@cube-dev/ui-kit 0.145.1 → 0.145.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (455) hide show
  1. package/dist/CHANGELOG.md +14 -0
  2. package/dist/_internal/hooks/use-chained-callback.js +1 -1
  3. package/dist/_internal/hooks/use-debounced-value.js +1 -1
  4. package/dist/_internal/hooks/use-deprecation-warning.js +1 -1
  5. package/dist/_internal/hooks/use-event.js +1 -1
  6. package/dist/_internal/hooks/use-is-first-render.js +1 -1
  7. package/dist/_internal/hooks/use-sync-ref.js +1 -1
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  11. package/dist/components/Block.js +1 -1
  12. package/dist/components/CollectionItem.js +1 -1
  13. package/dist/components/GlobalStyles.js +1 -1
  14. package/dist/components/GridProvider.js +1 -1
  15. package/dist/components/HiddenInput.js +1 -1
  16. package/dist/components/Root.js +1 -1
  17. package/dist/components/actions/Action/Action.js +1 -1
  18. package/dist/components/actions/Banner/Banner.js +1 -1
  19. package/dist/components/actions/Button/Button.d.ts +1 -0
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  21. package/dist/components/actions/ButtonGroup/ButtonGroup.js +1 -1
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  24. package/dist/components/actions/CommandMenu/CommandMenu.js +1 -1
  25. package/dist/components/actions/CommandMenu/styled.js +1 -1
  26. package/dist/components/actions/ItemAction/ItemAction.js +1 -1
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  117. package/dist/components/fields/DatePicker/props.js +1 -1
  118. package/dist/components/fields/DatePicker/utils.js +1 -1
  119. package/dist/components/fields/FileInput/FileInput.js +1 -1
  120. package/dist/components/fields/FilterListBox/FilterListBox.js +1 -1
  121. package/dist/components/fields/FilterPicker/FilterPicker.js +1 -1
  122. package/dist/components/fields/Input/Input.js +1 -1
  123. package/dist/components/fields/ListBox/DraggableListBox.js +1 -1
  124. package/dist/components/fields/ListBox/ListBox.js +1 -1
  125. package/dist/components/fields/ListBoxPopover/ListBoxPopover.js +1 -1
  126. package/dist/components/fields/ListBoxPopover/index.d.ts +1 -0
  127. package/dist/components/fields/ListBoxPopover/listNavigation.js +1 -1
  128. package/dist/components/fields/ListBoxPopover/useCompositeFocus.d.ts +2 -0
  129. package/dist/components/fields/ListBoxPopover/useCompositeFocus.js +1 -1
  130. package/dist/components/fields/NumberInput/NumberInput.js +1 -1
  131. package/dist/components/fields/NumberInput/StepButton.js +1 -1
  132. package/dist/components/fields/PasswordInput/PasswordInput.js +1 -1
  133. package/dist/components/fields/Picker/Picker.js +1 -1
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  137. package/dist/components/fields/SearchInput/SearchInput.js +1 -1
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  151. package/dist/components/fields/TextInput/TextInputBase.js +1 -1
  152. package/dist/components/fields/TextInputMapper/TextInputMapper.js +1 -1
  153. package/dist/components/form/FieldWrapper/FieldWrapper.js +1 -1
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- {"version":3,"file":"WidgetHost.js","names":["mergeProps"],"sources":["../../../../src/components/layout/Board/WidgetHost.tsx"],"sourcesContent":["import { Styles, tasty } from '@tenphi/tasty';\nimport { CSSProperties, useMemo, useRef, useState } from 'react';\nimport { useFocusWithin, useHover, useMove } from 'react-aria';\nimport { createPortal } from 'react-dom';\n\nimport { useEvent } from '../../../_internal/hooks';\nimport { mergeProps } from '../../../utils/react';\n\nimport {\n BoardDragState,\n BoardHost,\n BoardHostContext,\n BoardRegistryContextValue,\n ViewportRect,\n} from './board-context';\nimport { WidgetRegistration } from './board-store';\nimport {\n calcGridColWidth,\n calcGridItemPosition,\n LayoutItem,\n PositionParams,\n ResizeHandleAxis,\n} from './grid-core';\n\nexport type ResizePhase = 'start' | 'move' | 'end';\n\n/**\n * Slack (px) absorbed when converting an auto-height widget's content height to\n * whole rows, so sub-pixel measurement/rounding noise never bumps an extra row.\n */\nconst AUTO_HEIGHT_TOLERANCE = 4;\n\nconst WidgetElement = tasty({\n qa: 'BoardWidget',\n styles: {\n position: 'absolute',\n top: 0,\n left: 0,\n // Widgets always carry a `#surface-2` fill and rounded corners. The `card`\n // modifier (board-level `widgetProps.isCard` or per-widget `isCard`) adds a\n // border on top; a non-card widget is borderless so nested boards can align\n // their columns flush with the parent grid.\n fill: '#surface-2',\n radius: '1cr',\n border: {\n '': false,\n card: true,\n },\n shadow: {\n '': false,\n 'hovered & !card & (draggable | resizing)': '0 0 0 1bw #border',\n // `$dialog-shadow` uses Glaze `#shadow-lg`, which adapts to dark / high-contrast schemes.\n 'drag | resizing': '$dialog-shadow',\n },\n zIndex: {\n '': 1,\n 'drag | resizing': 10,\n },\n // The pointer-drag ghost (the clone that floats in the overlay) is slightly\n // translucent so the user can see through it to whatever it hovers over -\n // e.g. a Tabs header underneath - and land a precise drop / tab switch. The\n // in-place host (keyboard drags, which never float) stays fully opaque.\n opacity: {\n '': 1,\n floating: 0.8,\n },\n // Reflowing widgets animate their position via the `inset` group (left/top).\n // The actively dragged/resized element - and the floating overlay clone -\n // must track the pointer with no lag, so they drop `inset` from the list.\n transition: {\n '': 'theme, shadow, opacity, inset',\n 'drag | floating | resizing': 'theme, shadow, opacity',\n },\n boxSizing: 'border-box',\n userSelect: {\n '': 'auto',\n 'drag | resizing': 'none',\n },\n cursor: {\n '': 'auto',\n draggable: 'grab',\n drag: 'grabbing',\n },\n touchAction: 'none',\n overflow: 'hidden',\n },\n});\n\nconst HandleElement = tasty({\n qa: 'BoardResizeHandle',\n styles: {\n position: 'absolute',\n zIndex: 20,\n fill: '#clear',\n // Overhang: how far the hit-zone extends beyond the widget edge.\n '--handle-size': '24px',\n '--handle-overhang': '-8px',\n '--handle-inset': '8px',\n width: {\n '': '$handle-size',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'auto',\n },\n height: {\n '': '$handle-size',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'auto',\n },\n top: {\n '': 'auto',\n '[data-axis=\"n\"] | [data-axis=\"ne\"] | [data-axis=\"nw\"]':\n '$handle-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"] | [data-axis=\"se\"] | [data-axis=\"sw\"]':\n '$handle-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"] | [data-axis=\"nw\"] | [data-axis=\"sw\"]':\n '$handle-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"] | [data-axis=\"ne\"] | [data-axis=\"se\"]':\n '$handle-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n cursor: {\n '': 'default',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'ns-resize',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'ew-resize',\n '[data-axis=\"ne\"] | [data-axis=\"sw\"]': 'nesw-resize',\n '[data-axis=\"nw\"] | [data-axis=\"se\"]': 'nwse-resize',\n },\n touchAction: 'none',\n },\n});\n\nconst GripElement = tasty({\n qa: 'BoardResizeGrip',\n styles: {\n position: 'absolute',\n width: '10px',\n height: '10px',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n borderTop: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '2px solid #dark.40',\n },\n borderBottom: {\n '': '0',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderLeft: {\n '': '0',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderRight: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '2px solid #dark.40',\n },\n radius: {\n '': '0',\n '[data-axis=\"se\"]': '0 0 4px 0',\n '[data-axis=\"sw\"]': '0 0 0 4px',\n '[data-axis=\"ne\"]': '0 4px 0 0',\n '[data-axis=\"nw\"]': '4px 0 0 0',\n },\n top: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '4px',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '4px',\n },\n left: {\n '': 'auto',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '4px',\n },\n right: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '4px',\n },\n },\n});\n\n// Edge axes (n/s/e/w) get a dotted grip affordance, revealed on\n// hover/focus/resize. The dots line up along the edge (a vertical column for the\n// e/w handles, a horizontal row for n/s), matching the design-system pane grip\n// (see `Layout.Pane`). Purely visual - the interaction still lives on the\n// transparent `HandleElement` hit-zone above.\nconst EdgeGripElement = tasty({\n qa: 'BoardResizeEdgeGrip',\n styles: {\n position: 'absolute',\n display: 'grid',\n gap: '2bw',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n // A column of 5 dots for the vertical edges (e/w), a row of 5 for n/s.\n gridColumns: {\n '': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px 3px 3px 3px 3px',\n },\n gridRows: {\n '': '3px 3px 3px 3px 3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px',\n },\n // Anchor to the relevant edge and center along it.\n top: {\n '': '50%',\n '[data-axis=\"n\"]': '3px',\n '[data-axis=\"s\"]': 'auto',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"]': '3px',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"]': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '50%',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"]': '3px',\n },\n transform: {\n '': 'translate(0, 0)',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'translate(0, -50%)',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'translate(-50%, 0)',\n },\n\n Dot: {\n width: '3px',\n height: '3px',\n radius: 'round',\n fill: {\n '': '#dark-03',\n resizing: '#dark-02',\n },\n },\n },\n});\n\n/** Corner axes get a visible grip affordance on hover/focus/resize. */\nfunction isCornerAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 2;\n}\n\n/** Edge axes (n/s/e/w) get a dotted grip affordance. */\nfunction isEdgeAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 1;\n}\n\ninterface ResizeHandleProps {\n axis: ResizeHandleAxis;\n onResize: (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n}\n\nfunction ResizeHandle({ axis, onResize }: ResizeHandleProps) {\n const { moveProps } = useMove({\n onMoveStart() {\n onResize(axis, 'start', 0, 0);\n },\n onMove(e) {\n onResize(axis, 'move', e.deltaX, e.deltaY);\n },\n onMoveEnd() {\n onResize(axis, 'end', 0, 0);\n },\n });\n\n const stopProps = {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n };\n\n return (\n <HandleElement\n data-axis={axis}\n {...mergeProps(stopProps, moveProps)}\n aria-hidden=\"true\"\n />\n );\n}\n\nexport interface WidgetHostProps {\n boardId: string;\n item: LayoutItem;\n positionParams: PositionParams;\n registration: WidgetRegistration | undefined;\n /**\n * Whether this widget renders with card chrome (fill/border/radius). Resolved\n * by the owning `Board` from the per-widget `isCard` and the board-level\n * `widgetProps.isCard` default.\n */\n isCard: boolean;\n /**\n * Resolved style overrides for the rendered widget element (per-widget\n * `styles` falling back to the board-level `widgetProps.styles`).\n */\n styles?: Styles;\n isDraggable: boolean;\n isResizable: boolean;\n resizeHandles: ResizeHandleAxis[];\n /**\n * Whether this widget grows to fit its content. Resolved by the owning\n * `Board` from the per-widget `isAutoHeight` and the board-level\n * `widgetProps.isAutoHeight` default.\n */\n isAutoHeight: boolean;\n /**\n * Test id / accessible name for the rendered widget element. Resolved by the\n * owning `Board` from the per-widget `qa` and the board-level `widgetProps.qa`\n * default; falls back to the layout id.\n */\n qa?: string;\n /**\n * CSS selector for elements that must not start a pointer drag (e.g. form\n * controls inside the widget). A pointer-down whose target matches this\n * selector never begins a drag.\n */\n dragCancel?: string;\n /**\n * CSS selector for the only elements from which a pointer drag may start. A\n * pointer-down outside a matching element never begins a drag.\n */\n dragHandle?: string;\n registry: BoardRegistryContextValue;\n dragState: BoardDragState | null;\n onResize: (\n id: string,\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n /**\n * Report the minimum number of rows this widget needs to fit its content\n * (typically a nested board). The owning board grows the item to this height\n * when it is taller than the current one, and treats it as the resize floor\n * so the widget cannot be dragged shorter than its content requires.\n */\n onAutoHeight: (id: string, neededRows: number) => void;\n /**\n * Notify the owning board of a drag gesture's lifecycle so it can emit the\n * public drag callbacks. Fires after the registry has updated drag state.\n */\n onDragLifecycle?: (id: string, phase: ResizePhase) => void;\n}\n\n/**\n * The positioned, interactive wrapper a board renders for each layout item it\n * owns. Content is pulled from the shared store (by id), so any board can host\n * any widget. Dragging uses React Aria `useMove`; during a drag the widget\n * renders into the shared overlay portal so it can float outside its board.\n */\nexport function WidgetHost(props: WidgetHostProps) {\n const {\n boardId,\n item,\n positionParams,\n registration,\n isCard,\n styles: widgetStyles,\n isDraggable,\n isResizable,\n resizeHandles,\n isAutoHeight,\n qa,\n dragCancel,\n dragHandle,\n registry,\n dragState,\n onResize,\n onAutoHeight,\n onDragLifecycle,\n } = props;\n\n const hostRef = useRef<HTMLDivElement | null>(null);\n const isActiveDrag = dragState?.itemId === item.i;\n\n // Translate a nested board's reported height deficit (signed px: positive when\n // it is squeezed, negative when it has slack) into the absolute number of rows\n // this widget needs, and report it to the owning board. The widget's chrome\n // cancels out: the needed pixel height is the widget's current pixel height\n // plus the deficit. A small tolerance keeps sub-pixel rounding from bumping an\n // extra row. Skipped during a drag (the widget is floating in the overlay).\n const requestHeightDeficit = useEvent((deficitPx: number) => {\n if (!isAutoHeight || isActiveDrag) return;\n const step = positionParams.rowHeight + positionParams.margin[1];\n if (step <= 0) return;\n const current = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const neededPx = current.height + deficitPx;\n const neededRows = Math.max(\n 1,\n Math.ceil(\n (neededPx + positionParams.margin[1] - AUTO_HEIGHT_TOLERANCE) / step,\n ),\n );\n onAutoHeight(item.i, neededRows);\n });\n\n const hostValue = useMemo<BoardHost>(\n () => ({ isAutoHeight, requestHeightDeficit }),\n [isAutoHeight, requestHeightDeficit],\n );\n // Keyboard drags stay in place: moving the focused element into the overlay\n // portal would unmount it and stop arrow-key move events.\n const useOverlay = isActiveDrag && dragState?.pointerType !== 'keyboard';\n\n const [isResizing, setIsResizing] = useState(false);\n const [isFocusWithin, setIsFocusWithin] = useState(false);\n const { hoverProps, isHovered } = useHover({ isDisabled: isActiveDrag });\n const { focusWithinProps } = useFocusWithin({\n onFocusWithinChange: setIsFocusWithin,\n });\n\n // Reveal the resize grips when the widget is interacted with (but not while it\n // is being dragged, where the widget floats in the overlay).\n const gripsRevealed =\n isResizable &&\n !item.static &&\n !isActiveDrag &&\n (isHovered || isFocusWithin || isResizing);\n\n const { moveProps } = useMove({\n onMoveStart(e) {\n if (!isDraggable) return;\n const rect = hostRef.current?.getBoundingClientRect();\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const vr: ViewportRect = rect\n ? {\n left: rect.left,\n top: rect.top,\n width: rect.width,\n height: rect.height,\n }\n : {\n left: pos.left,\n top: pos.top,\n width: pos.width,\n height: pos.height,\n };\n registry.onDragStart(boardId, item.i, vr, e.pointerType, hostRef.current);\n onDragLifecycle?.(item.i, 'start');\n },\n onMove(e) {\n if (!isDraggable) return;\n if (e.pointerType === 'keyboard') {\n // Amplify arrow-key steps to a full grid cell so items actually move.\n const colWidth = calcGridColWidth(positionParams);\n const stepX = colWidth + positionParams.margin[0];\n const stepY = positionParams.rowHeight + positionParams.margin[1];\n registry.onDragMove(\n Math.sign(e.deltaX) * stepX,\n Math.sign(e.deltaY) * stepY,\n e.pointerType,\n );\n onDragLifecycle?.(item.i, 'move');\n return;\n }\n registry.onDragMove(e.deltaX, e.deltaY, e.pointerType);\n onDragLifecycle?.(item.i, 'move');\n },\n onMoveEnd() {\n if (!isDraggable) return;\n registry.onDragEnd();\n onDragLifecycle?.(item.i, 'end');\n },\n });\n\n const a11yProps = {\n tabIndex: isDraggable ? 0 : undefined,\n 'aria-roledescription': isDraggable ? 'Draggable widget' : undefined,\n 'aria-label': qa ?? item.i,\n };\n\n // When this widget is draggable it owns its gesture, so stop the pointer-down\n // from bubbling to an ancestor widget host (e.g. a container widget hosting a\n // nested board / Tabs). Otherwise the ancestor's `useMove` would start a\n // second drag from the same press and the whole parent widget would move too.\n // Non-draggable widgets let the event bubble so their container stays grabbable\n // through their content.\n const stopBubbleProps = isDraggable\n ? {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n }\n : {};\n\n // Gate a pointer drag by `dragHandle` / `dragCancel` selectors. Returns true\n // when the press must NOT start a drag (outside a `dragHandle`, or matching\n // `dragCancel`).\n const shouldGateDrag = (target: EventTarget | null) => {\n if (!(target instanceof Element)) return false;\n if (dragHandle && !target.closest(dragHandle)) return true;\n return !!(dragCancel && target.closest(dragCancel));\n };\n\n // The gate wraps `useMove`'s own pointer-down handlers rather than a separate\n // capture-phase listener. When a press is gated we simply do not forward it to\n // `useMove`, so the drag never begins. This is deliberate: `useMove`'s\n // pointer-down handler calls both `stopPropagation()` and `preventDefault()`.\n // Calling it (or pre-empting it with a capture-phase `stopPropagation()`)\n // would break the very controls `dragCancel` is meant to protect - a\n // `preventDefault()` on pointer-down cancels a native `<input>`'s focus, and a\n // capture-phase `stopPropagation()` swallows a `<button>`'s own press events.\n // Skipping `useMove` entirely leaves the target's default behavior and its own\n // handlers fully intact. Keyboard moves go through `onKeyDown` and are never\n // gated.\n //\n // A non-draggable widget must not carry `moveProps` at all: `useMove`'s\n // pointer-down handler calls `preventDefault()`, which cancels native text\n // selection inside the widget. Read-only boards (`isDraggable={false}`) still\n // need selectable content, so we drop the handlers entirely instead of relying\n // on the early-returns inside the `onMove*` callbacks.\n const gatedMoveProps = !isDraggable\n ? {}\n : dragHandle || dragCancel\n ? {\n ...moveProps,\n ...(moveProps.onPointerDown && {\n onPointerDown: (e: React.PointerEvent) => {\n if (shouldGateDrag(e.target)) return;\n moveProps.onPointerDown!(e);\n },\n }),\n ...(moveProps.onMouseDown && {\n onMouseDown: (e: React.MouseEvent) => {\n if (shouldGateDrag(e.target)) return;\n moveProps.onMouseDown!(e);\n },\n }),\n ...(moveProps.onTouchStart && {\n onTouchStart: (e: React.TouchEvent) => {\n if (shouldGateDrag(e.target)) return;\n moveProps.onTouchStart!(e);\n },\n }),\n }\n : moveProps;\n\n const handleResize = (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => {\n if (phase === 'start') setIsResizing(true);\n else if (phase === 'end') setIsResizing(false);\n onResize(item.i, axis, phase, dx, dy);\n };\n\n const mods = {\n drag: isActiveDrag,\n draggable: isDraggable && !isActiveDrag,\n static: !!item.static,\n resizing: isResizing,\n card: isCard,\n hovered: isHovered,\n };\n\n const content = (\n <BoardHostContext.Provider value={hostValue}>\n {registration?.content}\n {isResizable && !item.static ? (\n <>\n {resizeHandles.map((axis) => (\n <ResizeHandle key={axis} axis={axis} onResize={handleResize} />\n ))}\n {resizeHandles.filter(isCornerAxis).map((axis) => (\n <GripElement\n key={`grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed }}\n aria-hidden=\"true\"\n />\n ))}\n {resizeHandles.filter(isEdgeAxis).map((axis) => (\n <EdgeGripElement\n key={`edge-grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, resizing: isResizing }}\n aria-hidden=\"true\"\n >\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n </EdgeGripElement>\n ))}\n </>\n ) : null}\n </BoardHostContext.Provider>\n );\n\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n\n // While dragging with a pointer, the widget's visual floats in the shared\n // overlay so it is never clipped by an ancestor's `overflow: hidden`. The\n // gesture-owning element (the one carrying `moveProps`) must NOT be the node\n // that moves into the overlay: React Aria's `useMove` binds its pointer\n // move/end listeners relative to the node that received `onPointerDown`, and\n // relocating that node into the portal tears it down and mounts a fresh one\n // (inside a `pointerEvents: 'none'` layer), which can drop the in-flight\n // gesture. Instead we keep a stable, always-mounted in-grid host that owns the\n // gesture for its whole lifetime, and portal a separate, non-interactive\n // visual clone into the overlay.\n const overlayNode = registry.overlayRef.current;\n const floatInOverlay = useOverlay && !!overlayNode && !!dragState;\n\n const hostStyle: CSSProperties = {\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n // Kept mounted but hidden while its clone floats, so the gesture stays live\n // on this node (the pointer listeners never get torn down).\n ...(floatInOverlay ? { opacity: 0, pointerEvents: 'none' } : null),\n };\n\n // The floating clone carries the \"drag\" affordance (raised shadow/z-index);\n // keep the hidden host flat. 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+ {"version":3,"file":"WidgetHost.js","names":["mergeProps"],"sources":["../../../../src/components/layout/Board/WidgetHost.tsx"],"sourcesContent":["import { Styles, tasty } from '@tenphi/tasty';\nimport { CSSProperties, useMemo, useRef, useState } from 'react';\nimport { useFocusRing, useFocusWithin, useHover, useMove } from 'react-aria';\nimport { createPortal } from 'react-dom';\n\nimport { useEvent } from '../../../_internal/hooks';\nimport { mergeProps } from '../../../utils/react';\n\nimport {\n BoardDragState,\n BoardHost,\n BoardHostContext,\n BoardRegistryContextValue,\n ViewportRect,\n} from './board-context';\nimport { WidgetRegistration } from './board-store';\nimport {\n calcGridColWidth,\n calcGridItemPosition,\n LayoutItem,\n PositionParams,\n ResizeHandleAxis,\n} from './grid-core';\n\nexport type ResizePhase = 'start' | 'move' | 'end';\n\n/**\n * Slack (px) absorbed when converting an auto-height widget's content height to\n * whole rows, so sub-pixel measurement/rounding noise never bumps an extra row.\n */\nconst AUTO_HEIGHT_TOLERANCE = 4;\n\nconst WidgetElement = tasty({\n qa: 'BoardWidget',\n styles: {\n position: 'absolute',\n top: 0,\n left: 0,\n // Widgets always carry a `#surface-2` fill and rounded corners. The `card`\n // modifier (board-level `widgetProps.isCard` or per-widget `isCard`) adds a\n // border on top; a non-card widget is borderless so nested boards can align\n // their columns flush with the parent grid.\n fill: '#surface-2',\n radius: '1cr',\n border: {\n '': false,\n card: true,\n },\n shadow: {\n '': false,\n 'hovered & !card & (draggable | resizing)': '0 0 0 1bw #border',\n // `$dialog-shadow` uses Glaze `#shadow-lg`, which adapts to dark / high-contrast schemes.\n 'drag | resizing': '$dialog-shadow',\n },\n outline: {\n '': '1bw #primary-text.0',\n 'focus-visible': '1bw #primary-text',\n },\n outlineOffset: '1bw',\n zIndex: {\n '': 1,\n 'drag | resizing': 10,\n },\n // The pointer-drag ghost (the clone that floats in the overlay) is slightly\n // translucent so the user can see through it to whatever it hovers over -\n // e.g. a Tabs header underneath - and land a precise drop / tab switch. The\n // in-place host (keyboard drags, which never float) stays fully opaque.\n opacity: {\n '': 1,\n floating: 0.8,\n },\n // Reflowing widgets animate their position and size. The actively\n // dragged/resized element - and the floating overlay clone - must track the\n // pointer with no lag, so they drop geometry from the list. Geometry is also\n // dropped until the board reports `settled`: on init widgets jump to their\n // first measured positions, and without this gate they would slide/grow in\n // from their default box. The board lifts the gate after the first\n // positioned paint so subsequent reflows animate normally.\n transition: {\n '': 'theme, shadow, opacity',\n settled: 'theme, shadow, opacity, inset, width, height',\n 'drag | floating | resizing': 'theme, shadow, opacity',\n },\n boxSizing: 'border-box',\n userSelect: {\n '': 'auto',\n 'drag | resizing': 'none',\n },\n cursor: {\n '': 'auto',\n draggable: 'grab',\n drag: 'grabbing',\n },\n touchAction: 'none',\n overflow: 'hidden',\n },\n});\n\nconst HandleElement = tasty({\n qa: 'BoardResizeHandle',\n styles: {\n position: 'absolute',\n zIndex: 20,\n fill: '#clear',\n // Overhang: how far the hit-zone extends beyond the widget edge.\n '--handle-size': '24px',\n '--handle-overhang': '-8px',\n '--handle-inset': '8px',\n width: {\n '': '$handle-size',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'auto',\n },\n height: {\n '': '$handle-size',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'auto',\n },\n top: {\n '': 'auto',\n '[data-axis=\"n\"] | [data-axis=\"ne\"] | [data-axis=\"nw\"]':\n '$handle-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"] | [data-axis=\"se\"] | [data-axis=\"sw\"]':\n '$handle-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"] | [data-axis=\"nw\"] | [data-axis=\"sw\"]':\n '$handle-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"] | [data-axis=\"ne\"] | [data-axis=\"se\"]':\n '$handle-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n cursor: {\n '': 'default',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'ns-resize',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'ew-resize',\n '[data-axis=\"ne\"] | [data-axis=\"sw\"]': 'nesw-resize',\n '[data-axis=\"nw\"] | [data-axis=\"se\"]': 'nwse-resize',\n },\n touchAction: 'none',\n },\n});\n\nconst GripElement = tasty({\n qa: 'BoardResizeGrip',\n styles: {\n position: 'absolute',\n width: '10px',\n height: '10px',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n borderTop: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '2px solid #dark.40',\n },\n borderBottom: {\n '': '0',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderLeft: {\n '': '0',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderRight: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '2px solid #dark.40',\n },\n radius: {\n '': '0',\n '[data-axis=\"se\"]': '0 0 4px 0',\n '[data-axis=\"sw\"]': '0 0 0 4px',\n '[data-axis=\"ne\"]': '0 4px 0 0',\n '[data-axis=\"nw\"]': '4px 0 0 0',\n },\n top: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '4px',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '4px',\n },\n left: {\n '': 'auto',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '4px',\n },\n right: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '4px',\n },\n },\n});\n\n// Edge axes (n/s/e/w) get a dotted grip affordance, revealed on\n// hover/focus/resize. The dots line up along the edge (a vertical column for the\n// e/w handles, a horizontal row for n/s), matching the design-system pane grip\n// (see `Layout.Pane`). Purely visual - the interaction still lives on the\n// transparent `HandleElement` hit-zone above.\nconst EdgeGripElement = tasty({\n qa: 'BoardResizeEdgeGrip',\n styles: {\n position: 'absolute',\n display: 'grid',\n gap: '2bw',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n // A column of 5 dots for the vertical edges (e/w), a row of 5 for n/s.\n gridColumns: {\n '': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px 3px 3px 3px 3px',\n },\n gridRows: {\n '': '3px 3px 3px 3px 3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px',\n },\n // Anchor to the relevant edge and center along it.\n top: {\n '': '50%',\n '[data-axis=\"n\"]': '3px',\n '[data-axis=\"s\"]': 'auto',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"]': '3px',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"]': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '50%',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"]': '3px',\n },\n transform: {\n '': 'translate(0, 0)',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'translate(0, -50%)',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'translate(-50%, 0)',\n },\n\n Dot: {\n width: '3px',\n height: '3px',\n radius: 'round',\n fill: {\n '': '#dark-03',\n resizing: '#dark-02',\n },\n },\n },\n});\n\n/** Corner axes get a visible grip affordance on hover/focus/resize. */\nfunction isCornerAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 2;\n}\n\n/** Edge axes (n/s/e/w) get a dotted grip affordance. */\nfunction isEdgeAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 1;\n}\n\ninterface ResizeHandleProps {\n axis: ResizeHandleAxis;\n onResize: (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n}\n\nfunction ResizeHandle({ axis, onResize }: ResizeHandleProps) {\n const { moveProps } = useMove({\n onMoveStart() {\n onResize(axis, 'start', 0, 0);\n },\n onMove(e) {\n onResize(axis, 'move', e.deltaX, e.deltaY);\n },\n onMoveEnd() {\n onResize(axis, 'end', 0, 0);\n },\n });\n\n const stopProps = {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n };\n\n return (\n <HandleElement\n data-axis={axis}\n {...mergeProps(stopProps, moveProps)}\n aria-hidden=\"true\"\n />\n );\n}\n\nexport interface WidgetHostProps {\n boardId: string;\n item: LayoutItem;\n positionParams: PositionParams;\n registration: WidgetRegistration | undefined;\n /**\n * Whether this widget renders with card chrome (fill/border/radius). Resolved\n * by the owning `Board` from the per-widget `isCard` and the board-level\n * `widgetProps.isCard` default.\n */\n isCard: boolean;\n /**\n * Resolved style overrides for the rendered widget element (per-widget\n * `styles` falling back to the board-level `widgetProps.styles`).\n */\n styles?: Styles;\n isDraggable: boolean;\n isResizable: boolean;\n resizeHandles: ResizeHandleAxis[];\n /**\n * Whether this widget grows to fit its content. Resolved by the owning\n * `Board` from the per-widget `isAutoHeight` and the board-level\n * `widgetProps.isAutoHeight` default.\n */\n isAutoHeight: boolean;\n /**\n * Test id / accessible name for the rendered widget element. Resolved by the\n * owning `Board` from the per-widget `qa` and the board-level `widgetProps.qa`\n * default; falls back to the layout id.\n */\n qa?: string;\n /**\n * CSS selector for elements that must not start a pointer drag (e.g. form\n * controls inside the widget). A pointer-down whose target matches this\n * selector never begins a drag.\n */\n dragCancel?: string;\n /**\n * CSS selector for the only elements from which a pointer drag may start. A\n * pointer-down outside a matching element never begins a drag.\n */\n dragHandle?: string;\n /**\n * Whether the owning board has settled its widgets' initial positions. While\n * false, the widget does not animate `inset` (left/top) so the first\n * positioned paint isn't seen as a transition. Lifted after the board's first\n * measured render.\n */\n settled?: boolean;\n registry: BoardRegistryContextValue;\n dragState: BoardDragState | null;\n onResize: (\n id: string,\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n /**\n * Report the minimum number of rows this widget needs to fit its content\n * (typically a nested board). The owning board grows the item to this height\n * when it is taller than the current one, and treats it as the resize floor\n * so the widget cannot be dragged shorter than its content requires.\n */\n onAutoHeight: (id: string, neededRows: number) => void;\n /**\n * Notify the owning board of a drag gesture's lifecycle so it can emit the\n * public drag callbacks. Fires after the registry has updated drag state.\n */\n onDragLifecycle?: (id: string, phase: ResizePhase) => void;\n}\n\n/**\n * The positioned, interactive wrapper a board renders for each layout item it\n * owns. Content is pulled from the shared store (by id), so any board can host\n * any widget. Dragging uses React Aria `useMove`; during a drag the widget\n * renders into the shared overlay portal so it can float outside its board.\n */\nexport function WidgetHost(props: WidgetHostProps) {\n const {\n boardId,\n item,\n positionParams,\n registration,\n isCard,\n styles: widgetStyles,\n isDraggable,\n isResizable,\n resizeHandles,\n isAutoHeight,\n qa,\n dragCancel,\n dragHandle,\n registry,\n dragState,\n settled,\n onResize,\n onAutoHeight,\n onDragLifecycle,\n } = props;\n\n const hostRef = useRef<HTMLDivElement | null>(null);\n const isActiveDrag = dragState?.itemId === item.i;\n\n // Translate a nested board's reported height deficit (signed px: positive when\n // it is squeezed, negative when it has slack) into the absolute number of rows\n // this widget needs, and report it to the owning board. The widget's chrome\n // cancels out: the needed pixel height is the widget's current pixel height\n // plus the deficit. A small tolerance keeps sub-pixel rounding from bumping an\n // extra row. Skipped during a drag (the widget is floating in the overlay).\n const requestHeightDeficit = useEvent((deficitPx: number) => {\n if (!isAutoHeight || isActiveDrag) return;\n const step = positionParams.rowHeight + positionParams.margin[1];\n if (step <= 0) return;\n const current = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const neededPx = current.height + deficitPx;\n const neededRows = Math.max(\n 1,\n Math.ceil(\n (neededPx + positionParams.margin[1] - AUTO_HEIGHT_TOLERANCE) / step,\n ),\n );\n onAutoHeight(item.i, neededRows);\n });\n\n const hostValue = useMemo<BoardHost>(\n () => ({ isAutoHeight, requestHeightDeficit }),\n [isAutoHeight, requestHeightDeficit],\n );\n // Keyboard drags stay in place: moving the focused element into the overlay\n // portal would unmount it and stop arrow-key move events.\n const useOverlay = isActiveDrag && dragState?.pointerType !== 'keyboard';\n\n const [isResizing, setIsResizing] = useState(false);\n const [isFocusWithin, setIsFocusWithin] = useState(false);\n const { hoverProps, isHovered } = useHover({ isDisabled: isActiveDrag });\n const { focusProps, isFocusVisible } = useFocusRing();\n const { focusWithinProps } = useFocusWithin({\n onFocusWithinChange: setIsFocusWithin,\n });\n\n // Reveal the resize grips when the widget is interacted with (but not while it\n // is being dragged, where the widget floats in the overlay).\n const gripsRevealed =\n isResizable &&\n !item.static &&\n !isActiveDrag &&\n (isHovered || isFocusWithin || isResizing);\n\n const { moveProps } = useMove({\n onMoveStart(e) {\n if (!isDraggable) return;\n const rect = hostRef.current?.getBoundingClientRect();\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const vr: ViewportRect = rect\n ? {\n left: rect.left,\n top: rect.top,\n width: rect.width,\n height: rect.height,\n }\n : {\n left: pos.left,\n top: pos.top,\n width: pos.width,\n height: pos.height,\n };\n registry.onDragStart(boardId, item.i, vr, e.pointerType, hostRef.current);\n onDragLifecycle?.(item.i, 'start');\n },\n onMove(e) {\n if (!isDraggable) return;\n if (e.pointerType === 'keyboard') {\n // Amplify arrow-key steps to a full grid cell so items actually move.\n const colWidth = calcGridColWidth(positionParams);\n const stepX = colWidth + positionParams.margin[0];\n const stepY = positionParams.rowHeight + positionParams.margin[1];\n registry.onDragMove(\n Math.sign(e.deltaX) * stepX,\n Math.sign(e.deltaY) * stepY,\n e.pointerType,\n );\n onDragLifecycle?.(item.i, 'move');\n return;\n }\n registry.onDragMove(e.deltaX, e.deltaY, e.pointerType);\n onDragLifecycle?.(item.i, 'move');\n },\n onMoveEnd() {\n if (!isDraggable) return;\n registry.onDragEnd();\n onDragLifecycle?.(item.i, 'end');\n },\n });\n\n const a11yProps = {\n tabIndex: isDraggable ? 0 : undefined,\n 'aria-roledescription': isDraggable ? 'Draggable widget' : undefined,\n 'aria-label': qa ?? item.i,\n };\n\n // When this widget is draggable it owns its gesture, so stop the pointer-down\n // from bubbling to an ancestor widget host (e.g. a container widget hosting a\n // nested board / Tabs). Otherwise the ancestor's `useMove` would start a\n // second drag from the same press and the whole parent widget would move too.\n // Non-draggable widgets let the event bubble so their container stays grabbable\n // through their content.\n const stopBubbleProps = isDraggable\n ? {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n }\n : {};\n\n // Gate a pointer drag by `dragHandle` / `dragCancel` selectors. Returns true\n // when the press must NOT start a drag (outside a `dragHandle`, or matching\n // `dragCancel`).\n const shouldGateDrag = (target: EventTarget | null) => {\n if (!(target instanceof Element)) return false;\n if (dragHandle && !target.closest(dragHandle)) return true;\n return !!(dragCancel && target.closest(dragCancel));\n };\n\n // The gate wraps `useMove`'s own pointer-down handlers rather than a separate\n // capture-phase listener. When a press is gated we simply do not forward it to\n // `useMove`, so the drag never begins. This is deliberate: `useMove`'s\n // pointer-down handler calls both `stopPropagation()` and `preventDefault()`.\n // Calling it (or pre-empting it with a capture-phase `stopPropagation()`)\n // would break the very controls `dragCancel` is meant to protect - a\n // `preventDefault()` on pointer-down cancels a native `<input>`'s focus, and a\n // capture-phase `stopPropagation()` swallows a `<button>`'s own press events.\n // Skipping `useMove` entirely leaves the target's default behavior and its own\n // handlers fully intact. Keyboard moves go through `onKeyDown` and are never\n // gated.\n //\n // A non-draggable widget must not carry `moveProps` at all: `useMove`'s\n // pointer-down handler calls `preventDefault()`, which cancels native text\n // selection inside the widget. Read-only boards (`isDraggable={false}`) still\n // need selectable content, so we drop the handlers entirely instead of relying\n // on the early-returns inside the `onMove*` callbacks.\n const gatedMoveProps = !isDraggable\n ? {}\n : {\n ...moveProps,\n ...(moveProps.onPointerDown && {\n onPointerDown: (e: React.PointerEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onPointerDown!(e);\n },\n }),\n ...(moveProps.onMouseDown && {\n onMouseDown: (e: React.MouseEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onMouseDown!(e);\n },\n }),\n ...(moveProps.onTouchStart && {\n onTouchStart: (e: React.TouchEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n moveProps.onTouchStart!(e);\n },\n }),\n };\n\n const handleResize = (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => {\n if (phase === 'start') setIsResizing(true);\n else if (phase === 'end') setIsResizing(false);\n onResize(item.i, axis, phase, dx, dy);\n };\n\n const mods = {\n drag: isActiveDrag,\n draggable: isDraggable && !isActiveDrag,\n static: !!item.static,\n resizing: isResizing,\n card: isCard,\n hovered: isHovered,\n 'focus-visible': isFocusVisible,\n };\n\n const content = (\n <BoardHostContext.Provider value={hostValue}>\n {registration?.content}\n {isResizable && !item.static ? (\n <>\n {resizeHandles.map((axis) => (\n <ResizeHandle key={axis} axis={axis} onResize={handleResize} />\n ))}\n {resizeHandles.filter(isCornerAxis).map((axis) => (\n <GripElement\n key={`grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed }}\n aria-hidden=\"true\"\n />\n ))}\n {resizeHandles.filter(isEdgeAxis).map((axis) => (\n <EdgeGripElement\n key={`edge-grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, resizing: isResizing }}\n aria-hidden=\"true\"\n >\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n </EdgeGripElement>\n ))}\n </>\n ) : null}\n </BoardHostContext.Provider>\n );\n\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n\n // While dragging with a pointer, the widget's visual floats in the shared\n // overlay so it is never clipped by an ancestor's `overflow: hidden`. The\n // gesture-owning element (the one carrying `moveProps`) must NOT be the node\n // that moves into the overlay: React Aria's `useMove` binds its pointer\n // move/end listeners relative to the node that received `onPointerDown`, and\n // relocating that node into the portal tears it down and mounts a fresh one\n // (inside a `pointerEvents: 'none'` layer), which can drop the in-flight\n // gesture. Instead we keep a stable, always-mounted in-grid host that owns the\n // gesture for its whole lifetime, and portal a separate, non-interactive\n // visual clone into the overlay.\n const overlayNode = registry.overlayRef.current;\n const floatInOverlay = useOverlay && !!overlayNode && !!dragState;\n\n const hostStyle: CSSProperties = {\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n // Kept mounted but hidden while its clone floats, so the gesture stays live\n // on this node (the pointer listeners never get torn down).\n ...(floatInOverlay ? { opacity: 0, pointerEvents: 'none' } : null),\n };\n\n // The floating clone carries the \"drag\" affordance (raised shadow/z-index);\n // keep the hidden host flat. Keyboard drags (which never float) still\n // highlight the in-grid host, so only suppress `drag` when floating.\n const hostMods = { ...mods, drag: isActiveDrag && !floatInOverlay, settled };\n\n // The host is always rendered first, with a stable element shape, so React\n // reuses the same DOM node across the drag transition (never remounts it).\n const host = (\n <WidgetElement\n ref={hostRef}\n // Marks this element as a board widget host so the registry can find the\n // container widget a nested board lives in (used to keep a drag anchored to\n // a nested board while the anchor is still over its host - e.g. the Tabs\n // header above a nested board - instead of reflowing the ancestor board).\n data-board-widget-host=\"\"\n {...mergeProps(\n gatedMoveProps,\n stopBubbleProps,\n hoverProps,\n focusProps,\n focusWithinProps,\n a11yProps,\n { style: hostStyle },\n )}\n qa={qa}\n mods={hostMods}\n styles={widgetStyles as Styles}\n >\n {floatInOverlay ? null : content}\n </WidgetElement>\n );\n\n const overlayClone = floatInOverlay\n ? createPortal(\n <WidgetElement\n style={{\n position: 'absolute',\n left: `${dragState!.rect.left}px`,\n top: `${dragState!.rect.top}px`,\n width: `${dragState!.rect.width}px`,\n height: `${dragState!.rect.height}px`,\n pointerEvents: 'none',\n }}\n mods={{ ...mods, drag: true, floating: true }}\n styles={widgetStyles as Styles}\n aria-hidden=\"true\"\n >\n {content}\n </WidgetElement>,\n overlayNode!,\n )\n : null;\n\n return (\n <>\n {host}\n {overlayClone}\n </>\n 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@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { createContext, useContext } from "react";
3
3
 
4
4
  //#region src/components/layout/Board/board-context.tsx
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/board-store.ts
3
3
  /**
4
4
  * A tiny external store mapping widget id -> registration.
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/calculate.ts
3
3
  /** Calculate the width of a single grid column in pixels. */
4
4
  function calcGridColWidth(positionParams) {
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/collision.ts
3
3
  /**
4
4
  * Check if two layout items collide (overlap).
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { collides, getFirstCollision } from "./collision.js";
3
3
  import { sortLayoutItemsByColRow, sortLayoutItemsByRowCol } from "./sort.js";
4
4
  import { bottom, cloneLayout, cloneLayoutItem, getStatics } from "./layout.js";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/constraints.ts
3
3
  function clamp(value, min, max) {
4
4
  return Math.max(min, Math.min(max, value));
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { getAllCollisions, getFirstCollision } from "./collision.js";
3
3
  import { sortLayoutItems } from "./sort.js";
4
4
 
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/sort.ts
3
3
  /**
4
4
  * Sort layout items based on the compaction type.
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { getCompactor, horizontalCompactor, noCompactor, verticalCompactor } from "./grid-core/compactors.js";
3
3
  import { aspectRatio, boundedX, boundedY, containerBounds, gridBounds, maxSize, minMaxSize, minSize, snapToGrid } from "./grid-core/constraints.js";
4
4
  import { BoardProvider } from "./BoardProvider.js";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { cloneLayout, correctBounds } from "./grid-core/layout.js";
3
3
 
4
4
  //#region src/components/layout/Board/responsive-utils.ts
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { useEvent } from "../../../_internal/hooks/use-event.js";
3
3
  import { cloneLayout } from "./grid-core/layout.js";
4
4
  import { useCallback, useEffect, useRef, useState } from "react";
@@ -1,26 +1,32 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { useEvent } from "../../../_internal/hooks/use-event.js";
3
3
  import { BoardWidgetStore } from "./board-store.js";
4
- import { cloneLayout, getLayoutItem, moveElement } from "./grid-core/layout.js";
4
+ import { getAllCollisions } from "./grid-core/collision.js";
5
+ import { bottom, cloneLayout, getLayoutItem, moveElement } from "./grid-core/layout.js";
5
6
  import { calcXYRaw } from "./grid-core/calculate.js";
6
7
  import { applyPositionConstraints } from "./grid-core/constraints.js";
7
8
  import { useCallback, useEffect, useMemo, useRef, useState } from "react";
8
9
 
9
10
  //#region src/components/layout/Board/use-board-registry.ts
10
11
  /**
11
- * The dragged widget's top-left corner in viewport coordinates.
12
+ * The dragged widget's center in viewport coordinates.
12
13
  *
13
- * This is the anchor `computeLanding` maps into a target board's grid, and the
14
- * same point the floating overlay clone is positioned at (see `WidgetHost`), so
15
- * the drop-target hit-test must use it too. Picking the target by the widget's
16
- * center instead lets a wide/tall widget select a board its top-left has not yet
17
- * entered: `computeLanding` then clamps the landing to that board's edge and the
18
- * placeholder/drop slot drift away from where the overlay is actually drawn.
14
+ * This is the anchor the drop-target hit-test uses to pick which board a drag is
15
+ * over, so a board (including an empty one) opens as soon as the widget's center
16
+ * enters it rather than only once its whole top-left corner is inside.
17
+ *
18
+ * The landing itself stays anchored to the grabbed top-left (`rect.left/top` in
19
+ * `computeLanding`): that point is this center offset by the widget's own fixed
20
+ * pixel size, so the resolved landing cell keeps corresponding to where the
21
+ * floating overlay clone is drawn (see `WidgetHost`) and the placeholder keeps
22
+ * tracking the ghost. The only unavoidable divergence is while the widget
23
+ * physically overhangs a board edge - a placeholder cannot render outside row 0
24
+ * / column 0 - which is the accepted tradeoff for opening on the center.
19
25
  */
20
- function rectOrigin(rect) {
26
+ function rectCenter(rect) {
21
27
  return {
22
- x: rect.left,
23
- y: rect.top
28
+ x: rect.left + rect.width / 2,
29
+ y: rect.top + rect.height / 2
24
30
  };
25
31
  }
26
32
  function useBoardRegistry(options) {
@@ -178,6 +184,59 @@ function useBoardRegistry(options) {
178
184
  entry.setPlaceholder(getLayoutItem(compacted, item.i) ?? null);
179
185
  }, []);
180
186
  /**
187
+ * Move a widget by one logical keyboard step. Unlike pointer movement, this
188
+ * starts from the live grid coordinates rather than DOM geometry and scans
189
+ * farther in the requested direction when the adjacent slot cannot produce a
190
+ * valid move.
191
+ */
192
+ const moveWithKeyboard = useCallback((entry, item, deltaX, deltaY) => {
193
+ const pp = entry.getPositionParams();
194
+ const compactor = entry.getCompactor();
195
+ const layout = entry.getLayout();
196
+ const live = getLayoutItem(layout, item.i);
197
+ if (!live) return;
198
+ const directionX = Math.sign(deltaX);
199
+ const directionY = Math.sign(deltaY);
200
+ if (directionX === 0 && directionY === 0) return;
201
+ const maxRows = entry.getMaxRows();
202
+ const attempts = directionX < 0 ? live.x : directionX > 0 ? Math.max(0, pp.cols - live.w - live.x) : directionY < 0 ? live.y : Number.isFinite(maxRows) ? Math.max(0, maxRows - live.h - live.y) : Math.max(1, bottom(layout) - live.y);
203
+ const seen = /* @__PURE__ */ new Set();
204
+ for (let distance = 1; distance <= attempts; distance++) {
205
+ const rawX = live.x + directionX * distance;
206
+ const rawY = live.y + directionY * distance;
207
+ const candidate = applyPositionConstraints(entry.getConstraints(), item, rawX, rawY, {
208
+ cols: pp.cols,
209
+ maxRows,
210
+ containerWidth: pp.containerWidth,
211
+ containerHeight: entry.getContainerHeight(),
212
+ rowHeight: pp.rowHeight,
213
+ margin: pp.margin,
214
+ layout
215
+ });
216
+ const candidateKey = `${candidate.x}:${candidate.y}`;
217
+ if (seen.has(candidateKey)) continue;
218
+ seen.add(candidateKey);
219
+ if (directionX !== 0 && (Math.sign(candidate.x - live.x) !== directionX || candidate.y !== live.y) || directionY !== 0 && (Math.sign(candidate.y - live.y) !== directionY || candidate.x !== live.x)) continue;
220
+ const working = cloneLayout(layout);
221
+ const target = getLayoutItem(working, item.i);
222
+ if (!target) return;
223
+ const moved = moveElement(working, target, candidate.x, candidate.y, true, compactor.preventCollision, compactor.type, pp.cols, compactor.allowOverlap);
224
+ const compacted = [...compactor.compact(moved, pp.cols)];
225
+ const landed = getLayoutItem(compacted, item.i);
226
+ if (!landed) continue;
227
+ const advanced = directionX !== 0 ? Math.sign(landed.x - live.x) === directionX && landed.y === live.y : Math.sign(landed.y - live.y) === directionY && landed.x === live.x;
228
+ const overlaps = !compactor.allowOverlap && getAllCollisions(compacted, landed).some((other) => other.i !== landed.i);
229
+ if (!advanced || overlaps) continue;
230
+ entry.applyLayout(compacted, false);
231
+ entry.setPlaceholder(landed);
232
+ lastLandingRef.current = {
233
+ x: landed.x,
234
+ y: landed.y
235
+ };
236
+ return;
237
+ }
238
+ }, []);
239
+ /**
181
240
  * Live cross-board reflow preview. Pushes the target board's *other* widgets
182
241
  * aside to make room for the incoming item, without ever adding the dragged
183
242
  * item's host to the target (it stays visualized as a placeholder + overlay
@@ -220,16 +279,21 @@ function useBoardRegistry(options) {
220
279
  target.applyLayout(compacted.filter((l) => l.i !== item.i), false);
221
280
  target.setPlaceholder({ ...landed });
222
281
  }, []);
223
- const onDragMove = useEvent((deltaX, deltaY, _pointerType) => {
282
+ const onDragMove = useEvent((deltaX, deltaY, pointerType) => {
224
283
  const ds = dragStateRef.current;
225
284
  if (!ds) return;
285
+ if (pointerType === "keyboard") {
286
+ const source = boardsRef.current.get(ds.sourceBoardId);
287
+ if (source) moveWithKeyboard(source, ds.item, deltaX, deltaY);
288
+ return;
289
+ }
226
290
  const newRect = {
227
291
  ...ds.rect,
228
292
  left: ds.rect.left + deltaX,
229
293
  top: ds.rect.top + deltaY
230
294
  };
231
295
  const source = boardsRef.current.get(ds.sourceBoardId);
232
- const anchor = rectOrigin(newRect);
296
+ const anchor = rectCenter(newRect);
233
297
  let target = hitTest(anchor) ?? source ?? null;
234
298
  if (target && source && target.id !== source.id && isAncestorBoard(target, source)) {
235
299
  const containerRect = getBoardContainerRect(source);
@@ -1 +1 @@
1
- {"version":3,"file":"use-board-registry.js","names":[],"sources":["../../../../src/components/layout/Board/use-board-registry.ts"],"sourcesContent":["import { useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport { useEvent } from '../../../_internal/hooks';\n\nimport {\n BoardDragState,\n BoardEntry,\n BoardRegistryContextValue,\n ViewportRect,\n WidgetTransferInfo,\n} from './board-context';\nimport { BoardWidgetStore } from './board-store';\nimport {\n applyPositionConstraints,\n calcXYRaw,\n cloneLayout,\n getLayoutItem,\n LayoutItem,\n moveElement,\n} from './grid-core';\n\n/**\n * The dragged widget's top-left corner in viewport coordinates.\n *\n * This is the anchor `computeLanding` maps into a target board's grid, and the\n * same point the floating overlay clone is positioned at (see `WidgetHost`), so\n * the drop-target hit-test must use it too. Picking the target by the widget's\n * center instead lets a wide/tall widget select a board its top-left has not yet\n * entered: `computeLanding` then clamps the landing to that board's edge and the\n * placeholder/drop slot drift away from where the overlay is actually drawn.\n */\nfunction rectOrigin(rect: ViewportRect): { x: number; y: number } {\n return { x: rect.left, y: rect.top };\n}\n\n/**\n * Cross-board drag orchestration.\n *\n * Owns the shared widget-content store, the drag overlay ref, and the registry\n * of boards. Handles moving an item inside a board and transferring it between\n * boards (including nested ones) by hit-testing the pointer against each board's\n * content rectangle.\n */\nexport interface UseBoardRegistryOptions {\n /** Fired when a widget is dropped from one board into another. */\n onWidgetTransfer?: (info: WidgetTransferInfo) => void;\n}\n\nexport function useBoardRegistry(\n options?: UseBoardRegistryOptions,\n): BoardRegistryContextValue {\n const store = useMemo(() => new BoardWidgetStore(), []);\n // Latest transfer callback, read from a ref so the stable `onDragEnd` handler\n // always calls the current one without re-creating the registry.\n const onTransferRef = useRef(options?.onWidgetTransfer);\n onTransferRef.current = options?.onWidgetTransfer;\n const overlayRef = useRef<HTMLDivElement | null>(null);\n const boardsRef = useRef<Map<string, BoardEntry>>(new Map());\n const dragStateRef = useRef<BoardDragState | null>(null);\n const affectedRef = useRef<Set<string>>(new Set());\n // Snapshot of the source board's layout at drag start, used to restore the\n // source when the pointer leaves it (the dragged item is never removed from\n // the source mid-drag, so its gesture host stays mounted).\n const sourceSnapshotRef = useRef<LayoutItem[]>([]);\n // Snapshot of each visited target board's layout at the moment the pointer\n // first entered it. Used to restore a board when the pointer leaves it, and as\n // the clean seed for the reflow preview on (re-)entry. Never mutated.\n const targetSnapshotsRef = useRef<Map<string, LayoutItem[]>>(new Map());\n // The current target board's live working layout (including the incoming\n // item). Carried across frames so small pointer movements reflow the board\n // incrementally - exactly like an in-board drag - instead of recomputing from\n // scratch each frame (which lets collision resolution sink the item to the\n // bottom of an occupied column).\n const previewRef = useRef<{ boardId: string; working: LayoutItem[] } | null>(\n null,\n );\n // Board content rects captured at drag start. Reading geometry from here (not\n // live getBoundingClientRect) means the live-reflow preview can't move the\n // rects that selection/landing depend on -> no feedback loop.\n const frozenRectsRef = useRef<Map<string, DOMRect>>(new Map());\n // Ids of boards nested inside the dragged widget, captured at drag start.\n // Such a board must never be a drop target: dropping a widget into a board\n // nested within itself removes it from the tree that renders that board.\n // The overlay-containment check in `hitTest` only catches these once the\n // dragged widget has floated into the overlay, but `useMove` fires the first\n // `onMove` synchronously with `onMoveStart` (before React relocates the\n // widget into the overlay), so on a tiny one-move drag the nested board is\n // still in-grid and would be selected. Excluding these ids for the whole\n // gesture closes that window.\n const nestedInDraggedRef = useRef<Set<string>>(new Set());\n // Last landing position computed for the current target board (grid units).\n const lastLandingRef = useRef<{ x: number; y: number } | null>(null);\n // Live pointer position (viewport coords) tracked for the whole drag via a\n // window listener. `useMove` only reports deltas, but the ancestor-handoff gate\n // needs the actual cursor (not the dragged widget's top-left anchor, which sits\n // above the cursor by the grab offset) so a nested board hands off to its\n // ancestor only once the *pointer* truly leaves the container widget. Null for\n // keyboard drags (no pointer) and until the first pointer move.\n const pointerPosRef = useRef<{ x: number; y: number } | null>(null);\n const [dragState, setDragStateInternal] = useState<BoardDragState | null>(\n null,\n );\n\n const setDragState = useCallback((next: BoardDragState | null) => {\n dragStateRef.current = next;\n setDragStateInternal(next);\n }, []);\n\n // Record the live cursor for the ancestor-handoff gate (see `pointerPosRef`).\n // Capture phase so it lands before `useMove`'s own window listeners drive the\n // frame's `onDragMove`.\n const trackPointer = useCallback((e: PointerEvent) => {\n pointerPosRef.current = { x: e.clientX, y: e.clientY };\n }, []);\n\n // Safety net: drop the window listener if the hook unmounts mid-drag.\n useEffect(\n () => () => window.removeEventListener('pointermove', trackPointer, true),\n [trackPointer],\n );\n\n const registerBoard = useCallback((entry: BoardEntry) => {\n boardsRef.current.set(entry.id, entry);\n return () => {\n // Only remove if a newer board instance hasn't already taken over this id\n // (boards can remount when their host widget is relocated, e.g. dragged).\n if (boardsRef.current.get(entry.id) === entry) {\n boardsRef.current.delete(entry.id);\n }\n };\n }, []);\n\n // Geometry frozen at drag start; falls back to the live rect for boards that\n // mount (or become visible) mid-drag. A board hidden at drag start - e.g. a\n // board inside an inactive tab - has a degenerate (0x0) frozen rect; ignore\n // it and read the live rect instead, freezing that first real measurement so\n // later frames stay stable (no preview feedback loop). This lets a tab board\n // revealed by a spring-loaded tab switch become a valid drop/landing target.\n const getBoardRect = useCallback((entry: BoardEntry): DOMRect | null => {\n const frozen = frozenRectsRef.current.get(entry.id);\n if (frozen && frozen.width > 0 && frozen.height > 0) return frozen;\n\n const live = entry.getContentRect();\n if (live && live.width > 0 && live.height > 0) {\n frozenRectsRef.current.set(entry.id, live);\n return live;\n }\n\n return frozen ?? live;\n }, []);\n\n /** True when board `outer` DOM-contains board `inner` (outer is an ancestor). */\n const isAncestorBoard = useCallback(\n (outer: BoardEntry, inner: BoardEntry): boolean => {\n const outerNode = outer.getContentNode();\n const innerNode = inner.getContentNode();\n return !!outerNode && !!innerNode && outerNode.contains(innerNode);\n },\n [],\n );\n\n /**\n * Viewport rect of the widget host a nested board lives in, or null for a\n * top-level board. Lets a drag stay anchored to a nested board while the anchor\n * is still within its container widget (e.g. over a Tabs header sitting above\n * the board), so an ancestor board does not reflow prematurely.\n */\n const getBoardContainerRect = useCallback(\n (entry: BoardEntry): DOMRect | null => {\n const host = entry\n .getContentNode()\n ?.parentElement?.closest<HTMLElement>('[data-board-widget-host]');\n return host?.getBoundingClientRect() ?? null;\n },\n [],\n );\n\n /** Whether a point falls within a rect (inclusive of edges). */\n const pointInRect = useCallback(\n (point: { x: number; y: number }, rect: DOMRect): boolean =>\n point.x >= rect.left &&\n point.x <= rect.right &&\n point.y >= rect.top &&\n point.y <= rect.bottom,\n [],\n );\n\n /** Find the most-nested droppable board whose content rect contains a point. */\n const hitTest = useCallback(\n (point: { x: number; y: number }): BoardEntry | null => {\n let best: BoardEntry | null = null;\n let bestArea = Infinity;\n\n // During a pointer drag the dragged widget (and any board nested inside it)\n // lives in the overlay portal. Such boards must never be drop targets -\n // dropping a widget into a board nested within itself would remove it from\n // the tree that renders that board.\n const overlay = overlayRef.current;\n\n boardsRef.current.forEach((entry) => {\n if (!entry.isDroppable()) return;\n if (nestedInDraggedRef.current.has(entry.id)) return;\n if (overlay && overlay.contains(entry.getContentNode())) return;\n // Skip boards that are currently hidden - e.g. the board inside an\n // inactive tab after a spring-loaded tab switch. Such a board keeps the\n // frozen rect it had while visible, which would otherwise shadow the\n // sibling board now shown in the exact same screen area (tabs share it),\n // trapping the drag in the hidden board. A hidden element reports a\n // zero-sized live rect, so use that as the visibility gate while still\n // reading geometry from the frozen rect (no preview feedback loop).\n const liveRect = entry.getContentRect();\n if (!liveRect || liveRect.width === 0 || liveRect.height === 0) return;\n const rect = getBoardRect(entry);\n if (!rect) return;\n if (\n point.x >= rect.left &&\n point.x <= rect.right &&\n point.y >= rect.top &&\n point.y <= rect.bottom\n ) {\n const area = rect.width * rect.height;\n if (area < bestArea) {\n bestArea = area;\n best = entry;\n }\n }\n });\n\n return best;\n },\n [getBoardRect],\n );\n\n const onDragStart = useEvent(\n (\n boardId: string,\n itemId: string,\n rect: ViewportRect,\n pointerType: string,\n widgetNode: HTMLElement | null,\n ) => {\n const entry = boardsRef.current.get(boardId);\n const item = entry ? getLayoutItem(entry.getLayout(), itemId) : undefined;\n if (!entry || !item) return;\n\n // Record boards nested inside the dragged widget so they are never picked\n // as a drop target (dropping a widget into a board nested within itself\n // would unmount it). Computed here, before the widget floats into the\n // overlay, while its nested boards are still in-grid descendants.\n const nested = new Set<string>();\n if (widgetNode) {\n boardsRef.current.forEach((e) => {\n const node = e.getContentNode();\n if (node && widgetNode.contains(node)) nested.add(e.id);\n });\n }\n nestedInDraggedRef.current = nested;\n\n // Freeze every board's geometry for the whole gesture so live-reflow\n // preview writes can't move the rects selection/landing read.\n const frozen = new Map<string, DOMRect>();\n boardsRef.current.forEach((e) => {\n const r = e.getContentRect();\n if (r) frozen.set(e.id, r);\n });\n frozenRectsRef.current = frozen;\n\n affectedRef.current = new Set([boardId]);\n sourceSnapshotRef.current = cloneLayout(entry.getLayout());\n previewRef.current = null;\n lastLandingRef.current = { x: item.x, y: item.y };\n // Start tracking the live cursor for the ancestor-handoff gate. Keyboard\n // drags have no pointer, so the gate falls back to the widget anchor.\n pointerPosRef.current = null;\n if (pointerType !== 'keyboard') {\n window.addEventListener('pointermove', trackPointer, true);\n }\n // Layout-item constraints win; otherwise fall back to the ones declared on\n // the owning `Board.Widget` so position constraints apply during drag.\n const draggedItem: LayoutItem = {\n ...item,\n constraints: item.constraints ?? store.get(itemId)?.constraints,\n };\n const next: BoardDragState = {\n sourceBoardId: boardId,\n currentBoardId: boardId,\n itemId,\n item: draggedItem,\n rect,\n pointerType,\n nestedBoardIds: nested,\n };\n setDragState(next);\n entry.setPlaceholder({ ...item });\n },\n );\n\n /** Compute the constrained landing position of an item on a target board. */\n const computeLanding = useCallback(\n (\n target: BoardEntry,\n item: LayoutItem,\n rect: ViewportRect,\n ): { x: number; y: number } => {\n const pp = target.getPositionParams();\n const contentRect = getBoardRect(target);\n const localLeft = rect.left - (contentRect?.left ?? 0);\n const localTop = rect.top - (contentRect?.top ?? 0);\n const raw = calcXYRaw(pp, localTop, localLeft);\n\n return applyPositionConstraints(\n target.getConstraints(),\n item,\n raw.x,\n raw.y,\n {\n cols: pp.cols,\n maxRows: target.getMaxRows(),\n containerWidth: pp.containerWidth,\n containerHeight: target.getContainerHeight(),\n rowHeight: pp.rowHeight,\n margin: pp.margin,\n layout: target.getLayout(),\n },\n );\n },\n [getBoardRect],\n );\n\n const moveWithinBoard = useCallback(\n (entry: BoardEntry, item: LayoutItem, x: number, y: number) => {\n const pp = entry.getPositionParams();\n const compactor = entry.getCompactor();\n const layout = entry.getLayout();\n const live = getLayoutItem(layout, item.i);\n const working = live ? [...layout] : [...layout, { ...item, x, y }];\n const target = getLayoutItem(working, item.i);\n if (!target) return;\n\n const moved = moveElement(\n working,\n target,\n x,\n y,\n true,\n compactor.preventCollision,\n compactor.type,\n pp.cols,\n compactor.allowOverlap,\n );\n const compacted = [...compactor.compact(moved, pp.cols)];\n entry.applyLayout(compacted, false);\n entry.setPlaceholder(getLayoutItem(compacted, item.i) ?? null);\n },\n [],\n );\n\n /**\n * Live cross-board reflow preview. Pushes the target board's *other* widgets\n * aside to make room for the incoming item, without ever adding the dragged\n * item's host to the target (it stays visualized as a placeholder + overlay\n * clone, and its gesture host remains mounted in the source board).\n *\n * Continuity: the working layout (including the incoming item) is carried\n * across frames via `previewRef`, so a small pointer movement moves the item\n * one step and reflows the neighbours incrementally - identical to an in-board\n * drag. Recomputing from the clean snapshot every frame instead lets\n * `moveElement`/compaction sink the item to the bottom of an occupied column\n * (the \"pushed too far below\" bug). On (re-)entry the working layout is seeded\n * from a *clone* of the snapshot so the stored snapshot is never mutated.\n */\n const previewOnTarget = useCallback(\n (target: BoardEntry, item: LayoutItem, x: number, y: number) => {\n const pp = target.getPositionParams();\n const compactor = target.getCompactor();\n\n const carried =\n previewRef.current?.boardId === target.id\n ? previewRef.current.working\n : null;\n const base = (\n carried ??\n cloneLayout(\n targetSnapshotsRef.current.get(target.id) ?? target.getLayout(),\n )\n ).filter((l) => l.i !== item.i);\n\n // Reuse the item's carried position as the move origin (continuity). On\n // first entry there is none, so seed it just above (or left of) its target\n // cell: that makes the first `moveElement` an *active* placement (never a\n // no-op) that pushes colliding widgets aside instead of the item sinking.\n const prevItem = carried ? getLayoutItem(carried, item.i) : undefined;\n const dragged: LayoutItem = prevItem\n ? { ...prevItem }\n : compactor.type === 'horizontal'\n ? { ...item, x: Math.max(0, x) - 1, y }\n : { ...item, x, y: Math.max(0, y) - 1 };\n const working = [...base, dragged];\n\n const moved = moveElement(\n working,\n dragged,\n x,\n y,\n true,\n compactor.preventCollision,\n compactor.type,\n pp.cols,\n compactor.allowOverlap,\n );\n const compacted = [...compactor.compact(moved, pp.cols)];\n previewRef.current = { boardId: target.id, working: compacted };\n\n const landed = getLayoutItem(compacted, item.i) ?? { ...item, x, y };\n // Apply only the other widgets so the dragged item is never rendered as a\n // host on the target board.\n target.applyLayout(\n compacted.filter((l) => l.i !== item.i),\n false,\n );\n target.setPlaceholder({ ...landed });\n },\n [],\n );\n\n const onDragMove = useEvent(\n (deltaX: number, deltaY: number, _pointerType: string) => {\n const ds = dragStateRef.current;\n if (!ds) return;\n\n const newRect: ViewportRect = {\n ...ds.rect,\n left: ds.rect.left + deltaX,\n top: ds.rect.top + deltaY,\n };\n\n const source = boardsRef.current.get(ds.sourceBoardId);\n // Hit-test with the widget's top-left corner - the same anchor\n // `computeLanding` and the overlay clone use - so the chosen board always\n // contains the landing anchor and the placeholder can't diverge from the\n // floating overlay (see `rectOrigin`). Fall back to the source board so a\n // pointer outside every board keeps the widget anchored to where it came\n // from. Frozen rects make this deterministic (no preview-induced flip-flop).\n const anchor = rectOrigin(newRect);\n let target = hitTest(anchor) ?? source ?? null;\n\n // Keep the drag on a nested source board while the cursor is still within\n // the widget that hosts it, instead of handing off to an ancestor board.\n // Hit-testing anchors on the dragged widget's top-left corner, which sits\n // above the cursor by the grab offset, so nudging a widget up inside a\n // nested board (e.g. toward a Tabs header above it) pushes that anchor into\n // the ancestor's area while the pointer is still over the container. Gating\n // on the real cursor (not the anchor) means the ancestor only reflows once\n // the pointer truly leaves the container widget - no transient shift.\n // Cross-tab / sibling boards are unaffected: they are not ancestors of the\n // source, so a real move out still hands off normally.\n if (\n target &&\n source &&\n target.id !== source.id &&\n isAncestorBoard(target, source)\n ) {\n const containerRect = getBoardContainerRect(source);\n const gatePoint = pointerPosRef.current ?? anchor;\n if (containerRect && pointInRect(gatePoint, containerRect)) {\n target = source;\n }\n }\n\n if (!target) {\n setDragState({ ...ds, rect: newRect });\n return;\n }\n\n const { x, y } = computeLanding(target, ds.item, newRect);\n lastLandingRef.current = { x, y };\n\n // Same board: run the live in-board preview (item stays owned by the\n // source, so its gesture host is never unmounted).\n if (target.id === ds.sourceBoardId) {\n if (ds.currentBoardId !== ds.sourceBoardId) {\n // Returning from another board: restore that board's pushed widgets\n // to their pre-hover arrangement and clear its placeholder.\n const prev = boardsRef.current.get(ds.currentBoardId);\n const snap = targetSnapshotsRef.current.get(ds.currentBoardId);\n if (snap) prev?.applyLayout(cloneLayout(snap), false);\n prev?.setPlaceholder(null);\n previewRef.current = null;\n }\n moveWithinBoard(target, ds.item, x, y);\n setDragState({\n ...ds,\n currentBoardId: ds.sourceBoardId,\n rect: newRect,\n });\n return;\n }\n\n // Cross-board: preview the transfer live by pushing the target board's\n // other widgets aside (see `previewOnTarget`). The dragged item's host\n // stays mounted in the source board for the entire drag; the actual\n // transfer is committed on drop.\n if (ds.currentBoardId !== target.id) {\n const prev = boardsRef.current.get(ds.currentBoardId);\n if (ds.currentBoardId === ds.sourceBoardId) {\n // Leaving the source: restore it to its pre-drag arrangement.\n prev?.applyLayout(cloneLayout(sourceSnapshotRef.current), false);\n } else {\n // Leaving another target board: restore its pushed widgets.\n const snap = targetSnapshotsRef.current.get(ds.currentBoardId);\n if (snap) prev?.applyLayout(cloneLayout(snap), false);\n }\n prev?.setPlaceholder(null);\n // Drop the carried working layout so the newly entered target seeds a\n // fresh preview from its own clean snapshot.\n previewRef.current = null;\n\n // Snapshot the newly entered target once, as the stable base for its\n // reflow preview.\n if (!targetSnapshotsRef.current.has(target.id)) {\n targetSnapshotsRef.current.set(\n target.id,\n cloneLayout(target.getLayout()),\n );\n }\n }\n\n previewOnTarget(target, ds.item, x, y);\n affectedRef.current.add(target.id);\n setDragState({ ...ds, currentBoardId: target.id, rect: newRect });\n },\n );\n\n const onDragEnd = useEvent(() => {\n window.removeEventListener('pointermove', trackPointer, true);\n pointerPosRef.current = null;\n const ds = dragStateRef.current;\n if (!ds) return;\n\n const source = boardsRef.current.get(ds.sourceBoardId);\n const target = boardsRef.current.get(ds.currentBoardId);\n const droppedInSource = !target || target.id === ds.sourceBoardId;\n\n if (droppedInSource) {\n // Commit a freshly compacted source so the result never depends on the\n // last preview frame (which may have been mid-reflow).\n if (source) {\n const sp = source.getPositionParams();\n const sc = source.getCompactor();\n source.applyLayout([...sc.compact(source.getLayout(), sp.cols)], true);\n }\n } else {\n const landing = lastLandingRef.current ?? { x: ds.item.x, y: ds.item.y };\n\n // Remove the item from the source board and compact.\n if (source) {\n const sp = source.getPositionParams();\n const sc = source.getCompactor();\n const remaining = source.getLayout().filter((l) => l.i !== ds.itemId);\n source.applyLayout([...sc.compact(remaining, sp.cols)], true);\n }\n\n const tp = target!.getPositionParams();\n const tc = target!.getCompactor();\n\n // Prefer committing the exact arrangement the user was previewing (item\n // already placed with the neighbours reflowed around it via continuity).\n const carried =\n previewRef.current?.boardId === target!.id &&\n getLayoutItem(previewRef.current.working, ds.itemId)\n ? previewRef.current.working\n : null;\n\n let finalLayout: LayoutItem[];\n if (carried) {\n finalLayout = [...tc.compact(cloneLayout(carried), tp.cols)];\n } else {\n // No preview frame ran (e.g. a teleport drop). Seed the item just above\n // (or left of) its landing cell so `moveElement` actively places it\n // rather than no-opping and letting compaction sink it to the bottom.\n const newItem: LayoutItem =\n tc.type === 'horizontal'\n ? { ...ds.item, x: Math.max(0, landing.x) - 1, y: landing.y }\n : { ...ds.item, x: landing.x, y: Math.max(0, landing.y) - 1 };\n const base = [\n ...cloneLayout(\n (\n targetSnapshotsRef.current.get(target!.id) ?? target!.getLayout()\n ).filter((l) => l.i !== ds.itemId),\n ),\n newItem,\n ];\n const moved = moveElement(\n base,\n newItem,\n landing.x,\n landing.y,\n true,\n tc.preventCollision,\n tc.type,\n tp.cols,\n tc.allowOverlap,\n );\n finalLayout = [...tc.compact(moved, tp.cols)];\n }\n target!.applyLayout(finalLayout, true);\n\n // Signal the transfer so a controlled app can move the widget's\n // declaration into the destination container (positions are already\n // reported via each board's onLayoutChange).\n onTransferRef.current?.({\n widgetId: ds.itemId,\n fromBoardId: ds.sourceBoardId,\n toBoardId: target!.id,\n item: getLayoutItem(finalLayout, ds.itemId) ?? {\n ...ds.item,\n x: landing.x,\n y: landing.y,\n },\n });\n }\n\n const ids = new Set(affectedRef.current);\n ids.add(ds.sourceBoardId);\n ids.add(ds.currentBoardId);\n ids.forEach((id) => boardsRef.current.get(id)?.setPlaceholder(null));\n\n affectedRef.current.clear();\n sourceSnapshotRef.current = [];\n targetSnapshotsRef.current.clear();\n frozenRectsRef.current.clear();\n nestedInDraggedRef.current = new Set();\n previewRef.current = null;\n lastLandingRef.current = null;\n setDragState(null);\n });\n\n return useMemo(\n () => ({\n store,\n overlayRef,\n registerBoard,\n onDragStart,\n onDragMove,\n onDragEnd,\n dragState,\n }),\n [store, registerBoard, onDragStart, onDragMove, onDragEnd, dragState],\n 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+ {"version":3,"file":"use-board-registry.js","names":[],"sources":["../../../../src/components/layout/Board/use-board-registry.ts"],"sourcesContent":["import { useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport { useEvent } from '../../../_internal/hooks';\n\nimport {\n BoardDragState,\n BoardEntry,\n BoardRegistryContextValue,\n ViewportRect,\n WidgetTransferInfo,\n} from './board-context';\nimport { BoardWidgetStore } from './board-store';\nimport {\n applyPositionConstraints,\n bottom,\n calcXYRaw,\n cloneLayout,\n getAllCollisions,\n getLayoutItem,\n LayoutItem,\n moveElement,\n} from './grid-core';\n\n/**\n * The dragged widget's center in viewport coordinates.\n *\n * This is the anchor the drop-target hit-test uses to pick which board a drag is\n * over, so a board (including an empty one) opens as soon as the widget's center\n * enters it rather than only once its whole top-left corner is inside.\n *\n * The landing itself stays anchored to the grabbed top-left (`rect.left/top` in\n * `computeLanding`): that point is this center offset by the widget's own fixed\n * pixel size, so the resolved landing cell keeps corresponding to where the\n * floating overlay clone is drawn (see `WidgetHost`) and the placeholder keeps\n * tracking the ghost. The only unavoidable divergence is while the widget\n * physically overhangs a board edge - a placeholder cannot render outside row 0\n * / column 0 - which is the accepted tradeoff for opening on the center.\n */\nfunction rectCenter(rect: ViewportRect): { x: number; y: number } {\n return { x: rect.left + rect.width / 2, y: rect.top + rect.height / 2 };\n}\n\n/**\n * Cross-board drag orchestration.\n *\n * Owns the shared widget-content store, the drag overlay ref, and the registry\n * of boards. Handles moving an item inside a board and transferring it between\n * boards (including nested ones) by hit-testing the pointer against each board's\n * content rectangle.\n */\nexport interface UseBoardRegistryOptions {\n /** Fired when a widget is dropped from one board into another. */\n onWidgetTransfer?: (info: WidgetTransferInfo) => void;\n}\n\nexport function useBoardRegistry(\n options?: UseBoardRegistryOptions,\n): BoardRegistryContextValue {\n const store = useMemo(() => new BoardWidgetStore(), []);\n // Latest transfer callback, read from a ref so the stable `onDragEnd` handler\n // always calls the current one without re-creating the registry.\n const onTransferRef = useRef(options?.onWidgetTransfer);\n onTransferRef.current = options?.onWidgetTransfer;\n const overlayRef = useRef<HTMLDivElement | null>(null);\n const boardsRef = useRef<Map<string, BoardEntry>>(new Map());\n const dragStateRef = useRef<BoardDragState | null>(null);\n const affectedRef = useRef<Set<string>>(new Set());\n // Snapshot of the source board's layout at drag start, used to restore the\n // source when the pointer leaves it (the dragged item is never removed from\n // the source mid-drag, so its gesture host stays mounted).\n const sourceSnapshotRef = useRef<LayoutItem[]>([]);\n // Snapshot of each visited target board's layout at the moment the pointer\n // first entered it. Used to restore a board when the pointer leaves it, and as\n // the clean seed for the reflow preview on (re-)entry. Never mutated.\n const targetSnapshotsRef = useRef<Map<string, LayoutItem[]>>(new Map());\n // The current target board's live working layout (including the incoming\n // item). Carried across frames so small pointer movements reflow the board\n // incrementally - exactly like an in-board drag - instead of recomputing from\n // scratch each frame (which lets collision resolution sink the item to the\n // bottom of an occupied column).\n const previewRef = useRef<{ boardId: string; working: LayoutItem[] } | null>(\n null,\n );\n // Board content rects captured at drag start. Reading geometry from here (not\n // live getBoundingClientRect) means the live-reflow preview can't move the\n // rects that selection/landing depend on -> no feedback loop.\n const frozenRectsRef = useRef<Map<string, DOMRect>>(new Map());\n // Ids of boards nested inside the dragged widget, captured at drag start.\n // Such a board must never be a drop target: dropping a widget into a board\n // nested within itself removes it from the tree that renders that board.\n // The overlay-containment check in `hitTest` only catches these once the\n // dragged widget has floated into the overlay, but `useMove` fires the first\n // `onMove` synchronously with `onMoveStart` (before React relocates the\n // widget into the overlay), so on a tiny one-move drag the nested board is\n // still in-grid and would be selected. Excluding these ids for the whole\n // gesture closes that window.\n const nestedInDraggedRef = useRef<Set<string>>(new Set());\n // Last landing position computed for the current target board (grid units).\n const lastLandingRef = useRef<{ x: number; y: number } | null>(null);\n // Live pointer position (viewport coords) tracked for the whole drag via a\n // window listener. `useMove` only reports deltas, but the ancestor-handoff gate\n // needs the actual cursor (not the dragged widget's top-left anchor, which sits\n // above the cursor by the grab offset) so a nested board hands off to its\n // ancestor only once the *pointer* truly leaves the container widget. Null for\n // keyboard drags (no pointer) and until the first pointer move.\n const pointerPosRef = useRef<{ x: number; y: number } | null>(null);\n const [dragState, setDragStateInternal] = useState<BoardDragState | null>(\n null,\n );\n\n const setDragState = useCallback((next: BoardDragState | null) => {\n dragStateRef.current = next;\n setDragStateInternal(next);\n }, []);\n\n // Record the live cursor for the ancestor-handoff gate (see `pointerPosRef`).\n // Capture phase so it lands before `useMove`'s own window listeners drive the\n // frame's `onDragMove`.\n const trackPointer = useCallback((e: PointerEvent) => {\n pointerPosRef.current = { x: e.clientX, y: e.clientY };\n }, []);\n\n // Safety net: drop the window listener if the hook unmounts mid-drag.\n useEffect(\n () => () => window.removeEventListener('pointermove', trackPointer, true),\n [trackPointer],\n );\n\n const registerBoard = useCallback((entry: BoardEntry) => {\n boardsRef.current.set(entry.id, entry);\n return () => {\n // Only remove if a newer board instance hasn't already taken over this id\n // (boards can remount when their host widget is relocated, e.g. dragged).\n if (boardsRef.current.get(entry.id) === entry) {\n boardsRef.current.delete(entry.id);\n }\n };\n }, []);\n\n // Geometry frozen at drag start; falls back to the live rect for boards that\n // mount (or become visible) mid-drag. A board hidden at drag start - e.g. a\n // board inside an inactive tab - has a degenerate (0x0) frozen rect; ignore\n // it and read the live rect instead, freezing that first real measurement so\n // later frames stay stable (no preview feedback loop). This lets a tab board\n // revealed by a spring-loaded tab switch become a valid drop/landing target.\n const getBoardRect = useCallback((entry: BoardEntry): DOMRect | null => {\n const frozen = frozenRectsRef.current.get(entry.id);\n if (frozen && frozen.width > 0 && frozen.height > 0) return frozen;\n\n const live = entry.getContentRect();\n if (live && live.width > 0 && live.height > 0) {\n frozenRectsRef.current.set(entry.id, live);\n return live;\n }\n\n return frozen ?? live;\n }, []);\n\n /** True when board `outer` DOM-contains board `inner` (outer is an ancestor). */\n const isAncestorBoard = useCallback(\n (outer: BoardEntry, inner: BoardEntry): boolean => {\n const outerNode = outer.getContentNode();\n const innerNode = inner.getContentNode();\n return !!outerNode && !!innerNode && outerNode.contains(innerNode);\n },\n [],\n );\n\n /**\n * Viewport rect of the widget host a nested board lives in, or null for a\n * top-level board. Lets a drag stay anchored to a nested board while the anchor\n * is still within its container widget (e.g. over a Tabs header sitting above\n * the board), so an ancestor board does not reflow prematurely.\n */\n const getBoardContainerRect = useCallback(\n (entry: BoardEntry): DOMRect | null => {\n const host = entry\n .getContentNode()\n ?.parentElement?.closest<HTMLElement>('[data-board-widget-host]');\n return host?.getBoundingClientRect() ?? null;\n },\n [],\n );\n\n /** Whether a point falls within a rect (inclusive of edges). */\n const pointInRect = useCallback(\n (point: { x: number; y: number }, rect: DOMRect): boolean =>\n point.x >= rect.left &&\n point.x <= rect.right &&\n point.y >= rect.top &&\n point.y <= rect.bottom,\n [],\n );\n\n /** Find the most-nested droppable board whose content rect contains a point. */\n const hitTest = useCallback(\n (point: { x: number; y: number }): BoardEntry | null => {\n let best: BoardEntry | null = null;\n let bestArea = Infinity;\n\n // During a pointer drag the dragged widget (and any board nested inside it)\n // lives in the overlay portal. Such boards must never be drop targets -\n // dropping a widget into a board nested within itself would remove it from\n // the tree that renders that board.\n const overlay = overlayRef.current;\n\n boardsRef.current.forEach((entry) => {\n if (!entry.isDroppable()) return;\n if (nestedInDraggedRef.current.has(entry.id)) return;\n if (overlay && overlay.contains(entry.getContentNode())) return;\n // Skip boards that are currently hidden - e.g. the board inside an\n // inactive tab after a spring-loaded tab switch. Such a board keeps the\n // frozen rect it had while visible, which would otherwise shadow the\n // sibling board now shown in the exact same screen area (tabs share it),\n // trapping the drag in the hidden board. A hidden element reports a\n // zero-sized live rect, so use that as the visibility gate while still\n // reading geometry from the frozen rect (no preview feedback loop).\n const liveRect = entry.getContentRect();\n if (!liveRect || liveRect.width === 0 || liveRect.height === 0) return;\n const rect = getBoardRect(entry);\n if (!rect) return;\n if (\n point.x >= rect.left &&\n point.x <= rect.right &&\n point.y >= rect.top &&\n point.y <= rect.bottom\n ) {\n const area = rect.width * rect.height;\n if (area < bestArea) {\n bestArea = area;\n best = entry;\n }\n }\n });\n\n return best;\n },\n [getBoardRect],\n );\n\n const onDragStart = useEvent(\n (\n boardId: string,\n itemId: string,\n rect: ViewportRect,\n pointerType: string,\n widgetNode: HTMLElement | null,\n ) => {\n const entry = boardsRef.current.get(boardId);\n const item = entry ? getLayoutItem(entry.getLayout(), itemId) : undefined;\n if (!entry || !item) return;\n\n // Record boards nested inside the dragged widget so they are never picked\n // as a drop target (dropping a widget into a board nested within itself\n // would unmount it). Computed here, before the widget floats into the\n // overlay, while its nested boards are still in-grid descendants.\n const nested = new Set<string>();\n if (widgetNode) {\n boardsRef.current.forEach((e) => {\n const node = e.getContentNode();\n if (node && widgetNode.contains(node)) nested.add(e.id);\n });\n }\n nestedInDraggedRef.current = nested;\n\n // Freeze every board's geometry for the whole gesture so live-reflow\n // preview writes can't move the rects selection/landing read.\n const frozen = new Map<string, DOMRect>();\n boardsRef.current.forEach((e) => {\n const r = e.getContentRect();\n if (r) frozen.set(e.id, r);\n });\n frozenRectsRef.current = frozen;\n\n affectedRef.current = new Set([boardId]);\n sourceSnapshotRef.current = cloneLayout(entry.getLayout());\n previewRef.current = null;\n lastLandingRef.current = { x: item.x, y: item.y };\n // Start tracking the live cursor for the ancestor-handoff gate. Keyboard\n // drags have no pointer, so the gate falls back to the widget anchor.\n pointerPosRef.current = null;\n if (pointerType !== 'keyboard') {\n window.addEventListener('pointermove', trackPointer, true);\n }\n // Layout-item constraints win; otherwise fall back to the ones declared on\n // the owning `Board.Widget` so position constraints apply during drag.\n const draggedItem: LayoutItem = {\n ...item,\n constraints: item.constraints ?? store.get(itemId)?.constraints,\n };\n const next: BoardDragState = {\n sourceBoardId: boardId,\n currentBoardId: boardId,\n itemId,\n item: draggedItem,\n rect,\n pointerType,\n nestedBoardIds: nested,\n };\n setDragState(next);\n entry.setPlaceholder({ ...item });\n },\n );\n\n /** Compute the constrained landing position of an item on a target board. */\n const computeLanding = useCallback(\n (\n target: BoardEntry,\n item: LayoutItem,\n rect: ViewportRect,\n ): { x: number; y: number } => {\n const pp = target.getPositionParams();\n const contentRect = getBoardRect(target);\n const localLeft = rect.left - (contentRect?.left ?? 0);\n const localTop = rect.top - (contentRect?.top ?? 0);\n const raw = calcXYRaw(pp, localTop, localLeft);\n\n return applyPositionConstraints(\n target.getConstraints(),\n item,\n raw.x,\n raw.y,\n {\n cols: pp.cols,\n maxRows: target.getMaxRows(),\n containerWidth: pp.containerWidth,\n containerHeight: target.getContainerHeight(),\n rowHeight: pp.rowHeight,\n margin: pp.margin,\n layout: target.getLayout(),\n },\n );\n },\n [getBoardRect],\n );\n\n const moveWithinBoard = useCallback(\n (entry: BoardEntry, item: LayoutItem, x: number, y: number) => {\n const pp = entry.getPositionParams();\n const compactor = entry.getCompactor();\n const layout = entry.getLayout();\n const live = getLayoutItem(layout, item.i);\n const working = live ? [...layout] : [...layout, { ...item, x, y }];\n const target = getLayoutItem(working, item.i);\n if (!target) return;\n\n const moved = moveElement(\n working,\n target,\n x,\n y,\n true,\n compactor.preventCollision,\n compactor.type,\n pp.cols,\n compactor.allowOverlap,\n );\n const compacted = [...compactor.compact(moved, pp.cols)];\n entry.applyLayout(compacted, false);\n entry.setPlaceholder(getLayoutItem(compacted, item.i) ?? null);\n },\n [],\n );\n\n /**\n * Move a widget by one logical keyboard step. Unlike pointer movement, this\n * starts from the live grid coordinates rather than DOM geometry and scans\n * farther in the requested direction when the adjacent slot cannot produce a\n * valid move.\n */\n const moveWithKeyboard = useCallback(\n (entry: BoardEntry, item: LayoutItem, deltaX: number, deltaY: number) => {\n const pp = entry.getPositionParams();\n const compactor = entry.getCompactor();\n const layout = entry.getLayout();\n const live = getLayoutItem(layout, item.i);\n if (!live) return;\n\n const directionX = Math.sign(deltaX);\n const directionY = Math.sign(deltaY);\n if (directionX === 0 && directionY === 0) return;\n\n const maxRows = entry.getMaxRows();\n const attempts =\n directionX < 0\n ? live.x\n : directionX > 0\n ? Math.max(0, pp.cols - live.w - live.x)\n : directionY < 0\n ? live.y\n : Number.isFinite(maxRows)\n ? Math.max(0, maxRows - live.h - live.y)\n : Math.max(1, bottom(layout) - live.y);\n const seen = new Set<string>();\n\n for (let distance = 1; distance <= attempts; distance++) {\n const rawX = live.x + directionX * distance;\n const rawY = live.y + directionY * distance;\n const candidate = applyPositionConstraints(\n entry.getConstraints(),\n item,\n rawX,\n rawY,\n {\n cols: pp.cols,\n maxRows,\n containerWidth: pp.containerWidth,\n containerHeight: entry.getContainerHeight(),\n rowHeight: pp.rowHeight,\n margin: pp.margin,\n layout,\n },\n );\n const candidateKey = `${candidate.x}:${candidate.y}`;\n if (seen.has(candidateKey)) continue;\n seen.add(candidateKey);\n\n // A custom constraint may jump farther than one cell. It is still a\n // valid candidate only when it advances in the requested direction and\n // does not introduce movement on the orthogonal axis.\n if (\n (directionX !== 0 &&\n (Math.sign(candidate.x - live.x) !== directionX ||\n candidate.y !== live.y)) ||\n (directionY !== 0 &&\n (Math.sign(candidate.y - live.y) !== directionY ||\n candidate.x !== live.x))\n ) {\n continue;\n }\n\n const working = cloneLayout(layout);\n const target = getLayoutItem(working, item.i);\n if (!target) return;\n const moved = moveElement(\n working,\n target,\n candidate.x,\n candidate.y,\n true,\n compactor.preventCollision,\n compactor.type,\n pp.cols,\n compactor.allowOverlap,\n );\n const compacted = [...compactor.compact(moved, pp.cols)];\n const landed = getLayoutItem(compacted, item.i);\n if (!landed) continue;\n\n const advanced =\n directionX !== 0\n ? Math.sign(landed.x - live.x) === directionX && landed.y === live.y\n : Math.sign(landed.y - live.y) === directionY &&\n landed.x === live.x;\n const overlaps =\n !compactor.allowOverlap &&\n getAllCollisions(compacted, landed).some(\n (other) => other.i !== landed.i,\n );\n if (!advanced || overlaps) continue;\n\n entry.applyLayout(compacted, false);\n entry.setPlaceholder(landed);\n lastLandingRef.current = { x: landed.x, y: landed.y };\n return;\n }\n },\n [],\n );\n\n /**\n * Live cross-board reflow preview. Pushes the target board's *other* widgets\n * aside to make room for the incoming item, without ever adding the dragged\n * item's host to the target (it stays visualized as a placeholder + overlay\n * clone, and its gesture host remains mounted in the source board).\n *\n * Continuity: the working layout (including the incoming item) is carried\n * across frames via `previewRef`, so a small pointer movement moves the item\n * one step and reflows the neighbours incrementally - identical to an in-board\n * drag. Recomputing from the clean snapshot every frame instead lets\n * `moveElement`/compaction sink the item to the bottom of an occupied column\n * (the \"pushed too far below\" bug). On (re-)entry the working layout is seeded\n * from a *clone* of the snapshot so the stored snapshot is never mutated.\n */\n const previewOnTarget = useCallback(\n (target: BoardEntry, item: LayoutItem, x: number, y: number) => {\n const pp = target.getPositionParams();\n const compactor = target.getCompactor();\n\n const carried =\n previewRef.current?.boardId === target.id\n ? previewRef.current.working\n : null;\n const base = (\n carried ??\n cloneLayout(\n targetSnapshotsRef.current.get(target.id) ?? target.getLayout(),\n )\n ).filter((l) => l.i !== item.i);\n\n // Reuse the item's carried position as the move origin (continuity). On\n // first entry there is none, so seed it just above (or left of) its target\n // cell: that makes the first `moveElement` an *active* placement (never a\n // no-op) that pushes colliding widgets aside instead of the item sinking.\n const prevItem = carried ? getLayoutItem(carried, item.i) : undefined;\n const dragged: LayoutItem = prevItem\n ? { ...prevItem }\n : compactor.type === 'horizontal'\n ? { ...item, x: Math.max(0, x) - 1, y }\n : { ...item, x, y: Math.max(0, y) - 1 };\n const working = [...base, dragged];\n\n const moved = moveElement(\n working,\n dragged,\n x,\n y,\n true,\n compactor.preventCollision,\n compactor.type,\n pp.cols,\n compactor.allowOverlap,\n );\n const compacted = [...compactor.compact(moved, pp.cols)];\n previewRef.current = { boardId: target.id, working: compacted };\n\n const landed = getLayoutItem(compacted, item.i) ?? { ...item, x, y };\n // Apply only the other widgets so the dragged item is never rendered as a\n // host on the target board.\n target.applyLayout(\n compacted.filter((l) => l.i !== item.i),\n false,\n );\n target.setPlaceholder({ ...landed });\n },\n [],\n );\n\n const onDragMove = useEvent(\n (deltaX: number, deltaY: number, pointerType: string) => {\n const ds = dragStateRef.current;\n if (!ds) return;\n\n if (pointerType === 'keyboard') {\n const source = boardsRef.current.get(ds.sourceBoardId);\n if (source) moveWithKeyboard(source, ds.item, deltaX, deltaY);\n return;\n }\n\n const newRect: ViewportRect = {\n ...ds.rect,\n left: ds.rect.left + deltaX,\n top: ds.rect.top + deltaY,\n };\n\n const source = boardsRef.current.get(ds.sourceBoardId);\n // Hit-test with the widget's center so a board opens as soon as the center\n // enters it (see `rectCenter`). The landing still resolves from the grabbed\n // top-left, which is this center offset by the widget's own size, so the\n // placeholder keeps tracking the floating overlay. Fall back to the source\n // board so a pointer outside every board keeps the widget anchored to where\n // it came from. Frozen rects make this deterministic (no preview-induced\n // flip-flop).\n const anchor = rectCenter(newRect);\n let target = hitTest(anchor) ?? source ?? null;\n\n // Keep the drag on a nested source board while the cursor is still within\n // the widget that hosts it, instead of handing off to an ancestor board.\n // Hit-testing anchors on the dragged widget's top-left corner, which sits\n // above the cursor by the grab offset, so nudging a widget up inside a\n // nested board (e.g. toward a Tabs header above it) pushes that anchor into\n // the ancestor's area while the pointer is still over the container. Gating\n // on the real cursor (not the anchor) means the ancestor only reflows once\n // the pointer truly leaves the container widget - no transient shift.\n // Cross-tab / sibling boards are unaffected: they are not ancestors of the\n // source, so a real move out still hands off normally.\n if (\n target &&\n source &&\n target.id !== source.id &&\n isAncestorBoard(target, source)\n ) {\n const containerRect = getBoardContainerRect(source);\n const gatePoint = pointerPosRef.current ?? anchor;\n if (containerRect && pointInRect(gatePoint, containerRect)) {\n target = source;\n }\n }\n\n if (!target) {\n setDragState({ ...ds, rect: newRect });\n return;\n }\n\n const { x, y } = computeLanding(target, ds.item, newRect);\n lastLandingRef.current = { x, y };\n\n // Same board: run the live in-board preview (item stays owned by the\n // source, so its gesture host is never unmounted).\n if (target.id === ds.sourceBoardId) {\n if (ds.currentBoardId !== ds.sourceBoardId) {\n // Returning from another board: restore that board's pushed widgets\n // to their pre-hover arrangement and clear its placeholder.\n const prev = boardsRef.current.get(ds.currentBoardId);\n const snap = targetSnapshotsRef.current.get(ds.currentBoardId);\n if (snap) prev?.applyLayout(cloneLayout(snap), false);\n prev?.setPlaceholder(null);\n previewRef.current = null;\n }\n moveWithinBoard(target, ds.item, x, y);\n setDragState({\n ...ds,\n currentBoardId: ds.sourceBoardId,\n rect: newRect,\n });\n return;\n }\n\n // Cross-board: preview the transfer live by pushing the target board's\n // other widgets aside (see `previewOnTarget`). The dragged item's host\n // stays mounted in the source board for the entire drag; the actual\n // transfer is committed on drop.\n if (ds.currentBoardId !== target.id) {\n const prev = boardsRef.current.get(ds.currentBoardId);\n if (ds.currentBoardId === ds.sourceBoardId) {\n // Leaving the source: restore it to its pre-drag arrangement.\n prev?.applyLayout(cloneLayout(sourceSnapshotRef.current), false);\n } else {\n // Leaving another target board: restore its pushed widgets.\n const snap = targetSnapshotsRef.current.get(ds.currentBoardId);\n if (snap) prev?.applyLayout(cloneLayout(snap), false);\n }\n prev?.setPlaceholder(null);\n // Drop the carried working layout so the newly entered target seeds a\n // fresh preview from its own clean snapshot.\n previewRef.current = null;\n\n // Snapshot the newly entered target once, as the stable base for its\n // reflow preview.\n if (!targetSnapshotsRef.current.has(target.id)) {\n targetSnapshotsRef.current.set(\n target.id,\n cloneLayout(target.getLayout()),\n );\n }\n }\n\n previewOnTarget(target, ds.item, x, y);\n affectedRef.current.add(target.id);\n setDragState({ ...ds, currentBoardId: target.id, rect: newRect });\n },\n );\n\n const onDragEnd = useEvent(() => {\n window.removeEventListener('pointermove', trackPointer, true);\n pointerPosRef.current = null;\n const ds = dragStateRef.current;\n if (!ds) return;\n\n const source = boardsRef.current.get(ds.sourceBoardId);\n const target = boardsRef.current.get(ds.currentBoardId);\n const droppedInSource = !target || target.id === ds.sourceBoardId;\n\n if (droppedInSource) {\n // Commit a freshly compacted source so the result never depends on the\n // last preview frame (which may have been mid-reflow).\n if (source) {\n const sp = source.getPositionParams();\n const sc = source.getCompactor();\n source.applyLayout([...sc.compact(source.getLayout(), sp.cols)], true);\n }\n } else {\n const landing = lastLandingRef.current ?? { x: ds.item.x, y: ds.item.y };\n\n // Remove the item from the source board and compact.\n if (source) {\n const sp = source.getPositionParams();\n const sc = source.getCompactor();\n const remaining = source.getLayout().filter((l) => l.i !== ds.itemId);\n source.applyLayout([...sc.compact(remaining, sp.cols)], true);\n }\n\n const tp = target!.getPositionParams();\n const tc = target!.getCompactor();\n\n // Prefer committing the exact arrangement the user was previewing (item\n // already placed with the neighbours reflowed around it via continuity).\n const carried =\n previewRef.current?.boardId === target!.id &&\n getLayoutItem(previewRef.current.working, ds.itemId)\n ? previewRef.current.working\n : null;\n\n let finalLayout: LayoutItem[];\n if (carried) {\n finalLayout = [...tc.compact(cloneLayout(carried), tp.cols)];\n } else {\n // No preview frame ran (e.g. a teleport drop). Seed the item just above\n // (or left of) its landing cell so `moveElement` actively places it\n // rather than no-opping and letting compaction sink it to the bottom.\n const newItem: LayoutItem =\n tc.type === 'horizontal'\n ? { ...ds.item, x: Math.max(0, landing.x) - 1, y: landing.y }\n : { ...ds.item, x: landing.x, y: Math.max(0, landing.y) - 1 };\n const base = [\n ...cloneLayout(\n (\n targetSnapshotsRef.current.get(target!.id) ?? target!.getLayout()\n ).filter((l) => l.i !== ds.itemId),\n ),\n newItem,\n ];\n const moved = moveElement(\n base,\n newItem,\n landing.x,\n landing.y,\n true,\n tc.preventCollision,\n tc.type,\n tp.cols,\n tc.allowOverlap,\n );\n finalLayout = [...tc.compact(moved, tp.cols)];\n }\n target!.applyLayout(finalLayout, true);\n\n // Signal the transfer so a controlled app can move the widget's\n // declaration into the destination container (positions are already\n // reported via each board's onLayoutChange).\n onTransferRef.current?.({\n widgetId: ds.itemId,\n fromBoardId: ds.sourceBoardId,\n toBoardId: target!.id,\n item: getLayoutItem(finalLayout, ds.itemId) ?? {\n ...ds.item,\n x: landing.x,\n y: landing.y,\n },\n });\n }\n\n const ids = new Set(affectedRef.current);\n ids.add(ds.sourceBoardId);\n ids.add(ds.currentBoardId);\n ids.forEach((id) => boardsRef.current.get(id)?.setPlaceholder(null));\n\n affectedRef.current.clear();\n sourceSnapshotRef.current = [];\n targetSnapshotsRef.current.clear();\n frozenRectsRef.current.clear();\n nestedInDraggedRef.current = new Set();\n previewRef.current = null;\n lastLandingRef.current = null;\n setDragState(null);\n });\n\n return useMemo(\n () => ({\n store,\n overlayRef,\n registerBoard,\n onDragStart,\n onDragMove,\n onDragEnd,\n dragState,\n }),\n [store, registerBoard, onDragStart, onDragMove, onDragEnd, dragState],\n 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@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { extractStyles } from "../../utils/styles.js";
3
3
  import { CONTAINER_STYLES, filterBaseProps, tasty } from "@tenphi/tasty";
4
4
  import { forwardRef } from "react";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { extractStyles } from "../../utils/styles.js";
3
3
  import { CONTAINER_STYLES, filterBaseProps, tasty } from "@tenphi/tasty";
4
4
  import { forwardRef } from "react";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { extractStyles } from "../../utils/styles.js";
3
3
  import { CONTAINER_STYLES, filterBaseProps, tasty } from "@tenphi/tasty";
4
4
  import { forwardRef } from "react";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { BASE_STYLES, BLOCK_STYLES, COLOR_STYLES, DIMENSION_STYLES, OUTER_STYLES, tasty } from "@tenphi/tasty";
3
3
  import { forwardRef, useMemo } from "react";
4
4
  import { jsx, jsxs } from "react/jsx-runtime";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.145.1 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.145.3 | Cube Dev Team */
2
2
  import { extractStyles } from "../../utils/styles.js";
3
3
  import { useLayoutEffect as useLayoutEffect$1 } from "../../utils/react/useLayoutEffect.js";
4
4
  import { useCombinedRefs } from "../../utils/react/useCombinedRefs.js";