@cube-dev/ui-kit 0.163.0 → 0.164.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (636) hide show
  1. package/README.md +1 -1
  2. package/dist/CHANGELOG.md +377 -0
  3. package/dist/README.md +1 -1
  4. package/dist/_internal/hooks/use-chained-callback.js +1 -1
  5. package/dist/_internal/hooks/use-debounced-value.js +1 -1
  6. package/dist/_internal/hooks/use-deprecation-warning.js +1 -1
  7. package/dist/_internal/hooks/use-event.js +1 -1
  8. package/dist/_internal/hooks/use-is-first-render.js +1 -1
  9. package/dist/_internal/hooks/use-sync-ref.js +1 -1
  10. package/dist/_internal/hooks/use-timer/timer.js +1 -1
  11. package/dist/_internal/hooks/use-timer/use-timer.js +1 -1
  12. package/dist/_internal/hooks/use-warn.js +1 -1
  13. package/dist/components/Block.js +1 -1
  14. package/dist/components/CollectionItem.js +1 -1
  15. package/dist/components/GlobalStyles.js +1 -1
  16. package/dist/components/GridProvider.js +1 -1
  17. package/dist/components/HiddenInput.js +1 -1
  18. package/dist/components/Root.d.ts +3 -2
  19. package/dist/components/Root.js +1 -1
  20. package/dist/components/Root.js.map +1 -1
  21. package/dist/components/actions/Action/Action.js +1 -1
  22. package/dist/components/actions/Banner/Banner.js +2 -5
  23. package/dist/components/actions/Banner/Banner.js.map +1 -1
  24. package/dist/components/actions/Button/Button.d.ts +3 -2
  25. package/dist/components/actions/Button/Button.js +8 -5
  26. package/dist/components/actions/Button/Button.js.map +1 -1
  27. package/dist/components/actions/ButtonGroup/ButtonGroup.js +1 -1
  28. package/dist/components/actions/ButtonSplit/ButtonSplit.js +1 -1
  29. package/dist/components/actions/ButtonSplit/context.js +1 -1
  30. package/dist/components/actions/CommandMenu/CommandMenu.js +1 -1
  31. package/dist/components/actions/CommandMenu/styled.js +1 -1
  32. package/dist/components/actions/ItemAction/ItemAction.d.ts +2 -2
  33. package/dist/components/actions/ItemAction/ItemAction.js +15 -6
  34. package/dist/components/actions/ItemAction/ItemAction.js.map +1 -1
  35. package/dist/components/actions/ItemActionContext.d.ts +14 -0
  36. package/dist/components/actions/ItemActionContext.js +2 -2
  37. package/dist/components/actions/ItemActionContext.js.map +1 -1
  38. package/dist/components/actions/ItemButton/ItemButton.js +56 -46
  39. package/dist/components/actions/ItemButton/ItemButton.js.map +1 -1
  40. package/dist/components/actions/Link/Link.js +1 -1
  41. package/dist/components/actions/Menu/Menu.js +1 -1
  42. package/dist/components/actions/Menu/MenuItem.js +1 -1
  43. package/dist/components/actions/Menu/MenuSection.js +1 -1
  44. package/dist/components/actions/Menu/MenuTrigger.d.ts +13 -0
  45. package/dist/components/actions/Menu/MenuTrigger.js +27 -15
  46. package/dist/components/actions/Menu/MenuTrigger.js.map +1 -1
  47. package/dist/components/actions/Menu/SubMenuTrigger.js +1 -1
  48. package/dist/components/actions/Menu/SubmenuTriggerContext.js +1 -1
  49. package/dist/components/actions/Menu/context.js +1 -1
  50. package/dist/components/actions/Menu/styled.js +1 -1
  51. package/dist/components/actions/index.js +1 -1
  52. package/dist/components/actions/use-action.js +1 -1
  53. package/dist/components/actions/use-anchored-menu.js +1 -1
  54. package/dist/components/actions/use-context-menu.js +1 -1
  55. package/dist/components/content/ActiveZone/ActiveZone.js +1 -1
  56. package/dist/components/content/Alert/Alert.js +1 -1
  57. package/dist/components/content/Alert/use-alert.js +1 -1
  58. package/dist/components/content/Avatar/Avatar.js +1 -1
  59. package/dist/components/content/Badge/Badge.js +1 -1
  60. package/dist/components/content/Card/Card.js +1 -1
  61. package/dist/components/content/Content.js +1 -1
  62. package/dist/components/content/CopyPasteBlock/CopyPasteBlock.js +1 -1
  63. package/dist/components/content/CopySnippet/CopySnippet.d.ts +10 -0
  64. package/dist/components/content/CopySnippet/CopySnippet.js +7 -4
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  66. package/dist/components/content/Disclosure/Disclosure.js +1 -1
  67. package/dist/components/content/Divider.js +1 -1
  68. package/dist/components/content/Footer.js +1 -1
  69. package/dist/components/content/Header.js +1 -1
  70. package/dist/components/content/HotKeys/HotKeys.js +1 -1
  71. package/dist/components/content/InfoBadge/InfoBadge.js +1 -1
  72. package/dist/components/content/InlineInput/InlineInput.js +1 -1
  73. package/dist/components/content/InlineInput/InlineInput.js.map +1 -1
  74. package/dist/components/content/Item/Item.d.ts +2 -2
  75. package/dist/components/content/Item/Item.js +13 -58
  76. package/dist/components/content/Item/Item.js.map +1 -1
  77. package/dist/components/content/ItemBadge/ItemBadge.d.ts +1 -1
  78. package/dist/components/content/ItemBadge/ItemBadge.js +7 -4
  79. package/dist/components/content/ItemBadge/ItemBadge.js.map +1 -1
  80. package/dist/components/content/ItemCard/ItemCard.js +1 -1
  81. package/dist/components/content/Layout/GridLayout.js +1 -1
  82. package/dist/components/content/Layout/Layout.js +1 -1
  83. package/dist/components/content/Layout/LayoutBlock.js +1 -1
  84. package/dist/components/content/Layout/LayoutCenter.js +1 -1
  85. package/dist/components/content/Layout/LayoutContainer.js +1 -1
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  87. package/dist/components/content/Layout/LayoutContext.js +1 -1
  88. package/dist/components/content/Layout/LayoutFlex.js +1 -1
  89. package/dist/components/content/Layout/LayoutFooter.js +1 -1
  90. package/dist/components/content/Layout/LayoutGrid.js +1 -1
  91. package/dist/components/content/Layout/LayoutHeader.js +1 -1
  92. package/dist/components/content/Layout/LayoutPane.js +1 -1
  93. package/dist/components/content/Layout/LayoutPanel.js +1 -1
  94. package/dist/components/content/Layout/LayoutPanelHeader.js +1 -1
  95. package/dist/components/content/Layout/LayoutToolbar.js +1 -1
  96. package/dist/components/content/Layout/hooks/useTinyScrollbar.js +1 -1
  97. package/dist/components/content/Layout/index.js +1 -1
  98. package/dist/components/content/Layout/utils.js +1 -1
  99. package/dist/components/content/Paragraph.js +1 -1
  100. package/dist/components/content/Placeholder/Placeholder.js +1 -1
  101. package/dist/components/content/PrismCode/PrismCode.d.ts +6 -0
  102. package/dist/components/content/PrismCode/PrismCode.js +12 -3
  103. package/dist/components/content/PrismCode/PrismCode.js.map +1 -1
  104. package/dist/components/content/PrismCode/prismSetup.js +1 -1
  105. package/dist/components/content/PrismDiffCode/PrismDiffCode.js +1 -1
  106. package/dist/components/content/Result/Result.js +1 -1
  107. package/dist/components/content/Skeleton/Skeleton.js +1 -1
  108. package/dist/components/content/Tag/Tag.js +1 -1
  109. package/dist/components/content/Text.js +1 -1
  110. package/dist/components/content/TextItem/TextItem.js +1 -1
  111. package/dist/components/content/Title.js +1 -1
  112. package/dist/components/content/Tree/Tree.js +1 -1
  113. package/dist/components/content/Tree/TreeNode.js +1 -1
  114. package/dist/components/content/Tree/styled.js +1 -1
  115. package/dist/components/content/Tree/tree-index.js +1 -1
  116. package/dist/components/content/Tree/use-checkbox-tree.js +1 -1
  117. package/dist/components/content/Tree/use-load-data.js +1 -1
  118. package/dist/components/content/highlightText.js +1 -1
  119. package/dist/components/content/use-auto-tooltip.js +1 -1
  120. package/dist/components/data/DataTable/DataTable.js +1 -1
  121. package/dist/components/data/ItemTable/ItemTable.js +1 -1
  122. package/dist/components/data/ItemTable/ItemTableBulkBar.js +1 -1
  123. package/dist/components/data/ItemTable/ItemTableDragPreview.js +1 -1
  124. package/dist/components/data/ItemTable/ItemTableFooter.js +1 -1
  125. package/dist/components/data/ItemTable/ItemTableToolbar.js +1 -1
  126. package/dist/components/data/TableBase/ColumnResizer.js +1 -1
  127. package/dist/components/data/TableBase/RowCollection.js +1 -1
  128. package/dist/components/data/TableBase/TableHeaderCell.js +1 -1
  129. package/dist/components/data/TableBase/TableRow.js +1 -1
  130. package/dist/components/data/TableBase/TableView.js +1 -1
  131. package/dist/components/data/TableBase/column-menu.js +1 -1
  132. package/dist/components/data/TableBase/column-tint.js +12 -2
  133. package/dist/components/data/TableBase/column-tint.js.map +1 -1
  134. package/dist/components/data/TableBase/row-menu.js +1 -1
  135. package/dist/components/data/TableBase/styled.js +1 -1
  136. package/dist/components/data/TableBase/types.js +1 -1
  137. package/dist/components/data/TableBase/use-cell-selection.js +0 -0
  138. package/dist/components/data/TableBase/use-column-order.js +1 -1
  139. package/dist/components/data/TableBase/use-container-width.js +1 -1
  140. package/dist/components/data/TableBase/use-row-move-animation.js +1 -1
  141. package/dist/components/data/TableBase/use-scrollability.js +1 -1
  142. package/dist/components/data/TableBase/use-table-columns.js +1 -1
  143. package/dist/components/data/TableBase/use-table-search.js +1 -1
  144. package/dist/components/data/TableBase/use-table-selection.js +1 -1
  145. package/dist/components/data/TableBase/use-table-sort.js +1 -1
  146. package/dist/components/data/TableBase/use-table-sorts.js +1 -1
  147. package/dist/components/data/TableBase/use-table-storage.js +1 -1
  148. package/dist/components/fields/Checkbox/Checkbox.js +1 -1
  149. package/dist/components/fields/Checkbox/CheckboxGroup.js +1 -1
  150. package/dist/components/fields/Checkbox/context.js +1 -1
  151. package/dist/components/fields/ColorInput/ColorInput.js +12 -7
  152. package/dist/components/fields/ColorInput/ColorInput.js.map +1 -1
  153. package/dist/components/fields/ColorPicker/ColorPicker.js +3 -2
  154. package/dist/components/fields/ColorPicker/ColorPicker.js.map +1 -1
  155. package/dist/components/fields/{color → ColorSwatch}/ColorSwatch.d.ts +8 -2
  156. package/dist/components/fields/{color → ColorSwatch}/ColorSwatch.js +14 -6
  157. package/dist/components/fields/ColorSwatch/ColorSwatch.js.map +1 -0
  158. package/dist/components/fields/ColorSwatch/index.d.ts +2 -0
  159. package/dist/components/fields/ColorSwatchGroup/ColorSwatchGroup.js +1 -1
  160. package/dist/components/fields/ComboBox/ComboBox.js +2 -6
  161. package/dist/components/fields/ComboBox/ComboBox.js.map +1 -1
  162. package/dist/components/fields/CommandTextArea/CommandTextArea.js +1 -1
  163. package/dist/components/fields/CommandTextArea/caretPosition.js +1 -1
  164. package/dist/components/fields/CommandTextArea/useCaretAnchor.js +1 -1
  165. package/dist/components/fields/DatePicker/DateInput.js +1 -1
  166. package/dist/components/fields/DatePicker/DateInputBase.js +1 -1
  167. package/dist/components/fields/DatePicker/DatePicker.js +1 -1
  168. package/dist/components/fields/DatePicker/DatePickerButton.js +32 -2
  169. package/dist/components/fields/DatePicker/DatePickerButton.js.map +1 -1
  170. package/dist/components/fields/DatePicker/DatePickerElement.js +1 -1
  171. package/dist/components/fields/DatePicker/DatePickerInput.js +1 -1
  172. package/dist/components/fields/DatePicker/DatePickerSegment.js +1 -1
  173. package/dist/components/fields/DatePicker/DateRangePicker.js +1 -1
  174. package/dist/components/fields/DatePicker/DateRangeSeparatedPicker.js +1 -1
  175. package/dist/components/fields/DatePicker/MonthPicker.js +1 -1
  176. package/dist/components/fields/DatePicker/PeriodPicker.js +3 -2
  177. package/dist/components/fields/DatePicker/PeriodPicker.js.map +1 -1
  178. package/dist/components/fields/DatePicker/QuarterPicker.js +1 -1
  179. package/dist/components/fields/DatePicker/TimeInput.js +1 -1
  180. package/dist/components/fields/DatePicker/WeekPicker.js +1 -1
  181. package/dist/components/fields/DatePicker/YearPicker.js +1 -1
  182. package/dist/components/fields/DatePicker/parseDate.js +1 -1
  183. package/dist/components/fields/DatePicker/period.js +1 -1
  184. package/dist/components/fields/DatePicker/props.js +1 -1
  185. package/dist/components/fields/DatePicker/utils.js +1 -1
  186. package/dist/components/fields/FileInput/FileInput.js +1 -1
  187. package/dist/components/fields/FilterListBox/FilterListBox.js +1 -1
  188. package/dist/components/fields/FilterPicker/FilterPicker.js +1 -1
  189. package/dist/components/fields/FilterPicker/FilterPicker.js.map +1 -1
  190. package/dist/components/fields/Input/Input.js +1 -1
  191. package/dist/components/fields/ListBox/DraggableListBox.js +1 -1
  192. package/dist/components/fields/ListBox/ListBox.js +1 -1
  193. package/dist/components/fields/ListBoxPopover/ListBoxPopover.js +1 -1
  194. package/dist/components/fields/ListBoxPopover/listNavigation.js +1 -1
  195. package/dist/components/fields/ListBoxPopover/useCompositeFocus.js +1 -1
  196. package/dist/components/fields/NumberInput/NumberInput.js +1 -1
  197. package/dist/components/fields/NumberInput/StepButton.js +1 -1
  198. package/dist/components/fields/PasswordInput/PasswordInput.js +9 -6
  199. package/dist/components/fields/PasswordInput/PasswordInput.js.map +1 -1
  200. package/dist/components/fields/Picker/Picker.js +1 -1
  201. package/dist/components/fields/Picker/Picker.js.map +1 -1
  202. package/dist/components/fields/RadioGroup/Radio.js +1 -1
  203. package/dist/components/fields/RadioGroup/RadioGroup.js +2 -1
  204. package/dist/components/fields/RadioGroup/RadioGroup.js.map +1 -1
  205. package/dist/components/fields/RadioGroup/context.js +1 -1
  206. package/dist/components/fields/SearchComboBox/SearchComboBox.js +2 -6
  207. package/dist/components/fields/SearchComboBox/SearchComboBox.js.map +1 -1
  208. package/dist/components/fields/SearchInput/SearchInput.js +18 -16
  209. package/dist/components/fields/SearchInput/SearchInput.js.map +1 -1
  210. package/dist/components/fields/Select/Select.js +3 -6
  211. package/dist/components/fields/Select/Select.js.map +1 -1
  212. package/dist/components/fields/Slider/Gradation.js +1 -1
  213. package/dist/components/fields/Slider/HueSlider.js +15 -2
  214. package/dist/components/fields/Slider/HueSlider.js.map +1 -1
  215. package/dist/components/fields/Slider/RangeSlider.js +1 -1
  216. package/dist/components/fields/Slider/Slider.js +1 -1
  217. package/dist/components/fields/Slider/SliderBase.js +1 -1
  218. package/dist/components/fields/Slider/SliderThumb.js +1 -1
  219. package/dist/components/fields/Slider/SliderTrack.js +1 -1
  220. package/dist/components/fields/Slider/elements.js +1 -1
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  222. package/dist/components/fields/Switch/Switch.js +1 -1
  223. package/dist/components/fields/TextArea/TextArea.js +1 -1
  224. package/dist/components/fields/TextInput/TextInput.js +1 -1
  225. package/dist/components/fields/TextInput/TextInputBase.js +1 -1
  226. package/dist/components/fields/TextInputMapper/TextInputMapper.js +1 -1
  227. package/dist/components/fields/color/ColorPanel.js +1 -1
  228. package/dist/components/fields/color/channels.js +1 -1
  229. package/dist/components/fields/color/color.js +4 -4
  230. package/dist/components/fields/color/color.js.map +1 -1
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  232. package/dist/components/fields/color/index.d.ts +0 -1
  233. package/dist/components/fields/index.d.ts +2 -1
  234. package/dist/components/form/FieldWrapper/FieldWrapper.js +1 -1
  235. package/dist/components/form/Form/Field.js +1 -1
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  240. package/dist/components/form/Form/index.js +1 -1
  241. package/dist/components/form/Form/use-field/use-field-props.js +1 -1
  242. package/dist/components/form/Form/use-field/use-field.js +1 -1
  243. package/dist/components/form/Form/use-form.js +1 -1
  244. package/dist/components/form/Form/validation.js +1 -1
  245. package/dist/components/form/Label.js +1 -1
  246. package/dist/components/form/validation/ValidationIndicator.js +1 -1
  247. package/dist/components/form/validation/resolve-validation-props.js +1 -1
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  249. package/dist/components/form/wrapper.js +1 -1
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  252. package/dist/components/layout/Board/Board.d.ts +35 -5
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  254. package/dist/components/layout/Board/Board.js.map +1 -1
  255. package/dist/components/layout/Board/BoardProvider.js +1 -1
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  257. package/dist/components/layout/Board/Widget.d.ts +16 -1
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  264. package/dist/components/layout/Board/board-store.d.ts +1 -0
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  267. package/dist/components/layout/Board/grid-core/calculate.js +1 -1
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  296. package/dist/components/navigation/Pagination/use-pagination.js +1 -1
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  311. package/dist/components/organisms/StatsCard/StatsCard.js +1 -1
  312. package/dist/components/other/Calendar/Calendar.js +1 -1
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  321. package/dist/components/other/CubeLogo/CubeLogo.js +1 -1
  322. package/dist/components/other/NoDataIcon/NoDataIcon.d.ts +37 -0
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- {"version":3,"file":"board-context.js","names":[],"sources":["../../../../src/components/layout/Board/board-context.tsx"],"sourcesContent":["import { createContext, MutableRefObject, useContext } from 'react';\n\nimport type { BoardWidgetStore } from './board-store';\nimport type {\n Compactor,\n LayoutConstraint,\n LayoutItem,\n PositionParams,\n} from './grid-core';\n\n/** A rectangle in viewport (client) coordinates. */\nexport interface ViewportRect {\n left: number;\n top: number;\n width: number;\n height: number;\n}\n\n/**\n * Everything the cross-board registry needs to read from / write to a single\n * board. Methods read live refs so a single stable entry can be registered once\n * per board and stay current across renders.\n */\nexport interface BoardEntry {\n id: string;\n /** Viewport rect of the content area where widgets are positioned. */\n getContentRect: () => DOMRect | null;\n /** The DOM node of the content area (used to detect nested-in-drag boards). */\n getContentNode: () => HTMLElement | null;\n getPositionParams: () => PositionParams;\n getConstraints: () => LayoutConstraint[];\n getCompactor: () => Compactor;\n getMaxRows: () => number;\n getContainerHeight: () => number;\n getLayout: () => LayoutItem[];\n /**\n * Keys of the widgets currently selected on this board, or `null` when the\n * board has no selection. Read at drag start to decide whether the gesture\n * moves one widget or a whole group.\n */\n getSelectedKeys: () => ReadonlySet<string> | null;\n /** Update the board layout. `commit` fires `onLayoutChange`. */\n applyLayout: (layout: LayoutItem[], commit: boolean) => void;\n /** Replace every drop-slot preview. Pass `[]` to clear. */\n setPlaceholders: (items: LayoutItem[]) => void;\n isDroppable: () => boolean;\n}\n\n/** Emitted when a widget is dropped from one board into another. */\nexport interface WidgetTransferInfo {\n widgetId: string;\n fromBoardId: string;\n toBoardId: string;\n item: LayoutItem;\n}\n\n/** Live drag state, shared across boards for overlay + placeholders. */\nexport interface BoardDragState {\n sourceBoardId: string;\n /** Board currently owning the dragged item (changes as it crosses boards). */\n currentBoardId: string;\n itemId: string;\n /** Snapshot of the dragged item (grid units; w/h preserved across boards). */\n item: LayoutItem;\n /**\n * Every widget moving in this gesture, the grabbed one first. Length 1 for an\n * ordinary drag, so `itemIds[0] === itemId` always holds and any check against\n * this set is a strict superset of the equivalent check against `itemId`.\n */\n itemIds: string[];\n /** Drag-start snapshots of `itemIds`, in the same order. */\n items: LayoutItem[];\n /** Dragged widget rect in viewport coordinates (follows the pointer). */\n rect: ViewportRect;\n /** `rect` as measured at drag start — lets any host derive the gesture delta. */\n startRect: ViewportRect;\n /**\n * Viewport rect of every group member's host, measured once at drag start.\n * Drag start is the only safe window to measure (see `frozenRectsRef` in the\n * registry); measuring later would feed the preview back into itself.\n */\n memberRects: Map<string, ViewportRect>;\n pointerType: string;\n /**\n * Ids of boards nested inside the dragged widget, captured at drag start.\n * Such a board is never a drop target, and it suppresses its own grid-line\n * overlay while its host widget is being dragged (the whole widget floats, so\n * the inner grid lines would only add clutter).\n */\n nestedBoardIds: Set<string>;\n}\n\nexport interface BoardRegistryContextValue {\n store: BoardWidgetStore;\n overlayRef: MutableRefObject<HTMLDivElement | null>;\n registerBoard: (entry: BoardEntry) => () => void;\n onDragStart: (\n boardId: string,\n itemId: string,\n rect: ViewportRect,\n pointerType: string,\n /** The dragged widget's host node, used to exclude boards nested inside it. */\n widgetNode: HTMLElement | null,\n ) => void;\n onDragMove: (deltaX: number, deltaY: number, pointerType: string) => void;\n onDragEnd: () => void;\n dragState: BoardDragState | null;\n /**\n * Synchronously-updated mirror of `dragState`. `dragState` is React state, so\n * a handler running in the same tick as `onDragStart` — such as the drag\n * lifecycle `WidgetHost` fires immediately afterwards — still sees the\n * previous value and must read this instead.\n */\n getDragState: () => BoardDragState | null;\n}\n\nexport const BoardRegistryContext =\n createContext<BoardRegistryContextValue | null>(null);\n\nexport function useBoardRegistry(): BoardRegistryContextValue | null {\n return useContext(BoardRegistryContext);\n}\n\n/**\n * A stable boolean signalling whether a Board widget is currently being\n * dragged. Provided by `BoardProvider` (and therefore by any standalone\n * `Board`, which self-wraps in one). Unlike the full `dragState`, this only\n * flips on drag start/end, so components that only care about \"is a drag in\n * progress\" (e.g. `Tabs` spring-loading a tab on hover) can subscribe without\n * re-rendering on every pointer move. Defaults to `false` outside any Board.\n */\nexport const BoardDragActiveContext = createContext<boolean>(false);\n\nexport function useBoardDragActive(): boolean {\n return useContext(BoardDragActiveContext);\n}\n\n/**\n * Whether an ancestor `Board` has its grid-line overlay enabled. A nested board\n * that does not set `showGridLines` explicitly reads this to inherit the\n * behaviour, showing its own grid lines while a drag is in progress. Defaults to\n * `false` outside any grid-lined board.\n */\nexport const BoardGridLinesContext = createContext<boolean>(false);\n\nexport function useBoardGridLines(): boolean {\n return useContext(BoardGridLinesContext);\n}\n\n/**\n * The resolved grid metrics a `Board` exposes to any boards nested inside its\n * widgets. A nested board with `isAligned` reads these to inherit the parent's\n * column pitch (column width + horizontal margin) and target row height, so its\n * cells line up with the surrounding layout instead of stretching.\n */\nexport interface BoardMetrics {\n /** Resolved pixel width of one parent column. */\n colWidth: number;\n /** Resolved parent row height in pixels (the alignment target). */\n rowHeight: number;\n /** Parent [horizontal, vertical] margin between widgets in pixels. */\n margin: readonly [number, number];\n /** Parent [horizontal, vertical] container padding in pixels. */\n containerPadding: readonly [number, number];\n}\n\nexport const BoardMetricsContext = createContext<BoardMetrics | null>(null);\n\nexport function useBoardMetrics(): BoardMetrics | null {\n return useContext(BoardMetricsContext);\n}\n\n/**\n * Information a `WidgetHost` exposes to the content it renders (including a\n * nested `Board`). Lets a nested board know whether its host widget auto-sizes\n * its height and, if so, ask the host to grow to fit the board's natural size.\n */\nexport interface BoardHost {\n /** Whether the host widget grows its height to fit its content. */\n isAutoHeight: boolean;\n /**\n * Ask the host widget to grow so it provides `px` more content height. Only\n * ever increases the host's height. No-op when the host does not auto-size.\n */\n requestHeightDeficit: (px: number) => void;\n}\n\nexport const BoardHostContext = createContext<BoardHost | null>(null);\n\nexport function useBoardHost(): BoardHost | null {\n return useContext(BoardHostContext);\n}\n"],"mappings":";;;;AAoHA,MAAa,uBACX,cAAgD,KAAK;AAEvD,SAAgB,mBAAqD;AACnE,QAAO,WAAW,qBAAqB;;;;;;;;;;AAWzC,MAAa,yBAAyB,cAAuB,MAAM;AAEnE,SAAgB,qBAA8B;AAC5C,QAAO,WAAW,uBAAuB;;;;;;;;AAS3C,MAAa,wBAAwB,cAAuB,MAAM;AAElE,SAAgB,oBAA6B;AAC3C,QAAO,WAAW,sBAAsB;;AAoB1C,MAAa,sBAAsB,cAAmC,KAAK;AAE3E,SAAgB,kBAAuC;AACrD,QAAO,WAAW,oBAAoB;;AAkBxC,MAAa,mBAAmB,cAAgC,KAAK;AAErE,SAAgB,eAAiC;AAC/C,QAAO,WAAW,iBAAiB"}
1
+ {"version":3,"file":"board-context.js","names":[],"sources":["../../../../src/components/layout/Board/board-context.tsx"],"sourcesContent":["import { createContext, MutableRefObject, useContext } from 'react';\n\nimport type { BoardWidgetStore } from './board-store';\nimport type {\n CollisionMode,\n Compactor,\n LayoutConstraint,\n LayoutItem,\n PositionParams,\n} from './grid-core';\n\n/** A rectangle in viewport (client) coordinates. */\nexport interface ViewportRect {\n left: number;\n top: number;\n width: number;\n height: number;\n}\n\n/**\n * Everything the cross-board registry needs to read from / write to a single\n * board. Methods read live refs so a single stable entry can be registered once\n * per board and stay current across renders.\n */\nexport interface BoardEntry {\n id: string;\n /** Viewport rect of the content area where widgets are positioned. */\n getContentRect: () => DOMRect | null;\n /** The DOM node of the content area (used to detect nested-in-drag boards). */\n getContentNode: () => HTMLElement | null;\n getPositionParams: () => PositionParams;\n getConstraints: () => LayoutConstraint[];\n getCompactor: () => Compactor;\n /**\n * How this board resolves a placement its compactor would otherwise refuse.\n * A board-level policy rather than part of the `Compactor`, which is a public\n * type consumers implement.\n */\n getCollisionMode: () => CollisionMode;\n getMaxRows: () => number;\n getContainerHeight: () => number;\n getLayout: () => LayoutItem[];\n /**\n * Keys of the widgets currently selected on this board, or `null` when the\n * board has no selection. Read at drag start to decide whether the gesture\n * moves one widget or a whole group.\n */\n getSelectedKeys: () => ReadonlySet<string> | null;\n /** Update the board layout. `commit` fires `onLayoutChange`. */\n applyLayout: (layout: LayoutItem[], commit: boolean) => void;\n /** Replace every drop-slot preview. Pass `[]` to clear. */\n setPlaceholders: (items: LayoutItem[]) => void;\n isDroppable: () => boolean;\n}\n\n/** Emitted when a widget is dropped from one board into another. */\nexport interface WidgetTransferInfo {\n widgetId: string;\n fromBoardId: string;\n toBoardId: string;\n item: LayoutItem;\n}\n\n/** Live drag state, shared across boards for overlay + placeholders. */\nexport interface BoardDragState {\n sourceBoardId: string;\n /** Board currently owning the dragged item (changes as it crosses boards). */\n currentBoardId: string;\n itemId: string;\n /** Snapshot of the dragged item (grid units; w/h preserved across boards). */\n item: LayoutItem;\n /**\n * Every widget moving in this gesture, the grabbed one first. Length 1 for an\n * ordinary drag, so `itemIds[0] === itemId` always holds and any check against\n * this set is a strict superset of the equivalent check against `itemId`.\n */\n itemIds: string[];\n /** Drag-start snapshots of `itemIds`, in the same order. */\n items: LayoutItem[];\n /** Dragged widget rect in viewport coordinates (follows the pointer). */\n rect: ViewportRect;\n /** `rect` as measured at drag start — lets any host derive the gesture delta. */\n startRect: ViewportRect;\n /**\n * Viewport rect of every group member's host, measured once at drag start.\n * Drag start is the only safe window to measure (see `frozenRectsRef` in the\n * registry); measuring later would feed the preview back into itself.\n */\n memberRects: Map<string, ViewportRect>;\n pointerType: string;\n /**\n * Ids of boards nested inside the dragged widget, captured at drag start.\n * Such a board is never a drop target, and it suppresses its own grid-line\n * overlay while its host widget is being dragged (the whole widget floats, so\n * the inner grid lines would only add clutter).\n */\n nestedBoardIds: Set<string>;\n}\n\nexport interface BoardRegistryContextValue {\n store: BoardWidgetStore;\n overlayRef: MutableRefObject<HTMLDivElement | null>;\n registerBoard: (entry: BoardEntry) => () => void;\n onDragStart: (\n boardId: string,\n itemId: string,\n rect: ViewportRect,\n pointerType: string,\n /** The dragged widget's host node, used to exclude boards nested inside it. */\n widgetNode: HTMLElement | null,\n ) => void;\n onDragMove: (deltaX: number, deltaY: number, pointerType: string) => void;\n onDragEnd: () => void;\n dragState: BoardDragState | null;\n /**\n * Synchronously-updated mirror of `dragState`. `dragState` is React state, so\n * a handler running in the same tick as `onDragStart` — such as the drag\n * lifecycle `WidgetHost` fires immediately afterwards — still sees the\n * previous value and must read this instead.\n */\n getDragState: () => BoardDragState | null;\n}\n\nexport const BoardRegistryContext =\n createContext<BoardRegistryContextValue | null>(null);\n\nexport function useBoardRegistry(): BoardRegistryContextValue | null {\n return useContext(BoardRegistryContext);\n}\n\n/**\n * A stable boolean signalling whether a Board widget is currently being\n * dragged. Provided by `BoardProvider` (and therefore by any standalone\n * `Board`, which self-wraps in one). Unlike the full `dragState`, this only\n * flips on drag start/end, so components that only care about \"is a drag in\n * progress\" (e.g. `Tabs` spring-loading a tab on hover) can subscribe without\n * re-rendering on every pointer move. Defaults to `false` outside any Board.\n */\nexport const BoardDragActiveContext = createContext<boolean>(false);\n\nexport function useBoardDragActive(): boolean {\n return useContext(BoardDragActiveContext);\n}\n\n/**\n * What a nested `Board` inherits as its `showGridLines` default. The drag-scoped\n * subset of `BoardGridLines`: an ancestor's `true` is handed down as `'drag'`\n * (a nested board shows lines while a drag is in flight, not permanently), while\n * `'any-drag'` is handed down verbatim so the whole nested tree keeps advertising\n * every board a widget could land on.\n */\nexport type BoardInheritedGridLines = false | 'drag' | 'any-drag';\n\n/**\n * Whether an ancestor `Board` has its grid-line overlay enabled, and with which\n * drag scope. A nested board that does not set `showGridLines` explicitly reads\n * this to inherit the behaviour. Defaults to `false` outside any grid-lined\n * board.\n */\nexport const BoardGridLinesContext =\n createContext<BoardInheritedGridLines>(false);\n\nexport function useBoardGridLines(): BoardInheritedGridLines {\n return useContext(BoardGridLinesContext);\n}\n\n/**\n * The resolved grid metrics a `Board` exposes to any boards nested inside its\n * widgets. A nested board with `isAligned` reads these to inherit the parent's\n * column pitch (column width + horizontal margin) and target row height, so its\n * cells line up with the surrounding layout instead of stretching.\n */\nexport interface BoardMetrics {\n /** Resolved pixel width of one parent column. */\n colWidth: number;\n /** Resolved parent row height in pixels (the alignment target). */\n rowHeight: number;\n /** Parent [horizontal, vertical] margin between widgets in pixels. */\n margin: readonly [number, number];\n /** Parent [horizontal, vertical] container padding in pixels. */\n containerPadding: readonly [number, number];\n}\n\nexport const BoardMetricsContext = createContext<BoardMetrics | null>(null);\n\nexport function useBoardMetrics(): BoardMetrics | null {\n return useContext(BoardMetricsContext);\n}\n\n/**\n * Information a `WidgetHost` exposes to the content it renders (including a\n * nested `Board`). Lets a nested board know whether its host widget auto-sizes\n * its height and, if so, ask the host to grow to fit the board's natural size.\n */\nexport interface BoardHost {\n /** Whether the host widget grows its height to fit its content. */\n isAutoHeight: boolean;\n /**\n * Ask the host widget to grow so it provides `px` more content height. Only\n * ever increases the host's height. No-op when the host does not auto-size.\n */\n requestHeightDeficit: (px: number) => void;\n}\n\nexport const BoardHostContext = createContext<BoardHost | null>(null);\n\nexport function useBoardHost(): BoardHost | null {\n return useContext(BoardHostContext);\n}\n"],"mappings":";;;;AA2HA,MAAa,uBACX,cAAgD,KAAK;AAEvD,SAAgB,mBAAqD;AACnE,QAAO,WAAW,qBAAqB;;;;;;;;;;AAWzC,MAAa,yBAAyB,cAAuB,MAAM;AAEnE,SAAgB,qBAA8B;AAC5C,QAAO,WAAW,uBAAuB;;;;;;;;AAkB3C,MAAa,wBACX,cAAuC,MAAM;AAE/C,SAAgB,oBAA6C;AAC3D,QAAO,WAAW,sBAAsB;;AAoB1C,MAAa,sBAAsB,cAAmC,KAAK;AAE3E,SAAgB,kBAAuC;AACrD,QAAO,WAAW,oBAAoB;;AAkBxC,MAAa,mBAAmB,cAAgC,KAAK;AAErE,SAAgB,eAAiC;AAC/C,QAAO,WAAW,iBAAiB"}
@@ -1,3 +1,4 @@
1
1
 
2
+ import "./Widget.js";
2
3
  import { Styles } from "@tenphi/tasty";
3
4
  import { ReactNode } from "react";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/board-store.ts
3
3
  /**
4
4
  * A tiny external store mapping widget id -> registration.
@@ -16,7 +16,7 @@ var BoardWidgetStore = class {
16
16
  const prev = this.map.get(reg.id);
17
17
  this.map.set(reg.id, reg);
18
18
  this.owners.set(reg.id, owner);
19
- if (!prev || prev.content !== reg.content || prev.isDraggable !== reg.isDraggable || prev.isResizable !== reg.isResizable || prev.resizeHandles !== reg.resizeHandles || prev.isCard !== reg.isCard || prev.minW !== reg.minW || prev.maxW !== reg.maxW || prev.minH !== reg.minH || prev.maxH !== reg.maxH || prev.constraints !== reg.constraints || prev.qa !== reg.qa || prev.styles !== reg.styles || prev.isAutoHeight !== reg.isAutoHeight || prev.dragCancel !== reg.dragCancel || prev.dragHandle !== reg.dragHandle || prev.isSelectable !== reg.isSelectable || prev.selectionCancel !== reg.selectionCancel || prev["aria-label"] !== reg["aria-label"]) {
19
+ if (!prev || prev.content !== reg.content || prev.isDraggable !== reg.isDraggable || prev.isResizable !== reg.isResizable || prev.resizeHandles !== reg.resizeHandles || prev.resizeGripPlacement !== reg.resizeGripPlacement || prev.isCard !== reg.isCard || prev.minW !== reg.minW || prev.maxW !== reg.maxW || prev.minH !== reg.minH || prev.maxH !== reg.maxH || prev.constraints !== reg.constraints || prev.qa !== reg.qa || prev.styles !== reg.styles || prev.isAutoHeight !== reg.isAutoHeight || prev.dragCancel !== reg.dragCancel || prev.dragHandle !== reg.dragHandle || prev.isSelectable !== reg.isSelectable || prev.selectionCancel !== reg.selectionCancel || prev["aria-label"] !== reg["aria-label"]) {
20
20
  this.version++;
21
21
  this.emit();
22
22
  }
@@ -1 +1 @@
1
- {"version":3,"file":"board-store.js","names":[],"sources":["../../../../src/components/layout/Board/board-store.ts"],"sourcesContent":["import type { Styles } from '@tenphi/tasty';\nimport type { ReactNode } from 'react';\nimport type { LayoutConstraint, ResizeHandleAxis } from './grid-core';\n\n/**\n * Declarative registration for a single widget.\n *\n * Widget *content* is decoupled from widget *position*: content is registered\n * here by `Board.Widget` keyed by id, while positioning/ownership lives in a\n * board's layout state. This decoupling is what allows a widget to be hosted\n * (and transferred) between different boards under the same `BoardProvider`.\n */\nexport interface WidgetRegistration {\n id: string;\n content: ReactNode;\n isDraggable?: boolean;\n isResizable?: boolean;\n resizeHandles?: ResizeHandleAxis[];\n /**\n * Add a card border to this widget (widgets are always filled and rounded).\n * Falls back to the owning board's `widgetProps.isCard` when unset here.\n */\n isCard?: boolean;\n /** Minimum width in grid columns (fallback when the layout item omits `minW`). */\n minW?: number;\n /** Maximum width in grid columns (fallback when the layout item omits `maxW`). */\n maxW?: number;\n /** Minimum height in grid rows (fallback when the layout item omits `minH`). */\n minH?: number;\n /** Maximum height in grid rows (fallback when the layout item omits `maxH`). */\n maxH?: number;\n constraints?: LayoutConstraint[];\n qa?: string;\n styles?: Styles;\n /** Grow this widget's height to fit its content (only ever increases). */\n isAutoHeight?: boolean;\n /** Override the board's `dragCancel` selector for this widget. */\n dragCancel?: string;\n /** Override the board's `dragHandle` selector for this widget. */\n dragHandle?: string;\n /** Disable selection for this widget while the board's selection is on. */\n isSelectable?: boolean;\n /** Override the board's `selectionCancel` selector for this widget. */\n selectionCancel?: string;\n /** Accessible name; falls back to `qa`, then the layout item id. */\n 'aria-label'?: string;\n}\n\n/**\n * A tiny external store mapping widget id -> registration.\n *\n * Boards read from it via `useSyncExternalStore`, so a change to any widget's\n * content or config re-renders the hosting board without prop drilling through\n * the (possibly cross-board) tree.\n */\nexport class BoardWidgetStore {\n private map = new Map<string, WidgetRegistration>();\n // Tracks which mounted `Board.Widget` instance currently owns each id. This\n // guards against a stale unregister from an unmounting instance clobbering a\n // freshly-mounted instance's registration - which happens when a widget's\n // subtree is relocated (e.g. dragging a container widget that hosts a nested\n // board moves it into the overlay portal, remounting the inner widgets).\n private owners = new Map<string, object>();\n private listeners = new Set<() => void>();\n private version = 0;\n\n register(reg: WidgetRegistration, owner: object): void {\n const prev = this.map.get(reg.id);\n this.map.set(reg.id, reg);\n this.owners.set(reg.id, owner);\n\n // Notify on any reference change. The hosting board reads registrations\n // during render, but `Board.Widget` registers in a layout effect (after\n // commit), so a content/config change lands one commit late and would never\n // be shown without an emit. Reference comparison is loop-safe: a board's own\n // re-render reuses the same `children` element references from its\n // (un-rerendered) parent, so `content` only differs on a genuine parent\n // update -> we emit once and then settle.\n const changed =\n !prev ||\n prev.content !== reg.content ||\n prev.isDraggable !== reg.isDraggable ||\n prev.isResizable !== reg.isResizable ||\n prev.resizeHandles !== reg.resizeHandles ||\n prev.isCard !== reg.isCard ||\n prev.minW !== reg.minW ||\n prev.maxW !== reg.maxW ||\n prev.minH !== reg.minH ||\n prev.maxH !== reg.maxH ||\n prev.constraints !== reg.constraints ||\n prev.qa !== reg.qa ||\n prev.styles !== reg.styles ||\n prev.isAutoHeight !== reg.isAutoHeight ||\n prev.dragCancel !== reg.dragCancel ||\n prev.dragHandle !== reg.dragHandle ||\n prev.isSelectable !== reg.isSelectable ||\n prev.selectionCancel !== reg.selectionCancel ||\n prev['aria-label'] !== reg['aria-label'];\n\n if (changed) {\n this.version++;\n this.emit();\n }\n }\n\n unregister(id: string, owner: object): void {\n // Ignore unregister calls from an instance that no longer owns the id (a\n // newer instance has already taken over).\n if (this.owners.get(id) !== owner) return;\n\n this.owners.delete(id);\n if (this.map.delete(id)) {\n this.version++;\n this.emit();\n }\n }\n\n get(id: string): WidgetRegistration | undefined {\n return this.map.get(id);\n }\n\n getVersion = (): number => this.version;\n\n subscribe = (listener: () => void): (() => void) => {\n this.listeners.add(listener);\n return () => {\n this.listeners.delete(listener);\n };\n };\n\n private emit(): void {\n this.listeners.forEach((listener) => listener());\n }\n}\n"],"mappings":";;;;;;;;;AAuDA,IAAa,mBAAb,MAA8B;CAC5B,AAAQ,sBAAM,IAAI,KAAiC;CAMnD,AAAQ,yBAAS,IAAI,KAAqB;CAC1C,AAAQ,4BAAY,IAAI,KAAiB;CACzC,AAAQ,UAAU;CAElB,SAAS,KAAyB,OAAqB;EACrD,MAAM,OAAO,KAAK,IAAI,IAAI,IAAI,GAAG;AACjC,OAAK,IAAI,IAAI,IAAI,IAAI,IAAI;AACzB,OAAK,OAAO,IAAI,IAAI,IAAI,MAAM;AA8B9B,MApBE,CAAC,QACD,KAAK,YAAY,IAAI,WACrB,KAAK,gBAAgB,IAAI,eACzB,KAAK,gBAAgB,IAAI,eACzB,KAAK,kBAAkB,IAAI,iBAC3B,KAAK,WAAW,IAAI,UACpB,KAAK,SAAS,IAAI,QAClB,KAAK,SAAS,IAAI,QAClB,KAAK,SAAS,IAAI,QAClB,KAAK,SAAS,IAAI,QAClB,KAAK,gBAAgB,IAAI,eACzB,KAAK,OAAO,IAAI,MAChB,KAAK,WAAW,IAAI,UACpB,KAAK,iBAAiB,IAAI,gBAC1B,KAAK,eAAe,IAAI,cACxB,KAAK,eAAe,IAAI,cACxB,KAAK,iBAAiB,IAAI,gBAC1B,KAAK,oBAAoB,IAAI,mBAC7B,KAAK,kBAAkB,IAAI,eAEhB;AACX,QAAK;AACL,QAAK,MAAM;;;CAIf,WAAW,IAAY,OAAqB;AAG1C,MAAI,KAAK,OAAO,IAAI,GAAG,KAAK,MAAO;AAEnC,OAAK,OAAO,OAAO,GAAG;AACtB,MAAI,KAAK,IAAI,OAAO,GAAG,EAAE;AACvB,QAAK;AACL,QAAK,MAAM;;;CAIf,IAAI,IAA4C;AAC9C,SAAO,KAAK,IAAI,IAAI,GAAG;;CAGzB,mBAA2B,KAAK;CAEhC,aAAa,aAAuC;AAClD,OAAK,UAAU,IAAI,SAAS;AAC5B,eAAa;AACX,QAAK,UAAU,OAAO,SAAS;;;CAInC,AAAQ,OAAa;AACnB,OAAK,UAAU,SAAS,aAAa,UAAU,CAAC"}
1
+ {"version":3,"file":"board-store.js","names":[],"sources":["../../../../src/components/layout/Board/board-store.ts"],"sourcesContent":["import type { Styles } from '@tenphi/tasty';\nimport type { ReactNode } from 'react';\nimport type { LayoutConstraint, ResizeHandleAxis } from './grid-core';\nimport type { BoardResizeGripPlacement } from './Widget';\n\n/**\n * Declarative registration for a single widget.\n *\n * Widget *content* is decoupled from widget *position*: content is registered\n * here by `Board.Widget` keyed by id, while positioning/ownership lives in a\n * board's layout state. This decoupling is what allows a widget to be hosted\n * (and transferred) between different boards under the same `BoardProvider`.\n */\nexport interface WidgetRegistration {\n id: string;\n content: ReactNode;\n isDraggable?: boolean;\n isResizable?: boolean;\n resizeHandles?: ResizeHandleAxis[];\n /** Where the corner resize grips sit (falls back to the board's default). */\n resizeGripPlacement?: BoardResizeGripPlacement;\n /**\n * Add a card border to this widget (widgets are always filled and rounded).\n * Falls back to the owning board's `widgetProps.isCard` when unset here.\n */\n isCard?: boolean;\n /** Minimum width in grid columns (fallback when the layout item omits `minW`). */\n minW?: number;\n /** Maximum width in grid columns (fallback when the layout item omits `maxW`). */\n maxW?: number;\n /** Minimum height in grid rows (fallback when the layout item omits `minH`). */\n minH?: number;\n /** Maximum height in grid rows (fallback when the layout item omits `maxH`). */\n maxH?: number;\n constraints?: LayoutConstraint[];\n qa?: string;\n styles?: Styles;\n /** Grow this widget's height to fit its content (only ever increases). */\n isAutoHeight?: boolean;\n /** Override the board's `dragCancel` selector for this widget. */\n dragCancel?: string;\n /** Override the board's `dragHandle` selector for this widget. */\n dragHandle?: string;\n /** Disable selection for this widget while the board's selection is on. */\n isSelectable?: boolean;\n /** Override the board's `selectionCancel` selector for this widget. */\n selectionCancel?: string;\n /** Accessible name; falls back to `qa`, then the layout item id. */\n 'aria-label'?: string;\n}\n\n/**\n * A tiny external store mapping widget id -> registration.\n *\n * Boards read from it via `useSyncExternalStore`, so a change to any widget's\n * content or config re-renders the hosting board without prop drilling through\n * the (possibly cross-board) tree.\n */\nexport class BoardWidgetStore {\n private map = new Map<string, WidgetRegistration>();\n // Tracks which mounted `Board.Widget` instance currently owns each id. This\n // guards against a stale unregister from an unmounting instance clobbering a\n // freshly-mounted instance's registration - which happens when a widget's\n // subtree is relocated (e.g. dragging a container widget that hosts a nested\n // board moves it into the overlay portal, remounting the inner widgets).\n private owners = new Map<string, object>();\n private listeners = new Set<() => void>();\n private version = 0;\n\n register(reg: WidgetRegistration, owner: object): void {\n const prev = this.map.get(reg.id);\n this.map.set(reg.id, reg);\n this.owners.set(reg.id, owner);\n\n // Notify on any reference change. The hosting board reads registrations\n // during render, but `Board.Widget` registers in a layout effect (after\n // commit), so a content/config change lands one commit late and would never\n // be shown without an emit. Reference comparison is loop-safe: a board's own\n // re-render reuses the same `children` element references from its\n // (un-rerendered) parent, so `content` only differs on a genuine parent\n // update -> we emit once and then settle.\n const changed =\n !prev ||\n prev.content !== reg.content ||\n prev.isDraggable !== reg.isDraggable ||\n prev.isResizable !== reg.isResizable ||\n prev.resizeHandles !== reg.resizeHandles ||\n prev.resizeGripPlacement !== reg.resizeGripPlacement ||\n prev.isCard !== reg.isCard ||\n prev.minW !== reg.minW ||\n prev.maxW !== reg.maxW ||\n prev.minH !== reg.minH ||\n prev.maxH !== reg.maxH ||\n prev.constraints !== reg.constraints ||\n prev.qa !== reg.qa ||\n prev.styles !== reg.styles ||\n prev.isAutoHeight !== reg.isAutoHeight ||\n prev.dragCancel !== reg.dragCancel ||\n prev.dragHandle !== reg.dragHandle ||\n prev.isSelectable !== reg.isSelectable ||\n prev.selectionCancel !== reg.selectionCancel ||\n prev['aria-label'] !== reg['aria-label'];\n\n if (changed) {\n this.version++;\n this.emit();\n }\n }\n\n unregister(id: string, owner: object): void {\n // Ignore unregister calls from an instance that no longer owns the id (a\n // newer instance has already taken over).\n if (this.owners.get(id) !== owner) return;\n\n this.owners.delete(id);\n if (this.map.delete(id)) {\n this.version++;\n this.emit();\n }\n }\n\n get(id: string): WidgetRegistration | undefined {\n return this.map.get(id);\n }\n\n getVersion = (): number => this.version;\n\n subscribe = (listener: () => void): (() => void) => {\n this.listeners.add(listener);\n return () => {\n this.listeners.delete(listener);\n };\n };\n\n private emit(): void {\n this.listeners.forEach((listener) => listener());\n }\n}\n"],"mappings":";;;;;;;;;AA0DA,IAAa,mBAAb,MAA8B;CAC5B,AAAQ,sBAAM,IAAI,KAAiC;CAMnD,AAAQ,yBAAS,IAAI,KAAqB;CAC1C,AAAQ,4BAAY,IAAI,KAAiB;CACzC,AAAQ,UAAU;CAElB,SAAS,KAAyB,OAAqB;EACrD,MAAM,OAAO,KAAK,IAAI,IAAI,IAAI,GAAG;AACjC,OAAK,IAAI,IAAI,IAAI,IAAI,IAAI;AACzB,OAAK,OAAO,IAAI,IAAI,IAAI,MAAM;AA+B9B,MArBE,CAAC,QACD,KAAK,YAAY,IAAI,WACrB,KAAK,gBAAgB,IAAI,eACzB,KAAK,gBAAgB,IAAI,eACzB,KAAK,kBAAkB,IAAI,iBAC3B,KAAK,wBAAwB,IAAI,uBACjC,KAAK,WAAW,IAAI,UACpB,KAAK,SAAS,IAAI,QAClB,KAAK,SAAS,IAAI,QAClB,KAAK,SAAS,IAAI,QAClB,KAAK,SAAS,IAAI,QAClB,KAAK,gBAAgB,IAAI,eACzB,KAAK,OAAO,IAAI,MAChB,KAAK,WAAW,IAAI,UACpB,KAAK,iBAAiB,IAAI,gBAC1B,KAAK,eAAe,IAAI,cACxB,KAAK,eAAe,IAAI,cACxB,KAAK,iBAAiB,IAAI,gBAC1B,KAAK,oBAAoB,IAAI,mBAC7B,KAAK,kBAAkB,IAAI,eAEhB;AACX,QAAK;AACL,QAAK,MAAM;;;CAIf,WAAW,IAAY,OAAqB;AAG1C,MAAI,KAAK,OAAO,IAAI,GAAG,KAAK,MAAO;AAEnC,OAAK,OAAO,OAAO,GAAG;AACtB,MAAI,KAAK,IAAI,OAAO,GAAG,EAAE;AACvB,QAAK;AACL,QAAK,MAAM;;;CAIf,IAAI,IAA4C;AAC9C,SAAO,KAAK,IAAI,IAAI,GAAG;;CAGzB,mBAA2B,KAAK;CAEhC,aAAa,aAAuC;AAClD,OAAK,UAAU,IAAI,SAAS;AAC5B,eAAa;AACX,QAAK,UAAU,OAAO,SAAS;;;CAInC,AAAQ,OAAa;AACnB,OAAK,UAAU,SAAS,aAAa,UAAU,CAAC"}
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/calculate.ts
3
3
  /** Calculate the width of a single grid column in pixels. */
4
4
  function calcGridColWidth(positionParams) {
@@ -0,0 +1,183 @@
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
+ //#region src/components/layout/Board/grid-core/collision-modes.ts
3
+ /** Whether a single grid cell is free of every item in `others`. */
4
+ function cellFree(others, x, y) {
5
+ for (let i = 0; i < others.length; i++) {
6
+ const o = others[i];
7
+ if (o !== void 0 && x >= o.x && x < o.x + o.w && y >= o.y && y < o.y + o.h) return false;
8
+ }
9
+ return true;
10
+ }
11
+ /**
12
+ * The largest rectangle anchored at `anchor` that fits without overlapping
13
+ * `others`, growing rightward and downward only.
14
+ *
15
+ * Never larger than `desired` (a drag must never *upscale* a widget - growing
16
+ * things is an explicit, opt-in operation like "distribute evenly", not a side
17
+ * effect of moving them), never smaller than the item's own `minW`/`minH`, and
18
+ * never past `cols` / `maxRows`. Among the candidates the largest-area rectangle
19
+ * wins, breaking ties on width: a grid is read left to right, so a wide-and-flat
20
+ * result is the less surprising of two equal-area fits.
21
+ *
22
+ * Returns `null` when not even the minimum size fits, which the callers treat as
23
+ * "no resolution" and fall back to reverting.
24
+ */
25
+ function maxFreeRectAt(others, anchor, desired, limits, mins) {
26
+ if (anchor.x < 0 || anchor.y < 0) return null;
27
+ const minW = Math.max(1, mins?.minW ?? 1);
28
+ const minH = Math.max(1, mins?.minH ?? 1);
29
+ const maxRows = limits.maxRows ?? Infinity;
30
+ const maxW = Math.min(desired.w, limits.cols - anchor.x);
31
+ const maxH = Math.min(desired.h, Number.isFinite(maxRows) ? maxRows - anchor.y : desired.h);
32
+ if (maxW < minW || maxH < minH) return null;
33
+ const free = [];
34
+ for (let dx = 0; dx < maxW; dx++) {
35
+ let h = 0;
36
+ while (h < maxH && cellFree(others, anchor.x + dx, anchor.y + h)) h++;
37
+ free.push(h);
38
+ if (h === 0) break;
39
+ }
40
+ let best = null;
41
+ let bestArea = 0;
42
+ let limit = maxH;
43
+ for (let w = 1; w <= free.length; w++) {
44
+ limit = Math.min(limit, free[w - 1]);
45
+ if (limit < minH) break;
46
+ if (w < minW) continue;
47
+ const area = w * limit;
48
+ if (area >= bestArea) {
49
+ best = {
50
+ w,
51
+ h: limit
52
+ };
53
+ bestArea = area;
54
+ }
55
+ }
56
+ return best;
57
+ }
58
+ /**
59
+ * Shrink the placement to the room actually available at the cell it was
60
+ * dropped on.
61
+ */
62
+ function downscaleInPlace(layout, item, others, desired, limits) {
63
+ const fit = maxFreeRectAt(others, {
64
+ x: item.x,
65
+ y: item.y
66
+ }, desired, limits, item);
67
+ if (!fit) return null;
68
+ if (fit.w === item.w && fit.h === item.h) return null;
69
+ return layout.map((l) => l.i === item.i ? {
70
+ ...l,
71
+ w: fit.w,
72
+ h: fit.h,
73
+ moved: true
74
+ } : l);
75
+ }
76
+ /** Number of cells two items share. Zero when they do not overlap at all. */
77
+ function overlapArea(a, b) {
78
+ const w = Math.min(a.x + a.w, b.x + b.w) - Math.max(a.x, b.x);
79
+ const h = Math.min(a.y + a.h, b.y + b.h) - Math.max(a.y, b.y);
80
+ return w > 0 && h > 0 ? w * h : 0;
81
+ }
82
+ /**
83
+ * Exchange the placement with one of the widgets under it.
84
+ *
85
+ * The dragged widget takes the other's cell and the other takes the cell the
86
+ * dragged widget came from. Each keeps as much of its own size as fits there -
87
+ * that cell plus any free space adjacent to it - and neither ever grows.
88
+ *
89
+ * `from` is whatever the caller's layout says, so it is the caller that decides
90
+ * what "came from" means. A pointer drag resolves every frame against the
91
+ * arrangement the gesture started with, making it the cell the drag began at, and
92
+ * keeping the result a pure function of where the pointer is; chaining frames off
93
+ * each other instead would exchange with every widget swept over.
94
+ * The slot the dragged widget is leaving is reserved for the displaced widget
95
+ * while the dragged one is sized, so the two can never claim the same cells: the
96
+ * result is overlap-free by construction, not by a follow-up check.
97
+ */
98
+ function exchangeWithCollision(layout, item, collisions, from, desired, limits) {
99
+ if (from.x === item.x && from.y === item.y) return null;
100
+ const candidates = collisions.filter((c) => !c.static).map((c) => ({
101
+ c,
102
+ area: overlapArea(item, c)
103
+ })).sort((p, q) => q.area - p.area || p.c.y - q.c.y || p.c.x - q.c.x).map(({ c }) => c);
104
+ for (const other of candidates) {
105
+ const exchanged = exchangeWith(layout, item, other, from, desired, limits);
106
+ if (exchanged) return exchanged;
107
+ }
108
+ return null;
109
+ }
110
+ /** One concrete two-widget exchange, or `null` if either side cannot fit. */
111
+ function exchangeWith(layout, item, other, from, desired, limits) {
112
+ const rest = layout.filter((l) => l.i !== item.i && l.i !== other.i);
113
+ const originSlot = {
114
+ i: "origin-slot-reservation",
115
+ x: from.x,
116
+ y: from.y,
117
+ w: desired.w,
118
+ h: desired.h
119
+ };
120
+ const movedFit = maxFreeRectAt([...rest, originSlot], {
121
+ x: other.x,
122
+ y: other.y
123
+ }, desired, limits, item);
124
+ if (!movedFit) return null;
125
+ const moved = {
126
+ ...item,
127
+ x: other.x,
128
+ y: other.y,
129
+ w: movedFit.w,
130
+ h: movedFit.h,
131
+ moved: true
132
+ };
133
+ const displacedFit = maxFreeRectAt([...rest, moved], {
134
+ x: from.x,
135
+ y: from.y
136
+ }, {
137
+ w: other.w,
138
+ h: other.h
139
+ }, limits, other);
140
+ if (!displacedFit) return null;
141
+ const displaced = {
142
+ ...other,
143
+ x: from.x,
144
+ y: from.y,
145
+ w: displacedFit.w,
146
+ h: displacedFit.h,
147
+ moved: true
148
+ };
149
+ return layout.map((l) => l.i === item.i ? moved : l.i === other.i ? displaced : l);
150
+ }
151
+ /**
152
+ * Build the resolver `moveElement` consults instead of reverting a blocked move,
153
+ * or `undefined` for `'revert'` (and for an unset mode), which keeps the engine
154
+ * on its original path with no added work.
155
+ *
156
+ * `'swap'` is an escalation ladder, tried in order: exchange with one of the
157
+ * widgets under the drop, else downscale at the drop cell, else revert. A dense
158
+ * grid stays draggable that way - refusing everything that is not a clean
159
+ * one-to-one trade would make the mode feel broken exactly where it is needed.
160
+ */
161
+ function createCollisionResolver(mode, options) {
162
+ if (!mode || mode === "revert") return void 0;
163
+ const limits = {
164
+ cols: options.cols,
165
+ maxRows: options.maxRows
166
+ };
167
+ return ({ layout, item, collisions, from }) => {
168
+ const others = layout.filter((l) => l.i !== item.i);
169
+ const desired = options.desired ?? {
170
+ w: item.w,
171
+ h: item.h
172
+ };
173
+ if (mode === "swap" && options.allowExchange !== false) {
174
+ const exchanged = exchangeWithCollision(layout, item, collisions, from, desired, limits);
175
+ if (exchanged) return exchanged;
176
+ }
177
+ return downscaleInPlace(layout, item, others, desired, limits);
178
+ };
179
+ }
180
+
181
+ //#endregion
182
+ export { createCollisionResolver };
183
+ //# sourceMappingURL=collision-modes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collision-modes.js","names":[],"sources":["../../../../../src/components/layout/Board/grid-core/collision-modes.ts"],"sourcesContent":["/**\n * Collision resolution strategies for a grid that prevents collisions.\n *\n * Original UI Kit code (not vendored from react-grid-layout): the upstream\n * engine only ever reverts a blocked move.\n *\n * When `preventCollision` is on, `moveElement` refuses any placement that\n * overlaps an existing item and snaps the dragged item back. That is the right\n * default, but a free grid often wants the placement *resolved* instead of\n * refused - shrunk into whatever room is actually there, or exchanged with the\n * widget already sitting in the target slot. These strategies produce such a\n * resolution, and every resolution they return is overlap-free, so the caller's\n * own overlap guards keep working unchanged.\n */\n\nimport { collides } from './collision';\n\nimport type {\n CollisionMode,\n CollisionResolver,\n CollisionResolverOptions,\n Layout,\n LayoutItem,\n} from './types';\n\n/** Whether a single grid cell is free of every item in `others`. */\nfunction cellFree(others: Layout, x: number, y: number): boolean {\n for (let i = 0; i < others.length; i++) {\n const o = others[i];\n if (\n o !== undefined &&\n x >= o.x &&\n x < o.x + o.w &&\n y >= o.y &&\n y < o.y + o.h\n ) {\n return false;\n }\n }\n return true;\n}\n\n/**\n * The largest rectangle anchored at `anchor` that fits without overlapping\n * `others`, growing rightward and downward only.\n *\n * Never larger than `desired` (a drag must never *upscale* a widget - growing\n * things is an explicit, opt-in operation like \"distribute evenly\", not a side\n * effect of moving them), never smaller than the item's own `minW`/`minH`, and\n * never past `cols` / `maxRows`. Among the candidates the largest-area rectangle\n * wins, breaking ties on width: a grid is read left to right, so a wide-and-flat\n * result is the less surprising of two equal-area fits.\n *\n * Returns `null` when not even the minimum size fits, which the callers treat as\n * \"no resolution\" and fall back to reverting.\n */\nexport function maxFreeRectAt(\n others: Layout,\n anchor: { x: number; y: number },\n desired: { w: number; h: number },\n limits: { cols: number; maxRows?: number },\n mins?: { minW?: number; minH?: number },\n): { w: number; h: number } | null {\n if (anchor.x < 0 || anchor.y < 0) return null;\n\n const minW = Math.max(1, mins?.minW ?? 1);\n const minH = Math.max(1, mins?.minH ?? 1);\n const maxRows = limits.maxRows ?? Infinity;\n const maxW = Math.min(desired.w, limits.cols - anchor.x);\n const maxH = Math.min(\n desired.h,\n Number.isFinite(maxRows) ? maxRows - anchor.y : desired.h,\n );\n\n if (maxW < minW || maxH < minH) return null;\n\n // Free height available in each column of the candidate band, measured down\n // from the anchor row and capped at the tallest useful height.\n const free: number[] = [];\n for (let dx = 0; dx < maxW; dx++) {\n let h = 0;\n while (h < maxH && cellFree(others, anchor.x + dx, anchor.y + h)) h++;\n free.push(h);\n // A column with no room at all caps every wider candidate, so stop early.\n if (h === 0) break;\n }\n\n let best: { w: number; h: number } | null = null;\n let bestArea = 0;\n let limit = maxH;\n for (let w = 1; w <= free.length; w++) {\n limit = Math.min(limit, free[w - 1]!);\n if (limit < minH) break;\n if (w < minW) continue;\n const area = w * limit;\n // `>=` so the widest of several equal-area fits wins: `w` only grows here, so\n // the last match is the widest one.\n if (area >= bestArea) {\n best = { w, h: limit };\n bestArea = area;\n }\n }\n\n return best;\n}\n\n/**\n * Shrink the placement to the room actually available at the cell it was\n * dropped on.\n */\nfunction downscaleInPlace(\n layout: Layout,\n item: LayoutItem,\n others: Layout,\n desired: { w: number; h: number },\n limits: { cols: number; maxRows?: number },\n): LayoutItem[] | null {\n const fit = maxFreeRectAt(\n others,\n { x: item.x, y: item.y },\n desired,\n limits,\n item,\n );\n if (!fit) return null;\n // Nothing to resolve: the requested size already fits, so the collision was\n // not a sizing problem and reverting is still the honest answer.\n if (fit.w === item.w && fit.h === item.h) return null;\n\n return layout.map((l) =>\n l.i === item.i ? { ...l, w: fit.w, h: fit.h, moved: true } : l,\n );\n}\n\n/** Number of cells two items share. Zero when they do not overlap at all. */\nfunction overlapArea(a: LayoutItem, b: LayoutItem): number {\n const w = Math.min(a.x + a.w, b.x + b.w) - Math.max(a.x, b.x);\n const h = Math.min(a.y + a.h, b.y + b.h) - Math.max(a.y, b.y);\n return w > 0 && h > 0 ? w * h : 0;\n}\n\n/**\n * Exchange the placement with one of the widgets under it.\n *\n * The dragged widget takes the other's cell and the other takes the cell the\n * dragged widget came from. Each keeps as much of its own size as fits there -\n * that cell plus any free space adjacent to it - and neither ever grows.\n *\n * `from` is whatever the caller's layout says, so it is the caller that decides\n * what \"came from\" means. A pointer drag resolves every frame against the\n * arrangement the gesture started with, making it the cell the drag began at, and\n * keeping the result a pure function of where the pointer is; chaining frames off\n * each other instead would exchange with every widget swept over.\n * The slot the dragged widget is leaving is reserved for the displaced widget\n * while the dragged one is sized, so the two can never claim the same cells: the\n * result is overlap-free by construction, not by a follow-up check.\n */\nfunction exchangeWithCollision(\n layout: Layout,\n item: LayoutItem,\n collisions: LayoutItem[],\n from: { x: number; y: number },\n desired: { w: number; h: number },\n limits: { cols: number; maxRows?: number },\n): LayoutItem[] | null {\n // Nothing to trade if the widget has not actually left a slot behind - a\n // cross-board drop, where it never had one on this board.\n if (from.x === item.x && from.y === item.y) return null;\n\n // A drop that spans a boundary covers two widgets at once, and refusing those\n // frames would leave a band mid-drag where nothing is swapped at all: the\n // placeholder snaps back to the origin, then jumps to the far swap once the drop\n // clears the first widget. Trade with the one the drop covers most instead, so\n // the swap only ever changes which partner it is - never blinks away. Ties go to\n // the widget earlier in reading order, so the choice is deterministic. Exactly\n // one widget is ever displaced, whichever is picked.\n const candidates = collisions\n .filter((c) => !c.static)\n .map((c) => ({ c, area: overlapArea(item, c) }))\n .sort((p, q) => q.area - p.area || p.c.y - q.c.y || p.c.x - q.c.x)\n .map(({ c }) => c);\n\n for (const other of candidates) {\n const exchanged = exchangeWith(layout, item, other, from, desired, limits);\n if (exchanged) return exchanged;\n }\n return null;\n}\n\n/** One concrete two-widget exchange, or `null` if either side cannot fit. */\nfunction exchangeWith(\n layout: Layout,\n item: LayoutItem,\n other: LayoutItem,\n from: { x: number; y: number },\n desired: { w: number; h: number },\n limits: { cols: number; maxRows?: number },\n): LayoutItem[] | null {\n const rest = layout.filter((l) => l.i !== item.i && l.i !== other.i);\n // The slot being vacated, held back so the dragged widget cannot grow into the\n // space the displaced one is about to need. Ids are never compared here (the\n // scan works cell by cell), so this placeholder cannot clash with a real one.\n const originSlot: LayoutItem = {\n i: 'origin-slot-reservation',\n x: from.x,\n y: from.y,\n w: desired.w,\n h: desired.h,\n };\n\n const movedFit = maxFreeRectAt(\n [...rest, originSlot],\n { x: other.x, y: other.y },\n desired,\n limits,\n item,\n );\n if (!movedFit) return null;\n const moved: LayoutItem = {\n ...item,\n x: other.x,\n y: other.y,\n w: movedFit.w,\n h: movedFit.h,\n moved: true,\n };\n\n const displacedFit = maxFreeRectAt(\n [...rest, moved],\n { x: from.x, y: from.y },\n { w: other.w, h: other.h },\n limits,\n other,\n );\n if (!displacedFit) return null;\n const displaced: LayoutItem = {\n ...other,\n x: from.x,\n y: from.y,\n w: displacedFit.w,\n h: displacedFit.h,\n moved: true,\n };\n\n return layout.map((l) =>\n l.i === item.i ? moved : l.i === other.i ? displaced : l,\n );\n}\n\n/**\n * Build the resolver `moveElement` consults instead of reverting a blocked move,\n * or `undefined` for `'revert'` (and for an unset mode), which keeps the engine\n * on its original path with no added work.\n *\n * `'swap'` is an escalation ladder, tried in order: exchange with one of the\n * widgets under the drop, else downscale at the drop cell, else revert. 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@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/collision.ts
3
3
  /**
4
4
  * Check if two layout items collide (overlap).
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  import { collides, getFirstCollision } from "./collision.js";
3
3
  import { sortLayoutItemsByColRow, sortLayoutItemsByRowCol } from "./sort.js";
4
4
  import { bottom, cloneLayout, cloneLayoutItem, getStatics } from "./layout.js";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/constraints.ts
3
3
  function clamp(value, min, max) {
4
4
  return Math.max(min, Math.min(max, value));
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  import { collides, getFirstCollision } from "./collision.js";
3
3
  import { sortLayoutItemsByColRow, sortLayoutItemsByRowCol } from "./sort.js";
4
4
  import { bottom, cloneLayout, cloneLayoutItem, getStatics } from "./layout.js";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  import { getAllCollisions, getFirstCollision } from "./collision.js";
3
3
  import { sortLayoutItems } from "./sort.js";
4
4
 
@@ -107,7 +107,7 @@ function correctBounds(layout, bounds) {
107
107
  *
108
108
  * **Note**: mutates the `l` parameter directly for performance.
109
109
  */
110
- function moveElement(layout, l, x, y, isUserAction, preventCollision, compactType, cols, allowOverlap) {
110
+ function moveElement(layout, l, x, y, isUserAction, preventCollision, compactType, cols, allowOverlap, options) {
111
111
  if (l.static && l.isDraggable !== true) return [...layout];
112
112
  if (l.y === y && l.x === x) return [...layout];
113
113
  const oldX = l.x;
@@ -121,6 +121,16 @@ function moveElement(layout, l, x, y, isUserAction, preventCollision, compactTyp
121
121
  const hasCollisions = collisions.length > 0;
122
122
  if (hasCollisions && allowOverlap) return cloneLayout(layout);
123
123
  if (hasCollisions && preventCollision) {
124
+ const resolved = options?.resolveCollision?.({
125
+ layout,
126
+ item: l,
127
+ collisions,
128
+ from: {
129
+ x: oldX,
130
+ y: oldY
131
+ }
132
+ });
133
+ if (resolved) return resolved;
124
134
  l.x = oldX;
125
135
  l.y = oldY;
126
136
  l.moved = false;
@@ -1 +1 @@
1
- {"version":3,"file":"layout.js","names":[],"sources":["../../../../../src/components/layout/Board/grid-core/layout.ts"],"sourcesContent":["/**\n * Core layout manipulation utilities.\n *\n * Vendored from react-grid-layout v2 (`src/core/layout.ts`).\n * See ./NOTICE.md for attribution and license.\n *\n * These functions create, modify, and query grid layouts. Most functions treat\n * layouts as immutable and return new arrays/objects, but a few mutate items in\n * place for performance (documented per function).\n */\n\nimport { getAllCollisions, getFirstCollision } from './collision';\nimport { sortLayoutItems } from './sort';\n\nimport type { CompactType, Layout, LayoutItem, Mutable } from './types';\n\n// ============================================================================\n// Layout Queries\n// ============================================================================\n\n/**\n * Get the bottom-most Y coordinate of the layout (max of y + h).\n */\nexport function bottom(layout: Layout): number {\n let max = 0;\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n const bottomY = item.y + item.h;\n if (bottomY > max) max = bottomY;\n }\n }\n return max;\n}\n\n/** Get a layout item by its ID. */\nexport function getLayoutItem(\n layout: Layout,\n id: string,\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && item.i === id) {\n return item;\n }\n }\n return undefined;\n}\n\n/** Get all static items from the layout. */\nexport function getStatics(layout: Layout): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => l.static === true);\n}\n\n// ============================================================================\n// Layout Cloning\n// ============================================================================\n\n/** Clone a layout item (shallow copy, boolean flags normalized). */\nexport function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {\n return {\n i: layoutItem.i,\n x: layoutItem.x,\n y: layoutItem.y,\n w: layoutItem.w,\n h: layoutItem.h,\n minW: layoutItem.minW,\n maxW: layoutItem.maxW,\n minH: layoutItem.minH,\n maxH: layoutItem.maxH,\n moved: Boolean(layoutItem.moved),\n static: Boolean(layoutItem.static),\n isDraggable: layoutItem.isDraggable,\n isResizable: layoutItem.isResizable,\n resizeHandles: layoutItem.resizeHandles,\n constraints: layoutItem.constraints,\n isBounded: layoutItem.isBounded,\n };\n}\n\n/** Clone an entire layout. */\nexport function cloneLayout(layout: Layout): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n newLayout[i] = cloneLayoutItem(item);\n }\n }\n return newLayout;\n}\n\n// ============================================================================\n// Layout Modification\n// ============================================================================\n\n/** Replace a layout item in a layout (matched by `i`). Other items untouched. */\nexport function modifyLayout(\n layout: Layout,\n layoutItem: LayoutItem,\n): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n if (layoutItem.i === item.i) {\n newLayout[i] = layoutItem;\n } else {\n newLayout[i] = item;\n }\n }\n }\n return newLayout;\n}\n\n/**\n * Apply a transformation to a layout item. Finds the item by key, clones it,\n * applies the callback, and returns [new layout, modified item | null].\n */\nexport function withLayoutItem(\n layout: Layout,\n itemKey: string,\n cb: (item: LayoutItem) => LayoutItem,\n): [LayoutItem[], LayoutItem | null] {\n let item = getLayoutItem(layout, itemKey);\n if (!item) {\n return [[...layout], null];\n }\n\n item = cb(cloneLayoutItem(item));\n const newLayout = modifyLayout(layout, item);\n\n return [newLayout, item];\n}\n\n// ============================================================================\n// Bounds Correction\n// ============================================================================\n\n/**\n * Ensure all layout items fit within the grid bounds.\n *\n * **IMPORTANT**: mutates the layout items in place for performance. Clone the\n * layout first (e.g. with `cloneLayout()`) if you need immutability.\n */\nexport function correctBounds(\n layout: Mutable<LayoutItem>[],\n bounds: { cols: number },\n): LayoutItem[] {\n const collidesWith = getStatics(layout);\n\n for (let i = 0; i < layout.length; i++) {\n const l = layout[i];\n if (l === undefined) continue;\n\n // Overflows right\n if (l.x + l.w > bounds.cols) {\n l.x = bounds.cols - l.w;\n }\n\n // Overflows left\n if (l.x < 0) {\n l.x = 0;\n l.w = bounds.cols;\n }\n\n if (!l.static) {\n collidesWith.push(l);\n } else {\n // Static items that collide with other statics must be moved down\n while (getFirstCollision(collidesWith, l)) {\n l.y++;\n }\n }\n }\n\n return layout;\n}\n\n// ============================================================================\n// Move Operations\n// ============================================================================\n\n/**\n * Move a layout element to a new position.\n *\n * Handles collision detection and cascading movements. Does not compact the\n * layout - call the compactor separately.\n *\n * **Note**: mutates the `l` parameter directly for performance.\n */\nexport function moveElement(\n layout: Layout,\n l: LayoutItem,\n x: number | undefined,\n y: number | undefined,\n isUserAction: boolean | undefined,\n preventCollision: boolean | undefined,\n compactType: CompactType,\n cols: number,\n allowOverlap?: boolean,\n): LayoutItem[] {\n // Static items can't be moved unless explicitly draggable\n if (l.static && l.isDraggable !== true) {\n return [...layout];\n }\n\n // Short-circuit if position unchanged\n if (l.y === y && l.x === x) {\n return [...layout];\n }\n\n const oldX = l.x;\n const oldY = l.y;\n\n // Update position (mutates l directly - see JSDoc note)\n if (typeof x === 'number') (l as Mutable<LayoutItem>).x = x;\n if (typeof y === 'number') (l as Mutable<LayoutItem>).y = y;\n (l as Mutable<LayoutItem>).moved = true;\n\n // Sort for proper collision detection order\n let sorted = sortLayoutItems(layout, compactType);\n const movingUp =\n compactType === 'vertical' && typeof y === 'number'\n ? oldY >= y\n : compactType === 'horizontal' && typeof x === 'number'\n ? oldX >= x\n : false;\n\n if (movingUp) {\n sorted = sorted.reverse();\n }\n\n const collisions = getAllCollisions(sorted, l);\n const hasCollisions = collisions.length > 0;\n\n // Handle overlap mode - just clone and return\n if (hasCollisions && allowOverlap) {\n return cloneLayout(layout);\n }\n\n // Handle prevent collision mode - revert position.\n // Return same reference to signal no change occurred.\n if (hasCollisions && preventCollision) {\n (l as Mutable<LayoutItem>).x = oldX;\n (l as Mutable<LayoutItem>).y = oldY;\n (l as Mutable<LayoutItem>).moved = false;\n return layout as LayoutItem[];\n }\n\n // Resolve collisions by moving other items\n let resultLayout: LayoutItem[] = [...layout];\n for (let i = 0; i < collisions.length; i++) {\n const collision = collisions[i];\n if (collision === undefined) continue;\n\n // Skip already-moved items to prevent infinite loops\n if (collision.moved) continue;\n\n // Static items can't be moved - move the dragged item instead\n if (collision.static) {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n collision,\n l,\n isUserAction,\n compactType,\n cols,\n );\n } else {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n l,\n collision,\n isUserAction,\n compactType,\n cols,\n );\n }\n }\n\n return resultLayout;\n}\n\n/**\n * Move an item away from a collision. Attempts to move up/left first if there's\n * room, otherwise moves it down/right.\n */\nexport function moveElementAwayFromCollision(\n layout: Layout,\n collidesWith: LayoutItem,\n itemToMove: LayoutItem,\n isUserAction: boolean | undefined,\n compactType: CompactType,\n cols: number,\n): LayoutItem[] {\n const compactH = compactType === 'horizontal';\n const compactV = compactType === 'vertical';\n const preventCollision = collidesWith.static;\n\n // Try to move up/left first (only on primary collision from user action)\n if (isUserAction) {\n isUserAction = false; // Only try this once\n\n // Create a fake item to test if there's room above/left\n const fakeItem: LayoutItem = {\n x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,\n y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,\n w: itemToMove.w,\n h: itemToMove.h,\n i: '-1',\n };\n\n const firstCollision = getFirstCollision(layout, fakeItem);\n const collisionNorth =\n firstCollision !== undefined &&\n firstCollision.y + firstCollision.h > collidesWith.y;\n const collisionWest =\n firstCollision !== undefined &&\n collidesWith.x + collidesWith.w > firstCollision.x;\n\n // No collision above/left - we can move there\n if (!firstCollision) {\n return moveElement(\n layout,\n itemToMove,\n compactH ? fakeItem.x : undefined,\n compactV ? fakeItem.y : undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols,\n );\n }\n\n // Handle specific collision cases\n if (collisionNorth && compactV) {\n return moveElement(\n layout,\n itemToMove,\n undefined,\n itemToMove.y + 1,\n isUserAction,\n preventCollision,\n compactType,\n cols,\n );\n }\n\n if (collisionNorth && compactType === null) {\n // Swap positions in free-form mode\n (collidesWith as Mutable<LayoutItem>).y = itemToMove.y;\n (itemToMove as Mutable<LayoutItem>).y = itemToMove.y + itemToMove.h;\n return [...layout];\n }\n\n if (collisionWest && compactH) {\n return moveElement(\n layout,\n collidesWith,\n itemToMove.x,\n undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols,\n );\n }\n }\n\n // Default: move down/right by 1\n const newX = compactH ? 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+ {"version":3,"file":"layout.js","names":[],"sources":["../../../../../src/components/layout/Board/grid-core/layout.ts"],"sourcesContent":["/**\n * Core layout manipulation utilities.\n *\n * Vendored from react-grid-layout v2 (`src/core/layout.ts`).\n * See ./NOTICE.md for attribution and license.\n *\n * These functions create, modify, and query grid layouts. Most functions treat\n * layouts as immutable and return new arrays/objects, but a few mutate items in\n * place for performance (documented per function).\n */\n\nimport { getAllCollisions, getFirstCollision } from './collision';\nimport { sortLayoutItems } from './sort';\n\nimport type {\n CompactType,\n Layout,\n LayoutItem,\n MoveElementOptions,\n Mutable,\n} from './types';\n\n// ============================================================================\n// Layout Queries\n// ============================================================================\n\n/**\n * Get the bottom-most Y coordinate of the layout (max of y + h).\n */\nexport function bottom(layout: Layout): number {\n let max = 0;\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n const bottomY = item.y + item.h;\n if (bottomY > max) max = bottomY;\n }\n }\n return max;\n}\n\n/** Get a layout item by its ID. */\nexport function getLayoutItem(\n layout: Layout,\n id: string,\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && item.i === id) {\n return item;\n }\n }\n return undefined;\n}\n\n/** Get all static items from the layout. */\nexport function getStatics(layout: Layout): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => l.static === true);\n}\n\n// ============================================================================\n// Layout Cloning\n// ============================================================================\n\n/** Clone a layout item (shallow copy, boolean flags normalized). */\nexport function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {\n return {\n i: layoutItem.i,\n x: layoutItem.x,\n y: layoutItem.y,\n w: layoutItem.w,\n h: layoutItem.h,\n minW: layoutItem.minW,\n maxW: layoutItem.maxW,\n minH: layoutItem.minH,\n maxH: layoutItem.maxH,\n moved: Boolean(layoutItem.moved),\n static: Boolean(layoutItem.static),\n isDraggable: layoutItem.isDraggable,\n isResizable: layoutItem.isResizable,\n resizeHandles: layoutItem.resizeHandles,\n constraints: layoutItem.constraints,\n isBounded: layoutItem.isBounded,\n };\n}\n\n/** Clone an entire layout. */\nexport function cloneLayout(layout: Layout): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n newLayout[i] = cloneLayoutItem(item);\n }\n }\n return newLayout;\n}\n\n// ============================================================================\n// Layout Modification\n// ============================================================================\n\n/** Replace a layout item in a layout (matched by `i`). Other items untouched. */\nexport function modifyLayout(\n layout: Layout,\n layoutItem: LayoutItem,\n): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n if (layoutItem.i === item.i) {\n newLayout[i] = layoutItem;\n } else {\n newLayout[i] = item;\n }\n }\n }\n return newLayout;\n}\n\n/**\n * Apply a transformation to a layout item. Finds the item by key, clones it,\n * applies the callback, and returns [new layout, modified item | null].\n */\nexport function withLayoutItem(\n layout: Layout,\n itemKey: string,\n cb: (item: LayoutItem) => LayoutItem,\n): [LayoutItem[], LayoutItem | null] {\n let item = getLayoutItem(layout, itemKey);\n if (!item) {\n return [[...layout], null];\n }\n\n item = cb(cloneLayoutItem(item));\n const newLayout = modifyLayout(layout, item);\n\n return [newLayout, item];\n}\n\n// ============================================================================\n// Bounds Correction\n// ============================================================================\n\n/**\n * Ensure all layout items fit within the grid bounds.\n *\n * **IMPORTANT**: mutates the layout items in place for performance. Clone the\n * layout first (e.g. with `cloneLayout()`) if you need immutability.\n */\nexport function correctBounds(\n layout: Mutable<LayoutItem>[],\n bounds: { cols: number },\n): LayoutItem[] {\n const collidesWith = getStatics(layout);\n\n for (let i = 0; i < layout.length; i++) {\n const l = layout[i];\n if (l === undefined) continue;\n\n // Overflows right\n if (l.x + l.w > bounds.cols) {\n l.x = bounds.cols - l.w;\n }\n\n // Overflows left\n if (l.x < 0) {\n l.x = 0;\n l.w = bounds.cols;\n }\n\n if (!l.static) {\n collidesWith.push(l);\n } else {\n // Static items that collide with other statics must be moved down\n while (getFirstCollision(collidesWith, l)) {\n l.y++;\n }\n }\n }\n\n return layout;\n}\n\n// ============================================================================\n// Move Operations\n// ============================================================================\n\n/**\n * Move a layout element to a new position.\n *\n * Handles collision detection and cascading movements. Does not compact the\n * layout - call the compactor separately.\n *\n * **Note**: mutates the `l` parameter directly for performance.\n */\nexport function moveElement(\n layout: Layout,\n l: LayoutItem,\n x: number | undefined,\n y: number | undefined,\n isUserAction: boolean | undefined,\n preventCollision: boolean | undefined,\n compactType: CompactType,\n cols: number,\n allowOverlap?: boolean,\n options?: MoveElementOptions,\n): LayoutItem[] {\n // Static items can't be moved unless explicitly draggable\n if (l.static && l.isDraggable !== true) {\n return [...layout];\n }\n\n // Short-circuit if position unchanged\n if (l.y === y && l.x === x) {\n return [...layout];\n }\n\n const oldX = l.x;\n const oldY = l.y;\n\n // Update position (mutates l directly - see JSDoc note)\n if (typeof x === 'number') (l as Mutable<LayoutItem>).x = x;\n if (typeof y === 'number') (l as Mutable<LayoutItem>).y = y;\n (l as Mutable<LayoutItem>).moved = true;\n\n // Sort for proper collision detection order\n let sorted = sortLayoutItems(layout, compactType);\n const movingUp =\n compactType === 'vertical' && typeof y === 'number'\n ? oldY >= y\n : compactType === 'horizontal' && typeof x === 'number'\n ? oldX >= x\n : false;\n\n if (movingUp) {\n sorted = sorted.reverse();\n }\n\n const collisions = getAllCollisions(sorted, l);\n const hasCollisions = collisions.length > 0;\n\n // Handle overlap mode - just clone and return\n if (hasCollisions && allowOverlap) {\n return cloneLayout(layout);\n }\n\n // Handle prevent collision mode. A resolver may rewrite the layout instead of\n // refusing the move outright - shrinking the item into the room that is there,\n // or trading places with the widget already in it (see `collision-modes.ts`).\n // Its result is required to be overlap-free, so nothing downstream has to\n // change; when it declines, we revert exactly as before.\n if (hasCollisions && preventCollision) {\n const resolved = options?.resolveCollision?.({\n layout,\n item: l,\n collisions,\n from: { x: oldX, y: oldY },\n });\n if (resolved) return resolved;\n\n // Revert position. Return same reference to signal no change occurred.\n (l as Mutable<LayoutItem>).x = oldX;\n (l as Mutable<LayoutItem>).y = oldY;\n (l as Mutable<LayoutItem>).moved = false;\n return layout as LayoutItem[];\n }\n\n // Resolve collisions by moving other items\n let resultLayout: LayoutItem[] = [...layout];\n for (let i = 0; i < collisions.length; i++) {\n const collision = collisions[i];\n if (collision === undefined) continue;\n\n // Skip already-moved items to prevent infinite loops\n if (collision.moved) continue;\n\n // Static items can't be moved - move the dragged item instead\n if (collision.static) {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n collision,\n l,\n isUserAction,\n compactType,\n cols,\n );\n } else {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n l,\n collision,\n isUserAction,\n compactType,\n cols,\n );\n }\n }\n\n return resultLayout;\n}\n\n/**\n * Move an item away from a collision. Attempts to move up/left first if there's\n * room, otherwise moves it down/right.\n */\nexport function moveElementAwayFromCollision(\n layout: Layout,\n collidesWith: LayoutItem,\n itemToMove: LayoutItem,\n isUserAction: boolean | undefined,\n compactType: CompactType,\n cols: number,\n): LayoutItem[] {\n const compactH = compactType === 'horizontal';\n const compactV = compactType === 'vertical';\n const preventCollision = collidesWith.static;\n\n // Try to move up/left first (only on primary collision from user action)\n if (isUserAction) {\n isUserAction = false; // Only try this once\n\n // Create a fake item to test if there's room above/left\n const fakeItem: LayoutItem = {\n x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,\n y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,\n w: itemToMove.w,\n h: itemToMove.h,\n i: '-1',\n };\n\n const firstCollision = getFirstCollision(layout, fakeItem);\n const collisionNorth =\n firstCollision !== undefined &&\n firstCollision.y + firstCollision.h > collidesWith.y;\n const collisionWest =\n firstCollision !== undefined &&\n collidesWith.x + collidesWith.w > firstCollision.x;\n\n // No collision above/left - we can move there\n if (!firstCollision) {\n return moveElement(\n layout,\n itemToMove,\n compactH ? fakeItem.x : undefined,\n compactV ? fakeItem.y : undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols,\n );\n }\n\n // Handle specific collision cases\n if (collisionNorth && compactV) {\n return moveElement(\n layout,\n itemToMove,\n undefined,\n itemToMove.y + 1,\n isUserAction,\n preventCollision,\n compactType,\n cols,\n );\n }\n\n if (collisionNorth && compactType === null) {\n // Swap positions in free-form mode\n (collidesWith as Mutable<LayoutItem>).y = itemToMove.y;\n (itemToMove as Mutable<LayoutItem>).y = itemToMove.y + itemToMove.h;\n return [...layout];\n }\n\n if (collisionWest && compactH) {\n return moveElement(\n layout,\n collidesWith,\n itemToMove.x,\n undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols,\n );\n }\n }\n\n // Default: move down/right by 1\n const newX = compactH ? itemToMove.x + 1 : undefined;\n const newY = compactV ? itemToMove.y + 1 : undefined;\n\n if (newX === undefined && newY === undefined) {\n return [...layout];\n }\n\n return moveElement(\n layout,\n itemToMove,\n newX,\n newY,\n isUserAction,\n preventCollision,\n compactType,\n cols,\n );\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\n/** Validate that a layout has the required numeric properties. */\nexport function validateLayout(\n layout: Layout,\n contextName: string = 'Layout',\n): void {\n const requiredProps = ['x', 'y', 'w', 'h'] as const;\n\n if (!Array.isArray(layout)) {\n throw new Error(`${contextName} must be an array!`);\n }\n\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item === undefined) continue;\n\n for (const key of requiredProps) {\n const value = item[key];\n if (typeof value !== 'number' || Number.isNaN(value)) {\n throw new Error(\n `Board: ${contextName}[${i}].${key} must be a number! ` +\n `Received: ${String(value)} (${typeof value})`,\n );\n }\n }\n\n if (item.i !== undefined && typeof item.i !== 'string') {\n throw new Error(\n `Board: ${contextName}[${i}].i must be a string! ` +\n `Received: ${String(item.i)} (${typeof item.i})`,\n );\n }\n }\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;AA6BA,SAAgB,OAAO,QAAwB;CAC7C,IAAI,MAAM;AACV,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,OAAO,OAAO;AACpB,MAAI,SAAS,QAAW;GACtB,MAAM,UAAU,KAAK,IAAI,KAAK;AAC9B,OAAI,UAAU,IAAK,OAAM;;;AAG7B,QAAO;;;AAIT,SAAgB,cACd,QACA,IACwB;AACxB,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,OAAO,OAAO;AACpB,MAAI,SAAS,UAAa,KAAK,MAAM,GACnC,QAAO;;;;AAOb,SAAgB,WAAW,QAA8B;AACvD,QAAO,OAAO,QAAQ,MAAuB,EAAE,WAAW,KAAK;;;AAQjE,SAAgB,gBAAgB,YAAoC;AAClE,QAAO;EACL,GAAG,WAAW;EACd,GAAG,WAAW;EACd,GAAG,WAAW;EACd,GAAG,WAAW;EACd,GAAG,WAAW;EACd,MAAM,WAAW;EACjB,MAAM,WAAW;EACjB,MAAM,WAAW;EACjB,MAAM,WAAW;EACjB,OAAO,QAAQ,WAAW,MAAM;EAChC,QAAQ,QAAQ,WAAW,OAAO;EAClC,aAAa,WAAW;EACxB,aAAa,WAAW;EACxB,eAAe,WAAW;EAC1B,aAAa,WAAW;EACxB,WAAW,WAAW;EACvB;;;AAIH,SAAgB,YAAY,QAA8B;CACxD,MAAM,YAA0B,IAAI,MAAM,OAAO,OAAO;AACxD,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,OAAO,OAAO;AACpB,MAAI,SAAS,OACX,WAAU,KAAK,gBAAgB,KAAK;;AAGxC,QAAO;;;AAQT,SAAgB,aACd,QACA,YACc;CACd,MAAM,YAA0B,IAAI,MAAM,OAAO,OAAO;AACxD,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,OAAO,OAAO;AACpB,MAAI,SAAS,OACX,KAAI,WAAW,MAAM,KAAK,EACxB,WAAU,KAAK;MAEf,WAAU,KAAK;;AAIrB,QAAO;;;;;;;;AAiCT,SAAgB,cACd,QACA,QACc;CACd,MAAM,eAAe,WAAW,OAAO;AAEvC,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,IAAI,OAAO;AACjB,MAAI,MAAM,OAAW;AAGrB,MAAI,EAAE,IAAI,EAAE,IAAI,OAAO,KACrB,GAAE,IAAI,OAAO,OAAO,EAAE;AAIxB,MAAI,EAAE,IAAI,GAAG;AACX,KAAE,IAAI;AACN,KAAE,IAAI,OAAO;;AAGf,MAAI,CAAC,EAAE,OACL,cAAa,KAAK,EAAE;MAGpB,QAAO,kBAAkB,cAAc,EAAE,CACvC,GAAE;;AAKR,QAAO;;;;;;;;;;AAeT,SAAgB,YACd,QACA,GACA,GACA,GACA,cACA,kBACA,aACA,MACA,cACA,SACc;AAEd,KAAI,EAAE,UAAU,EAAE,gBAAgB,KAChC,QAAO,CAAC,GAAG,OAAO;AAIpB,KAAI,EAAE,MAAM,KAAK,EAAE,MAAM,EACvB,QAAO,CAAC,GAAG,OAAO;CAGpB,MAAM,OAAO,EAAE;CACf,MAAM,OAAO,EAAE;AAGf,KAAI,OAAO,MAAM,SAAU,CAAC,EAA0B,IAAI;AAC1D,KAAI,OAAO,MAAM,SAAU,CAAC,EAA0B,IAAI;AAC1D,CAAC,EAA0B,QAAQ;CAGnC,IAAI,SAAS,gBAAgB,QAAQ,YAAY;AAQjD,KANE,gBAAgB,cAAc,OAAO,MAAM,WACvC,QAAQ,IACR,gBAAgB,gBAAgB,OAAO,MAAM,WAC3C,QAAQ,IACR,MAGN,UAAS,OAAO,SAAS;CAG3B,MAAM,aAAa,iBAAiB,QAAQ,EAAE;CAC9C,MAAM,gBAAgB,WAAW,SAAS;AAG1C,KAAI,iBAAiB,aACnB,QAAO,YAAY,OAAO;AAQ5B,KAAI,iBAAiB,kBAAkB;EACrC,MAAM,WAAW,SAAS,mBAAmB;GAC3C;GACA,MAAM;GACN;GACA,MAAM;IAAE,GAAG;IAAM,GAAG;IAAM;GAC3B,CAAC;AACF,MAAI,SAAU,QAAO;AAGrB,EAAC,EAA0B,IAAI;AAC/B,EAAC,EAA0B,IAAI;AAC/B,EAAC,EAA0B,QAAQ;AACnC,SAAO;;CAIT,IAAI,eAA6B,CAAC,GAAG,OAAO;AAC5C,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;EAC1C,MAAM,YAAY,WAAW;AAC7B,MAAI,cAAc,OAAW;AAG7B,MAAI,UAAU,MAAO;AAGrB,MAAI,UAAU,OACZ,gBAAe,6BACb,cACA,WACA,GACA,cACA,aACA,KACD;MAED,gBAAe,6BACb,cACA,GACA,WACA,cACA,aACA,KACD;;AAIL,QAAO;;;;;;AAOT,SAAgB,6BACd,QACA,cACA,YACA,cACA,aACA,MACc;CACd,MAAM,WAAW,gBAAgB;CACjC,MAAM,WAAW,gBAAgB;CACjC,MAAM,mBAAmB,aAAa;AAGtC,KAAI,cAAc;AAChB,iBAAe;EAGf,MAAM,WAAuB;GAC3B,GAAG,WAAW,KAAK,IAAI,aAAa,IAAI,WAAW,GAAG,EAAE,GAAG,WAAW;GACtE,GAAG,WAAW,KAAK,IAAI,aAAa,IAAI,WAAW,GAAG,EAAE,GAAG,WAAW;GACtE,GAAG,WAAW;GACd,GAAG,WAAW;GACd,GAAG;GACJ;EAED,MAAM,iBAAiB,kBAAkB,QAAQ,SAAS;EAC1D,MAAM,iBACJ,mBAAmB,UACnB,eAAe,IAAI,eAAe,IAAI,aAAa;EACrD,MAAM,gBACJ,mBAAmB,UACnB,aAAa,IAAI,aAAa,IAAI,eAAe;AAGnD,MAAI,CAAC,eACH,QAAO,YACL,QACA,YACA,WAAW,SAAS,IAAI,QACxB,WAAW,SAAS,IAAI,QACxB,cACA,kBACA,aACA,KACD;AAIH,MAAI,kBAAkB,SACpB,QAAO,YACL,QACA,YACA,QACA,WAAW,IAAI,GACf,cACA,kBACA,aACA,KACD;AAGH,MAAI,kBAAkB,gBAAgB,MAAM;AAE1C,GAAC,aAAqC,IAAI,WAAW;AACrD,GAAC,WAAmC,IAAI,WAAW,IAAI,WAAW;AAClE,UAAO,CAAC,GAAG,OAAO;;AAGpB,MAAI,iBAAiB,SACnB,QAAO,YACL,QACA,cACA,WAAW,GACX,QACA,cACA,kBACA,aACA,KACD;;CAKL,MAAM,OAAO,WAAW,WAAW,IAAI,IAAI;CAC3C,MAAM,OAAO,WAAW,WAAW,IAAI,IAAI;AAE3C,KAAI,SAAS,UAAa,SAAS,OACjC,QAAO,CAAC,GAAG,OAAO;AAGpB,QAAO,YACL,QACA,YACA,MACA,MACA,cACA,kBACA,aACA,KACD"}
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/sort.ts
3
3
  /**
4
4
  * Sort layout items based on the compaction type.
@@ -87,6 +87,22 @@ type Layout = readonly LayoutItem[];
87
87
  * - null: No compaction (free-form positioning)
88
88
  */
89
89
  type CompactType = 'horizontal' | 'vertical' | 'wrap' | null;
90
+ /**
91
+ * How a blocked placement is resolved when collisions are prevented.
92
+ *
93
+ * - `'revert'` - snap the item back to where it was (the engine's own default).
94
+ * - `'downscale'` - shrink the item into the free space at the cell it was
95
+ * dropped on, growing rightward and downward. Never upscales.
96
+ * - `'swap'` - exchange with one widget: the dragged widget takes the cell of the
97
+ * widget the drop covers most, and that widget takes the cell the dragged one
98
+ * came from, each keeping as much of its own size as fits there. Never displaces
99
+ * more than that one widget. Else downscale, else revert.
100
+ *
101
+ * Only consulted where a move would otherwise be refused, so it has no effect in
102
+ * the compacting modes (a collision pushes neighbours there) or under
103
+ * `allowOverlap` (nothing is refused).
104
+ */
105
+ type CollisionMode = 'revert' | 'downscale' | 'swap';
90
106
  /**
91
107
  * Interface for layout compaction strategies.
92
108
  *
@@ -164,5 +180,5 @@ interface LayoutConstraint {
164
180
  };
165
181
  }
166
182
  //#endregion
167
- export { CompactType, Compactor, Layout, LayoutConstraint, LayoutItem, ResizeHandleAxis };
183
+ export { CollisionMode, CompactType, Compactor, Layout, LayoutConstraint, LayoutItem, ResizeHandleAxis };
168
184
  //# sourceMappingURL=types.d.ts.map
@@ -1,9 +1,9 @@
1
1
 
2
- import { Compactor, Layout, LayoutConstraint, LayoutItem, ResizeHandleAxis } from "./grid-core/types.js";
2
+ import { CollisionMode, Compactor, Layout, LayoutConstraint, LayoutItem, ResizeHandleAxis } from "./grid-core/types.js";
3
3
  import { getCompactor, horizontalCompactor, noCompactor, verticalCompactor } from "./grid-core/compactors.js";
4
4
  import { aspectRatio, boundedX, boundedY, containerBounds, gridBounds, maxSize, minMaxSize, minSize, snapToGrid } from "./grid-core/constraints.js";
5
5
  import { BoardSelectionMode } from "./use-board-selection.js";
6
- import { CubeBoardWidgetProps, Widget } from "./Widget.js";
6
+ import { BoardResizeGripPlacement, CubeBoardWidgetProps, Widget } from "./Widget.js";
7
7
  import { BOARD_SELECTION_CANCEL, BoardCompactType, BoardGridLines, BoardInteractionInfo, CubeBoardProps } from "./Board.js";
8
8
  import { BreakpointCols, Breakpoints, ResponsiveLayouts } from "./responsive-utils.js";
9
9
  import { BoardResponsive, CubeBoardResponsiveProps } from "./BoardResponsive.js";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  import { getCompactor, horizontalCompactor, noCompactor, verticalCompactor } from "./grid-core/compactors.js";
3
3
  import { aspectRatio, boundedX, boundedY, containerBounds, gridBounds, maxSize, minMaxSize, minSize, snapToGrid } from "./grid-core/constraints.js";
4
4
  import { BoardProvider } from "./BoardProvider.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","names":["BoardBase"],"sources":["../../../../src/components/layout/Board/index.tsx"],"sourcesContent":["import { Board as BoardBase } from './Board';\nimport { BoardProvider } from './BoardProvider';\nimport { BoardResponsive } from './BoardResponsive';\nimport { Widget } from './Widget';\n\nconst Board = Object.assign(BoardBase, {\n Widget,\n Provider: BoardProvider,\n Responsive: BoardResponsive,\n});\n\nexport { Board };\nexport { BoardProvider };\nexport { BoardResponsive };\nexport { Widget as BoardWidget };\nexport { BOARD_SELECTION_CANCEL } from './Board';\n\nexport type {\n CubeBoardProps,\n BoardCompactType,\n BoardGridLines,\n BoardInteractionInfo,\n} from './Board';\nexport type { BoardSelectionMode } from './use-board-selection';\nexport type { CubeBoardResponsiveProps } from './BoardResponsive';\nexport type { CubeBoardWidgetProps } from './Widget';\nexport type { CubeBoardProviderProps } from './BoardProvider';\nexport type { WidgetTransferInfo } from './board-context';\nexport type {\n Breakpoints as BoardBreakpoints,\n BreakpointCols as BoardBreakpointCols,\n ResponsiveLayouts as BoardResponsiveLayouts,\n} from './responsive-utils';\n\nexport type {\n Layout,\n LayoutItem,\n ResizeHandleAxis,\n Compactor,\n LayoutConstraint,\n PositionParams,\n} from './grid-core';\n\nexport {\n verticalCompactor,\n horizontalCompactor,\n noCompactor,\n getCompactor,\n gridBounds,\n minMaxSize,\n containerBounds,\n boundedX,\n boundedY,\n aspectRatio,\n snapToGrid,\n minSize,\n maxSize,\n} from './grid-core';\n"],"mappings":";;;;;;;;;AAKA,MAAM,QAAQ,OAAO,OAAOA,SAAW;CACrC;CACA,UAAU;CACV,YAAY;CACb,CAAC"}
1
+ {"version":3,"file":"index.js","names":["BoardBase"],"sources":["../../../../src/components/layout/Board/index.tsx"],"sourcesContent":["import { Board as BoardBase } from './Board';\nimport { BoardProvider } from './BoardProvider';\nimport { BoardResponsive } from './BoardResponsive';\nimport { Widget } from './Widget';\n\nconst Board = Object.assign(BoardBase, {\n Widget,\n Provider: BoardProvider,\n Responsive: BoardResponsive,\n});\n\nexport { Board };\nexport { BoardProvider };\nexport { BoardResponsive };\nexport { Widget as BoardWidget };\nexport { BOARD_SELECTION_CANCEL } from './Board';\n\nexport type {\n CubeBoardProps,\n BoardCompactType,\n BoardGridLines,\n BoardInteractionInfo,\n} from './Board';\nexport type { BoardSelectionMode } from './use-board-selection';\nexport type { CubeBoardResponsiveProps } from './BoardResponsive';\nexport type { CubeBoardWidgetProps, BoardResizeGripPlacement } from './Widget';\nexport type { CubeBoardProviderProps } from './BoardProvider';\nexport type { WidgetTransferInfo } from './board-context';\nexport type {\n Breakpoints as BoardBreakpoints,\n BreakpointCols as BoardBreakpointCols,\n ResponsiveLayouts as BoardResponsiveLayouts,\n} from './responsive-utils';\n\nexport type {\n Layout,\n LayoutItem,\n ResizeHandleAxis,\n CollisionMode,\n Compactor,\n LayoutConstraint,\n PositionParams,\n} from './grid-core';\n\nexport {\n verticalCompactor,\n horizontalCompactor,\n noCompactor,\n getCompactor,\n gridBounds,\n minMaxSize,\n containerBounds,\n boundedX,\n boundedY,\n aspectRatio,\n snapToGrid,\n minSize,\n maxSize,\n} from './grid-core';\n"],"mappings":";;;;;;;;;AAKA,MAAM,QAAQ,OAAO,OAAOA,SAAW;CACrC;CACA,UAAU;CACV,YAAY;CACb,CAAC"}
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  import { cloneLayout, correctBounds } from "./grid-core/layout.js";
3
3
 
4
4
  //#region src/components/layout/Board/responsive-utils.ts
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.163.0 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.164.0 | Cube Dev Team */
2
2
  import { useEvent } from "../../../_internal/hooks/use-event.js";
3
3
  import { cloneLayout } from "./grid-core/layout.js";
4
4
  import { useCallback, useEffect, useRef, useState } from "react";