@csmodding/gameface-devtools-mcp 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +190 -0
- package/dist/server.mjs +31721 -0
- package/package.json +51 -0
package/LICENSE
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
MIT License
|
|
2
|
+
|
|
3
|
+
Copyright (c) 2026 Morgan Touverey Quilling
|
|
4
|
+
|
|
5
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
+
in the Software without restriction, including without limitation the rights
|
|
8
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
+
furnished to do so, subject to the following conditions:
|
|
11
|
+
|
|
12
|
+
The above copyright notice and this permission notice shall be included in all
|
|
13
|
+
copies or substantial portions of the Software.
|
|
14
|
+
|
|
15
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
+
SOFTWARE.
|
package/README.md
ADDED
|
@@ -0,0 +1,190 @@
|
|
|
1
|
+
# gameface-devtools-mcp
|
|
2
|
+
|
|
3
|
+
An MCP server that drives a running **Coherent Gameface** UI, for any MCP client.
|
|
4
|
+
|
|
5
|
+
[Coherent Gameface](https://coherent-labs.com/products/coherent-gameface/) (Cohtml) is the
|
|
6
|
+
HTML/CSS/JS UI engine many games embed.
|
|
7
|
+
This server connects to its **Chrome DevTools Protocol (CDP)** debug endpoint directly and exposes
|
|
8
|
+
MCP tools to evaluate JavaScript, take screenshots, inspect and drive the DOM, capture the console,
|
|
9
|
+
and set JS breakpoints.
|
|
10
|
+
|
|
11
|
+
> **Generic, but developed against Cities: Skylines II.** The server makes no assumptions about a
|
|
12
|
+
> specific application; it works against any Gameface CDP endpoint. It is developed and verified
|
|
13
|
+
> against Cities: Skylines II's Gameface UI, which is the reference target and the source of the
|
|
14
|
+
> CDP quirks noted below.
|
|
15
|
+
|
|
16
|
+
> **Why direct CDP instead of Puppeteer/Playwright (or chrome-devtools-mcp)?** Gameface does not
|
|
17
|
+
> implement the browser-level handshake those tools rely on (`Browser.getVersion` is missing and
|
|
18
|
+
> `Target.attachedToTarget` is never emitted), so they connect but find zero drivable pages.
|
|
19
|
+
> A direct CDP client only sends the commands Gameface supports, and works end-to-end.
|
|
20
|
+
|
|
21
|
+
## Requirements
|
|
22
|
+
|
|
23
|
+
- **A Gameface application running** with its CDP debug endpoint reachable (default
|
|
24
|
+
`http://localhost:9444`). Verify with:
|
|
25
|
+
```sh
|
|
26
|
+
curl http://localhost:9444/json/list
|
|
27
|
+
```
|
|
28
|
+
You should get back a JSON array containing a `"type": "page"` target. Set the host/port to match
|
|
29
|
+
your application if it differs (see Configuration).
|
|
30
|
+
- **Node.js 22.4+**. The package is a self-contained bundle; `npx` installs nothing else.
|
|
31
|
+
|
|
32
|
+
## Install
|
|
33
|
+
|
|
34
|
+
The server speaks MCP over stdio. Register it in your client under the name `gameface`, launched
|
|
35
|
+
as `npx -y @csmodding/gameface-devtools-mcp@latest` (`@latest` keeps it fresh on each launch).
|
|
36
|
+
|
|
37
|
+
Most clients accept the canonical `mcpServers` JSON shape:
|
|
38
|
+
|
|
39
|
+
```json
|
|
40
|
+
{
|
|
41
|
+
"mcpServers": {
|
|
42
|
+
"gameface": {
|
|
43
|
+
"command": "npx",
|
|
44
|
+
"args": ["-y", "@csmodding/gameface-devtools-mcp@latest"],
|
|
45
|
+
"env": {
|
|
46
|
+
"GAMEFACE_HOST": "localhost",
|
|
47
|
+
"GAMEFACE_PORT": "9444"
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
```
|
|
53
|
+
|
|
54
|
+
The `env` block is optional; defaults are shown (see Configuration for all variables).
|
|
55
|
+
|
|
56
|
+
### Claude Code
|
|
57
|
+
|
|
58
|
+
```sh
|
|
59
|
+
claude mcp add gameface -- npx -y @csmodding/gameface-devtools-mcp@latest
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
Add `--scope project` to share it with your team via a committed `.mcp.json`. To pass env vars,
|
|
63
|
+
note that another option must sit between `--env` and the server name:
|
|
64
|
+
|
|
65
|
+
```sh
|
|
66
|
+
claude mcp add --env GAMEFACE_PORT=9444 --transport stdio gameface -- npx -y @csmodding/gameface-devtools-mcp@latest
|
|
67
|
+
```
|
|
68
|
+
|
|
69
|
+
Claude Code and Codex CLI users can also install the
|
|
70
|
+
[coherent-gameface plugin](https://github.com/CitiesSkylinesModding/coherent-gameface-agent-plugin)
|
|
71
|
+
instead, which bundles this server (no npm involved) plus skills that teach the agent the Gameface
|
|
72
|
+
workflows.
|
|
73
|
+
|
|
74
|
+
### Cursor
|
|
75
|
+
|
|
76
|
+
Add the canonical JSON above to `.cursor/mcp.json` in your project, or `~/.cursor/mcp.json`
|
|
77
|
+
globally.
|
|
78
|
+
|
|
79
|
+
### Codex CLI
|
|
80
|
+
|
|
81
|
+
```sh
|
|
82
|
+
codex mcp add gameface -- npx -y @csmodding/gameface-devtools-mcp@latest
|
|
83
|
+
```
|
|
84
|
+
|
|
85
|
+
Or in `~/.codex/config.toml`:
|
|
86
|
+
|
|
87
|
+
```toml
|
|
88
|
+
[mcp_servers.gameface]
|
|
89
|
+
command = "npx"
|
|
90
|
+
args = ["-y", "@csmodding/gameface-devtools-mcp@latest"]
|
|
91
|
+
```
|
|
92
|
+
|
|
93
|
+
Codex CLI users can also install the
|
|
94
|
+
[coherent-gameface plugin](https://github.com/CitiesSkylinesModding/coherent-gameface-agent-plugin)
|
|
95
|
+
instead (see the note under Claude Code above).
|
|
96
|
+
|
|
97
|
+
### Gemini CLI
|
|
98
|
+
|
|
99
|
+
```sh
|
|
100
|
+
gemini mcp add gameface npx -- -y @csmodding/gameface-devtools-mcp@latest
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
(The `--` goes after `npx`: it separates dash-prefixed server args from Gemini's own flags.)
|
|
104
|
+
Or add the canonical JSON above to `.gemini/settings.json` (project) or `~/.gemini/settings.json`.
|
|
105
|
+
|
|
106
|
+
### VS Code / GitHub Copilot
|
|
107
|
+
|
|
108
|
+
```sh
|
|
109
|
+
code --add-mcp "{\"name\":\"gameface\",\"command\":\"npx\",\"args\":[\"-y\",\"@csmodding/gameface-devtools-mcp@latest\"]}"
|
|
110
|
+
```
|
|
111
|
+
|
|
112
|
+
Or in `.vscode/mcp.json` (note the `servers` key, not `mcpServers`):
|
|
113
|
+
|
|
114
|
+
```json
|
|
115
|
+
{
|
|
116
|
+
"servers": {
|
|
117
|
+
"gameface": {
|
|
118
|
+
"type": "stdio",
|
|
119
|
+
"command": "npx",
|
|
120
|
+
"args": ["-y", "@csmodding/gameface-devtools-mcp@latest"]
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
```
|
|
125
|
+
|
|
126
|
+
## Tools
|
|
127
|
+
|
|
128
|
+
| Tool | What it does | Under the hood |
|
|
129
|
+
| ----------------- | ------------------------------------------------------------------------------- | ----------------------------------- |
|
|
130
|
+
| `game_status` | Reachability + page target + engine info. Run first when things fail. | `/json/list` + `/json/version` |
|
|
131
|
+
| `game_eval` | Evaluate a JS expression in the Gameface UI, returns the value as JSON. | `Runtime.evaluate` (returnByValue) |
|
|
132
|
+
| `game_screenshot` | Screenshot the viewport (or a selector's box) as an inline image. | `Page.captureScreenshot` (+ `clip`) |
|
|
133
|
+
| `game_dom` | DOM details (tag, classes, attributes, rect, outerHTML) for a CSS selector. | `Runtime.evaluate` |
|
|
134
|
+
| `game_wait` | Wait until a selector matches (optionally visible) or a JS predicate is truthy. | polled `Runtime.evaluate` |
|
|
135
|
+
| `game_click` | Click an element by dispatching real bubbling DOM events. | `Runtime.evaluate` (see note) |
|
|
136
|
+
| `game_fill` | Set an input/textarea/contenteditable value. | `Runtime.evaluate` (see note) |
|
|
137
|
+
| `game_type` | Type text key by key (real KeyboardEvents + value sync). | `Runtime.evaluate` (see note) |
|
|
138
|
+
| `game_hover` | Hover an element (over/enter/move sequence) to trigger tooltips/hover state. | `Runtime.evaluate` (see note) |
|
|
139
|
+
| `game_console` | Recent `console.*`, log entries, and uncaught exceptions from the Gameface UI. | `Log` + `Runtime.consoleAPICalled` |
|
|
140
|
+
|
|
141
|
+
> **Input is done via DOM events, not CDP `Input`.** Gameface accepts `Input.dispatchMouseEvent` /
|
|
142
|
+
> `dispatchKeyEvent` but never delivers them to the UI. So `game_click`, `game_fill`, `game_type`,
|
|
143
|
+
> and `game_hover` dispatch real DOM events in the page.
|
|
144
|
+
|
|
145
|
+
### JS debugger tools
|
|
146
|
+
|
|
147
|
+
The Gameface UI's V8 `Debugger` domain is fully supported, so these drive a real source-level
|
|
148
|
+
debugger.
|
|
149
|
+
|
|
150
|
+
| Tool | What it does |
|
|
151
|
+
| ------------------------------ | ------------------------------------------------------------------------------------------------------------- |
|
|
152
|
+
| `game_debug_status` | Debugger state: paused?/where, pause-on-exceptions, breakpoints, script count. Also sets pause-on-exceptions. |
|
|
153
|
+
| `game_debug_scripts` | List parsed UI scripts (scriptId + url), filterable by url substring. |
|
|
154
|
+
| `game_debug_source` | Get a script's source (by scriptId) with line numbers, optionally a line range. |
|
|
155
|
+
| `game_debug_set_breakpoint` | Break at url-substring + line (1-based), with an optional JS condition. |
|
|
156
|
+
| `game_debug_remove_breakpoint` | Remove a breakpoint by id, or `all`. |
|
|
157
|
+
| `game_debug_pause_state` | When paused: the call stack, optionally with each frame's local/closure variables. |
|
|
158
|
+
| `game_debug_evaluate` | Evaluate in the paused frame's scope (read locals), or globally when running. |
|
|
159
|
+
| `game_debug_step` | `resume` / `over` / `into` / `out` / `pause`. |
|
|
160
|
+
|
|
161
|
+
> **Hitting a breakpoint or pausing FREEZES the UI thread until you resume** (`game_debug_step`
|
|
162
|
+
> with `resume`). Prefer conditional breakpoints to limit freezes, and while paused inspect with
|
|
163
|
+
> `game_debug_evaluate` rather than `game_eval`. Safety net: if the server's connection drops while
|
|
164
|
+
> paused, the engine auto-resumes.
|
|
165
|
+
|
|
166
|
+
## Configuration
|
|
167
|
+
|
|
168
|
+
All are optional, read by the server from the environment:
|
|
169
|
+
|
|
170
|
+
| Variable | Default | Purpose |
|
|
171
|
+
| ----------------------------- | ----------- | ---------------------------------------- |
|
|
172
|
+
| `GAMEFACE_HOST` | `localhost` | Host of the Gameface CDP endpoint. |
|
|
173
|
+
| `GAMEFACE_PORT` | `9444` | Port of the Gameface CDP endpoint. |
|
|
174
|
+
| `GAMEFACE_CONNECT_TIMEOUT_MS` | `5000` | HTTP discovery / WebSocket open timeout. |
|
|
175
|
+
| `GAMEFACE_CALL_TIMEOUT_MS` | `15000` | Per-command reply timeout. |
|
|
176
|
+
|
|
177
|
+
## Troubleshooting
|
|
178
|
+
|
|
179
|
+
- **Tools error with "Cannot reach ..."**: the Gameface application is not running or the debug
|
|
180
|
+
port is not reachable. Check `curl http://localhost:9444/json/list`. Use `game_status` for a
|
|
181
|
+
structured diagnosis.
|
|
182
|
+
- **The server fails to launch**: check your client's MCP logs for the server's stderr. Common
|
|
183
|
+
causes: `npx` not on `PATH`, or Node older than 22.4 (the bundle needs the global `WebSocket`).
|
|
184
|
+
|
|
185
|
+
## Development
|
|
186
|
+
|
|
187
|
+
The server is developed in the
|
|
188
|
+
[coherent-gameface-agent-plugin](https://github.com/CitiesSkylinesModding/coherent-gameface-agent-plugin)
|
|
189
|
+
repository, where this package lives as the `mcp/` workspace. See the repository README for the
|
|
190
|
+
development setup, and its `AGENTS.md` for the verified Gameface CDP behavior matrix.
|