@csmodding/gameface-devtools-mcp 1.1.0 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/package.json +1 -1
package/README.md
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@@ -18,6 +18,12 @@ and set JS breakpoints.
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> `Target.attachedToTarget` is never emitted), so they connect but find zero drivable pages.
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> A direct CDP client only sends the commands Gameface supports, and works end-to-end.
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> **Why not Coherent Labs' own Gameface MCP?** Theirs is built and documented around a `Player.exe`
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> from a licensed Gameface SDK, and targets Cohtml 3.1.2+. This one attaches to a **game that is
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> already running** — no SDK, no licence, no version floor, field-verified down to Cohtml 1.64 — and
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> adds a JS debugger, view-reload tracking and wait primitives for a UI that will not hold still.
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> [**Read the full comparison →**](https://github.com/CitiesSkylinesModding/agents-plugins/blob/main/plugins/coherent-gameface/WHY.md)
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## Requirements
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- **A Gameface application running** with its CDP debug endpoint reachable (default
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package/package.json
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{
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"name": "@csmodding/gameface-devtools-mcp",
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"version": "1.1.
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"version": "1.1.1",
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"description": "MCP server that drives a running Coherent Gameface (Cohtml) game UI over a direct Chrome DevTools Protocol connection: evaluate JS, screenshot, inspect and drive the DOM, capture the console, and set JS breakpoints.",
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"keywords": [
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"browser-automation",
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