@crystaldesign/real-time-viewer 25.8.0-beta.32 → 25.8.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/build/esm/index.js +207 -234
  2. package/build/types/real-time-viewer/src/context.d.ts.map +1 -1
  3. package/build/types/real-time-viewer/src/controls/index.d.ts.map +1 -1
  4. package/build/types/real-time-viewer/src/index.d.ts +1 -1
  5. package/build/types/real-time-viewer/src/index.d.ts.map +1 -1
  6. package/build/types/real-time-viewer/src/parser/findAssets/index.d.ts.map +1 -1
  7. package/build/types/real-time-viewer/src/parser/shadow/index.d.ts.map +1 -1
  8. package/build/types/real-time-viewer/src/store/SceneStore.d.ts.map +1 -1
  9. package/build/types/real-time-viewer/src/store/UIStore.d.ts.map +1 -1
  10. package/build/types/real-time-viewer/src/useRealTimeRenderData.d.ts.map +1 -1
  11. package/build/umd/1309.real-time-viewer.umd.min.js +1 -1
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  89. package/build/umd/report.html +1 -1
  90. package/package.json +12 -13
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  245. package/build/umd/9883.real-time-viewer.umd.min.js +0 -2
  246. package/build/umd/9883.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  247. package/build/umd/9928.real-time-viewer.umd.min.js +0 -2
  248. package/build/umd/9928.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  249. package/build/umd/9990.real-time-viewer.umd.min.js +0 -2
  250. package/build/umd/9990.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
@@ -20,6 +20,7 @@ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
20
20
  import { SSAO2RenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline';
21
21
  import '@babylonjs/core/Rendering/geometryBufferRendererSceneComponent';
22
22
  import '@babylonjs/core/Rendering/prePassRendererSceneComponent';
23
+ import { UniversalCamera } from '@babylonjs/core/Cameras/universalCamera';
23
24
  import { PBRMetallicRoughnessMaterial } from '@babylonjs/core/Materials/PBR/pbrMetallicRoughnessMaterial';
24
25
  import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
25
26
  import { Tools, Observable, WebRequest } from '@babylonjs/core/Misc';
@@ -46,9 +47,8 @@ import { Matrix as Matrix$1, Vector3 as Vector3$1 } from '@babylonjs/core/Maths/
46
47
  import { EngineFactory } from '@babylonjs/core/Engines/engineFactory';
47
48
  import { Scene } from '@babylonjs/core/scene';
48
49
  import { DracoCompression } from '@babylonjs/core/Meshes/Compression/dracoCompression';
49
- import { LoadAssetContainerAsync } from '@babylonjs/core/Loading/';
50
+ import { SceneLoader } from '@babylonjs/core/Loading/sceneLoader';
50
51
  import '@babylonjs/loaders/glTF/2.0/';
51
- import { UniversalCamera } from '@babylonjs/core/Cameras/universalCamera';
52
52
  import { jsx } from 'react/jsx-runtime';
53
53
 
54
54
  (function() {
@@ -867,7 +867,7 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
867
867
  environmentTexture.rotationY = 1.45;
868
868
  scene.environmentTexture = environmentTexture;
869
869
  scene.createDefaultSkybox(environmentTexture);
870
- scene.environmentIntensity = 1.2;
870
+ scene.environmentIntensity = 1;
871
871
  scene.getMaterialByName('skyBox').alpha = 0;
872
872
  var ssao = new SSAO2RenderingPipeline('ssao', scene, {
873
873
  ssaoRatio: 0.5,
@@ -876,7 +876,7 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
876
876
  }, cams);
877
877
  ssao.radius = 1.25;
878
878
  ssao.epsilon = 0.002;
879
- ssao.totalStrength = .7;
879
+ ssao.totalStrength = 0.7;
880
880
  ssao.bilateralTolerance = 0.1;
881
881
  ssao.base = 0;
882
882
  ssao.expensiveBlur = true;
@@ -890,6 +890,109 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
890
890
  sceneStore.ssao = ssao;
891
891
  };
892
892
 
893
+ function ownKeys$1(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
894
+ function _objectSpread$1(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$1(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$1(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
895
+ function createCams(scene, viewpoint) {
896
+ var _useUtilStoreContext = useUtilStoreContext(),
897
+ vector3ToBVector3 = _useUtilStoreContext.vector3ToBVector3,
898
+ degreesToRadians = _useUtilStoreContext.degreesToRadians;
899
+ function createCam(_ref) {
900
+ var name = _ref.name,
901
+ pos = _ref.pos,
902
+ rot = _ref.rot,
903
+ isEnabled = _ref.isEnabled,
904
+ parent = _ref.parent,
905
+ target = _ref.target;
906
+ var existingCam = scene.getCameraByName(name);
907
+ if (existingCam) return existingCam;
908
+ var camera = new UniversalCamera(name, pos, scene);
909
+ camera.rotation = degreesToRadians(rot);
910
+ camera.minZ = 0.1;
911
+ camera.maxZ = 30;
912
+ camera.fov = 0.418879;
913
+ if (isEnabled) scene.activeCamera = camera;
914
+ if (parent) camera.parent = parent;
915
+ var canvas = scene.getEngine().getRenderingCanvas();
916
+ camera.inputs.clear();
917
+ camera.inputs.removeByType('FreeCameraKeyboardMoveInput');
918
+ camera.inputs.removeByType('FreeCameraMouseInput');
919
+ camera.inputs.add(GetCameraControls(camera));
920
+ // only control the current active Cam
921
+ if (isEnabled) {
922
+ camera.attachControl(canvas, true);
923
+ }
924
+ if (target) camera.target = target;
925
+ return camera;
926
+ }
927
+ function createDefaultCam() {
928
+ return [createCam({
929
+ name: 'defaultCam',
930
+ isEnabled: true,
931
+ pos: new Vector3(4.5, 2.2, 8),
932
+ rot: new Vector3(7.75, -150, 0),
933
+ parent: undefined
934
+ })];
935
+ }
936
+ if (scene.activeCamera) return [scene.activeCamera];
937
+ if (!viewpoint) return createDefaultCam();
938
+ return [createCam({
939
+ name: 'defaultCam',
940
+ isEnabled: true,
941
+ pos: vector3ToBVector3(viewpoint.pos).multiply(new Vector3(-0.01, 0.01, 0.01)),
942
+ rot: vector3ToBVector3(_objectSpread$1(_objectSpread$1({}, viewpoint.rot), {}, {
943
+ x: -viewpoint.rot.x
944
+ })),
945
+ target: vector3ToBVector3(viewpoint.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01)),
946
+ parent: undefined
947
+ })];
948
+ }
949
+ function updateCam(camera, scene) {
950
+ var _sceneStore$updateCam;
951
+ if (camera.pos.x == 0 && camera.pos.y == 0 && camera.pos.z == 0) return;
952
+ var utilStore = useUtilStoreContext();
953
+ var sceneStore = useSceneStoreContext();
954
+ var cam = scene.getCameraByName('defaultCam');
955
+ if (!cam) {
956
+ var _cam = createCams(scene, camera)[0];
957
+ sceneStore.targetCameraPosition = _cam.position;
958
+ sceneStore.cameraTargetPosition = _cam.target;
959
+ return;
960
+ }
961
+ if (camera.pos.x == cam.position.x && camera.pos.y == cam.position.y && camera.pos.z == camera.pos.z) return;
962
+ var position = utilStore.vector3ToBVector3(camera.pos).multiply(new Vector3(-0.01, 0.01, 0.01));
963
+ var rotation = utilStore.degreesToRadians(utilStore.vector3ToBVector3(_objectSpread$1(_objectSpread$1({}, camera.rot), {}, {
964
+ x: -camera.rot.x
965
+ })));
966
+ var target = utilStore.vector3ToBVector3(camera.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01));
967
+ cam.position = position;
968
+ cam.rotation = rotation;
969
+ cam.setTarget(target);
970
+ sceneStore.targetCameraPosition = position;
971
+ sceneStore.cameraTargetPosition = target;
972
+ (_sceneStore$updateCam = sceneStore.updateCameraInformation) === null || _sceneStore$updateCam === void 0 || _sceneStore$updateCam.call(sceneStore, {
973
+ horiFov: cam.fov * 180 / Math.PI,
974
+ lensShiftX: 0,
975
+ lensShiftY: 0,
976
+ name: cam.name,
977
+ pos: {
978
+ x: position.x,
979
+ y: position.y,
980
+ z: position.z
981
+ },
982
+ rot: {
983
+ x: rotation.x * 180 / Math.PI,
984
+ y: rotation.y * 180 / Math.PI,
985
+ z: rotation.z * 180 / Math.PI
986
+ },
987
+ targetPos: {
988
+ x: target.x,
989
+ y: target.y,
990
+ z: target.z
991
+ },
992
+ vertFov: cam.fov * 180 / Math.PI
993
+ });
994
+ }
995
+
893
996
  function shadow() {
894
997
  var _useSceneStoreContext = useSceneStoreContext(),
895
998
  hasRendered = _useSceneStoreContext.hasRendered,
@@ -898,24 +1001,17 @@ function shadow() {
898
1001
  degreesToRadians = _useUtilStoreContext.degreesToRadians;
899
1002
  if (!hasRendered && !scene.getMeshByName('ground')) {
900
1003
  var light = new DirectionalLight('dirl', new Vector3(-1, 0, 0), scene);
901
- var lightf = new DirectionalLight('dirf', new Vector3(-.55, 0, -.85), scene);
902
- var lightl = new DirectionalLight('dirb', new Vector3(0, 0, 1), scene);
903
- var topLight = new DirectionalLight('dirt', new Vector3(0, -1, 0), scene);
904
- lightl.intensity = .5;
905
- lightf.intensity = 2;
1004
+ var lightf = new DirectionalLight('dirf', new Vector3(0, -0.436, -0.9), scene);
1005
+ var lightr = new DirectionalLight('dirr', new Vector3(0, -1, 0.3), scene);
1006
+ var lightl = new DirectionalLight('dirb', new Vector3(0.2, -1, 0.2), scene);
1007
+ lightl.intensity = 1;
1008
+ lightf.intensity = 2.2;
906
1009
  light.intensity = 1;
907
- topLight.intensity = 1.5;
908
- lightl.range = 5;
909
- lightl.falloffType = 1;
910
- topLight.range = 5;
911
- topLight.falloffType = 1;
912
- lightf.range = 5;
913
- lightf.falloffType = 1;
914
- light.range = 5;
915
- light.falloffType = 1;
916
- light.position = new Vector3(-2, 3, 0);
917
- lightf.position = new Vector3(2, 3, 0);
918
- lightl.position = new Vector3(0, 3, -2);
1010
+ lightr.intensity = 1;
1011
+ light.position = new Vector3(-2, 5, 0);
1012
+ lightf.position = new Vector3(2, 5, 0);
1013
+ lightr.position = new Vector3(0, 5, -2);
1014
+ lightl.position = new Vector3(0, 5, -2);
919
1015
  var ground = MeshBuilder.CreatePlane('ground', {
920
1016
  width: 100,
921
1017
  height: 100
@@ -931,9 +1027,12 @@ function shadow() {
931
1027
  std_mat.metallic = 0;
932
1028
  scene.defaultMaterial = std_mat;
933
1029
  var mat = new PBRMetallicRoughnessMaterial('white', scene);
934
- mat.metallic = 0;
1030
+ mat.metallic = 0.05;
935
1031
  mat.roughness = 1;
936
- mat.emissiveColor = Color3.White();
1032
+ mat._environmentIntensity = 0;
1033
+ mat.clearCoat.isEnabled = true;
1034
+ mat.clearCoat.intensity = 1;
1035
+ mat.subSurface.isTranslucencyEnabled = true;
937
1036
  ground.material = mat;
938
1037
  }
939
1038
  }
@@ -1354,7 +1453,7 @@ var SceneStore = /*#__PURE__*/function () {
1354
1453
  key: "runRenderLoop",
1355
1454
  value: function runRenderLoop() {
1356
1455
  var engine = this._scene.getEngine();
1357
- if (this && engine.activeRenderLoops.length != 0) return;
1456
+ if (engine.activeRenderLoops.length != 0) return;
1358
1457
  engine.runRenderLoop(this.renderLoop.bind(this));
1359
1458
  }
1360
1459
  }, {
@@ -1367,8 +1466,8 @@ var SceneStore = /*#__PURE__*/function () {
1367
1466
  key: "runRenderLoopForTime",
1368
1467
  value: function runRenderLoopForTime(ms) {
1369
1468
  var _this2 = this;
1370
- clearTimeout(this._renderLoopTimeoutId);
1371
1469
  this.runRenderLoop();
1470
+ clearTimeout(this._renderLoopTimeoutId);
1372
1471
  this._renderLoopTimeoutId = setTimeout(function () {
1373
1472
  _this2.stopRenderLoop();
1374
1473
  }, ms);
@@ -1401,7 +1500,7 @@ var SceneStore = /*#__PURE__*/function () {
1401
1500
  key: "checkMaterialCache",
1402
1501
  value: function checkMaterialCache() {
1403
1502
  // material cache can't go over amount x because it leads to performance issues
1404
- if (this._materialCache.length < 5) return;
1503
+ if (this._materialCache.length < 10) return;
1405
1504
  var amountToDispose = this._materialCache.length - 11;
1406
1505
  var disposableMaterials = this._materialCache.filter(function (m) {
1407
1506
  return m.mat.getBindedMeshes().length == 0;
@@ -1411,13 +1510,15 @@ var SceneStore = /*#__PURE__*/function () {
1411
1510
  });
1412
1511
  for (var idx = 0; idx < amountToDispose; idx++) {
1413
1512
  if (idx < disposableMaterials.length - 1) {
1513
+ var _mat$baseTexture, _mat$metallicRoughnes, _mat$normalTexture;
1414
1514
  var mat = disposableMaterials[idx].mat;
1415
- if (!mat.isReady()) return; //disposing the material before it's compilation causes issues (HOLZ_WENGE LUECK) not compiled because on no mesh
1416
- mat.dispose(true, true);
1515
+ mat.dispose();
1516
+ (_mat$baseTexture = mat.baseTexture) === null || _mat$baseTexture === void 0 || _mat$baseTexture.dispose();
1517
+ (_mat$metallicRoughnes = mat.metallicRoughnessTexture) === null || _mat$metallicRoughnes === void 0 || _mat$metallicRoughnes.dispose();
1518
+ (_mat$normalTexture = mat.normalTexture) === null || _mat$normalTexture === void 0 || _mat$normalTexture.dispose();
1417
1519
  this._materialCache.splice(this._materialCache.indexOf(disposableMaterials[idx]), 1);
1418
1520
  }
1419
1521
  }
1420
- this._scene.resetCachedMaterial();
1421
1522
  }
1422
1523
  }, {
1423
1524
  key: "addMaterialToCache",
@@ -1435,8 +1536,9 @@ var SceneStore = /*#__PURE__*/function () {
1435
1536
  shadow();
1436
1537
  Tools.fallbackTexture = 'data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=='; // blank white image
1437
1538
  this.setResolution(gameCanvas, resolution);
1438
- this._targetCameraPosition = this._scene.activeCamera.position;
1439
- lightning(diva3durl, this._scene, this._scene.cameras, this);
1539
+ var cams = createCams(this._scene, viewpoint);
1540
+ this._targetCameraPosition = cams[0].position;
1541
+ lightning(diva3durl, this._scene, cams, this);
1440
1542
  }
1441
1543
  }, {
1442
1544
  key: "setRoot",
@@ -1757,6 +1859,7 @@ var UIStore = /*#__PURE__*/function () {
1757
1859
  _defineProperty(this, "updateOverlayImage", function (overlayImage) {
1758
1860
  var _this$_diffuseTexture;
1759
1861
  if (!overlayImage || !_this._scene || ((_this$_diffuseTexture = _this._diffuseTexture) === null || _this$_diffuseTexture === void 0 ? void 0 : _this$_diffuseTexture.url) == overlayImage.base64) return;
1862
+ if (!_this._scene.activeCamera) createCams(_this._scene, undefined);
1760
1863
  var utilStore = useUtilStoreContext();
1761
1864
  if (!utilStore || !utilStore.updateCam) return;
1762
1865
  _this._isStaticBg = overlayImage.isStaticBg;
@@ -1795,12 +1898,13 @@ var UIStore = /*#__PURE__*/function () {
1795
1898
  shaderMat.setVector2("scale", new Vector2(1, 1)); // adjust scale here
1796
1899
  shaderMat.alpha = 1;
1797
1900
  shaderMat.backFaceCulling = true;
1901
+ this._diffuseTexture.anisotropicFilteringLevel = 16;
1902
+ this._diffuseTexture.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);
1798
1903
 
1799
1904
  // Get aspect ratio of the current screen
1800
1905
  this._plane = MeshBuilder.CreatePlane('overlayplane', {
1801
1906
  size: 1
1802
1907
  }, scene);
1803
- this._plane.visibility = 0;
1804
1908
  this._plane.setEnabled(false);
1805
1909
  this._plane.material = shaderMat;
1806
1910
  this._shaderMat = shaderMat;
@@ -1834,7 +1938,6 @@ var UIStore = /*#__PURE__*/function () {
1834
1938
  }
1835
1939
  this._isStaticBg = _overlayImage === null || _overlayImage === void 0 ? void 0 : _overlayImage.isStaticBg;
1836
1940
  if (_overlayImage) {
1837
- this._plane.visibility = 1;
1838
1941
  this._isUnityComb = true;
1839
1942
  this._enableSSAO(false);
1840
1943
  if (_overlayImage.isStaticBg) this.fadeInOverlayImage(true);
@@ -1903,12 +2006,6 @@ var UIStore = /*#__PURE__*/function () {
1903
2006
  } else {
1904
2007
  //animation finished
1905
2008
  _this3._enableSSAO(false);
1906
- var size = _this3._diffuseTexture.getSize();
1907
- var engine = _this3._scene.getEngine();
1908
- var ratio = size.width / size.height;
1909
- var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
1910
- _this3._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
1911
-
1912
2009
  var root = _this3._scene.getTransformNodeByName('Root');
1913
2010
  if (root) root.getChildMeshes().forEach(function (m) {
1914
2011
  m.visibility = 0;
@@ -1979,10 +2076,15 @@ var UIStore = /*#__PURE__*/function () {
1979
2076
  // if rendering is cached it gets updated before resize is triggered, so check if the image is already correct
1980
2077
  var size = this._diffuseTexture.getSize();
1981
2078
  var engine = this._scene.getEngine();
1982
- engine.resize();
1983
- var ratio = size.width / size.height;
1984
- var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
1985
- this._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
2079
+ if (Math.round(size.width / size.height * 100) / 100 != Math.round(engine.getRenderWidth() / engine.getRenderHeight() * 100) / 100) {
2080
+ if (!this._isStaticBg) {
2081
+ this.fadeOutOverlayImage();
2082
+ } else {
2083
+ var ratio = size.width / size.height;
2084
+ var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
2085
+ this._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
2086
+ }
2087
+ }
1986
2088
  this._gui.dispose();
1987
2089
  this._gui = AdvancedDynamicTexture.CreateFullscreenUI('UI', true, this._scene);
1988
2090
  this._gui.renderScale = 1;
@@ -2005,7 +2107,7 @@ var UIStore = /*#__PURE__*/function () {
2005
2107
  value: function pointerOverElement(element) {
2006
2108
  var _this$_runRenderLoopF,
2007
2109
  _this5 = this;
2008
- this.unityCombActive && ((_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 ? void 0 : _this$_runRenderLoopF.call(this, 5000));
2110
+ this.unityCombActive && ((_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 ? void 0 : _this$_runRenderLoopF.call(this, 1000));
2009
2111
  this._selectedHl.removeAllMeshes();
2010
2112
  this._selectedHl.addExcludedMesh(this._plane);
2011
2113
  if (this._plane.visibility == 1) this._selectedMeshes.forEach(function (_m) {
@@ -2021,7 +2123,7 @@ var UIStore = /*#__PURE__*/function () {
2021
2123
  value: function pointerOutElement(element) {
2022
2124
  var _this$_runRenderLoopF2,
2023
2125
  _this6 = this;
2024
- this.unityCombActive && ((_this$_runRenderLoopF2 = this._runRenderLoopForTime) === null || _this$_runRenderLoopF2 === void 0 ? void 0 : _this$_runRenderLoopF2.call(this, 5000));
2126
+ this.unityCombActive && ((_this$_runRenderLoopF2 = this._runRenderLoopForTime) === null || _this$_runRenderLoopF2 === void 0 ? void 0 : _this$_runRenderLoopF2.call(this, 1000));
2025
2127
  this._selectedHl.removeAllMeshes();
2026
2128
  this._selectedHl.addExcludedMesh(this._plane);
2027
2129
  if (this._plane.visibility == 1) element.getChildMeshes().forEach(function (_m) {
@@ -2045,7 +2147,7 @@ var UIStore = /*#__PURE__*/function () {
2045
2147
  var bbox = element.getHierarchyBoundingVectors();
2046
2148
  var guiElemLeftBack = null;
2047
2149
  var guiElemRightBack = null;
2048
- if (!isBoxPlanner && elementInfo.selectable && this._uiConfig.templateConfig != 'hidden') {
2150
+ if (!isBoxPlanner && elementInfo.selectable) {
2049
2151
  guiElemLeftBack = new TransformNode('guiElem_' + elementInfo.elementId, this._scene);
2050
2152
  var forward = element.getDirection(Vector3.Forward()).normalize();
2051
2153
  var left = element.getDirection(Vector3.Left()).normalize();
@@ -2842,7 +2944,7 @@ var customMat = /*#__PURE__*/function () {
2842
2944
  sizeMb: 0
2843
2945
  });
2844
2946
  case 31:
2845
- mat = new PBRMetallicRoughnessMaterial(_customMat.name, sceneStore.scene);
2947
+ mat = new PBRMetallicRoughnessMaterial(_customMat.name, _customMat.scene);
2846
2948
  return _context.abrupt("return", {
2847
2949
  mat: mat,
2848
2950
  found: true
@@ -2890,7 +2992,9 @@ function _findAssets() {
2890
2992
  size = 0;
2891
2993
  _context2.prev = 4;
2892
2994
  _context2.next = 7;
2893
- return LoadAssetContainerAsync(path + geo.name + '.glb', sceneStore.scene);
2995
+ return SceneLoader.ImportMeshAsync(null, path, geo.name + '.glb', sceneStore.scene, function (progress) {
2996
+ size = progress.total;
2997
+ });
2894
2998
  case 7:
2895
2999
  result = _context2.sent;
2896
3000
  utilStore.setAnalyzeDataRow({
@@ -2941,7 +3045,7 @@ function _findAssets() {
2941
3045
  while (1) switch (_context.prev = _context.next) {
2942
3046
  case 0:
2943
3047
  if (!geo.material) {
2944
- _context.next = 22;
3048
+ _context.next = 20;
2945
3049
  break;
2946
3050
  }
2947
3051
  splittedName = geo.material.name.split('.');
@@ -2970,13 +3074,7 @@ function _findAssets() {
2970
3074
  geo: geo.name
2971
3075
  });
2972
3076
  geo.material = mat.mat;
2973
- oldMat = sceneStore.scene.getMaterialByUniqueId(oldMatId);
2974
- if (oldMat) {
2975
- _context.next = 17;
2976
- break;
2977
- }
2978
- return _context.abrupt("return");
2979
- case 17:
3077
+ oldMat = sceneStore.scene.getMaterialByUniqueID(oldMatId);
2980
3078
  _iterator3 = _createForOfIteratorHelper$3(oldMat.getBindedMeshes());
2981
3079
  try {
2982
3080
  for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
@@ -2988,40 +3086,40 @@ function _findAssets() {
2988
3086
  } finally {
2989
3087
  _iterator3.f();
2990
3088
  }
2991
- oldMat.dispose(true, true);
2992
- _context.next = 39;
3089
+ oldMat.dispose();
3090
+ _context.next = 37;
2993
3091
  break;
2994
- case 22:
3092
+ case 20:
2995
3093
  _iterator4 = _createForOfIteratorHelper$3(geo.getChildMeshes());
2996
- _context.prev = 23;
3094
+ _context.prev = 21;
2997
3095
  _iterator4.s();
2998
- case 25:
3096
+ case 23:
2999
3097
  if ((_step4 = _iterator4.n()).done) {
3000
- _context.next = 31;
3098
+ _context.next = 29;
3001
3099
  break;
3002
3100
  }
3003
3101
  child = _step4.value;
3004
- _context.next = 29;
3102
+ _context.next = 27;
3005
3103
  return unifyAndSetStdMats(child, iln);
3104
+ case 27:
3105
+ _context.next = 23;
3106
+ break;
3006
3107
  case 29:
3007
- _context.next = 25;
3108
+ _context.next = 34;
3008
3109
  break;
3009
3110
  case 31:
3010
- _context.next = 36;
3011
- break;
3012
- case 33:
3013
- _context.prev = 33;
3014
- _context.t0 = _context["catch"](23);
3111
+ _context.prev = 31;
3112
+ _context.t0 = _context["catch"](21);
3015
3113
  _iterator4.e(_context.t0);
3016
- case 36:
3017
- _context.prev = 36;
3114
+ case 34:
3115
+ _context.prev = 34;
3018
3116
  _iterator4.f();
3019
- return _context.finish(36);
3020
- case 39:
3117
+ return _context.finish(34);
3118
+ case 37:
3021
3119
  case "end":
3022
3120
  return _context.stop();
3023
3121
  }
3024
- }, _callee, null, [[23, 33, 36, 39]]);
3122
+ }, _callee, null, [[21, 31, 34, 37]]);
3025
3123
  }));
3026
3124
  return _unifyAndSetStdMats.apply(this, arguments);
3027
3125
  };
@@ -3314,8 +3412,8 @@ function _createOrGetMaterial() {
3314
3412
  function _createForOfIteratorHelper$2(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray$2(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
3315
3413
  function _unsupportedIterableToArray$2(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray$2(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray$2(r, a) : void 0; } }
3316
3414
  function _arrayLikeToArray$2(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
3317
- function ownKeys$1(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
3318
- function _objectSpread$1(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$1(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$1(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
3415
+ function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
3416
+ function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
3319
3417
  var buildScene = function buildScene(_ref) {
3320
3418
  var _sceneStore$elements;
3321
3419
  var startNode = _ref.startNode,
@@ -3342,7 +3440,7 @@ var buildScene = function buildScene(_ref) {
3342
3440
  })) === null || _cachedAssets$find === void 0 || (_cachedAssets$find = _cachedAssets$find.geo) === null || _cachedAssets$find === void 0 || _cachedAssets$find.onElements.push(curElement); // TODO
3343
3441
  var geo = mesh.clone('geo_' + mesh.name, parentNode);
3344
3442
  geo.position = new Vector3(curGeo.pos.x / 100, curGeo.pos.y / 100, -curGeo.pos.z / 100);
3345
- geo.rotation = utilStore.degreesToRadians(_objectSpread$1(_objectSpread$1({}, curGeo.rot), {}, {
3443
+ geo.rotation = utilStore.degreesToRadians(_objectSpread(_objectSpread({}, curGeo.rot), {}, {
3346
3444
  x: hqsGeo.isIDM3D ? 90 - curGeo.rot.x : curGeo.rot.x
3347
3445
  }));
3348
3446
  geo.setEnabled(true);
@@ -3625,9 +3723,7 @@ var parser = /*#__PURE__*/function () {
3625
3723
  }
3626
3724
  utilStore.setRTVAnalyzeData();
3627
3725
  deacCache(cacheGroup);
3628
- sceneStore.scene.executeWhenReady(function () {
3629
- return sceneStore.checkMaterialCache();
3630
- });
3726
+ sceneStore.checkMaterialCache();
3631
3727
  case 15:
3632
3728
  case "end":
3633
3729
  return _context.stop();
@@ -3639,112 +3735,9 @@ var parser = /*#__PURE__*/function () {
3639
3735
  };
3640
3736
  }();
3641
3737
 
3642
- function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
3643
- function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
3644
- function createCams(scene, viewpoint) {
3645
- var _useUtilStoreContext = useUtilStoreContext(),
3646
- vector3ToBVector3 = _useUtilStoreContext.vector3ToBVector3,
3647
- degreesToRadians = _useUtilStoreContext.degreesToRadians;
3648
- function createCam(_ref) {
3649
- var name = _ref.name,
3650
- pos = _ref.pos,
3651
- rot = _ref.rot,
3652
- isEnabled = _ref.isEnabled,
3653
- parent = _ref.parent,
3654
- target = _ref.target;
3655
- var existingCam = scene.getCameraByName(name);
3656
- if (existingCam) return existingCam;
3657
- var camera = new UniversalCamera(name, pos, scene);
3658
- camera.rotation = degreesToRadians(rot);
3659
- camera.minZ = 0.1;
3660
- camera.maxZ = 30;
3661
- camera.fov = 0.418879;
3662
- if (isEnabled) scene.activeCamera = camera;
3663
- if (parent) camera.parent = parent;
3664
- var canvas = scene.getEngine().getRenderingCanvas();
3665
- camera.inputs.clear();
3666
- camera.inputs.removeByType('FreeCameraKeyboardMoveInput');
3667
- camera.inputs.removeByType('FreeCameraMouseInput');
3668
- camera.inputs.add(GetCameraControls(camera));
3669
- // only control the current active Cam
3670
- if (isEnabled) {
3671
- camera.attachControl(canvas, true);
3672
- }
3673
- if (target) camera.target = target;
3674
- return camera;
3675
- }
3676
- function createDefaultCam() {
3677
- return [createCam({
3678
- name: 'defaultCam',
3679
- isEnabled: true,
3680
- pos: new Vector3(4.5, 2.2, 8),
3681
- rot: new Vector3(7.75, -150, 0),
3682
- parent: undefined
3683
- })];
3684
- }
3685
- if (scene.activeCamera) return [scene.activeCamera];
3686
- if (!viewpoint) return createDefaultCam();
3687
- return [createCam({
3688
- name: 'defaultCam',
3689
- isEnabled: true,
3690
- pos: vector3ToBVector3(viewpoint.pos).multiply(new Vector3(-0.01, 0.01, 0.01)),
3691
- rot: vector3ToBVector3(_objectSpread(_objectSpread({}, viewpoint.rot), {}, {
3692
- x: -viewpoint.rot.x
3693
- })),
3694
- target: vector3ToBVector3(viewpoint.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01)),
3695
- parent: undefined
3696
- })];
3697
- }
3698
- function updateCam(camera, scene) {
3699
- var _sceneStore$updateCam;
3700
- if (camera.pos.x == 0 && camera.pos.y == 0 && camera.pos.z == 0) return;
3701
- var utilStore = useUtilStoreContext();
3702
- var sceneStore = useSceneStoreContext();
3703
- var cam = scene.getCameraByName('defaultCam');
3704
- if (!cam) {
3705
- var _cam = createCams(scene, camera)[0];
3706
- sceneStore.targetCameraPosition = _cam.position;
3707
- sceneStore.cameraTargetPosition = _cam.target;
3708
- return;
3709
- }
3710
- if (camera.pos.x == cam.position.x && camera.pos.y == cam.position.y && camera.pos.z == camera.pos.z) return;
3711
- var position = utilStore.vector3ToBVector3(camera.pos).multiply(new Vector3(-0.01, 0.01, 0.01));
3712
- var rotation = utilStore.degreesToRadians(utilStore.vector3ToBVector3(_objectSpread(_objectSpread({}, camera.rot), {}, {
3713
- x: -camera.rot.x
3714
- })));
3715
- var target = utilStore.vector3ToBVector3(camera.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01));
3716
- cam.position = position;
3717
- cam.rotation = rotation;
3718
- cam.setTarget(target);
3719
- sceneStore.targetCameraPosition = position;
3720
- sceneStore.cameraTargetPosition = target;
3721
- (_sceneStore$updateCam = sceneStore.updateCameraInformation) === null || _sceneStore$updateCam === void 0 || _sceneStore$updateCam.call(sceneStore, {
3722
- horiFov: cam.fov * 180 / Math.PI,
3723
- lensShiftX: 0,
3724
- lensShiftY: 0,
3725
- name: cam.name,
3726
- pos: {
3727
- x: position.x,
3728
- y: position.y,
3729
- z: position.z
3730
- },
3731
- rot: {
3732
- x: rotation.x * 180 / Math.PI,
3733
- y: rotation.y * 180 / Math.PI,
3734
- z: rotation.z * 180 / Math.PI
3735
- },
3736
- targetPos: {
3737
- x: target.x,
3738
- y: target.y,
3739
- z: target.z
3740
- },
3741
- vertFov: cam.fov * 180 / Math.PI
3742
- });
3743
- }
3744
-
3745
3738
  var LOG = getLogger('ARViewer', 'RealTimeRenderData');
3746
3739
  function useRealTimeRenderData (_ref) {
3747
- var _sceneStore3;
3740
+ var _sceneStore2;
3748
3741
  var jwt = _ref.jwt,
3749
3742
  actions = _ref.actions,
3750
3743
  apiConfig = _ref.apiConfig,
@@ -3857,7 +3850,7 @@ function useRealTimeRenderData (_ref) {
3857
3850
  if (!sceneStore.hasRendered) {
3858
3851
  sceneStore.hasRendered = true;
3859
3852
  }
3860
- sceneStore.runRenderLoopForTime(5000);
3853
+ sceneStore.runRenderLoopIndefinitely();
3861
3854
  sceneStore.scene.onAfterRenderObservable.add(onFirstFrame);
3862
3855
  LOG.successTransaction('BUILD_SCENE');
3863
3856
  case 34:
@@ -3884,28 +3877,22 @@ function useRealTimeRenderData (_ref) {
3884
3877
  if (gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
3885
3878
  var _queueRerender = function queueRerender() {
3886
3879
  if (sceneStore.isInitializing) setTimeout(_queueRerender, 150);else {
3887
- if (sceneStore.scene) {
3888
- if (sceneStore.scene.isReady()) onSceneReady();else sceneStore.scene.executeWhenReady(function () {
3889
- return onSceneReady();
3890
- });
3891
- }
3880
+ if (sceneStore.scene.isReady()) onSceneReady();else sceneStore.scene.executeWhenReady(function () {
3881
+ return onSceneReady();
3882
+ });
3892
3883
  }
3893
3884
  };
3894
3885
  _queueRerender();
3895
3886
  }
3896
3887
  useEffect(function () {
3897
- var _sceneStore;
3898
- if ((_sceneStore = sceneStore) !== null && _sceneStore !== void 0 && (_sceneStore = _sceneStore.scene) !== null && _sceneStore !== void 0 && _sceneStore.getEngine() && sceneStore.scene.getEngine().getRenderingCanvas() == null && gameCanvas.current) {
3899
- sceneStore.scene.getEngine()._renderingCanvas = gameCanvas.current;
3900
- }
3901
- }, [gameCanvas.current]);
3902
- useEffect(function () {
3903
- function init(_x) {
3888
+ var babylonScene = undefined;
3889
+ var babylonEngine = undefined;
3890
+ function init() {
3904
3891
  return _init.apply(this, arguments);
3905
3892
  }
3906
3893
  function _init() {
3907
- _init = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee(enginePromise) {
3908
- var babylonEngine, babylonScene, context;
3894
+ _init = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
3895
+ var context;
3909
3896
  return _regeneratorRuntime.wrap(function _callee$(_context) {
3910
3897
  while (1) switch (_context.prev = _context.next) {
3911
3898
  case 0:
@@ -3915,45 +3902,43 @@ function useRealTimeRenderData (_ref) {
3915
3902
  }
3916
3903
  return _context.abrupt("return");
3917
3904
  case 2:
3918
- if (!sceneStore) {
3919
- _context.next = 4;
3920
- break;
3921
- }
3922
- return _context.abrupt("return");
3905
+ _context.next = 4;
3906
+ return EngineFactory.CreateAsync(gameCanvas.current, {
3907
+ antialias: true,
3908
+ stencil: true,
3909
+ audioEngine: false,
3910
+ adaptToDeviceRatio: true
3911
+ });
3923
3912
  case 4:
3924
- _context.next = 6;
3925
- return enginePromise;
3926
- case 6:
3927
3913
  babylonEngine = _context.sent;
3928
3914
  babylonEngine.renderEvenInBackground = renderInBackground;
3929
3915
  babylonEngine.disablePerformanceMonitorInBackground = true;
3930
3916
  babylonScene = new Scene(babylonEngine, undefined);
3931
3917
  babylonScene.clearColor = new Color4(255, 255, 255, 255);
3932
3918
  context = registerContext(babylonScene, renderjob, apiConfig, jwt, viewHandler, callbacks.onMissingGeo, callbacks.requestNewOverlayImage, overlayImage, uiConfig, callbacks.updateCameraInformation, !!isMobile);
3933
- createCams(babylonScene, viewpoint);
3934
3919
  sceneStore = context.sceneStore;
3935
3920
  utilStore = context.utilStore;
3936
3921
  gridStore = context.gridStore;
3937
3922
  uiStore = context.uiStore;
3938
3923
  if (!babylonScene.isReady()) {
3939
- _context.next = 22;
3924
+ _context.next = 19;
3940
3925
  break;
3941
3926
  }
3942
- _context.next = 20;
3927
+ _context.next = 17;
3943
3928
  return onSceneReady();
3944
- case 20:
3945
- _context.next = 23;
3929
+ case 17:
3930
+ _context.next = 20;
3946
3931
  break;
3947
- case 22:
3932
+ case 19:
3948
3933
  babylonScene.executeWhenReady(function () {
3949
3934
  return onSceneReady();
3950
3935
  });
3951
- case 23:
3936
+ case 20:
3952
3937
  if (window && gameCanvas.current) {
3953
3938
  window.addEventListener('resize', resize);
3954
3939
  new ResizeObserver(resize).observe(gameCanvas.current);
3955
3940
  }
3956
- case 24:
3941
+ case 21:
3957
3942
  case "end":
3958
3943
  return _context.stop();
3959
3944
  }
@@ -3962,28 +3947,16 @@ function useRealTimeRenderData (_ref) {
3962
3947
  return _init.apply(this, arguments);
3963
3948
  }
3964
3949
  var resize = function resize() {
3965
- var _sceneStore2;
3966
- if (inBackground || !((_sceneStore2 = sceneStore) !== null && _sceneStore2 !== void 0 && _sceneStore2.scene) || !sceneStore.scene.getEngine() || !sceneStore.scene.isReady()) return;
3950
+ var _sceneStore;
3951
+ if (inBackground || !((_sceneStore = sceneStore) !== null && _sceneStore !== void 0 && _sceneStore.scene) || !sceneStore.scene.getEngine() || !sceneStore.scene.isReady()) return;
3967
3952
  sceneStore.runRenderLoopIndefinitely();
3968
3953
  sceneStore.scene.getEngine().resize(true);
3969
3954
  uiStore.resize();
3970
3955
  uiStore.initGui(callbacks.onElementSelected, sceneStore.elements);
3971
3956
  };
3972
- if (!gameCanvas.current) return;
3973
- var enginePrmise = EngineFactory.CreateAsync(gameCanvas.current, {
3974
- antialias: true,
3975
- stencil: true,
3976
- audioEngine: false,
3977
- adaptToDeviceRatio: true,
3978
- useHighPrecisionFloats: true,
3979
- preserveDrawingBuffer: true
3980
- });
3981
- init(enginePrmise);
3957
+ init();
3982
3958
  return function () {
3983
- enginePrmise.then(function (e) {
3984
- return e.dispose();
3985
- });
3986
- if (sceneStore && sceneStore.scene) {
3959
+ if (babylonEngine || babylonScene) {
3987
3960
  unregisterContext();
3988
3961
  sceneStore.scene.dispose();
3989
3962
  if (window) {
@@ -3995,7 +3968,7 @@ function useRealTimeRenderData (_ref) {
3995
3968
  useEffect(function () {
3996
3969
  if (overlayImage && uiStore && gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
3997
3970
  if (!utilStore.updateCam) return;
3998
- sceneStore.runRenderLoopForTime(5000);
3971
+ sceneStore.runRenderLoopForTime(1000);
3999
3972
  shadow(); // make sure the lighting is set up otherwise the image has a wrong color
4000
3973
  uiStore.updateOverlayImage(overlayImage);
4001
3974
  if (viewpoint) updateCam(viewpoint, sceneStore.scene);
@@ -4005,9 +3978,9 @@ function useRealTimeRenderData (_ref) {
4005
3978
  if (sceneStore && elementsInfo && gameCanvas.current && sceneStore.scene.getEngine()) {
4006
3979
  uiStore.addElementsInfo(elementsInfo);
4007
3980
  uiStore.initGui(callbacks.onElementSelected, sceneStore.elements);
4008
- sceneStore.runRenderLoopForTime(5000);
3981
+ sceneStore.runRenderLoopForTime(1000);
4009
3982
  }
4010
- }, [elementsInfo, (_sceneStore3 = sceneStore) === null || _sceneStore3 === void 0 ? void 0 : _sceneStore3.elements]);
3983
+ }, [elementsInfo, (_sceneStore2 = sceneStore) === null || _sceneStore2 === void 0 ? void 0 : _sceneStore2.elements]);
4011
3984
  useEffect(function () {
4012
3985
  if (!gameCanvas.current || !sceneStore) return;
4013
3986
  if (inBackground) {