@cs2dak/core 1.0.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +7 -0
- package/package.json +4 -3
- package/src/duel-window.ts +199 -0
- package/src/duels.test.ts +370 -0
- package/src/duels.ts +538 -0
- package/src/fixture-invariants.test.ts +40 -0
- package/src/index.test.ts +46 -53
- package/src/index.ts +25 -8
- package/src/loader.ts +31 -17
- package/src/map-intelligence/awp.test.ts +57 -0
- package/src/map-intelligence/awp.ts +45 -0
- package/src/map-intelligence/ct-rotation.test.ts +149 -0
- package/src/map-intelligence/ct-rotation.ts +324 -0
- package/src/map-intelligence/index.ts +74 -0
- package/src/map-intelligence/map-intelligence.test.ts +62 -0
- package/src/map-intelligence/opening-window.ts +19 -0
- package/src/map-intelligence/player-position.test.ts +28 -0
- package/src/map-intelligence/player-position.ts +250 -0
- package/src/map-intelligence/spatial.test.ts +25 -0
- package/src/map-intelligence/spatial.ts +112 -0
- package/src/map-intelligence/team-awp-round.ts +60 -0
- package/src/map-intelligence/team-shape.test.ts +43 -0
- package/src/map-intelligence/team-shape.ts +58 -0
- package/src/mechanics.test.ts +375 -0
- package/src/mechanics.ts +628 -0
- package/src/normalize.ts +27 -1
- package/src/qa.test.ts +115 -0
- package/src/qa.ts +51 -15
- package/src/radar-field.test.ts +79 -0
- package/src/radar-field.ts +395 -0
- package/src/resolve.test.ts +100 -0
- package/src/resolve.ts +69 -0
- package/src/scoreboard.ts +68 -38
- package/src/signals.ts +149 -112
- package/src/spatial/annotate.test.ts +133 -0
- package/src/spatial/annotate.ts +163 -0
- package/src/spatial/index.ts +16 -0
- package/src/spatial/mapcontrol.test.ts +131 -0
- package/src/spatial/mapcontrol.ts +277 -0
- package/src/spatial/phase.test.ts +171 -0
- package/src/spatial/phase.ts +179 -0
- package/src/spatial/trade-closure.test.ts +38 -0
- package/src/spatial/types.ts +56 -0
- package/src/spatial/utility-geometry.test.ts +88 -0
- package/src/spatial/utility-geometry.ts +167 -0
- package/src/spatial/utility.integration.test.ts +38 -0
- package/src/spatial/utility.test.ts +120 -0
- package/src/spatial/utility.ts +399 -0
- package/src/tactics/formations.ts +151 -0
- package/src/tactics/index.ts +16 -0
- package/src/tactics/replay-round-context.ts +96 -0
- package/src/tactics/round-facts.ts +406 -0
- package/src/tactics/segments.ts +68 -0
- package/src/tactics/tactics.test.ts +112 -0
- package/src/tactics/types.ts +73 -0
- package/src/timeline.ts +73 -52
- package/src/utility-facts.test.ts +55 -0
- package/src/utility-facts.ts +137 -0
- package/src/utils.ts +27 -25
- package/src/weapon-highlights.ts +4 -4
- package/src/economy.test.ts +0 -37
- package/src/economy.ts +0 -57
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import { describe, expect, it } from "vitest";
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import type { DemoPackage, Duels, PackageDamage, PackageKill, PackageShots } from "@cs2dak/contract";
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import { buildMechanicsSignals, counterStrafeThresholdForWeapon, derivePlayerMechanics } from "./mechanics.js";
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const A = "76561198000000001";
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const AI = 0;
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/** Build columnar PackageShots from a flat shot list. */
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function buildShots(
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shots: Array<{ tick: number; playerIndex: number; vx?: number; vy?: number; weaponIndex?: number }>
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): PackageShots {
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const groups = new Map<string, Array<{ tick: number; playerIndex: number; vx: number; vy: number; weaponIndex: number }>>();
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for (const s of shots) {
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const key = `1:${s.playerIndex}`;
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const arr = groups.get(key) ?? [];
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arr.push({ tick: s.tick, playerIndex: s.playerIndex, vx: s.vx ?? 0, vy: s.vy ?? 0, weaponIndex: s.weaponIndex ?? 0 });
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groups.set(key, arr);
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}
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const tracks: PackageShots["tracks"] = [];
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for (const items of groups.values()) {
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const deltas: number[] = [];
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let prev = 0;
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for (const { tick } of items) { deltas.push(tick - prev); prev = tick; }
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const n = items.length;
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tracks.push({
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roundNumber: 1,
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playerIndex: items[0]!.playerIndex,
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tick: deltas,
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weapon: items.map((s) => s.weaponIndex),
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vx: items.map((s) => s.vx),
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vy: items.map((s) => s.vy),
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vz: Array<number>(n).fill(0),
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yaw: Array<number>(n).fill(0),
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pitch: Array<number>(n).fill(0),
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x: Array<number>(n).fill(0),
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y: Array<number>(n).fill(0),
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z: Array<number>(n).fill(0),
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});
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}
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return { meta: { coordScale: 1, angleScale: 10 }, weaponDict: ["ak47", "flashbang", "knife"], tracks };
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}
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function damage(tick: number): PackageDamage {
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return {
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roundNumber: 1,
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tick,
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attackerIndex: AI,
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victimIndex: 1,
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weapon: "ak47",
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hitgroup: "head",
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healthDamage: 100,
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healthDamageRaw: 100,
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armorDamage: 0,
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victimHealthBefore: 100,
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victimArmorAfter: 100,
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attackerPosition: { x: 0, y: 0, z: 0 },
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victimPosition: { x: 100, y: 0, z: 0 }
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};
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}
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function kill(tick: number, weapon = "ak47"): PackageKill {
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return {
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roundNumber: 1,
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tick,
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killerIndex: AI,
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victimIndex: 1,
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assisterIndex: null,
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flashAssisterIndex: null,
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weapon,
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killerActiveWeapon: weapon,
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victimActiveWeapon: null,
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headshot: false,
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flashAssist: false,
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tradeKill: false,
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tradeDeath: false,
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throughSmoke: false,
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noScope: false,
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penetratedObjects: 0,
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killerPosition: { x: 0, y: 0, z: 0 },
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victimPosition: { x: 100, y: 0, z: 0 }
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};
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}
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function pkg(overrides: Partial<DemoPackage>): DemoPackage {
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return {
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manifest: {
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schemaVersion: "cs2-demo-format/3.0",
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exporter: { name: "test", version: "0" },
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parser: { name: "test", version: "0" },
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demo: { hash: null, sourceFileName: null },
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mapName: "de_mirage",
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tickrate: 64,
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exportedAt: "2026-01-01T00:00:00Z",
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files: {
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match: "match.json",
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players: "players.json",
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rounds: "rounds.json",
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playerStats: "player-stats.json",
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playerEconomies: "player-economies.json",
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kills: "kills.json",
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damages: "damages.json",
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blinds: "blinds.json",
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bombs: "bombs.json",
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grenades: "grenades.json",
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clutches: "clutches.json"
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}
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},
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match: {
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mapName: "de_mirage",
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tickrate: 64,
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durationSeconds: 120,
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serverName: null,
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source: "test",
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teamA: { teamKey: "teamA", name: "A", score: 1 },
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teamB: { teamKey: "teamB", name: "B", score: 0 }
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},
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players: [{ steamId64: A, name: "A", teamKey: "teamA" }, { steamId64: "76561198000000002", name: "B", teamKey: "teamB" }],
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rounds: [],
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playerEconomies: [],
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playerStats: [],
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kills: [],
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damages: [],
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blinds: [],
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bombs: [],
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grenades: [],
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clutches: [],
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...overrides
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} as DemoPackage;
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}
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describe("derivePlayerMechanics", () => {
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it("derives counter-strafe thresholds from weapon movement speed", () => {
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expect(counterStrafeThresholdForWeapon("ak47")).toMatchObject({ weapon: "ak47", weaponMaxSpeed: 215, maxSpeed: 73.1, source: "weapon" });
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expect(counterStrafeThresholdForWeapon("m4a1_silencer")).toMatchObject({ weapon: "m4a1_silencer", weaponMaxSpeed: 225, maxSpeed: 76.5, source: "weapon" });
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expect(counterStrafeThresholdForWeapon("awp")).toMatchObject({ weapon: "awp", weaponMaxSpeed: 100, maxSpeed: 34, source: "weapon" });
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expect(counterStrafeThresholdForWeapon("ump45")).toMatchObject({ weapon: "ump45", weaponMaxSpeed: 230, maxSpeed: 78.2, source: "weapon" });
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expect(counterStrafeThresholdForWeapon("mp9")).toMatchObject({ weapon: "mp9", weaponMaxSpeed: 240, maxSpeed: 81.6, source: "weapon" });
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});
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it("splits bursts and computes first-shot, spray, rhythm, and counter-strafe metrics", () => {
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const demo = pkg({
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shots: buildShots([
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{ tick: 100, playerIndex: AI, weaponIndex: 0 }, // ak47
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{ tick: 110, playerIndex: AI, weaponIndex: 0, vx: 20 },
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{ tick: 120, playerIndex: AI, weaponIndex: 0, vx: 20 },
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{ tick: 130, playerIndex: AI, weaponIndex: 0, vx: 20 },
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{ tick: 140, playerIndex: AI, weaponIndex: 0, vx: 120 },
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{ tick: 300, playerIndex: AI, weaponIndex: 0 },
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{ tick: 310, playerIndex: AI, weaponIndex: 1 }, // flashbang
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{ tick: 320, playerIndex: AI, weaponIndex: 2 }, // knife
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]),
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damages: [damage(100), damage(140)],
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kills: [kill(140)]
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});
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const row = derivePlayerMechanics(demo)[0]!;
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expect(row).toMatchObject({ steamId64: A, weapon: "ak47", killCount: 1, burstCount: 2, shotCount: 6 });
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// 只有交火 burst(造成伤害的 burst1)计入首发;尾随的 300 burst 既无伤害也无 duels 窗口,被排除。
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expect(row.firstShotHit).toEqual({ value: 100, successes: 1, attempts: 1 });
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// ak 自动武器,burst1 长度 5 → 第 4 发起 [130,140],仅 140 命中。
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expect(row.sprayHit).toEqual({ value: 50, successes: 1, attempts: 2 });
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// 无 duels 窗口 → 拿不到开枪前连续轨迹,无法判定移动 → 不计入。
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expect(row.counterStrafe.attempts).toBe(0);
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expect(row.counterStrafe.value).toBeNull();
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expect(row.oneTap).toEqual({ value: 0, successes: 0, attempts: 1 });
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expect(row.ttk).toEqual({ value: 625, sampleSize: 1 });
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expect(row.burstLengthBuckets).toEqual({ single: 1, short: 0, medium: 1, long: 0 });
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expect(row.medianShotIntervalMs).toBeGreaterThan(0);
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expect(row.firingPatternRatio).toEqual({ tap: 50, burst: 50, spray: 0 });
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expect(buildMechanicsSignals(demo)).toMatchObject({
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version: "cs2-demo-analysis-kit/mechanics-signals-0.2",
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burstGapSeconds: 0.25
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});
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expect(derivePlayerMechanics(demo).map((item) => item.weapon)).toEqual(["ak47"]);
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});
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it("hides counter-strafe when exporter velocity is unavailable", () => {
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const demo = pkg({
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shots: buildShots([
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{ tick: 100, playerIndex: AI },
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{ tick: 300, playerIndex: AI },
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]),
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damages: [damage(100)]
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});
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expect(derivePlayerMechanics(demo)[0]!.counterStrafe.value).toBeNull();
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});
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it("sorts weapon rows by kill count before shot volume", () => {
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const demo = pkg({
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shots: buildShots([
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{ tick: 100, playerIndex: AI, weaponIndex: 0 },
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{ tick: 110, playerIndex: AI, weaponIndex: 0 },
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{ tick: 120, playerIndex: AI, weaponIndex: 0 },
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{ tick: 300, playerIndex: AI, weaponIndex: 0 }, // deagle(0) — same weaponIndex
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]),
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kills: [kill(300, "deagle")]
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});
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const rows = derivePlayerMechanics(demo);
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expect(rows.length).toBeGreaterThanOrEqual(1);
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expect(rows[0]!.weapon).toBe("ak47");
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});
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it("returns an empty list when shots are unavailable", () => {
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const noShots: DemoPackage = { ...pkg({}), shots: undefined as unknown as PackageShots };
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expect(derivePlayerMechanics(noShots)).toEqual([]);
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});
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});
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// ── duels.json 满 tick 窗口路径:急停 / 反应 / 预瞄 ──
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function encodeDelta(values: number[]): number[] {
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const out: number[] = [];
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let prev = 0;
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for (const value of values) { out.push(value - prev); prev = value; }
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return out;
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}
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function duelTrack(playerIndex: number, abs: { x: number[]; y: number[]; z: number[]; yaw: number[]; pitch: number[]; hp: number[]; flash: number[] }) {
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return {
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playerIndex,
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x: encodeDelta(abs.x),
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y: encodeDelta(abs.y),
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z: encodeDelta(abs.z),
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yaw: encodeDelta(abs.yaw.map((deg) => deg * 10)),
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pitch: encodeDelta(abs.pitch.map((deg) => deg * 10)),
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hp: abs.hp,
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flash: abs.flash
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};
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}
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describe("derivePlayerMechanics with duels window", () => {
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it("derives counter-strafe, reaction onset, and preaim from the full-tick track", () => {
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const N = 200; // 帧 i 对应 tick 100+i,覆盖 100..299
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const killerX: number[] = [];
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const killerFlash: number[] = [];
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for (let i = 0; i < N; i++) {
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const tick = 100 + i;
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// 击杀者在 tick 183..193 内移动(用于急停尝试),之后停稳
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killerX.push(tick <= 182 ? 0 : tick <= 193 ? (tick - 182) * 10 : 110);
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// 被闪到 tick 185,186 起恢复视野 → 反应 onset = tick 186
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killerFlash.push(tick <= 185 ? 10 : 0);
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}
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const constant = (value: number) => Array<number>(N).fill(value);
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const duels: Duels = {
|
|
247
|
+
meta: { tickrate: 64, sampleRate: 64, coordScale: 1, angleScale: 10, windowBeforeMs: 2000, windowAfterMs: 1000 },
|
|
248
|
+
windows: [{
|
|
249
|
+
roundNumber: 1,
|
|
250
|
+
startTick: 100,
|
|
251
|
+
tickStep: 1,
|
|
252
|
+
frameCount: N,
|
|
253
|
+
anchors: [{ kind: "kill", tick: 200, attackerIndex: AI, victimIndex: 1 }],
|
|
254
|
+
players: [
|
|
255
|
+
duelTrack(AI, { x: killerX, y: constant(0), z: constant(0), yaw: constant(0), pitch: constant(0), hp: constant(100), flash: killerFlash }),
|
|
256
|
+
duelTrack(1, { x: constant(2000), y: constant(0), z: constant(0), yaw: constant(0), pitch: constant(0), hp: constant(100), flash: constant(0) })
|
|
257
|
+
]
|
|
258
|
+
}]
|
|
259
|
+
};
|
|
260
|
+
|
|
261
|
+
const demo = pkg({
|
|
262
|
+
shots: buildShots([
|
|
263
|
+
{ tick: 196, playerIndex: AI, weaponIndex: 0 }, // 首发已停稳(vx/vy = 0)
|
|
264
|
+
{ tick: 198, playerIndex: AI, weaponIndex: 0 },
|
|
265
|
+
{ tick: 200, playerIndex: AI, weaponIndex: 0, vx: 30 } // 后续仍有移动 → 全局 velocity 非全零
|
|
266
|
+
]),
|
|
267
|
+
damages: [damage(196), damage(200)],
|
|
268
|
+
kills: [kill(200)],
|
|
269
|
+
duels
|
|
270
|
+
});
|
|
271
|
+
|
|
272
|
+
const row = derivePlayerMechanics(demo)[0]!;
|
|
273
|
+
// 急停:开枪前在移动(>100 u/s),开枪时停稳(≤ AK 判定用最大移速 34%)→ 成功一次
|
|
274
|
+
expect(row.counterStrafe).toEqual({ value: 100, successes: 1, attempts: 1 });
|
|
275
|
+
// 反应:onset = tick 186(被闪恢复),首发 196 → (196-186)/64*1000 = 156.3ms
|
|
276
|
+
expect(row.reaction.sampleSize).toBe(1);
|
|
277
|
+
expect(row.reaction.value).toBe(156.3);
|
|
278
|
+
// 预瞄:onset 前 3 帧准星对准敌人 → 中位误差极小,命中 ≤5°
|
|
279
|
+
expect(row.preaim.sampleSize).toBe(1);
|
|
280
|
+
expect(row.preaim.withinFiveCount).toBe(1);
|
|
281
|
+
expect(row.preaim.medianDegrees).not.toBeNull();
|
|
282
|
+
expect(row.preaim.medianDegrees!).toBeLessThan(5);
|
|
283
|
+
// 首发命中(196 命中)+ 击杀耗时(196→200)
|
|
284
|
+
expect(row.firstShotHit).toEqual({ value: 100, successes: 1, attempts: 1 });
|
|
285
|
+
expect(row.ttk).toEqual({ value: 62.5, sampleSize: 1 });
|
|
286
|
+
});
|
|
287
|
+
|
|
288
|
+
it("uses the previous alive frame as reaction anchor for lethal first shots", () => {
|
|
289
|
+
const N = 120; // 帧 i 对应 tick 100+i
|
|
290
|
+
const constant = (value: number) => Array<number>(N).fill(value);
|
|
291
|
+
const killerFlash = Array.from({ length: N }, (_, i) => (100 + i <= 170 ? 10 : 0));
|
|
292
|
+
const victimHp = Array<number>(N).fill(100);
|
|
293
|
+
victimHp[80] = 0; // shotTick == killTick == 180 时,窗口帧已记录受害者死亡
|
|
294
|
+
const duels: Duels = {
|
|
295
|
+
meta: { tickrate: 64, sampleRate: 64, coordScale: 1, angleScale: 10, windowBeforeMs: 2000, windowAfterMs: 1000 },
|
|
296
|
+
windows: [{
|
|
297
|
+
roundNumber: 1,
|
|
298
|
+
startTick: 100,
|
|
299
|
+
tickStep: 1,
|
|
300
|
+
frameCount: N,
|
|
301
|
+
anchors: [{ kind: "kill", tick: 180, attackerIndex: AI, victimIndex: 1 }],
|
|
302
|
+
players: [
|
|
303
|
+
duelTrack(AI, { x: constant(0), y: constant(0), z: constant(0), yaw: constant(0), pitch: constant(0), hp: constant(100), flash: killerFlash }),
|
|
304
|
+
duelTrack(1, { x: constant(2000), y: constant(0), z: constant(0), yaw: constant(0), pitch: constant(0), hp: victimHp, flash: constant(0) })
|
|
305
|
+
]
|
|
306
|
+
}]
|
|
307
|
+
};
|
|
308
|
+
|
|
309
|
+
const demo = pkg({
|
|
310
|
+
shots: buildShots([{ tick: 180, playerIndex: AI, weaponIndex: 0 }]),
|
|
311
|
+
damages: [damage(180)],
|
|
312
|
+
kills: [kill(180)],
|
|
313
|
+
duels
|
|
314
|
+
});
|
|
315
|
+
|
|
316
|
+
const row = derivePlayerMechanics(demo)[0]!;
|
|
317
|
+
// onset = tick 171(闪光结束后的第一帧),首发/击杀 tick 180。
|
|
318
|
+
expect(row.reaction).toEqual({ value: 140.6, sampleSize: 1 });
|
|
319
|
+
expect(row.preaim.sampleSize).toBe(1);
|
|
320
|
+
expect(row.oneTap).toEqual({ value: 100, successes: 1, attempts: 1 });
|
|
321
|
+
});
|
|
322
|
+
|
|
323
|
+
it("uses the full-tick track speed for counter-strafe success when shot velocity is noisy", () => {
|
|
324
|
+
const N = 140;
|
|
325
|
+
const killerX: number[] = [];
|
|
326
|
+
for (let i = 0; i < N; i++) {
|
|
327
|
+
const tick = 100 + i;
|
|
328
|
+
killerX.push(tick <= 182 ? 0 : tick <= 193 ? (tick - 182) * 10 : 110);
|
|
329
|
+
}
|
|
330
|
+
const constant = (value: number) => Array<number>(N).fill(value);
|
|
331
|
+
const duels: Duels = {
|
|
332
|
+
meta: { tickrate: 64, sampleRate: 64, coordScale: 1, angleScale: 10, windowBeforeMs: 2000, windowAfterMs: 1000 },
|
|
333
|
+
windows: [{
|
|
334
|
+
roundNumber: 1,
|
|
335
|
+
startTick: 100,
|
|
336
|
+
tickStep: 1,
|
|
337
|
+
frameCount: N,
|
|
338
|
+
anchors: [{ kind: "kill", tick: 200, attackerIndex: AI, victimIndex: 1 }],
|
|
339
|
+
players: [
|
|
340
|
+
duelTrack(AI, { x: killerX, y: constant(0), z: constant(0), yaw: constant(0), pitch: constant(0), hp: constant(100), flash: constant(0) }),
|
|
341
|
+
duelTrack(1, { x: constant(2000), y: constant(0), z: constant(0), yaw: constant(0), pitch: constant(0), hp: constant(100), flash: constant(0) })
|
|
342
|
+
]
|
|
343
|
+
}]
|
|
344
|
+
};
|
|
345
|
+
const demo = pkg({
|
|
346
|
+
shots: buildShots([
|
|
347
|
+
{ tick: 196, playerIndex: AI, weaponIndex: 0, vx: 450 },
|
|
348
|
+
{ tick: 200, playerIndex: AI, weaponIndex: 0, vx: 30 }
|
|
349
|
+
]),
|
|
350
|
+
damages: [damage(196), damage(200)],
|
|
351
|
+
kills: [kill(200)],
|
|
352
|
+
duels
|
|
353
|
+
});
|
|
354
|
+
|
|
355
|
+
expect(derivePlayerMechanics(demo)[0]!.counterStrafe).toEqual({ value: 100, successes: 1, attempts: 1 });
|
|
356
|
+
});
|
|
357
|
+
|
|
358
|
+
it("excludes through-smoke and wallbang kills from clean kill-time and one-tap samples", () => {
|
|
359
|
+
const demo = pkg({
|
|
360
|
+
shots: buildShots([
|
|
361
|
+
{ tick: 100, playerIndex: AI, weaponIndex: 0 },
|
|
362
|
+
{ tick: 220, playerIndex: AI, weaponIndex: 0 }
|
|
363
|
+
]),
|
|
364
|
+
damages: [damage(100), damage(220)],
|
|
365
|
+
kills: [
|
|
366
|
+
{ ...kill(100), throughSmoke: true },
|
|
367
|
+
{ ...kill(220), penetratedObjects: 1 }
|
|
368
|
+
]
|
|
369
|
+
});
|
|
370
|
+
const row = derivePlayerMechanics(demo)[0]!;
|
|
371
|
+
|
|
372
|
+
expect(row.ttk).toEqual({ value: null, sampleSize: 0 });
|
|
373
|
+
expect(row.oneTap).toEqual({ value: null, successes: 0, attempts: 0 });
|
|
374
|
+
});
|
|
375
|
+
});
|