@cube-dev/ui-kit 0.0.0-canary-4616d9b → 0.0.0-canary-bacd3ad

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (568) hide show
  1. package/dist/_internal/hooks/use-chained-callback.js +1 -1
  2. package/dist/_internal/hooks/use-debounced-value.js +1 -1
  3. package/dist/_internal/hooks/use-deprecation-warning.js +1 -1
  4. package/dist/_internal/hooks/use-event.js +1 -1
  5. package/dist/_internal/hooks/use-is-first-render.js +1 -1
  6. package/dist/_internal/hooks/use-sync-ref.js +1 -1
  7. package/dist/_internal/hooks/use-timer/timer.js +1 -1
  8. package/dist/_internal/hooks/use-timer/use-timer.js +1 -1
  9. package/dist/_internal/hooks/use-warn.js +1 -1
  10. package/dist/components/Block.js +1 -1
  11. package/dist/components/CollectionItem.js +1 -1
  12. package/dist/components/GlobalStyles.js +1 -1
  13. package/dist/components/GridProvider.js +1 -1
  14. package/dist/components/HiddenInput.js +1 -1
  15. package/dist/components/Root.js +1 -1
  16. package/dist/components/actions/Action/Action.js +1 -1
  17. package/dist/components/actions/Banner/Banner.js +1 -1
  18. package/dist/components/actions/Button/Button.d.ts +0 -1
  19. package/dist/components/actions/Button/Button.js +1 -1
  20. package/dist/components/actions/ButtonGroup/ButtonGroup.js +1 -1
  21. package/dist/components/actions/ButtonSplit/ButtonSplit.js +1 -1
  22. package/dist/components/actions/ButtonSplit/context.js +1 -1
  23. package/dist/components/actions/CommandMenu/CommandMenu.js +1 -1
  24. package/dist/components/actions/CommandMenu/styled.js +1 -1
  25. package/dist/components/actions/ItemAction/ItemAction.js +1 -1
  26. package/dist/components/actions/ItemActionContext.js +1 -1
  27. package/dist/components/actions/ItemButton/ItemButton.js +1 -1
  28. package/dist/components/actions/Link/Link.js +1 -1
  29. package/dist/components/actions/Menu/Menu.js +1 -1
  30. package/dist/components/actions/Menu/MenuItem.js +1 -1
  31. package/dist/components/actions/Menu/MenuSection.js +1 -1
  32. package/dist/components/actions/Menu/MenuTrigger.js +1 -1
  33. package/dist/components/actions/Menu/SubMenuTrigger.js +1 -1
  34. package/dist/components/actions/Menu/SubmenuTriggerContext.js +1 -1
  35. package/dist/components/actions/Menu/context.js +1 -1
  36. package/dist/components/actions/Menu/styled.js +1 -1
  37. package/dist/components/actions/index.js +1 -1
  38. package/dist/components/actions/use-action.js +1 -1
  39. package/dist/components/actions/use-anchored-menu.js +1 -1
  40. package/dist/components/actions/use-context-menu.js +1 -1
  41. package/dist/components/content/ActiveZone/ActiveZone.js +1 -1
  42. package/dist/components/content/Alert/Alert.js +1 -1
  43. package/dist/components/content/Alert/use-alert.js +1 -1
  44. package/dist/components/content/Avatar/Avatar.js +1 -1
  45. package/dist/components/content/Badge/Badge.js +1 -1
  46. package/dist/components/content/Card/Card.js +1 -1
  47. package/dist/components/content/Content.js +1 -1
  48. package/dist/components/content/CopyPasteBlock/CopyPasteBlock.js +1 -1
  49. package/dist/components/content/CopySnippet/CopySnippet.js +1 -1
  50. package/dist/components/content/Disclosure/Disclosure.js +1 -1
  51. package/dist/components/content/Divider.js +1 -1
  52. package/dist/components/content/Footer.js +1 -1
  53. package/dist/components/content/Header.js +1 -1
  54. package/dist/components/content/HotKeys/HotKeys.js +1 -1
  55. package/dist/components/content/InfoBadge/InfoBadge.js +1 -1
  56. package/dist/components/content/InlineInput/InlineInput.js +1 -1
  57. package/dist/components/content/Item/Item.js +1 -1
  58. package/dist/components/content/ItemBadge/ItemBadge.js +1 -1
  59. package/dist/components/content/ItemCard/ItemCard.js +1 -1
  60. package/dist/components/content/Layout/GridLayout.js +1 -1
  61. package/dist/components/content/Layout/Layout.js +1 -1
  62. package/dist/components/content/Layout/LayoutBlock.js +1 -1
  63. package/dist/components/content/Layout/LayoutCenter.js +1 -1
  64. package/dist/components/content/Layout/LayoutContainer.js +1 -1
  65. package/dist/components/content/Layout/LayoutContent.js +1 -1
  66. package/dist/components/content/Layout/LayoutContext.js +1 -1
  67. package/dist/components/content/Layout/LayoutFlex.js +1 -1
  68. package/dist/components/content/Layout/LayoutFooter.js +1 -1
  69. package/dist/components/content/Layout/LayoutGrid.js +1 -1
  70. package/dist/components/content/Layout/LayoutHeader.js +1 -1
  71. package/dist/components/content/Layout/LayoutPane.js +1 -1
  72. package/dist/components/content/Layout/LayoutPanel.js +1 -1
  73. package/dist/components/content/Layout/LayoutPanelHeader.js +1 -1
  74. package/dist/components/content/Layout/LayoutToolbar.js +1 -1
  75. package/dist/components/content/Layout/hooks/useTinyScrollbar.js +1 -1
  76. package/dist/components/content/Layout/index.js +1 -1
  77. package/dist/components/content/Layout/utils.js +1 -1
  78. package/dist/components/content/Paragraph.js +1 -1
  79. package/dist/components/content/Placeholder/Placeholder.js +1 -1
  80. package/dist/components/content/PrismCode/PrismCode.js +1 -1
  81. package/dist/components/content/PrismCode/prismSetup.js +1 -1
  82. package/dist/components/content/PrismDiffCode/PrismDiffCode.js +1 -1
  83. package/dist/components/content/Result/Result.js +1 -1
  84. package/dist/components/content/Skeleton/Skeleton.js +1 -1
  85. package/dist/components/content/Tag/Tag.js +1 -1
  86. package/dist/components/content/Text.d.ts +14 -14
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  88. package/dist/components/content/TextItem/TextItem.js +1 -1
  89. package/dist/components/content/Title.js +1 -1
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  92. package/dist/components/content/Tree/styled.js +1 -1
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  97. package/dist/components/content/use-auto-tooltip.js +1 -1
  98. package/dist/components/data/DataTable/DataTable.js +1 -1
  99. package/dist/components/data/ItemTable/ItemTable.js +1 -1
  100. package/dist/components/data/ItemTable/ItemTableBulkBar.js +1 -1
  101. package/dist/components/data/ItemTable/ItemTableDragPreview.js +1 -1
  102. package/dist/components/data/ItemTable/ItemTableFooter.js +1 -1
  103. package/dist/components/data/ItemTable/ItemTableToolbar.js +1 -1
  104. package/dist/components/data/TableBase/ColumnResizer.js +1 -1
  105. package/dist/components/data/TableBase/RowCollection.js +1 -1
  106. package/dist/components/data/TableBase/TableHeaderCell.js +1 -1
  107. package/dist/components/data/TableBase/TableRow.js +1 -1
  108. package/dist/components/data/TableBase/TableView.js +1 -1
  109. package/dist/components/data/TableBase/column-menu.js +1 -1
  110. package/dist/components/data/TableBase/column-tint.js +1 -1
  111. package/dist/components/data/TableBase/row-menu.js +1 -1
  112. package/dist/components/data/TableBase/styled.d.ts +1 -2
  113. package/dist/components/data/TableBase/styled.js +1 -1
  114. package/dist/components/data/TableBase/table-tree.js +1 -1
  115. package/dist/components/data/TableBase/types.js +1 -1
  116. package/dist/components/data/TableBase/use-cell-selection.d.ts +0 -1
  117. package/dist/components/data/TableBase/use-cell-selection.js +0 -0
  118. package/dist/components/data/TableBase/use-column-order.js +1 -1
  119. package/dist/components/data/TableBase/use-container-width.js +1 -1
  120. package/dist/components/data/TableBase/use-row-move-animation.js +1 -1
  121. package/dist/components/data/TableBase/use-scrollability.js +1 -1
  122. package/dist/components/data/TableBase/use-table-columns.js +1 -1
  123. package/dist/components/data/TableBase/use-table-search.js +1 -1
  124. package/dist/components/data/TableBase/use-table-selection.js +1 -1
  125. package/dist/components/data/TableBase/use-table-sort.js +1 -1
  126. package/dist/components/data/TableBase/use-table-sorts.js +1 -1
  127. package/dist/components/data/TableBase/use-table-storage.js +1 -1
  128. package/dist/components/data/TableBase/use-table-tree-state.js +1 -1
  129. package/dist/components/fields/Checkbox/Checkbox.js +1 -1
  130. package/dist/components/fields/Checkbox/CheckboxGroup.js +2 -2
  131. package/dist/components/fields/Checkbox/CheckboxGroup.js.map +1 -1
  132. package/dist/components/fields/Checkbox/context.js +1 -1
  133. package/dist/components/fields/ColorInput/ColorInput.js +1 -1
  134. package/dist/components/fields/ColorPicker/ColorPicker.js +1 -1
  135. package/dist/components/fields/ColorSwatch/ColorSwatch.js +1 -1
  136. package/dist/components/fields/ColorSwatchGroup/ColorSwatchGroup.js +1 -1
  137. package/dist/components/fields/ComboBox/ComboBox.js +1 -1
  138. package/dist/components/fields/CommandTextArea/CommandTextArea.js +1 -1
  139. package/dist/components/fields/CommandTextArea/caretPosition.js +1 -1
  140. package/dist/components/fields/CommandTextArea/useCaretAnchor.js +1 -1
  141. package/dist/components/fields/DatePicker/DateInput.js +1 -1
  142. package/dist/components/fields/DatePicker/DateInputBase.js +1 -1
  143. package/dist/components/fields/DatePicker/DatePicker.js +1 -1
  144. package/dist/components/fields/DatePicker/DatePickerButton.js +1 -1
  145. package/dist/components/fields/DatePicker/DatePickerElement.js +1 -1
  146. package/dist/components/fields/DatePicker/DatePickerInput.js +1 -1
  147. package/dist/components/fields/DatePicker/DatePickerSegment.js +1 -1
  148. package/dist/components/fields/DatePicker/DateRangePicker.js +1 -1
  149. package/dist/components/fields/DatePicker/DateRangeSeparatedPicker.js +1 -1
  150. package/dist/components/fields/DatePicker/MonthPicker.js +1 -1
  151. package/dist/components/fields/DatePicker/PeriodPicker.js +1 -1
  152. package/dist/components/fields/DatePicker/QuarterPicker.js +1 -1
  153. package/dist/components/fields/DatePicker/TimeInput.js +1 -1
  154. package/dist/components/fields/DatePicker/WeekPicker.js +1 -1
  155. package/dist/components/fields/DatePicker/YearPicker.js +1 -1
  156. package/dist/components/fields/DatePicker/parseDate.js +1 -1
  157. package/dist/components/fields/DatePicker/period.js +1 -1
  158. package/dist/components/fields/DatePicker/props.js +1 -1
  159. package/dist/components/fields/DatePicker/utils.js +1 -1
  160. package/dist/components/fields/FileInput/FileInput.js +1 -1
  161. package/dist/components/fields/FilterListBox/FilterListBox.js +1 -1
  162. package/dist/components/fields/FilterPicker/FilterPicker.js +1 -1
  163. package/dist/components/fields/Input/Input.js +1 -1
  164. package/dist/components/fields/ListBox/DraggableListBox.js +1 -1
  165. package/dist/components/fields/ListBox/ListBox.js +1 -1
  166. package/dist/components/fields/ListBoxPopover/ListBoxPopover.js +1 -1
  167. package/dist/components/fields/ListBoxPopover/index.d.ts +0 -1
  168. package/dist/components/fields/ListBoxPopover/listNavigation.js +1 -1
  169. package/dist/components/fields/ListBoxPopover/useCompositeFocus.js +1 -1
  170. package/dist/components/fields/NumberInput/NumberInput.js +1 -1
  171. package/dist/components/fields/NumberInput/StepButton.js +1 -1
  172. package/dist/components/fields/PasswordInput/PasswordInput.js +1 -1
  173. package/dist/components/fields/Picker/Picker.js +1 -1
  174. package/dist/components/fields/RadioGroup/Radio.js +1 -1
  175. package/dist/components/fields/RadioGroup/RadioGroup.js +1 -1
  176. package/dist/components/fields/RadioGroup/context.js +1 -1
  177. package/dist/components/fields/SearchComboBox/SearchComboBox.js +1 -1
  178. package/dist/components/fields/SearchInput/SearchInput.js +1 -1
  179. package/dist/components/fields/Select/Select.js +1 -1
  180. package/dist/components/fields/Slider/Gradation.js +1 -1
  181. package/dist/components/fields/Slider/HueSlider.js +1 -1
  182. package/dist/components/fields/Slider/RangeSlider.js +1 -1
  183. package/dist/components/fields/Slider/Slider.js +1 -1
  184. package/dist/components/fields/Slider/SliderBase.js +1 -1
  185. package/dist/components/fields/Slider/SliderThumb.js +1 -1
  186. package/dist/components/fields/Slider/SliderTrack.js +1 -1
  187. package/dist/components/fields/Slider/elements.js +1 -1
  188. package/dist/components/fields/Slider/index.js +1 -1
  189. package/dist/components/fields/Switch/Switch.js +1 -1
  190. package/dist/components/fields/TextArea/TextArea.js +1 -1
  191. package/dist/components/fields/TextInput/TextInput.js +1 -1
  192. package/dist/components/fields/TextInput/TextInputBase.js +1 -1
  193. package/dist/components/fields/TextInput/useAutoSizeTextArea.js +1 -1
  194. package/dist/components/fields/TextInputMapper/TextInputMapper.js +1 -1
  195. package/dist/components/fields/color/ColorPanel.js +1 -1
  196. package/dist/components/fields/color/channels.js +1 -1
  197. package/dist/components/fields/color/color.js +1 -1
  198. package/dist/components/fields/color/context.js +1 -1
  199. package/dist/components/form/FieldWrapper/FieldWrapper.d.ts +2 -2
  200. package/dist/components/form/FieldWrapper/FieldWrapper.js +5 -12
  201. package/dist/components/form/FieldWrapper/FieldWrapper.js.map +1 -1
  202. package/dist/components/form/FieldWrapper/types.d.ts +3 -3
  203. package/dist/components/form/Form/Field.js +6 -8
  204. package/dist/components/form/Form/Field.js.map +1 -1
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  207. package/dist/components/form/Form/SubmitButton/SubmitButton.js +1 -1
  208. package/dist/components/form/Form/SubmitError.js +1 -1
  209. package/dist/components/form/Form/index.js +1 -1
  210. package/dist/components/form/Form/use-field/types.d.ts +1 -13
  211. package/dist/components/form/Form/use-field/use-field-props.js +1 -1
  212. package/dist/components/form/Form/use-field/use-field.js +2 -5
  213. package/dist/components/form/Form/use-field/use-field.js.map +1 -1
  214. package/dist/components/form/Form/use-form.js +1 -1
  215. package/dist/components/form/Form/validation.js +1 -1
  216. package/dist/components/form/Label.d.ts +4 -16
  217. package/dist/components/form/Label.js +12 -27
  218. package/dist/components/form/Label.js.map +1 -1
  219. package/dist/components/form/validation/ValidationIndicator.js +1 -1
  220. package/dist/components/form/validation/resolve-validation-props.js +1 -1
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  222. package/dist/components/form/wrapper.js +2 -3
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  224. package/dist/components/helpers/DisplayTransition/DisplayTransition.js +1 -1
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  226. package/dist/components/layout/Board/Board.js +6 -3
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  228. package/dist/components/layout/Board/BoardProvider.js +1 -1
  229. package/dist/components/layout/Board/BoardResponsive.js +1 -1
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  235. package/dist/components/layout/Board/board-store.js +1 -1
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  242. package/dist/components/layout/Board/grid-core/layout.js +1 -1
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  244. package/dist/components/layout/Board/grid-core/sort.js +1 -1
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  249. package/dist/components/layout/Board/use-board-select-modifier-key.js +1 -1
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  259. package/dist/components/navigation/Pagination/Pagination.js +1 -1
  260. package/dist/components/navigation/Pagination/use-pagination.js +1 -1
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  265. package/dist/components/navigation/Tabs/TabPicker.js +1 -1
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@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-4616d9b | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-bacd3ad | Cube Dev Team */
2
2
  import { mergeProps as mergeProps$1 } from "../../../utils/react/mergeProps.js";
3
3
  import { useEvent } from "../../../_internal/hooks/use-event.js";
4
4
  import { useI18n } from "../../../i18n/useI18n.js";
@@ -22,6 +22,20 @@ const AUTO_HEIGHT_TOLERANCE = 4;
22
22
  * hit-zone reads the same number so what you see is what you can grab.
23
23
  */
24
24
  const GRIP_SIZE = 10;
25
+ /**
26
+ * How far a `corner`-placed hit-zone may reach *inward*: exactly the half of the
27
+ * dot that is painted inside the widget, and no further. Reaching deeper would
28
+ * park an invisible resize target over the widget's own content — and when that
29
+ * content is a nested `Board`, the child in the bottom-right cell loses its own
30
+ * corner handle to it and cannot be resized at all (CUB-4166).
31
+ */
32
+ const CORNER_HIT_INWARD = GRIP_SIZE / 2;
33
+ /**
34
+ * Ceiling on how far the same hit-zone reaches *outward*, where there is only
35
+ * grid gutter to cover. Past a whole grip size the target stops reading as "that
36
+ * dot" and starts reading as "somewhere near the corner".
37
+ */
38
+ const CORNER_HIT_OUTWARD_MAX = GRIP_SIZE;
25
39
  const WidgetElement = tasty({
26
40
  qa: "BoardWidget",
27
41
  styles: {
@@ -83,37 +97,48 @@ const HandleElement = tasty({
83
97
  fill: "#clear",
84
98
  pointerEvents: "auto",
85
99
  "--handle-size": "3x",
86
- "--handle-overhang": {
100
+ "--handle-inset": "1x",
101
+ "--edge-overhang": "-8px",
102
+ "--corner-overhang": {
87
103
  "": "-8px",
88
- "placement=corner": `${-GRIP_SIZE / 2}px`
104
+ "placement=corner": "$corner-hit-overhang"
89
105
  },
90
- "--handle-inset": "1x",
91
- width: {
106
+ "--corner-size": {
92
107
  "": "$handle-size",
108
+ "placement=corner": "$corner-hit-size"
109
+ },
110
+ width: {
111
+ "": "$corner-size",
112
+ "[data-axis=\"e\"] | [data-axis=\"w\"]": "$handle-size",
93
113
  "[data-axis=\"n\"] | [data-axis=\"s\"]": "auto"
94
114
  },
95
115
  height: {
96
- "": "$handle-size",
116
+ "": "$corner-size",
117
+ "[data-axis=\"n\"] | [data-axis=\"s\"]": "$handle-size",
97
118
  "[data-axis=\"e\"] | [data-axis=\"w\"]": "auto"
98
119
  },
99
120
  top: {
100
121
  "": "auto",
101
- "[data-axis=\"n\"] | [data-axis=\"ne\"] | [data-axis=\"nw\"]": "$handle-overhang",
122
+ "[data-axis=\"ne\"] | [data-axis=\"nw\"]": "$corner-overhang",
123
+ "[data-axis=\"n\"]": "$edge-overhang",
102
124
  "[data-axis=\"e\"] | [data-axis=\"w\"]": "$handle-inset"
103
125
  },
104
126
  bottom: {
105
127
  "": "auto",
106
- "[data-axis=\"s\"] | [data-axis=\"se\"] | [data-axis=\"sw\"]": "$handle-overhang",
128
+ "[data-axis=\"se\"] | [data-axis=\"sw\"]": "$corner-overhang",
129
+ "[data-axis=\"s\"]": "$edge-overhang",
107
130
  "[data-axis=\"e\"] | [data-axis=\"w\"]": "$handle-inset"
108
131
  },
109
132
  left: {
110
133
  "": "auto",
111
- "[data-axis=\"w\"] | [data-axis=\"nw\"] | [data-axis=\"sw\"]": "$handle-overhang",
134
+ "[data-axis=\"nw\"] | [data-axis=\"sw\"]": "$corner-overhang",
135
+ "[data-axis=\"w\"]": "$edge-overhang",
112
136
  "[data-axis=\"n\"] | [data-axis=\"s\"]": "$handle-inset"
113
137
  },
114
138
  right: {
115
139
  "": "auto",
116
- "[data-axis=\"e\"] | [data-axis=\"ne\"] | [data-axis=\"se\"]": "$handle-overhang",
140
+ "[data-axis=\"ne\"] | [data-axis=\"se\"]": "$corner-overhang",
141
+ "[data-axis=\"e\"]": "$edge-overhang",
117
142
  "[data-axis=\"n\"] | [data-axis=\"s\"]": "$handle-inset"
118
143
  },
119
144
  cursor: {
@@ -198,9 +223,17 @@ const GripElement = tasty({
198
223
  *
199
224
  * It sits above a resting widget (`zIndex: 1`) so a grip is never hidden by the
200
225
  * neighbour it overhangs, and below a dragged or resized one (`zIndex: 10`) so a
201
- * lifted widget still paints over its neighbours' grips. The board's own content
202
- * box still clips it, so a grip on a widget flush against the board edge needs
203
- * `containerPadding` >= half the grip size to show in full.
226
+ * lifted widget still paints over its neighbours' grips.
227
+ *
228
+ * Nothing clips this layer — `BoardElement` sets no `overflow` — so a grip on a
229
+ * widget flush against its board's edge (`containerPadding: [0, 0]`, which
230
+ * `isAligned` sets) is painted *outside* the board's content box rather than
231
+ * cropped to fit inside it. Inside a nested board that puts it exactly on the
232
+ * host widget's own corner: the two corners are the same point, so the two hit
233
+ * zones cannot be separated by geometry, and `z-index` cannot arbitrate either
234
+ * (this layer is a sibling of the host, so it outranks the whole nested subtree
235
+ * whatever the inner handle asks for). `ResizeHandle` settles it by depth
236
+ * instead.
204
237
  */
205
238
  const GripLayerElement = tasty({
206
239
  qa: "BoardResizeGripLayer",
@@ -316,7 +349,89 @@ function isCornerAxis(axis) {
316
349
  function isEdgeAxis(axis) {
317
350
  return axis.length === 1;
318
351
  }
319
- function ResizeHandle({ axis, placement, onResize }) {
352
+ /** `data-qa` of a resize hit-zone, as published by `HandleElement`. */
353
+ const HANDLE_QA = "BoardResizeHandle";
354
+ /**
355
+ * The deepest resize hit-zone under `point` belonging to a board nested deeper
356
+ * than `depth`, or `null` when the caller is already the innermost one there.
357
+ *
358
+ * Asked of the document rather than of a registry, deliberately: the two handles
359
+ * belong to different boards, which share no owner below the app root, and "what
360
+ * is under this pixel" is the browser's own question to answer.
361
+ * `elementsFromPoint` skips `pointer-events: none` nodes, so everything it hands
362
+ * back is something the pointer could genuinely have landed on.
363
+ */
364
+ function findDeeperHandle(point, depth) {
365
+ let stack;
366
+ try {
367
+ if (typeof document.elementsFromPoint !== "function") return null;
368
+ stack = document.elementsFromPoint(point.x, point.y);
369
+ } catch {
370
+ return null;
371
+ }
372
+ let deepest = null;
373
+ let deepestDepth = depth;
374
+ for (const node of stack) {
375
+ if (!(node instanceof HTMLElement)) continue;
376
+ if (node.dataset.qa !== HANDLE_QA) continue;
377
+ const nodeDepth = Number(node.dataset.boardDepth);
378
+ if (!Number.isFinite(nodeDepth) || nodeDepth <= deepestDepth) continue;
379
+ deepest = node;
380
+ deepestDepth = nodeDepth;
381
+ }
382
+ return deepest;
383
+ }
384
+ /**
385
+ * Hand a press to `target` unchanged.
386
+ *
387
+ * Safe because of how `useMove` (which owns the resize gesture) tracks a
388
+ * pointer: through `window` listeners matched on `pointerId`, never through
389
+ * `setPointerCapture`. So only the opening `pointerdown` is re-dispatched — every
390
+ * real `pointermove`/`pointerup` that follows drives the forwarded gesture just
391
+ * as it would drive a direct one.
392
+ */
393
+ function forwardPointerDown(e, target) {
394
+ const forwarded = new PointerEvent("pointerdown", {
395
+ bubbles: true,
396
+ cancelable: true,
397
+ composed: true,
398
+ pointerId: e.pointerId,
399
+ pointerType: e.pointerType,
400
+ isPrimary: e.isPrimary,
401
+ button: e.button,
402
+ buttons: e.buttons,
403
+ clientX: e.clientX,
404
+ clientY: e.clientY,
405
+ screenX: e.screenX,
406
+ screenY: e.screenY,
407
+ shiftKey: e.shiftKey,
408
+ ctrlKey: e.ctrlKey,
409
+ altKey: e.altKey,
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+ metaKey: e.metaKey
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+ });
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+ Object.defineProperty(forwarded, "pageX", {
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+ value: e.pageX,
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+ configurable: true
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+ });
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+ Object.defineProperty(forwarded, "pageY", {
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+ value: e.pageY,
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+ configurable: true
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+ });
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+ target.dispatchEvent(forwarded);
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+ }
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+ /**
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+ * Warnings already emitted, keyed by their own text. A widget that yields its
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+ * only resize affordance is a layout mistake, not an event: it is the same
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+ * mistake every single time the user reaches for that corner, so it is worth
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+ * saying exactly once.
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+ */
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+ const yieldWarnings = /* @__PURE__ */ new Set();
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+ function warnOnce(message) {
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+ if (!message || yieldWarnings.has(message)) return;
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+ yieldWarnings.add(message);
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+ console.warn(message);
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+ }
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+ function ResizeHandle({ axis, placement, boardDepth, yieldWarning, onResize }) {
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  const { moveProps } = useMove({
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  onMoveStart() {
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  onResize(axis, "start", 0, 0);
@@ -328,15 +443,46 @@ function ResizeHandle({ axis, placement, onResize }) {
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  onResize(axis, "end", 0, 0);
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  }
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  });
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- const stopProps = {
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+ const handleProps = mergeProps$1({
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  onPointerDown: (e) => e.stopPropagation(),
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  onMouseDown: (e) => e.stopPropagation(),
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  onTouchStart: (e) => e.stopPropagation()
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+ }, moveProps);
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+ /**
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+ * Two resize hit-zones can want the same pixel. A `corner`-placed zone
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+ * straddles its widget's corner, and in a nested board that sits flush — which
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+ * `isAligned` guarantees, since it pins `containerPadding` to `[0, 0]` — the
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+ * host widget's corner and its bottom-right child's corner ARE one point.
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+ * Geometry has nothing left to separate them with, and `z-index` cannot
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+ * arbitrate either (see `GripLayerElement`), so the tie is broken here: the
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+ * innermost handle takes the press. It is the more specific target, and the
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+ * outer widget can still be resized from its edges — where it has any, which is
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+ * what `yieldWarning` is about.
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+ *
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+ * Decided on the press rather than on hover so that touch, which has no hover
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+ * to decide on, is covered by the same code. Nothing is lost by deciding this
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+ * late: both handles ask for the same resize cursor anyway.
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+ */
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+ const onPointerDown = (e) => {
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+ const deeper = findDeeperHandle({
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+ x: e.clientX,
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+ y: e.clientY
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+ }, boardDepth);
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+ if (deeper) {
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+ e.stopPropagation();
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+ e.preventDefault();
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+ warnOnce(yieldWarning);
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+ forwardPointerDown(e, deeper);
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+ return;
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+ }
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+ handleProps.onPointerDown?.(e);
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  };
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  return /* @__PURE__ */ jsx(HandleElement, {
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  "data-axis": axis,
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+ "data-board-depth": boardDepth,
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  mods: { placement },
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- ...mergeProps$1(stopProps, moveProps),
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+ ...handleProps,
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+ onPointerDown,
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  "aria-hidden": "true"
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  });
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  }
@@ -347,7 +493,7 @@ function ResizeHandle({ axis, placement, onResize }) {
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  * renders into the shared overlay portal so it can float outside its board.
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  */
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  function WidgetHost(props) {
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- const { boardId, item, positionParams, registration, isCard, hoverRing, cornerChrome, cornerChromePlacement = "ne", mods: customMods, styles: widgetStyles, isDraggable, isResizable, resizeHandles, resizeGripPlacement, isAutoHeight, qa, dragCancel, dragHandle, registry, dragState, settled, onResize, onAutoHeight, onDragLifecycle, isSelectable = false, isSelected = false, isPreSelected = false, selectionCancel, selectedHintId, onSelect, onSelectionReset, selectModifierKey = "metaKey" } = props;
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+ const { boardId, item, positionParams, registration, isCard, hoverRing, cornerChrome, cornerChromePlacement = "ne", mods: customMods, styles: widgetStyles, isDraggable, isResizable, resizeHandles, resizeGripPlacement, boardDepth, isAutoHeight, qa, dragCancel, dragHandle, registry, dragState, settled, onResize, onAutoHeight, onDragLifecycle, isSelectable = false, isSelected = false, isPreSelected = false, selectionCancel, selectedHintId, onSelect, onSelectionReset, selectModifierKey = "metaKey" } = props;
351
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  const { t } = useI18n();
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  const ariaLabel = registration?.["aria-label"];
353
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  const hostRef = useRef(null);
@@ -550,12 +696,15 @@ function WidgetHost(props) {
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  selected: isSelected,
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  "pre-selected": isPreSelected && !isSelected
552
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  };
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+ const cornerYieldWarning = !resizeHandles.some(isEdgeAxis) ? `Board: widget "${item.i}" yielded a resize press to a handle of a board nested inside it, because their handles sit on the same point (a nested board with no \`containerPadding\` puts its last child's corner exactly on its host's). The innermost handle wins, and this widget has only corner \`resizeHandles\`, so it can no longer be resized there. Give it an edge axis to fall back on (e.g. \`resizeHandles={['se', 'e', 's']}\`), or give the nested board some \`containerPadding\` so the two corners stop coinciding.` : void 0;
553
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  const content = /* @__PURE__ */ jsxs(BoardHostContext.Provider, {
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  value: hostValue,
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  children: [registration?.content, isResizable && !item.static ? /* @__PURE__ */ jsxs(Fragment$1, { children: [
556
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  (resizeGripPlacement === "corner" ? resizeHandles.filter((axis) => !isCornerAxis(axis)) : resizeHandles).map((axis) => /* @__PURE__ */ jsx(ResizeHandle, {
557
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  axis,
558
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  placement: resizeGripPlacement,
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+ boardDepth,
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+ yieldWarning: cornerYieldWarning,
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  onResize: handleResize
560
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  }, axis)),
561
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  resizeGripPlacement === "corner" ? null : resizeHandles.filter(isCornerAxis).map((axis) => /* @__PURE__ */ jsx(GripElement, {
@@ -593,7 +742,13 @@ function WidgetHost(props) {
593
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  width: memberRect.width,
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  height: memberRect.height
595
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  } : null;
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+ const cornerHitOutward = Math.min(CORNER_HIT_OUTWARD_MAX, Math.max(CORNER_HIT_INWARD, Math.min(positionParams.margin[0], positionParams.margin[1]) / 2));
746
+ const cornerHitVars = {
747
+ "--corner-hit-size": `${CORNER_HIT_INWARD + cornerHitOutward}px`,
748
+ "--corner-hit-overhang": `${-cornerHitOutward}px`
749
+ };
596
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  const hostStyle = {
751
+ ...cornerHitVars,
597
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  left: `${pos.left}px`,
598
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  top: `${pos.top}px`,
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  width: `${pos.width}px`,
@@ -643,6 +798,7 @@ function WidgetHost(props) {
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  (cornerAxes.length || cornerChrome) && !floatInOverlay ? /* @__PURE__ */ jsxs(GripLayerElement, {
644
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  ...layerHoverProps,
645
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  style: {
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+ ...cornerHitVars,
646
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  left: `${pos.left}px`,
647
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  top: `${pos.top}px`,
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  width: `${pos.width}px`,
@@ -653,6 +809,8 @@ function WidgetHost(props) {
653
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  cornerAxes.map((axis) => /* @__PURE__ */ jsx(ResizeHandle, {
654
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  axis,
655
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  placement: "corner",
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+ boardDepth,
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+ yieldWarning: cornerYieldWarning,
656
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  onResize: handleResize
657
815
  }, `handle-${axis}`)),
658
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  cornerAxes.map((axis) => /* @__PURE__ */ jsx(GripElement, {
@@ -1 +1 @@
1
- {"version":3,"file":"WidgetHost.js","names":["mergeProps"],"sources":["../../../../src/components/layout/Board/WidgetHost.tsx"],"sourcesContent":["import { Styles, tasty } from '@tenphi/tasty';\nimport {\n CSSProperties,\n ReactNode,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from 'react';\nimport { useFocusRing, useFocusWithin, useHover, useMove } from 'react-aria';\nimport { createPortal } from 'react-dom';\n\nimport { useEvent } from '../../../_internal/hooks';\nimport { useI18n } from '../../../i18n';\nimport { mergeProps } from '../../../utils/react';\n\nimport {\n BoardDragState,\n BoardHost,\n BoardHostContext,\n BoardRegistryContextValue,\n ViewportRect,\n} from './board-context';\nimport { WidgetRegistration } from './board-store';\nimport {\n calcGridColWidth,\n calcGridItemPosition,\n LayoutItem,\n PositionParams,\n ResizeHandleAxis,\n} from './grid-core';\nimport { BoardSelectModifierKey } from './use-board-select-modifier-key';\n\nimport type { BoardCornerPlacement, BoardResizeGripPlacement } from './Widget';\n\nexport type ResizePhase = 'start' | 'move' | 'end';\n\n/**\n * Slack (px) absorbed when converting an auto-height widget's content height to\n * whole rows, so sub-pixel measurement/rounding noise never bumps an extra row.\n */\nconst AUTO_HEIGHT_TOLERANCE = 4;\n\n/**\n * Corner grip size in px, and therefore how far a `corner`-placed grip hangs\n * outside the widget: exactly half of it, since it is centred on the corner. The\n * hit-zone reads the same number so what you see is what you can grab.\n */\nconst GRIP_SIZE = 10;\n\nconst WidgetElement = tasty({\n qa: 'BoardWidget',\n styles: {\n position: 'absolute',\n top: 0,\n left: 0,\n // Widgets always carry a `#surface-2` fill and rounded corners. The `card`\n // modifier (board-level `widgetProps.isCard` or per-widget `isCard`) adds a\n // border on top; a non-card widget is borderless so nested boards can align\n // their columns flush with the parent grid.\n fill: '#surface-2',\n radius: '1cr',\n // Selection reads as a focus-like state here - it is transient, it follows\n // what the user is working with, and it is dropped the moment they touch\n // something else - so it is drawn as an edge treatment rather than as a\n // fill. `outline` stays reserved for the real focus ring (the kit's\n // convention everywhere), and the two are kept legible side by side by\n // token: selection is a saturated `#primary` ring, focus a `#primary-text`\n // outline sitting one border-width further out (`outlineOffset`).\n // A widget a live marquee currently covers gets the same treatment with the\n // ring dimmed, so releasing the pointer only changes the strength of an edge\n // that is already there — no geometry shift, nothing to re-read. The border\n // is *not* dimmed with it: `#primary-border` is close to `#border` on a dark\n // scheme, so fading it lands below the border a widget already has and the\n // preview would read as weaker than doing nothing.\n border: {\n '': false,\n card: true,\n 'pre-selected': '#primary-border',\n selected: '#primary-border',\n },\n shadow: {\n '': false,\n 'hovered & !card & !no-hover-ring & (draggable | resizing)':\n '0 0 0 1bw #border',\n 'pre-selected': '0 0 0 1bw #primary.40',\n selected: '0 0 0 1bw #primary',\n // `$dialog-shadow` uses Glaze `#shadow-lg`, which adapts to dark / high-contrast schemes.\n 'drag | resizing': '$dialog-shadow',\n },\n outline: {\n '': '1bw #primary-text.0',\n 'focus-visible': '1bw #primary-text',\n },\n outlineOffset: '1bw',\n zIndex: {\n '': 1,\n 'drag | resizing': 10,\n },\n // The pointer-drag ghost (the clone that floats in the overlay) is slightly\n // translucent so the user can see through it to whatever it hovers over -\n // e.g. a Tabs header underneath - and land a precise drop / tab switch. The\n // in-place host (keyboard drags, which never float) stays fully opaque.\n opacity: {\n '': 1,\n floating: 0.8,\n },\n // Reflowing widgets animate their position and size. The actively\n // dragged/resized element - and the floating overlay clone - must track the\n // pointer with no lag, so they drop geometry from the list. Geometry is also\n // dropped until the board reports `settled`: on init widgets jump to their\n // first measured positions, and without this gate they would slide/grow in\n // from their default box. The board lifts the gate after the first\n // positioned paint so subsequent reflows animate normally.\n transition: {\n '': 'theme, shadow, opacity',\n settled: 'theme, shadow, opacity, inset, width, height',\n 'drag | floating | resizing': 'theme, shadow, opacity',\n },\n boxSizing: 'border-box',\n userSelect: {\n '': 'auto',\n 'drag | resizing': 'none',\n },\n cursor: {\n '': 'auto',\n draggable: 'grab',\n drag: 'grabbing',\n },\n touchAction: 'none',\n // A widget owns its grid cell and must not paint outside it: a nested board\n // with more rows than currently fit, a mid-drag reflow (an auto-height\n // container deliberately cannot grow while a drag is in flight), or a long\n // unbreakable string would otherwise spill over its neighbours. Clipping\n // holds regardless of `isCard` — a borderless widget has no drawn edge, but\n // it still has a cell.\n //\n // The cost is that a descendant's `outline` is cropped at the edge, since an\n // outline is clipped by an *ancestor's* overflow rather than its own. A\n // widget whose content needs to paint outside — a control drawing its own\n // active ring — opts out with `overflow=\"visible\"`, or draws the ring inset\n // with a negative `outlineOffset`.\n overflow: 'hidden',\n },\n});\n\nconst HandleElement = tasty({\n qa: 'BoardResizeHandle',\n styles: {\n position: 'absolute',\n zIndex: 20,\n fill: '#clear',\n // The corner hit-zone is drawn inside the grip layer, which takes no pointer\n // events; `pointer-events` inherits, so it has to opt back in. Inside the\n // widget this is what it already got from the default.\n pointerEvents: 'auto',\n // Overhang: how far the hit-zone extends beyond the widget edge. A\n // `corner`-placed grip hangs out by half its own size, and the hit-zone\n // matches it exactly - a visible grip you cannot grab is worse than no grip.\n '--handle-size': '3x',\n '--handle-overhang': {\n '': '-8px',\n 'placement=corner': `${-GRIP_SIZE / 2}px`,\n },\n '--handle-inset': '1x',\n width: {\n '': '$handle-size',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'auto',\n },\n height: {\n '': '$handle-size',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'auto',\n },\n top: {\n '': 'auto',\n '[data-axis=\"n\"] | [data-axis=\"ne\"] | [data-axis=\"nw\"]':\n '$handle-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"] | [data-axis=\"se\"] | [data-axis=\"sw\"]':\n '$handle-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"] | [data-axis=\"nw\"] | [data-axis=\"sw\"]':\n '$handle-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"] | [data-axis=\"ne\"] | [data-axis=\"se\"]':\n '$handle-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n cursor: {\n '': 'default',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'ns-resize',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'ew-resize',\n '[data-axis=\"ne\"] | [data-axis=\"sw\"]': 'nesw-resize',\n '[data-axis=\"nw\"] | [data-axis=\"se\"]': 'nwse-resize',\n },\n touchAction: 'none',\n },\n});\n\nconst GripElement = tasty({\n qa: 'BoardResizeGrip',\n styles: {\n position: 'absolute',\n // Both placements derive from one number, so the grip can never drift out of\n // step with its own size: `inside` tucks it into the widget box, `corner`\n // centres it on the widget's corner - exactly half its own size back from\n // each edge. Consumers pick between them with `resizeGripPlacement` instead\n // of re-deriving these offsets from the outside.\n '--grip-size': `${GRIP_SIZE}px`,\n '--grip-inset': '4px',\n '--grip-offset': {\n '': '$grip-inset',\n 'placement=corner': '($grip-size / -2)',\n },\n width: '$grip-size',\n height: '$grip-size',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n borderTop: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '2px solid #dark.40',\n },\n borderBottom: {\n '': '0',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderLeft: {\n '': '0',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderRight: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '2px solid #dark.40',\n },\n radius: {\n '': '0',\n '[data-axis=\"se\"]': '4px bottom-right',\n '[data-axis=\"sw\"]': '4px bottom-left',\n '[data-axis=\"ne\"]': '4px top-right',\n '[data-axis=\"nw\"]': '4px top-left',\n },\n top: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '$grip-offset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '$grip-offset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '$grip-offset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '$grip-offset',\n },\n },\n});\n\n/**\n * Where the corner grips are drawn when `resizeGripPlacement` is `'corner'`.\n *\n * `WidgetElement` clips its children (`overflow: hidden`, and that clipping is\n * load-bearing - see its own note), so a grip centred on the widget's corner\n * would be cut in half if it stayed inside. This layer mirrors the widget's grid\n * rect as a *sibling* of it, clips nothing, and never takes pointer events: the\n * transparent `HandleElement` inside the widget still owns the gesture, so\n * escaping the clip costs no hit-testing behaviour.\n *\n * It sits above a resting widget (`zIndex: 1`) so a grip is never hidden by the\n * neighbour it overhangs, and below a dragged or resized one (`zIndex: 10`) so a\n * lifted widget still paints over its neighbours' grips. The board's own content\n * box still clips it, so a grip on a widget flush against the board edge needs\n * `containerPadding` >= half the grip size to show in full.\n */\nconst GripLayerElement = tasty({\n qa: 'BoardResizeGripLayer',\n styles: {\n position: 'absolute',\n overflow: 'visible',\n pointerEvents: 'none',\n zIndex: 5,\n },\n});\n\n/**\n * A control anchored to one corner of a widget, centred on it.\n *\n * Lives in the same layer as the corner resize grips, which is the layer that\n * exists precisely because a widget clips its own content: a control an app\n * hangs off the corner itself is cropped in half by that clip, or by an\n * ancestor's scroll container when the widget sits in the first row. Here it is\n * a sibling of the widget rather than a descendant, so neither can reach it.\n *\n * Being outside the widget host also means `useMove` is not attached, so a press\n * on the chrome cannot start a drag — no `dragCancel` entry required.\n */\nconst CornerChromeElement = tasty({\n qa: 'BoardWidgetCornerChrome',\n styles: {\n position: 'absolute',\n // The layer takes no pointer events; chrome is interactive, so it opts back in.\n pointerEvents: 'auto',\n zIndex: 1,\n top: {\n '': 'auto',\n 'corner=ne | corner=nw': 0,\n },\n bottom: {\n '': 'auto',\n 'corner=se | corner=sw': 0,\n },\n left: {\n '': 'auto',\n 'corner=nw | corner=sw': 0,\n },\n right: {\n '': 'auto',\n 'corner=ne | corner=se': 0,\n },\n // Centre it on the corner: half of its own size in each direction. The\n // default matches `ne`, which is also the default placement, so chrome is\n // still centred rather than hanging off-centre if no corner mod matches.\n transform: {\n '': 'translate(50%, -50%)',\n 'corner=nw': 'translate(-50%, -50%)',\n 'corner=se': 'translate(50%, 50%)',\n 'corner=sw': 'translate(-50%, 50%)',\n },\n },\n});\n\n// Edge axes (n/s/e/w) get a dotted grip affordance, revealed on\n// hover/focus/resize. The dots line up along the edge (a vertical column for the\n// e/w handles, a horizontal row for n/s), matching the design-system pane grip\n// (see `Layout.Pane`). Purely visual - the interaction still lives on the\n// transparent `HandleElement` hit-zone above.\nconst EdgeGripElement = tasty({\n qa: 'BoardResizeEdgeGrip',\n styles: {\n position: 'absolute',\n display: 'grid',\n gap: '2bw',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n // A column of 5 dots for the vertical edges (e/w), a row of 5 for n/s.\n gridColumns: {\n '': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px 3px 3px 3px 3px',\n },\n gridRows: {\n '': '3px 3px 3px 3px 3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px',\n },\n // Anchor to the relevant edge and center along it.\n top: {\n '': '50%',\n '[data-axis=\"n\"]': '3px',\n '[data-axis=\"s\"]': 'auto',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"]': '3px',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"]': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '50%',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"]': '3px',\n },\n transform: {\n '': 'translate(0, 0)',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'translate(0, -50%)',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'translate(-50%, 0)',\n },\n\n Dot: {\n width: '3px',\n height: '3px',\n radius: 'round',\n fill: {\n '': '#dark-03',\n resizing: '#dark-02',\n },\n },\n },\n});\n\n/** Corner axes get a visible grip affordance on hover/focus/resize. */\nfunction isCornerAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 2;\n}\n\n/** Edge axes (n/s/e/w) get a dotted grip affordance. */\nfunction isEdgeAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 1;\n}\n\ninterface ResizeHandleProps {\n axis: ResizeHandleAxis;\n placement: BoardResizeGripPlacement;\n onResize: (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n}\n\nfunction ResizeHandle({ axis, placement, onResize }: ResizeHandleProps) {\n const { moveProps } = useMove({\n onMoveStart() {\n onResize(axis, 'start', 0, 0);\n },\n onMove(e) {\n onResize(axis, 'move', e.deltaX, e.deltaY);\n },\n onMoveEnd() {\n onResize(axis, 'end', 0, 0);\n },\n });\n\n const stopProps = {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n };\n\n return (\n <HandleElement\n data-axis={axis}\n mods={{ placement }}\n {...mergeProps(stopProps, moveProps)}\n aria-hidden=\"true\"\n />\n );\n}\n\nexport interface WidgetHostProps {\n boardId: string;\n item: LayoutItem;\n positionParams: PositionParams;\n registration: WidgetRegistration | undefined;\n /**\n * Whether this widget renders with card chrome (fill/border/radius). Resolved\n * by the owning `Board` from the per-widget `isCard` and the board-level\n * `widgetProps.isCard` default.\n */\n isCard: boolean;\n /**\n * Whether this widget draws the resting hover ring. Resolved by the owning\n * `Board` from the per-widget `hoverRing` and the board-level\n * `widgetProps.hoverRing` default.\n */\n hoverRing: boolean;\n /** Corner-anchored chrome, drawn outside the widget's clip. */\n cornerChrome?: ReactNode;\n /** Which corner {@link cornerChrome} is centred on. */\n cornerChromePlacement?: BoardCornerPlacement;\n /** App-defined modifiers merged into the host's own, for style maps to match. */\n mods?: Record<string, boolean | string | undefined>;\n /**\n * Resolved style overrides for the rendered widget element (per-widget\n * `styles` falling back to the board-level `widgetProps.styles`).\n */\n styles?: Styles;\n isDraggable: boolean;\n isResizable: boolean;\n resizeHandles: ResizeHandleAxis[];\n /**\n * Where the corner grips sit. Resolved by the owning `Board` from the\n * per-widget `resizeGripPlacement` and the board-level\n * `widgetProps.resizeGripPlacement` default.\n */\n resizeGripPlacement: BoardResizeGripPlacement;\n /**\n * Whether this widget grows to fit its content. Resolved by the owning\n * `Board` from the per-widget `isAutoHeight` and the board-level\n * `widgetProps.isAutoHeight` default.\n */\n isAutoHeight: boolean;\n /**\n * Test id / accessible name for the rendered widget element. Resolved by the\n * owning `Board` from the per-widget `qa` and the board-level `widgetProps.qa`\n * default; falls back to the layout id.\n */\n qa?: string;\n /**\n * CSS selector for elements that must not start a pointer drag (e.g. form\n * controls inside the widget). A pointer-down whose target matches this\n * selector never begins a drag.\n */\n dragCancel?: string;\n /**\n * CSS selector for the only elements from which a pointer drag may start. A\n * pointer-down outside a matching element never begins a drag.\n */\n dragHandle?: string;\n /**\n * Whether the owning board has settled its widgets' initial positions. While\n * false, the widget does not animate `inset` (left/top) so the first\n * positioned paint isn't seen as a transition. Lifted after the board's first\n * measured render.\n */\n settled?: boolean;\n registry: BoardRegistryContextValue;\n dragState: BoardDragState | null;\n onResize: (\n id: string,\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n /**\n * Report the minimum number of rows this widget needs to fit its content\n * (typically a nested board). The owning board grows the item to this height\n * when it is taller than the current one, and treats it as the resize floor\n * so the widget cannot be dragged shorter than its content requires.\n */\n onAutoHeight: (id: string, neededRows: number) => void;\n /**\n * Notify the owning board of a drag gesture's lifecycle so it can emit the\n * public drag callbacks. Fires after the registry has updated drag state.\n */\n onDragLifecycle?: (id: string, phase: ResizePhase) => void;\n /** Whether this widget can be selected (board selection on and not opted out). */\n isSelectable?: boolean;\n isSelected?: boolean;\n /**\n * A live marquee currently covers this widget, so it *will* be selected when\n * the pointer is released. Provisional: it never reaches the selection model,\n * the callbacks or the live region.\n */\n isPreSelected?: boolean;\n /** CSS selector for descendants whose clicks must not change the selection. */\n selectionCancel?: string;\n /** Id of the board-owned node holding the shared \"Selected\" description. */\n selectedHintId?: string;\n /** Apply a selection gesture. `additive` toggles instead of replacing. */\n onSelect?: (id: string, additive: boolean) => void;\n /** Drop the whole selection. Called when the user interacts elsewhere. */\n onSelectionReset?: () => void;\n /** Pointer-event property carrying the platform additive-selection modifier. */\n selectModifierKey?: BoardSelectModifierKey;\n}\n\n/**\n * The positioned, interactive wrapper a board renders for each layout item it\n * owns. Content is pulled from the shared store (by id), so any board can host\n * any widget. Dragging uses React Aria `useMove`; during a drag the widget\n * renders into the shared overlay portal so it can float outside its board.\n */\nexport function WidgetHost(props: WidgetHostProps) {\n const {\n boardId,\n item,\n positionParams,\n registration,\n isCard,\n hoverRing,\n cornerChrome,\n cornerChromePlacement = 'ne',\n mods: customMods,\n styles: widgetStyles,\n isDraggable,\n isResizable,\n resizeHandles,\n resizeGripPlacement,\n isAutoHeight,\n qa,\n dragCancel,\n dragHandle,\n registry,\n dragState,\n settled,\n onResize,\n onAutoHeight,\n onDragLifecycle,\n isSelectable = false,\n isSelected = false,\n isPreSelected = false,\n selectionCancel,\n selectedHintId,\n onSelect,\n onSelectionReset,\n selectModifierKey = 'metaKey',\n } = props;\n\n const { t } = useI18n();\n const ariaLabel = registration?.['aria-label'];\n const hostRef = useRef<HTMLDivElement | null>(null);\n const isActiveDrag = dragState?.itemId === item.i;\n // Every member of a group drag floats, not just the grabbed one — otherwise\n // the rest sit motionless while their placeholders move, which reads as\n // broken. Only the grabbed host owns a live `useMove` gesture, so hiding the\n // others is trivially safe.\n const isDragMember = !!dragState?.itemIds.includes(item.i);\n\n // Translate a nested board's reported height deficit (signed px: positive when\n // it is squeezed, negative when it has slack) into the absolute number of rows\n // this widget needs, and report it to the owning board. The widget's chrome\n // cancels out: the needed pixel height is the widget's current pixel height\n // plus the deficit. A small tolerance keeps sub-pixel rounding from bumping an\n // extra row. Skipped during a drag (the widget is floating in the overlay).\n const requestHeightDeficit = useEvent((deficitPx: number) => {\n if (!isAutoHeight || isActiveDrag) return;\n const step = positionParams.rowHeight + positionParams.margin[1];\n if (step <= 0) return;\n const current = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const neededPx = current.height + deficitPx;\n const neededRows = Math.max(\n 1,\n Math.ceil(\n (neededPx + positionParams.margin[1] - AUTO_HEIGHT_TOLERANCE) / step,\n ),\n );\n onAutoHeight(item.i, neededRows);\n });\n\n const hostValue = useMemo<BoardHost>(\n () => ({ isAutoHeight, requestHeightDeficit }),\n [isAutoHeight, requestHeightDeficit],\n );\n // Keyboard drags stay in place: moving the focused element into the overlay\n // portal would unmount it and stop arrow-key move events.\n const useOverlay = isActiveDrag && dragState?.pointerType !== 'keyboard';\n\n const [isResizing, setIsResizing] = useState(false);\n const [isFocusWithin, setIsFocusWithin] = useState(false);\n const { hoverProps, isHovered } = useHover({ isDisabled: isActiveDrag });\n // A `corner` grip and its hit-zone live outside the widget box, so hovering the\n // half that hangs out is not hovering the widget. Without this the grip fades\n // away exactly as the pointer arrives on it - the affordance retreats from the\n // gesture it is inviting.\n const { hoverProps: layerHoverProps, isHovered: isLayerHovered } = useHover({\n isDisabled: isActiveDrag,\n });\n const { focusProps, isFocusVisible } = useFocusRing();\n const { focusWithinProps } = useFocusWithin({\n onFocusWithinChange: setIsFocusWithin,\n });\n\n // Reveal the resize grips when the widget is interacted with (but not while it\n // is being dragged, where the widget floats in the overlay).\n const gripsRevealed =\n isResizable &&\n !item.static &&\n !isActiveDrag &&\n (isHovered || isLayerHovered || isFocusWithin || isResizing);\n\n const { moveProps } = useMove({\n onMoveStart(e) {\n if (!isDraggable) return;\n const rect = hostRef.current?.getBoundingClientRect();\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const vr: ViewportRect = rect\n ? {\n left: rect.left,\n top: rect.top,\n width: rect.width,\n height: rect.height,\n }\n : {\n left: pos.left,\n top: pos.top,\n width: pos.width,\n height: pos.height,\n };\n registry.onDragStart(boardId, item.i, vr, e.pointerType, hostRef.current);\n onDragLifecycle?.(item.i, 'start');\n },\n onMove(e) {\n if (!isDraggable) return;\n if (e.pointerType === 'keyboard') {\n // Amplify arrow-key steps to a full grid cell so items actually move.\n const colWidth = calcGridColWidth(positionParams);\n const stepX = colWidth + positionParams.margin[0];\n const stepY = positionParams.rowHeight + positionParams.margin[1];\n registry.onDragMove(\n Math.sign(e.deltaX) * stepX,\n Math.sign(e.deltaY) * stepY,\n e.pointerType,\n );\n onDragLifecycle?.(item.i, 'move');\n return;\n }\n registry.onDragMove(e.deltaX, e.deltaY, e.pointerType);\n onDragLifecycle?.(item.i, 'move');\n },\n onMoveEnd() {\n if (!isDraggable) return;\n registry.onDragEnd();\n onDragLifecycle?.(item.i, 'end');\n },\n });\n\n // `role=\"group\"` is what makes `aria-roledescription` legal here - it is\n // invalid on a role-less `div`, which is what this element used to be. A\n // collection role (`option`, `gridcell`, ...) would be the only way to carry a\n // real `aria-selected`, but those require presentational children and a\n // widget hosts arbitrary interactive content, so selection is conveyed by the\n // board's live region plus the shared description below instead.\n const a11yProps = {\n role: 'group',\n tabIndex: isDraggable || isSelectable ? 0 : undefined,\n 'aria-roledescription': isDraggable\n ? t('board.draggableWidget', 'Draggable widget')\n : t('board.widget', 'Widget'),\n 'aria-label': ariaLabel ?? qa ?? item.i,\n 'aria-describedby': isSelected ? selectedHintId : undefined,\n 'aria-keyshortcuts': isSelectable ? 'Space' : undefined,\n };\n\n // True from the moment a real move begins until the click that ends the\n // gesture has been swallowed. `useMove` binds only pointerdown/keydown, never\n // click, so a click handler composes with it cleanly - but the click that\n // *terminates* a drag would otherwise land as a selection. Event order is\n // pointerdown -> onMove* -> pointerup -> onMoveEnd -> click, so this ref is\n // always accurate by the time the click arrives. More reliable than a pixel\n // threshold, which has to guess.\n const isInteractiveTarget = (target: EventTarget | null) => {\n const el = target as HTMLElement | null;\n\n return !!(selectionCancel && el?.closest?.(selectionCancel));\n };\n\n /**\n * Pressing something interactive means the user has moved on from the\n * selection, so the selection is dropped — always, whatever the control is and\n * whatever it does with the event.\n *\n * That \"always\" is why this is a *capture*-phase handler and not part of\n * `handleSelectPointerDown` below. A bubble-phase handler only sees the\n * presses that reach the host, and a control is free to call\n * `stopPropagation()` before that happens — React Aria's `usePress` does it by\n * default, which is why some in-widget buttons dropped the selection and\n * others silently did not. Capture runs top-down, so it lands before any\n * descendant can speak. Portaled controls (a menu opened from a widget's\n * toolbar) are covered too: React propagates events along the React tree, so a\n * portal declared inside this widget still passes through here.\n *\n * Nothing is stopped or prevented here — the handler only reads the target, so\n * the control keeps its press, its focus and its default behaviour intact.\n */\n const handleSelectPointerDownCapture = (e: React.PointerEvent) => {\n if (!isSelectable || e.button !== 0) return;\n\n if (isInteractiveTarget(e.target)) {\n onSelectionReset?.();\n }\n };\n\n // The React capture handler above is dispatched from the React root, so a\n // descendant that stops the *native* event (charting and mapping libraries\n // attach their own listeners and do exactly that) keeps it from ever reaching\n // React — capture phase included. A native capture listener on the host node\n // itself sits below any such descendant and cannot be pre-empted. The two\n // overlap for the ordinary case and that costs nothing: clearing an already\n // empty selection is a no-op.\n useEffect(() => {\n const node = hostRef.current;\n\n if (!node || !isSelectable || !selectionCancel || !onSelectionReset) return;\n\n const handleCapture = (event: PointerEvent) => {\n if (event.button !== 0) return;\n\n const target = event.target as HTMLElement | null;\n\n if (target?.closest?.(selectionCancel)) {\n onSelectionReset();\n }\n };\n\n node.addEventListener('pointerdown', handleCapture, true);\n\n return () => node.removeEventListener('pointerdown', handleCapture, true);\n }, [isSelectable, selectionCancel, onSelectionReset]);\n\n /**\n * Selecting and starting a drag are the *same* gesture: you grab the thing you\n * are about to move. So the press selects immediately and the drag arms behind\n * it — move and it drags, stay still and it was only a selection. This is what\n * every canvas tool does, and it is why there is no ambiguity to resolve with a\n * modifier.\n *\n * - a press on an interactive descendant belongs to that control, so the\n * press is left alone (the selection was already dropped in the capture\n * phase above);\n * - <kbd>Shift</kbd> or the platform modifier toggles membership;\n * - a press on an unselected widget makes it the selection, so the drag that\n * follows moves exactly what was grabbed;\n * - a press on an already-selected widget changes nothing, so the drag moves\n * the whole group.\n *\n * Runs before the drag handler (see the `mergeProps` order below), so the\n * registry resolves the group against the selection this press just made.\n */\n const handleSelectPointerDown = (e: React.PointerEvent) => {\n if (!isSelectable || !onSelect || e.button !== 0) return;\n\n if (isInteractiveTarget(e.target)) return;\n\n // A press this widget owns must never reach an ancestor widget host: in a\n // nested board the outer widget would otherwise select itself on top of the\n // inner selection. This has to cover the already-selected case too, which\n // changes nothing here but is still a press this board handled — and\n // `stopBubbleProps` below only guards draggable widgets.\n e.stopPropagation();\n\n if (e.shiftKey || e[selectModifierKey]) {\n onSelect(item.i, true);\n\n return;\n }\n\n if (!isSelected) {\n onSelect(item.i, false);\n }\n };\n\n const handleSelectKeyDown = (e: React.KeyboardEvent) => {\n // Same guard the arrow keys use: only act when the host itself is focused,\n // so Space inside a nested input or button keeps its meaning.\n if (e.target !== e.currentTarget) return;\n if (!isSelectable || !onSelect) return;\n if (e.key !== ' ' && e.key !== 'Spacebar') return;\n\n // No modifier needed here: focus already says which widget is meant, and\n // Space cannot be mistaken for the start of a drag. Only swallow the key\n // once we know we are acting on it, so a board without selection still\n // scrolls on Space.\n e.preventDefault();\n e.stopPropagation();\n // Space is an explicit selection gesture (a click is also \"interact with\n // this\"), so it toggles - that is the keyboard's way to deselect one widget.\n onSelect(item.i, true);\n };\n\n // When this widget is draggable it owns its gesture, so stop the pointer-down\n // from bubbling to an ancestor widget host (e.g. a container widget hosting a\n // nested board / Tabs). Otherwise the ancestor's `useMove` would start a\n // second drag from the same press and the whole parent widget would move too.\n // Non-draggable widgets let the event bubble so their container stays grabbable\n // through their content.\n const stopBubbleProps = isDraggable\n ? {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n }\n : {};\n\n // Gate a pointer drag by `dragHandle` / `dragCancel` selectors. Returns true\n // when the press must NOT start a drag (outside a `dragHandle`, or matching\n // `dragCancel`).\n const shouldGateDrag = (target: EventTarget | null) => {\n if (!(target instanceof Element)) return false;\n if (dragHandle && !target.closest(dragHandle)) return true;\n if (dragCancel && target.closest(dragCancel)) return true;\n\n // `selectionCancel` already declares which descendants are interactive, and\n // a drag must not start from them either — otherwise `useMove`'s\n // `preventDefault()` on pointer-down swallows the native focus and an input\n // inside a widget cannot be typed into. Only for selectable widgets, so a\n // board that never opted into selection keeps its exact previous behaviour\n // and `dragCancel` stays the only thing that gates a drag there.\n return !!(\n isSelectable &&\n selectionCancel &&\n target.closest(selectionCancel)\n );\n };\n\n // The gate wraps `useMove`'s own pointer-down handlers rather than a separate\n // capture-phase listener. When a press is gated we simply do not forward it to\n // `useMove`, so the drag never begins. This is deliberate: `useMove`'s\n // pointer-down handler calls both `stopPropagation()` and `preventDefault()`.\n // Calling it (or pre-empting it with a capture-phase `stopPropagation()`)\n // would break the very controls `dragCancel` is meant to protect - a\n // `preventDefault()` on pointer-down cancels a native `<input>`'s focus, and a\n // capture-phase `stopPropagation()` swallows a `<button>`'s own press events.\n // Skipping `useMove` entirely leaves the target's default behavior and its own\n // handlers fully intact.\n //\n // Keyboard moves also go through `useMove` (`onKeyDown`). Arrow keys must only\n // move the widget when the host itself is focused — not when focus is inside a\n // nested input, textarea, or other descendant (those events bubble to the host\n // and would otherwise steal caret / list navigation).\n //\n // A non-draggable widget must not carry `moveProps` at all: `useMove`'s\n // pointer-down handler calls `preventDefault()`, which cancels native text\n // selection inside the widget. Read-only boards (`isDraggable={false}`) still\n // need selectable content, so we drop the handlers entirely instead of relying\n // on the early-returns inside the `onMove*` callbacks.\n const gatedMoveProps = !isDraggable\n ? {}\n : {\n ...moveProps,\n ...(moveProps.onPointerDown && {\n onPointerDown: (e: React.PointerEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onPointerDown!(e);\n },\n }),\n ...(moveProps.onMouseDown && {\n onMouseDown: (e: React.MouseEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onMouseDown!(e);\n },\n }),\n ...(moveProps.onTouchStart && {\n onTouchStart: (e: React.TouchEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n moveProps.onTouchStart!(e);\n },\n }),\n ...(moveProps.onKeyDown && {\n onKeyDown: (e: React.KeyboardEvent<HTMLDivElement>) => {\n if (e.target !== e.currentTarget) return;\n handleSelectKeyDown(e);\n if (e.defaultPrevented) return;\n moveProps.onKeyDown!(e);\n },\n }),\n };\n\n // A non-draggable widget gets no `moveProps` at all, so its Space handling and\n // its focusability have to come from here instead.\n const selectionProps = isSelectable\n ? {\n onPointerDownCapture: handleSelectPointerDownCapture,\n onPointerDown: handleSelectPointerDown,\n // A draggable widget routes Space through the drag gate below, which\n // already enforces the host-focused rule; a non-draggable one gets no\n // `moveProps` at all and needs its own handler.\n ...(isDraggable ? {} : { onKeyDown: handleSelectKeyDown }),\n }\n : {};\n\n const handleResize = (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => {\n if (phase === 'start') setIsResizing(true);\n else if (phase === 'end') setIsResizing(false);\n onResize(item.i, axis, phase, dx, dy);\n };\n\n const mods = {\n drag: isActiveDrag,\n draggable: isDraggable && !isActiveDrag,\n static: !!item.static,\n resizing: isResizing,\n card: isCard,\n 'no-hover-ring': !hoverRing,\n hovered: isHovered,\n 'focus-visible': isFocusVisible,\n selected: isSelected,\n // Mutually exclusive with `selected` by construction, so the two never\n // compete for precedence in a style map — and an additive lasso leaves the\n // widgets it already owns looking fully selected rather than downgrading\n // them to a preview.\n 'pre-selected': isPreSelected && !isSelected,\n };\n\n const content = (\n <BoardHostContext.Provider value={hostValue}>\n {registration?.content}\n {isResizable && !item.static ? (\n <>\n {/* A `corner` grip and its hit-zone both move to the sibling\n `GripLayerElement` below, which the widget's own `overflow: hidden`\n cannot clip. They travel together: hoisting only the visual would\n leave the half that hangs outside impossible to grab. */}\n {(resizeGripPlacement === 'corner'\n ? resizeHandles.filter((axis) => !isCornerAxis(axis))\n : resizeHandles\n ).map((axis) => (\n <ResizeHandle\n key={axis}\n axis={axis}\n placement={resizeGripPlacement}\n onResize={handleResize}\n />\n ))}\n {resizeGripPlacement === 'corner'\n ? null\n : resizeHandles\n .filter(isCornerAxis)\n .map((axis) => (\n <GripElement\n key={`grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, placement: 'inside' }}\n aria-hidden=\"true\"\n />\n ))}\n {resizeHandles.filter(isEdgeAxis).map((axis) => (\n <EdgeGripElement\n key={`edge-grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, resizing: isResizing }}\n aria-hidden=\"true\"\n >\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n </EdgeGripElement>\n ))}\n </>\n ) : null}\n </BoardHostContext.Provider>\n );\n\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n\n // While dragging with a pointer, the widget's visual floats in the shared\n // overlay so it is never clipped by an ancestor's `overflow: hidden`. The\n // gesture-owning element (the one carrying `moveProps`) must NOT be the node\n // that moves into the overlay: React Aria's `useMove` binds its pointer\n // move/end listeners relative to the node that received `onPointerDown`, and\n // relocating that node into the portal tears it down and mounts a fresh one\n // (inside a `pointerEvents: 'none'` layer), which can drop the in-flight\n // gesture. Instead we keep a stable, always-mounted in-grid host that owns the\n // gesture for its whole lifetime, and portal a separate, non-interactive\n // visual clone into the overlay.\n const overlayNode = registry.overlayRef.current;\n // Non-grabbed group members float too, from their own drag-start rect plus the\n // one shared gesture delta. Measuring them here would be wrong (the board is\n // mid-reflow); the registry measured every member once at drag start, which is\n // the only safe window.\n const memberRect = isDragMember\n ? dragState!.memberRects.get(item.i)\n : undefined;\n const floatInOverlay =\n !!overlayNode &&\n !!dragState &&\n dragState.pointerType !== 'keyboard' &&\n (useOverlay || (isDragMember && !!memberRect));\n\n // Where the floating clone sits. The grabbed widget tracks the live drag rect\n // directly; a member tracks its own start rect offset by the same delta, so\n // the block moves as one.\n const floatRect =\n floatInOverlay && dragState\n ? isActiveDrag || !memberRect\n ? dragState.rect\n : {\n left:\n memberRect.left +\n (dragState.rect.left - dragState.startRect.left),\n top:\n memberRect.top + (dragState.rect.top - dragState.startRect.top),\n width: memberRect.width,\n height: memberRect.height,\n }\n : null;\n\n const hostStyle: CSSProperties = {\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n // Kept mounted but hidden while its clone floats, so the gesture stays live\n // on this node (the pointer listeners never get torn down).\n ...(floatInOverlay ? { opacity: 0, pointerEvents: 'none' } : null),\n };\n\n // The floating clone carries the \"drag\" affordance (raised shadow/z-index);\n // keep the hidden host flat. Keyboard drags (which never float) still\n // highlight the in-grid host, so only suppress `drag` when floating.\n // App mods go UNDER the board's own: a custom mod must never be able to\n // shadow `selected`, `drag` and friends, which the board's own style map and\n // its accessibility wiring both depend on.\n const hostMods = {\n ...customMods,\n ...mods,\n drag: isActiveDrag && !floatInOverlay,\n settled,\n };\n\n // The host is always rendered first, with a stable element shape, so React\n // reuses the same DOM node across the drag transition (never remounts it).\n const host = (\n <WidgetElement\n ref={hostRef}\n // Marks this element as a board widget host so the registry can find the\n // container widget a nested board lives in (used to keep a drag anchored to\n // a nested board while the anchor is still over its host - e.g. the Tabs\n // header above a nested board - instead of reflowing the ancestor board).\n data-board-widget-host=\"\"\n // Which widget, as opposed to \"am I inside a widget host\" - the two are\n // separate questions and the existing attribute is used as a presence\n // selector, so overloading it would make every such selector implicitly\n // value-dependent. Namespaced so it cannot collide with an app's own\n // `data-widget-id`.\n data-board-widget-id={item.i}\n {...mergeProps(\n // Before `gatedMoveProps`: the press selects, and only then does the\n // drag start and read that selection to decide what moves.\n selectionProps,\n gatedMoveProps,\n stopBubbleProps,\n hoverProps,\n focusProps,\n focusWithinProps,\n a11yProps,\n { style: hostStyle },\n )}\n qa={qa}\n mods={hostMods}\n styles={widgetStyles as Styles}\n >\n {floatInOverlay ? null : content}\n </WidgetElement>\n );\n\n const overlayClone = floatInOverlay\n ? createPortal(\n <WidgetElement\n style={{\n position: 'absolute',\n left: `${floatRect!.left}px`,\n top: `${floatRect!.top}px`,\n width: `${floatRect!.width}px`,\n height: `${floatRect!.height}px`,\n pointerEvents: 'none',\n }}\n // `hostMods` rather than `mods`, so the app's own modifiers survive the\n // gesture: the clone IS the widget while a pointer drag is in flight\n // (the in-grid host is hidden), and a custom state blinking off for the\n // duration of the drag is exactly when it would be most noticeable.\n mods={{ ...hostMods, drag: true, floating: true }}\n styles={widgetStyles as Styles}\n aria-hidden=\"true\"\n >\n {content}\n </WidgetElement>,\n overlayNode!,\n )\n : null;\n\n // Corner grips that must straddle the widget edge, hoisted out of the widget's\n // clip (see `GripLayerElement`). Positioned on the same grid rect as the host,\n // so the two stay in step through reflows and auto-height changes.\n const cornerAxes =\n isResizable && !item.static && resizeGripPlacement === 'corner'\n ? resizeHandles.filter(isCornerAxis)\n : [];\n // Suppressed while the widget floats in the drag overlay: the layer mirrors the\n // widget's *grid* rect, so leaving it behind would park a live hit-zone on a\n // cell the widget has visually left.\n // The layer is also what carries corner chrome, so it renders when either the\n // grips or the chrome need it.\n const gripLayer =\n (cornerAxes.length || cornerChrome) && !floatInOverlay ? (\n <GripLayerElement\n {...layerHoverProps}\n style={{\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n }}\n // Only the grips are decorative. 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+ {"version":3,"file":"WidgetHost.js","names":["mergeProps"],"sources":["../../../../src/components/layout/Board/WidgetHost.tsx"],"sourcesContent":["import { Styles, tasty } from '@tenphi/tasty';\nimport {\n CSSProperties,\n ReactNode,\n PointerEvent as ReactPointerEvent,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from 'react';\nimport { useFocusRing, useFocusWithin, useHover, useMove } from 'react-aria';\nimport { createPortal } from 'react-dom';\n\nimport { useEvent } from '../../../_internal/hooks';\nimport { useI18n } from '../../../i18n';\nimport { mergeProps } from '../../../utils/react';\n\nimport {\n BoardDragState,\n BoardHost,\n BoardHostContext,\n BoardRegistryContextValue,\n ViewportRect,\n} from './board-context';\nimport { WidgetRegistration } from './board-store';\nimport {\n calcGridColWidth,\n calcGridItemPosition,\n LayoutItem,\n PositionParams,\n ResizeHandleAxis,\n} from './grid-core';\nimport { BoardSelectModifierKey } from './use-board-select-modifier-key';\n\nimport type { BoardCornerPlacement, BoardResizeGripPlacement } from './Widget';\n\nexport type ResizePhase = 'start' | 'move' | 'end';\n\n/**\n * Slack (px) absorbed when converting an auto-height widget's content height to\n * whole rows, so sub-pixel measurement/rounding noise never bumps an extra row.\n */\nconst AUTO_HEIGHT_TOLERANCE = 4;\n\n/**\n * Corner grip size in px, and therefore how far a `corner`-placed grip hangs\n * outside the widget: exactly half of it, since it is centred on the corner. The\n * hit-zone reads the same number so what you see is what you can grab.\n */\nconst GRIP_SIZE = 10;\n\n/**\n * How far a `corner`-placed hit-zone may reach *inward*: exactly the half of the\n * dot that is painted inside the widget, and no further. Reaching deeper would\n * park an invisible resize target over the widget's own content — and when that\n * content is a nested `Board`, the child in the bottom-right cell loses its own\n * corner handle to it and cannot be resized at all (CUB-4166).\n */\nconst CORNER_HIT_INWARD = GRIP_SIZE / 2;\n\n/**\n * Ceiling on how far the same hit-zone reaches *outward*, where there is only\n * grid gutter to cover. Past a whole grip size the target stops reading as \"that\n * dot\" and starts reading as \"somewhere near the corner\".\n */\nconst CORNER_HIT_OUTWARD_MAX = GRIP_SIZE;\n\nconst WidgetElement = tasty({\n qa: 'BoardWidget',\n styles: {\n position: 'absolute',\n top: 0,\n left: 0,\n // Widgets always carry a `#surface-2` fill and rounded corners. The `card`\n // modifier (board-level `widgetProps.isCard` or per-widget `isCard`) adds a\n // border on top; a non-card widget is borderless so nested boards can align\n // their columns flush with the parent grid.\n fill: '#surface-2',\n radius: '1cr',\n // Selection reads as a focus-like state here - it is transient, it follows\n // what the user is working with, and it is dropped the moment they touch\n // something else - so it is drawn as an edge treatment rather than as a\n // fill. `outline` stays reserved for the real focus ring (the kit's\n // convention everywhere), and the two are kept legible side by side by\n // token: selection is a saturated `#primary` ring, focus a `#primary-text`\n // outline sitting one border-width further out (`outlineOffset`).\n // A widget a live marquee currently covers gets the same treatment with the\n // ring dimmed, so releasing the pointer only changes the strength of an edge\n // that is already there — no geometry shift, nothing to re-read. The border\n // is *not* dimmed with it: `#primary-border` is close to `#border` on a dark\n // scheme, so fading it lands below the border a widget already has and the\n // preview would read as weaker than doing nothing.\n border: {\n '': false,\n card: true,\n 'pre-selected': '#primary-border',\n selected: '#primary-border',\n },\n shadow: {\n '': false,\n 'hovered & !card & !no-hover-ring & (draggable | resizing)':\n '0 0 0 1bw #border',\n 'pre-selected': '0 0 0 1bw #primary.40',\n selected: '0 0 0 1bw #primary',\n // `$dialog-shadow` uses Glaze `#shadow-lg`, which adapts to dark / high-contrast schemes.\n 'drag | resizing': '$dialog-shadow',\n },\n outline: {\n '': '1bw #primary-text.0',\n 'focus-visible': '1bw #primary-text',\n },\n outlineOffset: '1bw',\n zIndex: {\n '': 1,\n 'drag | resizing': 10,\n },\n // The pointer-drag ghost (the clone that floats in the overlay) is slightly\n // translucent so the user can see through it to whatever it hovers over -\n // e.g. a Tabs header underneath - and land a precise drop / tab switch. The\n // in-place host (keyboard drags, which never float) stays fully opaque.\n opacity: {\n '': 1,\n floating: 0.8,\n },\n // Reflowing widgets animate their position and size. The actively\n // dragged/resized element - and the floating overlay clone - must track the\n // pointer with no lag, so they drop geometry from the list. Geometry is also\n // dropped until the board reports `settled`: on init widgets jump to their\n // first measured positions, and without this gate they would slide/grow in\n // from their default box. The board lifts the gate after the first\n // positioned paint so subsequent reflows animate normally.\n transition: {\n '': 'theme, shadow, opacity',\n settled: 'theme, shadow, opacity, inset, width, height',\n 'drag | floating | resizing': 'theme, shadow, opacity',\n },\n boxSizing: 'border-box',\n userSelect: {\n '': 'auto',\n 'drag | resizing': 'none',\n },\n cursor: {\n '': 'auto',\n draggable: 'grab',\n drag: 'grabbing',\n },\n touchAction: 'none',\n // A widget owns its grid cell and must not paint outside it: a nested board\n // with more rows than currently fit, a mid-drag reflow (an auto-height\n // container deliberately cannot grow while a drag is in flight), or a long\n // unbreakable string would otherwise spill over its neighbours. Clipping\n // holds regardless of `isCard` — a borderless widget has no drawn edge, but\n // it still has a cell.\n //\n // The cost is that a descendant's `outline` is cropped at the edge, since an\n // outline is clipped by an *ancestor's* overflow rather than its own. A\n // widget whose content needs to paint outside — a control drawing its own\n // active ring — opts out with `overflow=\"visible\"`, or draws the ring inset\n // with a negative `outlineOffset`.\n overflow: 'hidden',\n },\n});\n\nconst HandleElement = tasty({\n qa: 'BoardResizeHandle',\n styles: {\n position: 'absolute',\n zIndex: 20,\n fill: '#clear',\n // The corner hit-zone is drawn inside the grip layer, which takes no pointer\n // events; `pointer-events` inherits, so it has to opt back in. Inside the\n // widget this is what it already got from the default.\n pointerEvents: 'auto',\n '--handle-size': '3x',\n '--handle-inset': '1x',\n // An EDGE hit-zone is a band running along its edge, mostly inside the\n // widget. It is a descendant of the host, so the sliver that hangs outside is\n // eaten by the host's own clip and only the inward band is ever real.\n '--edge-overhang': '-8px',\n // A CORNER hit-zone under `corner` placement is the one that has to stay off\n // its own content, so it is built from its two halves rather than as one\n // square: it reaches `CORNER_HIT_INWARD` inward — the half-dot that is\n // actually painted there, so what you see stays what you can grab — and takes\n // the rest of its size outward, into the gutter. `WidgetHost` measures both\n // and publishes them as `--corner-hit-size` / `--corner-hit-overhang`.\n //\n // `inside` placement keeps the plain 3x square: its dot sits in the content\n // area by design, so it has nothing to stay clear of.\n '--corner-overhang': {\n '': '-8px',\n 'placement=corner': '$corner-hit-overhang',\n },\n '--corner-size': {\n '': '$handle-size',\n 'placement=corner': '$corner-hit-size',\n },\n // Corner axes are the DEFAULT case in the six maps below, and each edge axis\n // is named on its own, so a corner can never pick up an edge's geometry (it\n // used to, via a shared `--handle-overhang`, which is how the inward reach\n // above went unnoticed).\n width: {\n '': '$corner-size',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-size',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'auto',\n },\n height: {\n '': '$corner-size',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-size',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'auto',\n },\n top: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '$corner-overhang',\n '[data-axis=\"n\"]': '$edge-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '$corner-overhang',\n '[data-axis=\"s\"]': '$edge-overhang',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': '$handle-inset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '$corner-overhang',\n '[data-axis=\"w\"]': '$edge-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '$corner-overhang',\n '[data-axis=\"e\"]': '$edge-overhang',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '$handle-inset',\n },\n cursor: {\n '': 'default',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'ns-resize',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'ew-resize',\n '[data-axis=\"ne\"] | [data-axis=\"sw\"]': 'nesw-resize',\n '[data-axis=\"nw\"] | [data-axis=\"se\"]': 'nwse-resize',\n },\n touchAction: 'none',\n },\n});\n\nconst GripElement = tasty({\n qa: 'BoardResizeGrip',\n styles: {\n position: 'absolute',\n // Both placements derive from one number, so the grip can never drift out of\n // step with its own size: `inside` tucks it into the widget box, `corner`\n // centres it on the widget's corner - exactly half its own size back from\n // each edge. Consumers pick between them with `resizeGripPlacement` instead\n // of re-deriving these offsets from the outside.\n '--grip-size': `${GRIP_SIZE}px`,\n '--grip-inset': '4px',\n '--grip-offset': {\n '': '$grip-inset',\n 'placement=corner': '($grip-size / -2)',\n },\n width: '$grip-size',\n height: '$grip-size',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n borderTop: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '2px solid #dark.40',\n },\n borderBottom: {\n '': '0',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderLeft: {\n '': '0',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '2px solid #dark.40',\n },\n borderRight: {\n '': '0',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '2px solid #dark.40',\n },\n radius: {\n '': '0',\n '[data-axis=\"se\"]': '4px bottom-right',\n '[data-axis=\"sw\"]': '4px bottom-left',\n '[data-axis=\"ne\"]': '4px top-right',\n '[data-axis=\"nw\"]': '4px top-left',\n },\n top: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"nw\"]': '$grip-offset',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"se\"] | [data-axis=\"sw\"]': '$grip-offset',\n },\n left: {\n '': 'auto',\n '[data-axis=\"nw\"] | [data-axis=\"sw\"]': '$grip-offset',\n },\n right: {\n '': 'auto',\n '[data-axis=\"ne\"] | [data-axis=\"se\"]': '$grip-offset',\n },\n },\n});\n\n/**\n * Where the corner grips are drawn when `resizeGripPlacement` is `'corner'`.\n *\n * `WidgetElement` clips its children (`overflow: hidden`, and that clipping is\n * load-bearing - see its own note), so a grip centred on the widget's corner\n * would be cut in half if it stayed inside. This layer mirrors the widget's grid\n * rect as a *sibling* of it, clips nothing, and never takes pointer events: the\n * transparent `HandleElement` inside the widget still owns the gesture, so\n * escaping the clip costs no hit-testing behaviour.\n *\n * It sits above a resting widget (`zIndex: 1`) so a grip is never hidden by the\n * neighbour it overhangs, and below a dragged or resized one (`zIndex: 10`) so a\n * lifted widget still paints over its neighbours' grips.\n *\n * Nothing clips this layer — `BoardElement` sets no `overflow` — so a grip on a\n * widget flush against its board's edge (`containerPadding: [0, 0]`, which\n * `isAligned` sets) is painted *outside* the board's content box rather than\n * cropped to fit inside it. Inside a nested board that puts it exactly on the\n * host widget's own corner: the two corners are the same point, so the two hit\n * zones cannot be separated by geometry, and `z-index` cannot arbitrate either\n * (this layer is a sibling of the host, so it outranks the whole nested subtree\n * whatever the inner handle asks for). `ResizeHandle` settles it by depth\n * instead.\n */\nconst GripLayerElement = tasty({\n qa: 'BoardResizeGripLayer',\n styles: {\n position: 'absolute',\n overflow: 'visible',\n pointerEvents: 'none',\n zIndex: 5,\n },\n});\n\n/**\n * A control anchored to one corner of a widget, centred on it.\n *\n * Lives in the same layer as the corner resize grips, which is the layer that\n * exists precisely because a widget clips its own content: a control an app\n * hangs off the corner itself is cropped in half by that clip, or by an\n * ancestor's scroll container when the widget sits in the first row. Here it is\n * a sibling of the widget rather than a descendant, so neither can reach it.\n *\n * Being outside the widget host also means `useMove` is not attached, so a press\n * on the chrome cannot start a drag — no `dragCancel` entry required.\n */\nconst CornerChromeElement = tasty({\n qa: 'BoardWidgetCornerChrome',\n styles: {\n position: 'absolute',\n // The layer takes no pointer events; chrome is interactive, so it opts back in.\n pointerEvents: 'auto',\n zIndex: 1,\n top: {\n '': 'auto',\n 'corner=ne | corner=nw': 0,\n },\n bottom: {\n '': 'auto',\n 'corner=se | corner=sw': 0,\n },\n left: {\n '': 'auto',\n 'corner=nw | corner=sw': 0,\n },\n right: {\n '': 'auto',\n 'corner=ne | corner=se': 0,\n },\n // Centre it on the corner: half of its own size in each direction. The\n // default matches `ne`, which is also the default placement, so chrome is\n // still centred rather than hanging off-centre if no corner mod matches.\n transform: {\n '': 'translate(50%, -50%)',\n 'corner=nw': 'translate(-50%, -50%)',\n 'corner=se': 'translate(50%, 50%)',\n 'corner=sw': 'translate(-50%, 50%)',\n },\n },\n});\n\n// Edge axes (n/s/e/w) get a dotted grip affordance, revealed on\n// hover/focus/resize. The dots line up along the edge (a vertical column for the\n// e/w handles, a horizontal row for n/s), matching the design-system pane grip\n// (see `Layout.Pane`). Purely visual - the interaction still lives on the\n// transparent `HandleElement` hit-zone above.\nconst EdgeGripElement = tasty({\n qa: 'BoardResizeEdgeGrip',\n styles: {\n position: 'absolute',\n display: 'grid',\n gap: '2bw',\n boxSizing: 'border-box',\n pointerEvents: 'none',\n opacity: {\n '': 0,\n revealed: 1,\n },\n transition: 'opacity 120ms ease-in-out',\n // A column of 5 dots for the vertical edges (e/w), a row of 5 for n/s.\n gridColumns: {\n '': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px 3px 3px 3px 3px',\n },\n gridRows: {\n '': '3px 3px 3px 3px 3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '3px',\n },\n // Anchor to the relevant edge and center along it.\n top: {\n '': '50%',\n '[data-axis=\"n\"]': '3px',\n '[data-axis=\"s\"]': 'auto',\n },\n bottom: {\n '': 'auto',\n '[data-axis=\"s\"]': '3px',\n },\n left: {\n '': 'auto',\n '[data-axis=\"w\"]': '3px',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': '50%',\n },\n right: {\n '': 'auto',\n '[data-axis=\"e\"]': '3px',\n },\n transform: {\n '': 'translate(0, 0)',\n '[data-axis=\"e\"] | [data-axis=\"w\"]': 'translate(0, -50%)',\n '[data-axis=\"n\"] | [data-axis=\"s\"]': 'translate(-50%, 0)',\n },\n\n Dot: {\n width: '3px',\n height: '3px',\n radius: 'round',\n fill: {\n '': '#dark-03',\n resizing: '#dark-02',\n },\n },\n },\n});\n\n/** Corner axes get a visible grip affordance on hover/focus/resize. */\nfunction isCornerAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 2;\n}\n\n/** Edge axes (n/s/e/w) get a dotted grip affordance. */\nfunction isEdgeAxis(axis: ResizeHandleAxis): boolean {\n return axis.length === 1;\n}\n\n/** `data-qa` of a resize hit-zone, as published by `HandleElement`. */\nconst HANDLE_QA = 'BoardResizeHandle';\n\n/**\n * The deepest resize hit-zone under `point` belonging to a board nested deeper\n * than `depth`, or `null` when the caller is already the innermost one there.\n *\n * Asked of the document rather than of a registry, deliberately: the two handles\n * belong to different boards, which share no owner below the app root, and \"what\n * is under this pixel\" is the browser's own question to answer.\n * `elementsFromPoint` skips `pointer-events: none` nodes, so everything it hands\n * back is something the pointer could genuinely have landed on.\n */\nfunction findDeeperHandle(\n point: { x: number; y: number },\n depth: number,\n): HTMLElement | null {\n let stack: Element[];\n\n try {\n // Absent in jsdom, where the pointer path is not exercised anyway.\n if (typeof document.elementsFromPoint !== 'function') return null;\n stack = document.elementsFromPoint(point.x, point.y);\n } catch {\n return null;\n }\n\n let deepest: HTMLElement | null = null;\n let deepestDepth = depth;\n\n for (const node of stack) {\n if (!(node instanceof HTMLElement)) continue;\n if (node.dataset.qa !== HANDLE_QA) continue;\n const nodeDepth = Number(node.dataset.boardDepth);\n if (!Number.isFinite(nodeDepth) || nodeDepth <= deepestDepth) continue;\n deepest = node;\n deepestDepth = nodeDepth;\n }\n\n return deepest;\n}\n\n/**\n * Hand a press to `target` unchanged.\n *\n * Safe because of how `useMove` (which owns the resize gesture) tracks a\n * pointer: through `window` listeners matched on `pointerId`, never through\n * `setPointerCapture`. So only the opening `pointerdown` is re-dispatched — every\n * real `pointermove`/`pointerup` that follows drives the forwarded gesture just\n * as it would drive a direct one.\n */\nfunction forwardPointerDown(e: ReactPointerEvent, target: HTMLElement): void {\n const forwarded = new PointerEvent('pointerdown', {\n bubbles: true,\n cancelable: true,\n composed: true,\n pointerId: e.pointerId,\n pointerType: e.pointerType,\n isPrimary: e.isPrimary,\n button: e.button,\n buttons: e.buttons,\n clientX: e.clientX,\n clientY: e.clientY,\n screenX: e.screenX,\n screenY: e.screenY,\n shiftKey: e.shiftKey,\n ctrlKey: e.ctrlKey,\n altKey: e.altKey,\n metaKey: e.metaKey,\n });\n\n // `useMove` seeds the gesture from the PAGE pair and then measures every later\n // delta against it, so a wrong seed does not merely offset the resize - it\n // makes the first move jump. `pageX`/`pageY` are not init-dictionary members\n // (they are derived from the client pair), so copy the originals across instead\n // of trusting the derivation to agree with the real events that follow.\n Object.defineProperty(forwarded, 'pageX', {\n value: e.pageX,\n configurable: true,\n });\n Object.defineProperty(forwarded, 'pageY', {\n value: e.pageY,\n configurable: true,\n });\n\n target.dispatchEvent(forwarded);\n}\n\n/**\n * Warnings already emitted, keyed by their own text. A widget that yields its\n * only resize affordance is a layout mistake, not an event: it is the same\n * mistake every single time the user reaches for that corner, so it is worth\n * saying exactly once.\n */\nconst yieldWarnings = new Set<string>();\n\nfunction warnOnce(message: string | undefined): void {\n if (!message || yieldWarnings.has(message)) return;\n yieldWarnings.add(message);\n console.warn(message);\n}\n\ninterface ResizeHandleProps {\n axis: ResizeHandleAxis;\n placement: BoardResizeGripPlacement;\n /** Nesting depth of the board this handle's widget belongs to. */\n boardDepth: number;\n /**\n * What to warn (once) if this handle yields to a deeper one and its widget has\n * no edge axis left to be resized from. Built by `WidgetHost`, and `undefined`\n * when the widget does have a fallback or in production.\n */\n yieldWarning?: string;\n onResize: (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n}\n\nfunction ResizeHandle({\n axis,\n placement,\n boardDepth,\n yieldWarning,\n onResize,\n}: ResizeHandleProps) {\n const { moveProps } = useMove({\n onMoveStart() {\n onResize(axis, 'start', 0, 0);\n },\n onMove(e) {\n onResize(axis, 'move', e.deltaX, e.deltaY);\n },\n onMoveEnd() {\n onResize(axis, 'end', 0, 0);\n },\n });\n\n const stopProps = {\n onPointerDown: (e: ReactPointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n };\n\n const handleProps = mergeProps(stopProps, moveProps);\n\n /**\n * Two resize hit-zones can want the same pixel. A `corner`-placed zone\n * straddles its widget's corner, and in a nested board that sits flush — which\n * `isAligned` guarantees, since it pins `containerPadding` to `[0, 0]` — the\n * host widget's corner and its bottom-right child's corner ARE one point.\n * Geometry has nothing left to separate them with, and `z-index` cannot\n * arbitrate either (see `GripLayerElement`), so the tie is broken here: the\n * innermost handle takes the press. It is the more specific target, and the\n * outer widget can still be resized from its edges — where it has any, which is\n * what `yieldWarning` is about.\n *\n * Decided on the press rather than on hover so that touch, which has no hover\n * to decide on, is covered by the same code. Nothing is lost by deciding this\n * late: both handles ask for the same resize cursor anyway.\n */\n const onPointerDown = (e: ReactPointerEvent) => {\n const deeper = findDeeperHandle({ x: e.clientX, y: e.clientY }, boardDepth);\n\n if (deeper) {\n // The press still must not reach the host and start a widget drag.\n e.stopPropagation();\n e.preventDefault();\n warnOnce(yieldWarning);\n forwardPointerDown(e, deeper);\n return;\n }\n\n handleProps.onPointerDown?.(e);\n };\n\n return (\n <HandleElement\n data-axis={axis}\n // Read by `findDeeperHandle` on a handle it can only reach through the DOM.\n data-board-depth={boardDepth}\n mods={{ placement }}\n {...handleProps}\n onPointerDown={onPointerDown}\n aria-hidden=\"true\"\n />\n );\n}\n\nexport interface WidgetHostProps {\n boardId: string;\n item: LayoutItem;\n positionParams: PositionParams;\n registration: WidgetRegistration | undefined;\n /**\n * Whether this widget renders with card chrome (fill/border/radius). Resolved\n * by the owning `Board` from the per-widget `isCard` and the board-level\n * `widgetProps.isCard` default.\n */\n isCard: boolean;\n /**\n * Whether this widget draws the resting hover ring. Resolved by the owning\n * `Board` from the per-widget `hoverRing` and the board-level\n * `widgetProps.hoverRing` default.\n */\n hoverRing: boolean;\n /** Corner-anchored chrome, drawn outside the widget's clip. */\n cornerChrome?: ReactNode;\n /** Which corner {@link cornerChrome} is centred on. */\n cornerChromePlacement?: BoardCornerPlacement;\n /** App-defined modifiers merged into the host's own, for style maps to match. */\n mods?: Record<string, boolean | string | undefined>;\n /**\n * Resolved style overrides for the rendered widget element (per-widget\n * `styles` falling back to the board-level `widgetProps.styles`).\n */\n styles?: Styles;\n isDraggable: boolean;\n isResizable: boolean;\n resizeHandles: ResizeHandleAxis[];\n /**\n * Where the corner grips sit. Resolved by the owning `Board` from the\n * per-widget `resizeGripPlacement` and the board-level\n * `widgetProps.resizeGripPlacement` default.\n */\n resizeGripPlacement: BoardResizeGripPlacement;\n /**\n * Nesting depth of the owning board (0 at the top level). Published on every\n * resize hit-zone so a press on a corner two boards share can be settled by\n * depth — see `ResizeHandle`.\n */\n boardDepth: number;\n /**\n * Whether this widget grows to fit its content. Resolved by the owning\n * `Board` from the per-widget `isAutoHeight` and the board-level\n * `widgetProps.isAutoHeight` default.\n */\n isAutoHeight: boolean;\n /**\n * Test id / accessible name for the rendered widget element. Resolved by the\n * owning `Board` from the per-widget `qa` and the board-level `widgetProps.qa`\n * default; falls back to the layout id.\n */\n qa?: string;\n /**\n * CSS selector for elements that must not start a pointer drag (e.g. form\n * controls inside the widget). A pointer-down whose target matches this\n * selector never begins a drag.\n */\n dragCancel?: string;\n /**\n * CSS selector for the only elements from which a pointer drag may start. A\n * pointer-down outside a matching element never begins a drag.\n */\n dragHandle?: string;\n /**\n * Whether the owning board has settled its widgets' initial positions. While\n * false, the widget does not animate `inset` (left/top) so the first\n * positioned paint isn't seen as a transition. Lifted after the board's first\n * measured render.\n */\n settled?: boolean;\n registry: BoardRegistryContextValue;\n dragState: BoardDragState | null;\n onResize: (\n id: string,\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => void;\n /**\n * Report the minimum number of rows this widget needs to fit its content\n * (typically a nested board). The owning board grows the item to this height\n * when it is taller than the current one, and treats it as the resize floor\n * so the widget cannot be dragged shorter than its content requires.\n */\n onAutoHeight: (id: string, neededRows: number) => void;\n /**\n * Notify the owning board of a drag gesture's lifecycle so it can emit the\n * public drag callbacks. Fires after the registry has updated drag state.\n */\n onDragLifecycle?: (id: string, phase: ResizePhase) => void;\n /** Whether this widget can be selected (board selection on and not opted out). */\n isSelectable?: boolean;\n isSelected?: boolean;\n /**\n * A live marquee currently covers this widget, so it *will* be selected when\n * the pointer is released. Provisional: it never reaches the selection model,\n * the callbacks or the live region.\n */\n isPreSelected?: boolean;\n /** CSS selector for descendants whose clicks must not change the selection. */\n selectionCancel?: string;\n /** Id of the board-owned node holding the shared \"Selected\" description. */\n selectedHintId?: string;\n /** Apply a selection gesture. `additive` toggles instead of replacing. */\n onSelect?: (id: string, additive: boolean) => void;\n /** Drop the whole selection. Called when the user interacts elsewhere. */\n onSelectionReset?: () => void;\n /** Pointer-event property carrying the platform additive-selection modifier. */\n selectModifierKey?: BoardSelectModifierKey;\n}\n\n/**\n * The positioned, interactive wrapper a board renders for each layout item it\n * owns. Content is pulled from the shared store (by id), so any board can host\n * any widget. Dragging uses React Aria `useMove`; during a drag the widget\n * renders into the shared overlay portal so it can float outside its board.\n */\nexport function WidgetHost(props: WidgetHostProps) {\n const {\n boardId,\n item,\n positionParams,\n registration,\n isCard,\n hoverRing,\n cornerChrome,\n cornerChromePlacement = 'ne',\n mods: customMods,\n styles: widgetStyles,\n isDraggable,\n isResizable,\n resizeHandles,\n resizeGripPlacement,\n boardDepth,\n isAutoHeight,\n qa,\n dragCancel,\n dragHandle,\n registry,\n dragState,\n settled,\n onResize,\n onAutoHeight,\n onDragLifecycle,\n isSelectable = false,\n isSelected = false,\n isPreSelected = false,\n selectionCancel,\n selectedHintId,\n onSelect,\n onSelectionReset,\n selectModifierKey = 'metaKey',\n } = props;\n\n const { t } = useI18n();\n const ariaLabel = registration?.['aria-label'];\n const hostRef = useRef<HTMLDivElement | null>(null);\n const isActiveDrag = dragState?.itemId === item.i;\n // Every member of a group drag floats, not just the grabbed one — otherwise\n // the rest sit motionless while their placeholders move, which reads as\n // broken. Only the grabbed host owns a live `useMove` gesture, so hiding the\n // others is trivially safe.\n const isDragMember = !!dragState?.itemIds.includes(item.i);\n\n // Translate a nested board's reported height deficit (signed px: positive when\n // it is squeezed, negative when it has slack) into the absolute number of rows\n // this widget needs, and report it to the owning board. The widget's chrome\n // cancels out: the needed pixel height is the widget's current pixel height\n // plus the deficit. A small tolerance keeps sub-pixel rounding from bumping an\n // extra row. Skipped during a drag (the widget is floating in the overlay).\n const requestHeightDeficit = useEvent((deficitPx: number) => {\n if (!isAutoHeight || isActiveDrag) return;\n const step = positionParams.rowHeight + positionParams.margin[1];\n if (step <= 0) return;\n const current = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const neededPx = current.height + deficitPx;\n const neededRows = Math.max(\n 1,\n Math.ceil(\n (neededPx + positionParams.margin[1] - AUTO_HEIGHT_TOLERANCE) / step,\n ),\n );\n onAutoHeight(item.i, neededRows);\n });\n\n const hostValue = useMemo<BoardHost>(\n () => ({ isAutoHeight, requestHeightDeficit }),\n [isAutoHeight, requestHeightDeficit],\n );\n // Keyboard drags stay in place: moving the focused element into the overlay\n // portal would unmount it and stop arrow-key move events.\n const useOverlay = isActiveDrag && dragState?.pointerType !== 'keyboard';\n\n const [isResizing, setIsResizing] = useState(false);\n const [isFocusWithin, setIsFocusWithin] = useState(false);\n const { hoverProps, isHovered } = useHover({ isDisabled: isActiveDrag });\n // A `corner` grip and its hit-zone live outside the widget box, so hovering the\n // half that hangs out is not hovering the widget. Without this the grip fades\n // away exactly as the pointer arrives on it - the affordance retreats from the\n // gesture it is inviting.\n const { hoverProps: layerHoverProps, isHovered: isLayerHovered } = useHover({\n isDisabled: isActiveDrag,\n });\n const { focusProps, isFocusVisible } = useFocusRing();\n const { focusWithinProps } = useFocusWithin({\n onFocusWithinChange: setIsFocusWithin,\n });\n\n // Reveal the resize grips when the widget is interacted with (but not while it\n // is being dragged, where the widget floats in the overlay).\n const gripsRevealed =\n isResizable &&\n !item.static &&\n !isActiveDrag &&\n (isHovered || isLayerHovered || isFocusWithin || isResizing);\n\n const { moveProps } = useMove({\n onMoveStart(e) {\n if (!isDraggable) return;\n const rect = hostRef.current?.getBoundingClientRect();\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n const vr: ViewportRect = rect\n ? {\n left: rect.left,\n top: rect.top,\n width: rect.width,\n height: rect.height,\n }\n : {\n left: pos.left,\n top: pos.top,\n width: pos.width,\n height: pos.height,\n };\n registry.onDragStart(boardId, item.i, vr, e.pointerType, hostRef.current);\n onDragLifecycle?.(item.i, 'start');\n },\n onMove(e) {\n if (!isDraggable) return;\n if (e.pointerType === 'keyboard') {\n // Amplify arrow-key steps to a full grid cell so items actually move.\n const colWidth = calcGridColWidth(positionParams);\n const stepX = colWidth + positionParams.margin[0];\n const stepY = positionParams.rowHeight + positionParams.margin[1];\n registry.onDragMove(\n Math.sign(e.deltaX) * stepX,\n Math.sign(e.deltaY) * stepY,\n e.pointerType,\n );\n onDragLifecycle?.(item.i, 'move');\n return;\n }\n registry.onDragMove(e.deltaX, e.deltaY, e.pointerType);\n onDragLifecycle?.(item.i, 'move');\n },\n onMoveEnd() {\n if (!isDraggable) return;\n registry.onDragEnd();\n onDragLifecycle?.(item.i, 'end');\n },\n });\n\n // `role=\"group\"` is what makes `aria-roledescription` legal here - it is\n // invalid on a role-less `div`, which is what this element used to be. A\n // collection role (`option`, `gridcell`, ...) would be the only way to carry a\n // real `aria-selected`, but those require presentational children and a\n // widget hosts arbitrary interactive content, so selection is conveyed by the\n // board's live region plus the shared description below instead.\n const a11yProps = {\n role: 'group',\n tabIndex: isDraggable || isSelectable ? 0 : undefined,\n 'aria-roledescription': isDraggable\n ? t('board.draggableWidget', 'Draggable widget')\n : t('board.widget', 'Widget'),\n 'aria-label': ariaLabel ?? qa ?? item.i,\n 'aria-describedby': isSelected ? selectedHintId : undefined,\n 'aria-keyshortcuts': isSelectable ? 'Space' : undefined,\n };\n\n // True from the moment a real move begins until the click that ends the\n // gesture has been swallowed. `useMove` binds only pointerdown/keydown, never\n // click, so a click handler composes with it cleanly - but the click that\n // *terminates* a drag would otherwise land as a selection. Event order is\n // pointerdown -> onMove* -> pointerup -> onMoveEnd -> click, so this ref is\n // always accurate by the time the click arrives. More reliable than a pixel\n // threshold, which has to guess.\n const isInteractiveTarget = (target: EventTarget | null) => {\n const el = target as HTMLElement | null;\n\n return !!(selectionCancel && el?.closest?.(selectionCancel));\n };\n\n /**\n * Pressing something interactive means the user has moved on from the\n * selection, so the selection is dropped — always, whatever the control is and\n * whatever it does with the event.\n *\n * That \"always\" is why this is a *capture*-phase handler and not part of\n * `handleSelectPointerDown` below. A bubble-phase handler only sees the\n * presses that reach the host, and a control is free to call\n * `stopPropagation()` before that happens — React Aria's `usePress` does it by\n * default, which is why some in-widget buttons dropped the selection and\n * others silently did not. Capture runs top-down, so it lands before any\n * descendant can speak. Portaled controls (a menu opened from a widget's\n * toolbar) are covered too: React propagates events along the React tree, so a\n * portal declared inside this widget still passes through here.\n *\n * Nothing is stopped or prevented here — the handler only reads the target, so\n * the control keeps its press, its focus and its default behaviour intact.\n */\n const handleSelectPointerDownCapture = (e: React.PointerEvent) => {\n if (!isSelectable || e.button !== 0) return;\n\n if (isInteractiveTarget(e.target)) {\n onSelectionReset?.();\n }\n };\n\n // The React capture handler above is dispatched from the React root, so a\n // descendant that stops the *native* event (charting and mapping libraries\n // attach their own listeners and do exactly that) keeps it from ever reaching\n // React — capture phase included. A native capture listener on the host node\n // itself sits below any such descendant and cannot be pre-empted. The two\n // overlap for the ordinary case and that costs nothing: clearing an already\n // empty selection is a no-op.\n useEffect(() => {\n const node = hostRef.current;\n\n if (!node || !isSelectable || !selectionCancel || !onSelectionReset) return;\n\n const handleCapture = (event: PointerEvent) => {\n if (event.button !== 0) return;\n\n const target = event.target as HTMLElement | null;\n\n if (target?.closest?.(selectionCancel)) {\n onSelectionReset();\n }\n };\n\n node.addEventListener('pointerdown', handleCapture, true);\n\n return () => node.removeEventListener('pointerdown', handleCapture, true);\n }, [isSelectable, selectionCancel, onSelectionReset]);\n\n /**\n * Selecting and starting a drag are the *same* gesture: you grab the thing you\n * are about to move. So the press selects immediately and the drag arms behind\n * it — move and it drags, stay still and it was only a selection. This is what\n * every canvas tool does, and it is why there is no ambiguity to resolve with a\n * modifier.\n *\n * - a press on an interactive descendant belongs to that control, so the\n * press is left alone (the selection was already dropped in the capture\n * phase above);\n * - <kbd>Shift</kbd> or the platform modifier toggles membership;\n * - a press on an unselected widget makes it the selection, so the drag that\n * follows moves exactly what was grabbed;\n * - a press on an already-selected widget changes nothing, so the drag moves\n * the whole group.\n *\n * Runs before the drag handler (see the `mergeProps` order below), so the\n * registry resolves the group against the selection this press just made.\n */\n const handleSelectPointerDown = (e: React.PointerEvent) => {\n if (!isSelectable || !onSelect || e.button !== 0) return;\n\n if (isInteractiveTarget(e.target)) return;\n\n // A press this widget owns must never reach an ancestor widget host: in a\n // nested board the outer widget would otherwise select itself on top of the\n // inner selection. This has to cover the already-selected case too, which\n // changes nothing here but is still a press this board handled — and\n // `stopBubbleProps` below only guards draggable widgets.\n e.stopPropagation();\n\n if (e.shiftKey || e[selectModifierKey]) {\n onSelect(item.i, true);\n\n return;\n }\n\n if (!isSelected) {\n onSelect(item.i, false);\n }\n };\n\n const handleSelectKeyDown = (e: React.KeyboardEvent) => {\n // Same guard the arrow keys use: only act when the host itself is focused,\n // so Space inside a nested input or button keeps its meaning.\n if (e.target !== e.currentTarget) return;\n if (!isSelectable || !onSelect) return;\n if (e.key !== ' ' && e.key !== 'Spacebar') return;\n\n // No modifier needed here: focus already says which widget is meant, and\n // Space cannot be mistaken for the start of a drag. Only swallow the key\n // once we know we are acting on it, so a board without selection still\n // scrolls on Space.\n e.preventDefault();\n e.stopPropagation();\n // Space is an explicit selection gesture (a click is also \"interact with\n // this\"), so it toggles - that is the keyboard's way to deselect one widget.\n onSelect(item.i, true);\n };\n\n // When this widget is draggable it owns its gesture, so stop the pointer-down\n // from bubbling to an ancestor widget host (e.g. a container widget hosting a\n // nested board / Tabs). Otherwise the ancestor's `useMove` would start a\n // second drag from the same press and the whole parent widget would move too.\n // Non-draggable widgets let the event bubble so their container stays grabbable\n // through their content.\n const stopBubbleProps = isDraggable\n ? {\n onPointerDown: (e: React.PointerEvent) => e.stopPropagation(),\n onMouseDown: (e: React.MouseEvent) => e.stopPropagation(),\n onTouchStart: (e: React.TouchEvent) => e.stopPropagation(),\n }\n : {};\n\n // Gate a pointer drag by `dragHandle` / `dragCancel` selectors. Returns true\n // when the press must NOT start a drag (outside a `dragHandle`, or matching\n // `dragCancel`).\n const shouldGateDrag = (target: EventTarget | null) => {\n if (!(target instanceof Element)) return false;\n if (dragHandle && !target.closest(dragHandle)) return true;\n if (dragCancel && target.closest(dragCancel)) return true;\n\n // `selectionCancel` already declares which descendants are interactive, and\n // a drag must not start from them either — otherwise `useMove`'s\n // `preventDefault()` on pointer-down swallows the native focus and an input\n // inside a widget cannot be typed into. Only for selectable widgets, so a\n // board that never opted into selection keeps its exact previous behaviour\n // and `dragCancel` stays the only thing that gates a drag there.\n return !!(\n isSelectable &&\n selectionCancel &&\n target.closest(selectionCancel)\n );\n };\n\n // The gate wraps `useMove`'s own pointer-down handlers rather than a separate\n // capture-phase listener. When a press is gated we simply do not forward it to\n // `useMove`, so the drag never begins. This is deliberate: `useMove`'s\n // pointer-down handler calls both `stopPropagation()` and `preventDefault()`.\n // Calling it (or pre-empting it with a capture-phase `stopPropagation()`)\n // would break the very controls `dragCancel` is meant to protect - a\n // `preventDefault()` on pointer-down cancels a native `<input>`'s focus, and a\n // capture-phase `stopPropagation()` swallows a `<button>`'s own press events.\n // Skipping `useMove` entirely leaves the target's default behavior and its own\n // handlers fully intact.\n //\n // Keyboard moves also go through `useMove` (`onKeyDown`). Arrow keys must only\n // move the widget when the host itself is focused — not when focus is inside a\n // nested input, textarea, or other descendant (those events bubble to the host\n // and would otherwise steal caret / list navigation).\n //\n // A non-draggable widget must not carry `moveProps` at all: `useMove`'s\n // pointer-down handler calls `preventDefault()`, which cancels native text\n // selection inside the widget. Read-only boards (`isDraggable={false}`) still\n // need selectable content, so we drop the handlers entirely instead of relying\n // on the early-returns inside the `onMove*` callbacks.\n const gatedMoveProps = !isDraggable\n ? {}\n : {\n ...moveProps,\n ...(moveProps.onPointerDown && {\n onPointerDown: (e: React.PointerEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onPointerDown!(e);\n },\n }),\n ...(moveProps.onMouseDown && {\n onMouseDown: (e: React.MouseEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n hostRef.current?.focus({ preventScroll: true });\n moveProps.onMouseDown!(e);\n },\n }),\n ...(moveProps.onTouchStart && {\n onTouchStart: (e: React.TouchEvent<HTMLDivElement>) => {\n if (shouldGateDrag(e.target)) return;\n moveProps.onTouchStart!(e);\n },\n }),\n ...(moveProps.onKeyDown && {\n onKeyDown: (e: React.KeyboardEvent<HTMLDivElement>) => {\n if (e.target !== e.currentTarget) return;\n handleSelectKeyDown(e);\n if (e.defaultPrevented) return;\n moveProps.onKeyDown!(e);\n },\n }),\n };\n\n // A non-draggable widget gets no `moveProps` at all, so its Space handling and\n // its focusability have to come from here instead.\n const selectionProps = isSelectable\n ? {\n onPointerDownCapture: handleSelectPointerDownCapture,\n onPointerDown: handleSelectPointerDown,\n // A draggable widget routes Space through the drag gate below, which\n // already enforces the host-focused rule; a non-draggable one gets no\n // `moveProps` at all and needs its own handler.\n ...(isDraggable ? {} : { onKeyDown: handleSelectKeyDown }),\n }\n : {};\n\n const handleResize = (\n axis: ResizeHandleAxis,\n phase: ResizePhase,\n dx: number,\n dy: number,\n ) => {\n if (phase === 'start') setIsResizing(true);\n else if (phase === 'end') setIsResizing(false);\n onResize(item.i, axis, phase, dx, dy);\n };\n\n const mods = {\n drag: isActiveDrag,\n draggable: isDraggable && !isActiveDrag,\n static: !!item.static,\n resizing: isResizing,\n card: isCard,\n 'no-hover-ring': !hoverRing,\n hovered: isHovered,\n 'focus-visible': isFocusVisible,\n selected: isSelected,\n // Mutually exclusive with `selected` by construction, so the two never\n // compete for precedence in a style map — and an additive lasso leaves the\n // widgets it already owns looking fully selected rather than downgrading\n // them to a preview.\n 'pre-selected': isPreSelected && !isSelected,\n };\n\n // A widget whose only resize axes are corners has nothing to fall back on if a\n // nested board's child takes one of those corners from it (see `ResizeHandle`).\n // That is a layout mistake with no visible symptom other than \"resizing this\n // container does nothing\", so say so out loud — but only when it actually\n // happens, since whether a child sits in that corner is a runtime question.\n const cornerYieldWarning =\n process.env.NODE_ENV !== 'production' && !resizeHandles.some(isEdgeAxis)\n ? `Board: widget \"${item.i}\" yielded a resize press to a handle of a board nested inside it, because their handles sit on the same point (a nested board with no \\`containerPadding\\` puts its last child's corner exactly on its host's). The innermost handle wins, and this widget has only corner \\`resizeHandles\\`, so it can no longer be resized there. Give it an edge axis to fall back on (e.g. \\`resizeHandles={['se', 'e', 's']}\\`), or give the nested board some \\`containerPadding\\` so the two corners stop coinciding.`\n : undefined;\n\n const content = (\n <BoardHostContext.Provider value={hostValue}>\n {registration?.content}\n {isResizable && !item.static ? (\n <>\n {/* A `corner` grip and its hit-zone both move to the sibling\n `GripLayerElement` below, which the widget's own `overflow: hidden`\n cannot clip. They travel together: hoisting only the visual would\n leave the half that hangs outside impossible to grab. */}\n {(resizeGripPlacement === 'corner'\n ? resizeHandles.filter((axis) => !isCornerAxis(axis))\n : resizeHandles\n ).map((axis) => (\n <ResizeHandle\n key={axis}\n axis={axis}\n placement={resizeGripPlacement}\n boardDepth={boardDepth}\n yieldWarning={cornerYieldWarning}\n onResize={handleResize}\n />\n ))}\n {resizeGripPlacement === 'corner'\n ? null\n : resizeHandles\n .filter(isCornerAxis)\n .map((axis) => (\n <GripElement\n key={`grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, placement: 'inside' }}\n aria-hidden=\"true\"\n />\n ))}\n {resizeHandles.filter(isEdgeAxis).map((axis) => (\n <EdgeGripElement\n key={`edge-grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, resizing: isResizing }}\n aria-hidden=\"true\"\n >\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n <div data-element=\"Dot\" />\n </EdgeGripElement>\n ))}\n </>\n ) : null}\n </BoardHostContext.Provider>\n );\n\n const pos = calcGridItemPosition(\n positionParams,\n item.x,\n item.y,\n item.w,\n item.h,\n );\n\n // While dragging with a pointer, the widget's visual floats in the shared\n // overlay so it is never clipped by an ancestor's `overflow: hidden`. The\n // gesture-owning element (the one carrying `moveProps`) must NOT be the node\n // that moves into the overlay: React Aria's `useMove` binds its pointer\n // move/end listeners relative to the node that received `onPointerDown`, and\n // relocating that node into the portal tears it down and mounts a fresh one\n // (inside a `pointerEvents: 'none'` layer), which can drop the in-flight\n // gesture. Instead we keep a stable, always-mounted in-grid host that owns the\n // gesture for its whole lifetime, and portal a separate, non-interactive\n // visual clone into the overlay.\n const overlayNode = registry.overlayRef.current;\n // Non-grabbed group members float too, from their own drag-start rect plus the\n // one shared gesture delta. Measuring them here would be wrong (the board is\n // mid-reflow); the registry measured every member once at drag start, which is\n // the only safe window.\n const memberRect = isDragMember\n ? dragState!.memberRects.get(item.i)\n : undefined;\n const floatInOverlay =\n !!overlayNode &&\n !!dragState &&\n dragState.pointerType !== 'keyboard' &&\n (useOverlay || (isDragMember && !!memberRect));\n\n // Where the floating clone sits. The grabbed widget tracks the live drag rect\n // directly; a member tracks its own start rect offset by the same delta, so\n // the block moves as one.\n const floatRect =\n floatInOverlay && dragState\n ? isActiveDrag || !memberRect\n ? dragState.rect\n : {\n left:\n memberRect.left +\n (dragState.rect.left - dragState.startRect.left),\n top:\n memberRect.top + (dragState.rect.top - dragState.startRect.top),\n width: memberRect.width,\n height: memberRect.height,\n }\n : null;\n\n // A corner hit-zone reaches only `CORNER_HIT_INWARD` into the widget, so the\n // rest of its size has to come from outward, where there is nothing but grid\n // gutter to cover. Half the gutter is the ceiling: past the midline the zone\n // would start eating into the NEIGHBOUR's content, which is the same bug\n // pointing the other way. `CORNER_HIT_INWARD` is the floor, so the zone is\n // never smaller than the dot it stands for even on a gutterless board — there\n // it matches the dot exactly, overhang for overhang.\n const cornerHitOutward = Math.min(\n CORNER_HIT_OUTWARD_MAX,\n Math.max(\n CORNER_HIT_INWARD,\n Math.min(positionParams.margin[0], positionParams.margin[1]) / 2,\n ),\n );\n\n // Published on the host as well as on the grip layer. Both carry handles for\n // this same widget — edge axes stay inside the host, corner axes are hoisted\n // out — and a handle whose geometry depended on which of the two it happened to\n // land in would be a trap for the next person to move one.\n const cornerHitVars = {\n '--corner-hit-size': `${CORNER_HIT_INWARD + cornerHitOutward}px`,\n '--corner-hit-overhang': `${-cornerHitOutward}px`,\n } as CSSProperties;\n\n const hostStyle: CSSProperties = {\n ...cornerHitVars,\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n // Kept mounted but hidden while its clone floats, so the gesture stays live\n // on this node (the pointer listeners never get torn down).\n ...(floatInOverlay ? { opacity: 0, pointerEvents: 'none' } : null),\n };\n\n // The floating clone carries the \"drag\" affordance (raised shadow/z-index);\n // keep the hidden host flat. Keyboard drags (which never float) still\n // highlight the in-grid host, so only suppress `drag` when floating.\n // App mods go UNDER the board's own: a custom mod must never be able to\n // shadow `selected`, `drag` and friends, which the board's own style map and\n // its accessibility wiring both depend on.\n const hostMods = {\n ...customMods,\n ...mods,\n drag: isActiveDrag && !floatInOverlay,\n settled,\n };\n\n // The host is always rendered first, with a stable element shape, so React\n // reuses the same DOM node across the drag transition (never remounts it).\n const host = (\n <WidgetElement\n ref={hostRef}\n // Marks this element as a board widget host so the registry can find the\n // container widget a nested board lives in (used to keep a drag anchored to\n // a nested board while the anchor is still over its host - e.g. the Tabs\n // header above a nested board - instead of reflowing the ancestor board).\n data-board-widget-host=\"\"\n // Which widget, as opposed to \"am I inside a widget host\" - the two are\n // separate questions and the existing attribute is used as a presence\n // selector, so overloading it would make every such selector implicitly\n // value-dependent. Namespaced so it cannot collide with an app's own\n // `data-widget-id`.\n data-board-widget-id={item.i}\n {...mergeProps(\n // Before `gatedMoveProps`: the press selects, and only then does the\n // drag start and read that selection to decide what moves.\n selectionProps,\n gatedMoveProps,\n stopBubbleProps,\n hoverProps,\n focusProps,\n focusWithinProps,\n a11yProps,\n { style: hostStyle },\n )}\n qa={qa}\n mods={hostMods}\n styles={widgetStyles as Styles}\n >\n {floatInOverlay ? null : content}\n </WidgetElement>\n );\n\n const overlayClone = floatInOverlay\n ? createPortal(\n <WidgetElement\n style={{\n position: 'absolute',\n left: `${floatRect!.left}px`,\n top: `${floatRect!.top}px`,\n width: `${floatRect!.width}px`,\n height: `${floatRect!.height}px`,\n pointerEvents: 'none',\n }}\n // `hostMods` rather than `mods`, so the app's own modifiers survive the\n // gesture: the clone IS the widget while a pointer drag is in flight\n // (the in-grid host is hidden), and a custom state blinking off for the\n // duration of the drag is exactly when it would be most noticeable.\n mods={{ ...hostMods, drag: true, floating: true }}\n styles={widgetStyles as Styles}\n aria-hidden=\"true\"\n >\n {content}\n </WidgetElement>,\n overlayNode!,\n )\n : null;\n\n // Corner grips that must straddle the widget edge, hoisted out of the widget's\n // clip (see `GripLayerElement`). Positioned on the same grid rect as the host,\n // so the two stay in step through reflows and auto-height changes.\n const cornerAxes =\n isResizable && !item.static && resizeGripPlacement === 'corner'\n ? resizeHandles.filter(isCornerAxis)\n : [];\n // Suppressed while the widget floats in the drag overlay: the layer mirrors the\n // widget's *grid* rect, so leaving it behind would park a live hit-zone on a\n // cell the widget has visually left.\n // The layer is also what carries corner chrome, so it renders when either the\n // grips or the chrome need it.\n const gripLayer =\n (cornerAxes.length || cornerChrome) && !floatInOverlay ? (\n <GripLayerElement\n {...layerHoverProps}\n style={{\n ...cornerHitVars,\n left: `${pos.left}px`,\n top: `${pos.top}px`,\n width: `${pos.width}px`,\n height: `${pos.height}px`,\n }}\n // Only the grips are decorative. Chrome is real, focusable UI, so the\n // layer can only be hidden from assistive tech when it holds no chrome.\n aria-hidden={cornerChrome ? undefined : 'true'}\n >\n {cornerAxes.map((axis) => (\n <ResizeHandle\n key={`handle-${axis}`}\n axis={axis}\n placement=\"corner\"\n boardDepth={boardDepth}\n yieldWarning={cornerYieldWarning}\n onResize={handleResize}\n />\n ))}\n {cornerAxes.map((axis) => (\n <GripElement\n key={`grip-${axis}`}\n data-axis={axis}\n mods={{ revealed: gripsRevealed, placement: 'corner' }}\n aria-hidden=\"true\"\n />\n ))}\n {cornerChrome ? 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