@cubingcenter/scrambler 0.1.0

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Files changed (359) hide show
  1. package/README.md +169 -0
  2. package/dist/cli/index.d.ts +3 -0
  3. package/dist/cli/index.d.ts.map +1 -0
  4. package/dist/cli/index.js +10 -0
  5. package/dist/cli/run.d.ts +9 -0
  6. package/dist/cli/run.d.ts.map +1 -0
  7. package/dist/cli/run.js +139 -0
  8. package/dist/core/api.d.ts +19 -0
  9. package/dist/core/api.d.ts.map +1 -0
  10. package/dist/core/api.js +94 -0
  11. package/dist/core/errors.d.ts +21 -0
  12. package/dist/core/errors.d.ts.map +1 -0
  13. package/dist/core/errors.js +34 -0
  14. package/dist/core/index.d.ts +5 -0
  15. package/dist/core/index.d.ts.map +1 -0
  16. package/dist/core/index.js +3 -0
  17. package/dist/core/registry.d.ts +10 -0
  18. package/dist/core/registry.d.ts.map +1 -0
  19. package/dist/core/registry.js +35 -0
  20. package/dist/core/types.d.ts +34 -0
  21. package/dist/core/types.d.ts.map +1 -0
  22. package/dist/core/types.js +1 -0
  23. package/dist/index.d.ts +4 -0
  24. package/dist/index.d.ts.map +1 -0
  25. package/dist/index.js +3 -0
  26. package/dist/puzzles/clock/index.d.ts +2 -0
  27. package/dist/puzzles/clock/index.d.ts.map +1 -0
  28. package/dist/puzzles/clock/index.js +1 -0
  29. package/dist/puzzles/clock/scrambler.d.ts +4 -0
  30. package/dist/puzzles/clock/scrambler.d.ts.map +1 -0
  31. package/dist/puzzles/clock/scrambler.js +50 -0
  32. package/dist/puzzles/cube2/facelets.d.ts +5 -0
  33. package/dist/puzzles/cube2/facelets.d.ts.map +1 -0
  34. package/dist/puzzles/cube2/facelets.js +53 -0
  35. package/dist/puzzles/cube2/index.d.ts +10 -0
  36. package/dist/puzzles/cube2/index.d.ts.map +1 -0
  37. package/dist/puzzles/cube2/index.js +8 -0
  38. package/dist/puzzles/cube2/moves.d.ts +9 -0
  39. package/dist/puzzles/cube2/moves.d.ts.map +1 -0
  40. package/dist/puzzles/cube2/moves.js +79 -0
  41. package/dist/puzzles/cube2/random-state.d.ts +3 -0
  42. package/dist/puzzles/cube2/random-state.d.ts.map +1 -0
  43. package/dist/puzzles/cube2/random-state.js +51 -0
  44. package/dist/puzzles/cube2/scrambler.d.ts +6 -0
  45. package/dist/puzzles/cube2/scrambler.d.ts.map +1 -0
  46. package/dist/puzzles/cube2/scrambler.js +54 -0
  47. package/dist/puzzles/cube2/solver/browser-loader.d.ts +12 -0
  48. package/dist/puzzles/cube2/solver/browser-loader.d.ts.map +1 -0
  49. package/dist/puzzles/cube2/solver/browser-loader.js +80 -0
  50. package/dist/puzzles/cube2/solver/generated/distances.bin +1 -0
  51. package/dist/puzzles/cube2/solver/generated/manifest.json +21 -0
  52. package/dist/puzzles/cube2/solver/generated/orientation-distances.bin +0 -0
  53. package/dist/puzzles/cube2/solver/generated/orientation-table.bin +0 -0
  54. package/dist/puzzles/cube2/solver/generated/permutation-distances.bin +0 -0
  55. package/dist/puzzles/cube2/solver/generated/permutation-table.bin +0 -0
  56. package/dist/puzzles/cube2/solver/generated-assets.d.ts +6 -0
  57. package/dist/puzzles/cube2/solver/generated-assets.d.ts.map +1 -0
  58. package/dist/puzzles/cube2/solver/generated-assets.js +25 -0
  59. package/dist/puzzles/cube2/solver/index.d.ts +3 -0
  60. package/dist/puzzles/cube2/solver/index.d.ts.map +1 -0
  61. package/dist/puzzles/cube2/solver/index.js +1 -0
  62. package/dist/puzzles/cube2/solver/node-loader.d.ts +6 -0
  63. package/dist/puzzles/cube2/solver/node-loader.d.ts.map +1 -0
  64. package/dist/puzzles/cube2/solver/node-loader.js +83 -0
  65. package/dist/puzzles/cube2/solver/search.d.ts +8 -0
  66. package/dist/puzzles/cube2/solver/search.d.ts.map +1 -0
  67. package/dist/puzzles/cube2/solver/search.js +50 -0
  68. package/dist/puzzles/cube2/solver/table-metadata.d.ts +16 -0
  69. package/dist/puzzles/cube2/solver/table-metadata.d.ts.map +1 -0
  70. package/dist/puzzles/cube2/solver/table-metadata.js +15 -0
  71. package/dist/puzzles/cube2/solver/tables.d.ts +14 -0
  72. package/dist/puzzles/cube2/solver/tables.d.ts.map +1 -0
  73. package/dist/puzzles/cube2/solver/tables.js +82 -0
  74. package/dist/puzzles/cube2/state.d.ts +6 -0
  75. package/dist/puzzles/cube2/state.d.ts.map +1 -0
  76. package/dist/puzzles/cube2/state.js +30 -0
  77. package/dist/puzzles/cube2/types.d.ts +23 -0
  78. package/dist/puzzles/cube2/types.d.ts.map +1 -0
  79. package/dist/puzzles/cube2/types.js +21 -0
  80. package/dist/puzzles/cube2/validation.d.ts +6 -0
  81. package/dist/puzzles/cube2/validation.d.ts.map +1 -0
  82. package/dist/puzzles/cube2/validation.js +72 -0
  83. package/dist/puzzles/cube3/facelets.d.ts +5 -0
  84. package/dist/puzzles/cube3/facelets.d.ts.map +1 -0
  85. package/dist/puzzles/cube3/facelets.js +89 -0
  86. package/dist/puzzles/cube3/index.d.ts +10 -0
  87. package/dist/puzzles/cube3/index.d.ts.map +1 -0
  88. package/dist/puzzles/cube3/index.js +8 -0
  89. package/dist/puzzles/cube3/moves.d.ts +9 -0
  90. package/dist/puzzles/cube3/moves.d.ts.map +1 -0
  91. package/dist/puzzles/cube3/moves.js +210 -0
  92. package/dist/puzzles/cube3/random-state.d.ts +3 -0
  93. package/dist/puzzles/cube3/random-state.d.ts.map +1 -0
  94. package/dist/puzzles/cube3/random-state.js +59 -0
  95. package/dist/puzzles/cube3/scrambler.d.ts +6 -0
  96. package/dist/puzzles/cube3/scrambler.d.ts.map +1 -0
  97. package/dist/puzzles/cube3/scrambler.js +59 -0
  98. package/dist/puzzles/cube3/solver/browser-loader.d.ts +5 -0
  99. package/dist/puzzles/cube3/solver/browser-loader.d.ts.map +1 -0
  100. package/dist/puzzles/cube3/solver/browser-loader.js +134 -0
  101. package/dist/puzzles/cube3/solver/browser-worker-pool.d.ts +31 -0
  102. package/dist/puzzles/cube3/solver/browser-worker-pool.d.ts.map +1 -0
  103. package/dist/puzzles/cube3/solver/browser-worker-pool.js +118 -0
  104. package/dist/puzzles/cube3/solver/browser-worker.d.ts +2 -0
  105. package/dist/puzzles/cube3/solver/browser-worker.d.ts.map +1 -0
  106. package/dist/puzzles/cube3/solver/browser-worker.js +71 -0
  107. package/dist/puzzles/cube3/solver/coordinates.d.ts +34 -0
  108. package/dist/puzzles/cube3/solver/coordinates.d.ts.map +1 -0
  109. package/dist/puzzles/cube3/solver/coordinates.js +266 -0
  110. package/dist/puzzles/cube3/solver/generated/manifest.json +404 -0
  111. package/dist/puzzles/cube3/solver/generated/move-cornerOrientation.bin +0 -0
  112. package/dist/puzzles/cube3/solver/generated/move-cornerPermutation.bin +0 -0
  113. package/dist/puzzles/cube3/solver/generated/move-edgeOrientation.bin +0 -0
  114. package/dist/puzzles/cube3/solver/generated/move-slicePermutation.bin +0 -0
  115. package/dist/puzzles/cube3/solver/generated/move-udEdgePermutation.bin +0 -0
  116. package/dist/puzzles/cube3/solver/generated/move-udSlice.bin +0 -0
  117. package/dist/puzzles/cube3/solver/generated/pruning-cornerOrientation.bin +1 -0
  118. package/dist/puzzles/cube3/solver/generated/pruning-cornerOrientationEdgeOrientation.bin +1 -0
  119. package/dist/puzzles/cube3/solver/generated/pruning-cornerPermutation.bin +1 -0
  120. package/dist/puzzles/cube3/solver/generated/pruning-cornerPermutationSlicePermutation.bin +1 -0
  121. package/dist/puzzles/cube3/solver/generated/pruning-edgeOrientation.bin +1 -0
  122. package/dist/puzzles/cube3/solver/generated/pruning-slicePermutation.bin +1 -0
  123. package/dist/puzzles/cube3/solver/generated/pruning-udEdgePermutation.bin +1 -0
  124. package/dist/puzzles/cube3/solver/generated/pruning-udEdgePermutationSlicePermutation.bin +1 -0
  125. package/dist/puzzles/cube3/solver/generated/pruning-udSlice.bin +0 -0
  126. package/dist/puzzles/cube3/solver/generated-assets.d.ts +5 -0
  127. package/dist/puzzles/cube3/solver/generated-assets.d.ts.map +1 -0
  128. package/dist/puzzles/cube3/solver/generated-assets.js +60 -0
  129. package/dist/puzzles/cube3/solver/index.d.ts +10 -0
  130. package/dist/puzzles/cube3/solver/index.d.ts.map +1 -0
  131. package/dist/puzzles/cube3/solver/index.js +5 -0
  132. package/dist/puzzles/cube3/solver/node-loader.d.ts +3 -0
  133. package/dist/puzzles/cube3/solver/node-loader.d.ts.map +1 -0
  134. package/dist/puzzles/cube3/solver/node-loader.js +120 -0
  135. package/dist/puzzles/cube3/solver/phase1.d.ts +28 -0
  136. package/dist/puzzles/cube3/solver/phase1.d.ts.map +1 -0
  137. package/dist/puzzles/cube3/solver/phase1.js +150 -0
  138. package/dist/puzzles/cube3/solver/phase2.d.ts +44 -0
  139. package/dist/puzzles/cube3/solver/phase2.d.ts.map +1 -0
  140. package/dist/puzzles/cube3/solver/phase2.js +270 -0
  141. package/dist/puzzles/cube3/solver/search-utils.d.ts +9 -0
  142. package/dist/puzzles/cube3/solver/search-utils.d.ts.map +1 -0
  143. package/dist/puzzles/cube3/solver/search-utils.js +41 -0
  144. package/dist/puzzles/cube3/solver/table-metadata.d.ts +97 -0
  145. package/dist/puzzles/cube3/solver/table-metadata.d.ts.map +1 -0
  146. package/dist/puzzles/cube3/solver/table-metadata.js +21 -0
  147. package/dist/puzzles/cube3/solver/tables.d.ts +72 -0
  148. package/dist/puzzles/cube3/solver/tables.d.ts.map +1 -0
  149. package/dist/puzzles/cube3/solver/tables.js +202 -0
  150. package/dist/puzzles/cube3/solver/worker-pool.d.ts +18 -0
  151. package/dist/puzzles/cube3/solver/worker-pool.d.ts.map +1 -0
  152. package/dist/puzzles/cube3/solver/worker-pool.js +116 -0
  153. package/dist/puzzles/cube3/solver/worker.d.ts +2 -0
  154. package/dist/puzzles/cube3/solver/worker.d.ts.map +1 -0
  155. package/dist/puzzles/cube3/solver/worker.js +73 -0
  156. package/dist/puzzles/cube3/state.d.ts +6 -0
  157. package/dist/puzzles/cube3/state.d.ts.map +1 -0
  158. package/dist/puzzles/cube3/state.js +40 -0
  159. package/dist/puzzles/cube3/subset-state.d.ts +4 -0
  160. package/dist/puzzles/cube3/subset-state.d.ts.map +1 -0
  161. package/dist/puzzles/cube3/subset-state.js +163 -0
  162. package/dist/puzzles/cube3/types.d.ts +29 -0
  163. package/dist/puzzles/cube3/types.d.ts.map +1 -0
  164. package/dist/puzzles/cube3/types.js +22 -0
  165. package/dist/puzzles/cube3/validation.d.ts +6 -0
  166. package/dist/puzzles/cube3/validation.d.ts.map +1 -0
  167. package/dist/puzzles/cube3/validation.js +83 -0
  168. package/dist/puzzles/cube4/facelets.d.ts +5 -0
  169. package/dist/puzzles/cube4/facelets.d.ts.map +1 -0
  170. package/dist/puzzles/cube4/facelets.js +135 -0
  171. package/dist/puzzles/cube4/index.d.ts +7 -0
  172. package/dist/puzzles/cube4/index.d.ts.map +1 -0
  173. package/dist/puzzles/cube4/index.js +8 -0
  174. package/dist/puzzles/cube4/moves.d.ts +37 -0
  175. package/dist/puzzles/cube4/moves.d.ts.map +1 -0
  176. package/dist/puzzles/cube4/moves.js +243 -0
  177. package/dist/puzzles/cube4/scrambler.d.ts +4 -0
  178. package/dist/puzzles/cube4/scrambler.d.ts.map +1 -0
  179. package/dist/puzzles/cube4/scrambler.js +98 -0
  180. package/dist/puzzles/cube4/state.d.ts +16 -0
  181. package/dist/puzzles/cube4/state.d.ts.map +1 -0
  182. package/dist/puzzles/cube4/state.js +84 -0
  183. package/dist/puzzles/cube4/types.d.ts +76 -0
  184. package/dist/puzzles/cube4/types.d.ts.map +1 -0
  185. package/dist/puzzles/cube4/types.js +62 -0
  186. package/dist/puzzles/cube5x5/index.d.ts +4 -0
  187. package/dist/puzzles/cube5x5/index.d.ts.map +1 -0
  188. package/dist/puzzles/cube5x5/index.js +2 -0
  189. package/dist/puzzles/cube5x5/scrambler.d.ts +4 -0
  190. package/dist/puzzles/cube5x5/scrambler.d.ts.map +1 -0
  191. package/dist/puzzles/cube5x5/scrambler.js +93 -0
  192. package/dist/puzzles/cube5x5/types.d.ts +4 -0
  193. package/dist/puzzles/cube5x5/types.d.ts.map +1 -0
  194. package/dist/puzzles/cube5x5/types.js +4 -0
  195. package/dist/puzzles/cube6x6/index.d.ts +4 -0
  196. package/dist/puzzles/cube6x6/index.d.ts.map +1 -0
  197. package/dist/puzzles/cube6x6/index.js +2 -0
  198. package/dist/puzzles/cube6x6/scrambler.d.ts +4 -0
  199. package/dist/puzzles/cube6x6/scrambler.d.ts.map +1 -0
  200. package/dist/puzzles/cube6x6/scrambler.js +105 -0
  201. package/dist/puzzles/cube6x6/types.d.ts +4 -0
  202. package/dist/puzzles/cube6x6/types.d.ts.map +1 -0
  203. package/dist/puzzles/cube6x6/types.js +8 -0
  204. package/dist/puzzles/cube7x7/index.d.ts +4 -0
  205. package/dist/puzzles/cube7x7/index.d.ts.map +1 -0
  206. package/dist/puzzles/cube7x7/index.js +2 -0
  207. package/dist/puzzles/cube7x7/scrambler.d.ts +4 -0
  208. package/dist/puzzles/cube7x7/scrambler.d.ts.map +1 -0
  209. package/dist/puzzles/cube7x7/scrambler.js +93 -0
  210. package/dist/puzzles/cube7x7/types.d.ts +4 -0
  211. package/dist/puzzles/cube7x7/types.d.ts.map +1 -0
  212. package/dist/puzzles/cube7x7/types.js +8 -0
  213. package/dist/puzzles/index.d.ts +10 -0
  214. package/dist/puzzles/index.d.ts.map +1 -0
  215. package/dist/puzzles/index.js +28 -0
  216. package/dist/puzzles/megaminx/index.d.ts +4 -0
  217. package/dist/puzzles/megaminx/index.d.ts.map +1 -0
  218. package/dist/puzzles/megaminx/index.js +2 -0
  219. package/dist/puzzles/megaminx/scrambler.d.ts +4 -0
  220. package/dist/puzzles/megaminx/scrambler.d.ts.map +1 -0
  221. package/dist/puzzles/megaminx/scrambler.js +56 -0
  222. package/dist/puzzles/megaminx/types.d.ts +6 -0
  223. package/dist/puzzles/megaminx/types.d.ts.map +1 -0
  224. package/dist/puzzles/megaminx/types.js +4 -0
  225. package/dist/puzzles/pyraminx/index.d.ts +9 -0
  226. package/dist/puzzles/pyraminx/index.d.ts.map +1 -0
  227. package/dist/puzzles/pyraminx/index.js +7 -0
  228. package/dist/puzzles/pyraminx/moves.d.ts +9 -0
  229. package/dist/puzzles/pyraminx/moves.d.ts.map +1 -0
  230. package/dist/puzzles/pyraminx/moves.js +117 -0
  231. package/dist/puzzles/pyraminx/random-state.d.ts +3 -0
  232. package/dist/puzzles/pyraminx/random-state.d.ts.map +1 -0
  233. package/dist/puzzles/pyraminx/random-state.js +53 -0
  234. package/dist/puzzles/pyraminx/scrambler.d.ts +6 -0
  235. package/dist/puzzles/pyraminx/scrambler.d.ts.map +1 -0
  236. package/dist/puzzles/pyraminx/scrambler.js +56 -0
  237. package/dist/puzzles/pyraminx/solver.d.ts +10 -0
  238. package/dist/puzzles/pyraminx/solver.d.ts.map +1 -0
  239. package/dist/puzzles/pyraminx/solver.js +160 -0
  240. package/dist/puzzles/pyraminx/state.d.ts +6 -0
  241. package/dist/puzzles/pyraminx/state.d.ts.map +1 -0
  242. package/dist/puzzles/pyraminx/state.js +32 -0
  243. package/dist/puzzles/pyraminx/types.d.ts +17 -0
  244. package/dist/puzzles/pyraminx/types.d.ts.map +1 -0
  245. package/dist/puzzles/pyraminx/types.js +7 -0
  246. package/dist/puzzles/pyraminx/validation.d.ts +8 -0
  247. package/dist/puzzles/pyraminx/validation.d.ts.map +1 -0
  248. package/dist/puzzles/pyraminx/validation.js +79 -0
  249. package/dist/random/index.d.ts +3 -0
  250. package/dist/random/index.d.ts.map +1 -0
  251. package/dist/random/index.js +1 -0
  252. package/dist/random/prng.d.ts +7 -0
  253. package/dist/random/prng.d.ts.map +1 -0
  254. package/dist/random/prng.js +60 -0
  255. package/dist-cjs/cli/index.js +12 -0
  256. package/dist-cjs/cli/run.js +142 -0
  257. package/dist-cjs/core/api.js +102 -0
  258. package/dist-cjs/core/errors.js +42 -0
  259. package/dist-cjs/core/index.js +19 -0
  260. package/dist-cjs/core/registry.js +39 -0
  261. package/dist-cjs/core/types.js +2 -0
  262. package/dist-cjs/index.js +19 -0
  263. package/dist-cjs/package.json +3 -0
  264. package/dist-cjs/puzzles/clock/index.js +6 -0
  265. package/dist-cjs/puzzles/clock/scrambler.js +54 -0
  266. package/dist-cjs/puzzles/cube2/facelets.js +58 -0
  267. package/dist-cjs/puzzles/cube2/index.js +67 -0
  268. package/dist-cjs/puzzles/cube2/moves.js +88 -0
  269. package/dist-cjs/puzzles/cube2/random-state.js +54 -0
  270. package/dist-cjs/puzzles/cube2/scrambler.js +58 -0
  271. package/dist-cjs/puzzles/cube2/solver/browser-loader.js +85 -0
  272. package/dist-cjs/puzzles/cube2/solver/generated/distances.bin +1 -0
  273. package/dist-cjs/puzzles/cube2/solver/generated/manifest.json +21 -0
  274. package/dist-cjs/puzzles/cube2/solver/generated/orientation-distances.bin +0 -0
  275. package/dist-cjs/puzzles/cube2/solver/generated/orientation-table.bin +0 -0
  276. package/dist-cjs/puzzles/cube2/solver/generated/permutation-distances.bin +0 -0
  277. package/dist-cjs/puzzles/cube2/solver/generated/permutation-table.bin +0 -0
  278. package/dist-cjs/puzzles/cube2/solver/generated-assets.js +61 -0
  279. package/dist-cjs/puzzles/cube2/solver/index.js +5 -0
  280. package/dist-cjs/puzzles/cube2/solver/node-loader.js +89 -0
  281. package/dist-cjs/puzzles/cube2/solver/search.js +53 -0
  282. package/dist-cjs/puzzles/cube2/solver/table-metadata.js +18 -0
  283. package/dist-cjs/puzzles/cube2/solver/tables.js +91 -0
  284. package/dist-cjs/puzzles/cube2/state.js +36 -0
  285. package/dist-cjs/puzzles/cube2/types.js +24 -0
  286. package/dist-cjs/puzzles/cube2/validation.js +78 -0
  287. package/dist-cjs/puzzles/cube3/facelets.js +94 -0
  288. package/dist-cjs/puzzles/cube3/index.js +68 -0
  289. package/dist-cjs/puzzles/cube3/moves.js +219 -0
  290. package/dist-cjs/puzzles/cube3/random-state.js +62 -0
  291. package/dist-cjs/puzzles/cube3/scrambler.js +63 -0
  292. package/dist-cjs/puzzles/cube3/solver/browser-loader.js +139 -0
  293. package/dist-cjs/puzzles/cube3/solver/coordinates.js +285 -0
  294. package/dist-cjs/puzzles/cube3/solver/generated/manifest.json +404 -0
  295. package/dist-cjs/puzzles/cube3/solver/generated/move-cornerOrientation.bin +0 -0
  296. package/dist-cjs/puzzles/cube3/solver/generated/move-cornerPermutation.bin +0 -0
  297. package/dist-cjs/puzzles/cube3/solver/generated/move-edgeOrientation.bin +0 -0
  298. package/dist-cjs/puzzles/cube3/solver/generated/move-slicePermutation.bin +0 -0
  299. package/dist-cjs/puzzles/cube3/solver/generated/move-udEdgePermutation.bin +0 -0
  300. package/dist-cjs/puzzles/cube3/solver/generated/move-udSlice.bin +0 -0
  301. package/dist-cjs/puzzles/cube3/solver/generated/pruning-cornerOrientation.bin +1 -0
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  303. package/dist-cjs/puzzles/cube3/solver/generated/pruning-cornerPermutation.bin +1 -0
  304. package/dist-cjs/puzzles/cube3/solver/generated/pruning-cornerPermutationSlicePermutation.bin +1 -0
  305. package/dist-cjs/puzzles/cube3/solver/generated/pruning-edgeOrientation.bin +1 -0
  306. package/dist-cjs/puzzles/cube3/solver/generated/pruning-slicePermutation.bin +1 -0
  307. package/dist-cjs/puzzles/cube3/solver/generated/pruning-udEdgePermutation.bin +1 -0
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  355. package/examples/cli-json.md +30 -0
  356. package/examples/commonjs.cjs +11 -0
  357. package/examples/esm.mjs +9 -0
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  359. package/package.json +53 -0
@@ -0,0 +1,166 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.generateSubsetCube3State = generateSubsetCube3State;
4
+ const state_js_1 = require("./state.js");
5
+ // The indices for the U layer pieces are 0, 1, 2, 3.
6
+ function generateSubsetCube3State(subset, random) {
7
+ const state = (0, state_js_1.createSolvedCube3State)();
8
+ if (subset === "pll") {
9
+ shuffleULayerPermutations(state, random);
10
+ }
11
+ else if (subset === "oll" || subset === "ll") {
12
+ shuffleULayerPermutations(state, random);
13
+ randomizeULayerOrientations(state, random, true, true);
14
+ }
15
+ else if (subset === "zbll") {
16
+ shuffleULayerPermutations(state, random);
17
+ randomizeULayerOrientations(state, random, true, false); // corners only
18
+ }
19
+ else if (subset === "lsll") {
20
+ shuffleLSLL(state, random);
21
+ }
22
+ else if (subset === "f2l") {
23
+ shuffleF2L(state, random);
24
+ }
25
+ else if (subset === "cross") {
26
+ shuffleFullCube(state, random);
27
+ }
28
+ else {
29
+ throw new Error(`Subset "${subset}" is not supported yet.`);
30
+ }
31
+ return state;
32
+ }
33
+ function shuffleULayerPermutations(state, random) {
34
+ const cornerPerm = [0, 1, 2, 3];
35
+ const edgePerm = [0, 1, 2, 3];
36
+ shuffle(cornerPerm, random);
37
+ shuffle(edgePerm, random);
38
+ if (getParity(cornerPerm) !== getParity(edgePerm)) {
39
+ swap(edgePerm, 0, 1);
40
+ }
41
+ for (let i = 0; i < 4; i++) {
42
+ state.corners.permutation[i] = cornerPerm[i];
43
+ state.edges.permutation[i] = edgePerm[i];
44
+ }
45
+ }
46
+ function randomizeULayerOrientations(state, random, corners, edges) {
47
+ if (corners) {
48
+ let sum = 0;
49
+ for (let i = 0; i < 3; i++) {
50
+ const o = random.nextInt(3);
51
+ state.corners.orientation[i] = o;
52
+ sum += o;
53
+ }
54
+ state.corners.orientation[3] = (3 - (sum % 3)) % 3;
55
+ }
56
+ if (edges) {
57
+ let sum = 0;
58
+ for (let i = 0; i < 3; i++) {
59
+ const o = random.nextInt(2);
60
+ state.edges.orientation[i] = o;
61
+ sum += o;
62
+ }
63
+ state.edges.orientation[3] = (2 - (sum % 2)) % 2;
64
+ }
65
+ }
66
+ function shuffle(array, random) {
67
+ for (let i = array.length - 1; i > 0; i--) {
68
+ const j = random.nextInt(i + 1);
69
+ swap(array, i, j);
70
+ }
71
+ }
72
+ function swap(array, i, j) {
73
+ const temp = array[i];
74
+ array[i] = array[j];
75
+ array[j] = temp;
76
+ }
77
+ function getParity(array) {
78
+ let inversions = 0;
79
+ for (let i = 0; i < array.length; i++) {
80
+ for (let j = i + 1; j < array.length; j++) {
81
+ if (array[i] > array[j]) {
82
+ inversions++;
83
+ }
84
+ }
85
+ }
86
+ return inversions % 2;
87
+ }
88
+ function shuffleLSLL(state, random) {
89
+ const cornerPerm = [0, 1, 2, 3, 4];
90
+ const edgePerm = [0, 1, 2, 3, 8];
91
+ shuffle(cornerPerm, random);
92
+ shuffle(edgePerm, random);
93
+ if (getParity(cornerPerm) !== getParity(edgePerm)) {
94
+ swap(edgePerm, 0, 1);
95
+ }
96
+ const cornerIndices = [0, 1, 2, 3, 4];
97
+ for (let i = 0; i < cornerIndices.length; i++) {
98
+ const idx = cornerIndices[i];
99
+ state.corners.permutation[idx] = cornerPerm[i];
100
+ state.corners.orientation[idx] = random.nextInt(3);
101
+ }
102
+ let cornerSum = 0;
103
+ for (let i = 0; i < 8; i++)
104
+ cornerSum += state.corners.orientation[i];
105
+ state.corners.orientation[4] = (state.corners.orientation[4] + (3 - (cornerSum % 3))) % 3;
106
+ const edgeIndices = [0, 1, 2, 3, 8];
107
+ for (let i = 0; i < edgeIndices.length; i++) {
108
+ const idx = edgeIndices[i];
109
+ state.edges.permutation[idx] = edgePerm[i];
110
+ state.edges.orientation[idx] = random.nextInt(2);
111
+ }
112
+ let edgeSum = 0;
113
+ for (let i = 0; i < 12; i++)
114
+ edgeSum += state.edges.orientation[i];
115
+ state.edges.orientation[8] = (state.edges.orientation[8] + (2 - (edgeSum % 2))) % 2;
116
+ }
117
+ function shuffleF2L(state, random) {
118
+ const cornerPerm = [0, 1, 2, 3, 4, 5, 6, 7];
119
+ const edgePerm = [0, 1, 2, 3, 8, 9, 10, 11];
120
+ shuffle(cornerPerm, random);
121
+ shuffle(edgePerm, random);
122
+ if (getParity(cornerPerm) !== getParity(edgePerm)) {
123
+ swap(edgePerm, 0, 1);
124
+ }
125
+ const edgeIndices = [0, 1, 2, 3, 8, 9, 10, 11];
126
+ for (let i = 0; i < 8; i++) {
127
+ state.corners.permutation[i] = cornerPerm[i];
128
+ state.corners.orientation[i] = random.nextInt(3);
129
+ const idx = edgeIndices[i];
130
+ state.edges.permutation[idx] = edgePerm[i];
131
+ state.edges.orientation[idx] = random.nextInt(2);
132
+ }
133
+ let cornerSum = 0;
134
+ for (let i = 0; i < 8; i++)
135
+ cornerSum += state.corners.orientation[i];
136
+ state.corners.orientation[0] = (state.corners.orientation[0] + (3 - (cornerSum % 3))) % 3;
137
+ let edgeSum = 0;
138
+ for (let i = 0; i < 12; i++)
139
+ edgeSum += state.edges.orientation[i];
140
+ state.edges.orientation[0] = (state.edges.orientation[0] + (2 - (edgeSum % 2))) % 2;
141
+ }
142
+ function shuffleFullCube(state, random) {
143
+ const cornerPerm = [0, 1, 2, 3, 4, 5, 6, 7];
144
+ const edgePerm = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11];
145
+ shuffle(cornerPerm, random);
146
+ shuffle(edgePerm, random);
147
+ if (getParity(cornerPerm) !== getParity(edgePerm)) {
148
+ swap(edgePerm, 0, 1);
149
+ }
150
+ for (let i = 0; i < 8; i++) {
151
+ state.corners.permutation[i] = cornerPerm[i];
152
+ state.corners.orientation[i] = random.nextInt(3);
153
+ }
154
+ for (let i = 0; i < 12; i++) {
155
+ state.edges.permutation[i] = edgePerm[i];
156
+ state.edges.orientation[i] = random.nextInt(2);
157
+ }
158
+ let cornerSum = 0;
159
+ for (let i = 0; i < 8; i++)
160
+ cornerSum += state.corners.orientation[i];
161
+ state.corners.orientation[0] = (state.corners.orientation[0] + (3 - (cornerSum % 3))) % 3;
162
+ let edgeSum = 0;
163
+ for (let i = 0; i < 12; i++)
164
+ edgeSum += state.edges.orientation[i];
165
+ state.edges.orientation[0] = (state.edges.orientation[0] + (2 - (edgeSum % 2))) % 2;
166
+ }
@@ -0,0 +1,25 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CUBE3_MOVES = exports.EDGE_COUNT = exports.CORNER_COUNT = void 0;
4
+ exports.CORNER_COUNT = 8;
5
+ exports.EDGE_COUNT = 12;
6
+ exports.CUBE3_MOVES = [
7
+ "U",
8
+ "U2",
9
+ "U'",
10
+ "D",
11
+ "D2",
12
+ "D'",
13
+ "R",
14
+ "R2",
15
+ "R'",
16
+ "L",
17
+ "L2",
18
+ "L'",
19
+ "F",
20
+ "F2",
21
+ "F'",
22
+ "B",
23
+ "B2",
24
+ "B'"
25
+ ];
@@ -0,0 +1,89 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.validateCube3State = validateCube3State;
4
+ exports.isOneMoveFromSolvedCube3State = isOneMoveFromSolvedCube3State;
5
+ exports.isAllowedRandomCube3State = isAllowedRandomCube3State;
6
+ exports.permutationParity = permutationParity;
7
+ const types_js_1 = require("./types.js");
8
+ const moves_js_1 = require("./moves.js");
9
+ const state_js_1 = require("./state.js");
10
+ function validateCube3State(state) {
11
+ const errors = [
12
+ ...validatePermutation("corner", state.corners.permutation, types_js_1.CORNER_COUNT),
13
+ ...validatePermutation("edge", state.edges.permutation, types_js_1.EDGE_COUNT),
14
+ ...validateOrientations("corner", state.corners.orientation, types_js_1.CORNER_COUNT, 3),
15
+ ...validateOrientations("edge", state.edges.orientation, types_js_1.EDGE_COUNT, 2)
16
+ ];
17
+ if (errors.length === 0) {
18
+ const cornerOrientation = sum(state.corners.orientation) % 3;
19
+ const edgeOrientation = sum(state.edges.orientation) % 2;
20
+ const cornerParity = permutationParity(state.corners.permutation);
21
+ const edgeParity = permutationParity(state.edges.permutation);
22
+ if (cornerOrientation !== 0) {
23
+ errors.push("Corner orientation sum must be divisible by 3.");
24
+ }
25
+ if (edgeOrientation !== 0) {
26
+ errors.push("Edge orientation sum must be divisible by 2.");
27
+ }
28
+ if (cornerParity !== edgeParity) {
29
+ errors.push("Corner and edge permutation parity must match.");
30
+ }
31
+ }
32
+ return {
33
+ valid: errors.length === 0,
34
+ errors
35
+ };
36
+ }
37
+ function isOneMoveFromSolvedCube3State(state) {
38
+ const solved = (0, state_js_1.createSolvedCube3State)();
39
+ return types_js_1.CUBE3_MOVES.some((move) => (0, state_js_1.cube3StatesEqual)((0, moves_js_1.applyCube3Move)(solved, move), state));
40
+ }
41
+ function isAllowedRandomCube3State(state) {
42
+ return validateCube3State(state).valid &&
43
+ !(0, state_js_1.isSolvedCube3State)(state) &&
44
+ !isOneMoveFromSolvedCube3State(state);
45
+ }
46
+ function permutationParity(permutation) {
47
+ let inversions = 0;
48
+ for (let left = 0; left < permutation.length; left += 1) {
49
+ for (let right = left + 1; right < permutation.length; right += 1) {
50
+ if (permutation[left] > permutation[right]) {
51
+ inversions += 1;
52
+ }
53
+ }
54
+ }
55
+ return (inversions % 2);
56
+ }
57
+ function validatePermutation(label, permutation, length) {
58
+ const errors = [];
59
+ const seen = new Set();
60
+ if (permutation.length !== length) {
61
+ errors.push(`${label} permutation must contain ${length} values.`);
62
+ }
63
+ for (const value of permutation) {
64
+ if (!Number.isInteger(value) || value < 0 || value >= length) {
65
+ errors.push(`${label} permutation contains out-of-range value: ${value}.`);
66
+ continue;
67
+ }
68
+ if (seen.has(value)) {
69
+ errors.push(`${label} permutation contains duplicate value: ${value}.`);
70
+ }
71
+ seen.add(value);
72
+ }
73
+ return errors;
74
+ }
75
+ function validateOrientations(label, orientations, length, modulo) {
76
+ const errors = [];
77
+ if (orientations.length !== length) {
78
+ errors.push(`${label} orientation must contain ${length} values.`);
79
+ }
80
+ for (const value of orientations) {
81
+ if (!Number.isInteger(value) || value < 0 || value >= modulo) {
82
+ errors.push(`${label} orientation contains out-of-range value: ${value}.`);
83
+ }
84
+ }
85
+ return errors;
86
+ }
87
+ function sum(values) {
88
+ return values.reduce((total, value) => total + value, 0);
89
+ }
@@ -0,0 +1,140 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.toCube4Facelets = toCube4Facelets;
4
+ exports.formatCube4Facelets = formatCube4Facelets;
5
+ exports.getCube4FaceOrder = getCube4FaceOrder;
6
+ const types_js_1 = require("./types.js");
7
+ const FACE_ORDER = ["U", "R", "F", "D", "L", "B"];
8
+ const FACE_LETTERS = FACE_ORDER;
9
+ const CENTER_SLOTS = [5, 6, 9, 10];
10
+ // ---------------------------------------------------------------------------
11
+ // Corner piece sticker colors (by piece identity 0-7, same as 3x3)
12
+ // ---------------------------------------------------------------------------
13
+ const CORNER_PIECE_STICKERS = [
14
+ ["U", "R", "F"], // 0 = URF
15
+ ["U", "F", "L"], // 1 = UFL
16
+ ["U", "L", "B"], // 2 = ULB
17
+ ["U", "B", "R"], // 3 = UBR
18
+ ["D", "F", "R"], // 4 = DFR
19
+ ["D", "L", "F"], // 5 = DLF
20
+ ["D", "B", "L"], // 6 = DBL
21
+ ["D", "R", "B"], // 7 = DRB
22
+ ];
23
+ const CORNER_POSITION_SLOTS = [
24
+ [["U", 15], ["R", 0], ["F", 3]], // 0 = URF
25
+ [["U", 12], ["F", 0], ["L", 3]], // 1 = UFL
26
+ [["U", 0], ["L", 0], ["B", 3]], // 2 = ULB
27
+ [["U", 3], ["B", 0], ["R", 3]], // 3 = UBR
28
+ [["D", 3], ["F", 15], ["R", 12]], // 4 = DFR
29
+ [["D", 0], ["L", 15], ["F", 12]], // 5 = DLF
30
+ [["D", 12], ["B", 15], ["L", 12]], // 6 = DBL
31
+ [["D", 15], ["R", 15], ["B", 12]], // 7 = DRB
32
+ ];
33
+ // ---------------------------------------------------------------------------
34
+ // Wing piece color pairs (by wing identity 0-23)
35
+ // Wings 2k and 2k+1 share the same colors (they form a 3x3-edge pair).
36
+ // ---------------------------------------------------------------------------
37
+ const WING_PIECE_COLORS = [
38
+ ["U", "R"], ["U", "R"], // 0, 1 UR pair
39
+ ["U", "F"], ["U", "F"], // 2, 3 UF pair
40
+ ["U", "L"], ["U", "L"], // 4, 5 UL pair
41
+ ["U", "B"], ["U", "B"], // 6, 7 UB pair
42
+ ["D", "R"], ["D", "R"], // 8, 9 DR pair
43
+ ["D", "F"], ["D", "F"], // 10, 11 DF pair
44
+ ["D", "L"], ["D", "L"], // 12, 13 DL pair
45
+ ["D", "B"], ["D", "B"], // 14, 15 DB pair
46
+ ["F", "R"], ["F", "R"], // 16, 17 FR pair
47
+ ["F", "L"], ["F", "L"], // 18, 19 FL pair
48
+ ["B", "L"], ["B", "L"], // 20, 21 BL pair
49
+ ["B", "R"], ["B", "R"], // 22, 23 BR pair
50
+ ];
51
+ const WING_POSITION_SLOTS = [
52
+ [["U", 11], ["R", 1]], // 0 URf
53
+ [["U", 7], ["R", 2]], // 1 URb
54
+ [["U", 14], ["F", 2]], // 2 UFr
55
+ [["U", 13], ["F", 1]], // 3 UFl
56
+ [["U", 8], ["L", 2]], // 4 ULf
57
+ [["U", 4], ["L", 1]], // 5 ULb
58
+ [["U", 1], ["B", 2]], // 6 UBl
59
+ [["U", 2], ["B", 1]], // 7 UBr
60
+ [["D", 7], ["R", 13]], // 8 DRf
61
+ [["D", 11], ["R", 14]], // 9 DRb
62
+ [["D", 2], ["F", 14]], // 10 DFr
63
+ [["D", 1], ["F", 13]], // 11 DFl
64
+ [["D", 4], ["L", 14]], // 12 DLf
65
+ [["D", 8], ["L", 13]], // 13 DLb
66
+ [["D", 13], ["B", 14]], // 14 DBl
67
+ [["D", 14], ["B", 13]], // 15 DBr
68
+ [["F", 7], ["R", 4]], // 16 FRu
69
+ [["F", 11], ["R", 8]], // 17 FRd
70
+ [["F", 4], ["L", 7]], // 18 FLu
71
+ [["F", 8], ["L", 11]], // 19 FLd
72
+ [["B", 7], ["L", 4]], // 20 BLu
73
+ [["B", 11], ["L", 8]], // 21 BLd
74
+ [["B", 4], ["R", 7]], // 22 BRu
75
+ [["B", 8], ["R", 11]], // 23 BRd
76
+ ];
77
+ // ---------------------------------------------------------------------------
78
+ // toCube4Facelets
79
+ // ---------------------------------------------------------------------------
80
+ function toCube4Facelets(state) {
81
+ const f = {
82
+ U: Array(16).fill("U"),
83
+ R: Array(16).fill("R"),
84
+ F: Array(16).fill("F"),
85
+ D: Array(16).fill("D"),
86
+ L: Array(16).fill("L"),
87
+ B: Array(16).fill("B"),
88
+ };
89
+ // Centers
90
+ for (let i = 0; i < types_js_1.CENTER_COUNT; i++) {
91
+ const face = FACE_LETTERS[Math.floor(i / 4)];
92
+ const slot = CENTER_SLOTS[i % 4];
93
+ f[face][slot] = FACE_LETTERS[state.centers[i]];
94
+ }
95
+ // Corners
96
+ for (let pos = 0; pos < types_js_1.CORNER_COUNT; pos++) {
97
+ const piece = state.cp[pos];
98
+ const ori = state.co[pos];
99
+ const slots = CORNER_POSITION_SLOTS[pos];
100
+ const stickers = CORNER_PIECE_STICKERS[piece];
101
+ for (let i = 0; i < slots.length; i++) {
102
+ const [face, idx] = slots[i];
103
+ f[face][idx] = stickers[(i - ori + stickers.length) % stickers.length];
104
+ }
105
+ }
106
+ // Wings: Recover orientation mathematically using XOR orbit parity!
107
+ // A wing is physically flipped if its chiral group (Left/Right) differs from the slot's chiral group.
108
+ const RIGHT_GROUP = new Set([1, 2, 4, 6, 8, 11, 13, 15, 16, 19, 20, 23]);
109
+ for (let pos = 0; pos < types_js_1.WING_COUNT; pos++) {
110
+ const piece = state.wp[pos];
111
+ const slots = WING_POSITION_SLOTS[pos];
112
+ const colors = WING_PIECE_COLORS[piece];
113
+ const [f0, i0] = slots[0];
114
+ const [f1, i1] = slots[1];
115
+ const wingIsRight = RIGHT_GROUP.has(piece);
116
+ const slotIsRight = RIGHT_GROUP.has(pos);
117
+ const isFlipped = wingIsRight !== slotIsRight;
118
+ if (isFlipped) {
119
+ f[f0][i0] = colors[1]; // Secondary color to primary slot sticker
120
+ f[f1][i1] = colors[0]; // Primary color to secondary slot sticker
121
+ }
122
+ else {
123
+ f[f0][i0] = colors[0]; // Primary color to primary slot sticker
124
+ f[f1][i1] = colors[1]; // Secondary color to secondary slot sticker
125
+ }
126
+ }
127
+ return f;
128
+ }
129
+ // ---------------------------------------------------------------------------
130
+ // formatCube4Facelets
131
+ // ---------------------------------------------------------------------------
132
+ function formatCube4Facelets(facelets) {
133
+ return FACE_ORDER.map((face) => facelets[face].join("")).join("");
134
+ }
135
+ // ---------------------------------------------------------------------------
136
+ // getCube4FaceOrder
137
+ // ---------------------------------------------------------------------------
138
+ function getCube4FaceOrder() {
139
+ return FACE_ORDER;
140
+ }
@@ -0,0 +1,45 @@
1
+ "use strict";
2
+ // ---------------------------------------------------------------------------
3
+ // cube4 barrel exports
4
+ // ---------------------------------------------------------------------------
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.getCube4FaceOrder = exports.formatCube4Facelets = exports.toCube4Facelets = exports.generateCube4Scramble = exports.cube4ScrambleGenerator = exports.FACE_MOVE_EFFECTS = exports.parseMove = exports.parseCube4Move = exports.parseCube4Algorithm = exports.formatCube4Algorithm = exports.invertCube4Algorithm = exports.invertCube4Move = exports.applyCube4Algorithm = exports.applyCube4Move = exports.areWingsPaired = exports.areCentersReduced = exports.isSolvedCube4State = exports.cube4StatesEqual = exports.cloneCube4State = exports.createSolvedCube4State = exports.CUBE4_OUTER_MOVES = exports.CUBE4_ALL_MOVES = exports.CUBE4_FACE_MOVES = exports.B = exports.L = exports.D = exports.F = exports.R = exports.U = exports.CENTERS_PER_FACE = exports.FACE_COUNT = exports.CENTER_COUNT = exports.WING_COUNT = exports.CORNER_COUNT = void 0;
7
+ var types_js_1 = require("./types.js");
8
+ Object.defineProperty(exports, "CORNER_COUNT", { enumerable: true, get: function () { return types_js_1.CORNER_COUNT; } });
9
+ Object.defineProperty(exports, "WING_COUNT", { enumerable: true, get: function () { return types_js_1.WING_COUNT; } });
10
+ Object.defineProperty(exports, "CENTER_COUNT", { enumerable: true, get: function () { return types_js_1.CENTER_COUNT; } });
11
+ Object.defineProperty(exports, "FACE_COUNT", { enumerable: true, get: function () { return types_js_1.FACE_COUNT; } });
12
+ Object.defineProperty(exports, "CENTERS_PER_FACE", { enumerable: true, get: function () { return types_js_1.CENTERS_PER_FACE; } });
13
+ Object.defineProperty(exports, "U", { enumerable: true, get: function () { return types_js_1.U; } });
14
+ Object.defineProperty(exports, "R", { enumerable: true, get: function () { return types_js_1.R; } });
15
+ Object.defineProperty(exports, "F", { enumerable: true, get: function () { return types_js_1.F; } });
16
+ Object.defineProperty(exports, "D", { enumerable: true, get: function () { return types_js_1.D; } });
17
+ Object.defineProperty(exports, "L", { enumerable: true, get: function () { return types_js_1.L; } });
18
+ Object.defineProperty(exports, "B", { enumerable: true, get: function () { return types_js_1.B; } });
19
+ Object.defineProperty(exports, "CUBE4_FACE_MOVES", { enumerable: true, get: function () { return types_js_1.CUBE4_FACE_MOVES; } });
20
+ Object.defineProperty(exports, "CUBE4_ALL_MOVES", { enumerable: true, get: function () { return types_js_1.CUBE4_ALL_MOVES; } });
21
+ Object.defineProperty(exports, "CUBE4_OUTER_MOVES", { enumerable: true, get: function () { return types_js_1.CUBE4_OUTER_MOVES; } });
22
+ var state_js_1 = require("./state.js");
23
+ Object.defineProperty(exports, "createSolvedCube4State", { enumerable: true, get: function () { return state_js_1.createSolvedCube4State; } });
24
+ Object.defineProperty(exports, "cloneCube4State", { enumerable: true, get: function () { return state_js_1.cloneCube4State; } });
25
+ Object.defineProperty(exports, "cube4StatesEqual", { enumerable: true, get: function () { return state_js_1.cube4StatesEqual; } });
26
+ Object.defineProperty(exports, "isSolvedCube4State", { enumerable: true, get: function () { return state_js_1.isSolvedCube4State; } });
27
+ Object.defineProperty(exports, "areCentersReduced", { enumerable: true, get: function () { return state_js_1.areCentersReduced; } });
28
+ Object.defineProperty(exports, "areWingsPaired", { enumerable: true, get: function () { return state_js_1.areWingsPaired; } });
29
+ var moves_js_1 = require("./moves.js");
30
+ Object.defineProperty(exports, "applyCube4Move", { enumerable: true, get: function () { return moves_js_1.applyCube4Move; } });
31
+ Object.defineProperty(exports, "applyCube4Algorithm", { enumerable: true, get: function () { return moves_js_1.applyCube4Algorithm; } });
32
+ Object.defineProperty(exports, "invertCube4Move", { enumerable: true, get: function () { return moves_js_1.invertCube4Move; } });
33
+ Object.defineProperty(exports, "invertCube4Algorithm", { enumerable: true, get: function () { return moves_js_1.invertCube4Algorithm; } });
34
+ Object.defineProperty(exports, "formatCube4Algorithm", { enumerable: true, get: function () { return moves_js_1.formatCube4Algorithm; } });
35
+ Object.defineProperty(exports, "parseCube4Algorithm", { enumerable: true, get: function () { return moves_js_1.parseCube4Algorithm; } });
36
+ Object.defineProperty(exports, "parseCube4Move", { enumerable: true, get: function () { return moves_js_1.parseCube4Move; } });
37
+ Object.defineProperty(exports, "parseMove", { enumerable: true, get: function () { return moves_js_1.parseMove; } });
38
+ Object.defineProperty(exports, "FACE_MOVE_EFFECTS", { enumerable: true, get: function () { return moves_js_1.FACE_MOVE_EFFECTS; } });
39
+ var scrambler_js_1 = require("./scrambler.js");
40
+ Object.defineProperty(exports, "cube4ScrambleGenerator", { enumerable: true, get: function () { return scrambler_js_1.cube4ScrambleGenerator; } });
41
+ Object.defineProperty(exports, "generateCube4Scramble", { enumerable: true, get: function () { return scrambler_js_1.generateCube4Scramble; } });
42
+ var facelets_js_1 = require("./facelets.js");
43
+ Object.defineProperty(exports, "toCube4Facelets", { enumerable: true, get: function () { return facelets_js_1.toCube4Facelets; } });
44
+ Object.defineProperty(exports, "formatCube4Facelets", { enumerable: true, get: function () { return facelets_js_1.formatCube4Facelets; } });
45
+ Object.defineProperty(exports, "getCube4FaceOrder", { enumerable: true, get: function () { return facelets_js_1.getCube4FaceOrder; } });