@cube-dev/ui-kit 0.0.0-canary-370af60 → 0.0.0-canary-8e53206

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (574) hide show
  1. package/dist/_internal/hooks/use-chained-callback.js +1 -1
  2. package/dist/_internal/hooks/use-debounced-value.js +1 -1
  3. package/dist/_internal/hooks/use-deprecation-warning.js +1 -1
  4. package/dist/_internal/hooks/use-event.js +1 -1
  5. package/dist/_internal/hooks/use-is-first-render.js +1 -1
  6. package/dist/_internal/hooks/use-sync-ref.js +1 -1
  7. package/dist/_internal/hooks/use-timer/timer.js +1 -1
  8. package/dist/_internal/hooks/use-timer/use-timer.js +1 -1
  9. package/dist/_internal/hooks/use-warn.js +1 -1
  10. package/dist/components/Block.js +1 -1
  11. package/dist/components/CollectionItem.js +1 -1
  12. package/dist/components/GlobalStyles.js +1 -1
  13. package/dist/components/GridProvider.js +1 -1
  14. package/dist/components/HiddenInput.js +1 -1
  15. package/dist/components/Root.js +1 -1
  16. package/dist/components/actions/Action/Action.js +1 -1
  17. package/dist/components/actions/Banner/Banner.js +1 -1
  18. package/dist/components/actions/Button/Button.d.ts +2 -4
  19. package/dist/components/actions/Button/Button.js +5 -8
  20. package/dist/components/actions/Button/Button.js.map +1 -1
  21. package/dist/components/actions/ButtonGroup/ButtonGroup.js +1 -1
  22. package/dist/components/actions/ButtonSplit/ButtonSplit.js +1 -1
  23. package/dist/components/actions/ButtonSplit/context.js +1 -1
  24. package/dist/components/actions/CommandMenu/CommandMenu.js +1 -1
  25. package/dist/components/actions/CommandMenu/styled.js +1 -1
  26. package/dist/components/actions/ItemAction/ItemAction.d.ts +2 -2
  27. package/dist/components/actions/ItemAction/ItemAction.js +5 -8
  28. package/dist/components/actions/ItemAction/ItemAction.js.map +1 -1
  29. package/dist/components/actions/ItemActionContext.js +1 -1
  30. package/dist/components/actions/ItemButton/ItemButton.js +1 -1
  31. package/dist/components/actions/Link/Link.js +1 -1
  32. package/dist/components/actions/Menu/Menu.js +1 -1
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  34. package/dist/components/actions/Menu/MenuSection.js +1 -1
  35. package/dist/components/actions/Menu/MenuTrigger.js +1 -1
  36. package/dist/components/actions/Menu/SubMenuTrigger.js +1 -1
  37. package/dist/components/actions/Menu/SubmenuTriggerContext.js +1 -1
  38. package/dist/components/actions/Menu/context.js +1 -1
  39. package/dist/components/actions/Menu/styled.js +1 -1
  40. package/dist/components/actions/index.js +1 -1
  41. package/dist/components/actions/use-action.js +1 -1
  42. package/dist/components/actions/use-anchored-menu.js +1 -1
  43. package/dist/components/actions/use-context-menu.js +1 -1
  44. package/dist/components/content/ActiveZone/ActiveZone.js +1 -1
  45. package/dist/components/content/Alert/Alert.js +1 -1
  46. package/dist/components/content/Alert/use-alert.js +1 -1
  47. package/dist/components/content/Avatar/Avatar.js +1 -1
  48. package/dist/components/content/Badge/Badge.js +1 -1
  49. package/dist/components/content/Card/Card.js +1 -1
  50. package/dist/components/content/Content.js +1 -1
  51. package/dist/components/content/CopyPasteBlock/CopyPasteBlock.js +1 -1
  52. package/dist/components/content/CopySnippet/CopySnippet.js +1 -1
  53. package/dist/components/content/Disclosure/Disclosure.js +1 -1
  54. package/dist/components/content/Divider.js +1 -1
  55. package/dist/components/content/Footer.js +1 -1
  56. package/dist/components/content/Header.js +1 -1
  57. package/dist/components/content/HotKeys/HotKeys.js +1 -1
  58. package/dist/components/content/InfoBadge/InfoBadge.js +1 -1
  59. package/dist/components/content/InlineInput/InlineInput.js +1 -1
  60. package/dist/components/content/Item/Item.d.ts +2 -2
  61. package/dist/components/content/Item/Item.js +10 -8
  62. package/dist/components/content/Item/Item.js.map +1 -1
  63. package/dist/components/content/ItemBadge/ItemBadge.d.ts +2 -2
  64. package/dist/components/content/ItemBadge/ItemBadge.js +5 -8
  65. package/dist/components/content/ItemBadge/ItemBadge.js.map +1 -1
  66. package/dist/components/content/ItemCard/ItemCard.js +1 -1
  67. package/dist/components/content/Layout/GridLayout.js +1 -1
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  70. package/dist/components/content/Layout/LayoutCenter.js +1 -1
  71. package/dist/components/content/Layout/LayoutContainer.js +1 -1
  72. package/dist/components/content/Layout/LayoutContent.js +1 -1
  73. package/dist/components/content/Layout/LayoutContext.js +1 -1
  74. package/dist/components/content/Layout/LayoutFlex.js +1 -1
  75. package/dist/components/content/Layout/LayoutFooter.js +1 -1
  76. package/dist/components/content/Layout/LayoutGrid.js +1 -1
  77. package/dist/components/content/Layout/LayoutHeader.js +1 -1
  78. package/dist/components/content/Layout/LayoutPane.js +1 -1
  79. package/dist/components/content/Layout/LayoutPanel.js +1 -1
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  81. package/dist/components/content/Layout/LayoutToolbar.js +1 -1
  82. package/dist/components/content/Layout/hooks/useTinyScrollbar.js +1 -1
  83. package/dist/components/content/Layout/index.js +1 -1
  84. package/dist/components/content/Layout/utils.js +1 -1
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  88. package/dist/components/content/PrismCode/prismSetup.js +1 -1
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  103. package/dist/components/content/use-auto-tooltip.js +1 -1
  104. package/dist/components/data/DataTable/DataTable.js +1 -1
  105. package/dist/components/data/ItemTable/ItemTable.js +1 -1
  106. package/dist/components/data/ItemTable/ItemTableBulkBar.js +1 -1
  107. package/dist/components/data/ItemTable/ItemTableDragPreview.js +1 -1
  108. package/dist/components/data/ItemTable/ItemTableFooter.js +1 -1
  109. package/dist/components/data/ItemTable/ItemTableToolbar.js +1 -1
  110. package/dist/components/data/TableBase/ColumnResizer.js +1 -1
  111. package/dist/components/data/TableBase/RowCollection.js +1 -1
  112. package/dist/components/data/TableBase/TableHeaderCell.js +1 -1
  113. package/dist/components/data/TableBase/TableRow.js +1 -1
  114. package/dist/components/data/TableBase/TableView.js +1 -1
  115. package/dist/components/data/TableBase/column-menu.js +1 -1
  116. package/dist/components/data/TableBase/column-tint.js +1 -1
  117. package/dist/components/data/TableBase/row-menu.js +1 -1
  118. package/dist/components/data/TableBase/styled.d.ts +1 -2
  119. package/dist/components/data/TableBase/styled.js +1 -1
  120. package/dist/components/data/TableBase/types.js +1 -1
  121. package/dist/components/data/TableBase/use-cell-selection.d.ts +0 -1
  122. package/dist/components/data/TableBase/use-cell-selection.js +0 -0
  123. package/dist/components/data/TableBase/use-column-order.js +1 -1
  124. package/dist/components/data/TableBase/use-container-width.js +1 -1
  125. package/dist/components/data/TableBase/use-row-move-animation.js +1 -1
  126. package/dist/components/data/TableBase/use-scrollability.js +1 -1
  127. package/dist/components/data/TableBase/use-table-columns.js +1 -1
  128. package/dist/components/data/TableBase/use-table-search.js +1 -1
  129. package/dist/components/data/TableBase/use-table-selection.js +1 -1
  130. package/dist/components/data/TableBase/use-table-sort.js +1 -1
  131. package/dist/components/data/TableBase/use-table-sorts.js +1 -1
  132. package/dist/components/data/TableBase/use-table-storage.js +1 -1
  133. package/dist/components/fields/Checkbox/Checkbox.js +1 -1
  134. package/dist/components/fields/Checkbox/CheckboxGroup.js +1 -1
  135. package/dist/components/fields/Checkbox/context.js +1 -1
  136. package/dist/components/fields/ColorInput/ColorInput.js +1 -1
  137. package/dist/components/fields/ColorPicker/ColorPicker.js +1 -1
  138. package/dist/components/fields/ColorSwatch/ColorSwatch.js +1 -1
  139. package/dist/components/fields/ColorSwatchGroup/ColorSwatchGroup.js +1 -1
  140. package/dist/components/fields/ComboBox/ComboBox.js +1 -1
  141. package/dist/components/fields/CommandTextArea/CommandTextArea.js +1 -1
  142. package/dist/components/fields/CommandTextArea/caretPosition.js +1 -1
  143. package/dist/components/fields/CommandTextArea/useCaretAnchor.js +1 -1
  144. package/dist/components/fields/DatePicker/DateInput.js +1 -1
  145. package/dist/components/fields/DatePicker/DateInputBase.js +1 -1
  146. package/dist/components/fields/DatePicker/DatePicker.js +1 -1
  147. package/dist/components/fields/DatePicker/DatePickerButton.js +1 -1
  148. package/dist/components/fields/DatePicker/DatePickerElement.js +1 -1
  149. package/dist/components/fields/DatePicker/DatePickerInput.js +1 -1
  150. package/dist/components/fields/DatePicker/DatePickerSegment.js +1 -1
  151. package/dist/components/fields/DatePicker/DateRangePicker.js +1 -1
  152. package/dist/components/fields/DatePicker/DateRangeSeparatedPicker.js +1 -1
  153. package/dist/components/fields/DatePicker/MonthPicker.js +1 -1
  154. package/dist/components/fields/DatePicker/PeriodPicker.js +1 -1
  155. package/dist/components/fields/DatePicker/QuarterPicker.js +1 -1
  156. package/dist/components/fields/DatePicker/TimeInput.js +1 -1
  157. package/dist/components/fields/DatePicker/WeekPicker.js +1 -1
  158. package/dist/components/fields/DatePicker/YearPicker.js +1 -1
  159. package/dist/components/fields/DatePicker/parseDate.js +1 -1
  160. package/dist/components/fields/DatePicker/period.js +1 -1
  161. package/dist/components/fields/DatePicker/props.js +1 -1
  162. package/dist/components/fields/DatePicker/utils.js +1 -1
  163. package/dist/components/fields/FileInput/FileInput.js +1 -1
  164. package/dist/components/fields/FilterListBox/FilterListBox.js +1 -1
  165. package/dist/components/fields/FilterPicker/FilterPicker.js +1 -1
  166. package/dist/components/fields/Input/Input.js +1 -1
  167. package/dist/components/fields/ListBox/DraggableListBox.js +1 -1
  168. package/dist/components/fields/ListBox/ListBox.js +1 -1
  169. package/dist/components/fields/ListBoxPopover/ListBoxPopover.js +1 -1
  170. package/dist/components/fields/ListBoxPopover/index.d.ts +0 -1
  171. package/dist/components/fields/ListBoxPopover/listNavigation.js +1 -1
  172. package/dist/components/fields/ListBoxPopover/useCompositeFocus.js +1 -1
  173. package/dist/components/fields/NumberInput/NumberInput.js +1 -1
  174. package/dist/components/fields/NumberInput/StepButton.js +1 -1
  175. package/dist/components/fields/PasswordInput/PasswordInput.js +1 -1
  176. package/dist/components/fields/Picker/Picker.js +1 -1
  177. package/dist/components/fields/RadioGroup/Radio.js +1 -1
  178. package/dist/components/fields/RadioGroup/RadioGroup.js +1 -1
  179. package/dist/components/fields/RadioGroup/context.js +1 -1
  180. package/dist/components/fields/SearchComboBox/SearchComboBox.js +1 -1
  181. package/dist/components/fields/SearchInput/SearchInput.js +1 -1
  182. package/dist/components/fields/Select/Select.js +1 -1
  183. package/dist/components/fields/Slider/Gradation.js +1 -1
  184. package/dist/components/fields/Slider/HueSlider.js +1 -1
  185. package/dist/components/fields/Slider/RangeSlider.js +1 -1
  186. package/dist/components/fields/Slider/Slider.js +1 -1
  187. package/dist/components/fields/Slider/SliderBase.js +1 -1
  188. package/dist/components/fields/Slider/SliderThumb.js +1 -1
  189. package/dist/components/fields/Slider/SliderTrack.js +1 -1
  190. package/dist/components/fields/Slider/elements.js +1 -1
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  192. package/dist/components/fields/Switch/Switch.js +1 -1
  193. package/dist/components/fields/TextArea/TextArea.js +1 -1
  194. package/dist/components/fields/TextInput/TextInput.js +1 -1
  195. package/dist/components/fields/TextInput/TextInputBase.js +1 -1
  196. package/dist/components/fields/TextInputMapper/TextInputMapper.js +1 -1
  197. package/dist/components/fields/color/ColorPanel.js +1 -1
  198. package/dist/components/fields/color/channels.js +1 -1
  199. package/dist/components/fields/color/color.js +1 -1
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  201. package/dist/components/form/FieldWrapper/FieldWrapper.js +1 -1
  202. package/dist/components/form/Form/Field.js +1 -1
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  204. package/dist/components/form/Form/ResetButton/ResetButton.js +1 -1
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  208. package/dist/components/form/Form/use-field/use-field-props.js +1 -1
  209. package/dist/components/form/Form/use-field/use-field.js +1 -1
  210. package/dist/components/form/Form/use-form.js +1 -1
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  214. package/dist/components/form/validation/resolve-validation-props.js +1 -1
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  217. package/dist/components/helpers/DisplayTransition/DisplayTransition.js +1 -1
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  219. package/dist/components/layout/Board/Board.d.ts +30 -5
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  221. package/dist/components/layout/Board/Board.js.map +1 -1
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@@ -0,0 +1,168 @@
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
+ //#region src/components/layout/Board/grid-core/collision-modes.ts
3
+ /** Whether a single grid cell is free of every item in `others`. */
4
+ function cellFree(others, x, y) {
5
+ for (let i = 0; i < others.length; i++) {
6
+ const o = others[i];
7
+ if (o !== void 0 && x >= o.x && x < o.x + o.w && y >= o.y && y < o.y + o.h) return false;
8
+ }
9
+ return true;
10
+ }
11
+ /**
12
+ * The largest rectangle anchored at `anchor` that fits without overlapping
13
+ * `others`, growing rightward and downward only.
14
+ *
15
+ * Never larger than `desired` (a drag must never *upscale* a widget - growing
16
+ * things is an explicit, opt-in operation like "distribute evenly", not a side
17
+ * effect of moving them), never smaller than the item's own `minW`/`minH`, and
18
+ * never past `cols` / `maxRows`. Among the candidates the largest-area rectangle
19
+ * wins, breaking ties on width: a grid is read left to right, so a wide-and-flat
20
+ * result is the less surprising of two equal-area fits.
21
+ *
22
+ * Returns `null` when not even the minimum size fits, which the callers treat as
23
+ * "no resolution" and fall back to reverting.
24
+ */
25
+ function maxFreeRectAt(others, anchor, desired, limits, mins) {
26
+ if (anchor.x < 0 || anchor.y < 0) return null;
27
+ const minW = Math.max(1, mins?.minW ?? 1);
28
+ const minH = Math.max(1, mins?.minH ?? 1);
29
+ const maxRows = limits.maxRows ?? Infinity;
30
+ const maxW = Math.min(desired.w, limits.cols - anchor.x);
31
+ const maxH = Math.min(desired.h, Number.isFinite(maxRows) ? maxRows - anchor.y : desired.h);
32
+ if (maxW < minW || maxH < minH) return null;
33
+ const free = [];
34
+ for (let dx = 0; dx < maxW; dx++) {
35
+ let h = 0;
36
+ while (h < maxH && cellFree(others, anchor.x + dx, anchor.y + h)) h++;
37
+ free.push(h);
38
+ if (h === 0) break;
39
+ }
40
+ let best = null;
41
+ let bestArea = 0;
42
+ let limit = maxH;
43
+ for (let w = 1; w <= free.length; w++) {
44
+ limit = Math.min(limit, free[w - 1]);
45
+ if (limit < minH) break;
46
+ if (w < minW) continue;
47
+ const area = w * limit;
48
+ if (area >= bestArea) {
49
+ best = {
50
+ w,
51
+ h: limit
52
+ };
53
+ bestArea = area;
54
+ }
55
+ }
56
+ return best;
57
+ }
58
+ /**
59
+ * Shrink the placement to the room actually available at the cell it was
60
+ * dropped on.
61
+ */
62
+ function downscaleInPlace(layout, item, others, desired, limits) {
63
+ const fit = maxFreeRectAt(others, {
64
+ x: item.x,
65
+ y: item.y
66
+ }, desired, limits, item);
67
+ if (!fit) return null;
68
+ if (fit.w === item.w && fit.h === item.h) return null;
69
+ return layout.map((l) => l.i === item.i ? {
70
+ ...l,
71
+ w: fit.w,
72
+ h: fit.h,
73
+ moved: true
74
+ } : l);
75
+ }
76
+ /**
77
+ * Exchange the placement with the single widget occupying the target slot.
78
+ *
79
+ * The dragged widget takes the other's cell and the other takes the cell the
80
+ * dragged widget just left. Each keeps as much of its own size as fits there -
81
+ * that cell plus any free space adjacent to it - and neither ever grows.
82
+ *
83
+ * "Just left" rather than "started the gesture at" is deliberate: during a drag
84
+ * each frame re-resolves, so the cell the widget came from is the previous
85
+ * frame's, which is always free. Anchoring on the gesture's start instead would
86
+ * break a chain of exchanges - the second partner would find the start cell
87
+ * already taken by the first.
88
+ * The slot the dragged widget is leaving is reserved for the displaced widget
89
+ * while the dragged one is sized, so the two can never claim the same cells: the
90
+ * result is overlap-free by construction, not by a follow-up check.
91
+ */
92
+ function exchangeWithCollision(layout, item, collisions, from, desired, limits) {
93
+ if (collisions.length !== 1) return null;
94
+ const other = collisions[0];
95
+ if (other.static) return null;
96
+ if (from.x === item.x && from.y === item.y) return null;
97
+ const rest = layout.filter((l) => l.i !== item.i && l.i !== other.i);
98
+ const originSlot = {
99
+ i: "origin-slot-reservation",
100
+ x: from.x,
101
+ y: from.y,
102
+ w: desired.w,
103
+ h: desired.h
104
+ };
105
+ const movedFit = maxFreeRectAt([...rest, originSlot], {
106
+ x: other.x,
107
+ y: other.y
108
+ }, desired, limits, item);
109
+ if (!movedFit) return null;
110
+ const moved = {
111
+ ...item,
112
+ x: other.x,
113
+ y: other.y,
114
+ w: movedFit.w,
115
+ h: movedFit.h,
116
+ moved: true
117
+ };
118
+ const displacedFit = maxFreeRectAt([...rest, moved], {
119
+ x: from.x,
120
+ y: from.y
121
+ }, {
122
+ w: other.w,
123
+ h: other.h
124
+ }, limits, other);
125
+ if (!displacedFit) return null;
126
+ const displaced = {
127
+ ...other,
128
+ x: from.x,
129
+ y: from.y,
130
+ w: displacedFit.w,
131
+ h: displacedFit.h,
132
+ moved: true
133
+ };
134
+ return layout.map((l) => l.i === item.i ? moved : l.i === other.i ? displaced : l);
135
+ }
136
+ /**
137
+ * Build the resolver `moveElement` consults instead of reverting a blocked move,
138
+ * or `undefined` for `'revert'` (and for an unset mode), which keeps the engine
139
+ * on its original path with no added work.
140
+ *
141
+ * `'swap'` is an escalation ladder, tried in order: exchange with the single
142
+ * widget under the drop, else downscale at the drop cell, else revert. A dense
143
+ * grid stays draggable that way - refusing everything that is not a clean
144
+ * one-to-one trade would make the mode feel broken exactly where it is needed.
145
+ */
146
+ function createCollisionResolver(mode, options) {
147
+ if (!mode || mode === "revert") return void 0;
148
+ const limits = {
149
+ cols: options.cols,
150
+ maxRows: options.maxRows
151
+ };
152
+ return ({ layout, item, collisions, from }) => {
153
+ const others = layout.filter((l) => l.i !== item.i);
154
+ const desired = options.desired ?? {
155
+ w: item.w,
156
+ h: item.h
157
+ };
158
+ if (mode === "swap" && options.allowExchange !== false) {
159
+ const exchanged = exchangeWithCollision(layout, item, collisions, from, desired, limits);
160
+ if (exchanged) return exchanged;
161
+ }
162
+ return downscaleInPlace(layout, item, others, desired, limits);
163
+ };
164
+ }
165
+
166
+ //#endregion
167
+ export { createCollisionResolver };
168
+ //# sourceMappingURL=collision-modes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collision-modes.js","names":[],"sources":["../../../../../src/components/layout/Board/grid-core/collision-modes.ts"],"sourcesContent":["/**\n * Collision resolution strategies for a grid that prevents collisions.\n *\n * Original UI Kit code (not vendored from react-grid-layout): the upstream\n * engine only ever reverts a blocked move.\n *\n * When `preventCollision` is on, `moveElement` refuses any placement that\n * overlaps an existing item and snaps the dragged item back. That is the right\n * default, but a free grid often wants the placement *resolved* instead of\n * refused - shrunk into whatever room is actually there, or exchanged with the\n * widget already sitting in the target slot. These strategies produce such a\n * resolution, and every resolution they return is overlap-free, so the caller's\n * own overlap guards keep working unchanged.\n */\n\nimport { collides } from './collision';\n\nimport type {\n CollisionMode,\n CollisionResolver,\n CollisionResolverOptions,\n Layout,\n LayoutItem,\n} from './types';\n\n/** Whether a single grid cell is free of every item in `others`. */\nfunction cellFree(others: Layout, x: number, y: number): boolean {\n for (let i = 0; i < others.length; i++) {\n const o = others[i];\n if (\n o !== undefined &&\n x >= o.x &&\n x < o.x + o.w &&\n y >= o.y &&\n y < o.y + o.h\n ) {\n return false;\n }\n }\n return true;\n}\n\n/**\n * The largest rectangle anchored at `anchor` that fits without overlapping\n * `others`, growing rightward and downward only.\n *\n * Never larger than `desired` (a drag must never *upscale* a widget - growing\n * things is an explicit, opt-in operation like \"distribute evenly\", not a side\n * effect of moving them), never smaller than the item's own `minW`/`minH`, and\n * never past `cols` / `maxRows`. Among the candidates the largest-area rectangle\n * wins, breaking ties on width: a grid is read left to right, so a wide-and-flat\n * result is the less surprising of two equal-area fits.\n *\n * Returns `null` when not even the minimum size fits, which the callers treat as\n * \"no resolution\" and fall back to reverting.\n */\nexport function maxFreeRectAt(\n others: Layout,\n anchor: { x: number; y: number },\n desired: { w: number; h: number },\n limits: { cols: number; maxRows?: number },\n mins?: { minW?: number; minH?: number },\n): { w: number; h: number } | null {\n if (anchor.x < 0 || anchor.y < 0) return null;\n\n const minW = Math.max(1, mins?.minW ?? 1);\n const minH = Math.max(1, mins?.minH ?? 1);\n const maxRows = limits.maxRows ?? Infinity;\n const maxW = Math.min(desired.w, limits.cols - anchor.x);\n const maxH = Math.min(\n desired.h,\n Number.isFinite(maxRows) ? maxRows - anchor.y : desired.h,\n );\n\n if (maxW < minW || maxH < minH) return null;\n\n // Free height available in each column of the candidate band, measured down\n // from the anchor row and capped at the tallest useful height.\n const free: number[] = [];\n for (let dx = 0; dx < maxW; dx++) {\n let h = 0;\n while (h < maxH && cellFree(others, anchor.x + dx, anchor.y + h)) h++;\n free.push(h);\n // A column with no room at all caps every wider candidate, so stop early.\n if (h === 0) break;\n }\n\n let best: { w: number; h: number } | null = null;\n let bestArea = 0;\n let limit = maxH;\n for (let w = 1; w <= free.length; w++) {\n limit = Math.min(limit, free[w - 1]!);\n if (limit < minH) break;\n if (w < minW) continue;\n const area = w * limit;\n // `>=` so the widest of several equal-area fits wins: `w` only grows here, so\n // the last match is the widest one.\n if (area >= bestArea) {\n best = { w, h: limit };\n bestArea = area;\n }\n }\n\n return best;\n}\n\n/**\n * Shrink the placement to the room actually available at the cell it was\n * dropped on.\n */\nfunction downscaleInPlace(\n layout: Layout,\n item: LayoutItem,\n others: Layout,\n desired: { w: number; h: number },\n limits: { cols: number; maxRows?: number },\n): LayoutItem[] | null {\n const fit = maxFreeRectAt(\n others,\n { x: item.x, y: item.y },\n desired,\n limits,\n item,\n );\n if (!fit) return null;\n // Nothing to resolve: the requested size already fits, so the collision was\n // not a sizing problem and reverting is still the honest answer.\n if (fit.w === item.w && fit.h === item.h) return null;\n\n return layout.map((l) =>\n l.i === item.i ? { ...l, w: fit.w, h: fit.h, moved: true } : l,\n );\n}\n\n/**\n * Exchange the placement with the single widget occupying the target slot.\n *\n * The dragged widget takes the other's cell and the other takes the cell the\n * dragged widget just left. Each keeps as much of its own size as fits there -\n * that cell plus any free space adjacent to it - and neither ever grows.\n *\n * \"Just left\" rather than \"started the gesture at\" is deliberate: during a drag\n * each frame re-resolves, so the cell the widget came from is the previous\n * frame's, which is always free. Anchoring on the gesture's start instead would\n * break a chain of exchanges - the second partner would find the start cell\n * already taken by the first.\n * The slot the dragged widget is leaving is reserved for the displaced widget\n * while the dragged one is sized, so the two can never claim the same cells: the\n * result is overlap-free by construction, not by a follow-up check.\n */\nfunction exchangeWithCollision(\n layout: Layout,\n item: LayoutItem,\n collisions: LayoutItem[],\n from: { x: number; y: number },\n desired: { w: number; h: number },\n limits: { cols: number; maxRows?: number },\n): LayoutItem[] | null {\n // Only an unambiguous exchange: with two or more widgets under the drop there\n // is no single partner to trade with, and moving one of them would still leave\n // the placement overlapping the rest.\n if (collisions.length !== 1) return null;\n const other = collisions[0]!;\n if (other.static) return null;\n // Nothing to trade if the widget has not actually left a slot behind - a\n // cross-board drop, where it never had one on this board.\n if (from.x === item.x && from.y === item.y) return null;\n\n const rest = layout.filter((l) => l.i !== item.i && l.i !== other.i);\n // The slot being vacated, held back so the dragged widget cannot grow into the\n // space the displaced one is about to need. Ids are never compared here (the\n // scan works cell by cell), so this placeholder cannot clash with a real one.\n const originSlot: LayoutItem = {\n i: 'origin-slot-reservation',\n x: from.x,\n y: from.y,\n w: desired.w,\n h: desired.h,\n };\n\n const movedFit = maxFreeRectAt(\n [...rest, originSlot],\n { x: other.x, y: other.y },\n desired,\n limits,\n item,\n );\n if (!movedFit) return null;\n const moved: LayoutItem = {\n ...item,\n x: other.x,\n y: other.y,\n w: movedFit.w,\n h: movedFit.h,\n moved: true,\n };\n\n const displacedFit = maxFreeRectAt(\n [...rest, moved],\n { x: from.x, y: from.y },\n { w: other.w, h: other.h },\n limits,\n other,\n );\n if (!displacedFit) return null;\n const displaced: LayoutItem = {\n ...other,\n x: from.x,\n y: from.y,\n w: displacedFit.w,\n h: displacedFit.h,\n moved: true,\n };\n\n return layout.map((l) =>\n l.i === item.i ? moved : l.i === other.i ? displaced : l,\n );\n}\n\n/**\n * Build the resolver `moveElement` consults instead of reverting a blocked move,\n * or `undefined` for `'revert'` (and for an unset mode), which keeps the engine\n * on its original path with no added work.\n *\n * `'swap'` is an escalation ladder, tried in order: exchange with the single\n * widget under the drop, else downscale at the drop cell, else revert. A dense\n * grid stays draggable that way - refusing everything that is not a clean\n * one-to-one trade would make the mode feel broken exactly where it is needed.\n */\nexport function createCollisionResolver(\n mode: CollisionMode | undefined,\n options: CollisionResolverOptions,\n): CollisionResolver | undefined {\n if (!mode || mode === 'revert') return undefined;\n\n const limits = { cols: options.cols, maxRows: options.maxRows };\n\n return ({ layout, item, collisions, from }) => {\n const others = layout.filter((l) => l.i !== item.i);\n const desired = options.desired ?? { w: item.w, h: item.h };\n\n if (mode === 'swap' && options.allowExchange !== false) {\n const exchanged = exchangeWithCollision(\n layout,\n item,\n collisions,\n from,\n desired,\n limits,\n );\n if (exchanged) return exchanged;\n }\n\n return downscaleInPlace(layout, item, others, desired, limits);\n };\n}\n\n/**\n * Whether a layout holds no overlapping pair. A resolution is only ever accepted\n * when this holds, so the specs assert it directly.\n */\nexport function isOverlapFree(layout: Layout): boolean {\n for (let i = 0; i < layout.length; i++) {\n for (let j = i + 1; j < layout.length; j++) {\n if (collides(layout[i]!, layout[j]!)) return false;\n }\n }\n return true;\n}\n"],"mappings":";;;AA0BA,SAAS,SAAS,QAAgB,GAAW,GAAoB;AAC/D,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,IAAI,OAAO;AACjB,MACE,MAAM,UACN,KAAK,EAAE,KACP,IAAI,EAAE,IAAI,EAAE,KACZ,KAAK,EAAE,KACP,IAAI,EAAE,IAAI,EAAE,EAEZ,QAAO;;AAGX,QAAO;;;;;;;;;;;;;;;;AAiBT,SAAgB,cACd,QACA,QACA,SACA,QACA,MACiC;AACjC,KAAI,OAAO,IAAI,KAAK,OAAO,IAAI,EAAG,QAAO;CAEzC,MAAM,OAAO,KAAK,IAAI,GAAG,MAAM,QAAQ,EAAE;CACzC,MAAM,OAAO,KAAK,IAAI,GAAG,MAAM,QAAQ,EAAE;CACzC,MAAM,UAAU,OAAO,WAAW;CAClC,MAAM,OAAO,KAAK,IAAI,QAAQ,GAAG,OAAO,OAAO,OAAO,EAAE;CACxD,MAAM,OAAO,KAAK,IAChB,QAAQ,GACR,OAAO,SAAS,QAAQ,GAAG,UAAU,OAAO,IAAI,QAAQ,EACzD;AAED,KAAI,OAAO,QAAQ,OAAO,KAAM,QAAO;CAIvC,MAAM,OAAiB,EAAE;AACzB,MAAK,IAAI,KAAK,GAAG,KAAK,MAAM,MAAM;EAChC,IAAI,IAAI;AACR,SAAO,IAAI,QAAQ,SAAS,QAAQ,OAAO,IAAI,IAAI,OAAO,IAAI,EAAE,CAAE;AAClE,OAAK,KAAK,EAAE;AAEZ,MAAI,MAAM,EAAG;;CAGf,IAAI,OAAwC;CAC5C,IAAI,WAAW;CACf,IAAI,QAAQ;AACZ,MAAK,IAAI,IAAI,GAAG,KAAK,KAAK,QAAQ,KAAK;AACrC,UAAQ,KAAK,IAAI,OAAO,KAAK,IAAI,GAAI;AACrC,MAAI,QAAQ,KAAM;AAClB,MAAI,IAAI,KAAM;EACd,MAAM,OAAO,IAAI;AAGjB,MAAI,QAAQ,UAAU;AACpB,UAAO;IAAE;IAAG,GAAG;IAAO;AACtB,cAAW;;;AAIf,QAAO;;;;;;AAOT,SAAS,iBACP,QACA,MACA,QACA,SACA,QACqB;CACrB,MAAM,MAAM,cACV,QACA;EAAE,GAAG,KAAK;EAAG,GAAG,KAAK;EAAG,EACxB,SACA,QACA,KACD;AACD,KAAI,CAAC,IAAK,QAAO;AAGjB,KAAI,IAAI,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,EAAG,QAAO;AAEjD,QAAO,OAAO,KAAK,MACjB,EAAE,MAAM,KAAK,IAAI;EAAE,GAAG;EAAG,GAAG,IAAI;EAAG,GAAG,IAAI;EAAG,OAAO;EAAM,GAAG,EAC9D;;;;;;;;;;;;;;;;;;AAmBH,SAAS,sBACP,QACA,MACA,YACA,MACA,SACA,QACqB;AAIrB,KAAI,WAAW,WAAW,EAAG,QAAO;CACpC,MAAM,QAAQ,WAAW;AACzB,KAAI,MAAM,OAAQ,QAAO;AAGzB,KAAI,KAAK,MAAM,KAAK,KAAK,KAAK,MAAM,KAAK,EAAG,QAAO;CAEnD,MAAM,OAAO,OAAO,QAAQ,MAAM,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,MAAM,EAAE;CAIpE,MAAM,aAAyB;EAC7B,GAAG;EACH,GAAG,KAAK;EACR,GAAG,KAAK;EACR,GAAG,QAAQ;EACX,GAAG,QAAQ;EACZ;CAED,MAAM,WAAW,cACf,CAAC,GAAG,MAAM,WAAW,EACrB;EAAE,GAAG,MAAM;EAAG,GAAG,MAAM;EAAG,EAC1B,SACA,QACA,KACD;AACD,KAAI,CAAC,SAAU,QAAO;CACtB,MAAM,QAAoB;EACxB,GAAG;EACH,GAAG,MAAM;EACT,GAAG,MAAM;EACT,GAAG,SAAS;EACZ,GAAG,SAAS;EACZ,OAAO;EACR;CAED,MAAM,eAAe,cACnB,CAAC,GAAG,MAAM,MAAM,EAChB;EAAE,GAAG,KAAK;EAAG,GAAG,KAAK;EAAG,EACxB;EAAE,GAAG,MAAM;EAAG,GAAG,MAAM;EAAG,EAC1B,QACA,MACD;AACD,KAAI,CAAC,aAAc,QAAO;CAC1B,MAAM,YAAwB;EAC5B,GAAG;EACH,GAAG,KAAK;EACR,GAAG,KAAK;EACR,GAAG,aAAa;EAChB,GAAG,aAAa;EAChB,OAAO;EACR;AAED,QAAO,OAAO,KAAK,MACjB,EAAE,MAAM,KAAK,IAAI,QAAQ,EAAE,MAAM,MAAM,IAAI,YAAY,EACxD;;;;;;;;;;;;AAaH,SAAgB,wBACd,MACA,SAC+B;AAC/B,KAAI,CAAC,QAAQ,SAAS,SAAU,QAAO;CAEvC,MAAM,SAAS;EAAE,MAAM,QAAQ;EAAM,SAAS,QAAQ;EAAS;AAE/D,SAAQ,EAAE,QAAQ,MAAM,YAAY,WAAW;EAC7C,MAAM,SAAS,OAAO,QAAQ,MAAM,EAAE,MAAM,KAAK,EAAE;EACnD,MAAM,UAAU,QAAQ,WAAW;GAAE,GAAG,KAAK;GAAG,GAAG,KAAK;GAAG;AAE3D,MAAI,SAAS,UAAU,QAAQ,kBAAkB,OAAO;GACtD,MAAM,YAAY,sBAChB,QACA,MACA,YACA,MACA,SACA,OACD;AACD,OAAI,UAAW,QAAO;;AAGxB,SAAO,iBAAiB,QAAQ,MAAM,QAAQ,SAAS,OAAO"}
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/collision.ts
3
3
  /**
4
4
  * Check if two layout items collide (overlap).
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  import { collides, getFirstCollision } from "./collision.js";
3
3
  import { sortLayoutItemsByColRow, sortLayoutItemsByRowCol } from "./sort.js";
4
4
  import { bottom, cloneLayout, cloneLayoutItem, getStatics } from "./layout.js";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/constraints.ts
3
3
  function clamp(value, min, max) {
4
4
  return Math.max(min, Math.min(max, value));
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  import { collides, getFirstCollision } from "./collision.js";
3
3
  import { sortLayoutItemsByColRow, sortLayoutItemsByRowCol } from "./sort.js";
4
4
  import { bottom, cloneLayout, cloneLayoutItem, getStatics } from "./layout.js";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  import { getAllCollisions, getFirstCollision } from "./collision.js";
3
3
  import { sortLayoutItems } from "./sort.js";
4
4
 
@@ -107,7 +107,7 @@ function correctBounds(layout, bounds) {
107
107
  *
108
108
  * **Note**: mutates the `l` parameter directly for performance.
109
109
  */
110
- function moveElement(layout, l, x, y, isUserAction, preventCollision, compactType, cols, allowOverlap) {
110
+ function moveElement(layout, l, x, y, isUserAction, preventCollision, compactType, cols, allowOverlap, options) {
111
111
  if (l.static && l.isDraggable !== true) return [...layout];
112
112
  if (l.y === y && l.x === x) return [...layout];
113
113
  const oldX = l.x;
@@ -121,6 +121,16 @@ function moveElement(layout, l, x, y, isUserAction, preventCollision, compactTyp
121
121
  const hasCollisions = collisions.length > 0;
122
122
  if (hasCollisions && allowOverlap) return cloneLayout(layout);
123
123
  if (hasCollisions && preventCollision) {
124
+ const resolved = options?.resolveCollision?.({
125
+ layout,
126
+ item: l,
127
+ collisions,
128
+ from: {
129
+ x: oldX,
130
+ y: oldY
131
+ }
132
+ });
133
+ if (resolved) return resolved;
124
134
  l.x = oldX;
125
135
  l.y = oldY;
126
136
  l.moved = false;
@@ -1 +1 @@
1
- {"version":3,"file":"layout.js","names":[],"sources":["../../../../../src/components/layout/Board/grid-core/layout.ts"],"sourcesContent":["/**\n * Core layout manipulation utilities.\n *\n * Vendored from react-grid-layout v2 (`src/core/layout.ts`).\n * See ./NOTICE.md for attribution and license.\n *\n * These functions create, modify, and query grid layouts. Most functions treat\n * layouts as immutable and return new arrays/objects, but a few mutate items in\n * place for performance (documented per function).\n */\n\nimport { getAllCollisions, getFirstCollision } from './collision';\nimport { sortLayoutItems } from './sort';\n\nimport type { CompactType, Layout, LayoutItem, Mutable } from './types';\n\n// ============================================================================\n// Layout Queries\n// ============================================================================\n\n/**\n * Get the bottom-most Y coordinate of the layout (max of y + h).\n */\nexport function bottom(layout: Layout): number {\n let max = 0;\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n const bottomY = item.y + item.h;\n if (bottomY > max) max = bottomY;\n }\n }\n return max;\n}\n\n/** Get a layout item by its ID. */\nexport function getLayoutItem(\n layout: Layout,\n id: string,\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && item.i === id) {\n return item;\n }\n }\n return undefined;\n}\n\n/** Get all static items from the layout. */\nexport function getStatics(layout: Layout): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => l.static === true);\n}\n\n// ============================================================================\n// Layout Cloning\n// ============================================================================\n\n/** Clone a layout item (shallow copy, boolean flags normalized). */\nexport function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {\n return {\n i: layoutItem.i,\n x: layoutItem.x,\n y: layoutItem.y,\n w: layoutItem.w,\n h: layoutItem.h,\n minW: layoutItem.minW,\n maxW: layoutItem.maxW,\n minH: layoutItem.minH,\n maxH: layoutItem.maxH,\n moved: Boolean(layoutItem.moved),\n static: Boolean(layoutItem.static),\n isDraggable: layoutItem.isDraggable,\n isResizable: layoutItem.isResizable,\n resizeHandles: layoutItem.resizeHandles,\n constraints: layoutItem.constraints,\n isBounded: layoutItem.isBounded,\n };\n}\n\n/** Clone an entire layout. */\nexport function cloneLayout(layout: Layout): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n newLayout[i] = cloneLayoutItem(item);\n }\n }\n return newLayout;\n}\n\n// ============================================================================\n// Layout Modification\n// ============================================================================\n\n/** Replace a layout item in a layout (matched by `i`). Other items untouched. */\nexport function modifyLayout(\n layout: Layout,\n layoutItem: LayoutItem,\n): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n if (layoutItem.i === item.i) {\n newLayout[i] = layoutItem;\n } else {\n newLayout[i] = item;\n }\n }\n }\n return newLayout;\n}\n\n/**\n * Apply a transformation to a layout item. Finds the item by key, clones it,\n * applies the callback, and returns [new layout, modified item | null].\n */\nexport function withLayoutItem(\n layout: Layout,\n itemKey: string,\n cb: (item: LayoutItem) => LayoutItem,\n): [LayoutItem[], LayoutItem | null] {\n let item = getLayoutItem(layout, itemKey);\n if (!item) {\n return [[...layout], null];\n }\n\n item = cb(cloneLayoutItem(item));\n const newLayout = modifyLayout(layout, item);\n\n return [newLayout, item];\n}\n\n// ============================================================================\n// Bounds Correction\n// ============================================================================\n\n/**\n * Ensure all layout items fit within the grid bounds.\n *\n * **IMPORTANT**: mutates the layout items in place for performance. Clone the\n * layout first (e.g. with `cloneLayout()`) if you need immutability.\n */\nexport function correctBounds(\n layout: Mutable<LayoutItem>[],\n bounds: { cols: number },\n): LayoutItem[] {\n const collidesWith = getStatics(layout);\n\n for (let i = 0; i < layout.length; i++) {\n const l = layout[i];\n if (l === undefined) continue;\n\n // Overflows right\n if (l.x + l.w > bounds.cols) {\n l.x = bounds.cols - l.w;\n }\n\n // Overflows left\n if (l.x < 0) {\n l.x = 0;\n l.w = bounds.cols;\n }\n\n if (!l.static) {\n collidesWith.push(l);\n } else {\n // Static items that collide with other statics must be moved down\n while (getFirstCollision(collidesWith, l)) {\n l.y++;\n }\n }\n }\n\n return layout;\n}\n\n// ============================================================================\n// Move Operations\n// ============================================================================\n\n/**\n * Move a layout element to a new position.\n *\n * Handles collision detection and cascading movements. Does not compact the\n * layout - call the compactor separately.\n *\n * **Note**: mutates the `l` parameter directly for performance.\n */\nexport function moveElement(\n layout: Layout,\n l: LayoutItem,\n x: number | undefined,\n y: number | undefined,\n isUserAction: boolean | undefined,\n preventCollision: boolean | undefined,\n compactType: CompactType,\n cols: number,\n allowOverlap?: boolean,\n): LayoutItem[] {\n // Static items can't be moved unless explicitly draggable\n if (l.static && l.isDraggable !== true) {\n return [...layout];\n }\n\n // Short-circuit if position unchanged\n if (l.y === y && l.x === x) {\n return [...layout];\n }\n\n const oldX = l.x;\n const oldY = l.y;\n\n // Update position (mutates l directly - see JSDoc note)\n if (typeof x === 'number') (l as Mutable<LayoutItem>).x = x;\n if (typeof y === 'number') (l as Mutable<LayoutItem>).y = y;\n (l as Mutable<LayoutItem>).moved = true;\n\n // Sort for proper collision detection order\n let sorted = sortLayoutItems(layout, compactType);\n const movingUp =\n compactType === 'vertical' && typeof y === 'number'\n ? oldY >= y\n : compactType === 'horizontal' && typeof x === 'number'\n ? oldX >= x\n : false;\n\n if (movingUp) {\n sorted = sorted.reverse();\n }\n\n const collisions = getAllCollisions(sorted, l);\n const hasCollisions = collisions.length > 0;\n\n // Handle overlap mode - just clone and return\n if (hasCollisions && allowOverlap) {\n return cloneLayout(layout);\n }\n\n // Handle prevent collision mode - revert position.\n // Return same reference to signal no change occurred.\n if (hasCollisions && preventCollision) {\n (l as Mutable<LayoutItem>).x = oldX;\n (l as Mutable<LayoutItem>).y = oldY;\n (l as Mutable<LayoutItem>).moved = false;\n return layout as LayoutItem[];\n }\n\n // Resolve collisions by moving other items\n let resultLayout: LayoutItem[] = [...layout];\n for (let i = 0; i < collisions.length; i++) {\n const collision = collisions[i];\n if (collision === undefined) continue;\n\n // Skip already-moved items to prevent infinite loops\n if (collision.moved) continue;\n\n // Static items can't be moved - move the dragged item instead\n if (collision.static) {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n collision,\n l,\n isUserAction,\n compactType,\n cols,\n );\n } else {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n l,\n collision,\n isUserAction,\n compactType,\n cols,\n );\n }\n }\n\n return resultLayout;\n}\n\n/**\n * Move an item away from a collision. Attempts to move up/left first if there's\n * room, otherwise moves it down/right.\n */\nexport function moveElementAwayFromCollision(\n layout: Layout,\n collidesWith: LayoutItem,\n itemToMove: LayoutItem,\n isUserAction: boolean | undefined,\n compactType: CompactType,\n cols: number,\n): LayoutItem[] {\n const compactH = compactType === 'horizontal';\n const compactV = compactType === 'vertical';\n const preventCollision = collidesWith.static;\n\n // Try to move up/left first (only on primary collision from user action)\n if (isUserAction) {\n isUserAction = false; // Only try this once\n\n // Create a fake item to test if there's room above/left\n const fakeItem: LayoutItem = {\n x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,\n y: compactV ? 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+ {"version":3,"file":"layout.js","names":[],"sources":["../../../../../src/components/layout/Board/grid-core/layout.ts"],"sourcesContent":["/**\n * Core layout manipulation utilities.\n *\n * Vendored from react-grid-layout v2 (`src/core/layout.ts`).\n * See ./NOTICE.md for attribution and license.\n *\n * These functions create, modify, and query grid layouts. Most functions treat\n * layouts as immutable and return new arrays/objects, but a few mutate items in\n * place for performance (documented per function).\n */\n\nimport { getAllCollisions, getFirstCollision } from './collision';\nimport { sortLayoutItems } from './sort';\n\nimport type {\n CompactType,\n Layout,\n LayoutItem,\n MoveElementOptions,\n Mutable,\n} from './types';\n\n// ============================================================================\n// Layout Queries\n// ============================================================================\n\n/**\n * Get the bottom-most Y coordinate of the layout (max of y + h).\n */\nexport function bottom(layout: Layout): number {\n let max = 0;\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n const bottomY = item.y + item.h;\n if (bottomY > max) max = bottomY;\n }\n }\n return max;\n}\n\n/** Get a layout item by its ID. */\nexport function getLayoutItem(\n layout: Layout,\n id: string,\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && item.i === id) {\n return item;\n }\n }\n return undefined;\n}\n\n/** Get all static items from the layout. */\nexport function getStatics(layout: Layout): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => l.static === true);\n}\n\n// ============================================================================\n// Layout Cloning\n// ============================================================================\n\n/** Clone a layout item (shallow copy, boolean flags normalized). */\nexport function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {\n return {\n i: layoutItem.i,\n x: layoutItem.x,\n y: layoutItem.y,\n w: layoutItem.w,\n h: layoutItem.h,\n minW: layoutItem.minW,\n maxW: layoutItem.maxW,\n minH: layoutItem.minH,\n maxH: layoutItem.maxH,\n moved: Boolean(layoutItem.moved),\n static: Boolean(layoutItem.static),\n isDraggable: layoutItem.isDraggable,\n isResizable: layoutItem.isResizable,\n resizeHandles: layoutItem.resizeHandles,\n constraints: layoutItem.constraints,\n isBounded: layoutItem.isBounded,\n };\n}\n\n/** Clone an entire layout. */\nexport function cloneLayout(layout: Layout): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n newLayout[i] = cloneLayoutItem(item);\n }\n }\n return newLayout;\n}\n\n// ============================================================================\n// Layout Modification\n// ============================================================================\n\n/** Replace a layout item in a layout (matched by `i`). Other items untouched. */\nexport function modifyLayout(\n layout: Layout,\n layoutItem: LayoutItem,\n): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n if (layoutItem.i === item.i) {\n newLayout[i] = layoutItem;\n } else {\n newLayout[i] = item;\n }\n }\n }\n return newLayout;\n}\n\n/**\n * Apply a transformation to a layout item. Finds the item by key, clones it,\n * applies the callback, and returns [new layout, modified item | null].\n */\nexport function withLayoutItem(\n layout: Layout,\n itemKey: string,\n cb: (item: LayoutItem) => LayoutItem,\n): [LayoutItem[], LayoutItem | null] {\n let item = getLayoutItem(layout, itemKey);\n if (!item) {\n return [[...layout], null];\n }\n\n item = cb(cloneLayoutItem(item));\n const newLayout = modifyLayout(layout, item);\n\n return [newLayout, item];\n}\n\n// ============================================================================\n// Bounds Correction\n// ============================================================================\n\n/**\n * Ensure all layout items fit within the grid bounds.\n *\n * **IMPORTANT**: mutates the layout items in place for performance. Clone the\n * layout first (e.g. with `cloneLayout()`) if you need immutability.\n */\nexport function correctBounds(\n layout: Mutable<LayoutItem>[],\n bounds: { cols: number },\n): LayoutItem[] {\n const collidesWith = getStatics(layout);\n\n for (let i = 0; i < layout.length; i++) {\n const l = layout[i];\n if (l === undefined) continue;\n\n // Overflows right\n if (l.x + l.w > bounds.cols) {\n l.x = bounds.cols - l.w;\n }\n\n // Overflows left\n if (l.x < 0) {\n l.x = 0;\n l.w = bounds.cols;\n }\n\n if (!l.static) {\n collidesWith.push(l);\n } else {\n // Static items that collide with other statics must be moved down\n while (getFirstCollision(collidesWith, l)) {\n l.y++;\n }\n }\n }\n\n return layout;\n}\n\n// ============================================================================\n// Move Operations\n// ============================================================================\n\n/**\n * Move a layout element to a new position.\n *\n * Handles collision detection and cascading movements. Does not compact the\n * layout - call the compactor separately.\n *\n * **Note**: mutates the `l` parameter directly for performance.\n */\nexport function moveElement(\n layout: Layout,\n l: LayoutItem,\n x: number | undefined,\n y: number | undefined,\n isUserAction: boolean | undefined,\n preventCollision: boolean | undefined,\n compactType: CompactType,\n cols: number,\n allowOverlap?: boolean,\n options?: MoveElementOptions,\n): LayoutItem[] {\n // Static items can't be moved unless explicitly draggable\n if (l.static && l.isDraggable !== true) {\n return [...layout];\n }\n\n // Short-circuit if position unchanged\n if (l.y === y && l.x === x) {\n return [...layout];\n }\n\n const oldX = l.x;\n const oldY = l.y;\n\n // Update position (mutates l directly - see JSDoc note)\n if (typeof x === 'number') (l as Mutable<LayoutItem>).x = x;\n if (typeof y === 'number') (l as Mutable<LayoutItem>).y = y;\n (l as Mutable<LayoutItem>).moved = true;\n\n // Sort for proper collision detection order\n let sorted = sortLayoutItems(layout, compactType);\n const movingUp =\n compactType === 'vertical' && typeof y === 'number'\n ? oldY >= y\n : compactType === 'horizontal' && typeof x === 'number'\n ? oldX >= x\n : false;\n\n if (movingUp) {\n sorted = sorted.reverse();\n }\n\n const collisions = getAllCollisions(sorted, l);\n const hasCollisions = collisions.length > 0;\n\n // Handle overlap mode - just clone and return\n if (hasCollisions && allowOverlap) {\n return cloneLayout(layout);\n }\n\n // Handle prevent collision mode. A resolver may rewrite the layout instead of\n // refusing the move outright - shrinking the item into the room that is there,\n // or trading places with the widget already in it (see `collision-modes.ts`).\n // Its result is required to be overlap-free, so nothing downstream has to\n // change; when it declines, we revert exactly as before.\n if (hasCollisions && preventCollision) {\n const resolved = options?.resolveCollision?.({\n layout,\n item: l,\n collisions,\n from: { x: oldX, y: oldY },\n });\n if (resolved) return resolved;\n\n // Revert position. Return same reference to signal no change occurred.\n (l as Mutable<LayoutItem>).x = oldX;\n (l as Mutable<LayoutItem>).y = oldY;\n (l as Mutable<LayoutItem>).moved = false;\n return layout as LayoutItem[];\n }\n\n // Resolve collisions by moving other items\n let resultLayout: LayoutItem[] = [...layout];\n for (let i = 0; i < collisions.length; i++) {\n const collision = collisions[i];\n if (collision === undefined) continue;\n\n // Skip already-moved items to prevent infinite loops\n if (collision.moved) continue;\n\n // Static items can't be moved - move the dragged item instead\n if (collision.static) {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n collision,\n l,\n isUserAction,\n compactType,\n cols,\n );\n } else {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n l,\n collision,\n isUserAction,\n compactType,\n cols,\n );\n }\n }\n\n return resultLayout;\n}\n\n/**\n * Move an item away from a collision. Attempts to move up/left first if there's\n * room, otherwise moves it down/right.\n */\nexport function moveElementAwayFromCollision(\n layout: Layout,\n collidesWith: LayoutItem,\n itemToMove: LayoutItem,\n isUserAction: boolean | undefined,\n compactType: CompactType,\n cols: number,\n): LayoutItem[] {\n const compactH = compactType === 'horizontal';\n const compactV = compactType === 'vertical';\n const preventCollision = collidesWith.static;\n\n // Try to move up/left first (only on primary collision from user action)\n if (isUserAction) {\n isUserAction = false; // Only try this once\n\n // Create a fake item to test if there's room above/left\n const fakeItem: LayoutItem = {\n x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,\n y: compactV ? 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itemToMove.x + 1 : undefined;\n const newY = compactV ? itemToMove.y + 1 : undefined;\n\n if (newX === undefined && newY === undefined) {\n return [...layout];\n }\n\n return moveElement(\n layout,\n itemToMove,\n newX,\n newY,\n isUserAction,\n preventCollision,\n compactType,\n cols,\n );\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\n/** Validate that a layout has the required numeric properties. */\nexport function validateLayout(\n layout: Layout,\n contextName: string = 'Layout',\n): void {\n const requiredProps = ['x', 'y', 'w', 'h'] as const;\n\n if (!Array.isArray(layout)) {\n throw new Error(`${contextName} must be an array!`);\n }\n\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item === undefined) continue;\n\n for (const key of requiredProps) {\n const value = item[key];\n if (typeof value !== 'number' || Number.isNaN(value)) {\n throw new Error(\n `Board: ${contextName}[${i}].${key} must be a number! ` +\n `Received: ${String(value)} (${typeof value})`,\n );\n }\n }\n\n if (item.i !== undefined && typeof item.i !== 'string') {\n throw new Error(\n `Board: ${contextName}[${i}].i must be a string! ` +\n `Received: ${String(item.i)} (${typeof item.i})`,\n );\n }\n }\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;AA6BA,SAAgB,OAAO,QAAwB;CAC7C,IAAI,MAAM;AACV,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,OAAO,OAAO;AACpB,MAAI,SAAS,QAAW;GACtB,MAAM,UAAU,KAAK,IAAI,KAAK;AAC9B,OAAI,UAAU,IAAK,OAAM;;;AAG7B,QAAO;;;AAIT,SAAgB,cACd,QACA,IACwB;AACxB,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,OAAO,OAAO;AACpB,MAAI,SAAS,UAAa,KAAK,MAAM,GACnC,QAAO;;;;AAOb,SAAgB,WAAW,QAA8B;AACvD,QAAO,OAAO,QAAQ,MAAuB,EAAE,WAAW,KAAK;;;AAQjE,SAAgB,gBAAgB,YAAoC;AAClE,QAAO;EACL,GAAG,WAAW;EACd,GAAG,WAAW;EACd,GAAG,WAAW;EACd,GAAG,WAAW;EACd,GAAG,WAAW;EACd,MAAM,WAAW;EACjB,MAAM,WAAW;EACjB,MAAM,WAAW;EACjB,MAAM,WAAW;EACjB,OAAO,QAAQ,WAAW,MAAM;EAChC,QAAQ,QAAQ,WAAW,OAAO;EAClC,aAAa,WAAW;EACxB,aAAa,WAAW;EACxB,eAAe,WAAW;EAC1B,aAAa,WAAW;EACxB,WAAW,WAAW;EACvB;;;AAIH,SAAgB,YAAY,QAA8B;CACxD,MAAM,YAA0B,IAAI,MAAM,OAAO,OAAO;AACxD,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,OAAO,OAAO;AACpB,MAAI,SAAS,OACX,WAAU,KAAK,gBAAgB,KAAK;;AAGxC,QAAO;;;AAQT,SAAgB,aACd,QACA,YACc;CACd,MAAM,YAA0B,IAAI,MAAM,OAAO,OAAO;AACxD,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,OAAO,OAAO;AACpB,MAAI,SAAS,OACX,KAAI,WAAW,MAAM,KAAK,EACxB,WAAU,KAAK;MAEf,WAAU,KAAK;;AAIrB,QAAO;;;;;;;;AAiCT,SAAgB,cACd,QACA,QACc;CACd,MAAM,eAAe,WAAW,OAAO;AAEvC,MAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;EACtC,MAAM,IAAI,OAAO;AACjB,MAAI,MAAM,OAAW;AAGrB,MAAI,EAAE,IAAI,EAAE,IAAI,OAAO,KACrB,GAAE,IAAI,OAAO,OAAO,EAAE;AAIxB,MAAI,EAAE,IAAI,GAAG;AACX,KAAE,IAAI;AACN,KAAE,IAAI,OAAO;;AAGf,MAAI,CAAC,EAAE,OACL,cAAa,KAAK,EAAE;MAGpB,QAAO,kBAAkB,cAAc,EAAE,CACvC,GAAE;;AAKR,QAAO;;;;;;;;;;AAeT,SAAgB,YACd,QACA,GACA,GACA,GACA,cACA,kBACA,aACA,MACA,cACA,SACc;AAEd,KAAI,EAAE,UAAU,EAAE,gBAAgB,KAChC,QAAO,CAAC,GAAG,OAAO;AAIpB,KAAI,EAAE,MAAM,KAAK,EAAE,MAAM,EACvB,QAAO,CAAC,GAAG,OAAO;CAGpB,MAAM,OAAO,EAAE;CACf,MAAM,OAAO,EAAE;AAGf,KAAI,OAAO,MAAM,SAAU,CAAC,EAA0B,IAAI;AAC1D,KAAI,OAAO,MAAM,SAAU,CAAC,EAA0B,IAAI;AAC1D,CAAC,EAA0B,QAAQ;CAGnC,IAAI,SAAS,gBAAgB,QAAQ,YAAY;AAQjD,KANE,gBAAgB,cAAc,OAAO,MAAM,WACvC,QAAQ,IACR,gBAAgB,gBAAgB,OAAO,MAAM,WAC3C,QAAQ,IACR,MAGN,UAAS,OAAO,SAAS;CAG3B,MAAM,aAAa,iBAAiB,QAAQ,EAAE;CAC9C,MAAM,gBAAgB,WAAW,SAAS;AAG1C,KAAI,iBAAiB,aACnB,QAAO,YAAY,OAAO;AAQ5B,KAAI,iBAAiB,kBAAkB;EACrC,MAAM,WAAW,SAAS,mBAAmB;GAC3C;GACA,MAAM;GACN;GACA,MAAM;IAAE,GAAG;IAAM,GAAG;IAAM;GAC3B,CAAC;AACF,MAAI,SAAU,QAAO;AAGrB,EAAC,EAA0B,IAAI;AAC/B,EAAC,EAA0B,IAAI;AAC/B,EAAC,EAA0B,QAAQ;AACnC,SAAO;;CAIT,IAAI,eAA6B,CAAC,GAAG,OAAO;AAC5C,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;EAC1C,MAAM,YAAY,WAAW;AAC7B,MAAI,cAAc,OAAW;AAG7B,MAAI,UAAU,MAAO;AAGrB,MAAI,UAAU,OACZ,gBAAe,6BACb,cACA,WACA,GACA,cACA,aACA,KACD;MAED,gBAAe,6BACb,cACA,GACA,WACA,cACA,aACA,KACD;;AAIL,QAAO;;;;;;AAOT,SAAgB,6BACd,QACA,cACA,YACA,cACA,aACA,MACc;CACd,MAAM,WAAW,gBAAgB;CACjC,MAAM,WAAW,gBAAgB;CACjC,MAAM,mBAAmB,aAAa;AAGtC,KAAI,cAAc;AAChB,iBAAe;EAGf,MAAM,WAAuB;GAC3B,GAAG,WAAW,KAAK,IAAI,aAAa,IAAI,WAAW,GAAG,EAAE,GAAG,WAAW;GACtE,GAAG,WAAW,KAAK,IAAI,aAAa,IAAI,WAAW,GAAG,EAAE,GAAG,WAAW;GACtE,GAAG,WAAW;GACd,GAAG,WAAW;GACd,GAAG;GACJ;EAED,MAAM,iBAAiB,kBAAkB,QAAQ,SAAS;EAC1D,MAAM,iBACJ,mBAAmB,UACnB,eAAe,IAAI,eAAe,IAAI,aAAa;EACrD,MAAM,gBACJ,mBAAmB,UACnB,aAAa,IAAI,aAAa,IAAI,eAAe;AAGnD,MAAI,CAAC,eACH,QAAO,YACL,QACA,YACA,WAAW,SAAS,IAAI,QACxB,WAAW,SAAS,IAAI,QACxB,cACA,kBACA,aACA,KACD;AAIH,MAAI,kBAAkB,SACpB,QAAO,YACL,QACA,YACA,QACA,WAAW,IAAI,GACf,cACA,kBACA,aACA,KACD;AAGH,MAAI,kBAAkB,gBAAgB,MAAM;AAE1C,GAAC,aAAqC,IAAI,WAAW;AACrD,GAAC,WAAmC,IAAI,WAAW,IAAI,WAAW;AAClE,UAAO,CAAC,GAAG,OAAO;;AAGpB,MAAI,iBAAiB,SACnB,QAAO,YACL,QACA,cACA,WAAW,GACX,QACA,cACA,kBACA,aACA,KACD;;CAKL,MAAM,OAAO,WAAW,WAAW,IAAI,IAAI;CAC3C,MAAM,OAAO,WAAW,WAAW,IAAI,IAAI;AAE3C,KAAI,SAAS,UAAa,SAAS,OACjC,QAAO,CAAC,GAAG,OAAO;AAGpB,QAAO,YACL,QACA,YACA,MACA,MACA,cACA,kBACA,aACA,KACD"}
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  //#region src/components/layout/Board/grid-core/sort.ts
3
3
  /**
4
4
  * Sort layout items based on the compaction type.
@@ -87,6 +87,22 @@ type Layout = readonly LayoutItem[];
87
87
  * - null: No compaction (free-form positioning)
88
88
  */
89
89
  type CompactType = 'horizontal' | 'vertical' | 'wrap' | null;
90
+ /**
91
+ * How a blocked placement is resolved when collisions are prevented.
92
+ *
93
+ * - `'revert'` - snap the item back to where it was (the engine's own default).
94
+ * - `'downscale'` - shrink the item into the free space at the cell it was
95
+ * dropped on, growing rightward and downward. Never upscales.
96
+ * - `'swap'` - exchange with the single widget under the drop: the dragged widget
97
+ * takes that widget's cell and the displaced one takes the cell the dragged
98
+ * widget just left, each keeping as much of its own size as fits there. Else
99
+ * downscale, else revert.
100
+ *
101
+ * Only consulted where a move would otherwise be refused, so it has no effect in
102
+ * the compacting modes (a collision pushes neighbours there) or under
103
+ * `allowOverlap` (nothing is refused).
104
+ */
105
+ type CollisionMode = 'revert' | 'downscale' | 'swap';
90
106
  /**
91
107
  * Interface for layout compaction strategies.
92
108
  *
@@ -164,5 +180,5 @@ interface LayoutConstraint {
164
180
  };
165
181
  }
166
182
  //#endregion
167
- export { CompactType, Compactor, Layout, LayoutConstraint, LayoutItem, ResizeHandleAxis };
183
+ export { CollisionMode, CompactType, Compactor, Layout, LayoutConstraint, LayoutItem, ResizeHandleAxis };
168
184
  //# sourceMappingURL=types.d.ts.map
@@ -1,9 +1,9 @@
1
1
 
2
- import { Compactor, Layout, LayoutConstraint, LayoutItem, ResizeHandleAxis } from "./grid-core/types.js";
2
+ import { CollisionMode, Compactor, Layout, LayoutConstraint, LayoutItem, ResizeHandleAxis } from "./grid-core/types.js";
3
3
  import { getCompactor, horizontalCompactor, noCompactor, verticalCompactor } from "./grid-core/compactors.js";
4
4
  import { aspectRatio, boundedX, boundedY, containerBounds, gridBounds, maxSize, minMaxSize, minSize, snapToGrid } from "./grid-core/constraints.js";
5
5
  import { BoardSelectionMode } from "./use-board-selection.js";
6
- import { CubeBoardWidgetProps, Widget } from "./Widget.js";
6
+ import { BoardResizeGripPlacement, CubeBoardWidgetProps, Widget } from "./Widget.js";
7
7
  import { BOARD_SELECTION_CANCEL, BoardCompactType, BoardGridLines, BoardInteractionInfo, CubeBoardProps } from "./Board.js";
8
8
  import { BreakpointCols, Breakpoints, ResponsiveLayouts } from "./responsive-utils.js";
9
9
  import { BoardResponsive, CubeBoardResponsiveProps } from "./BoardResponsive.js";
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  import { getCompactor, horizontalCompactor, noCompactor, verticalCompactor } from "./grid-core/compactors.js";
3
3
  import { aspectRatio, boundedX, boundedY, containerBounds, gridBounds, maxSize, minMaxSize, minSize, snapToGrid } from "./grid-core/constraints.js";
4
4
  import { BoardProvider } from "./BoardProvider.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","names":["BoardBase"],"sources":["../../../../src/components/layout/Board/index.tsx"],"sourcesContent":["import { Board as BoardBase } from './Board';\nimport { BoardProvider } from './BoardProvider';\nimport { BoardResponsive } from './BoardResponsive';\nimport { Widget } from './Widget';\n\nconst Board = Object.assign(BoardBase, {\n Widget,\n Provider: BoardProvider,\n Responsive: BoardResponsive,\n});\n\nexport { Board };\nexport { BoardProvider };\nexport { BoardResponsive };\nexport { Widget as BoardWidget };\nexport { BOARD_SELECTION_CANCEL } from './Board';\n\nexport type {\n CubeBoardProps,\n BoardCompactType,\n BoardGridLines,\n BoardInteractionInfo,\n} from './Board';\nexport type { BoardSelectionMode } from './use-board-selection';\nexport type { CubeBoardResponsiveProps } from './BoardResponsive';\nexport type { CubeBoardWidgetProps } from './Widget';\nexport type { CubeBoardProviderProps } from './BoardProvider';\nexport type { WidgetTransferInfo } from './board-context';\nexport type {\n Breakpoints as BoardBreakpoints,\n BreakpointCols as BoardBreakpointCols,\n ResponsiveLayouts as BoardResponsiveLayouts,\n} from './responsive-utils';\n\nexport type {\n Layout,\n LayoutItem,\n ResizeHandleAxis,\n Compactor,\n LayoutConstraint,\n PositionParams,\n} from './grid-core';\n\nexport {\n verticalCompactor,\n horizontalCompactor,\n noCompactor,\n getCompactor,\n gridBounds,\n minMaxSize,\n containerBounds,\n boundedX,\n boundedY,\n aspectRatio,\n snapToGrid,\n minSize,\n maxSize,\n} from './grid-core';\n"],"mappings":";;;;;;;;;AAKA,MAAM,QAAQ,OAAO,OAAOA,SAAW;CACrC;CACA,UAAU;CACV,YAAY;CACb,CAAC"}
1
+ {"version":3,"file":"index.js","names":["BoardBase"],"sources":["../../../../src/components/layout/Board/index.tsx"],"sourcesContent":["import { Board as BoardBase } from './Board';\nimport { BoardProvider } from './BoardProvider';\nimport { BoardResponsive } from './BoardResponsive';\nimport { Widget } from './Widget';\n\nconst Board = Object.assign(BoardBase, {\n Widget,\n Provider: BoardProvider,\n Responsive: BoardResponsive,\n});\n\nexport { Board };\nexport { BoardProvider };\nexport { BoardResponsive };\nexport { Widget as BoardWidget };\nexport { BOARD_SELECTION_CANCEL } from './Board';\n\nexport type {\n CubeBoardProps,\n BoardCompactType,\n BoardGridLines,\n BoardInteractionInfo,\n} from './Board';\nexport type { BoardSelectionMode } from './use-board-selection';\nexport type { CubeBoardResponsiveProps } from './BoardResponsive';\nexport type { CubeBoardWidgetProps, BoardResizeGripPlacement } from './Widget';\nexport type { CubeBoardProviderProps } from './BoardProvider';\nexport type { WidgetTransferInfo } from './board-context';\nexport type {\n Breakpoints as BoardBreakpoints,\n BreakpointCols as BoardBreakpointCols,\n ResponsiveLayouts as BoardResponsiveLayouts,\n} from './responsive-utils';\n\nexport type {\n Layout,\n LayoutItem,\n ResizeHandleAxis,\n CollisionMode,\n Compactor,\n LayoutConstraint,\n PositionParams,\n} from './grid-core';\n\nexport {\n verticalCompactor,\n horizontalCompactor,\n noCompactor,\n getCompactor,\n gridBounds,\n minMaxSize,\n containerBounds,\n boundedX,\n boundedY,\n aspectRatio,\n snapToGrid,\n minSize,\n maxSize,\n} from './grid-core';\n"],"mappings":";;;;;;;;;AAKA,MAAM,QAAQ,OAAO,OAAOA,SAAW;CACrC;CACA,UAAU;CACV,YAAY;CACb,CAAC"}
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  import { cloneLayout, correctBounds } from "./grid-core/layout.js";
3
3
 
4
4
  //#region src/components/layout/Board/responsive-utils.ts
@@ -1,4 +1,4 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  import { useEvent } from "../../../_internal/hooks/use-event.js";
3
3
  import { cloneLayout } from "./grid-core/layout.js";
4
4
  import { useCallback, useEffect, useRef, useState } from "react";
@@ -1,7 +1,8 @@
1
- /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-370af60 | Cube Dev Team */
1
+ /** @license MIT | @cube-dev/ui-kit v0.0.0-canary-8e53206 | Cube Dev Team */
2
2
  import { useEvent } from "../../../_internal/hooks/use-event.js";
3
3
  import { BoardWidgetStore } from "./board-store.js";
4
4
  import { collides } from "./grid-core/collision.js";
5
+ import { createCollisionResolver } from "./grid-core/collision-modes.js";
5
6
  import { bottom, cloneLayout, getLayoutItem, moveElement } from "./grid-core/layout.js";
6
7
  import { moveElements } from "./grid-core/group-move.js";
7
8
  import { calcXYRaw } from "./grid-core/calculate.js";
@@ -289,6 +290,7 @@ function useBoardRegistry(options) {
289
290
  const moveWithinBoard = useCallback((entry, item, x, y) => {
290
291
  const pp = entry.getPositionParams();
291
292
  const compactor = entry.getCompactor();
293
+ const collisionMode = entry.getCollisionMode();
292
294
  const layout = entry.getLayout();
293
295
  const working = getLayoutItem(layout, item.i) ? cloneLayout(layout) : [...cloneLayout(layout), {
294
296
  ...item,
@@ -297,7 +299,18 @@ function useBoardRegistry(options) {
297
299
  }];
298
300
  const target = getLayoutItem(working, item.i);
299
301
  if (!target) return;
300
- const moved = moveElement(working, target, x, y, true, compactor.preventCollision, compactor.type, pp.cols, compactor.allowOverlap);
302
+ if (collisionMode !== "revert" && (target.x !== x || target.y !== y)) {
303
+ target.w = item.w;
304
+ target.h = item.h;
305
+ }
306
+ const moved = moveElement(working, target, x, y, true, compactor.preventCollision, compactor.type, pp.cols, compactor.allowOverlap, { resolveCollision: createCollisionResolver(collisionMode, {
307
+ cols: pp.cols,
308
+ maxRows: entry.getMaxRows(),
309
+ desired: {
310
+ w: item.w,
311
+ h: item.h
312
+ }
313
+ }) });
301
314
  const compacted = [...compactor.compact(moved, pp.cols)];
302
315
  if (!compactor.allowOverlap && hasNewOverlap(overlappingPairs(layout), compacted)) return;
303
316
  entry.applyLayout(compacted, false);
@@ -334,6 +347,7 @@ function useBoardRegistry(options) {
334
347
  const moveWithKeyboard = useCallback((entry, item, deltaX, deltaY) => {
335
348
  const pp = entry.getPositionParams();
336
349
  const compactor = entry.getCompactor();
350
+ const collisionMode = entry.getCollisionMode();
337
351
  const layout = entry.getLayout();
338
352
  const live = getLayoutItem(layout, item.i);
339
353
  if (!live) return;
@@ -341,6 +355,14 @@ function useBoardRegistry(options) {
341
355
  const directionY = Math.sign(deltaY);
342
356
  if (directionX === 0 && directionY === 0) return;
343
357
  const maxRows = entry.getMaxRows();
358
+ const resolveCollision = createCollisionResolver(collisionMode, {
359
+ cols: pp.cols,
360
+ maxRows,
361
+ desired: {
362
+ w: item.w,
363
+ h: item.h
364
+ }
365
+ });
344
366
  const attempts = directionX < 0 ? live.x : directionX > 0 ? Math.max(0, pp.cols - live.w - live.x) : directionY < 0 ? live.y : Number.isFinite(maxRows) ? Math.max(0, maxRows - live.h - live.y) : Math.max(1, bottom(layout) - live.y);
345
367
  const seen = /* @__PURE__ */ new Set();
346
368
  const beforePairs = overlappingPairs(layout);
@@ -363,7 +385,11 @@ function useBoardRegistry(options) {
363
385
  const working = cloneLayout(layout);
364
386
  const target = getLayoutItem(working, item.i);
365
387
  if (!target) return;
366
- const moved = moveElement(working, target, candidate.x, candidate.y, true, compactor.preventCollision, compactor.type, pp.cols, compactor.allowOverlap);
388
+ if (collisionMode !== "revert" && (target.x !== candidate.x || target.y !== candidate.y)) {
389
+ target.w = item.w;
390
+ target.h = item.h;
391
+ }
392
+ const moved = moveElement(working, target, candidate.x, candidate.y, true, compactor.preventCollision, compactor.type, pp.cols, compactor.allowOverlap, { resolveCollision });
367
393
  const compacted = [...compactor.compact(moved, pp.cols)];
368
394
  const landed = getLayoutItem(compacted, item.i);
369
395
  if (!landed) continue;
@@ -457,10 +483,15 @@ function useBoardRegistry(options) {
457
483
  const previewOnTarget = useCallback((target, item, x, y) => {
458
484
  const pp = target.getPositionParams();
459
485
  const compactor = target.getCompactor();
486
+ const collisionMode = target.getCollisionMode();
460
487
  const carried = previewRef.current?.boardId === target.id ? previewRef.current.working : null;
461
488
  const base = cloneLayout(carried ?? targetSnapshotsRef.current.get(target.id) ?? target.getLayout()).filter((l) => l.i !== item.i);
462
489
  const prevItem = carried ? getLayoutItem(carried, item.i) : void 0;
463
- const dragged = prevItem ? { ...prevItem } : compactor.type === "horizontal" ? {
490
+ const dragged = prevItem ? prevItem.x === x && prevItem.y === y ? { ...prevItem } : {
491
+ ...prevItem,
492
+ w: item.w,
493
+ h: item.h
494
+ } : compactor.type === "horizontal" ? {
464
495
  ...item,
465
496
  x: Math.max(0, x) - 1,
466
497
  y
@@ -469,7 +500,15 @@ function useBoardRegistry(options) {
469
500
  x,
470
501
  y: Math.max(0, y) - 1
471
502
  };
472
- const moved = moveElement([...base, dragged], dragged, x, y, true, compactor.preventCollision, compactor.type, pp.cols, compactor.allowOverlap);
503
+ const moved = moveElement([...base, dragged], dragged, x, y, true, compactor.preventCollision, compactor.type, pp.cols, compactor.allowOverlap, { resolveCollision: createCollisionResolver(collisionMode, {
504
+ cols: pp.cols,
505
+ maxRows: target.getMaxRows(),
506
+ desired: {
507
+ w: item.w,
508
+ h: item.h
509
+ },
510
+ allowExchange: false
511
+ }) });
473
512
  const compacted = [...compactor.compact(moved, pp.cols)];
474
513
  if (!compactor.allowOverlap && hasNewOverlap(overlappingPairs(base), compacted)) return;
475
514
  previewRef.current = {
@@ -595,7 +634,15 @@ function useBoardRegistry(options) {
595
634
  x: landing.x,
596
635
  y: Math.max(0, landing.y) - 1
597
636
  };
598
- const moved = moveElement([...cloneLayout((targetSnapshotsRef.current.get(target.id) ?? target.getLayout()).filter((l) => l.i !== ds.itemId)), newItem], newItem, landing.x, landing.y, true, tc.preventCollision, tc.type, tp.cols, tc.allowOverlap);
637
+ const moved = moveElement([...cloneLayout((targetSnapshotsRef.current.get(target.id) ?? target.getLayout()).filter((l) => l.i !== ds.itemId)), newItem], newItem, landing.x, landing.y, true, tc.preventCollision, tc.type, tp.cols, tc.allowOverlap, { resolveCollision: createCollisionResolver(target.getCollisionMode(), {
638
+ cols: tp.cols,
639
+ maxRows: tp.maxRows,
640
+ desired: {
641
+ w: ds.item.w,
642
+ h: ds.item.h
643
+ },
644
+ allowExchange: false
645
+ }) });
599
646
  finalLayout = [...tc.compact(moved, tp.cols)];
600
647
  }
601
648
  const targetOthers = cloneLayout((targetSnapshotsRef.current.get(target.id) ?? target.getLayout()).filter((l) => l.i !== ds.itemId));