@crystaldesign/real-time-viewer 26.9.0-rc.2 → 26.9.0-rc.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4420,8 +4420,8 @@ function useRealTimeRenderData (_ref) {
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  return _onSceneReady.apply(this, arguments);
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  }
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  function onFirstFrame() {
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- var _sceneStore$scene, _callbacks$onInitiali2;
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- (_sceneStore$scene = sceneStore.scene) === null || _sceneStore$scene === void 0 || (_sceneStore$scene = _sceneStore$scene.debugLayer) === null || _sceneStore$scene === void 0 || _sceneStore$scene.show();
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+ var _callbacks$onInitiali2;
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+ //sceneStore.scene?.debugLayer?.show();
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  sceneStore.isInitializing = false;
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  sceneStore.scene.onAfterRenderObservable.removeCallback(onFirstFrame);
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  if (!overlayImage && !disableToggleLoading) actions.toggleLoading('buildScene', false, false);
@@ -4435,8 +4435,8 @@ function useRealTimeRenderData (_ref) {
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  // trigger if gamecanvas did not update but renderjob
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  if (gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
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  var _queueRerender = function queueRerender() {
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- var _sceneStore$scene2;
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- if (sceneStore.isInitializing) setTimeout(_queueRerender, 150);else (_sceneStore$scene2 = sceneStore.scene) === null || _sceneStore$scene2 === void 0 || _sceneStore$scene2.executeWhenReady(function () {
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+ var _sceneStore$scene;
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+ if (sceneStore.isInitializing) setTimeout(_queueRerender, 150);else (_sceneStore$scene = sceneStore.scene) === null || _sceneStore$scene === void 0 || _sceneStore$scene.executeWhenReady(function () {
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  if (updateList.length >= 1) return; // skip update
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  onSceneReady();
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  });
@@ -4610,7 +4610,7 @@ function useRealTimeRenderData (_ref) {
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  try {
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  engine._device.lost.then(/*#__PURE__*/function () {
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  var _ref2 = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee(info) {
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- var _sceneStore$scene3, _sceneStore$scene4;
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+ var _sceneStore$scene2, _sceneStore$scene3;
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  var overlayImage, vp;
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  return _regeneratorRuntime.wrap(function _callee$(_context) {
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  while (1) switch (_context.prev = _context.next) {
@@ -4618,8 +4618,8 @@ function useRealTimeRenderData (_ref) {
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  overlayImage = uiStore.overlayImage;
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  vp = sceneStore.viewpoint;
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  sceneStore.stopRenderLoop();
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- (_sceneStore$scene3 = sceneStore.scene) === null || _sceneStore$scene3 === void 0 || _sceneStore$scene3.dispose();
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- (_sceneStore$scene4 = sceneStore.scene) === null || _sceneStore$scene4 === void 0 || _sceneStore$scene4.getEngine().dispose();
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+ (_sceneStore$scene2 = sceneStore.scene) === null || _sceneStore$scene2 === void 0 || _sceneStore$scene2.dispose();
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+ (_sceneStore$scene3 = sceneStore.scene) === null || _sceneStore$scene3 === void 0 || _sceneStore$scene3.getEngine().dispose();
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  sceneStore.hasRendered = false;
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  if (window) window.removeEventListener('resize', resize);
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  init().then(function () {