PYRAMINX_TIPS[i];
49
+ tipMoves.push(i * 2);
47
50
  }
48
51
  else if (delta === 2) {
49
- finalMoves.push(`${types_js_1.PYRAMINX_TIPS[i]}'`);
52
+ moves[count++] = TIP_INVERSE[i];
53
+ tipMoves.push(i * 2 + 1);
50
54
  }
51
55
  }
52
- if (!options.skipValidation && !(0, index_js_1.verifyPyraminxScramble)(state, finalMoves)) {
56
+ moves.length = count;
57
+ if (!options.skipValidation && !(0, index_js_1.verifyPyraminxScrambleIndices)(state, solution, tipMoves)) {
53
58
  throw new Error("Generated Pyraminx scramble does not reproduce the target random state.");
54
59
  }
55
60
  const facelets = (0, facelets_js_1.toPyraminxFacelets)(state);
61
+ const solutionMoves = new Array(depth);
62
+ for (let index = 0; index < depth; index += 1) {
63
+ solutionMoves[index] = index_js_1.PYRAMINX_MOVES[solution[index]];
64
+ }
56
65
  return {
57
66
  eventId: "pymx",
58
- scramble: finalMoves.join(" "),
59
- moves: finalMoves,
67
+ scramble: moves.join(" "),
68
+ moves,
60
69
  quality: "random-state",
61
70
  generator: "pyraminx-optimal",
62
71
  metadata: {
63
72
  state,
64
73
  facelets,
65
74
  faceletString: (0, facelets_js_1.formatPyraminxFacelets)(facelets),
66
- solutionMoves: solution,
67
- solutionDepth: solution.length
75
+ solutionMoves,
76
+ solutionDepth: depth
68
77
  }
69
78
  };
70
79
  }
@@ -2,8 +2,11 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.solvePyraminx = solvePyraminx;
4
4
  exports.solvePyraminxWithInfo = solvePyraminxWithInfo;
5
+ exports.solvePyraminxIndices = solvePyraminxIndices;
6
+ exports.solvePyraminxIndicesSync = solvePyraminxIndicesSync;
5
7
  exports.solvePyraminxSync = solvePyraminxSync;
6
8
  exports.verifyPyraminxScramble = verifyPyraminxScramble;
9
+ exports.verifyPyraminxScrambleIndices = verifyPyraminxScrambleIndices;
7
10
  const tables_js_1 = require("./tables.js");
8
11
  async function solvePyraminx(state) {
9
12
  await (0, tables_js_1.ensureTablesLoaded)();
@@ -13,7 +16,25 @@ async function solvePyraminxWithInfo(state) {
13
16
  await (0, tables_js_1.ensureTablesLoaded)();
14
17
  return solveWithTables(state);
15
18
  }
19
+ // Index-based solve for the hot scramble path: returns the solution as move
20
+ // indices (0..7) in walk order. The inverse of index m is m ^ 1 (moves are
21
+ // paired U/U', L/L', R/R', B/B'), its face is m >> 1 and its direction is
22
+ // m & 1 (1 = clockwise, 0 = counter-clockwise).
23
+ async function solvePyraminxIndices(state) {
24
+ await (0, tables_js_1.ensureTablesLoaded)();
25
+ return solveWithTablesIndices(state);
26
+ }
27
+ function solvePyraminxIndicesSync(state) {
28
+ if (!tables_js_1.POLICY_TABLE)
29
+ throw new Error("Pyraminx tables not loaded");
30
+ return solveWithTablesIndices(state);
31
+ }
16
32
  function solveWithTables(state) {
33
+ const indices = solveWithTablesIndices(state);
34
+ const moves = indices.map((index) => tables_js_1.PYRAMINX_MOVES[index]);
35
+ return { moves, depth: moves.length };
36
+ }
37
+ function solveWithTablesIndices(state) {
17
38
  const centersTable = tables_js_1.CENTERS_TABLE;
18
39
  const permTable = tables_js_1.PERMUTATION_TABLE;
19
40
  const orientTable = tables_js_1.ORIENTATION_TABLE;
@@ -23,17 +44,20 @@ function solveWithTables(state) {
23
44
  let o = (0, tables_js_1.getOrientationIndex)(state.edgesOrient);
24
45
  let stateIndex = c + 81 * (p + tables_js_1.PERMUTATION_COUNT * o);
25
46
  if (stateIndex === 0)
26
- return { moves: [], depth: 0 };
47
+ return [];
27
48
  const moves = [];
28
49
  while (stateIndex !== 0) {
29
- const m = (0, tables_js_1.getPolicyMoveFromPacked)(policy, stateIndex);
30
- moves.push(tables_js_1.PYRAMINX_MOVES[m]);
50
+ const bits = stateIndex * 3;
51
+ const byteIndex = bits >> 3;
52
+ const offset = bits & 7;
53
+ const m = ((policy[byteIndex] | ((policy[byteIndex + 1] ?? 0) << 8)) >> offset) & 0x07;
54
+ moves.push(m);
31
55
  c = centersTable[c * tables_js_1.MOVE_COUNT + m];
32
56
  p = permTable[p * tables_js_1.MOVE_COUNT + m];
33
57
  o = orientTable[o * tables_js_1.MOVE_COUNT + m];
34
58
  stateIndex = c + 81 * (p + tables_js_1.PERMUTATION_COUNT * o);
35
59
  }
36
- return { moves, depth: moves.length };
60
+ return moves;
37
61
  }
38
62
  // Synchronous variant for scripts that have already ensured tables are loaded
39
63
  function solvePyraminxSync(state) {
@@ -86,3 +110,37 @@ function verifyPyraminxScramble(state, finalMoves) {
86
110
  tips[2] === state.tips[2] &&
87
111
  tips[3] === state.tips[3]);
88
112
  }
113
+ // Numeric verification for the hot scramble path: replays the scramble
114
+ // (solution reversed with m ^ 1 inverses, tip moves as tipIndex * 2 + dir
115
+ // with dir 0 = clockwise, 1 = counter-clockwise) without any string parsing.
116
+ function verifyPyraminxScrambleIndices(state, solution, tipMoves) {
117
+ const centersTable = tables_js_1.CENTERS_TABLE;
118
+ const permTable = tables_js_1.PERMUTATION_TABLE;
119
+ const orientTable = tables_js_1.ORIENTATION_TABLE;
120
+ if (!centersTable || !permTable || !orientTable) {
121
+ throw new Error("Pyraminx solver tables not loaded. Call ensureTablesLoaded() first.");
122
+ }
123
+ let c = 0;
124
+ let p = 0;
125
+ let o = 0;
126
+ const tips = [0, 0, 0, 0];
127
+ for (let index = solution.length - 1; index >= 0; index -= 1) {
128
+ const m = solution[index] ^ 1;
129
+ c = centersTable[c * tables_js_1.MOVE_COUNT + m];
130
+ p = permTable[p * tables_js_1.MOVE_COUNT + m];
131
+ o = orientTable[o * tables_js_1.MOVE_COUNT + m];
132
+ const face = m >> 1;
133
+ tips[face] = (tips[face] + (m & 1 ? 2 : 1)) % 3;
134
+ }
135
+ for (const tipMove of tipMoves) {
136
+ const tipIndex = tipMove >> 1;
137
+ tips[tipIndex] = (tips[tipIndex] + (tipMove & 1 ? 2 : 1)) % 3;
138
+ }
139
+ return (c === (0, tables_js_1.getCentersIndex)(state.centers) &&
140
+ p === (0, tables_js_1.getPermutationCompactIndex)(state.edgesPerm) &&
141
+ o === (0, tables_js_1.getOrientationIndex)(state.edgesOrient) &&
142
+ tips[0] === state.tips[0] &&
143
+ tips[1] === state.tips[1] &&
144
+ tips[2] === state.tips[2] &&
145
+ tips[3] === state.tips[3]);
146
+ }
@@ -20,6 +20,7 @@ exports.generateOrientationTable = generateOrientationTable;
20
20
  exports.generatePolicyTable = generatePolicyTable;
21
21
  exports.checksum = checksum;
22
22
  exports.ensureTablesLoaded = ensureTablesLoaded;
23
+ exports.arePyraminxTablesLoaded = arePyraminxTablesLoaded;
23
24
  exports.getPolicyMove = getPolicyMove;
24
25
  exports.getCentersTransition = getCentersTransition;
25
26
  exports.getPermutationTransition = getPermutationTransition;
@@ -298,6 +299,9 @@ async function ensureTablesLoaded() {
298
299
  exports.POLICY_TABLE = tables.policyTable;
299
300
  tablesLoaded = true;
300
301
  }
302
+ function arePyraminxTablesLoaded() {
303
+ return tablesLoaded;
304
+ }
301
305
  function getPolicyMove(stateIndex) {
302
306
  if (!exports.POLICY_TABLE)
303
307
  throw new Error("Pyraminx solver tables not loaded. Call ensureTablesLoaded() first.");
@@ -21,18 +21,32 @@ exports.skewbScrambleGenerator = {
21
21
  };
22
22
  async function generateSkewbScramble(options = {}) {
23
23
  const state = await (0, random_state_js_1.generateRandomSkewbState)(options);
24
- const solution = await (0, index_js_1.solveSkewb)(state);
25
- const scrambleMoves = (0, moves_js_1.invertSkewbAlgorithm)(solution);
24
+ // generateRandomSkewbState guarantees the tables are loaded, so use the
25
+ // sync solve on every call after the first (no extra microtask).
26
+ const solution = (0, index_js_1.areSkewbTablesLoaded)()
27
+ ? (0, index_js_1.solveSkewbIndicesSync)(state)
28
+ : await (0, index_js_1.solveSkewbIndices)(state);
29
+ const depth = solution.length;
30
+ // Scramble = inverse of the solution, reversed. For index m the inverse is
31
+ // m ^ 1 (moves are paired R/R', U/U', L/L', B/B').
32
+ const scrambleMoves = new Array(depth);
33
+ for (let index = 0; index < depth; index += 1) {
34
+ scrambleMoves[index] = index_js_1.SKEWB_MOVES[solution[depth - 1 - index] ^ 1];
35
+ }
26
36
  if (!options.skipValidation) {
27
37
  // If the scramble reproduces the target state, its inverse (the
28
38
  // solution) solves it by construction, so a single walk suffices.
29
- if (!(0, index_js_1.verifySkewbScramble)(state, scrambleMoves)) {
39
+ if (!(0, index_js_1.verifySkewbScrambleIndices)(state, solution)) {
30
40
  throw new Error("Generated Skewb scramble does not reproduce the target random state.");
31
41
  }
32
42
  if (scrambleMoves.length < 2)
33
43
  throw new Error("Generated Skewb scramble is too short.");
34
44
  }
35
45
  const facelets = (0, facelets_js_1.toSkewbFacelets)(state);
46
+ const solutionMoves = new Array(depth);
47
+ for (let index = 0; index < depth; index += 1) {
48
+ solutionMoves[index] = index_js_1.SKEWB_MOVES[solution[index]];
49
+ }
36
50
  const result = {
37
51
  eventId: "skwb",
38
52
  scramble: (0, moves_js_1.formatSkewbAlgorithm)(scrambleMoves),
@@ -43,8 +57,8 @@ async function generateSkewbScramble(options = {}) {
43
57
  state,
44
58
  facelets,
45
59
  faceletString: (0, facelets_js_1.formatSkewbFacelets)(facelets),
46
- solutionMoves: solution,
47
- solutionDepth: solution.length,
60
+ solutionMoves,
61
+ solutionDepth: depth,
48
62
  },
49
63
  };
50
64
  if (options.seed !== undefined)
@@ -2,8 +2,11 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.solveSkewb = solveSkewb;
4
4
  exports.solveSkewbWithInfo = solveSkewbWithInfo;
5
+ exports.solveSkewbIndices = solveSkewbIndices;
6
+ exports.solveSkewbIndicesSync = solveSkewbIndicesSync;
5
7
  exports.solveSkewbSync = solveSkewbSync;
6
8
  exports.verifySkewbScramble = verifySkewbScramble;
9
+ exports.verifySkewbScrambleIndices = verifySkewbScrambleIndices;
7
10
  exports.verifySkewbSolution = verifySkewbSolution;
8
11
  const tables_js_1 = require("./tables.js");
9
12
  async function solveSkewb(state) {
@@ -14,6 +17,19 @@ async function solveSkewbWithInfo(state) {
14
17
  await (0, tables_js_1.ensureTablesLoaded)();
15
18
  return solveWithTables(state);
16
19
  }
20
+ // Index-based solve for the hot scramble path: returns the solution as move
21
+ // indices (0..7) in walk order. The inverse of index m is m ^ 1 (moves are
22
+ // paired R/R', U/U', L/L', B/B').
23
+ async function solveSkewbIndices(state) {
24
+ await (0, tables_js_1.ensureTablesLoaded)();
25
+ return solveWithTablesIndices(state);
26
+ }
27
+ function solveSkewbIndicesSync(state) {
28
+ if (!tables_js_1.POLICY_TABLE) {
29
+ throw new Error("Skewb solver tables not loaded. Call ensureTablesLoaded() first.");
30
+ }
31
+ return solveWithTablesIndices(state);
32
+ }
17
33
  // Synchronous variant for scripts that have already ensured tables are loaded
18
34
  function solveSkewbSync(state) {
19
35
  if (!tables_js_1.POLICY_TABLE) {
@@ -22,6 +38,11 @@ function solveSkewbSync(state) {
22
38
  return solveWithTables(state).moves;
23
39
  }
24
40
  function solveWithTables(state) {
41
+ const indices = solveWithTablesIndices(state);
42
+ const moves = indices.map((index) => tables_js_1.SKEWB_MOVES[index]);
43
+ return { moves, depth: moves.length };
44
+ }
45
+ function solveWithTablesIndices(state) {
25
46
  const policy = tables_js_1.POLICY_TABLE;
26
47
  const permTable = tables_js_1.PERMUTATION_TABLE;
27
48
  const orientTable = tables_js_1.ORIENTATION_TABLE;
@@ -35,18 +56,18 @@ function solveWithTables(state) {
35
56
  let rC = (0, tables_js_1.getCenterIndex)(state.centers);
36
57
  let rank = (0, tables_js_1.rankFromComponents)(r7, rO, rC);
37
58
  if (rank === tables_js_1.SOLVED_RANK) {
38
- return { moves: [], depth: 0 };
59
+ return [];
39
60
  }
40
61
  const moves = [];
41
62
  while (rank !== tables_js_1.SOLVED_RANK) {
42
63
  const m = (0, tables_js_1.getPolicyMoveFromPacked)(policy, rank);
43
- moves.push(tables_js_1.SKEWB_MOVES[m]);
64
+ moves.push(m);
44
65
  r7 = permTable[r7 * tables_js_1.MOVE_COUNT + m];
45
66
  rO = orientTable[rO * tables_js_1.MOVE_COUNT + m];
46
67
  rC = centersTable[rC * tables_js_1.MOVE_COUNT + m];
47
68
  rank = (0, tables_js_1.rankFromComponents)(r7, rO, rC);
48
69
  }
49
- return { moves, depth: moves.length };
70
+ return moves;
50
71
  }
51
72
  // ---------------------------------------------------------------------------
52
73
  // Coordinate-walking verification (no full state clones)
@@ -77,6 +98,28 @@ function verifySkewbScramble(state, scrambleMoves) {
77
98
  final.rO === (0, tables_js_1.getOrientationIndex)(state.corners.orientation) &&
78
99
  final.rC === (0, tables_js_1.getCenterIndex)(state.centers));
79
100
  }
101
+ // Numeric verification for the hot scramble path: replays the scramble (the
102
+ // solution reversed with m ^ 1 inverses) without any string parsing.
103
+ function verifySkewbScrambleIndices(state, solution) {
104
+ const permTable = tables_js_1.PERMUTATION_TABLE;
105
+ const orientTable = tables_js_1.ORIENTATION_TABLE;
106
+ const centersTable = tables_js_1.CENTERS_TABLE;
107
+ if (!permTable || !orientTable || !centersTable) {
108
+ throw new Error("Skewb solver tables not loaded. Call ensureTablesLoaded() first.");
109
+ }
110
+ let r7 = 0;
111
+ let rO = 0;
112
+ let rC = 0;
113
+ for (let index = solution.length - 1; index >= 0; index -= 1) {
114
+ const m = solution[index] ^ 1;
115
+ r7 = permTable[r7 * tables_js_1.MOVE_COUNT + m];
116
+ rO = orientTable[rO * tables_js_1.MOVE_COUNT + m];
117
+ rC = centersTable[rC * tables_js_1.MOVE_COUNT + m];
118
+ }
119
+ return (r7 === (0, tables_js_1.getPerm7Index)(state.corners.permutation) &&
120
+ rO === (0, tables_js_1.getOrientationIndex)(state.corners.orientation) &&
121
+ rC === (0, tables_js_1.getCenterIndex)(state.centers));
122
+ }
80
123
  function verifySkewbSolution(state, solutionMoves) {
81
124
  const final = walkSkewbCoordinates({
82
125
  r7: (0, tables_js_1.getPerm7Index)(state.corners.permutation),
@@ -12,6 +12,7 @@ exports.getStateFromIndex = getStateFromIndex;
12
12
  exports.getPerm7Index = getPerm7Index;
13
13
  exports.getPerm7FromIndex = getPerm7FromIndex;
14
14
  exports.ensureTablesLoaded = ensureTablesLoaded;
15
+ exports.areSkewbTablesLoaded = areSkewbTablesLoaded;
15
16
  exports.assignTables = assignTables;
16
17
  exports.resetTablesForTests = resetTablesForTests;
17
18
  exports.rankFromComponents = rankFromComponents;
@@ -187,6 +188,9 @@ async function ensureTablesLoaded() {
187
188
  const tables = await (0, generated_assets_js_1.loadGeneratedSkewbSolverTables)();
188
189
  assignTables(tables);
189
190
  }
191
+ function areSkewbTablesLoaded() {
192
+ return tablesLoaded;
193
+ }
190
194
  function assignTables(tables) {
191
195
  exports.PERMUTATION_TABLE = tables.permutationTable;
192
196
  exports.ORIENTATION_TABLE = tables.orientationTable;
@@ -2,9 +2,16 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.createRandomSource = createRandomSource;
4
4
  const node_crypto_1 = require("node:crypto");
5
+ // 4096 bytes per refill (~682 values per syscall).
6
+ const CRYPTO_BUFFER_BYTES = 4096;
7
+ // Shared unseeded source: the crypto refill costs a syscall per buffer, so a
8
+ // per-call source would pay ~one syscall per scramble. Seeded calls stay
9
+ // isolated (deterministic streams must never be shared).
10
+ let sharedCryptoSource = null;
5
11
  function createRandomSource(seed) {
6
12
  if (seed === undefined) {
7
- return new CryptoRandomSource();
13
+ sharedCryptoSource ??= new CryptoRandomSource();
14
+ return sharedCryptoSource;
8
15
  }
9
16
  return new SeededRandomSource(hashSeed(seed));
10
17
  }
@@ -14,12 +21,19 @@ class CryptoRandomSource {
14
21
  next() {
15
22
  // Batch the crypto calls: one randomBytes per move is ~2 orders of
16
23
  // magnitude slower in Node (syscall per call). Refill lazily.
17
- if (this.buffer === null || this.offset + 6 > 256) {
18
- this.buffer = (0, node_crypto_1.randomBytes)(256);
24
+ if (this.buffer === null || this.offset + 6 > CRYPTO_BUFFER_BYTES) {
25
+ this.buffer = (0, node_crypto_1.randomBytes)(CRYPTO_BUFFER_BYTES);
19
26
  this.offset = 0;
20
27
  }
21
- const value = this.buffer.readUIntBE(this.offset, 6);
28
+ const bytes = this.buffer;
29
+ const offset = this.offset;
22
30
  this.offset += 6;
31
+ const value = bytes[offset] * 0x10000000000 +
32
+ bytes[offset + 1] * 0x100000000 +
33
+ bytes[offset + 2] * 0x1000000 +
34
+ bytes[offset + 3] * 0x10000 +
35
+ bytes[offset + 4] * 0x100 +
36
+ bytes[offset + 5];
23
37
  return value / 0x1000000000000;
24
38
  }
25
39
  nextInt(maxExclusive) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cubingcenter/scrambler",
3
- "version": "0.5.0",
3
+ "version": "0.5.2",
4
4
  "description": "Extensible scramble generation toolkit for CubingCenter projects.",
5
5
  "type": "module",
6
6
  "license": "MIT",