@cube-dev/ui-kit 0.149.1 → 0.150.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (492) hide show
  1. package/dist/CHANGELOG.md +36 -0
  2. package/dist/_internal/hooks/use-chained-callback.js +1 -1
  3. package/dist/_internal/hooks/use-debounced-value.js +1 -1
  4. package/dist/_internal/hooks/use-deprecation-warning.js +1 -1
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  7. package/dist/_internal/hooks/use-sync-ref.js +1 -1
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  11. package/dist/components/Block.js +1 -1
  12. package/dist/components/CollectionItem.js +1 -1
  13. package/dist/components/GlobalStyles.js +7 -7
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  15. package/dist/components/GridProvider.js +1 -1
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  25. package/dist/components/actions/CommandMenu/styled.js +1 -1
  26. package/dist/components/actions/ItemAction/ItemAction.js +1 -1
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  117. package/dist/components/fields/DatePicker/TimeInput.js +1 -1
  118. package/dist/components/fields/DatePicker/parseDate.js +1 -1
  119. package/dist/components/fields/DatePicker/props.js +1 -1
  120. package/dist/components/fields/DatePicker/utils.js +1 -1
  121. package/dist/components/fields/FileInput/FileInput.js +1 -1
  122. package/dist/components/fields/FilterListBox/FilterListBox.js +1 -1
  123. package/dist/components/fields/FilterPicker/FilterPicker.js +2 -1
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  130. package/dist/components/fields/ListBoxPopover/useCompositeFocus.js +1 -1
  131. package/dist/components/fields/NumberInput/NumberInput.js +1 -1
  132. package/dist/components/fields/NumberInput/StepButton.js +1 -1
  133. package/dist/components/fields/PasswordInput/PasswordInput.js +1 -1
  134. package/dist/components/fields/Picker/Picker.js +1 -1
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@@ -1,336 +1,664 @@
1
1
  # Methodology
2
2
 
3
- A practical guide for designing a real, production-grade Glaze palette. Recipe-ordered: the sections follow the same sequence you'd actually build a palette in, and each one ties the choice back to a Glaze behavior.
3
+ A practical way to design a Glaze palette without fighting dark mode. Start from
4
+ tone relationships, add contrast only where a role needs a readable floor, and
5
+ let `extend()` carry the same decisions across status hues.
4
6
 
5
- ## The mental model
6
-
7
- A Glaze palette is a **default neutral theme** plus a small fan of **colored sibling themes** (`success`, `danger`, `warning`, `note`, …) created via `extend()`. Most colors live in the default theme as neutrals; brand-tinted colors come from `extend()` swapping the hue.
8
-
9
- The default theme is what most components consume — its tokens are emitted unprefixed (`#surface`, `#border`). Colored themes are scoped to status surfaces and accent variants, emitted with a theme-name prefix (`#success-surface`, `#danger-accent-surface`).
10
-
11
- You design the default theme once, and `extend()` propagates that design across every status hue.
12
-
13
- Every color definition has an **`inherit`** flag (default: `true`) controlling whether it flows into child themes via `extend()`. Set `inherit: false` to scope a color to its parent theme only — this is how sibling themes stay lean, carrying only the tokens they actually need.
7
+ For the full API surface, see [api.md](api.md). For the Glaze color-model
8
+ overview, see [okhst.md](okhst.md); the derivation lives in the
9
+ [canonical OKHST specification](https://github.com/tenphi/okhst).
14
10
 
15
- ## Hue / saturation seeds
11
+ ## The mental model
16
12
 
17
- Declare hues as named constants up top, plus a single shared seed saturation:
13
+ Glaze palettes work best as one default neutral theme plus a few colored sibling
14
+ themes:
15
+
16
+ - `default` owns the neutral system most components consume: `#surface`,
17
+ `#surface-text`, `#border`, `#disabled-surface`, and so on.
18
+ - Status themes (`success`, `danger`, `warning`, `note`, ...) are created with
19
+ `extend()`. They swap the hue and keep only the inherited tokens that should
20
+ become status-aware.
21
+ - `inherit: false` keeps a token local to the parent theme. Use it for neutral
22
+ ladders, shadows, code colors, overlays, and anything that should not be
23
+ repeated for every status hue.
24
+
25
+ The main simplification is OKHST tone. Dark mode is a single inversion
26
+ (`100 - t`) plus a scheme tone window, so a relative **tone delta** stays
27
+ anchored to its base in every scheme. A token authored as `tone: '-4'` remains
28
+ the same kind of visual step in light and dark. The step is exactly
29
+ contrast-even for neutrals and approximate for chromatic colors; add a
30
+ `contrast` floor when the measured result matters.
31
+
32
+ Use `glaze.color()` instead of a theme when you need one standalone color or
33
+ one base/dependent pair and do not need a named palette. The same tone,
34
+ adaptation, and contrast rules apply; see
35
+ [Standalone color tokens](api.md#standalone-color-tokens).
36
+
37
+ ## Implementation workflow
38
+
39
+ Build in dependency order so every decision has a clear base:
40
+
41
+ 1. Configure the output schemes and application states once.
42
+ 2. Choose the default theme's hue and saturation seed.
43
+ 3. Define root surfaces with absolute tones.
44
+ 4. Add dependent surfaces, text, borders, and icons with tone deltas.
45
+ 5. Add contrast floors only to roles that need measured readability or
46
+ recognizability.
47
+ 6. Choose adaptation per color: `auto`, `fixed`, or `static`.
48
+ 7. Add explicit HC pairs where high contrast should increase separation.
49
+ 8. Mark default-only tokens `inherit: false`, then extend the shared
50
+ definitions into status themes.
51
+ 9. Compose and export the palette in the shape your application consumes.
52
+ 10. Verify complete screens in all emitted scheme variants.
53
+
54
+ The sections below follow this order and build one palette incrementally.
55
+
56
+ ## Authoring decisions
57
+
58
+ Use this order when defining a token:
59
+
60
+ 1. Pick the base it visually belongs to.
61
+ 2. Use an absolute numeric `tone` for independent placement. Use a signed
62
+ **tone delta** (`'+N'` / `'-N'`) for distance from a base: surface ladders,
63
+ soft chips, disabled states, hover ramps, and similar relationships.
64
+ 3. Add `contrast` only when readability or recognizability needs a measured
65
+ floor.
66
+ 4. Prefer APCA presets for content-like colors when perceptual readability is
67
+ the design goal:
68
+ `contrast: { apca: 'content' }` or
69
+ `contrast: { apca: ['content', 'body'] }`.
70
+ 5. Use WCAG numbers or presets when compatibility, policy, or migration
71
+ requires a WCAG ratio:
72
+ `contrast: 4.5`, `contrast: 'AAA'`, or `contrast: { wcag: [4.5, 7] }`.
73
+ 6. Let token names infer APCA roles. Names ending in `text`, `label`, `border`,
74
+ `surface`, `fill`, `bg`, and similar aliases already tell Glaze which side is
75
+ foreground or background. Set `role` only when a name is ambiguous.
76
+ 7. Add high-contrast pairs only where HC should intentionally tighten:
77
+ text/content contrast, border tone, shadow intensity, mix value, or similar.
78
+
79
+ ### Choosing adaptation mode
80
+
81
+ | Mode | Choose it when |
82
+ | ---------------- | --------------------------------------------------------------------------------------------------------------------------- |
83
+ | `auto` (default) | The color should exchange light/dark positions through dark tone inversion. Typical for surfaces, text, borders, and icons. |
84
+ | `fixed` | A brand fill, status banner, or inverse surface should stay on the authored side of the tone scale. |
85
+ | `static` | The exact authored tone and saturation must render in every scheme, without tone-window mapping or dark desaturation. |
86
+
87
+ Dark tone inversion is controlled by `mode`; it is unrelated to `autoFlip`.
88
+ `autoFlip` only allows an overshooting tone delta or an unsuccessful contrast
89
+ direction to reverse around its base.
90
+
91
+ ### Root or dependent?
92
+
93
+ - Use a root color when its tone has meaning on its own: the page surface, a
94
+ fixed brand anchor, or a scheme extreme.
95
+ - Use a dependent color when its purpose exists relative to another token:
96
+ text on a surface, a border around a fill, or a tint of an accent.
97
+ - Setting `base` with an absolute tone is valid when the color needs a contrast
98
+ relationship but not a tone delta. The absolute position is resolved
99
+ independently; `contrast` acts as a safety floor.
100
+
101
+ ## Seed and configure
102
+
103
+ Keep hue decisions named and configure output modes once:
18
104
 
19
105
  ```ts
20
- const PURPLE_HUE = 280.3;
106
+ import { glaze } from '@tenphi/glaze';
107
+
108
+ const PURPLE_HUE = 280.3;
21
109
  const SUCCESS_HUE = 156.9;
22
- const DANGER_HUE = 23.1;
110
+ const DANGER_HUE = 23.1;
23
111
  const WARNING_HUE = 84.3;
24
- const NOTE_HUE = 302.3;
112
+ const NOTE_HUE = 302.3;
25
113
 
26
114
  const SEED_SATURATION = 80;
115
+
116
+ glaze.configure({
117
+ states: { dark: '@dark', highContrast: '@hc' },
118
+ modes: { dark: true, highContrast: true },
119
+ });
27
120
  ```
28
121
 
29
- Hues are design tokens too — keeping them named in one place beats burying numbers in `extend()` calls. The shared `SEED_SATURATION` keeps every status theme on the same saturation budget; per-color `saturation` factors below are 0–1 *of this seed*, not absolute.
122
+ Per-color `saturation` is a factor of the theme seed, not an absolute
123
+ saturation. With `SEED_SATURATION = 80`, `saturation: 0.25` means one quarter of
124
+ that seed.
30
125
 
31
- ## Global `glaze.configure()`
126
+ ### When dark needs its own chroma
32
127
 
33
- Configure state aliases and output modes once at module load:
128
+ Dark schemes get a flat `darkDesaturation` haircut (10% by default), which is
129
+ enough for most palettes. Reach for a second seed only when dark is wrong in a
130
+ way a uniform reduction cannot fix — a hue that reads muddy against dark
131
+ surfaces, or an accent that stays gaudy no matter how much you dial the global
132
+ knob:
34
133
 
35
134
  ```ts
36
- glaze.configure({
37
- states: { dark: '@dark', highContrast: '@hc' },
38
- modes: { dark: true, highContrast: true },
135
+ const primary = glaze({
136
+ hue: PURPLE_HUE,
137
+ saturation: SEED_SATURATION,
138
+ darkHue: PURPLE_HUE - 12, // cooler purple on dark surfaces
139
+ darkSaturation: 62, // calmer than a 10% haircut would give
39
140
  });
40
141
  ```
41
142
 
42
- Match the state alias names to whatever your app wires into the global predefined states (`@dark` / `@hc` is what Tasty expects). Setting `modes.highContrast: true` makes every export emit four variants — HC tokens are then available globally without per-call overrides.
143
+ An explicit `darkSaturation` replaces `darkDesaturation` rather than stacking
144
+ with it, so the number you write is the number you get. Prefer tuning the seed
145
+ over per-color `darkHue` / `darkSaturation`: one seed keeps the palette
146
+ coherent, while scattered per-color dark overrides drift apart as the palette
147
+ grows. Save the per-color form for the one or two tokens that genuinely need it.
43
148
 
44
- ## Naming conventions
149
+ ## Naming
45
150
 
46
- A tight, predictable vocabulary that the rest of the doc relies on:
151
+ Prefer purpose first and variant last:
47
152
 
48
- | Pattern | Tokens |
49
- |---|---|
50
- | Surface ladder | `surface`, `surface-2`, `surface-3` |
51
- | Text on surface (decreasing prominence) | `<surface>-text`, `<surface>-text-soft`, `<surface>-text-soft-2` |
52
- | Misc neutral primitives | `border`, `placeholder`, `focus`, `disabled` |
53
- | Neutral disabled chip | `disabled-surface`, `disabled-surface-text` |
54
- | Fixed-mode dark surface | `surface-inverse` |
55
- | Brand fills | `accent-surface`, `accent-surface-2`, `accent-surface-3`, `accent-surface-hover` |
56
- | Brand fill anchor | `accent-surface-text` (the fixed white token everything anchors to) |
57
- | Brand foregrounds on neutrals | `accent-text`, `accent-text-soft`, `accent-icon` |
58
- | Brand-tinted disabled | `accent-disabled-surface`, `accent-disabled-surface-text` |
59
- | Code syntax highlighting | `code-comment`, `code-keyword`, `code-string`, `code-number`, … |
60
- | Loading animation | `loading-face-1`, `loading-face-2`, `loading-face-3` |
61
- | Shadows | `shadow-sm`, `shadow-md`, `shadow-lg` |
62
- | Backdrop | `overlay` |
153
+ - Surfaces: `surface`, `surface-2`, `surface-3`.
154
+ - Foregrounds: `surface-text`, `surface-text-soft`, `surface-text-soft-2`.
155
+ - Structure: `border`, `divider`, `outline`, `placeholder`, `focus`.
156
+ - Fills: `accent-surface`, `accent-surface-2`,
157
+ `accent-surface-hover`.
158
+ - Foregrounds on neutral surfaces: `accent-text`, `accent-text-soft`,
159
+ `accent-icon`.
160
+ - Disabled states: `disabled-surface`, `disabled-surface-text`,
161
+ `accent-disabled-surface`, `accent-disabled-surface-text`.
162
+ - Effects: `shadow-sm`, `shadow-md`, `shadow-lg`, `overlay`, `hover`, `tint`.
63
163
 
64
- **Rule of thumb:** *purpose-name first, variant suffix last* (`-2`, `-text`, `-soft`, `-hover`, `-disabled`).
164
+ These names are not only readable. They also help APCA role inference pick the
165
+ right polarity. For example, `button-text` is foreground, `input-bg` is a
166
+ surface, and `card-outline` is a border.
65
167
 
66
- ## Surfaces (root colors)
168
+ ## Build the default theme
67
169
 
68
- `surface` is a root color (absolute `lightness`, no `base`) with a low saturation factor. The ladder chains off it via small relative offsets:
170
+ Start with the surface family. It is mostly tone, with small saturation changes
171
+ to keep the ladder visually coherent:
69
172
 
70
173
  ```ts
174
+ const defaultTheme = glaze(PURPLE_HUE, SEED_SATURATION);
175
+
71
176
  defaultTheme.colors({
72
- surface: { lightness: 100, saturation: 0.11 },
73
- 'surface-2': { base: 'surface', lightness: '-2', saturation: 0.15, inherit: false },
74
- 'surface-3': { base: 'surface', lightness: '-4', saturation: 0.19, inherit: false },
177
+ surface: { tone: 100, saturation: 0.11 },
178
+ 'surface-2': {
179
+ base: 'surface',
180
+ tone: '-2',
181
+ saturation: 0.15,
182
+ inherit: false,
183
+ },
184
+ 'surface-3': {
185
+ base: 'surface',
186
+ tone: '-4',
187
+ saturation: 0.19,
188
+ inherit: false,
189
+ },
75
190
  });
76
191
  ```
77
192
 
78
- A factor of `0.11` of the seed gives a barely-noticeable hue shift — enough that light/dark surfaces feel branded, not enough to look tinted. The slight saturation bump on `-2` / `-3` compensates for perceived saturation dropping as lightness drops, so the ladder reads as one consistent surface family.
79
-
80
- `mode: 'auto'` (the default) feeds these through Glaze's Möbius dark inversion, so an `L=100` light-mode surface lands near `L≈15` in dark mode with proportional deltas across the ladder preserved. `inherit: false` on `-2` / `-3` keeps colored sibling themes lean — they only need a single tinted `surface`, not the whole ladder.
193
+ Because each tone delta re-anchors to the resolved surface in every scheme,
194
+ these small relative offsets are enough to define the ladder. There is no
195
+ separate dark-mode curve to tune.
81
196
 
82
- ## Text on surfaces (anchor at the edge)
197
+ ### Text and borders
83
198
 
84
- The headline trick of the whole methodology. Strong text uses an **absolute `lightness` near the edge of the window**; soft variants use a **directional relative hint plus a numeric `contrast`**.
199
+ Use a hard edge tone for maximum-prominence text, and APCA floors for softer
200
+ content:
85
201
 
86
202
  ```ts
87
- 'surface-text': {
88
- base: 'surface', lightness: 2, saturation: 0.475,
89
- },
90
- 'surface-text-soft': {
91
- base: 'surface', lightness: '-1', saturation: 0.375,
92
- contrast: [9, 11], inherit: false,
93
- },
94
- 'surface-text-soft-2': {
95
- base: 'surface', lightness: '-1', saturation: 0.24,
96
- contrast: [4.5, 5.5], inherit: false,
97
- },
203
+ defaultTheme.colors({
204
+ 'surface-text': {
205
+ base: 'surface',
206
+ tone: 2,
207
+ saturation: 0.475,
208
+ },
209
+ 'surface-text-soft': {
210
+ base: 'surface',
211
+ tone: '-1',
212
+ saturation: 0.375,
213
+ contrast: { apca: ['content', 'body'] },
214
+ inherit: false,
215
+ },
216
+ 'surface-text-soft-2': {
217
+ base: 'surface',
218
+ tone: '-1',
219
+ saturation: 0.24,
220
+ contrast: { apca: ['large', 'content'] },
221
+ inherit: false,
222
+ },
223
+ border: {
224
+ base: 'surface',
225
+ tone: ['-10', '-20'],
226
+ saturation: 0.175,
227
+ inherit: false,
228
+ },
229
+ });
98
230
  ```
99
231
 
100
- Repeat the same triple anchored to each subordinate surface (`surface-2-text`, `surface-2-text-soft`, `surface-3-text`, …) so the ladder stays self-consistent.
101
-
102
- The strong-text `lightness: 2` pins the light-mode resolved value to **L≈11.8** (mapped through the default `[10, 100]` window) and inverts to **L≈94** in dark mode (cr≈13.7 vs the dark surface). A `contrast: 'AAA'` solver pass would have stopped at L≈21 — meeting the AAA floor and no further. **Anchoring at the edge** beats the contrast solver because the solver only needs to *meet* the floor, not exceed it.
103
-
104
- The soft variants use `lightness: '-1'` only as a *directional hint* the real positioning comes from the numeric `contrast`. Numeric ratios give designers precise perceived weight where presets would only guarantee the AA/AAA floor.
232
+ `surface-text` uses an absolute `tone: 2` despite having a base: it is
233
+ intentionally edge-anchored, and the base records the relationship used by
234
+ role inference. The soft variants use a `-1` tone delta as the preferred
235
+ direction and APCA as the readable floor. `border` uses an HC tone-delta pair
236
+ because borders usually need a larger visible step in high contrast.
105
237
 
106
- In high-contrast mode the lightness window is bypassed entirely, so `lightness: 2` resolves to L=2 in light HC and L≈99 in dark HC (cr≈20.8 / 20.5).
238
+ Repeat the same pattern for `surface-2` and `surface-3` only if components need
239
+ text directly on those surfaces.
107
240
 
108
- ## Other neutral primitives
241
+ ### Neutral utility tokens
109
242
 
110
- Borders, placeholders, focus rings, and the floating "muted text" lightness — all default-only:
243
+ Keep neutral-only primitives local to the default theme:
111
244
 
112
245
  ```ts
113
- border: { base: 'surface', lightness: ['-10', '-20'], saturation: 0.175, inherit: false },
114
- placeholder: { base: 'surface', lightness: 67, saturation: 0.175, inherit: false },
115
- focus: { base: 'surface', lightness: 71, saturation: 0.8625, inherit: false },
116
- disabled: { lightness: 80.8, saturation: 0.4, inherit: false },
246
+ defaultTheme.colors({
247
+ placeholder: {
248
+ base: 'surface',
249
+ tone: 67,
250
+ saturation: 0.175,
251
+ inherit: false,
252
+ },
253
+ focus: {
254
+ base: 'surface',
255
+ tone: 71,
256
+ saturation: 0.8625,
257
+ inherit: false,
258
+ },
259
+ disabled: {
260
+ tone: 80.8,
261
+ saturation: 0.4,
262
+ inherit: false,
263
+ },
264
+ });
117
265
  ```
118
266
 
119
- `border` uses an HC pair — the border darkens twice as much in high-contrast mode for visibility. `placeholder` and `focus` give a `base` for namespacing but use absolute lightness independently. `disabled` is a root color (no `base`) — it's used as a plain "muted text" token in some places, free of the surface chain.
267
+ Absolute tones are fine for primitives whose job is visual placement rather than
268
+ a strict relationship to a specific surface.
120
269
 
121
- ## Disabled chip (contrast-driven for scheme symmetry)
270
+ ## Chips and disabled states
122
271
 
123
- The disabled chip + label pair uses `mode: 'auto'` and **explicit numeric contrast** against `surface`, not preset `'AA'` / `'AAA'`:
272
+ For subtle fills, tone is usually clearer than contrast:
124
273
 
125
274
  ```ts
126
- 'disabled-surface': {
127
- base: 'surface', lightness: '-1', saturation: 0.2,
128
- contrast: [1.5, 2], inherit: false,
129
- },
130
- 'disabled-surface-text': {
131
- base: 'disabled-surface', lightness: '+1', saturation: 0.3,
132
- contrast: 3, inherit: false,
133
- },
275
+ defaultTheme.colors({
276
+ 'disabled-surface': {
277
+ base: 'surface',
278
+ tone: '-3',
279
+ saturation: 0.2,
280
+ inherit: false,
281
+ },
282
+ 'disabled-surface-text': {
283
+ base: 'disabled-surface',
284
+ tone: '+18',
285
+ saturation: 0.3,
286
+ autoFlip: false,
287
+ inherit: false,
288
+ },
289
+ });
134
290
  ```
135
291
 
136
- Each token anchors to its immediate parent surface — `*-surface` contrasts against the root `surface`, while `*-surface-text` contrasts against its own chip (`disabled-surface`). This keeps the disabled state self-contained and resolves to consistent ratios in light, dark, and HC (chip 1.5–2× vs surface, label ≈ 3× on chip). An alpha-tinted overlay would have asymmetric behavior — composited alpha against a near-white light surface produces a much weaker chip than the same overlay against a near-dark dark surface, and the disabled state would stop *looking* disabled in one of the schemes.
137
-
138
- The general rule: when a color needs to *feel the same across schemes*, anchor it with `mode: 'auto'` + a numeric contrast against a surface, not with a preset.
292
+ This says exactly what the pair should do: the chip sits a small tone delta off
293
+ the page, and the label sits a muted delta from the chip. `autoFlip: false`
294
+ keeps the label on the authored side when the delta reaches the edge.
139
295
 
140
- ## `surface-inverse` (the fixed-mode escape hatch)
296
+ Use contrast instead when the chip must hit an explicit accessibility floor:
141
297
 
142
298
  ```ts
143
- 'surface-inverse': {
144
- lightness: 12, saturation: 0.475, mode: 'fixed', inherit: false,
145
- },
299
+ defaultTheme.colors({
300
+ 'disabled-surface-text': {
301
+ base: 'disabled-surface',
302
+ tone: '+1',
303
+ saturation: 0.3,
304
+ contrast: { apca: 'non-text' },
305
+ inherit: false,
306
+ },
307
+ });
146
308
  ```
147
309
 
148
- `mode: 'fixed'` skips the dark-scheme Möbius inversion and only does a linear window mapping, so `surface-inverse` reads as a dark surface in *every* scheme — light, dark, and HC. In high-contrast variants the window is bypassed entirely (identity), so the color stays at its raw lightness across all four schemes.
310
+ When a token needs the scheme extreme, use `tone: 'min'` or `tone: 'max'`
311
+ directly. Avoid large magic numbers or fake contrast floors just to push a color
312
+ to the edge.
149
313
 
150
- Use it for tooltips, code blocks, popovers with their own dark theme. Pair with `#white` for foreground text.
314
+ Pair the extreme with a `base` when the gap between the two has to survive the
315
+ scheme switch. Glaze then replays the light-scheme tone shift against the
316
+ resolved dark base instead of re-mapping the extreme through the dark window,
317
+ so a knockout on a surface keeps the same contrast in both schemes.
151
318
 
152
- This is the canonical "I want this color to stay recognizable" pattern. The other `mode: 'fixed'` use is the entire accent system below.
319
+ ## Fixed surfaces and accent fills
153
320
 
154
- ## Accent system (anchor pattern)
155
-
156
- The load-bearing trick. Define a single fixed white anchor `accent-surface-text`, then derive every accent surface from it with a small relative lightness offset and a numeric contrast under `mode: 'fixed'`:
321
+ Use `mode: 'fixed'` when the authored color should stay recognizable across
322
+ schemes.
157
323
 
158
324
  ```ts
159
- 'accent-surface-text': { lightness: 100, mode: 'fixed' },
160
-
161
- 'accent-surface': { base: 'accent-surface-text', lightness: '-1', contrast: [4.5, 7], mode: 'fixed' },
162
- 'accent-surface-2': { base: 'accent-surface-text', lightness: '-1', contrast: [4.8, 7.5], mode: 'fixed' },
163
- 'accent-surface-3': { base: 'accent-surface-text', lightness: '-1', contrast: [5.2, 8], mode: 'fixed' },
164
- 'accent-surface-hover': { base: 'accent-surface-text', lightness: '-1', contrast: [6, 8.5], mode: 'fixed' },
325
+ defaultTheme.colors({
326
+ 'surface-inverse': {
327
+ tone: 12,
328
+ saturation: 0.475,
329
+ mode: 'fixed',
330
+ inherit: false,
331
+ },
332
+
333
+ 'accent-surface-text': {
334
+ tone: 100,
335
+ mode: 'fixed',
336
+ },
337
+ 'accent-surface': {
338
+ base: 'accent-surface-text',
339
+ tone: '-1',
340
+ contrast: { apca: ['content', 'body'] },
341
+ mode: 'fixed',
342
+ },
343
+ 'accent-surface-2': {
344
+ base: 'accent-surface-text',
345
+ tone: '-1',
346
+ contrast: { apca: [65, 80] },
347
+ mode: 'fixed',
348
+ },
349
+ 'accent-surface-hover': {
350
+ base: 'accent-surface-text',
351
+ tone: '-1',
352
+ contrast: { apca: ['body', 'preferred'] },
353
+ mode: 'fixed',
354
+ },
355
+ });
165
356
  ```
166
357
 
167
- Three things make this work:
168
-
169
- - **One anchor, one chain.** All accent surfaces stay in the same hue family because they all derive from `accent-surface-text`.
170
- - **`mode: 'fixed'` keeps the brand recognizable.** Without it, the dark-scheme Möbius inversion would turn the brand fill into a lightness-inverted counterpart that may no longer read as the intended brand surface. Fixed maps lightness linearly into the dark window, so a `L=52` brand color resolves to ~L=51.6 in dark mode — still recognizably the same color.
171
- - **Numeric contrasts, not presets.** `'AA'` / `'AAA'` would let the solver push the color far away from its anchor in dark schemes, breaking the relationship between `accent-surface` and its neighbors. Numeric ratios make the darkening between `accent-surface` (4.5/7), `-2` (4.8/7.5), `-3` (5.2/8), and `-hover` (6/8.5) a tight, designed sequence — a stepped gradient rather than four solver-generated outliers.
172
-
173
- The hover variant is a dedicated *fixed* token. Reusing `accent-text` (which is `mode: 'auto'` and inverts direction in dark) would break the hover feel.
358
+ The accent fill family is a fixed chain against a fixed text anchor. The names
359
+ infer `surface` and `text` roles, so APCA gets the right polarity without extra
360
+ fields.
174
361
 
175
362
  ## Adaptive accent foregrounds
176
363
 
177
- The opposite of the fills. Brand-colored *foregrounds* are anchored to **`surface`, not `accent-surface`**, with `mode: 'auto'` (default) and full saturation:
364
+ Brand foregrounds that sit on neutral surfaces should stay adaptive:
178
365
 
179
366
  ```ts
180
- 'accent-text': { base: 'surface', lightness: '-1', saturation: 1, contrast: [6.4, 10] },
181
- 'accent-text-soft': { base: 'surface', lightness: '-1', saturation: 1, contrast: [4.5, 7] },
182
- 'accent-icon': { base: 'surface', lightness: '-1', saturation: 0.9375, contrast: [3.2, 5] },
367
+ defaultTheme.colors({
368
+ 'accent-text': {
369
+ base: 'surface',
370
+ tone: '-1',
371
+ saturation: 1,
372
+ contrast: { apca: ['content', 'body'] },
373
+ },
374
+ 'accent-text-soft': {
375
+ base: 'surface',
376
+ tone: '-1',
377
+ saturation: 1,
378
+ contrast: { apca: ['large', 'content'] },
379
+ },
380
+ 'accent-icon': {
381
+ base: 'surface',
382
+ tone: '-1',
383
+ saturation: 0.9375,
384
+ contrast: { apca: ['non-text', 'large'] },
385
+ },
386
+ });
183
387
  ```
184
388
 
185
- Foregrounds need to stay readable on the surface they actually sit on — anchoring to the brand fill would only enforce contrast against that fill, leaving the dark-mode color washed out against the actual surface (e.g. SECONDARY button labels sit on `surface`, not on the brand fill). Anchoring to `surface` + `mode: 'auto'` lets the solver lift the lightness in dark mode so the contrast floor holds in both schemes.
186
-
187
- `accent-text-soft` shares the anchor and saturation but relaxes the contrast floor for a visibly less prominent secondary foreground (link base color, subdued labels). Critically, it stays `mode: 'auto'` — a fixed version would collapse to cr≈3 against the dark surface and break AA.
389
+ Anchor these to `surface`, not to `accent-surface`. Their real job is to remain
390
+ readable on neutral UI, so `mode: 'auto'` and a surface base are the right
391
+ defaults.
188
392
 
189
- ## Brand-tinted disabled
190
-
191
- Mirrors the neutral disabled pair from above but with higher saturation so the chip reads as a *muted brand color* rather than fully neutral grey:
393
+ Brand-tinted disabled states can usually be pure tone:
192
394
 
193
395
  ```ts
194
- 'accent-disabled-surface': {
195
- base: 'surface', lightness: '-1', saturation: 0.5,
196
- contrast: [1.4, 1.3],
197
- },
198
- 'accent-disabled-surface-text': {
199
- base: 'accent-disabled-surface', lightness: '+1', saturation: 0.4,
200
- contrast: 1.51, mode: 'fixed',
201
- },
396
+ defaultTheme.colors({
397
+ 'accent-disabled-surface': {
398
+ base: 'surface',
399
+ tone: '+3',
400
+ saturation: 0.5,
401
+ },
402
+ 'accent-disabled-surface-text': {
403
+ base: 'accent-disabled-surface',
404
+ tone: '+18',
405
+ saturation: 0.4,
406
+ autoFlip: false,
407
+ },
408
+ });
202
409
  ```
203
410
 
204
- The HC pair `[1.4, 1.3]` is intentionally *lower* in high-contrast mode — the tinted chip naturally gains more contrast against `surface` when the lightness window bypasses (identity mapping), so we loosen the constraint to leave room for stronger text-on-chip contrast. The text token uses `contrast: 1.51`, which is the maximum value that stays below Glaze's auto-flip threshold (the solver would otherwise invert the color past the midpoint, producing a result on the wrong side of its base). This keeps the label legible without flipping into an unexpected hue.
205
-
206
- These are inherited (no `inherit: false`), so each colored sibling theme automatically emits `<theme>-accent-disabled-surface` and `<theme>-accent-disabled-surface-text`. PRIMARY-style disabled buttons stay tinted with the active theme's hue (danger-tinted danger button, success-tinted success button), preserving brand identity even in the disabled state.
411
+ These are inherited, so status themes automatically get
412
+ `success-accent-disabled-surface`, `danger-accent-disabled-surface`, and the
413
+ matching text tokens.
207
414
 
208
- ## Per-color hue overrides (code highlighting)
415
+ ## Special-purpose colors
209
416
 
210
- The `code-*` tokens use **absolute `hue` numbers** regardless of the seed. Each is `base: 'surface'` with `mode: 'auto'`, a per-token saturation, and a numeric contrast floor:
417
+ Use absolute `hue` overrides for tokens that should come from another hue family
418
+ but keep the same adaptation behavior:
211
419
 
212
420
  ```ts
213
- 'code-comment': { base: 'surface', hue: 280, saturation: 0.1, lightness: '-1', contrast: [4.5, 7], inherit: false },
214
- 'code-keyword': { base: 'surface', hue: 348, saturation: 1, lightness: '-1', contrast: [5, 7.5], inherit: false },
215
- 'code-string': { base: 'surface', hue: SUCCESS_HUE, saturation: 1, lightness: '-1', contrast: [4.5, 7], inherit: false },
216
- // …code-punctuation, code-number, code-function, code-attribute follow the same shape
421
+ defaultTheme.colors({
422
+ 'code-comment': {
423
+ base: 'surface',
424
+ hue: 280,
425
+ saturation: 0.1,
426
+ tone: '-1',
427
+ contrast: { apca: ['large', 'content'] },
428
+ inherit: false,
429
+ },
430
+ 'code-keyword': {
431
+ base: 'surface',
432
+ hue: 348,
433
+ saturation: 1,
434
+ tone: '-1',
435
+ contrast: { apca: ['content', 'body'] },
436
+ inherit: false,
437
+ },
438
+ 'code-string': {
439
+ base: 'surface',
440
+ hue: SUCCESS_HUE,
441
+ saturation: 1,
442
+ tone: '-1',
443
+ contrast: { apca: ['large', 'content'] },
444
+ inherit: false,
445
+ },
446
+ });
217
447
  ```
218
448
 
219
- The canonical pattern for "I want a color from a different hue family but the same adaptive behavior". Absolute `hue` overrides the theme seed for a single color; everything else (contrast against `surface`, dark adaptation, HC tightening) still works. `inherit: false` because syntax highlighting is a default-only concern.
220
-
221
- ## Loading-animation faces
222
-
223
- A 3-step ramp using *absolute* lightnesses with high saturation factors and tight numeric contrasts:
449
+ Use small tone ramps for decorative motion:
224
450
 
225
451
  ```ts
226
- 'loading-face-1': { base: 'surface', lightness: 98, saturation: 0.3, contrast: [1.04, 1.5], inherit: false },
227
- 'loading-face-2': { base: 'surface', lightness: 91, saturation: 0.62, contrast: [1.24, 2.5], inherit: false },
228
- 'loading-face-3': { base: 'surface', lightness: 79, saturation: 0.66, contrast: [1.75, 4], inherit: false },
452
+ defaultTheme.colors({
453
+ 'loading-face-1': {
454
+ base: 'surface',
455
+ tone: 98,
456
+ saturation: 0.3,
457
+ inherit: false,
458
+ },
459
+ 'loading-face-2': {
460
+ base: 'surface',
461
+ tone: 91,
462
+ saturation: 0.62,
463
+ inherit: false,
464
+ },
465
+ 'loading-face-3': {
466
+ base: 'surface',
467
+ tone: 79,
468
+ saturation: 0.66,
469
+ inherit: false,
470
+ },
471
+ });
229
472
  ```
230
473
 
231
- Combines absolute lightness positioning (so the ramp is deterministic in light mode) with a numeric contrast floor (so the ramp still reads in dark and HC). The HC contrast jumps significantly (`1.04 → 1.5`, `1.24 → 2.5`, `1.75 → 4`) so the animation stays perceivable for low-vision users.
474
+ Since tone steps now invert consistently across schemes, the same ramp keeps its
475
+ spacing in light and dark without involving the contrast solver. Use an HC tone
476
+ pair only when the animation should become more pronounced in high contrast.
232
477
 
233
- ## Shadows
478
+ ## Effects
234
479
 
235
- Three sizes, all sharing `bg: 'surface'` and `fg: 'surface-text'`, varying only `intensity`:
480
+ Define one neutral shadow system:
236
481
 
237
482
  ```ts
238
- 'shadow-sm': { type: 'shadow', bg: 'surface', fg: 'surface-text', intensity: 5, inherit: false },
239
- 'shadow-md': { type: 'shadow', bg: 'surface', fg: 'surface-text', intensity: 10, inherit: false },
240
- 'shadow-lg': { type: 'shadow', bg: 'surface', fg: 'surface-text', intensity: 15, inherit: false },
483
+ defaultTheme.colors({
484
+ 'shadow-sm': {
485
+ type: 'shadow',
486
+ bg: 'surface',
487
+ fg: 'surface-text',
488
+ intensity: 5,
489
+ inherit: false,
490
+ },
491
+ 'shadow-md': {
492
+ type: 'shadow',
493
+ bg: 'surface',
494
+ fg: 'surface-text',
495
+ intensity: [10, 20],
496
+ inherit: false,
497
+ },
498
+ 'shadow-lg': {
499
+ type: 'shadow',
500
+ bg: 'surface',
501
+ fg: 'surface-text',
502
+ intensity: [15, 30],
503
+ inherit: false,
504
+ },
505
+ });
241
506
  ```
242
507
 
243
- Including `fg` matters: shadow strength scales with `|l_bg − l_fg|`, so anchoring `fg` to `surface-text` (which is anchored at the edge of the window) makes shadows *automatically deeper* in dark mode where the bg/fg gap is larger. All shadows are `inherit: false` — there's only one shadow system for the whole UI, and colored sibling themes don't carry their own.
244
-
245
- For HC, pass `intensity: [normal, hc]` (e.g. `[10, 20]`) to deepen shadows in high-contrast mode. The full algorithm and tuning knobs are in [api.md → Shadows](api.md#shadows).
508
+ Including `fg` lets shadow strength follow the resolved foreground/background
509
+ gap. Use an HC pair for shadows that should deepen in high contrast.
246
510
 
247
- ## Overlay (fixed opacity)
511
+ Use `opacity` for one fixed-alpha color:
248
512
 
249
513
  ```ts
250
- overlay: { lightness: 10, opacity: 0.5, inherit: false },
514
+ defaultTheme.colors({
515
+ overlay: { tone: 10, opacity: 0.5, inherit: false },
516
+ });
251
517
  ```
252
518
 
253
- The shortcut for *one solid color with a fixed alpha* — no shadow algorithm, no mix. `opacity` on a regular color attaches an alpha component to every variant. Use it for backdrops, scrims, modal overlays. (Combining `opacity` with `contrast` is not recommended — perceived lightness becomes unpredictable when alpha is fixed; Glaze emits a `console.warn`.)
254
-
255
- ## Mixes for hover / tint
256
-
257
- Reach for mix tokens when you want one color to "tint through" another:
519
+ Use mixes when one color should tint through another:
258
520
 
259
521
  ```ts
260
- hover: {
261
- type: 'mix', base: 'surface', target: 'accent-surface',
262
- value: 8, blend: 'transparent',
263
- },
264
- // hover → accent-surface with alpha = 0.08
265
-
266
- tint: {
267
- type: 'mix', base: 'surface', target: 'accent-surface',
268
- value: 20,
269
- },
522
+ defaultTheme.colors({
523
+ hover: {
524
+ type: 'mix',
525
+ base: 'surface',
526
+ target: 'accent-surface',
527
+ value: 8,
528
+ blend: 'transparent',
529
+ },
530
+ tint: {
531
+ type: 'mix',
532
+ base: 'surface',
533
+ target: 'accent-surface',
534
+ value: 20,
535
+ },
536
+ });
270
537
  ```
271
538
 
272
- - **Transparent mix** *the target color with controlled alpha*. Useful for hover overlays.
273
- - **Opaque mix** solid blend of two colors. Good for subtle tints.
274
-
275
- Choose `space: 'okhsl'` (default) for design tokens — perceptually uniform, consistent with the rest of Glaze. Choose `space: 'srgb'` to match what the browser would render with a plain CSS overlay. Mix colors support the same `contrast` prop as regular colors; the solver adjusts the mix ratio (opaque) or opacity (transparent) to meet the target.
539
+ Transparent mixes are good for hover overlays. Opaque mixes are good for solid
540
+ tints. Opaque mixes default to perceptual OKHSL interpolation; choose `srgb`
541
+ when matching channel compositing matters. Transparent mixes always composite
542
+ in linear sRGB. Mix colors can also use `contrast`; the solver adjusts the
543
+ value or opacity to hit the floor. See [Mix colors](api.md#mix-colors).
276
544
 
277
- ## Colored sibling themes via `extend()`
545
+ ## Extend into status themes
278
546
 
279
- One shared `TINTED_SURFACE_OVERRIDE`, applied to every colored theme, with only the `hue` changing per status:
547
+ Once the default theme is shaped, create colored siblings by replacing hue and
548
+ overriding only the root surface that should become visibly tinted:
280
549
 
281
550
  ```ts
282
- const TINTED_SURFACE_OVERRIDE: ColorMap = {
283
- surface: { lightness: 96, saturation: 0.8 },
551
+ const TINTED_SURFACE_OVERRIDE = {
552
+ surface: { tone: 96, saturation: 0.8 },
284
553
  };
285
554
 
286
- const primaryTheme = defaultTheme.extend({ colors: TINTED_SURFACE_OVERRIDE });
287
- const successTheme = defaultTheme.extend({ hue: SUCCESS_HUE, colors: TINTED_SURFACE_OVERRIDE });
288
- const dangerTheme = defaultTheme.extend({ hue: DANGER_HUE, colors: TINTED_SURFACE_OVERRIDE });
289
- const warningTheme = defaultTheme.extend({ hue: WARNING_HUE, colors: TINTED_SURFACE_OVERRIDE });
290
- const noteTheme = defaultTheme.extend({ hue: NOTE_HUE, colors: TINTED_SURFACE_OVERRIDE });
555
+ const primaryTheme = defaultTheme.extend({
556
+ colors: TINTED_SURFACE_OVERRIDE,
557
+ });
558
+ const successTheme = defaultTheme.extend({
559
+ hue: SUCCESS_HUE,
560
+ colors: TINTED_SURFACE_OVERRIDE,
561
+ });
562
+ const dangerTheme = defaultTheme.extend({
563
+ hue: DANGER_HUE,
564
+ colors: TINTED_SURFACE_OVERRIDE,
565
+ });
566
+ const warningTheme = defaultTheme.extend({
567
+ hue: WARNING_HUE,
568
+ colors: TINTED_SURFACE_OVERRIDE,
569
+ });
570
+ const noteTheme = defaultTheme.extend({
571
+ hue: NOTE_HUE,
572
+ colors: TINTED_SURFACE_OVERRIDE,
573
+ });
291
574
  ```
292
575
 
293
- Colored themes need a visibly tinted surface for status banners — saturation jumps from the neutral `0.11` (default theme) to `0.8`. The `inherit: false` discipline pays off here: because most neutrals (`surface-2`, `surface-3`, `border`, `placeholder`, `disabled-*`, `code-*`, `loading-*`, `shadow-*`) are flagged default-only, each colored theme inherits *only* the accent + tinted surface chain and emits a small, focused token set.
576
+ The inherited accent and disabled tokens now resolve in each status hue. Tokens
577
+ marked `inherit: false` stay default-only, so sibling themes remain small.
294
578
 
295
- `primaryTheme` keeps the default hue but gets the tinted surface — useful for places that want a brand-tinted banner without semantic status meaning.
579
+ ## Export the palette
296
580
 
297
- ## Palette composition
298
-
299
- Compose all themes into a palette so they can be exported as one token set:
581
+ Compose the themes once:
300
582
 
301
583
  ```ts
302
584
  const palette = glaze.palette({
303
585
  default: defaultTheme,
304
586
  primary: primaryTheme,
305
587
  success: successTheme,
306
- danger: dangerTheme,
588
+ danger: dangerTheme,
307
589
  warning: warningTheme,
308
- note: noteTheme,
590
+ note: noteTheme,
309
591
  });
310
592
  ```
311
593
 
312
- The default theme is conventionally exported unprefixed (its tokens land as `#surface`, `#border`); colored themes are prefixed with their name. See [migration.md](migration.md) for the prefix map shape, alias patterns, and how to wire the resulting tokens into Tasty / CSS / framework-agnostic JSON.
594
+ The usual export shape is default unprefixed and status themes prefixed:
595
+
596
+ ```ts
597
+ const prefix = {
598
+ default: '',
599
+ primary: 'primary-',
600
+ success: 'success-',
601
+ danger: 'danger-',
602
+ warning: 'warning-',
603
+ note: 'note-',
604
+ };
605
+
606
+ palette.tasty({ prefix });
607
+ ```
608
+
609
+ An explicit prefix map is the clearest choice when the palette has a neutral
610
+ `default` theme. The separate palette `primary` option serves another pattern:
611
+ it duplicates one named theme without a prefix while retaining its prefixed
612
+ tokens. Do not combine the two accidentally; choose the token namespace your
613
+ components expect.
614
+
615
+ The palette design is independent of the exporter:
616
+
617
+ ```ts
618
+ palette.tokens({ prefix }); // JavaScript maps, native oklch by default
619
+ palette.css({ prefix }); // CSS custom-property declarations
620
+ palette.dtcg({ prefix }); // one design-token tree per scheme
621
+ palette.tailwind({ prefix }); // Tailwind CSS v4 theme
622
+ ```
623
+
624
+ Use `palette.tasty({ prefix })` for [Tasty](https://tasty.style) state bindings. See
625
+ [migration.md](migration.md#choosing-an-export) for output shapes, application
626
+ wiring, and the `primary` alias pattern.
627
+
628
+ ## High contrast
313
629
 
314
- ## High-contrast strategy
630
+ High contrast is not a separate palette. Any value that accepts an HC pair can
631
+ tighten the HC variant: `tone`, `contrast`, shadow `intensity`, and mix `value`.
315
632
 
316
- Glaze's high-contrast mode is opt-in per token: anywhere `lightness`, `contrast`, `intensity`, or `value` accepts an HC pair, you can pass `[normal, hc]` to tighten the HC variant. The heuristic is to pair anything that's already contrast-driven:
633
+ Use HC pairs where users should actually get more separation:
317
634
 
318
- - Text-against-surface contrasts (`[9, 11]`, `[4.5, 5.5]`, `[6.4, 10]`).
319
- - The accent surface ladder (`[4.5, 7]` `[5.2, 8]` → `[6, 8.5]`).
320
- - The loading ramp's contrasts.
321
- - Shadow `intensity` (e.g. `intensity: [10, 20]`).
322
- - `border` lightness (e.g. `lightness: ['-10', '-20']`).
635
+ - Text/content contrast: `{ apca: ['content', 'body'] }`.
636
+ - Accent fills: `{ apca: ['content', 'body'] }` or stronger.
637
+ - Borders: `tone: ['-10', '-20']`.
638
+ - Shadows: `intensity: [10, 20]`.
639
+ - Decorative ramps that must stay perceivable.
323
640
 
324
- In HC the lightness window is **bypassed entirely** light HC and dark HC operate on the full `[0, 100]` range. That's why edge-anchored absolute lightnesses like `surface-text: { lightness: 2 }` blow out to L=2 in light HC and L≈99 in dark HC, exactly what you want for maximum contrast.
641
+ In HC variants, Glaze bypasses the normal tone window and uses the full
642
+ `[0, 100]` range. Edge tones can reach the edge; contrast floors have more room
643
+ to solve.
325
644
 
326
- ## Closing checklist
645
+ ## Checklist
327
646
 
328
647
  Before shipping a palette, verify:
329
648
 
330
- - [ ] Every text token has an explicit `contrast` *or* an edge-anchored absolute `lightness`.
331
- - [ ] Every accent surface uses `mode: 'fixed'` + numeric `contrast` (not preset `'AA'` / `'AAA'`).
332
- - [ ] Every brand foreground (`accent-text*`, `accent-icon`) is anchored to `surface`, **not** to `accent-surface`.
333
- - [ ] Every `inherit: false` is intentional colored sibling themes only carry the tokens they actually need.
334
- - [ ] HC pairs are present on every contrast-driven token, not just the strong ones.
335
- - [ ] Shadow `fg` is set when you want shadows to deepen in dark mode.
336
- - [ ] `glaze.configure({ states, modes })` matches the global predefined states wired in your app's root.
649
+ - Text, icon, and content tokens either have APCA/WCAG contrast or are
650
+ deliberately edge-anchored.
651
+ - Accent fills use `mode: 'fixed'`; accent foregrounds on neutral UI stay
652
+ `mode: 'auto'` and are based on `surface`.
653
+ - Ambiguous APCA tokens have an explicit `role`; obvious names rely on inference.
654
+ - Low-stakes visual relationships use tone deltas instead of fake contrast
655
+ floors.
656
+ - `inherit: false` is set on default-only tokens so status themes stay focused.
657
+ - HC pairs exist where high contrast should visibly tighten.
658
+ - `glaze.configure({ states, modes })` matches the states registered in the app.
659
+ - Every emitted scheme (`light`, `dark`, `lightContrast`, `darkContrast`) has
660
+ been reviewed on complete screens, not only in a token grid.
661
+ - Rendered WCAG/APCA results have been checked for chromatic foreground/base
662
+ pairs that carry accessibility requirements.
663
+ - Resolution emits no unexplained unreachable-contrast or token-collision
664
+ warnings.