@cube-dev/ui-kit 0.0.0-canary-d326767 → 0.0.0-canary-2cd855f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/_internal/hooks/use-chained-callback.js +1 -1
- package/dist/_internal/hooks/use-debounced-value.js +1 -1
- package/dist/_internal/hooks/use-deprecation-warning.js +1 -1
- package/dist/_internal/hooks/use-event.js +1 -1
- package/dist/_internal/hooks/use-is-first-render.js +1 -1
- package/dist/_internal/hooks/use-sync-ref.js +1 -1
- package/dist/_internal/hooks/use-timer/timer.js +1 -1
- package/dist/_internal/hooks/use-timer/use-timer.js +1 -1
- package/dist/_internal/hooks/use-warn.js +1 -1
- package/dist/components/Block.js +1 -1
- package/dist/components/CollectionItem.js +1 -1
- package/dist/components/GlobalStyles.js +1 -1
- package/dist/components/GridProvider.js +1 -1
- package/dist/components/HiddenInput.js +1 -1
- package/dist/components/Root.js +1 -1
- package/dist/components/actions/Action/Action.js +1 -1
- package/dist/components/actions/Banner/Banner.js +1 -1
- package/dist/components/actions/Button/Button.d.ts +0 -1
- package/dist/components/actions/Button/Button.js +1 -1
- package/dist/components/actions/ButtonGroup/ButtonGroup.js +1 -1
- package/dist/components/actions/ButtonSplit/ButtonSplit.js +1 -1
- package/dist/components/actions/ButtonSplit/context.js +1 -1
- package/dist/components/actions/CommandMenu/CommandMenu.js +1 -1
- package/dist/components/actions/CommandMenu/styled.js +1 -1
- package/dist/components/actions/ItemAction/ItemAction.js +1 -1
- package/dist/components/actions/ItemActionContext.js +1 -1
- package/dist/components/actions/ItemButton/ItemButton.js +1 -1
- package/dist/components/actions/Link/Link.js +1 -1
- package/dist/components/actions/Menu/Menu.js +1 -1
- package/dist/components/actions/Menu/MenuItem.js +1 -1
- package/dist/components/actions/Menu/MenuSection.js +1 -1
- package/dist/components/actions/Menu/MenuTrigger.js +1 -1
- package/dist/components/actions/Menu/SubMenuTrigger.js +1 -1
- package/dist/components/actions/Menu/SubmenuTriggerContext.js +1 -1
- package/dist/components/actions/Menu/context.js +1 -1
- package/dist/components/actions/Menu/styled.js +1 -1
- package/dist/components/actions/index.js +1 -1
- package/dist/components/actions/use-action.js +1 -1
- package/dist/components/actions/use-anchored-menu.js +1 -1
- package/dist/components/actions/use-context-menu.js +1 -1
- package/dist/components/content/ActiveZone/ActiveZone.js +1 -1
- package/dist/components/content/Alert/Alert.js +1 -1
- package/dist/components/content/Alert/use-alert.js +1 -1
- package/dist/components/content/Avatar/Avatar.js +1 -1
- package/dist/components/content/Badge/Badge.js +1 -1
- package/dist/components/content/Card/Card.js +1 -1
- package/dist/components/content/Content.js +1 -1
- package/dist/components/content/CopyPasteBlock/CopyPasteBlock.js +1 -1
- package/dist/components/content/CopySnippet/CopySnippet.js +1 -1
- package/dist/components/content/Disclosure/Disclosure.js +1 -1
- package/dist/components/content/Divider.js +1 -1
- package/dist/components/content/Footer.js +1 -1
- package/dist/components/content/Header.js +1 -1
- package/dist/components/content/HotKeys/HotKeys.js +1 -1
- package/dist/components/content/InfoBadge/InfoBadge.js +1 -1
- package/dist/components/content/InlineInput/InlineInput.js +1 -1
- package/dist/components/content/Item/Item.js +1 -1
- package/dist/components/content/ItemBadge/ItemBadge.js +1 -1
- package/dist/components/content/ItemCard/ItemCard.js +1 -1
- package/dist/components/content/Layout/GridLayout.js +1 -1
- package/dist/components/content/Layout/Layout.js +2 -2
- package/dist/components/content/Layout/LayoutBlock.js +1 -1
- package/dist/components/content/Layout/LayoutCenter.js +1 -1
- package/dist/components/content/Layout/LayoutContainer.js +1 -1
- package/dist/components/content/Layout/LayoutContent.js +1 -1
- package/dist/components/content/Layout/LayoutContext.js +1 -1
- package/dist/components/content/Layout/LayoutFlex.js +1 -1
- package/dist/components/content/Layout/LayoutFooter.js +1 -1
- package/dist/components/content/Layout/LayoutGrid.js +1 -1
- package/dist/components/content/Layout/LayoutHeader.js +1 -1
- package/dist/components/content/Layout/LayoutPane.js +1 -1
- package/dist/components/content/Layout/LayoutPanel.js +1 -1
- package/dist/components/content/Layout/LayoutPanelHeader.js +1 -1
- package/dist/components/content/Layout/LayoutToolbar.js +1 -1
- package/dist/components/content/Layout/hooks/useTinyScrollbar.js +1 -1
- package/dist/components/content/Layout/index.js +1 -1
- package/dist/components/content/Layout/utils.js +1 -1
- package/dist/components/content/Paragraph.js +1 -1
- package/dist/components/content/Placeholder/Placeholder.js +1 -1
- package/dist/components/content/PrismCode/PrismCode.js +1 -1
- package/dist/components/content/PrismCode/prismSetup.js +1 -1
- package/dist/components/content/PrismDiffCode/PrismDiffCode.js +1 -1
- package/dist/components/content/Result/Result.js +1 -1
- package/dist/components/content/Skeleton/Skeleton.js +1 -1
- package/dist/components/content/Tag/Tag.js +1 -1
- package/dist/components/content/Text.d.ts +14 -14
- package/dist/components/content/Text.js +1 -1
- package/dist/components/content/TextItem/TextItem.js +1 -1
- package/dist/components/content/Title.js +1 -1
- package/dist/components/content/Tree/Tree.js +1 -1
- package/dist/components/content/Tree/TreeNode.js +1 -1
- package/dist/components/content/Tree/styled.js +1 -1
- package/dist/components/content/Tree/tree-index.js +1 -1
- package/dist/components/content/Tree/use-checkbox-tree.js +1 -1
- package/dist/components/content/Tree/use-load-data.js +1 -1
- package/dist/components/content/highlightText.js +1 -1
- package/dist/components/content/use-auto-tooltip.js +1 -1
- package/dist/components/data/DataTable/DataTable.js +1 -1
- package/dist/components/data/ItemTable/ItemTable.js +1 -1
- package/dist/components/data/ItemTable/ItemTableBulkBar.js +1 -1
- package/dist/components/data/ItemTable/ItemTableDragPreview.js +1 -1
- package/dist/components/data/ItemTable/ItemTableFooter.js +1 -1
- package/dist/components/data/ItemTable/ItemTableToolbar.js +1 -1
- package/dist/components/data/TableBase/ColumnResizer.js +1 -1
- package/dist/components/data/TableBase/RowCollection.js +1 -1
- package/dist/components/data/TableBase/TableHeaderCell.js +1 -1
- package/dist/components/data/TableBase/TableRow.js +1 -1
- package/dist/components/data/TableBase/TableView.js +1 -1
- package/dist/components/data/TableBase/column-menu.js +1 -1
- package/dist/components/data/TableBase/column-tint.js +1 -1
- package/dist/components/data/TableBase/row-menu.js +1 -1
- package/dist/components/data/TableBase/styled.d.ts +1 -2
- package/dist/components/data/TableBase/styled.js +1 -1
- package/dist/components/data/TableBase/table-tree.js +1 -1
- package/dist/components/data/TableBase/types.js +1 -1
- package/dist/components/data/TableBase/use-cell-selection.d.ts +0 -1
- package/dist/components/data/TableBase/use-cell-selection.js +0 -0
- package/dist/components/data/TableBase/use-column-order.js +1 -1
- package/dist/components/data/TableBase/use-container-width.js +1 -1
- package/dist/components/data/TableBase/use-row-move-animation.js +1 -1
- package/dist/components/data/TableBase/use-scrollability.js +1 -1
- package/dist/components/data/TableBase/use-table-columns.js +1 -1
- package/dist/components/data/TableBase/use-table-search.js +1 -1
- package/dist/components/data/TableBase/use-table-selection.js +1 -1
- package/dist/components/data/TableBase/use-table-sort.js +1 -1
- package/dist/components/data/TableBase/use-table-sorts.js +1 -1
- package/dist/components/data/TableBase/use-table-storage.js +1 -1
- package/dist/components/data/TableBase/use-table-tree-state.js +1 -1
- package/dist/components/fields/Checkbox/Checkbox.js +1 -1
- package/dist/components/fields/Checkbox/CheckboxGroup.js +1 -1
- package/dist/components/fields/Checkbox/context.js +1 -1
- package/dist/components/fields/ColorInput/ColorInput.js +1 -1
- package/dist/components/fields/ColorPicker/ColorPicker.js +1 -1
- package/dist/components/fields/ColorSwatch/ColorSwatch.js +1 -1
- package/dist/components/fields/ColorSwatchGroup/ColorSwatchGroup.js +1 -1
- package/dist/components/fields/ComboBox/ComboBox.js +1 -1
- package/dist/components/fields/CommandTextArea/CommandTextArea.js +1 -1
- package/dist/components/fields/CommandTextArea/caretPosition.js +1 -1
- package/dist/components/fields/CommandTextArea/useCaretAnchor.js +1 -1
- package/dist/components/fields/DatePicker/DateInput.js +1 -1
- package/dist/components/fields/DatePicker/DateInputBase.js +1 -1
- package/dist/components/fields/DatePicker/DatePicker.js +1 -1
- package/dist/components/fields/DatePicker/DatePickerButton.js +1 -1
- package/dist/components/fields/DatePicker/DatePickerElement.js +1 -1
- package/dist/components/fields/DatePicker/DatePickerInput.js +1 -1
- package/dist/components/fields/DatePicker/DatePickerSegment.js +1 -1
- package/dist/components/fields/DatePicker/DateRangePicker.js +1 -1
- package/dist/components/fields/DatePicker/DateRangeSeparatedPicker.js +1 -1
- package/dist/components/fields/DatePicker/MonthPicker.js +1 -1
- package/dist/components/fields/DatePicker/PeriodPicker.js +1 -1
- package/dist/components/fields/DatePicker/QuarterPicker.js +1 -1
- package/dist/components/fields/DatePicker/TimeInput.js +1 -1
- package/dist/components/fields/DatePicker/WeekPicker.js +1 -1
- package/dist/components/fields/DatePicker/YearPicker.js +1 -1
- package/dist/components/fields/DatePicker/parseDate.js +1 -1
- package/dist/components/fields/DatePicker/period.js +1 -1
- package/dist/components/fields/DatePicker/props.js +1 -1
- package/dist/components/fields/DatePicker/utils.js +1 -1
- package/dist/components/fields/FileInput/FileInput.js +1 -1
- package/dist/components/fields/FilterListBox/FilterListBox.js +1 -1
- package/dist/components/fields/FilterPicker/FilterPicker.js +1 -1
- package/dist/components/fields/Input/Input.js +1 -1
- package/dist/components/fields/ListBox/DraggableListBox.js +1 -1
- package/dist/components/fields/ListBox/ListBox.js +1 -1
- package/dist/components/fields/ListBoxPopover/ListBoxPopover.js +1 -1
- package/dist/components/fields/ListBoxPopover/index.d.ts +0 -1
- package/dist/components/fields/ListBoxPopover/listNavigation.js +1 -1
- package/dist/components/fields/ListBoxPopover/useCompositeFocus.js +1 -1
- package/dist/components/fields/NumberInput/NumberInput.js +1 -1
- package/dist/components/fields/NumberInput/StepButton.js +1 -1
- package/dist/components/fields/PasswordInput/PasswordInput.js +1 -1
- package/dist/components/fields/Picker/Picker.js +1 -1
- package/dist/components/fields/RadioGroup/Radio.js +1 -1
- package/dist/components/fields/RadioGroup/RadioGroup.js +1 -1
- package/dist/components/fields/RadioGroup/context.js +1 -1
- package/dist/components/fields/SearchComboBox/SearchComboBox.js +1 -1
- package/dist/components/fields/SearchInput/SearchInput.js +1 -1
- package/dist/components/fields/Select/Select.js +1 -1
- package/dist/components/fields/Slider/Gradation.js +1 -1
- package/dist/components/fields/Slider/HueSlider.js +1 -1
- package/dist/components/fields/Slider/RangeSlider.js +1 -1
- package/dist/components/fields/Slider/Slider.js +1 -1
- package/dist/components/fields/Slider/SliderBase.js +1 -1
- package/dist/components/fields/Slider/SliderThumb.js +1 -1
- package/dist/components/fields/Slider/SliderTrack.js +1 -1
- package/dist/components/fields/Slider/elements.js +1 -1
- package/dist/components/fields/Slider/index.js +1 -1
- package/dist/components/fields/Switch/Switch.js +1 -1
- package/dist/components/fields/TextArea/TextArea.js +1 -1
- package/dist/components/fields/TextInput/TextInput.js +1 -1
- package/dist/components/fields/TextInput/TextInputBase.js +1 -1
- package/dist/components/fields/TextInput/useAutoSizeTextArea.js +1 -1
- package/dist/components/fields/TextInputMapper/TextInputMapper.js +1 -1
- package/dist/components/fields/color/ColorPanel.js +1 -1
- package/dist/components/fields/color/channels.js +1 -1
- package/dist/components/fields/color/color.js +1 -1
- package/dist/components/fields/color/context.js +1 -1
- package/dist/components/form/FieldWrapper/FieldWrapper.js +1 -1
- package/dist/components/form/Form/Field.js +1 -1
- package/dist/components/form/Form/Form.js +1 -1
- package/dist/components/form/Form/ResetButton/ResetButton.js +1 -1
- package/dist/components/form/Form/SubmitButton/SubmitButton.js +1 -1
- package/dist/components/form/Form/SubmitError.js +1 -1
- package/dist/components/form/Form/index.js +1 -1
- package/dist/components/form/Form/use-field/use-field-props.js +1 -1
- package/dist/components/form/Form/use-field/use-field.js +1 -1
- package/dist/components/form/Form/use-form.js +1 -1
- package/dist/components/form/Form/validation.js +1 -1
- package/dist/components/form/Label.js +1 -1
- package/dist/components/form/validation/ValidationIndicator.js +1 -1
- package/dist/components/form/validation/resolve-validation-props.js +1 -1
- package/dist/components/form/validation/use-validation-props.js +1 -1
- package/dist/components/form/wrapper.js +1 -1
- package/dist/components/helpers/DisplayTransition/DisplayTransition.js +1 -1
- package/dist/components/helpers/IconSwitch/IconSwitch.js +1 -1
- package/dist/components/layout/Board/Board.js +4 -9
- package/dist/components/layout/Board/Board.js.map +1 -1
- package/dist/components/layout/Board/BoardProvider.js +1 -1
- package/dist/components/layout/Board/BoardResponsive.js +1 -1
- package/dist/components/layout/Board/Widget.d.ts +2 -17
- package/dist/components/layout/Board/Widget.js +1 -1
- package/dist/components/layout/Board/Widget.js.map +1 -1
- package/dist/components/layout/Board/WidgetHost.js +32 -381
- package/dist/components/layout/Board/WidgetHost.js.map +1 -1
- package/dist/components/layout/Board/board-context.js +1 -1
- package/dist/components/layout/Board/board-context.js.map +1 -1
- package/dist/components/layout/Board/board-store.js +1 -1
- package/dist/components/layout/Board/grid-core/calculate.js +1 -1
- package/dist/components/layout/Board/grid-core/collision-modes.js +1 -1
- package/dist/components/layout/Board/grid-core/collision.js +1 -1
- package/dist/components/layout/Board/grid-core/compactors.js +1 -1
- package/dist/components/layout/Board/grid-core/constraints.js +1 -1
- package/dist/components/layout/Board/grid-core/group-move.js +1 -1
- package/dist/components/layout/Board/grid-core/layout.js +1 -1
- package/dist/components/layout/Board/grid-core/placement.js +1 -1
- package/dist/components/layout/Board/grid-core/sort.js +1 -1
- package/dist/components/layout/Board/index.js +1 -1
- package/dist/components/layout/Board/responsive-utils.js +1 -1
- package/dist/components/layout/Board/use-board-layout.js +1 -1
- package/dist/components/layout/Board/use-board-registry.js +1 -1
- package/dist/components/layout/Board/use-board-select-modifier-key.js +1 -1
- package/dist/components/layout/Board/use-board-selection.js +1 -1
- package/dist/components/layout/Flex.js +1 -1
- package/dist/components/layout/Flow.js +1 -1
- package/dist/components/layout/Grid.js +1 -1
- package/dist/components/layout/Panel.js +1 -1
- package/dist/components/layout/Prefix.js +1 -1
- package/dist/components/layout/ResizablePanel.js +1 -1
- package/dist/components/layout/Space.js +1 -1
- package/dist/components/layout/Suffix.js +1 -1
- package/dist/components/navigation/Pagination/Pagination.js +1 -1
- package/dist/components/navigation/Pagination/use-pagination.js +1 -1
- package/dist/components/navigation/Tabs/DraggableTabList.js +1 -1
- package/dist/components/navigation/Tabs/TabButton.js +1 -1
- package/dist/components/navigation/Tabs/TabDropIndicator.js +1 -1
- package/dist/components/navigation/Tabs/TabPanel.js +1 -1
- package/dist/components/navigation/Tabs/TabPicker.js +1 -1
- package/dist/components/navigation/Tabs/Tabs.js +1 -1
- package/dist/components/navigation/Tabs/TabsAction.js +1 -1
- package/dist/components/navigation/Tabs/TabsContext.js +1 -1
- package/dist/components/navigation/Tabs/popover-placement.js +1 -1
- package/dist/components/navigation/Tabs/styled.js +1 -1
- package/dist/components/navigation/Tabs/types.js +1 -1
- package/dist/components/navigation/Tabs/use-tab-editing.js +1 -1
- package/dist/components/navigation/Tabs/use-tab-indicator.js +1 -1
- package/dist/components/organisms/StatsCard/StatsCard.js +1 -1
- package/dist/components/other/Calendar/Calendar.js +1 -1
- package/dist/components/other/Calendar/CalendarCell.js +1 -1
- package/dist/components/other/Calendar/CalendarGrid.js +1 -1
- package/dist/components/other/Calendar/CalendarHeader.js +1 -1
- package/dist/components/other/Calendar/CalendarPanel.js +1 -1
- package/dist/components/other/Calendar/PeriodCalendar.js +1 -1
- package/dist/components/other/Calendar/PeriodGrid.js +1 -1
- package/dist/components/other/Calendar/RangeCalendar.js +1 -1
- package/dist/components/other/Calendar/styled.js +1 -1
- package/dist/components/other/CubeLogo/CubeLogo.js +1 -1
- package/dist/components/other/NoDataIcon/NoDataIcon.js +1 -1
- package/dist/components/overlays/AlertDialog/AlertDialog.js +1 -1
- package/dist/components/overlays/AlertDialog/AlertDialogApiProvider.js +1 -1
- package/dist/components/overlays/AlertDialog/AlertDialogZone.js +1 -1
- package/dist/components/overlays/Dialog/Dialog.js +1 -1
- package/dist/components/overlays/Dialog/DialogContainer.js +1 -1
- package/dist/components/overlays/Dialog/DialogForm.js +1 -1
- package/dist/components/overlays/Dialog/DialogTrigger.js +1 -1
- package/dist/components/overlays/Dialog/context.js +1 -1
- package/dist/components/overlays/Dialog/use-dialog-container.js +1 -1
- package/dist/components/overlays/Modal/Modal.d.ts +1 -2
- package/dist/components/overlays/Modal/Modal.js +1 -1
- package/dist/components/overlays/Modal/OpenTransitionContext.js +1 -1
- package/dist/components/overlays/Modal/Overlay.d.ts +0 -1
- package/dist/components/overlays/Modal/Overlay.js +1 -1
- package/dist/components/overlays/Modal/Popover.js +1 -1
- package/dist/components/overlays/Modal/Tray.js +1 -1
- package/dist/components/overlays/Modal/Underlay.js +1 -1
- package/dist/components/overlays/Modal/types.d.ts +0 -1
- package/dist/components/overlays/Notifications/Notification.js +1 -1
- package/dist/components/overlays/Notifications/NotificationAction.js +1 -1
- package/dist/components/overlays/Notifications/NotificationCard.js +1 -1
- package/dist/components/overlays/Notifications/NotificationContext.d.ts +0 -2
- package/dist/components/overlays/Notifications/NotificationContext.js +1 -1
- package/dist/components/overlays/Notifications/NotificationItem.js +1 -1
- package/dist/components/overlays/Notifications/OverlayContainer.js +1 -1
- package/dist/components/overlays/Notifications/OverlayProvider.js +1 -1
- package/dist/components/overlays/Notifications/PersistentNotificationsList.js +1 -1
- package/dist/components/overlays/Notifications/dismissed-storage.js +1 -1
- package/dist/components/overlays/Notifications/format-relative-time.js +1 -1
- package/dist/components/overlays/Notifications/index.js +1 -1
- package/dist/components/overlays/Notifications/use-notification-state.js +1 -1
- package/dist/components/overlays/Notifications/use-notifications.js +1 -1
- package/dist/components/overlays/Notifications/use-overlay-timers.js +1 -1
- package/dist/components/overlays/Notifications/use-persistent-notifications.js +1 -1
- package/dist/components/overlays/Notifications/use-persistent-state.js +1 -1
- package/dist/components/overlays/Notifications/use-toast-state.js +1 -1
- package/dist/components/overlays/Toast/ToastItem.js +1 -1
- package/dist/components/overlays/Toast/index.js +1 -1
- package/dist/components/overlays/Toast/useProgressToast.js +1 -1
- package/dist/components/overlays/Toast/useToast.js +1 -1
- package/dist/components/overlays/Tooltip/Tooltip.js +1 -1
- package/dist/components/overlays/Tooltip/TooltipProvider.js +1 -1
- package/dist/components/overlays/Tooltip/TooltipTrigger.js +1 -1
- package/dist/components/overlays/Tooltip/context.js +1 -1
- package/dist/components/portal/Portal.js +1 -1
- package/dist/components/portal/PortalProvider.js +1 -1
- package/dist/components/portal/index.d.ts +0 -1
- package/dist/components/portal/usePortal.js +1 -1
- package/dist/components/shared/DraggableCollection.js +1 -1
- package/dist/components/shared/InvalidIcon.js +1 -1
- package/dist/components/shared/ValidIcon.js +1 -1
- package/dist/components/status/LoadingAnimation/LoadingAnimation.js +36 -1
- package/dist/components/status/LoadingAnimation/LoadingAnimation.js.map +1 -1
- package/dist/components/status/Spin/Cube.js +1 -1
- package/dist/components/status/Spin/InternalSpinner.js +1 -1
- package/dist/components/status/Spin/Spin.js +1 -1
- package/dist/components/status/Spin/SpinsContainer.js +1 -1
- package/dist/data/item-themes.js +1 -1
- package/dist/data/themes.js +1 -1
- package/dist/eslint-plugin/defaults.generated.js +5 -1
- package/dist/eslint-plugin/defaults.generated.js.map +1 -1
- package/dist/eslint-plugin/index.js +1 -1
- package/dist/eslint-plugin/rules/no-redundant-default-prop.js +1 -1
- package/dist/i18n/I18nProvider.js +1 -1
- package/dist/i18n/createFormatter.js +1 -1
- package/dist/i18n/index.js +1 -1
- package/dist/i18n/instance.js +1 -1
- package/dist/i18n/locales/de-DE/uikit.js +1 -1
- package/dist/i18n/locales/en-US/uikit.js +1 -1
- package/dist/i18n/locales/es-ES/uikit.js +1 -1
- package/dist/i18n/locales/es-MX/uikit.js +1 -1
- package/dist/i18n/locales/fr-FR/uikit.js +1 -1
- package/dist/i18n/locales/it-IT/uikit.js +1 -1
- package/dist/i18n/locales/ja-JP/uikit.js +1 -1
- package/dist/i18n/locales/nb-NO/uikit.js +1 -1
- package/dist/i18n/locales/pt-BR/uikit.js +1 -1
- package/dist/i18n/locales/pt-PT/uikit.js +1 -1
- package/dist/i18n/locales/sv-SE/uikit.js +1 -1
- package/dist/i18n/locales/vi-VN/uikit.js +1 -1
- package/dist/i18n/locales.js +1 -1
- package/dist/i18n/useFormatter.js +1 -1
- package/dist/i18n/useI18n.js +1 -1
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{"version":3,"file":"WidgetHost.js","names":["mergeProps"],"sources":["../../../../src/components/layout/Board/WidgetHost.tsx"],"sourcesContent":["import { Styles, tasty } from '@tenphi/tasty';\nimport {\n CSSProperties,\n ReactNode,\n PointerEvent as ReactPointerEvent,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from 'react';\nimport { useFocusRing, useFocusWithin, useHover, useMove } from 'react-aria';\nimport { createPortal } from 'react-dom';\n\nimport { useEvent } from '../../../_internal/hooks';\nimport { useI18n } from '../../../i18n';\nimport { isDevEnv } from '../../../utils/is-dev-env';\nimport { mergeProps } from '../../../utils/react';\n\nimport {\n BoardDragState,\n BoardHost,\n BoardHostContext,\n BoardRegistryContextValue,\n useBoardHost,\n ViewportRect,\n} from './board-context';\nimport { WidgetRegistration } from './board-store';\nimport {\n calcGridColWidth,\n calcGridItemPosition,\n LayoutItem,\n PositionParams,\n ResizeHandleAxis,\n} from './grid-core';\nimport { BoardSelectModifierKey } from './use-board-select-modifier-key';\n\nimport type { BoardCornerPlacement, BoardResizeGripPlacement } from './Widget';\n\nexport type ResizePhase = 'start' | 'move' | 'end';\n\n/**\n * Slack (px) absorbed when converting an auto-height widget's content height to\n * whole rows, so sub-pixel measurement/rounding noise never bumps an extra row.\n */\nconst AUTO_HEIGHT_TOLERANCE = 4;\n\n/**\n * Corner grip size in px, and therefore how far a `corner`-placed grip hangs\n * outside the widget: exactly half of it, since it is centred on the corner. The\n * hit-zone reads the same number so what you see is what you can grab.\n */\nconst GRIP_SIZE = 10;\n\n/**\n * How far a `corner`-placed hit-zone may reach *inward*: exactly the half of the\n * dot that is painted inside the widget, and no further. Reaching deeper would\n * park an invisible resize target over the widget's own content — and when that\n * content is a nested `Board`, the child in the bottom-right cell loses its own\n * corner handle to it and cannot be resized at all (CUB-4166).\n */\nconst CORNER_HIT_INWARD = GRIP_SIZE / 2;\n\n/**\n * Ceiling on how far the same hit-zone reaches *outward*, where there is only\n * grid gutter to cover. Past a whole grip size the target stops reading as \"that\n * dot\" and starts reading as \"somewhere near the corner\".\n */\nconst CORNER_HIT_OUTWARD_MAX = GRIP_SIZE;\n\n/**\n * Thickness of an `outside` grip: the band, measured out from the widget's edge,\n * that the affordance owns. It is the grid gutter where the gutter is big enough\n * to hold it, and this floor where it is not — an affordance thinner than this\n * stops being reliably clickable, so it overhangs the neighbour instead and the\n * board says so in development.\n */\nconst OUTSIDE_GRIP_MIN_BAND = 8;\n\n/** Length of an `outside` edge grip along the edge it belongs to. */\nconst OUTSIDE_GRIP_LENGTH = 24;\n\n/**\n * Painted thickness of an `outside` edge grip, which is deliberately less than\n * the band it sits in: the rest becomes a gap, so the control reads as a thing\n * lying in the gutter rather than as an extension of the widget's own edge.\n *\n * Only the PAINT is inset. The element keeps the whole band, so the target does\n * not shrink with the visual and the two still cannot drift apart.\n */\nconst OUTSIDE_GRIP_THICKNESS = 4;\n\n/** Gap between a widget's corner and its `outside` corner grip. */\nconst OUTSIDE_CORNER_GAP = 2;\n\n/**\n * How far an `outside` corner angle reaches out from the widget, given the gutter\n * it has to reach into: the full `GRIP_SIZE` where the gutter can take it, and\n * whatever is left over where it cannot.\n *\n * A corner grip sits in the square where the two gutters cross, which is empty —\n * but only as far as the gutters go. At `GRIP_SIZE` stepped `OUTSIDE_CORNER_GAP`\n * off the corner it reached 12px out, past the 8px gutter the defaults give it\n * and onto the diagonal neighbour, swallowing that widget's own corner. Shrinking\n * rather than warning because the angle still reads at 6px, and a grip that is a\n * little small is not the same order of problem as one covering someone else's\n * widget.\n *\n * `band` arrives floored at `OUTSIDE_GRIP_MIN_BAND`, so the result is never below\n * `OUTSIDE_GRIP_MIN_BAND - OUTSIDE_CORNER_GAP`.\n */\nfunction cornerGripExtent(band: number): number {\n return Math.min(GRIP_SIZE, band - OUTSIDE_CORNER_GAP);\n}\n\nconst WidgetElement = tasty({\n qa: 'BoardWidget',\n styles: {\n position: 'absolute',\n top: 0,\n left: 0,\n // Widgets always carry a `#surface-2` fill and rounded corners. The `card`\n // modifier (board-level `widgetProps.isCard` or per-widget `isCard`) adds a\n // border on top; a non-card widget is borderless so nested boards can align\n // their columns flush with the parent grid.\n fill: '#surface-2',\n radius: '1cr',\n // Selection reads as a focus-like state here - it is transient, it follows\n // what the user is working with, and it is dropped the moment they touch\n // something else - so it is drawn as an edge treatment rather than as a\n // fill. `outline` stays reserved for the real focus ring (the kit's\n // convention everywhere), and the two are kept legible side by side by\n // token: selection is a saturated `#primary` ring, focus a `#primary-text`\n // outline sitting one border-width further out (`outlineOffset`).\n // A widget a live marquee currently covers gets the same treatment with the\n // ring dimmed, so releasing the pointer only changes the strength of an edge\n // that is already there — no geometry shift, nothing to re-read. The border\n // is *not* dimmed with it: `#primary-border` is close to `#border` on a dark\n // scheme, so fading it lands below the border a widget already has and the\n // preview would read as weaker than doing nothing.\n border: {\n '': false,\n card: true,\n 'pre-selected': '#primary-border',\n selected: '#primary-border',\n },\n shadow: {\n '': false,\n 'hovered & !card & !no-hover-ring & (draggable | resizing)':\n '0 0 0 1bw #border',\n 'pre-selected': '0 0 0 1bw #primary.40',\n selected: '0 0 0 1bw #primary',\n // `$dialog-shadow` uses Glaze `#shadow-lg`, which adapts to dark / high-contrast schemes.\n 'drag | resizing': '$dialog-shadow',\n },\n outline: {\n '': '1bw #primary-text.0',\n 'focus-visible': '1bw #primary-text',\n },\n outlineOffset: '1bw',\n zIndex: {\n '': 1,\n 'drag | resizing': 10,\n },\n // The pointer-drag ghost (the clone that floats in the overlay) is slightly\n // translucent so the user can see through it to whatever it hovers over -\n // e.g. a Tabs header underneath - and land a precise drop / tab switch. The\n // in-place host (keyboard drags, which never float) stays fully opaque.\n opacity: {\n '': 1,\n floating: 0.8,\n },\n // Reflowing widgets animate their position and size. The actively\n // dragged/resized element - and the floating overlay clone - must track the\n // pointer with no lag, so they drop geometry from the list. Geometry is also\n // dropped until the board reports `settled`: on init widgets jump to their\n // first measured positions, and without this gate they would slide/grow in\n // from their default box. The board lifts the gate after the first\n // positioned paint so subsequent reflows animate normally.\n transition: {\n '': 'theme, shadow, opacity',\n settled: 'theme, shadow, opacity, inset, width, height',\n 'drag | floating | resizing': 'theme, shadow, opacity',\n },\n boxSizing: 'border-box',\n userSelect: {\n '': 'auto',\n 'drag | resizing': 'none',\n },\n cursor: {\n '': 'auto',\n draggable: 'grab',\n drag: 'grabbing',\n },\n touchAction: 'none',\n // A widget owns its grid cell and must not paint outside it: a nested board\n // with more rows than currently fit, a mid-drag reflow (an auto-height\n // container deliberately cannot grow while a drag is in flight), or a long\n // unbreakable string would otherwise spill over its neighbours. Clipping\n // holds regardless of `isCard` — a borderless widget has no drawn edge, but\n // it still has a cell.\n //\n // The cost is that a descendant's `outline` is cropped at the edge, since an\n // outline is clipped by an *ancestor's* overflow rather than its own. A\n // widget whose content needs to paint outside — a control drawing its own\n // active ring — opts out with `overflow=\"visible\"`, or draws the ring inset\n // with a negative `outlineOffset`.\n overflow: 'hidden',\n },\n});\n\nconst HandleElement = tasty({\n qa: 'BoardResizeHandle',\n styles: {\n position: 'absolute',\n zIndex: 20,\n fill: '#clear',\n // The corner hit-zone is drawn inside the grip layer, which takes no pointer\n // events; `pointer-events` inherits, so it has to opt back in. Inside the\n // widget this is what it already got from the default.\n pointerEvents: 'auto',\n '--handle-size': '3x',\n '--handle-inset': '1x',\n // An EDGE hit-zone is a band running along its edge, mostly inside the\n // widget. It is a descendant of the host, so the sliver that hangs outside is\n // eaten by the host's own clip and only the inward band is ever real.\n '--edge-overhang': '-8px',\n // A CORNER hit-zone under `corner` placement is the one that has to stay off\n // its own content, so it is built from its two halves rather than as one\n // square: it reaches `CORNER_HIT_INWARD` inward — the half-dot that is\n // actually painted there, so what you see stays what you can grab — and takes\n // the rest of its size outward, into the gutter. `WidgetHost` measures both\n // and publishes them as `--corner-hit-size` / `--corner-hit-overhang`.\n //\n // `inside` placement keeps the plain 3x square: its dot sits in the content\n // area by design, so it has nothing to stay clear of.\n '--corner-overhang': {\n '': '-8px',\n 'placement=corner': '$corner-hit-overhang',\n },\n '--corner-size': {\n '': '$handle-size',\n 'placement=corner': '$corner-hit-size',\n },\n // Corner axes are the DEFAULT case in the six maps below, and each edge axis\n // is named on its own, so a corner can never pick up an edge's geometry (it\n // used to, via a shared `--handle-overhang`, which is how the inward reach\n // above went unnoticed).\n width: {\n '': '$corner-size',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-size',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'auto',\n },\n height: {\n '': '$corner-size',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-size',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'auto',\n },\n top: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '$corner-overhang',\n '[data-axis=\"n\"]': '$edge-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '$corner-overhang',\n '[data-axis=\"s\"]': '$edge-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '$corner-overhang',\n '[data-axis=\"w\"]': '$edge-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '$corner-overhang',\n '[data-axis=\"e\"]': '$edge-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n cursor: {\n '': 'default',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'ns-resize',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'ew-resize',\n '[data-axis=\"ne\"] | [data-axis=\"sw\"]': 'nesw-resize',\n '[data-axis=\"nw\"] | [data-axis=\"se\"]': 'nwse-resize',\n },\n touchAction: 'none',\n },\n});\n\nconst GripElement = tasty({\n qa: 'BoardResizeGrip',\n styles: {\n position: 'absolute',\n // Both placements derive from one number, so the grip can never drift out of\n // step with its own size: `inside` tucks it into the widget box, `corner`\n // centres it on the widget's corner - exactly half its own size back from\n // each edge. Consumers pick between them with `resizeGripPlacement` instead\n // of re-deriving these offsets from the outside.\n '--grip-size': `${GRIP_SIZE}px`,\n '--grip-inset': '4px',\n '--grip-offset': {\n '': '$grip-inset',\n 'placement=corner': '($grip-size / -2)',\n },\n width: '$grip-size',\n height: '$grip-size',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n borderTop: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '2px solid #dark.40',\n },\n borderBottom: {\n '': '0',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderLeft: {\n '': '0',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderRight: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '2px solid #dark.40',\n },\n radius: {\n '': '0',\n '[data-axis=\"se\"]': '4px bottom-right',\n '[data-axis=\"sw\"]': '4px bottom-left',\n '[data-axis=\"ne\"]': '4px top-right',\n '[data-axis=\"nw\"]': '4px top-left',\n },\n top: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '$grip-offset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '$grip-offset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '$grip-offset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '$grip-offset',\n },\n },\n});\n\n/**\n * An `outside` grip: the visible control and the hit-zone in one element.\n *\n * The two used to be separate boxes of different sizes, aligned by hand, which is\n * how a 10px dot came to stand for a 24px target reaching back over the widget's\n * own content (CUB-4166). Here they cannot drift apart, because there is only one\n * box: what is painted is exactly what is grabbed.\n *\n * It lives in the grid gutter, beyond the widget's edge — never over the widget's\n * content, so a nested board's children keep every pixel of their own. The band\n * it occupies (`--grip-band-x` / `--grip-band-y`) is the gutter, floored at\n * `OUTSIDE_GRIP_MIN_BAND`. Rendered in `GripLayerElement`, which nothing clips.\n *\n * Always hit-testable, painted only once revealed: you have to be able to hover\n * it to reveal it, and `opacity` leaves hit-testing alone.\n */\nconst OutsideGripElement = tasty({\n qa: 'BoardResizeHandle',\n styles: {\n position: 'absolute',\n boxSizing: 'border-box',\n pointerEvents: 'auto',\n touchAction: 'none',\n zIndex: 20,\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out, theme',\n // Anchored to the edge it resizes and centred along it, so the control reads\n // as belonging to that edge rather than floating near it.\n left: {\n '': 'auto',\n '[data-axis=\"e\"] | [data-axis=\"ne\"] | [data-axis=\"se\"]': '100%',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '50%',\n },\n right: {\n '': 'auto',\n '[data-axis=\"w\"] | [data-axis=\"nw\"] | [data-axis=\"sw\"]': '100%',\n },\n top: {\n '': 'auto',\n '[data-axis=\"s\"] | [data-axis=\"se\"] | [data-axis=\"sw\"]': '100%',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '50%',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"n\"] | [data-axis=\"ne\"] | [data-axis=\"nw\"]': '100%',\n },\n // Edges centre themselves along the edge; corners step off it by the gap, so\n // the angle sits clear of the widget it belongs to rather than touching it.\n transform: {\n '': 'translate(0, 0)',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'translate(0, -50%)',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'translate(-50%, 0)',\n '[data-axis=\"se\"]': `translate(${OUTSIDE_CORNER_GAP}px, ${OUTSIDE_CORNER_GAP}px)`,\n '[data-axis=\"sw\"]': `translate(${-OUTSIDE_CORNER_GAP}px, ${OUTSIDE_CORNER_GAP}px)`,\n '[data-axis=\"ne\"]': `translate(${OUTSIDE_CORNER_GAP}px, ${-OUTSIDE_CORNER_GAP}px)`,\n '[data-axis=\"nw\"]': `translate(${-OUTSIDE_CORNER_GAP}px, ${-OUTSIDE_CORNER_GAP}px)`,\n },\n // An edge grip spans the gutter band across, a fixed length along. A corner\n // grip is the same angle the `inside` and `corner` placements draw - it is a\n // familiar shape, and a filled dot read as a scrollbar rather than as a\n // resize corner - sized to the gutter it reaches into (`cornerGripExtent`),\n // one axis of the crossing per dimension.\n width: {\n '': '$outside-corner-w',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$grip-band-x',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': `${OUTSIDE_GRIP_LENGTH}px`,\n },\n height: {\n '': '$outside-corner-h',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$grip-band-y',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': `${OUTSIDE_GRIP_LENGTH}px`,\n },\n // The gap on an edge grip: pad the band away on the thickness axis and clip\n // the paint to what is left. The element - and so the target - is untouched.\n padding: {\n '': 0,\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '0 $grip-pad-x',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$grip-pad-y 0',\n },\n backgroundClip: 'content-box',\n fill: {\n '': '#clear',\n '[data-axis=\"n\"] | [data-axis=\"s\"] | [data-axis=\"e\"] | [data-axis=\"w\"]':\n '#dark.30',\n '([data-axis=\"n\"] | [data-axis=\"s\"] | [data-axis=\"e\"] | [data-axis=\"w\"]) & resizing':\n '#dark.50',\n },\n // Corner angles, mirroring `GripElement` so the two placements draw the same\n // affordance in different places.\n borderTop: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '2px solid #dark.40',\n },\n borderBottom: {\n '': '0',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderLeft: {\n '': '0',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderRight: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '2px solid #dark.40',\n },\n radius: {\n '': 'round',\n '[data-axis=\"se\"]': '4px bottom-right',\n '[data-axis=\"sw\"]': '4px bottom-left',\n '[data-axis=\"ne\"]': '4px top-right',\n '[data-axis=\"nw\"]': '4px top-left',\n },\n cursor: {\n '': 'default',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'ns-resize',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'ew-resize',\n '[data-axis=\"ne\"] | [data-axis=\"sw\"]': 'nesw-resize',\n '[data-axis=\"nw\"] | [data-axis=\"se\"]': 'nwse-resize',\n },\n },\n});\n\n/**\n * Where the corner grips are drawn when `resizeGripPlacement` is `'corner'`.\n *\n * `WidgetElement` clips its children (`overflow: hidden`, and that clipping is\n * load-bearing - see its own note), so a grip centred on the widget's corner\n * would be cut in half if it stayed inside. This layer mirrors the widget's grid\n * rect as a *sibling* of it, clips nothing, and never takes pointer events: the\n * transparent `HandleElement` inside the widget still owns the gesture, so\n * escaping the clip costs no hit-testing behaviour.\n *\n * It sits above a resting widget (`zIndex: 1`) so a grip is never hidden by the\n * neighbour it overhangs, and below a dragged or resized one (`zIndex: 10`) so a\n * lifted widget still paints over its neighbours' grips.\n *\n * Nothing clips this layer — `BoardElement` sets no `overflow` — so a grip on a\n * widget flush against its board's edge (`containerPadding: [0, 0]`, which\n * `isAligned` sets) is painted *outside* the board's content box rather than\n * cropped to fit inside it. Inside a nested board that puts it exactly on the\n * host widget's own corner: the two corners are the same point, so the two hit\n * zones cannot be separated by geometry, and `z-index` cannot arbitrate either\n * (this layer is a sibling of the host, so it outranks the whole nested subtree\n * whatever the inner handle asks for). `ResizeHandle` settles it by depth\n * instead.\n */\nconst GripLayerElement = tasty({\n qa: 'BoardResizeGripLayer',\n styles: {\n position: 'absolute',\n overflow: 'visible',\n pointerEvents: 'none',\n zIndex: 5,\n },\n});\n\n/**\n * A control anchored to one corner of a widget, centred on it.\n *\n * Lives in the same layer as the corner resize grips, which is the layer that\n * exists precisely because a widget clips its own content: a control an app\n * hangs off the corner itself is cropped in half by that clip, or by an\n * ancestor's scroll container when the widget sits in the first row. Here it is\n * a sibling of the widget rather than a descendant, so neither can reach it.\n *\n * Being outside the widget host also means `useMove` is not attached, so a press\n * on the chrome cannot start a drag — no `dragCancel` entry required.\n */\nconst CornerChromeElement = tasty({\n qa: 'BoardWidgetCornerChrome',\n styles: {\n position: 'absolute',\n // The layer takes no pointer events; chrome is interactive, so it opts back in.\n pointerEvents: 'auto',\n zIndex: 1,\n top: {\n '': 'auto',\n 'corner=ne | corner=nw': 0,\n },\n bottom: {\n '': 'auto',\n 'corner=se | corner=sw': 0,\n },\n left: {\n '': 'auto',\n 'corner=nw | corner=sw': 0,\n },\n right: {\n '': 'auto',\n 'corner=ne | corner=se': 0,\n },\n // Centre it on the corner: half of its own size in each direction. The\n // default matches `ne`, which is also the default placement, so chrome is\n // still centred rather than hanging off-centre if no corner mod matches.\n transform: {\n '': 'translate(50%, -50%)',\n 'corner=nw': 'translate(-50%, -50%)',\n 'corner=se': 'translate(50%, 50%)',\n 'corner=sw': 'translate(-50%, 50%)',\n },\n },\n});\n\n// Edge axes (n/s/e/w) get a dotted grip affordance, revealed on\n// hover/focus/resize. The dots line up along the edge (a vertical column for the\n// e/w handles, a horizontal row for n/s), matching the design-system pane grip\n// (see `Layout.Pane`). Purely visual - the interaction still lives on the\n// transparent `HandleElement` hit-zone above.\nconst EdgeGripElement = tasty({\n qa: 'BoardResizeEdgeGrip',\n styles: {\n position: 'absolute',\n display: 'grid',\n gap: '2bw',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n // A column of 5 dots for the vertical edges (e/w), a row of 5 for n/s.\n gridColumns: {\n '': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px 3px 3px 3px 3px',\n },\n gridRows: {\n '': '3px 3px 3px 3px 3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px',\n },\n // Anchor to the relevant edge and center along it.\n top: {\n '': '50%',\n '[data-axis=\"n\"]': '3px',\n '[data-axis=\"s\"]': 'auto',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"]': '3px',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"]': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '50%',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"]': '3px',\n },\n transform: {\n '': 'translate(0, 0)',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'translate(0, -50%)',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'translate(-50%, 0)',\n },\n\n Dot: {\n width: '3px',\n height: '3px',\n radius: 'round',\n fill: {\n '': '#dark-03',\n resizing: '#dark-02',\n },\n },\n },\n});\n\n/** Corner axes get a visible grip affordance on hover/focus/resize. */\nfunction isCornerAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 2;\n}\n\n/** Edge axes (n/s/e/w) get a dotted grip affordance. */\nfunction isEdgeAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 1;\n}\n\n/** `data-qa` of a resize hit-zone, as published by `HandleElement`. */\nconst HANDLE_QA = 'BoardResizeHandle';\n\n/**\n * The deepest resize hit-zone under `point` belonging to a board nested deeper\n * than `depth`, or `null` when the caller is already the innermost one there.\n *\n * Asked of the document rather than of a registry, deliberately: the two handles\n * belong to different boards, which share no owner below the app root, and \"what\n * is under this pixel\" is the browser's own question to answer.\n * `elementsFromPoint` skips `pointer-events: none` nodes, so everything it hands\n * back is something the pointer could genuinely have landed on.\n */\nfunction findDeeperHandle(\n point: { x: number; y: number },\n depth: number,\n): HTMLElement | null {\n let stack: Element[];\n\n try {\n // Absent in jsdom, where the pointer path is not exercised anyway.\n if (typeof document.elementsFromPoint !== 'function') return null;\n stack = document.elementsFromPoint(point.x, point.y);\n } catch {\n return null;\n }\n\n let deepest: HTMLElement | null = null;\n let deepestDepth = depth;\n\n for (const node of stack) {\n if (!(node instanceof HTMLElement)) continue;\n if (node.dataset.qa !== HANDLE_QA) continue;\n const nodeDepth = Number(node.dataset.boardDepth);\n if (!Number.isFinite(nodeDepth) || nodeDepth <= deepestDepth) continue;\n deepest = node;\n deepestDepth = nodeDepth;\n }\n\n return deepest;\n}\n\n/**\n * Hand a press to `target` unchanged.\n *\n * Safe because of how `useMove` (which owns the resize gesture) tracks a\n * pointer: through `window` listeners matched on `pointerId`, never through\n * `setPointerCapture`. So only the opening `pointerdown` is re-dispatched — every\n * real `pointermove`/`pointerup` that follows drives the forwarded gesture just\n * as it would drive a direct one.\n */\nfunction forwardPointerDown(e: ReactPointerEvent, target: HTMLElement): void {\n const forwarded = new PointerEvent('pointerdown', {\n bubbles: true,\n cancelable: true,\n composed: true,\n pointerId: e.pointerId,\n pointerType: e.pointerType,\n isPrimary: e.isPrimary,\n button: e.button,\n buttons: e.buttons,\n clientX: e.clientX,\n clientY: e.clientY,\n screenX: e.screenX,\n screenY: e.screenY,\n shiftKey: e.shiftKey,\n ctrlKey: e.ctrlKey,\n altKey: e.altKey,\n metaKey: e.metaKey,\n });\n\n // `useMove` seeds the gesture from the PAGE pair and then measures every later\n // delta against it, so a wrong seed does not merely offset the resize - it\n // makes the first move jump. `pageX`/`pageY` are not init-dictionary members\n // (they are derived from the client pair), so copy the originals across instead\n // of trusting the derivation to agree with the real events that follow.\n Object.defineProperty(forwarded, 'pageX', {\n value: e.pageX,\n configurable: true,\n });\n Object.defineProperty(forwarded, 'pageY', {\n value: e.pageY,\n configurable: true,\n });\n\n target.dispatchEvent(forwarded);\n}\n\n/**\n * Warnings already emitted, keyed by their own text. A widget that yields its\n * only resize affordance is a layout mistake, not an event: it is the same\n * mistake every single time the user reaches for that corner, so it is worth\n * saying exactly once.\n */\nconst yieldWarnings = new Set<string>();\n\nfunction warnOnce(message: string | undefined): void {\n if (!message || yieldWarnings.has(message)) return;\n yieldWarnings.add(message);\n console.warn(message);\n}\n\ninterface ResizeHandleProps {\n axis: ResizeHandleAxis;\n placement: BoardResizeGripPlacement;\n /** Nesting depth of the board this handle's widget belongs to. */\n boardDepth: number;\n /**\n * What to warn (once) if this handle yields to a deeper one and its widget has\n * no edge axis left to be resized from. Built by `WidgetHost`, and `undefined`\n * when the widget does have a fallback or in production.\n */\n yieldWarning?: string;\n /**\n * `outside` placement only, where the control and the hit-zone are one element:\n * whether it is currently painted. It stays hit-testable either way — you have\n * to be able to hover it to reveal it.\n */\n isRevealed?: boolean;\n /** `outside` placement only: whether a resize is in flight on this widget. */\n isResizing?: boolean;\n onResize: (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n}\n\nfunction ResizeHandle({\n axis,\n placement,\n boardDepth,\n yieldWarning,\n isRevealed,\n isResizing,\n onResize,\n}: ResizeHandleProps) {\n const { moveProps } = useMove({\n onMoveStart() {\n onResize(axis, 'start', 0, 0);\n },\n onMove(e) {\n onResize(axis, 'move', e.deltaX, e.deltaY);\n },\n onMoveEnd() {\n onResize(axis, 'end', 0, 0);\n },\n });\n\n const stopProps = {\n onPointerDown: (e: ReactPointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n };\n\n const handleProps = mergeProps(stopProps, moveProps);\n\n /**\n * Two resize hit-zones can want the same pixel. A `corner`-placed zone\n * straddles its widget's corner, and in a nested board that sits flush — which\n * `isAligned` guarantees, since it pins `containerPadding` to `[0, 0]` — the\n * host widget's corner and its bottom-right child's corner ARE one point.\n * Geometry has nothing left to separate them with, and `z-index` cannot\n * arbitrate either (see `GripLayerElement`), so the tie is broken here: the\n * innermost handle takes the press. It is the more specific target, and the\n * outer widget can still be resized from its edges — where it has any, which is\n * what `yieldWarning` is about.\n *\n * Decided on the press rather than on hover so that touch, which has no hover\n * to decide on, is covered by the same code. Nothing is lost by deciding this\n * late: both handles ask for the same resize cursor anyway.\n */\n const onPointerDown = (e: ReactPointerEvent) => {\n const deeper = findDeeperHandle({ x: e.clientX, y: e.clientY }, boardDepth);\n\n if (deeper) {\n // The press still must not reach the host and start a widget drag.\n e.stopPropagation();\n e.preventDefault();\n warnOnce(yieldWarning);\n forwardPointerDown(e, deeper);\n return;\n }\n\n handleProps.onPointerDown?.(e);\n };\n\n // `outside` is one element for the control and its hit-zone; the other\n // placements keep a transparent zone with a separate grip drawn near it.\n const Element = placement === 'outside' ? OutsideGripElement : HandleElement;\n\n return (\n <Element\n data-axis={axis}\n // Read by `findDeeperHandle` on a handle it can only reach through the DOM.\n data-board-depth={boardDepth}\n mods={{ placement, revealed: isRevealed, resizing: isResizing }}\n {...handleProps}\n onPointerDown={onPointerDown}\n aria-hidden=\"true\"\n />\n );\n}\n\nexport interface WidgetHostProps {\n boardId: string;\n item: LayoutItem;\n positionParams: PositionParams;\n registration: WidgetRegistration | undefined;\n /**\n * Whether this widget renders with card chrome (fill/border/radius). Resolved\n * by the owning `Board` from the per-widget `isCard` and the board-level\n * `widgetProps.isCard` default.\n */\n isCard: boolean;\n /**\n * Whether this widget draws the resting hover ring. Resolved by the owning\n * `Board` from the per-widget `hoverRing` and the board-level\n * `widgetProps.hoverRing` default.\n */\n hoverRing: boolean;\n /** Corner-anchored chrome, drawn outside the widget's clip. */\n cornerChrome?: ReactNode;\n /** Which corner {@link cornerChrome} is centred on. */\n cornerChromePlacement?: BoardCornerPlacement;\n /** App-defined modifiers merged into the host's own, for style maps to match. */\n mods?: Record<string, boolean | string | undefined>;\n /**\n * Resolved style overrides for the rendered widget element (per-widget\n * `styles` falling back to the board-level `widgetProps.styles`).\n */\n styles?: Styles;\n isDraggable: boolean;\n isResizable: boolean;\n resizeHandles: ResizeHandleAxis[];\n /**\n * Where the resize grips sit, if a consumer said. Resolved by the owning `Board`\n * from the per-widget `resizeGripPlacement`, the board-level\n * `widgetProps.resizeGripPlacement`, and the board's own prop — and left\n * `undefined` when none of them set it, in which case this host resolves it from\n * its own content: `outside` for a widget holding a nested `Board`, `inside`\n * otherwise.\n */\n resizeGripPlacement?: BoardResizeGripPlacement;\n /**\n * Nesting depth of the owning board (0 at the top level). Published on every\n * resize hit-zone so a press on a corner two boards share can be settled by\n * depth — see `ResizeHandle`.\n */\n boardDepth: number;\n /**\n * Whether this widget grows to fit its content. Resolved by the owning\n * `Board` from the per-widget `isAutoHeight` and the board-level\n * `widgetProps.isAutoHeight` default.\n */\n isAutoHeight: boolean;\n /**\n * Test id / accessible name for the rendered widget element. Resolved by the\n * owning `Board` from the per-widget `qa` and the board-level `widgetProps.qa`\n * default; falls back to the layout id.\n */\n qa?: string;\n /**\n * CSS selector for elements that must not start a pointer drag (e.g. form\n * controls inside the widget). A pointer-down whose target matches this\n * selector never begins a drag.\n */\n dragCancel?: string;\n /**\n * CSS selector for the only elements from which a pointer drag may start. A\n * pointer-down outside a matching element never begins a drag.\n */\n dragHandle?: string;\n /**\n * Whether the owning board has settled its widgets' initial positions. While\n * false, the widget does not animate `inset` (left/top) so the first\n * positioned paint isn't seen as a transition. Lifted after the board's first\n * measured render.\n */\n settled?: boolean;\n registry: BoardRegistryContextValue;\n dragState: BoardDragState | null;\n onResize: (\n id: string,\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n /**\n * Report the minimum number of rows this widget needs to fit its content\n * (typically a nested board). The owning board grows the item to this height\n * when it is taller than the current one, and treats it as the resize floor\n * so the widget cannot be dragged shorter than its content requires.\n */\n onAutoHeight: (id: string, neededRows: number) => void;\n /**\n * Notify the owning board of a drag gesture's lifecycle so it can emit the\n * public drag callbacks. Fires after the registry has updated drag state.\n */\n onDragLifecycle?: (id: string, phase: ResizePhase) => void;\n /** Whether this widget can be selected (board selection on and not opted out). */\n isSelectable?: boolean;\n isSelected?: boolean;\n /**\n * A live marquee currently covers this widget, so it *will* be selected when\n * the pointer is released. Provisional: it never reaches the selection model,\n * the callbacks or the live region.\n */\n isPreSelected?: boolean;\n /** CSS selector for descendants whose clicks must not change the selection. */\n selectionCancel?: string;\n /** Id of the board-owned node holding the shared \"Selected\" description. */\n selectedHintId?: string;\n /** Apply a selection gesture. `additive` toggles instead of replacing. */\n onSelect?: (id: string, additive: boolean) => void;\n /** Drop the whole selection. Called when the user interacts elsewhere. */\n onSelectionReset?: () => void;\n /** Pointer-event property carrying the platform additive-selection modifier. */\n selectModifierKey?: BoardSelectModifierKey;\n}\n\n/**\n * The positioned, interactive wrapper a board renders for each layout item it\n * owns. Content is pulled from the shared store (by id), so any board can host\n * any widget. Dragging uses React Aria `useMove`; during a drag the widget\n * renders into the shared overlay portal so it can float outside its board.\n */\nexport function WidgetHost(props: WidgetHostProps) {\n const {\n boardId,\n item,\n positionParams,\n registration,\n isCard,\n hoverRing,\n cornerChrome,\n cornerChromePlacement = 'ne',\n mods: customMods,\n styles: widgetStyles,\n isDraggable,\n isResizable,\n resizeHandles,\n resizeGripPlacement,\n boardDepth,\n isAutoHeight,\n qa,\n dragCancel,\n dragHandle,\n registry,\n dragState,\n settled,\n onResize,\n onAutoHeight,\n onDragLifecycle,\n isSelectable = false,\n isSelected = false,\n isPreSelected = false,\n selectionCancel,\n selectedHintId,\n onSelect,\n onSelectionReset,\n selectModifierKey = 'metaKey',\n } = props;\n\n const { t } = useI18n();\n const ariaLabel = registration?.['aria-label'];\n const hostRef = useRef<HTMLDivElement | null>(null);\n const isActiveDrag = dragState?.itemId === item.i;\n // Every member of a group drag floats, not just the grabbed one — otherwise\n // the rest sit motionless while their placeholders move, which reads as\n // broken. Only the grabbed host owns a live `useMove` gesture, so hiding the\n // others is trivially safe.\n const isDragMember = !!dragState?.itemIds.includes(item.i);\n\n // Translate a nested board's reported height deficit (signed px: positive when\n // it is squeezed, negative when it has slack) into the absolute number of rows\n // this widget needs, and report it to the owning board. The widget's chrome\n // cancels out: the needed pixel height is the widget's current pixel height\n // plus the deficit. A small tolerance keeps sub-pixel rounding from bumping an\n // extra row. Skipped during a drag (the widget is floating in the overlay).\n const requestHeightDeficit = useEvent((deficitPx: number) => {\n if (!isAutoHeight || isActiveDrag) return;\n const step = positionParams.rowHeight + positionParams.margin[1];\n if (step <= 0) return;\n const current = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const neededPx = current.height + deficitPx;\n const neededRows = Math.max(\n 1,\n Math.ceil(\n (neededPx + positionParams.margin[1] - AUTO_HEIGHT_TOLERANCE) / step,\n ),\n );\n onAutoHeight(item.i, neededRows);\n });\n\n // How many nested `Board`s this widget is holding. A count rather than a flag\n // because a widget may hold more than one (a Tabs panel per board), and each\n // registers and deregisters on its own schedule.\n const [nestedBoardCount, setNestedBoardCount] = useState(0);\n const registerNestedBoard = useEvent(() => {\n setNestedBoardCount((count) => count + 1);\n\n return () => setNestedBoardCount((count) => Math.max(0, count - 1));\n });\n\n // Whether the pointer is on a widget of a board nested inside this one. Also a\n // count: the pointer can be leaving one child as it arrives on another, and the\n // two reports interleave.\n const [descendantHoverCount, setDescendantHoverCount] = useState(0);\n const setDescendantHovered = useEvent((hovered: boolean) => {\n setDescendantHoverCount((count) => Math.max(0, count + (hovered ? 1 : -1)));\n });\n\n const hostValue = useMemo<BoardHost>(\n () => ({\n isAutoHeight,\n requestHeightDeficit,\n registerNestedBoard,\n setDescendantHovered,\n }),\n [\n isAutoHeight,\n requestHeightDeficit,\n registerNestedBoard,\n setDescendantHovered,\n ],\n );\n // Keyboard drags stay in place: moving the focused element into the overlay\n // portal would unmount it and stop arrow-key move events.\n const useOverlay = isActiveDrag && dragState?.pointerType !== 'keyboard';\n\n const [isResizing, setIsResizing] = useState(false);\n const [isFocusWithin, setIsFocusWithin] = useState(false);\n const { hoverProps, isHovered } = useHover({ isDisabled: isActiveDrag });\n // A `corner` grip and its hit-zone live outside the widget box, so hovering the\n // half that hangs out is not hovering the widget. Without this the grip fades\n // away exactly as the pointer arrives on it - the affordance retreats from the\n // gesture it is inviting.\n const { hoverProps: layerHoverProps, isHovered: isLayerHovered } = useHover({\n isDisabled: isActiveDrag,\n });\n const { focusProps, isFocusVisible } = useFocusRing();\n const { focusWithinProps } = useFocusWithin({\n onFocusWithinChange: setIsFocusWithin,\n });\n\n // Where this widget's grips go, when nobody said explicitly.\n //\n // A widget holding a board puts them OUTSIDE its box, in the grid gutter; every\n // other widget keeps them INSIDE. That is what stops the two levels of a nested\n // board claiming the same pixel: the container's affordance is beyond its edge,\n // its children's are within theirs, and no geometry is shared. An explicit\n // `resizeGripPlacement` still wins - a consumer that wants the old look, or\n // wants a container's grips inside, says so.\n const placement: BoardResizeGripPlacement =\n resizeGripPlacement ?? (nestedBoardCount > 0 ? 'outside' : 'inside');\n\n // Report this widget's hover to the container holding it (null at the top\n // level), so only one level of a nested board shows grips at a time. Balanced\n // by construction: the cleanup runs on un-hover and on unmount, so a widget\n // that disappears mid-hover cannot leave its container stood down for good.\n //\n // The grip layer counts as this widget, not as a gap between it and its\n // container. It matters once this widget is itself a container — three levels\n // deep, a widget holding a board inside a board — because then its own grips\n // are `outside`, in the gutter, off its box. Reporting only `isHovered` there\n // left the pointer sitting on this widget's grips while the container above\n // still thought nothing of its own was hovered, and both levels lit up at once:\n // exactly the collision the placement split exists to prevent.\n const parentHost = useBoardHost();\n const reportHoverToHost = parentHost?.setDescendantHovered;\n const isSelfHovered = isHovered || isLayerHovered;\n useEffect(() => {\n if (!reportHoverToHost || !isSelfHovered) return;\n\n reportHoverToHost(true);\n\n return () => reportHoverToHost(false);\n }, [reportHoverToHost, isSelfHovered]);\n\n // Reveal the resize grips when the widget is interacted with (but not while it\n // is being dragged, where the widget floats in the overlay).\n //\n // A container stands down while the pointer is on one of its children: the\n // pointer is inside every ancestor at once, so without this, hovering a child\n // lights up its grips and every container's above it.\n const gripsRevealed =\n isResizable &&\n !item.static &&\n !isActiveDrag &&\n !descendantHoverCount &&\n (isSelfHovered || isFocusWithin || isResizing);\n\n const { moveProps } = useMove({\n onMoveStart(e) {\n if (!isDraggable) return;\n const rect = hostRef.current?.getBoundingClientRect();\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const vr: ViewportRect = rect\n ? {\n left: rect.left,\n top: rect.top,\n width: rect.width,\n height: rect.height,\n }\n : {\n left: pos.left,\n top: pos.top,\n width: pos.width,\n height: pos.height,\n };\n registry.onDragStart(boardId, item.i, vr, e.pointerType, hostRef.current);\n onDragLifecycle?.(item.i, 'start');\n },\n onMove(e) {\n if (!isDraggable) return;\n if (e.pointerType === 'keyboard') {\n // Amplify arrow-key steps to a full grid cell so items actually move.\n const colWidth = calcGridColWidth(positionParams);\n const stepX = colWidth + positionParams.margin[0];\n const stepY = positionParams.rowHeight + positionParams.margin[1];\n registry.onDragMove(\n Math.sign(e.deltaX) * stepX,\n Math.sign(e.deltaY) * stepY,\n e.pointerType,\n );\n onDragLifecycle?.(item.i, 'move');\n return;\n }\n registry.onDragMove(e.deltaX, e.deltaY, e.pointerType);\n onDragLifecycle?.(item.i, 'move');\n },\n onMoveEnd() {\n if (!isDraggable) return;\n registry.onDragEnd();\n onDragLifecycle?.(item.i, 'end');\n },\n });\n\n // `role=\"group\"` is what makes `aria-roledescription` legal here - it is\n // invalid on a role-less `div`, which is what this element used to be. A\n // collection role (`option`, `gridcell`, ...) would be the only way to carry a\n // real `aria-selected`, but those require presentational children and a\n // widget hosts arbitrary interactive content, so selection is conveyed by the\n // board's live region plus the shared description below instead.\n const a11yProps = {\n role: 'group',\n tabIndex: isDraggable || isSelectable ? 0 : undefined,\n 'aria-roledescription': isDraggable\n ? t('board.draggableWidget', 'Draggable widget')\n : t('board.widget', 'Widget'),\n 'aria-label': ariaLabel ?? qa ?? item.i,\n 'aria-describedby': isSelected ? selectedHintId : undefined,\n 'aria-keyshortcuts': isSelectable ? 'Space' : undefined,\n };\n\n // True from the moment a real move begins until the click that ends the\n // gesture has been swallowed. `useMove` binds only pointerdown/keydown, never\n // click, so a click handler composes with it cleanly - but the click that\n // *terminates* a drag would otherwise land as a selection. Event order is\n // pointerdown -> onMove* -> pointerup -> onMoveEnd -> click, so this ref is\n // always accurate by the time the click arrives. More reliable than a pixel\n // threshold, which has to guess.\n const isInteractiveTarget = (target: EventTarget | null) => {\n const el = target as HTMLElement | null;\n\n return !!(selectionCancel && el?.closest?.(selectionCancel));\n };\n\n /**\n * Pressing something interactive means the user has moved on from the\n * selection, so the selection is dropped — always, whatever the control is and\n * whatever it does with the event.\n *\n * That \"always\" is why this is a *capture*-phase handler and not part of\n * `handleSelectPointerDown` below. A bubble-phase handler only sees the\n * presses that reach the host, and a control is free to call\n * `stopPropagation()` before that happens — React Aria's `usePress` does it by\n * default, which is why some in-widget buttons dropped the selection and\n * others silently did not. Capture runs top-down, so it lands before any\n * descendant can speak. Portaled controls (a menu opened from a widget's\n * toolbar) are covered too: React propagates events along the React tree, so a\n * portal declared inside this widget still passes through here.\n *\n * Nothing is stopped or prevented here — the handler only reads the target, so\n * the control keeps its press, its focus and its default behaviour intact.\n */\n const handleSelectPointerDownCapture = (e: React.PointerEvent) => {\n if (!isSelectable || e.button !== 0) return;\n\n if (isInteractiveTarget(e.target)) {\n onSelectionReset?.();\n }\n };\n\n // The React capture handler above is dispatched from the React root, so a\n // descendant that stops the *native* event (charting and mapping libraries\n // attach their own listeners and do exactly that) keeps it from ever reaching\n // React — capture phase included. A native capture listener on the host node\n // itself sits below any such descendant and cannot be pre-empted. The two\n // overlap for the ordinary case and that costs nothing: clearing an already\n // empty selection is a no-op.\n useEffect(() => {\n const node = hostRef.current;\n\n if (!node || !isSelectable || !selectionCancel || !onSelectionReset) return;\n\n const handleCapture = (event: PointerEvent) => {\n if (event.button !== 0) return;\n\n const target = event.target as HTMLElement | null;\n\n if (target?.closest?.(selectionCancel)) {\n onSelectionReset();\n }\n };\n\n node.addEventListener('pointerdown', handleCapture, true);\n\n return () => node.removeEventListener('pointerdown', handleCapture, true);\n }, [isSelectable, selectionCancel, onSelectionReset]);\n\n /**\n * Selecting and starting a drag are the *same* gesture: you grab the thing you\n * are about to move. So the press selects immediately and the drag arms behind\n * it — move and it drags, stay still and it was only a selection. This is what\n * every canvas tool does, and it is why there is no ambiguity to resolve with a\n * modifier.\n *\n * - a press on an interactive descendant belongs to that control, so the\n * press is left alone (the selection was already dropped in the capture\n * phase above);\n * - <kbd>Shift</kbd> or the platform modifier toggles membership;\n * - a press on an unselected widget makes it the selection, so the drag that\n * follows moves exactly what was grabbed;\n * - a press on an already-selected widget changes nothing, so the drag moves\n * the whole group.\n *\n * Runs before the drag handler (see the `mergeProps` order below), so the\n * registry resolves the group against the selection this press just made.\n */\n const handleSelectPointerDown = (e: React.PointerEvent) => {\n if (!isSelectable || !onSelect || e.button !== 0) return;\n\n if (isInteractiveTarget(e.target)) return;\n\n // A press this widget owns must never reach an ancestor widget host: in a\n // nested board the outer widget would otherwise select itself on top of the\n // inner selection. This has to cover the already-selected case too, which\n // changes nothing here but is still a press this board handled — and\n // `stopBubbleProps` below only guards draggable widgets.\n e.stopPropagation();\n\n if (e.shiftKey || e[selectModifierKey]) {\n onSelect(item.i, true);\n\n return;\n }\n\n if (!isSelected) {\n onSelect(item.i, false);\n }\n };\n\n const handleSelectKeyDown = (e: React.KeyboardEvent) => {\n // Same guard the arrow keys use: only act when the host itself is focused,\n // so Space inside a nested input or button keeps its meaning.\n if (e.target !== e.currentTarget) return;\n if (!isSelectable || !onSelect) return;\n if (e.key !== ' ' && e.key !== 'Spacebar') return;\n\n // No modifier needed here: focus already says which widget is meant, and\n // Space cannot be mistaken for the start of a drag. Only swallow the key\n // once we know we are acting on it, so a board without selection still\n // scrolls on Space.\n e.preventDefault();\n e.stopPropagation();\n // Space is an explicit selection gesture (a click is also \"interact with\n // this\"), so it toggles - that is the keyboard's way to deselect one widget.\n onSelect(item.i, true);\n };\n\n // When this widget is draggable it owns its gesture, so stop the pointer-down\n // from bubbling to an ancestor widget host (e.g. a container widget hosting a\n // nested board / Tabs). Otherwise the ancestor's `useMove` would start a\n // second drag from the same press and the whole parent widget would move too.\n // Non-draggable widgets let the event bubble so their container stays grabbable\n // through their content.\n const stopBubbleProps = isDraggable\n ? {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n }\n : {};\n\n // Gate a pointer drag by `dragHandle` / `dragCancel` selectors. Returns true\n // when the press must NOT start a drag (outside a `dragHandle`, or matching\n // `dragCancel`).\n const shouldGateDrag = (target: EventTarget | null) => {\n if (!(target instanceof Element)) return false;\n if (dragHandle && !target.closest(dragHandle)) return true;\n if (dragCancel && target.closest(dragCancel)) return true;\n\n // `selectionCancel` already declares which descendants are interactive, and\n // a drag must not start from them either — otherwise `useMove`'s\n // `preventDefault()` on pointer-down swallows the native focus and an input\n // inside a widget cannot be typed into. Only for selectable widgets, so a\n // board that never opted into selection keeps its exact previous behaviour\n // and `dragCancel` stays the only thing that gates a drag there.\n return !!(\n isSelectable &&\n selectionCancel &&\n target.closest(selectionCancel)\n );\n };\n\n // The gate wraps `useMove`'s own pointer-down handlers rather than a separate\n // capture-phase listener. When a press is gated we simply do not forward it to\n // `useMove`, so the drag never begins. This is deliberate: `useMove`'s\n // pointer-down handler calls both `stopPropagation()` and `preventDefault()`.\n // Calling it (or pre-empting it with a capture-phase `stopPropagation()`)\n // would break the very controls `dragCancel` is meant to protect - a\n // `preventDefault()` on pointer-down cancels a native `<input>`'s focus, and a\n // capture-phase `stopPropagation()` swallows a `<button>`'s own press events.\n // Skipping `useMove` entirely leaves the target's default behavior and its own\n // handlers fully intact.\n //\n // Keyboard moves also go through `useMove` (`onKeyDown`). Arrow keys must only\n // move the widget when the host itself is focused — not when focus is inside a\n // nested input, textarea, or other descendant (those events bubble to the host\n // and would otherwise steal caret / list navigation).\n //\n // A non-draggable widget must not carry `moveProps` at all: `useMove`'s\n // pointer-down handler calls `preventDefault()`, which cancels native text\n // selection inside the widget. Read-only boards (`isDraggable={false}`) still\n // need selectable content, so we drop the handlers entirely instead of relying\n // on the early-returns inside the `onMove*` callbacks.\n const gatedMoveProps = !isDraggable\n ? {}\n : {\n ...moveProps,\n ...(moveProps.onPointerDown && {\n onPointerDown: (e: React.PointerEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onPointerDown!(e);\n },\n }),\n ...(moveProps.onMouseDown && {\n onMouseDown: (e: React.MouseEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onMouseDown!(e);\n },\n }),\n ...(moveProps.onTouchStart && {\n onTouchStart: (e: React.TouchEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n moveProps.onTouchStart!(e);\n },\n }),\n ...(moveProps.onKeyDown && {\n onKeyDown: (e: React.KeyboardEvent<HTMLDivElement>) => {\n if (e.target !== e.currentTarget) return;\n handleSelectKeyDown(e);\n if (e.defaultPrevented) return;\n moveProps.onKeyDown!(e);\n },\n }),\n };\n\n // A non-draggable widget gets no `moveProps` at all, so its Space handling and\n // its focusability have to come from here instead.\n const selectionProps = isSelectable\n ? {\n onPointerDownCapture: handleSelectPointerDownCapture,\n onPointerDown: handleSelectPointerDown,\n // A draggable widget routes Space through the drag gate below, which\n // already enforces the host-focused rule; a non-draggable one gets no\n // `moveProps` at all and needs its own handler.\n ...(isDraggable ? {} : { onKeyDown: handleSelectKeyDown }),\n }\n : {};\n\n const handleResize = (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => {\n if (phase === 'start') setIsResizing(true);\n else if (phase === 'end') setIsResizing(false);\n onResize(item.i, axis, phase, dx, dy);\n };\n\n const mods = {\n drag: isActiveDrag,\n draggable: isDraggable && !isActiveDrag,\n static: !!item.static,\n resizing: isResizing,\n card: isCard,\n 'no-hover-ring': !hoverRing,\n hovered: isHovered,\n 'focus-visible': isFocusVisible,\n selected: isSelected,\n // Mutually exclusive with `selected` by construction, so the two never\n // compete for precedence in a style map — and an additive lasso leaves the\n // widgets it already owns looking fully selected rather than downgrading\n // them to a preview.\n 'pre-selected': isPreSelected && !isSelected,\n };\n\n // A widget whose only resize axes are corners has nothing to fall back on if a\n // nested board's child takes one of those corners from it (see `ResizeHandle`).\n // That is a layout mistake with no visible symptom other than \"resizing this\n // container does nothing\", so say so out loud — but only when it actually\n // happens, since whether a child sits in that corner is a runtime question.\n const cornerYieldWarning =\n isDevEnv() && !resizeHandles.some(isEdgeAxis)\n ? `Board: widget \"${item.i}\" yielded a resize press to a handle of a board nested inside it, because their handles sit on the same point (a nested board with no \\`containerPadding\\` puts its last child's corner exactly on its host's). The innermost handle wins, and this widget has only corner \\`resizeHandles\\`, so it can no longer be resized there. Give it an edge axis to fall back on (e.g. \\`resizeHandles={['se', 'e', 's']}\\`), or give the nested board some \\`containerPadding\\` so the two corners stop coinciding.`\n : undefined;\n\n // An `outside` grip needs gutter to sit in. Warn where there is not enough,\n // since the fallback (keep the band, overhang the neighbour) is visible and the\n // fix — widen `margin` — belongs to the board, not to the widget.\n //\n // `isDevEnv()` rather than a bare `process.env.NODE_ENV` check: the build folds\n // that constant away and keeps whichever branch it resolved to, so a\n // `!== 'production'` guard compiled at a dev NODE_ENV disappears and leaves the\n // warning firing in consumers' production bundles. `isDevEnv()` is evaluated at\n // runtime, so one build serves both — the same reason Tasty's diagnostics do it.\n if (isDevEnv() && placement === 'outside') {\n const [marginX, marginY] = positionParams.margin;\n\n if (marginX < OUTSIDE_GRIP_MIN_BAND || marginY < OUTSIDE_GRIP_MIN_BAND) {\n warnOnce(\n `Board: widget \"${item.i}\" holds a nested board, so its resize grips are drawn outside its box - but this board's \\`margin\\` is [${marginX}, ${marginY}] and a grip needs ${OUTSIDE_GRIP_MIN_BAND}px of gutter to sit in. The grips keep their size and overhang the neighbouring widgets. Raise \\`margin\\` to at least ${OUTSIDE_GRIP_MIN_BAND}px on both axes, or set \\`resizeGripPlacement\\` explicitly to put them back inside.`,\n );\n }\n }\n\n const content = (\n <BoardHostContext.Provider value={hostValue}>\n {registration?.content}\n {isResizable && !item.static && placement !== 'outside' ? (\n <>\n {/* A `corner` grip and its hit-zone both move to the sibling\n `GripLayerElement` below, which the widget's own `overflow: hidden`\n cannot clip. They travel together: hoisting only the visual would\n leave the half that hangs outside impossible to grab. Under\n `outside` the whole set moves there and this branch renders nothing:\n no part of the affordance belongs over the widget's own content. */}\n {(placement === 'corner'\n ? resizeHandles.filter((axis) => !isCornerAxis(axis))\n : resizeHandles\n ).map((axis) => (\n <ResizeHandle\n key={axis}\n axis={axis}\n placement={placement}\n boardDepth={boardDepth}\n yieldWarning={cornerYieldWarning}\n onResize={handleResize}\n />\n ))}\n {placement === 'corner'\n ? null\n : resizeHandles\n .filter(isCornerAxis)\n .map((axis) => (\n <GripElement\n key={`grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, placement: 'inside' }}\n aria-hidden=\"true\"\n />\n ))}\n {resizeHandles.filter(isEdgeAxis).map((axis) => (\n <EdgeGripElement\n key={`edge-grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, resizing: isResizing }}\n aria-hidden=\"true\"\n >\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n </EdgeGripElement>\n ))}\n </>\n ) : null}\n </BoardHostContext.Provider>\n );\n\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n\n // While dragging with a pointer, the widget's visual floats in the shared\n // overlay so it is never clipped by an ancestor's `overflow: hidden`. The\n // gesture-owning element (the one carrying `moveProps`) must NOT be the node\n // that moves into the overlay: React Aria's `useMove` binds its pointer\n // move/end listeners relative to the node that received `onPointerDown`, and\n // relocating that node into the portal tears it down and mounts a fresh one\n // (inside a `pointerEvents: 'none'` layer), which can drop the in-flight\n // gesture. Instead we keep a stable, always-mounted in-grid host that owns the\n // gesture for its whole lifetime, and portal a separate, non-interactive\n // visual clone into the overlay.\n const overlayNode = registry.overlayRef.current;\n // Non-grabbed group members float too, from their own drag-start rect plus the\n // one shared gesture delta. Measuring them here would be wrong (the board is\n // mid-reflow); the registry measured every member once at drag start, which is\n // the only safe window.\n const memberRect = isDragMember\n ? dragState!.memberRects.get(item.i)\n : undefined;\n const floatInOverlay =\n !!overlayNode &&\n !!dragState &&\n dragState.pointerType !== 'keyboard' &&\n (useOverlay || (isDragMember && !!memberRect));\n\n // Where the floating clone sits. The grabbed widget tracks the live drag rect\n // directly; a member tracks its own start rect offset by the same delta, so\n // the block moves as one.\n const floatRect =\n floatInOverlay && dragState\n ? isActiveDrag || !memberRect\n ? dragState.rect\n : {\n left:\n memberRect.left +\n (dragState.rect.left - dragState.startRect.left),\n top:\n memberRect.top + (dragState.rect.top - dragState.startRect.top),\n width: memberRect.width,\n height: memberRect.height,\n }\n : null;\n\n // A corner hit-zone reaches only `CORNER_HIT_INWARD` into the widget, so the\n // rest of its size has to come from outward, where there is nothing but grid\n // gutter to cover. Half the gutter is the ceiling: past the midline the zone\n // would start eating into the NEIGHBOUR's content, which is the same bug\n // pointing the other way. `CORNER_HIT_INWARD` is the floor, so the zone is\n // never smaller than the dot it stands for even on a gutterless board — there\n // it matches the dot exactly, overhang for overhang.\n const cornerHitOutward = Math.min(\n CORNER_HIT_OUTWARD_MAX,\n Math.max(\n CORNER_HIT_INWARD,\n Math.min(positionParams.margin[0], positionParams.margin[1]) / 2,\n ),\n );\n\n // An `outside` grip owns a band measured out from the widget's edge: the grid\n // gutter, where the gutter can hold it. Below the floor it keeps the floor and\n // overhangs the neighbour instead — an affordance too thin to hit is worse than\n // one that encroaches, and the warning below makes the encroachment a choice\n // rather than a surprise.\n const gripBand: [number, number] = [\n Math.max(OUTSIDE_GRIP_MIN_BAND, positionParams.margin[0]),\n Math.max(OUTSIDE_GRIP_MIN_BAND, positionParams.margin[1]),\n ];\n\n // Published on the host as well as on the grip layer. Both carry handles for\n // this same widget — edge axes stay inside the host, corner axes are hoisted\n // out — and a handle whose geometry depended on which of the two it happened to\n // land in would be a trap for the next person to move one.\n const cornerHitVars = {\n '--corner-hit-size': `${CORNER_HIT_INWARD + cornerHitOutward}px`,\n '--corner-hit-overhang': `${-cornerHitOutward}px`,\n '--grip-band-x': `${gripBand[0]}px`,\n '--grip-band-y': `${gripBand[1]}px`,\n // What the band gives up to the gap, split evenly so the painted pill floats\n // in the middle of the gutter instead of leaning on one side of it.\n '--grip-pad-x': `${Math.max(0, (gripBand[0] - OUTSIDE_GRIP_THICKNESS) / 2)}px`,\n '--grip-pad-y': `${Math.max(0, (gripBand[1] - OUTSIDE_GRIP_THICKNESS) / 2)}px`,\n // A corner grip lies in the square where the two gutters cross, so each of\n // its dimensions is bounded by its own axis's band.\n '--outside-corner-w': `${cornerGripExtent(gripBand[0])}px`,\n '--outside-corner-h': `${cornerGripExtent(gripBand[1])}px`,\n } as CSSProperties;\n\n const hostStyle: CSSProperties = {\n ...cornerHitVars,\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n // Kept mounted but hidden while its clone floats, so the gesture stays live\n // on this node (the pointer listeners never get torn down).\n ...(floatInOverlay ? { opacity: 0, pointerEvents: 'none' } : null),\n };\n\n // The floating clone carries the \"drag\" affordance (raised shadow/z-index);\n // keep the hidden host flat. Keyboard drags (which never float) still\n // highlight the in-grid host, so only suppress `drag` when floating.\n // App mods go UNDER the board's own: a custom mod must never be able to\n // shadow `selected`, `drag` and friends, which the board's own style map and\n // its accessibility wiring both depend on.\n const hostMods = {\n ...customMods,\n ...mods,\n drag: isActiveDrag && !floatInOverlay,\n settled,\n };\n\n // The host is always rendered first, with a stable element shape, so React\n // reuses the same DOM node across the drag transition (never remounts it).\n const host = (\n <WidgetElement\n ref={hostRef}\n // Marks this element as a board widget host so the registry can find the\n // container widget a nested board lives in (used to keep a drag anchored to\n // a nested board while the anchor is still over its host - e.g. the Tabs\n // header above a nested board - instead of reflowing the ancestor board).\n data-board-widget-host=\"\"\n // Which widget, as opposed to \"am I inside a widget host\" - the two are\n // separate questions and the existing attribute is used as a presence\n // selector, so overloading it would make every such selector implicitly\n // value-dependent. Namespaced so it cannot collide with an app's own\n // `data-widget-id`.\n data-board-widget-id={item.i}\n {...mergeProps(\n // Before `gatedMoveProps`: the press selects, and only then does the\n // drag start and read that selection to decide what moves.\n selectionProps,\n gatedMoveProps,\n stopBubbleProps,\n hoverProps,\n focusProps,\n focusWithinProps,\n a11yProps,\n { style: hostStyle },\n )}\n qa={qa}\n mods={hostMods}\n styles={widgetStyles as Styles}\n >\n {floatInOverlay ? null : content}\n </WidgetElement>\n );\n\n const overlayClone = floatInOverlay\n ? createPortal(\n <WidgetElement\n style={{\n position: 'absolute',\n left: `${floatRect!.left}px`,\n top: `${floatRect!.top}px`,\n width: `${floatRect!.width}px`,\n height: `${floatRect!.height}px`,\n pointerEvents: 'none',\n }}\n // `hostMods` rather than `mods`, so the app's own modifiers survive the\n // gesture: the clone IS the widget while a pointer drag is in flight\n // (the in-grid host is hidden), and a custom state blinking off for the\n // duration of the drag is exactly when it would be most noticeable.\n mods={{ ...hostMods, drag: true, floating: true }}\n styles={widgetStyles as Styles}\n aria-hidden=\"true\"\n >\n {content}\n </WidgetElement>,\n overlayNode!,\n )\n : null;\n\n // Grips that must escape the widget's clip, hoisted into `GripLayerElement`\n // (see its own note). Positioned on the same grid rect as the host, so the two\n // stay in step through reflows and auto-height changes.\n //\n // Under `corner` that is the corner axes, whose grips straddle the edge. Under\n // `outside` it is every axis, since the whole affordance lives in the gutter.\n const layerAxes =\n isResizable && !item.static\n ? placement === 'outside'\n ? resizeHandles\n : placement === 'corner'\n ? resizeHandles.filter(isCornerAxis)\n : []\n : [];\n // Suppressed while the widget floats in the drag overlay: the layer mirrors the\n // widget's *grid* rect, so leaving it behind would park a live hit-zone on a\n // cell the widget has visually left.\n // The layer is also what carries corner chrome, so it renders when either the\n // grips or the chrome need it.\n const gripLayer =\n (layerAxes.length || cornerChrome) && !floatInOverlay ? 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{"version":3,"file":"WidgetHost.js","names":["mergeProps"],"sources":["../../../../src/components/layout/Board/WidgetHost.tsx"],"sourcesContent":["import { Styles, tasty } from '@tenphi/tasty';\nimport {\n CSSProperties,\n ReactNode,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from 'react';\nimport { useFocusRing, useFocusWithin, useHover, useMove } from 'react-aria';\nimport { createPortal } from 'react-dom';\n\nimport { useEvent } from '../../../_internal/hooks';\nimport { useI18n } from '../../../i18n';\nimport { mergeProps } from '../../../utils/react';\n\nimport {\n BoardDragState,\n BoardHost,\n BoardHostContext,\n BoardRegistryContextValue,\n ViewportRect,\n} from './board-context';\nimport { WidgetRegistration } from './board-store';\nimport {\n calcGridColWidth,\n calcGridItemPosition,\n LayoutItem,\n PositionParams,\n ResizeHandleAxis,\n} from './grid-core';\nimport { BoardSelectModifierKey } from './use-board-select-modifier-key';\n\nimport type { BoardCornerPlacement, BoardResizeGripPlacement } from './Widget';\n\nexport type ResizePhase = 'start' | 'move' | 'end';\n\n/**\n * Slack (px) absorbed when converting an auto-height widget's content height to\n * whole rows, so sub-pixel measurement/rounding noise never bumps an extra row.\n */\nconst AUTO_HEIGHT_TOLERANCE = 4;\n\n/**\n * Corner grip size in px, and therefore how far a `corner`-placed grip hangs\n * outside the widget: exactly half of it, since it is centred on the corner. The\n * hit-zone reads the same number so what you see is what you can grab.\n */\nconst GRIP_SIZE = 10;\n\nconst WidgetElement = tasty({\n qa: 'BoardWidget',\n styles: {\n position: 'absolute',\n top: 0,\n left: 0,\n // Widgets always carry a `#surface-2` fill and rounded corners. The `card`\n // modifier (board-level `widgetProps.isCard` or per-widget `isCard`) adds a\n // border on top; a non-card widget is borderless so nested boards can align\n // their columns flush with the parent grid.\n fill: '#surface-2',\n radius: '1cr',\n // Selection reads as a focus-like state here - it is transient, it follows\n // what the user is working with, and it is dropped the moment they touch\n // something else - so it is drawn as an edge treatment rather than as a\n // fill. `outline` stays reserved for the real focus ring (the kit's\n // convention everywhere), and the two are kept legible side by side by\n // token: selection is a saturated `#primary` ring, focus a `#primary-text`\n // outline sitting one border-width further out (`outlineOffset`).\n // A widget a live marquee currently covers gets the same treatment with the\n // ring dimmed, so releasing the pointer only changes the strength of an edge\n // that is already there — no geometry shift, nothing to re-read. The border\n // is *not* dimmed with it: `#primary-border` is close to `#border` on a dark\n // scheme, so fading it lands below the border a widget already has and the\n // preview would read as weaker than doing nothing.\n border: {\n '': false,\n card: true,\n 'pre-selected': '#primary-border',\n selected: '#primary-border',\n },\n shadow: {\n '': false,\n 'hovered & !card & !no-hover-ring & (draggable | resizing)':\n '0 0 0 1bw #border',\n 'pre-selected': '0 0 0 1bw #primary.40',\n selected: '0 0 0 1bw #primary',\n // `$dialog-shadow` uses Glaze `#shadow-lg`, which adapts to dark / high-contrast schemes.\n 'drag | resizing': '$dialog-shadow',\n },\n outline: {\n '': '1bw #primary-text.0',\n 'focus-visible': '1bw #primary-text',\n },\n outlineOffset: '1bw',\n zIndex: {\n '': 1,\n 'drag | resizing': 10,\n },\n // The pointer-drag ghost (the clone that floats in the overlay) is slightly\n // translucent so the user can see through it to whatever it hovers over -\n // e.g. a Tabs header underneath - and land a precise drop / tab switch. The\n // in-place host (keyboard drags, which never float) stays fully opaque.\n opacity: {\n '': 1,\n floating: 0.8,\n },\n // Reflowing widgets animate their position and size. The actively\n // dragged/resized element - and the floating overlay clone - must track the\n // pointer with no lag, so they drop geometry from the list. Geometry is also\n // dropped until the board reports `settled`: on init widgets jump to their\n // first measured positions, and without this gate they would slide/grow in\n // from their default box. The board lifts the gate after the first\n // positioned paint so subsequent reflows animate normally.\n transition: {\n '': 'theme, shadow, opacity',\n settled: 'theme, shadow, opacity, inset, width, height',\n 'drag | floating | resizing': 'theme, shadow, opacity',\n },\n boxSizing: 'border-box',\n userSelect: {\n '': 'auto',\n 'drag | resizing': 'none',\n },\n cursor: {\n '': 'auto',\n draggable: 'grab',\n drag: 'grabbing',\n },\n touchAction: 'none',\n // A widget owns its grid cell and must not paint outside it: a nested board\n // with more rows than currently fit, a mid-drag reflow (an auto-height\n // container deliberately cannot grow while a drag is in flight), or a long\n // unbreakable string would otherwise spill over its neighbours. Clipping\n // holds regardless of `isCard` — a borderless widget has no drawn edge, but\n // it still has a cell.\n //\n // The cost is that a descendant's `outline` is cropped at the edge, since an\n // outline is clipped by an *ancestor's* overflow rather than its own. A\n // widget whose content needs to paint outside — a control drawing its own\n // active ring — opts out with `overflow=\"visible\"`, or draws the ring inset\n // with a negative `outlineOffset`.\n overflow: 'hidden',\n },\n});\n\nconst HandleElement = tasty({\n qa: 'BoardResizeHandle',\n styles: {\n position: 'absolute',\n zIndex: 20,\n fill: '#clear',\n // The corner hit-zone is drawn inside the grip layer, which takes no pointer\n // events; `pointer-events` inherits, so it has to opt back in. Inside the\n // widget this is what it already got from the default.\n pointerEvents: 'auto',\n // Overhang: how far the hit-zone extends beyond the widget edge. A\n // `corner`-placed grip hangs out by half its own size, and the hit-zone\n // matches it exactly - a visible grip you cannot grab is worse than no grip.\n '--handle-size': '3x',\n '--handle-overhang': {\n '': '-8px',\n 'placement=corner': `${-GRIP_SIZE / 2}px`,\n },\n '--handle-inset': '1x',\n width: {\n '': '$handle-size',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'auto',\n },\n height: {\n '': '$handle-size',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'auto',\n },\n top: {\n '': 'auto',\n '[data-axis=\"n\"] | [data-axis=\"ne\"] | [data-axis=\"nw\"]':\n '$handle-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"] | [data-axis=\"se\"] | [data-axis=\"sw\"]':\n '$handle-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"] | [data-axis=\"nw\"] | [data-axis=\"sw\"]':\n '$handle-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"] | [data-axis=\"ne\"] | [data-axis=\"se\"]':\n '$handle-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n cursor: {\n '': 'default',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'ns-resize',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'ew-resize',\n '[data-axis=\"ne\"] | [data-axis=\"sw\"]': 'nesw-resize',\n '[data-axis=\"nw\"] | [data-axis=\"se\"]': 'nwse-resize',\n },\n touchAction: 'none',\n },\n});\n\nconst GripElement = tasty({\n qa: 'BoardResizeGrip',\n styles: {\n position: 'absolute',\n // Both placements derive from one number, so the grip can never drift out of\n // step with its own size: `inside` tucks it into the widget box, `corner`\n // centres it on the widget's corner - exactly half its own size back from\n // each edge. Consumers pick between them with `resizeGripPlacement` instead\n // of re-deriving these offsets from the outside.\n '--grip-size': `${GRIP_SIZE}px`,\n '--grip-inset': '4px',\n '--grip-offset': {\n '': '$grip-inset',\n 'placement=corner': '($grip-size / -2)',\n },\n width: '$grip-size',\n height: '$grip-size',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n borderTop: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '2px solid #dark.40',\n },\n borderBottom: {\n '': '0',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderLeft: {\n '': '0',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderRight: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '2px solid #dark.40',\n },\n radius: {\n '': '0',\n '[data-axis=\"se\"]': '4px bottom-right',\n '[data-axis=\"sw\"]': '4px bottom-left',\n '[data-axis=\"ne\"]': '4px top-right',\n '[data-axis=\"nw\"]': '4px top-left',\n },\n top: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '$grip-offset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '$grip-offset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '$grip-offset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '$grip-offset',\n },\n },\n});\n\n/**\n * Where the corner grips are drawn when `resizeGripPlacement` is `'corner'`.\n *\n * `WidgetElement` clips its children (`overflow: hidden`, and that clipping is\n * load-bearing - see its own note), so a grip centred on the widget's corner\n * would be cut in half if it stayed inside. This layer mirrors the widget's grid\n * rect as a *sibling* of it, clips nothing, and never takes pointer events: the\n * transparent `HandleElement` inside the widget still owns the gesture, so\n * escaping the clip costs no hit-testing behaviour.\n *\n * It sits above a resting widget (`zIndex: 1`) so a grip is never hidden by the\n * neighbour it overhangs, and below a dragged or resized one (`zIndex: 10`) so a\n * lifted widget still paints over its neighbours' grips. The board's own content\n * box still clips it, so a grip on a widget flush against the board edge needs\n * `containerPadding` >= half the grip size to show in full.\n */\nconst GripLayerElement = tasty({\n qa: 'BoardResizeGripLayer',\n styles: {\n position: 'absolute',\n overflow: 'visible',\n pointerEvents: 'none',\n zIndex: 5,\n },\n});\n\n/**\n * A control anchored to one corner of a widget, centred on it.\n *\n * Lives in the same layer as the corner resize grips, which is the layer that\n * exists precisely because a widget clips its own content: a control an app\n * hangs off the corner itself is cropped in half by that clip, or by an\n * ancestor's scroll container when the widget sits in the first row. Here it is\n * a sibling of the widget rather than a descendant, so neither can reach it.\n *\n * Being outside the widget host also means `useMove` is not attached, so a press\n * on the chrome cannot start a drag — no `dragCancel` entry required.\n */\nconst CornerChromeElement = tasty({\n qa: 'BoardWidgetCornerChrome',\n styles: {\n position: 'absolute',\n // The layer takes no pointer events; chrome is interactive, so it opts back in.\n pointerEvents: 'auto',\n zIndex: 1,\n top: {\n '': 'auto',\n 'corner=ne | corner=nw': 0,\n },\n bottom: {\n '': 'auto',\n 'corner=se | corner=sw': 0,\n },\n left: {\n '': 'auto',\n 'corner=nw | corner=sw': 0,\n },\n right: {\n '': 'auto',\n 'corner=ne | corner=se': 0,\n },\n // Centre it on the corner: half of its own size in each direction. The\n // default matches `ne`, which is also the default placement, so chrome is\n // still centred rather than hanging off-centre if no corner mod matches.\n transform: {\n '': 'translate(50%, -50%)',\n 'corner=nw': 'translate(-50%, -50%)',\n 'corner=se': 'translate(50%, 50%)',\n 'corner=sw': 'translate(-50%, 50%)',\n },\n },\n});\n\n// Edge axes (n/s/e/w) get a dotted grip affordance, revealed on\n// hover/focus/resize. The dots line up along the edge (a vertical column for the\n// e/w handles, a horizontal row for n/s), matching the design-system pane grip\n// (see `Layout.Pane`). Purely visual - the interaction still lives on the\n// transparent `HandleElement` hit-zone above.\nconst EdgeGripElement = tasty({\n qa: 'BoardResizeEdgeGrip',\n styles: {\n position: 'absolute',\n display: 'grid',\n gap: '2bw',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n // A column of 5 dots for the vertical edges (e/w), a row of 5 for n/s.\n gridColumns: {\n '': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px 3px 3px 3px 3px',\n },\n gridRows: {\n '': '3px 3px 3px 3px 3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px',\n },\n // Anchor to the relevant edge and center along it.\n top: {\n '': '50%',\n '[data-axis=\"n\"]': '3px',\n '[data-axis=\"s\"]': 'auto',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"]': '3px',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"]': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '50%',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"]': '3px',\n },\n transform: {\n '': 'translate(0, 0)',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'translate(0, -50%)',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'translate(-50%, 0)',\n },\n\n Dot: {\n width: '3px',\n height: '3px',\n radius: 'round',\n fill: {\n '': '#dark-03',\n resizing: '#dark-02',\n },\n },\n },\n});\n\n/** Corner axes get a visible grip affordance on hover/focus/resize. */\nfunction isCornerAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 2;\n}\n\n/** Edge axes (n/s/e/w) get a dotted grip affordance. */\nfunction isEdgeAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 1;\n}\n\ninterface ResizeHandleProps {\n axis: ResizeHandleAxis;\n placement: BoardResizeGripPlacement;\n onResize: (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n}\n\nfunction ResizeHandle({ axis, placement, onResize }: ResizeHandleProps) {\n const { moveProps } = useMove({\n onMoveStart() {\n onResize(axis, 'start', 0, 0);\n },\n onMove(e) {\n onResize(axis, 'move', e.deltaX, e.deltaY);\n },\n onMoveEnd() {\n onResize(axis, 'end', 0, 0);\n },\n });\n\n const stopProps = {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n };\n\n return (\n <HandleElement\n data-axis={axis}\n mods={{ placement }}\n {...mergeProps(stopProps, moveProps)}\n aria-hidden=\"true\"\n />\n );\n}\n\nexport interface WidgetHostProps {\n boardId: string;\n item: LayoutItem;\n positionParams: PositionParams;\n registration: WidgetRegistration | undefined;\n /**\n * Whether this widget renders with card chrome (fill/border/radius). Resolved\n * by the owning `Board` from the per-widget `isCard` and the board-level\n * `widgetProps.isCard` default.\n */\n isCard: boolean;\n /**\n * Whether this widget draws the resting hover ring. Resolved by the owning\n * `Board` from the per-widget `hoverRing` and the board-level\n * `widgetProps.hoverRing` default.\n */\n hoverRing: boolean;\n /** Corner-anchored chrome, drawn outside the widget's clip. */\n cornerChrome?: ReactNode;\n /** Which corner {@link cornerChrome} is centred on. */\n cornerChromePlacement?: BoardCornerPlacement;\n /** App-defined modifiers merged into the host's own, for style maps to match. */\n mods?: Record<string, boolean | string | undefined>;\n /**\n * Resolved style overrides for the rendered widget element (per-widget\n * `styles` falling back to the board-level `widgetProps.styles`).\n */\n styles?: Styles;\n isDraggable: boolean;\n isResizable: boolean;\n resizeHandles: ResizeHandleAxis[];\n /**\n * Where the corner grips sit. Resolved by the owning `Board` from the\n * per-widget `resizeGripPlacement` and the board-level\n * `widgetProps.resizeGripPlacement` default.\n */\n resizeGripPlacement: BoardResizeGripPlacement;\n /**\n * Whether this widget grows to fit its content. Resolved by the owning\n * `Board` from the per-widget `isAutoHeight` and the board-level\n * `widgetProps.isAutoHeight` default.\n */\n isAutoHeight: boolean;\n /**\n * Test id / accessible name for the rendered widget element. Resolved by the\n * owning `Board` from the per-widget `qa` and the board-level `widgetProps.qa`\n * default; falls back to the layout id.\n */\n qa?: string;\n /**\n * CSS selector for elements that must not start a pointer drag (e.g. form\n * controls inside the widget). A pointer-down whose target matches this\n * selector never begins a drag.\n */\n dragCancel?: string;\n /**\n * CSS selector for the only elements from which a pointer drag may start. A\n * pointer-down outside a matching element never begins a drag.\n */\n dragHandle?: string;\n /**\n * Whether the owning board has settled its widgets' initial positions. While\n * false, the widget does not animate `inset` (left/top) so the first\n * positioned paint isn't seen as a transition. Lifted after the board's first\n * measured render.\n */\n settled?: boolean;\n registry: BoardRegistryContextValue;\n dragState: BoardDragState | null;\n onResize: (\n id: string,\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n /**\n * Report the minimum number of rows this widget needs to fit its content\n * (typically a nested board). The owning board grows the item to this height\n * when it is taller than the current one, and treats it as the resize floor\n * so the widget cannot be dragged shorter than its content requires.\n */\n onAutoHeight: (id: string, neededRows: number) => void;\n /**\n * Notify the owning board of a drag gesture's lifecycle so it can emit the\n * public drag callbacks. Fires after the registry has updated drag state.\n */\n onDragLifecycle?: (id: string, phase: ResizePhase) => void;\n /** Whether this widget can be selected (board selection on and not opted out). */\n isSelectable?: boolean;\n isSelected?: boolean;\n /**\n * A live marquee currently covers this widget, so it *will* be selected when\n * the pointer is released. Provisional: it never reaches the selection model,\n * the callbacks or the live region.\n */\n isPreSelected?: boolean;\n /** CSS selector for descendants whose clicks must not change the selection. */\n selectionCancel?: string;\n /** Id of the board-owned node holding the shared \"Selected\" description. */\n selectedHintId?: string;\n /** Apply a selection gesture. `additive` toggles instead of replacing. */\n onSelect?: (id: string, additive: boolean) => void;\n /** Drop the whole selection. Called when the user interacts elsewhere. */\n onSelectionReset?: () => void;\n /** Pointer-event property carrying the platform additive-selection modifier. */\n selectModifierKey?: BoardSelectModifierKey;\n}\n\n/**\n * The positioned, interactive wrapper a board renders for each layout item it\n * owns. Content is pulled from the shared store (by id), so any board can host\n * any widget. Dragging uses React Aria `useMove`; during a drag the widget\n * renders into the shared overlay portal so it can float outside its board.\n */\nexport function WidgetHost(props: WidgetHostProps) {\n const {\n boardId,\n item,\n positionParams,\n registration,\n isCard,\n hoverRing,\n cornerChrome,\n cornerChromePlacement = 'ne',\n mods: customMods,\n styles: widgetStyles,\n isDraggable,\n isResizable,\n resizeHandles,\n resizeGripPlacement,\n isAutoHeight,\n qa,\n dragCancel,\n dragHandle,\n registry,\n dragState,\n settled,\n onResize,\n onAutoHeight,\n onDragLifecycle,\n isSelectable = false,\n isSelected = false,\n isPreSelected = false,\n selectionCancel,\n selectedHintId,\n onSelect,\n onSelectionReset,\n selectModifierKey = 'metaKey',\n } = props;\n\n const { t } = useI18n();\n const ariaLabel = registration?.['aria-label'];\n const hostRef = useRef<HTMLDivElement | null>(null);\n const isActiveDrag = dragState?.itemId === item.i;\n // Every member of a group drag floats, not just the grabbed one — otherwise\n // the rest sit motionless while their placeholders move, which reads as\n // broken. Only the grabbed host owns a live `useMove` gesture, so hiding the\n // others is trivially safe.\n const isDragMember = !!dragState?.itemIds.includes(item.i);\n\n // Translate a nested board's reported height deficit (signed px: positive when\n // it is squeezed, negative when it has slack) into the absolute number of rows\n // this widget needs, and report it to the owning board. The widget's chrome\n // cancels out: the needed pixel height is the widget's current pixel height\n // plus the deficit. A small tolerance keeps sub-pixel rounding from bumping an\n // extra row. Skipped during a drag (the widget is floating in the overlay).\n const requestHeightDeficit = useEvent((deficitPx: number) => {\n if (!isAutoHeight || isActiveDrag) return;\n const step = positionParams.rowHeight + positionParams.margin[1];\n if (step <= 0) return;\n const current = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const neededPx = current.height + deficitPx;\n const neededRows = Math.max(\n 1,\n Math.ceil(\n (neededPx + positionParams.margin[1] - AUTO_HEIGHT_TOLERANCE) / step,\n ),\n );\n onAutoHeight(item.i, neededRows);\n });\n\n const hostValue = useMemo<BoardHost>(\n () => ({ isAutoHeight, requestHeightDeficit }),\n [isAutoHeight, requestHeightDeficit],\n );\n // Keyboard drags stay in place: moving the focused element into the overlay\n // portal would unmount it and stop arrow-key move events.\n const useOverlay = isActiveDrag && dragState?.pointerType !== 'keyboard';\n\n const [isResizing, setIsResizing] = useState(false);\n const [isFocusWithin, setIsFocusWithin] = useState(false);\n const { hoverProps, isHovered } = useHover({ isDisabled: isActiveDrag });\n // A `corner` grip and its hit-zone live outside the widget box, so hovering the\n // half that hangs out is not hovering the widget. Without this the grip fades\n // away exactly as the pointer arrives on it - the affordance retreats from the\n // gesture it is inviting.\n const { hoverProps: layerHoverProps, isHovered: isLayerHovered } = useHover({\n isDisabled: isActiveDrag,\n });\n const { focusProps, isFocusVisible } = useFocusRing();\n const { focusWithinProps } = useFocusWithin({\n onFocusWithinChange: setIsFocusWithin,\n });\n\n // Reveal the resize grips when the widget is interacted with (but not while it\n // is being dragged, where the widget floats in the overlay).\n const gripsRevealed =\n isResizable &&\n !item.static &&\n !isActiveDrag &&\n (isHovered || isLayerHovered || isFocusWithin || isResizing);\n\n const { moveProps } = useMove({\n onMoveStart(e) {\n if (!isDraggable) return;\n const rect = hostRef.current?.getBoundingClientRect();\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const vr: ViewportRect = rect\n ? {\n left: rect.left,\n top: rect.top,\n width: rect.width,\n height: rect.height,\n }\n : {\n left: pos.left,\n top: pos.top,\n width: pos.width,\n height: pos.height,\n };\n registry.onDragStart(boardId, item.i, vr, e.pointerType, hostRef.current);\n onDragLifecycle?.(item.i, 'start');\n },\n onMove(e) {\n if (!isDraggable) return;\n if (e.pointerType === 'keyboard') {\n // Amplify arrow-key steps to a full grid cell so items actually move.\n const colWidth = calcGridColWidth(positionParams);\n const stepX = colWidth + positionParams.margin[0];\n const stepY = positionParams.rowHeight + positionParams.margin[1];\n registry.onDragMove(\n Math.sign(e.deltaX) * stepX,\n Math.sign(e.deltaY) * stepY,\n e.pointerType,\n );\n onDragLifecycle?.(item.i, 'move');\n return;\n }\n registry.onDragMove(e.deltaX, e.deltaY, e.pointerType);\n onDragLifecycle?.(item.i, 'move');\n },\n onMoveEnd() {\n if (!isDraggable) return;\n registry.onDragEnd();\n onDragLifecycle?.(item.i, 'end');\n },\n });\n\n // `role=\"group\"` is what makes `aria-roledescription` legal here - it is\n // invalid on a role-less `div`, which is what this element used to be. A\n // collection role (`option`, `gridcell`, ...) would be the only way to carry a\n // real `aria-selected`, but those require presentational children and a\n // widget hosts arbitrary interactive content, so selection is conveyed by the\n // board's live region plus the shared description below instead.\n const a11yProps = {\n role: 'group',\n tabIndex: isDraggable || isSelectable ? 0 : undefined,\n 'aria-roledescription': isDraggable\n ? t('board.draggableWidget', 'Draggable widget')\n : t('board.widget', 'Widget'),\n 'aria-label': ariaLabel ?? qa ?? item.i,\n 'aria-describedby': isSelected ? selectedHintId : undefined,\n 'aria-keyshortcuts': isSelectable ? 'Space' : undefined,\n };\n\n // True from the moment a real move begins until the click that ends the\n // gesture has been swallowed. `useMove` binds only pointerdown/keydown, never\n // click, so a click handler composes with it cleanly - but the click that\n // *terminates* a drag would otherwise land as a selection. Event order is\n // pointerdown -> onMove* -> pointerup -> onMoveEnd -> click, so this ref is\n // always accurate by the time the click arrives. More reliable than a pixel\n // threshold, which has to guess.\n const isInteractiveTarget = (target: EventTarget | null) => {\n const el = target as HTMLElement | null;\n\n return !!(selectionCancel && el?.closest?.(selectionCancel));\n };\n\n /**\n * Pressing something interactive means the user has moved on from the\n * selection, so the selection is dropped — always, whatever the control is and\n * whatever it does with the event.\n *\n * That \"always\" is why this is a *capture*-phase handler and not part of\n * `handleSelectPointerDown` below. A bubble-phase handler only sees the\n * presses that reach the host, and a control is free to call\n * `stopPropagation()` before that happens — React Aria's `usePress` does it by\n * default, which is why some in-widget buttons dropped the selection and\n * others silently did not. Capture runs top-down, so it lands before any\n * descendant can speak. Portaled controls (a menu opened from a widget's\n * toolbar) are covered too: React propagates events along the React tree, so a\n * portal declared inside this widget still passes through here.\n *\n * Nothing is stopped or prevented here — the handler only reads the target, so\n * the control keeps its press, its focus and its default behaviour intact.\n */\n const handleSelectPointerDownCapture = (e: React.PointerEvent) => {\n if (!isSelectable || e.button !== 0) return;\n\n if (isInteractiveTarget(e.target)) {\n onSelectionReset?.();\n }\n };\n\n // The React capture handler above is dispatched from the React root, so a\n // descendant that stops the *native* event (charting and mapping libraries\n // attach their own listeners and do exactly that) keeps it from ever reaching\n // React — capture phase included. A native capture listener on the host node\n // itself sits below any such descendant and cannot be pre-empted. The two\n // overlap for the ordinary case and that costs nothing: clearing an already\n // empty selection is a no-op.\n useEffect(() => {\n const node = hostRef.current;\n\n if (!node || !isSelectable || !selectionCancel || !onSelectionReset) return;\n\n const handleCapture = (event: PointerEvent) => {\n if (event.button !== 0) return;\n\n const target = event.target as HTMLElement | null;\n\n if (target?.closest?.(selectionCancel)) {\n onSelectionReset();\n }\n };\n\n node.addEventListener('pointerdown', handleCapture, true);\n\n return () => node.removeEventListener('pointerdown', handleCapture, true);\n }, [isSelectable, selectionCancel, onSelectionReset]);\n\n /**\n * Selecting and starting a drag are the *same* gesture: you grab the thing you\n * are about to move. So the press selects immediately and the drag arms behind\n * it — move and it drags, stay still and it was only a selection. This is what\n * every canvas tool does, and it is why there is no ambiguity to resolve with a\n * modifier.\n *\n * - a press on an interactive descendant belongs to that control, so the\n * press is left alone (the selection was already dropped in the capture\n * phase above);\n * - <kbd>Shift</kbd> or the platform modifier toggles membership;\n * - a press on an unselected widget makes it the selection, so the drag that\n * follows moves exactly what was grabbed;\n * - a press on an already-selected widget changes nothing, so the drag moves\n * the whole group.\n *\n * Runs before the drag handler (see the `mergeProps` order below), so the\n * registry resolves the group against the selection this press just made.\n */\n const handleSelectPointerDown = (e: React.PointerEvent) => {\n if (!isSelectable || !onSelect || e.button !== 0) return;\n\n if (isInteractiveTarget(e.target)) return;\n\n // A press this widget owns must never reach an ancestor widget host: in a\n // nested board the outer widget would otherwise select itself on top of the\n // inner selection. This has to cover the already-selected case too, which\n // changes nothing here but is still a press this board handled — and\n // `stopBubbleProps` below only guards draggable widgets.\n e.stopPropagation();\n\n if (e.shiftKey || e[selectModifierKey]) {\n onSelect(item.i, true);\n\n return;\n }\n\n if (!isSelected) {\n onSelect(item.i, false);\n }\n };\n\n const handleSelectKeyDown = (e: React.KeyboardEvent) => {\n // Same guard the arrow keys use: only act when the host itself is focused,\n // so Space inside a nested input or button keeps its meaning.\n if (e.target !== e.currentTarget) return;\n if (!isSelectable || !onSelect) return;\n if (e.key !== ' ' && e.key !== 'Spacebar') return;\n\n // No modifier needed here: focus already says which widget is meant, and\n // Space cannot be mistaken for the start of a drag. Only swallow the key\n // once we know we are acting on it, so a board without selection still\n // scrolls on Space.\n e.preventDefault();\n e.stopPropagation();\n // Space is an explicit selection gesture (a click is also \"interact with\n // this\"), so it toggles - that is the keyboard's way to deselect one widget.\n onSelect(item.i, true);\n };\n\n // When this widget is draggable it owns its gesture, so stop the pointer-down\n // from bubbling to an ancestor widget host (e.g. a container widget hosting a\n // nested board / Tabs). 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Returns true\n // when the press must NOT start a drag (outside a `dragHandle`, or matching\n // `dragCancel`).\n const shouldGateDrag = (target: EventTarget | null) => {\n if (!(target instanceof Element)) return false;\n if (dragHandle && !target.closest(dragHandle)) return true;\n if (dragCancel && target.closest(dragCancel)) return true;\n\n // `selectionCancel` already declares which descendants are interactive, and\n // a drag must not start from them either — otherwise `useMove`'s\n // `preventDefault()` on pointer-down swallows the native focus and an input\n // inside a widget cannot be typed into. Only for selectable widgets, so a\n // board that never opted into selection keeps its exact previous behaviour\n // and `dragCancel` stays the only thing that gates a drag there.\n return !!(\n isSelectable &&\n selectionCancel &&\n target.closest(selectionCancel)\n );\n };\n\n // The gate wraps `useMove`'s own pointer-down handlers rather than a separate\n // capture-phase listener. When a press is gated we simply do not forward it to\n // `useMove`, so the drag never begins. This is deliberate: `useMove`'s\n // pointer-down handler calls both `stopPropagation()` and `preventDefault()`.\n // Calling it (or pre-empting it with a capture-phase `stopPropagation()`)\n // would break the very controls `dragCancel` is meant to protect - a\n // `preventDefault()` on pointer-down cancels a native `<input>`'s focus, and a\n // capture-phase `stopPropagation()` swallows a `<button>`'s own press events.\n // Skipping `useMove` entirely leaves the target's default behavior and its own\n // handlers fully intact.\n //\n // Keyboard moves also go through `useMove` (`onKeyDown`). Arrow keys must only\n // move the widget when the host itself is focused — not when focus is inside a\n // nested input, textarea, or other descendant (those events bubble to the host\n // and would otherwise steal caret / list navigation).\n //\n // A non-draggable widget must not carry `moveProps` at all: `useMove`'s\n // pointer-down handler calls `preventDefault()`, which cancels native text\n // selection inside the widget. Read-only boards (`isDraggable={false}`) still\n // need selectable content, so we drop the handlers entirely instead of relying\n // on the early-returns inside the `onMove*` callbacks.\n const gatedMoveProps = !isDraggable\n ? {}\n : {\n ...moveProps,\n ...(moveProps.onPointerDown && {\n onPointerDown: (e: React.PointerEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onPointerDown!(e);\n },\n }),\n ...(moveProps.onMouseDown && {\n onMouseDown: (e: React.MouseEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onMouseDown!(e);\n },\n }),\n ...(moveProps.onTouchStart && {\n onTouchStart: (e: React.TouchEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n moveProps.onTouchStart!(e);\n },\n }),\n ...(moveProps.onKeyDown && {\n onKeyDown: (e: React.KeyboardEvent<HTMLDivElement>) => {\n if (e.target !== e.currentTarget) return;\n handleSelectKeyDown(e);\n if (e.defaultPrevented) return;\n moveProps.onKeyDown!(e);\n },\n }),\n };\n\n // A non-draggable widget gets no `moveProps` at all, so its Space handling and\n // its focusability have to come from here instead.\n const selectionProps = isSelectable\n ? {\n onPointerDownCapture: handleSelectPointerDownCapture,\n onPointerDown: handleSelectPointerDown,\n // A draggable widget routes Space through the drag gate below, which\n // already enforces the host-focused rule; a non-draggable one gets no\n // `moveProps` at all and needs its own handler.\n ...(isDraggable ? {} : { onKeyDown: handleSelectKeyDown }),\n }\n : {};\n\n const handleResize = (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => {\n if (phase === 'start') setIsResizing(true);\n else if (phase === 'end') setIsResizing(false);\n onResize(item.i, axis, phase, dx, dy);\n };\n\n const mods = {\n drag: isActiveDrag,\n draggable: isDraggable && !isActiveDrag,\n static: !!item.static,\n resizing: isResizing,\n card: isCard,\n 'no-hover-ring': !hoverRing,\n hovered: isHovered,\n 'focus-visible': isFocusVisible,\n selected: isSelected,\n // Mutually exclusive with `selected` by construction, so the two never\n // compete for precedence in a style map — and an additive lasso leaves the\n // widgets it already owns looking fully selected rather than downgrading\n // them to a preview.\n 'pre-selected': isPreSelected && !isSelected,\n };\n\n const content = (\n <BoardHostContext.Provider value={hostValue}>\n {registration?.content}\n {isResizable && !item.static ? (\n <>\n {/* A `corner` grip and its hit-zone both move to the sibling\n `GripLayerElement` below, which the widget's own `overflow: hidden`\n cannot clip. They travel together: hoisting only the visual would\n leave the half that hangs outside impossible to grab. */}\n {(resizeGripPlacement === 'corner'\n ? resizeHandles.filter((axis) => !isCornerAxis(axis))\n : resizeHandles\n ).map((axis) => (\n <ResizeHandle\n key={axis}\n axis={axis}\n placement={resizeGripPlacement}\n onResize={handleResize}\n />\n ))}\n {resizeGripPlacement === 'corner'\n ? null\n : resizeHandles\n .filter(isCornerAxis)\n .map((axis) => (\n <GripElement\n key={`grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, placement: 'inside' }}\n aria-hidden=\"true\"\n />\n ))}\n {resizeHandles.filter(isEdgeAxis).map((axis) => (\n <EdgeGripElement\n key={`edge-grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, resizing: isResizing }}\n aria-hidden=\"true\"\n >\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n </EdgeGripElement>\n ))}\n </>\n ) : null}\n </BoardHostContext.Provider>\n );\n\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n\n // While dragging with a pointer, the widget's visual floats in the shared\n // overlay so it is never clipped by an ancestor's `overflow: hidden`. The\n // gesture-owning element (the one carrying `moveProps`) must NOT be the node\n // that moves into the overlay: React Aria's `useMove` binds its pointer\n // move/end listeners relative to the node that received `onPointerDown`, and\n // relocating that node into the portal tears it down and mounts a fresh one\n // (inside a `pointerEvents: 'none'` layer), which can drop the in-flight\n // gesture. Instead we keep a stable, always-mounted in-grid host that owns the\n // gesture for its whole lifetime, and portal a separate, non-interactive\n // visual clone into the overlay.\n const overlayNode = registry.overlayRef.current;\n // Non-grabbed group members float too, from their own drag-start rect plus the\n // one shared gesture delta. Measuring them here would be wrong (the board is\n // mid-reflow); the registry measured every member once at drag start, which is\n // the only safe window.\n const memberRect = isDragMember\n ? dragState!.memberRects.get(item.i)\n : undefined;\n const floatInOverlay =\n !!overlayNode &&\n !!dragState &&\n dragState.pointerType !== 'keyboard' &&\n (useOverlay || (isDragMember && !!memberRect));\n\n // Where the floating clone sits. The grabbed widget tracks the live drag rect\n // directly; a member tracks its own start rect offset by the same delta, so\n // the block moves as one.\n const floatRect =\n floatInOverlay && dragState\n ? isActiveDrag || !memberRect\n ? dragState.rect\n : {\n left:\n memberRect.left +\n (dragState.rect.left - dragState.startRect.left),\n top:\n memberRect.top + (dragState.rect.top - dragState.startRect.top),\n width: memberRect.width,\n height: memberRect.height,\n }\n : null;\n\n const hostStyle: CSSProperties = {\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n // Kept mounted but hidden while its clone floats, so the gesture stays live\n // on this node (the pointer listeners never get torn down).\n ...(floatInOverlay ? { opacity: 0, pointerEvents: 'none' } : null),\n };\n\n // The floating clone carries the \"drag\" affordance (raised shadow/z-index);\n // keep the hidden host flat. Keyboard drags (which never float) still\n // highlight the in-grid host, so only suppress `drag` when floating.\n // App mods go UNDER the board's own: a custom mod must never be able to\n // shadow `selected`, `drag` and friends, which the board's own style map and\n // its accessibility wiring both depend on.\n const hostMods = {\n ...customMods,\n ...mods,\n drag: isActiveDrag && !floatInOverlay,\n settled,\n };\n\n // The host is always rendered first, with a stable element shape, so React\n // reuses the same DOM node across the drag transition (never remounts it).\n const host = (\n <WidgetElement\n ref={hostRef}\n // Marks this element as a board widget host so the registry can find the\n // container widget a nested board lives in (used to keep a drag anchored to\n // a nested board while the anchor is still over its host - e.g. the Tabs\n // header above a nested board - instead of reflowing the ancestor board).\n data-board-widget-host=\"\"\n // Which widget, as opposed to \"am I inside a widget host\" - the two are\n // separate questions and the existing attribute is used as a presence\n // selector, so overloading it would make every such selector implicitly\n // value-dependent. Namespaced so it cannot collide with an app's own\n // `data-widget-id`.\n data-board-widget-id={item.i}\n {...mergeProps(\n // Before `gatedMoveProps`: the press selects, and only then does the\n // drag start and read that selection to decide what moves.\n selectionProps,\n gatedMoveProps,\n stopBubbleProps,\n hoverProps,\n focusProps,\n focusWithinProps,\n a11yProps,\n { style: hostStyle },\n )}\n qa={qa}\n mods={hostMods}\n styles={widgetStyles as Styles}\n >\n {floatInOverlay ? null : content}\n </WidgetElement>\n );\n\n const overlayClone = floatInOverlay\n ? createPortal(\n <WidgetElement\n style={{\n position: 'absolute',\n left: `${floatRect!.left}px`,\n top: `${floatRect!.top}px`,\n width: `${floatRect!.width}px`,\n height: `${floatRect!.height}px`,\n pointerEvents: 'none',\n }}\n // `hostMods` rather than `mods`, so the app's own modifiers survive the\n // gesture: the clone IS the widget while a pointer drag is in flight\n // (the in-grid host is hidden), and a custom state blinking off for the\n // duration of the drag is exactly when it would be most noticeable.\n mods={{ ...hostMods, drag: true, floating: true }}\n styles={widgetStyles as Styles}\n aria-hidden=\"true\"\n >\n {content}\n </WidgetElement>,\n overlayNode!,\n )\n : null;\n\n // Corner grips that must straddle the widget edge, hoisted out of the widget's\n // clip (see `GripLayerElement`). Positioned on the same grid rect as the host,\n // so the two stay in step through reflows and auto-height changes.\n const cornerAxes =\n isResizable && !item.static && resizeGripPlacement === 'corner'\n ? resizeHandles.filter(isCornerAxis)\n : [];\n // Suppressed while the widget floats in the drag overlay: the layer mirrors the\n // widget's *grid* rect, so leaving it behind would park a live hit-zone on a\n // cell the widget has visually left.\n // The layer is also what carries corner chrome, so it renders when either the\n // grips or the chrome need it.\n const gripLayer =\n (cornerAxes.length || cornerChrome) && !floatInOverlay ? (\n <GripLayerElement\n {...layerHoverProps}\n style={{\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n }}\n // Only the grips are decorative. 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{"version":3,"file":"board-context.js","names":[],"sources":["../../../../src/components/layout/Board/board-context.tsx"],"sourcesContent":["import { createContext, MutableRefObject, useContext } from 'react';\n\nimport type { BoardWidgetStore } from './board-store';\nimport type {\n CollisionMode,\n Compactor,\n LayoutConstraint,\n LayoutItem,\n PositionParams,\n} from './grid-core';\nimport type { BoardLayoutChangeReason } from './use-board-layout';\n\n/** A rectangle in viewport (client) coordinates. */\nexport interface ViewportRect {\n left: number;\n top: number;\n width: number;\n height: number;\n}\n\n/**\n * Everything the cross-board registry needs to read from / write to a single\n * board. Methods read live refs so a single stable entry can be registered once\n * per board and stay current across renders.\n */\nexport interface BoardEntry {\n id: string;\n /** Viewport rect of the content area where widgets are positioned. */\n getContentRect: () => DOMRect | null;\n /** The DOM node of the content area (used to detect nested-in-drag boards). */\n getContentNode: () => HTMLElement | null;\n getPositionParams: () => PositionParams;\n getConstraints: () => LayoutConstraint[];\n getCompactor: () => Compactor;\n /**\n * How this board resolves a placement its compactor would otherwise refuse.\n * A board-level policy rather than part of the `Compactor`, which is a public\n * type consumers implement.\n */\n getCollisionMode: () => CollisionMode;\n getMaxRows: () => number;\n getContainerHeight: () => number;\n getLayout: () => LayoutItem[];\n /**\n * Keys of the widgets currently selected on this board, or `null` when the\n * board has no selection. Read at drag start to decide whether the gesture\n * moves one widget or a whole group.\n */\n getSelectedKeys: () => ReadonlySet<string> | null;\n /** Update the board layout. `commit` fires `onLayoutChange`. */\n applyLayout: (\n layout: LayoutItem[],\n commit: boolean,\n reason?: BoardLayoutChangeReason,\n ) => void;\n /** Replace every drop-slot preview. Pass `[]` to clear. */\n setPlaceholders: (items: LayoutItem[]) => void;\n isDroppable: () => boolean;\n}\n\n/** Emitted when a widget is dropped from one board into another. */\nexport interface WidgetTransferInfo {\n widgetId: string;\n fromBoardId: string;\n toBoardId: string;\n item: LayoutItem;\n}\n\n/** Live drag state, shared across boards for overlay + placeholders. */\nexport interface BoardDragState {\n sourceBoardId: string;\n /** Board currently owning the dragged item (changes as it crosses boards). */\n currentBoardId: string;\n itemId: string;\n /** Snapshot of the dragged item (grid units; w/h preserved across boards). */\n item: LayoutItem;\n /**\n * Every widget moving in this gesture, the grabbed one first. Length 1 for an\n * ordinary drag, so `itemIds[0] === itemId` always holds and any check against\n * this set is a strict superset of the equivalent check against `itemId`.\n */\n itemIds: string[];\n /** Drag-start snapshots of `itemIds`, in the same order. */\n items: LayoutItem[];\n /** Dragged widget rect in viewport coordinates (follows the pointer). */\n rect: ViewportRect;\n /** `rect` as measured at drag start — lets any host derive the gesture delta. */\n startRect: ViewportRect;\n /**\n * Viewport rect of every group member's host, measured once at drag start.\n * Drag start is the only safe window to measure (see `frozenRectsRef` in the\n * registry); measuring later would feed the preview back into itself.\n */\n memberRects: Map<string, ViewportRect>;\n pointerType: string;\n /**\n * Ids of boards nested inside the dragged widget, captured at drag start.\n * Such a board is never a drop target, and it suppresses its own grid-line\n * overlay while its host widget is being dragged (the whole widget floats, so\n * the inner grid lines would only add clutter).\n */\n nestedBoardIds: Set<string>;\n}\n\nexport interface BoardRegistryContextValue {\n store: BoardWidgetStore;\n overlayRef: MutableRefObject<HTMLDivElement | null>;\n registerBoard: (entry: BoardEntry) => () => void;\n onDragStart: (\n boardId: string,\n itemId: string,\n rect: ViewportRect,\n pointerType: string,\n /** The dragged widget's host node, used to exclude boards nested inside it. */\n widgetNode: HTMLElement | null,\n ) => void;\n onDragMove: (deltaX: number, deltaY: number, pointerType: string) => void;\n onDragEnd: () => void;\n dragState: BoardDragState | null;\n /**\n * Synchronously-updated mirror of `dragState`. `dragState` is React state, so\n * a handler running in the same tick as `onDragStart` — such as the drag\n * lifecycle `WidgetHost` fires immediately afterwards — still sees the\n * previous value and must read this instead.\n */\n getDragState: () => BoardDragState | null;\n}\n\nexport const BoardRegistryContext =\n createContext<BoardRegistryContextValue | null>(null);\n\nexport function useBoardRegistry(): BoardRegistryContextValue | null {\n return useContext(BoardRegistryContext);\n}\n\n/**\n * A stable boolean signalling whether a Board widget is currently being\n * dragged. Provided by `BoardProvider` (and therefore by any standalone\n * `Board`, which self-wraps in one). Unlike the full `dragState`, this only\n * flips on drag start/end, so components that only care about \"is a drag in\n * progress\" (e.g. `Tabs` spring-loading a tab on hover) can subscribe without\n * re-rendering on every pointer move. Defaults to `false` outside any Board.\n */\nexport const BoardDragActiveContext = createContext<boolean>(false);\n\nexport function useBoardDragActive(): boolean {\n return useContext(BoardDragActiveContext);\n}\n\n/**\n * What a nested `Board` inherits as its `showGridLines` default. The drag-scoped\n * subset of `BoardGridLines`: an ancestor's `true` is handed down as `'drag'`\n * (a nested board shows lines while a drag is in flight, not permanently), while\n * `'any-drag'` is handed down verbatim so the whole nested tree keeps advertising\n * every board a widget could land on.\n */\nexport type BoardInheritedGridLines = false | 'drag' | 'any-drag';\n\n/**\n * Whether an ancestor `Board` has its grid-line overlay enabled, and with which\n * drag scope. A nested board that does not set `showGridLines` explicitly reads\n * this to inherit the behaviour. Defaults to `false` outside any grid-lined\n * board.\n */\nexport const BoardGridLinesContext =\n createContext<BoardInheritedGridLines>(false);\n\nexport function useBoardGridLines(): BoardInheritedGridLines {\n return useContext(BoardGridLinesContext);\n}\n\n/**\n * The resolved grid metrics a `Board` exposes to any boards nested inside its\n * widgets. A nested board with `isAligned` reads these to inherit the parent's\n * column pitch (column width + horizontal margin) and target row height, so its\n * cells line up with the surrounding layout instead of stretching.\n */\nexport interface BoardMetrics {\n /** Resolved pixel width of one parent column. */\n colWidth: number;\n /** Resolved parent row height in pixels (the alignment target). */\n rowHeight: number;\n /** Parent [horizontal, vertical] margin between widgets in pixels. */\n margin: readonly [number, number];\n /** Parent [horizontal, vertical] container padding in pixels. */\n containerPadding: readonly [number, number];\n /**\n * How deep this board is nested: 0 for a top-level board, and one more for each\n * board rendered inside a widget. Resize handles publish it as\n * `data-board-depth` so a press on a corner that two boards' handles share can\n * be settled by depth — see `ResizeHandle`.\n */\n depth: number;\n}\n\nexport const BoardMetricsContext = createContext<BoardMetrics | null>(null);\n\nexport function useBoardMetrics(): BoardMetrics | null {\n return useContext(BoardMetricsContext);\n}\n\n/**\n * Information a `WidgetHost` exposes to the content it renders (including a\n * nested `Board`). Lets a nested board know whether its host widget auto-sizes\n * its height and, if so, ask the host to grow to fit the board's natural size.\n */\nexport interface BoardHost {\n /** Whether the host widget grows its height to fit its content. */\n isAutoHeight: boolean;\n /**\n * Ask the host widget to grow so it provides `px` more content height. Only\n * ever increases the host's height. No-op when the host does not auto-size.\n */\n requestHeightDeficit: (px: number) => void;\n /**\n * A nested `Board` announces itself here, and the host widget answers by moving\n * its own resize grips *outside* its box - see `resolveGripPlacement`. This is\n * how the rule \"a widget's grips go inside it, a board container's go outside\"\n * applies itself: a widget cannot inspect its own content, but a board can\n * introduce itself to whatever is holding it.\n *\n * Returns the deregistration callback, so a board that unmounts (or moves to\n * another host) hands the corner back.\n */\n registerNestedBoard: () => () => void;\n /**\n * A widget of a nested `Board` reports the pointer arriving on or leaving it, so\n * its host can stand down and show only one set of grips at a time. Without\n * this, hovering a child reveals the child's grips *and* every ancestor\n * container's, since the pointer is inside all of them at once.\n */\n setDescendantHovered: (hovered: boolean) => void;\n}\n\nexport const BoardHostContext = createContext<BoardHost | null>(null);\n\nexport function useBoardHost(): BoardHost | null {\n return useContext(BoardHostContext);\n}\n"],"mappings":";;;;AAgIA,MAAa,uBACX,cAAgD,KAAK;AAEvD,SAAgB,mBAAqD;AACnE,QAAO,WAAW,qBAAqB;;;;;;;;;;AAWzC,MAAa,yBAAyB,cAAuB,MAAM;AAEnE,SAAgB,qBAA8B;AAC5C,QAAO,WAAW,uBAAuB;;;;;;;;AAkB3C,MAAa,wBACX,cAAuC,MAAM;AAE/C,SAAgB,oBAA6C;AAC3D,QAAO,WAAW,sBAAsB;;AA2B1C,MAAa,sBAAsB,cAAmC,KAAK;AAE3E,SAAgB,kBAAuC;AACrD,QAAO,WAAW,oBAAoB;;AAoCxC,MAAa,mBAAmB,cAAgC,KAAK;AAErE,SAAgB,eAAiC;AAC/C,QAAO,WAAW,iBAAiB"}
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{"version":3,"file":"board-context.js","names":[],"sources":["../../../../src/components/layout/Board/board-context.tsx"],"sourcesContent":["import { createContext, MutableRefObject, useContext } from 'react';\n\nimport type { BoardWidgetStore } from './board-store';\nimport type {\n CollisionMode,\n Compactor,\n LayoutConstraint,\n LayoutItem,\n PositionParams,\n} from './grid-core';\nimport type { BoardLayoutChangeReason } from './use-board-layout';\n\n/** A rectangle in viewport (client) coordinates. */\nexport interface ViewportRect {\n left: number;\n top: number;\n width: number;\n height: number;\n}\n\n/**\n * Everything the cross-board registry needs to read from / write to a single\n * board. Methods read live refs so a single stable entry can be registered once\n * per board and stay current across renders.\n */\nexport interface BoardEntry {\n id: string;\n /** Viewport rect of the content area where widgets are positioned. */\n getContentRect: () => DOMRect | null;\n /** The DOM node of the content area (used to detect nested-in-drag boards). */\n getContentNode: () => HTMLElement | null;\n getPositionParams: () => PositionParams;\n getConstraints: () => LayoutConstraint[];\n getCompactor: () => Compactor;\n /**\n * How this board resolves a placement its compactor would otherwise refuse.\n * A board-level policy rather than part of the `Compactor`, which is a public\n * type consumers implement.\n */\n getCollisionMode: () => CollisionMode;\n getMaxRows: () => number;\n getContainerHeight: () => number;\n getLayout: () => LayoutItem[];\n /**\n * Keys of the widgets currently selected on this board, or `null` when the\n * board has no selection. Read at drag start to decide whether the gesture\n * moves one widget or a whole group.\n */\n getSelectedKeys: () => ReadonlySet<string> | null;\n /** Update the board layout. `commit` fires `onLayoutChange`. */\n applyLayout: (\n layout: LayoutItem[],\n commit: boolean,\n reason?: BoardLayoutChangeReason,\n ) => void;\n /** Replace every drop-slot preview. Pass `[]` to clear. */\n setPlaceholders: (items: LayoutItem[]) => void;\n isDroppable: () => boolean;\n}\n\n/** Emitted when a widget is dropped from one board into another. */\nexport interface WidgetTransferInfo {\n widgetId: string;\n fromBoardId: string;\n toBoardId: string;\n item: LayoutItem;\n}\n\n/** Live drag state, shared across boards for overlay + placeholders. */\nexport interface BoardDragState {\n sourceBoardId: string;\n /** Board currently owning the dragged item (changes as it crosses boards). */\n currentBoardId: string;\n itemId: string;\n /** Snapshot of the dragged item (grid units; w/h preserved across boards). */\n item: LayoutItem;\n /**\n * Every widget moving in this gesture, the grabbed one first. Length 1 for an\n * ordinary drag, so `itemIds[0] === itemId` always holds and any check against\n * this set is a strict superset of the equivalent check against `itemId`.\n */\n itemIds: string[];\n /** Drag-start snapshots of `itemIds`, in the same order. */\n items: LayoutItem[];\n /** Dragged widget rect in viewport coordinates (follows the pointer). */\n rect: ViewportRect;\n /** `rect` as measured at drag start — lets any host derive the gesture delta. */\n startRect: ViewportRect;\n /**\n * Viewport rect of every group member's host, measured once at drag start.\n * Drag start is the only safe window to measure (see `frozenRectsRef` in the\n * registry); measuring later would feed the preview back into itself.\n */\n memberRects: Map<string, ViewportRect>;\n pointerType: string;\n /**\n * Ids of boards nested inside the dragged widget, captured at drag start.\n * Such a board is never a drop target, and it suppresses its own grid-line\n * overlay while its host widget is being dragged (the whole widget floats, so\n * the inner grid lines would only add clutter).\n */\n nestedBoardIds: Set<string>;\n}\n\nexport interface BoardRegistryContextValue {\n store: BoardWidgetStore;\n overlayRef: MutableRefObject<HTMLDivElement | null>;\n registerBoard: (entry: BoardEntry) => () => void;\n onDragStart: (\n boardId: string,\n itemId: string,\n rect: ViewportRect,\n pointerType: string,\n /** The dragged widget's host node, used to exclude boards nested inside it. */\n widgetNode: HTMLElement | null,\n ) => void;\n onDragMove: (deltaX: number, deltaY: number, pointerType: string) => void;\n onDragEnd: () => void;\n dragState: BoardDragState | null;\n /**\n * Synchronously-updated mirror of `dragState`. `dragState` is React state, so\n * a handler running in the same tick as `onDragStart` — such as the drag\n * lifecycle `WidgetHost` fires immediately afterwards — still sees the\n * previous value and must read this instead.\n */\n getDragState: () => BoardDragState | null;\n}\n\nexport const BoardRegistryContext =\n createContext<BoardRegistryContextValue | null>(null);\n\nexport function useBoardRegistry(): BoardRegistryContextValue | null {\n return useContext(BoardRegistryContext);\n}\n\n/**\n * A stable boolean signalling whether a Board widget is currently being\n * dragged. Provided by `BoardProvider` (and therefore by any standalone\n * `Board`, which self-wraps in one). Unlike the full `dragState`, this only\n * flips on drag start/end, so components that only care about \"is a drag in\n * progress\" (e.g. `Tabs` spring-loading a tab on hover) can subscribe without\n * re-rendering on every pointer move. Defaults to `false` outside any Board.\n */\nexport const BoardDragActiveContext = createContext<boolean>(false);\n\nexport function useBoardDragActive(): boolean {\n return useContext(BoardDragActiveContext);\n}\n\n/**\n * What a nested `Board` inherits as its `showGridLines` default. The drag-scoped\n * subset of `BoardGridLines`: an ancestor's `true` is handed down as `'drag'`\n * (a nested board shows lines while a drag is in flight, not permanently), while\n * `'any-drag'` is handed down verbatim so the whole nested tree keeps advertising\n * every board a widget could land on.\n */\nexport type BoardInheritedGridLines = false | 'drag' | 'any-drag';\n\n/**\n * Whether an ancestor `Board` has its grid-line overlay enabled, and with which\n * drag scope. A nested board that does not set `showGridLines` explicitly reads\n * this to inherit the behaviour. Defaults to `false` outside any grid-lined\n * board.\n */\nexport const BoardGridLinesContext =\n createContext<BoardInheritedGridLines>(false);\n\nexport function useBoardGridLines(): BoardInheritedGridLines {\n return useContext(BoardGridLinesContext);\n}\n\n/**\n * The resolved grid metrics a `Board` exposes to any boards nested inside its\n * widgets. A nested board with `isAligned` reads these to inherit the parent's\n * column pitch (column width + horizontal margin) and target row height, so its\n * cells line up with the surrounding layout instead of stretching.\n */\nexport interface BoardMetrics {\n /** Resolved pixel width of one parent column. */\n colWidth: number;\n /** Resolved parent row height in pixels (the alignment target). */\n rowHeight: number;\n /** Parent [horizontal, vertical] margin between widgets in pixels. */\n margin: readonly [number, number];\n /** Parent [horizontal, vertical] container padding in pixels. */\n containerPadding: readonly [number, number];\n}\n\nexport const BoardMetricsContext = createContext<BoardMetrics | null>(null);\n\nexport function useBoardMetrics(): BoardMetrics | null {\n return useContext(BoardMetricsContext);\n}\n\n/**\n * Information a `WidgetHost` exposes to the content it renders (including a\n * nested `Board`). Lets a nested board know whether its host widget auto-sizes\n * its height and, if so, ask the host to grow to fit the board's natural size.\n */\nexport interface BoardHost {\n /** Whether the host widget grows its height to fit its content. */\n isAutoHeight: boolean;\n /**\n * Ask the host widget to grow so it provides `px` more content height. Only\n * ever increases the host's height. No-op when the host does not auto-size.\n */\n requestHeightDeficit: (px: number) => void;\n}\n\nexport const BoardHostContext = createContext<BoardHost | null>(null);\n\nexport function useBoardHost(): BoardHost | null {\n return useContext(BoardHostContext);\n}\n"],"mappings":";;;;AAgIA,MAAa,uBACX,cAAgD,KAAK;AAEvD,SAAgB,mBAAqD;AACnE,QAAO,WAAW,qBAAqB;;;;;;;;;;AAWzC,MAAa,yBAAyB,cAAuB,MAAM;AAEnE,SAAgB,qBAA8B;AAC5C,QAAO,WAAW,uBAAuB;;;;;;;;AAkB3C,MAAa,wBACX,cAAuC,MAAM;AAE/C,SAAgB,oBAA6C;AAC3D,QAAO,WAAW,sBAAsB;;AAoB1C,MAAa,sBAAsB,cAAmC,KAAK;AAE3E,SAAgB,kBAAuC;AACrD,QAAO,WAAW,oBAAoB;;AAkBxC,MAAa,mBAAmB,cAAgC,KAAK;AAErE,SAAgB,eAAiC;AAC/C,QAAO,WAAW,iBAAiB"}
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//#region src/components/layout/Board/board-store.ts
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/** @license MIT | @cube-dev/ui-kit v0.0.0-canary-2cd855f | Cube Dev Team */
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import { extractStyles } from "../../utils/styles.js";
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import { CONTAINER_STYLES, filterBaseProps, tasty } from "@tenphi/tasty";
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import { forwardRef } from "react";
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/** @license MIT | @cube-dev/ui-kit v0.0.0-canary-
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/** @license MIT | @cube-dev/ui-kit v0.0.0-canary-2cd855f | Cube Dev Team */
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import { extractStyles } from "../../utils/styles.js";
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import { CONTAINER_STYLES, filterBaseProps, tasty } from "@tenphi/tasty";
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import { forwardRef } from "react";
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/** @license MIT | @cube-dev/ui-kit v0.0.0-canary-
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/** @license MIT | @cube-dev/ui-kit v0.0.0-canary-2cd855f | Cube Dev Team */
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import { BASE_STYLES, BLOCK_STYLES, COLOR_STYLES, DIMENSION_STYLES, OUTER_STYLES, tasty } from "@tenphi/tasty";
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import { forwardRef, useMemo } from "react";
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import { jsx, jsxs } from "react/jsx-runtime";
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/** @license MIT | @cube-dev/ui-kit v0.0.0-canary-
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/** @license MIT | @cube-dev/ui-kit v0.0.0-canary-2cd855f | Cube Dev Team */
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import { extractStyles } from "../../utils/styles.js";
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import { useLayoutEffect as useLayoutEffect$1 } from "../../utils/react/useLayoutEffect.js";
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import { useCombinedRefs } from "../../utils/react/useCombinedRefs.js";
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