@cubingcenter/scrambler 0.4.1 → 0.5.0

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Files changed (65) hide show
  1. package/README.md +21 -0
  2. package/dist/core/api.d.ts.map +1 -1
  3. package/dist/core/api.js +6 -1
  4. package/dist/puzzles/skewb/facelets.d.ts.map +1 -1
  5. package/dist/puzzles/skewb/facelets.js +46 -23
  6. package/dist/puzzles/skewb/index.d.ts +2 -1
  7. package/dist/puzzles/skewb/index.d.ts.map +1 -1
  8. package/dist/puzzles/skewb/index.js +2 -1
  9. package/dist/puzzles/skewb/random-state.d.ts +1 -1
  10. package/dist/puzzles/skewb/random-state.d.ts.map +1 -1
  11. package/dist/puzzles/skewb/random-state.js +25 -18
  12. package/dist/puzzles/skewb/scrambler.d.ts.map +1 -1
  13. package/dist/puzzles/skewb/scrambler.js +10 -13
  14. package/dist/puzzles/skewb/solver/browser-loader.d.ts +20 -0
  15. package/dist/puzzles/skewb/solver/browser-loader.d.ts.map +1 -0
  16. package/dist/puzzles/skewb/solver/browser-loader.js +86 -0
  17. package/dist/puzzles/skewb/solver/generated/centers-table.bin +0 -0
  18. package/dist/puzzles/skewb/solver/generated/helpers.bin +0 -0
  19. package/dist/puzzles/skewb/solver/generated/manifest.json +31 -0
  20. package/dist/puzzles/skewb/solver/generated/orientation-table.bin +0 -0
  21. package/dist/puzzles/skewb/solver/generated/permutation-table.bin +0 -0
  22. package/dist/puzzles/skewb/solver/generated/policy.bin +0 -0
  23. package/dist/puzzles/skewb/solver/generated-assets.d.ts +10 -0
  24. package/dist/puzzles/skewb/solver/generated-assets.d.ts.map +1 -0
  25. package/dist/puzzles/skewb/solver/generated-assets.js +24 -0
  26. package/dist/puzzles/skewb/solver/index.d.ts +5 -0
  27. package/dist/puzzles/skewb/solver/index.d.ts.map +1 -0
  28. package/dist/puzzles/skewb/solver/index.js +4 -0
  29. package/dist/puzzles/skewb/solver/node-loader.d.ts +10 -0
  30. package/dist/puzzles/skewb/solver/node-loader.d.ts.map +1 -0
  31. package/dist/puzzles/skewb/solver/node-loader.js +91 -0
  32. package/dist/puzzles/skewb/solver/search.d.ts +11 -0
  33. package/dist/puzzles/skewb/solver/search.d.ts.map +1 -0
  34. package/dist/puzzles/skewb/solver/search.js +80 -0
  35. package/dist/puzzles/skewb/solver/table-metadata.d.ts +27 -0
  36. package/dist/puzzles/skewb/solver/table-metadata.d.ts.map +1 -0
  37. package/dist/puzzles/skewb/solver/table-metadata.js +26 -0
  38. package/dist/puzzles/skewb/solver/tables.d.ts +68 -0
  39. package/dist/puzzles/skewb/solver/tables.d.ts.map +1 -0
  40. package/dist/puzzles/skewb/solver/tables.js +508 -0
  41. package/dist/random/prng.js +10 -1
  42. package/dist-cjs/core/api.js +6 -1
  43. package/dist-cjs/puzzles/skewb/facelets.js +46 -23
  44. package/dist-cjs/puzzles/skewb/index.js +49 -11
  45. package/dist-cjs/puzzles/skewb/random-state.js +25 -18
  46. package/dist-cjs/puzzles/skewb/scrambler.js +9 -12
  47. package/dist-cjs/puzzles/skewb/solver/browser-loader.js +91 -0
  48. package/dist-cjs/puzzles/skewb/solver/generated/centers-table.bin +0 -0
  49. package/dist-cjs/puzzles/skewb/solver/generated/helpers.bin +0 -0
  50. package/dist-cjs/puzzles/skewb/solver/generated/manifest.json +31 -0
  51. package/dist-cjs/puzzles/skewb/solver/generated/orientation-table.bin +0 -0
  52. package/dist-cjs/puzzles/skewb/solver/generated/permutation-table.bin +0 -0
  53. package/dist-cjs/puzzles/skewb/solver/generated/policy.bin +0 -0
  54. package/dist-cjs/puzzles/skewb/solver/generated-assets.js +60 -0
  55. package/dist-cjs/puzzles/skewb/solver/index.js +23 -0
  56. package/dist-cjs/puzzles/skewb/solver/node-loader.js +97 -0
  57. package/dist-cjs/puzzles/skewb/solver/search.js +87 -0
  58. package/dist-cjs/puzzles/skewb/solver/table-metadata.js +29 -0
  59. package/dist-cjs/puzzles/skewb/solver/tables.js +539 -0
  60. package/dist-cjs/random/prng.js +10 -1
  61. package/package.json +6 -3
  62. package/dist/puzzles/skewb/solver.d.ts +0 -11
  63. package/dist/puzzles/skewb/solver.d.ts.map +0 -1
  64. package/dist/puzzles/skewb/solver.js +0 -149
  65. package/dist-cjs/puzzles/skewb/solver.js +0 -160
package/README.md CHANGED
@@ -15,6 +15,7 @@ The package currently ships random-state scramblers for `222` (2x2x2), `333` (3x
15
15
  - 2x2 quality: random-state target + optimal table-guided solver + verified scramble inversion
16
16
  - 3x3 quality: random-state target + two-phase solver + verified scramble inversion
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  - Pyraminx quality: random-state target + optimal policy-table solver (all 933,120 core states verified)
18
+ - Skewb quality: random-state target + optimal policy-table solver (all 3,149,280 states; exact uniform sampling)
18
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  - 4x4 quality: reduced 4x4 random-state target + existing 3x3 two-phase finish; full center/wing random-state reduction is isolated under `cube4.reduction`
19
20
 
20
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  This library is intended for practice, training, and internal CubingCenter use. Do not present it as an official WCA competition scrambler; sanctioned competitions must use the official program required by the delegate/organization.
@@ -141,6 +142,26 @@ const solution = await pyraminx.solvePyraminx(state); // optimal, policy-table b
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142
 
142
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  The solver only covers the core (centers + edges); tips are appended by the scrambler. The `pyraminx.solver` namespace exposes the compact coordinates and the policy table; its optimality is verified exhaustively over all 933,120 core states (`pnpm verify:pyraminx:exhaustive`). Normal consumers should prefer `generateScramble("pymx")`.
143
144
 
145
+ ## Skewb Technical Module
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+
147
+ ```ts
148
+ import { skewb } from "@cubingcenter/scrambler";
149
+
150
+ const solved = skewb.createSolvedSkewbState();
151
+ const moved = skewb.applySkewbAlgorithm(solved, ["R", "U", "R'"]);
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+ const state = await skewb.generateRandomSkewbState({ seed: "demo" });
153
+ const facelets = skewb.toSkewbFacelets(state);
154
+ const faceletString = skewb.formatSkewbFacelets(facelets);
155
+ const validation = skewb.validateSkewbState(state);
156
+ const solution = await skewb.solveSkewb(state); // optimal, policy-table based
157
+ ```
158
+
159
+ `generateRandomSkewbState` returns a legal random state, not a scramble sequence. It samples the compact group rank uniformly, so every one of the 3,149,280 reachable states is exactly as likely as any other.
160
+
161
+ `toSkewbFacelets` returns six faces with five stickers each. `formatSkewbFacelets` produces a stable 30-character string.
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+
163
+ Both `generateRandomSkewbState` and `solveSkewb` are async: they need the solver tables, which load lazily in Node and are prefetched in the browser via `initializeScrambler(baseUrl, "skwb")` (or `skewb.solveSkewbSync` after preloading). The `skewb.solver` namespace exposes the compact rank coordinates and the 3-bit policy table (all 3,149,280 states, God's number 11). Normal consumers should prefer `generateScramble("skwb")`.
164
+
144
165
  ## 4x4 Technical Module
145
166
 
146
167
  ```ts
@@ -1 +1 @@
1
- {"version":3,"file":"api.d.ts","sourceRoot":"","sources":["../../src/core/api.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EACV,OAAO,EACP,SAAS,EACT,iBAAiB,EACjB,eAAe,EACf,cAAc,EACd,iBAAiB,EAClB,MAAM,YAAY,CAAC;AAEpB;;;;;;;;;;GAUG;AACH,wBAAsB,mBAAmB,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAwBrG;AAED,wBAAgB,yBAAyB,CACvC,SAAS,EAAE,iBAAiB,EAC5B,QAAQ,GAAE,iBAAmC,GAC5C,IAAI,CAEN;AAED,wBAAgB,kBAAkB,CAAC,QAAQ,GAAE,iBAAmC,GAAG,SAAS,EAAE,CAE7F;AAED,wBAAgB,YAAY,CAC1B,OAAO,EAAE,OAAO,EAChB,QAAQ,GAAE,iBAAmC,GAC5C,SAAS,CAQX;AAED,wBAAsB,gBAAgB,CACpC,OAAO,EAAE,OAAO,EAChB,OAAO,GAAE,eAAoB,EAC7B,QAAQ,GAAE,iBAAmC,GAC5C,OAAO,CAAC,cAAc,CAAC,CAiBzB;AAED,wBAAsB,iBAAiB,CACrC,OAAO,EAAE,OAAO,EAChB,KAAK,EAAE,MAAM,EACb,OAAO,GAAE,eAAoB,EAC7B,QAAQ,GAAE,iBAAmC,GAC5C,OAAO,CAAC,cAAc,EAAE,CAAC,CAU3B"}
1
+ {"version":3,"file":"api.d.ts","sourceRoot":"","sources":["../../src/core/api.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EACV,OAAO,EACP,SAAS,EACT,iBAAiB,EACjB,eAAe,EACf,cAAc,EACd,iBAAiB,EAClB,MAAM,YAAY,CAAC;AAEpB;;;;;;;;;;GAUG;AACH,wBAAsB,mBAAmB,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CA4BrG;AAED,wBAAgB,yBAAyB,CACvC,SAAS,EAAE,iBAAiB,EAC5B,QAAQ,GAAE,iBAAmC,GAC5C,IAAI,CAEN;AAED,wBAAgB,kBAAkB,CAAC,QAAQ,GAAE,iBAAmC,GAAG,SAAS,EAAE,CAE7F;AAED,wBAAgB,YAAY,CAC1B,OAAO,EAAE,OAAO,EAChB,QAAQ,GAAE,iBAAmC,GAC5C,SAAS,CAQX;AAED,wBAAsB,gBAAgB,CACpC,OAAO,EAAE,OAAO,EAChB,OAAO,GAAE,eAAoB,EAC7B,QAAQ,GAAE,iBAAmC,GAC5C,OAAO,CAAC,cAAc,CAAC,CAiBzB;AAED,wBAAsB,iBAAiB,CACrC,OAAO,EAAE,OAAO,EAChB,KAAK,EAAE,MAAM,EACb,OAAO,GAAE,eAAoB,EAC7B,QAAQ,GAAE,iBAAmC,GAC5C,OAAO,CAAC,cAAc,EAAE,CAAC,CAU3B"}
package/dist/core/api.js CHANGED
@@ -30,11 +30,16 @@ export async function initializeScrambler(baseUrl, eventId) {
30
30
  const { loadBrowserTables } = await import("../puzzles/pyraminx/solver/browser-loader.js");
31
31
  await loadBrowserTables(baseUrl);
32
32
  }
33
+ else if (eventId === "skwb") {
34
+ const { loadBrowserTables } = await import("../puzzles/skewb/solver/browser-loader.js");
35
+ await loadBrowserTables(baseUrl);
36
+ }
33
37
  else if (!eventId) {
34
38
  await Promise.all([
35
39
  import("../puzzles/cube2/solver/browser-loader.js").then((m) => m.loadBrowserTables(baseUrl)),
36
40
  import("../puzzles/cube3/solver/browser-loader.js").then((m) => m.loadBrowserTables(baseUrl)),
37
- import("../puzzles/pyraminx/solver/browser-loader.js").then((m) => m.loadBrowserTables(baseUrl))
41
+ import("../puzzles/pyraminx/solver/browser-loader.js").then((m) => m.loadBrowserTables(baseUrl)),
42
+ import("../puzzles/skewb/solver/browser-loader.js").then((m) => m.loadBrowserTables(baseUrl))
38
43
  ]);
39
44
  }
40
45
  }
@@ -1 +1 @@
1
- {"version":3,"file":"facelets.d.ts","sourceRoot":"","sources":["../../../src/puzzles/skewb/facelets.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAgC5D,wBAAgB,yBAAyB,IAAI,aAAa,CASzD;AAaD,wBAAgB,eAAe,CAAC,KAAK,EAAE,UAAU,GAAG,aAAa,CAsBhE;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,MAAM,CAEnE;AAED,wBAAgB,iBAAiB,IAAI,SAAS,MAAM,EAAE,CAErD"}
1
+ {"version":3,"file":"facelets.d.ts","sourceRoot":"","sources":["../../../src/puzzles/skewb/facelets.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AA0D5D,wBAAgB,yBAAyB,IAAI,aAAa,CASzD;AAaD,wBAAgB,eAAe,CAAC,KAAK,EAAE,UAAU,GAAG,aAAa,CAqBhE;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,MAAM,CAEnE;AAED,wBAAgB,iBAAiB,IAAI,SAAS,MAAM,EAAE,CAErD"}
@@ -1,6 +1,7 @@
1
1
  // Facelets model matching cubingcenter-viz/src/puzzles/skewb.ts
2
2
  // Each face has 5 stickers: 0=center, 1=TL,2=TR,3=BL,4=BR (net layout)
3
3
  const FACE_ORDER = ["U", "R", "F", "D", "L", "B"];
4
+ const FACE_INDEX = { U: 0, R: 1, F: 2, D: 3, L: 4, B: 5 };
4
5
  // Canonical sticker faces per corner position: [UD sticker, RL sticker, FB sticker]
5
6
  const CORNER_STICKERS = [
6
7
  ["U", "R", "F"],
@@ -23,43 +24,65 @@ const CORNER_SLOTS = [
23
24
  [["D", 4], ["R", 4], ["B", 3]],
24
25
  [["D", 3], ["L", 3], ["B", 4]],
25
26
  ];
27
+ // For each (position, piece, orientation) the three facelet writes, flattened:
28
+ // face index, sticker slot index and sticker color index, so the hot loop is
29
+ // pure table lookups (no tuple destructuring, no modulo).
30
+ const CORNER_WRITE_COUNT = 8 * 8 * 3 * 3;
31
+ const WRITE_FACE = new Int8Array(CORNER_WRITE_COUNT);
32
+ const WRITE_SLOT = new Int8Array(CORNER_WRITE_COUNT);
33
+ const WRITE_COLOR = new Int8Array(CORNER_WRITE_COUNT);
34
+ for (let pos = 0; pos < 8; pos++) {
35
+ const slots = CORNER_SLOTS[pos];
36
+ for (let piece = 0; piece < 8; piece++) {
37
+ const stickers = CORNER_STICKERS[piece];
38
+ for (let ori = 0; ori < 3; ori++) {
39
+ const base = ((pos * 8 + piece) * 3 + ori) * 3;
40
+ for (let i = 0; i < 3; i++) {
41
+ const [face, idx] = slots[i];
42
+ const color = stickers[(i + 3 - ori) % 3];
43
+ WRITE_FACE[base + i] = FACE_INDEX[face];
44
+ WRITE_SLOT[base + i] = idx;
45
+ WRITE_COLOR[base + i] = FACE_INDEX[color];
46
+ }
47
+ }
48
+ }
49
+ }
26
50
  export function createSolvedSkewbFacelets() {
27
51
  return {
28
- U: Array.from({ length: 5 }, () => "U"),
29
- R: Array.from({ length: 5 }, () => "R"),
30
- F: Array.from({ length: 5 }, () => "F"),
31
- D: Array.from({ length: 5 }, () => "D"),
32
- L: Array.from({ length: 5 }, () => "L"),
33
- B: Array.from({ length: 5 }, () => "B"),
52
+ U: ["U", "U", "U", "U", "U"],
53
+ R: ["R", "R", "R", "R", "R"],
54
+ F: ["F", "F", "F", "F", "F"],
55
+ D: ["D", "D", "D", "D", "D"],
56
+ L: ["L", "L", "L", "L", "L"],
57
+ B: ["B", "B", "B", "B", "B"],
34
58
  };
35
59
  }
36
60
  function createEmptySkewbFacelets() {
37
61
  return {
38
- U: Array(5).fill("?"),
39
- R: Array(5).fill("?"),
40
- F: Array(5).fill("?"),
41
- D: Array(5).fill("?"),
42
- L: Array(5).fill("?"),
43
- B: Array(5).fill("?"),
62
+ U: ["?", "?", "?", "?", "?"],
63
+ R: ["?", "?", "?", "?", "?"],
64
+ F: ["?", "?", "?", "?", "?"],
65
+ D: ["?", "?", "?", "?", "?"],
66
+ L: ["?", "?", "?", "?", "?"],
67
+ B: ["?", "?", "?", "?", "?"],
44
68
  };
45
69
  }
46
70
  export function toSkewbFacelets(state) {
47
71
  const facelets = createEmptySkewbFacelets();
72
+ const faces = [facelets.U, facelets.R, facelets.F, facelets.D, facelets.L, facelets.B];
73
+ const perm = state.corners.permutation;
74
+ const orient = state.corners.orientation;
75
+ const centers = state.centers;
48
76
  // centers
49
77
  for (let face = 0; face < 6; face++) {
50
- const targetFace = FACE_ORDER[face];
51
- facelets[targetFace][0] = FACE_ORDER[state.centers[face]];
78
+ faces[face][0] = FACE_ORDER[centers[face]];
52
79
  }
53
- // corners
80
+ // corners (unrolled 3 writes per position)
54
81
  for (let pos = 0; pos < 8; pos++) {
55
- const piece = state.corners.permutation[pos];
56
- const ori = state.corners.orientation[pos];
57
- const slots = CORNER_SLOTS[pos];
58
- const stickers = CORNER_STICKERS[piece];
59
- for (let i = 0; i < 3; i++) {
60
- const [face, idx] = slots[i];
61
- facelets[face][idx] = stickers[(i + 3 - ori) % 3];
62
- }
82
+ const base = ((pos * 8 + perm[pos]) * 3 + orient[pos]) * 3;
83
+ faces[WRITE_FACE[base]][WRITE_SLOT[base]] = FACE_ORDER[WRITE_COLOR[base]];
84
+ faces[WRITE_FACE[base + 1]][WRITE_SLOT[base + 1]] = FACE_ORDER[WRITE_COLOR[base + 1]];
85
+ faces[WRITE_FACE[base + 2]][WRITE_SLOT[base + 2]] = FACE_ORDER[WRITE_COLOR[base + 2]];
63
86
  }
64
87
  return facelets;
65
88
  }
@@ -5,7 +5,8 @@ export { cloneSkewbState, createSolvedSkewbState, isSolvedSkewbState, skewbState
5
5
  export { permutationParity, validateSkewbState, isAllowedRandomSkewbState, isOneMoveFromSolvedSkewbState } from "./validation.js";
6
6
  export { generateRandomSkewbState } from "./random-state.js";
7
7
  export { createSolvedSkewbFacelets, formatSkewbFacelets, getSkewbFaceOrder, toSkewbFacelets } from "./facelets.js";
8
- export { solveSkewb, getStateIndex, getStateFromIndex } from "./solver.js";
8
+ export { solveSkewb, solveSkewbWithInfo, solveSkewbSync, verifySkewbScramble, verifySkewbSolution, getStateIndex, getStateFromIndex, } from "./solver/index.js";
9
+ export * as solver from "./solver/index.js";
9
10
  export { generateSkewbScramble, skewbScrambleGenerator } from "./scrambler.js";
10
11
  export { generateScramble, generateScrambles, getEventInfo, getSupportedEvents, initializeScrambler } from "../../core/index.js";
11
12
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/puzzles/skewb/index.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACtD,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,aAAa,EAAE,uBAAuB,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAC/G,OAAO,EACL,mBAAmB,EACnB,cAAc,EACd,oBAAoB,EACpB,oBAAoB,EACpB,eAAe,EACf,mBAAmB,EACnB,cAAc,GACf,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,eAAe,EACf,sBAAsB,EACtB,kBAAkB,EAClB,gBAAgB,GACjB,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,yBAAyB,EAAE,6BAA6B,EAAE,MAAM,iBAAiB,CAAC;AAClI,OAAO,EAAE,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AAC7D,OAAO,EAAE,yBAAyB,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACnH,OAAO,EAAE,UAAU,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAC3E,OAAO,EAAE,qBAAqB,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAE/E,OAAO,EACL,gBAAgB,EAChB,iBAAiB,EACjB,YAAY,EACZ,kBAAkB,EAClB,mBAAmB,EACpB,MAAM,qBAAqB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/puzzles/skewb/index.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACtD,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,aAAa,EAAE,uBAAuB,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAC/G,OAAO,EACL,mBAAmB,EACnB,cAAc,EACd,oBAAoB,EACpB,oBAAoB,EACpB,eAAe,EACf,mBAAmB,EACnB,cAAc,GACf,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,eAAe,EACf,sBAAsB,EACtB,kBAAkB,EAClB,gBAAgB,GACjB,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,yBAAyB,EAAE,6BAA6B,EAAE,MAAM,iBAAiB,CAAC;AAClI,OAAO,EAAE,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AAC7D,OAAO,EAAE,yBAAyB,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACnH,OAAO,EACL,UAAU,EACV,kBAAkB,EAClB,cAAc,EACd,mBAAmB,EACnB,mBAAmB,EACnB,aAAa,EACb,iBAAiB,GAClB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,qBAAqB,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAE/E,OAAO,EACL,gBAAgB,EAChB,iBAAiB,EACjB,YAAY,EACZ,kBAAkB,EAClB,mBAAmB,EACpB,MAAM,qBAAqB,CAAC"}
@@ -7,6 +7,7 @@ export { cloneSkewbState, createSolvedSkewbState, isSolvedSkewbState, skewbState
7
7
  export { permutationParity, validateSkewbState, isAllowedRandomSkewbState, isOneMoveFromSolvedSkewbState } from "./validation.js";
8
8
  export { generateRandomSkewbState } from "./random-state.js";
9
9
  export { createSolvedSkewbFacelets, formatSkewbFacelets, getSkewbFaceOrder, toSkewbFacelets } from "./facelets.js";
10
- export { solveSkewb, getStateIndex, getStateFromIndex } from "./solver.js";
10
+ export { solveSkewb, solveSkewbWithInfo, solveSkewbSync, verifySkewbScramble, verifySkewbSolution, getStateIndex, getStateFromIndex, } from "./solver/index.js";
11
+ export * as solver from "./solver/index.js";
11
12
  export { generateSkewbScramble, skewbScrambleGenerator } from "./scrambler.js";
12
13
  export { generateScramble, generateScrambles, getEventInfo, getSupportedEvents, initializeScrambler } from "../../core/index.js";
@@ -1,3 +1,3 @@
1
1
  import type { SkewbRandomStateOptions, SkewbState } from "./types.js";
2
- export declare function generateRandomSkewbState(options?: SkewbRandomStateOptions): SkewbState;
2
+ export declare function generateRandomSkewbState(options?: SkewbRandomStateOptions): Promise<SkewbState>;
3
3
  //# sourceMappingURL=random-state.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"random-state.d.ts","sourceRoot":"","sources":["../../../src/puzzles/skewb/random-state.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,uBAAuB,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAMtE,wBAAgB,wBAAwB,CAAC,OAAO,GAAE,uBAA4B,GAAG,UAAU,CAS1F"}
1
+ {"version":3,"file":"random-state.d.ts","sourceRoot":"","sources":["../../../src/puzzles/skewb/random-state.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,uBAAuB,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAatE,wBAAsB,wBAAwB,CAC5C,OAAO,GAAE,uBAA4B,GACpC,OAAO,CAAC,UAAU,CAAC,CAiBrB"}
@@ -1,27 +1,34 @@
1
1
  import { createRandomSource } from "../../random/index.js";
2
- import { isAllowedRandomSkewbState } from "./validation.js";
3
- import { applySkewbMove } from "./moves.js";
4
- import { createSolvedSkewbState } from "./state.js";
5
- import { SKEWB_MOVES } from "./types.js";
6
- export function generateRandomSkewbState(options = {}) {
2
+ import { ensureTablesLoaded, getCentersTransition, getOrientationTransition, getPermutationTransition, getStateFromRank, MOVE_COUNT, rankFromComponents, SOLVED_RANK, STATE_COUNT, } from "./solver/index.js";
3
+ export async function generateRandomSkewbState(options = {}) {
4
+ await ensureTablesLoaded();
7
5
  const random = createRandomSource(options.seed);
8
6
  const rejectTrivial = options.rejectTrivial ?? true;
7
+ const trivialRanks = rejectTrivial ? getTrivialRanks() : null;
8
+ // Exact uniform sampling: the compact rank is a bijection over the
9
+ // 3,149,280 reachable states, so a uniform rank gives every state exactly
10
+ // the same probability (unlike a finite random walk, which only approaches
11
+ // uniformity). Trivial states (solved / one move from solved) are rejected
12
+ // and resampled, which keeps the conditional distribution uniform.
9
13
  for (let attempt = 0; attempt < 100; attempt++) {
10
- const state = createLegalRandomState(random);
11
- if (!rejectTrivial || isAllowedRandomSkewbState(state))
12
- return state;
14
+ const rank = random.nextInt(STATE_COUNT);
15
+ if (trivialRanks && trivialRanks.has(rank))
16
+ continue;
17
+ return getStateFromRank(rank);
13
18
  }
14
19
  throw new Error("Unable to generate a non-trivial random Skewb state.");
15
20
  }
16
- function createLegalRandomState(random) {
17
- // Generate a random reachable Skewb state via random walk from solved.
18
- // Skewb has 3,149,280 reachable states with WCA moves (fixed corner).
19
- // A walk of 30+ moves is sufficient to approach uniform distribution.
20
- let state = createSolvedSkewbState();
21
- const walkLength = 30 + random.nextInt(5); // 30-34 moves
22
- for (let i = 0; i < walkLength; i++) {
23
- const move = random.choice([...SKEWB_MOVES]);
24
- state = applySkewbMove(state, move);
21
+ let trivialRanks = null;
22
+ function getTrivialRanks() {
23
+ if (!trivialRanks) {
24
+ const ranks = new Set([SOLVED_RANK]);
25
+ for (let m = 0; m < MOVE_COUNT; m++) {
26
+ const r7 = getPermutationTransition(0, m);
27
+ const rO = getOrientationTransition(0, m);
28
+ const rC = getCentersTransition(0, m);
29
+ ranks.add(rankFromComponents(r7, rO, rC));
30
+ }
31
+ trivialRanks = ranks;
25
32
  }
26
- return state;
33
+ return trivialRanks;
27
34
  }
@@ -1 +1 @@
1
- {"version":3,"file":"scrambler.d.ts","sourceRoot":"","sources":["../../../src/puzzles/skewb/scrambler.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAO9F,eAAO,MAAM,sBAAsB,EAAE,iBAYpC,CAAC;AAEF,wBAAsB,qBAAqB,CACzC,OAAO,GAAE,eAAe,GAAG;IAAE,cAAc,CAAC,EAAE,OAAO,CAAA;CAAO,GAC3D,OAAO,CAAC,cAAc,CAAC,CAiCzB"}
1
+ {"version":3,"file":"scrambler.d.ts","sourceRoot":"","sources":["../../../src/puzzles/skewb/scrambler.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAM9F,eAAO,MAAM,sBAAsB,EAAE,iBAYpC,CAAC;AAEF,wBAAsB,qBAAqB,CACzC,OAAO,GAAE,eAAe,GAAG;IAAE,cAAc,CAAC,EAAE,OAAO,CAAA;CAAO,GAC3D,OAAO,CAAC,cAAc,CAAC,CA+BzB"}
@@ -1,7 +1,6 @@
1
1
  import { generateRandomSkewbState } from "./random-state.js";
2
- import { createSolvedSkewbState, isSolvedSkewbState, skewbStatesEqual } from "./state.js";
3
- import { applySkewbAlgorithm, formatSkewbAlgorithm, invertSkewbAlgorithm } from "./moves.js";
4
- import { solveSkewb } from "./solver.js";
2
+ import { formatSkewbAlgorithm, invertSkewbAlgorithm } from "./moves.js";
3
+ import { solveSkewb, verifySkewbScramble } from "./solver/index.js";
5
4
  import { formatSkewbFacelets, toSkewbFacelets } from "./facelets.js";
6
5
  export const skewbScrambleGenerator = {
7
6
  info: {
@@ -9,25 +8,23 @@ export const skewbScrambleGenerator = {
9
8
  name: "Skewb",
10
9
  puzzle: "skewb",
11
10
  quality: "random-state",
12
- generator: "skewb-bfs",
13
- description: "Random-state Skewb scramble generated by an optimal bidirectional BFS solver.",
11
+ generator: "skewb-optimal",
12
+ description: "Random-state Skewb scramble generated by an optimal solver with precalculated tables.",
14
13
  },
15
14
  generate(options = {}) {
16
15
  return generateSkewbScramble(options);
17
16
  },
18
17
  };
19
18
  export async function generateSkewbScramble(options = {}) {
20
- const state = generateRandomSkewbState(options);
21
- const solution = solveSkewb(state);
19
+ const state = await generateRandomSkewbState(options);
20
+ const solution = await solveSkewb(state);
22
21
  const scrambleMoves = invertSkewbAlgorithm(solution);
23
22
  if (!options.skipValidation) {
24
- const scrambledState = applySkewbAlgorithm(createSolvedSkewbState(), scrambleMoves);
25
- if (!skewbStatesEqual(scrambledState, state)) {
23
+ // If the scramble reproduces the target state, its inverse (the
24
+ // solution) solves it by construction, so a single walk suffices.
25
+ if (!verifySkewbScramble(state, scrambleMoves)) {
26
26
  throw new Error("Generated Skewb scramble does not reproduce the target random state.");
27
27
  }
28
- if (!isSolvedSkewbState(applySkewbAlgorithm(state, solution))) {
29
- throw new Error("Generated Skewb solution does not solve the target random state.");
30
- }
31
28
  if (scrambleMoves.length < 2)
32
29
  throw new Error("Generated Skewb scramble is too short.");
33
30
  }
@@ -37,7 +34,7 @@ export async function generateSkewbScramble(options = {}) {
37
34
  scramble: formatSkewbAlgorithm(scrambleMoves),
38
35
  moves: scrambleMoves,
39
36
  quality: "random-state",
40
- generator: "skewb-bfs",
37
+ generator: "skewb-optimal",
41
38
  metadata: {
42
39
  state,
43
40
  facelets,
@@ -0,0 +1,20 @@
1
+ export declare function getCachedBrowserTables(): {
2
+ permutationTable: Uint16Array;
3
+ orientationTable: Uint16Array;
4
+ centersTable: Uint16Array;
5
+ policyTable: Uint8Array;
6
+ evenCenterRank: Uint16Array;
7
+ orientClass: Uint8Array;
8
+ r7Sets: Uint16Array;
9
+ } | undefined;
10
+ export declare function clearCachedBrowserTables(): void;
11
+ export declare function loadBrowserTables(baseUrl?: string): Promise<{
12
+ permutationTable: Uint16Array;
13
+ orientationTable: Uint16Array;
14
+ centersTable: Uint16Array;
15
+ policyTable: Uint8Array;
16
+ evenCenterRank: Uint16Array;
17
+ orientClass: Uint8Array;
18
+ r7Sets: Uint16Array;
19
+ }>;
20
+ //# sourceMappingURL=browser-loader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"browser-loader.d.ts","sourceRoot":"","sources":["../../../../src/puzzles/skewb/solver/browser-loader.ts"],"names":[],"mappings":"AAeA,wBAAgB,sBAAsB;sBATlB,WAAW;sBACX,WAAW;kBACf,WAAW;iBACZ,UAAU;oBACP,WAAW;iBACd,UAAU;YACf,WAAW;cAKpB;AAED,wBAAgB,wBAAwB,IAAI,IAAI,CAE/C;AAED,wBAAsB,iBAAiB,CAAC,OAAO,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IACjE,gBAAgB,EAAE,WAAW,CAAC;IAC9B,gBAAgB,EAAE,WAAW,CAAC;IAC9B,YAAY,EAAE,WAAW,CAAC;IAC1B,WAAW,EAAE,UAAU,CAAC;IACxB,cAAc,EAAE,WAAW,CAAC;IAC5B,WAAW,EAAE,UAAU,CAAC;IACxB,MAAM,EAAE,WAAW,CAAC;CACrB,CAAC,CAwCD"}
@@ -0,0 +1,86 @@
1
+ import { SKEWB_SOLVER_TABLE_METADATA } from "./table-metadata.js";
2
+ import { fetchTableBuffer } from "../../shared/compressed-fetch.js";
3
+ const TABLES_DIR = "puzzles/skewb/solver/generated";
4
+ let cachedBrowserTables;
5
+ export function getCachedBrowserTables() {
6
+ return cachedBrowserTables;
7
+ }
8
+ export function clearCachedBrowserTables() {
9
+ cachedBrowserTables = undefined;
10
+ }
11
+ export async function loadBrowserTables(baseUrl) {
12
+ if (cachedBrowserTables) {
13
+ return cachedBrowserTables;
14
+ }
15
+ const resolved = resolveBaseUrl(baseUrl);
16
+ const manifest = await fetchManifest(resolved);
17
+ const [permTable, orientTable, centersTable, helpers, policy] = await Promise.all([
18
+ fetchUint16Table(resolved, manifest.files.permutationTable, SKEWB_SOLVER_TABLE_METADATA.permutationTable.entries),
19
+ fetchUint16Table(resolved, manifest.files.orientationTable, SKEWB_SOLVER_TABLE_METADATA.orientationTable.entries),
20
+ fetchUint16Table(resolved, manifest.files.centersTable, SKEWB_SOLVER_TABLE_METADATA.centersTable.entries),
21
+ fetchUint8Table(resolved, manifest.files.helpers, SKEWB_SOLVER_TABLE_METADATA.helpers.entries),
22
+ fetchUint8Table(resolved, manifest.files.policyTable, SKEWB_SOLVER_TABLE_METADATA.policyTable.entries)
23
+ ]);
24
+ const helpersOffset = SKEWB_SOLVER_TABLE_METADATA.helpers;
25
+ const evenCenterRank = new Uint16Array(helpersOffset.evenCenterRankBytes / 2);
26
+ const rankView = new DataView(helpers.buffer, helpers.byteOffset);
27
+ for (let i = 0; i < evenCenterRank.length; i++) {
28
+ evenCenterRank[i] = rankView.getUint16(i * 2, true);
29
+ }
30
+ const orientClass = helpers.subarray(helpersOffset.evenCenterRankBytes, helpersOffset.evenCenterRankBytes + helpersOffset.orientClassBytes);
31
+ const r7Sets = new Uint16Array(helpersOffset.r7SetsEntries);
32
+ const view = new DataView(helpers.buffer, helpers.byteOffset + helpersOffset.evenCenterRankBytes + helpersOffset.orientClassBytes);
33
+ for (let i = 0; i < r7Sets.length; i++) {
34
+ r7Sets[i] = view.getUint16(i * 2, true);
35
+ }
36
+ cachedBrowserTables = {
37
+ permutationTable: permTable,
38
+ orientationTable: orientTable,
39
+ centersTable,
40
+ policyTable: policy,
41
+ evenCenterRank,
42
+ orientClass,
43
+ r7Sets
44
+ };
45
+ return cachedBrowserTables;
46
+ }
47
+ function resolveBaseUrl(provided) {
48
+ if (provided) {
49
+ return provided.replace(/\/$/, "");
50
+ }
51
+ if (typeof document !== "undefined") {
52
+ const script = document.currentScript;
53
+ if (script?.src) {
54
+ const base = new URL(".", script.src).href;
55
+ return base.replace(/\/$/, "");
56
+ }
57
+ }
58
+ return ".";
59
+ }
60
+ async function fetchManifest(baseUrl) {
61
+ const url = `${baseUrl}/puzzles/skewb/solver/generated/manifest.json`;
62
+ const response = await fetch(url);
63
+ if (!response.ok) {
64
+ throw new Error(`Failed to load skewb solver table manifest from ${url}: ${response.status} ${response.statusText}`);
65
+ }
66
+ return await response.json();
67
+ }
68
+ async function fetchUint16Table(baseUrl, entry, expectedEntries) {
69
+ const buffer = await fetchTableBuffer(baseUrl, TABLES_DIR, entry.file, { compressed: entry.compressed !== false });
70
+ if (buffer.byteLength !== expectedEntries * 2) {
71
+ throw new Error(`Invalid byte size for ${entry.file}`);
72
+ }
73
+ const values = new Uint16Array(expectedEntries);
74
+ const view = new DataView(buffer);
75
+ for (let i = 0; i < values.length; i++) {
76
+ values[i] = view.getUint16(i * 2, true);
77
+ }
78
+ return values;
79
+ }
80
+ async function fetchUint8Table(baseUrl, entry, expectedEntries) {
81
+ const buffer = await fetchTableBuffer(baseUrl, TABLES_DIR, entry.file, { compressed: entry.compressed !== false });
82
+ if (buffer.byteLength !== expectedEntries) {
83
+ throw new Error(`Invalid byte size for ${entry.file}`);
84
+ }
85
+ return new Uint8Array(buffer);
86
+ }
@@ -0,0 +1,31 @@
1
+ {
2
+ "version": 1,
3
+ "files": {
4
+ "permutationTable": {
5
+ "file": "permutation-table.bin",
6
+ "entries": 40320,
7
+ "checksum": 3073532981
8
+ },
9
+ "orientationTable": {
10
+ "file": "orientation-table.bin",
11
+ "entries": 17496,
12
+ "checksum": 2128852053
13
+ },
14
+ "centersTable": {
15
+ "file": "centers-table.bin",
16
+ "entries": 5760,
17
+ "checksum": 360885765
18
+ },
19
+ "helpers": {
20
+ "file": "helpers.bin",
21
+ "entries": 29547,
22
+ "checksum": 4284555735
23
+ },
24
+ "policyTable": {
25
+ "file": "policy.bin",
26
+ "entries": 1180980,
27
+ "checksum": 1294485891,
28
+ "maxDepth": 11
29
+ }
30
+ }
31
+ }
@@ -0,0 +1,10 @@
1
+ export declare function loadGeneratedSkewbSolverTables(): Promise<{
2
+ permutationTable: Uint16Array;
3
+ orientationTable: Uint16Array;
4
+ centersTable: Uint16Array;
5
+ policyTable: Uint8Array;
6
+ evenCenterRank: Uint16Array;
7
+ orientClass: Uint8Array;
8
+ r7Sets: Uint16Array;
9
+ }>;
10
+ //# sourceMappingURL=generated-assets.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"generated-assets.d.ts","sourceRoot":"","sources":["../../../../src/puzzles/skewb/solver/generated-assets.ts"],"names":[],"mappings":"AAgBA,wBAAsB,8BAA8B,IAAI,OAAO,CAAC;IAC9D,gBAAgB,EAAE,WAAW,CAAC;IAC9B,gBAAgB,EAAE,WAAW,CAAC;IAC9B,YAAY,EAAE,WAAW,CAAC;IAC1B,WAAW,EAAE,UAAU,CAAC;IACxB,cAAc,EAAE,WAAW,CAAC;IAC5B,WAAW,EAAE,UAAU,CAAC;IACxB,MAAM,EAAE,WAAW,CAAC;CACrB,CAAC,CAYD"}
@@ -0,0 +1,24 @@
1
+ import { getCachedBrowserTables } from "./browser-loader.js";
2
+ let cachedTables;
3
+ function isBrowser() {
4
+ return typeof self !== "undefined";
5
+ }
6
+ export async function loadGeneratedSkewbSolverTables() {
7
+ if (isBrowser()) {
8
+ const browserTables = getCachedBrowserTables();
9
+ if (browserTables)
10
+ return browserTables;
11
+ throw new Error("Skewb solver tables are not loaded. " +
12
+ "In browser environments, call `initializeScrambler(baseUrl)` " +
13
+ "before generating scrambles.");
14
+ }
15
+ cachedTables ??= await loadNodeTables();
16
+ return cachedTables;
17
+ }
18
+ async function loadNodeTables() {
19
+ const loader = await import(
20
+ /* webpackIgnore: true */
21
+ /* @vite-ignore */
22
+ "./node-loader.js");
23
+ return loader.readGeneratedSkewbSolverTables();
24
+ }
@@ -0,0 +1,5 @@
1
+ export * from "./tables.js";
2
+ export * from "./search.js";
3
+ export { SKEWB_SOLVER_TABLE_METADATA } from "./table-metadata.js";
4
+ export { loadGeneratedSkewbSolverTables } from "./generated-assets.js";
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/puzzles/skewb/solver/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,OAAO,EAAE,2BAA2B,EAAE,MAAM,qBAAqB,CAAC;AAClE,OAAO,EAAE,8BAA8B,EAAE,MAAM,uBAAuB,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from "./tables.js";
2
+ export * from "./search.js";
3
+ export { SKEWB_SOLVER_TABLE_METADATA } from "./table-metadata.js";
4
+ export { loadGeneratedSkewbSolverTables } from "./generated-assets.js";
@@ -0,0 +1,10 @@
1
+ export declare function readGeneratedSkewbSolverTables(): {
2
+ permutationTable: Uint16Array;
3
+ orientationTable: Uint16Array;
4
+ centersTable: Uint16Array;
5
+ policyTable: Uint8Array;
6
+ evenCenterRank: Uint16Array;
7
+ orientClass: Uint8Array;
8
+ r7Sets: Uint16Array;
9
+ };
10
+ //# sourceMappingURL=node-loader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"node-loader.d.ts","sourceRoot":"","sources":["../../../../src/puzzles/skewb/solver/node-loader.ts"],"names":[],"mappings":"AAkBA,wBAAgB,8BAA8B,IAAI;IAChD,gBAAgB,EAAE,WAAW,CAAC;IAC9B,gBAAgB,EAAE,WAAW,CAAC;IAC9B,YAAY,EAAE,WAAW,CAAC;IAC1B,WAAW,EAAE,UAAU,CAAC;IACxB,cAAc,EAAE,WAAW,CAAC;IAC5B,WAAW,EAAE,UAAU,CAAC;IACxB,MAAM,EAAE,WAAW,CAAC;CACrB,CA6DA"}