@crystaldesign/real-time-viewer 25.8.0-beta.32 → 25.8.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/esm/index.js +207 -234
- package/build/types/real-time-viewer/src/context.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/controls/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/index.d.ts +1 -1
- package/build/types/real-time-viewer/src/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/parser/findAssets/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/parser/shadow/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/SceneStore.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/UIStore.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/useRealTimeRenderData.d.ts.map +1 -1
- package/build/umd/1309.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1447.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1499.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1781.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1896.real-time-viewer.umd.min.js +2 -0
- package/build/umd/1896.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/1924.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2011.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2439.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2817.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2871.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3116.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3243.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3243.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3351.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3456.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3945.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4091.real-time-viewer.umd.min.js +1 -1
- package/build/umd/410.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4153.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4248.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4378.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4431.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4542.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4542.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4602.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4661.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4669.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4711.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4823.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5462.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5478.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5478.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5483.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5555.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5846.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5860.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5922.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6095.real-time-viewer.umd.min.js +1 -1
- package/build/umd/615.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6230.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6357.real-time-viewer.umd.min.js +1 -1
- package/build/umd/653.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6656.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6829.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7042.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7046.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7046.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/710.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7142.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7144.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7144.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7229.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7276.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7276.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7352.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7501.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7607.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7729.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7751.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7754.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8078.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8105.real-time-viewer.umd.min.js +1 -1
- package/build/umd/815.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8240.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8333.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8620.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8728.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8729.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8991.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9078.real-time-viewer.umd.min.js +1 -1
- package/build/umd/913.real-time-viewer.umd.min.js +1 -1
- package/build/umd/930.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9383.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9568.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9712.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9884.real-time-viewer.umd.min.js +1 -1
- package/build/umd/real-time-viewer.umd.min.js +1 -1
- package/build/umd/report.html +1 -1
- package/package.json +12 -13
- package/build/umd/1020.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1020.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1153.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1153.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1459.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1459.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1510.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1510.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1605.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1605.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1887.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1887.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2265.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2265.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2371.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2371.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2517.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2517.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2528.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2528.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2619.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2619.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2668.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2668.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2760.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2760.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2782.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2782.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2795.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2795.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3040.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3040.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3219.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3219.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3242.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3242.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3296.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3296.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3330.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3330.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3420.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3420.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3436.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3436.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3439.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3439.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3652.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3652.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/377.real-time-viewer.umd.min.js +0 -2
- package/build/umd/377.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3839.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3839.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3917.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3917.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4049.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4049.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4051.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4051.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4141.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4141.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4358.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4358.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4478.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4478.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4486.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4486.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4555.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4555.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4560.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4560.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4667.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4667.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4806.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4806.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4953.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4953.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5197.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5197.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/539.real-time-viewer.umd.min.js +0 -2
- package/build/umd/539.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5477.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5477.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5645.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5645.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5650.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5650.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5746.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5746.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5779.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5779.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5880.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5880.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5925.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5925.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6030.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6030.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6126.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6126.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6169.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6169.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6182.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6182.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6288.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6288.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6728.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6728.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6746.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6746.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6748.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6748.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6761.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6761.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/6954.real-time-viewer.umd.min.js +0 -2
- package/build/umd/6954.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7038.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7038.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7069.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7069.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7154.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7154.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7540.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7540.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7615.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7615.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7635.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7635.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7647.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7647.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7664.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7664.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7736.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7736.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/781.real-time-viewer.umd.min.js +0 -2
- package/build/umd/781.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/8180.real-time-viewer.umd.min.js +0 -2
- package/build/umd/8180.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/8254.real-time-viewer.umd.min.js +0 -2
- package/build/umd/8254.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/8588.real-time-viewer.umd.min.js +0 -2
- package/build/umd/8588.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/8627.real-time-viewer.umd.min.js +0 -2
- package/build/umd/8627.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/8645.real-time-viewer.umd.min.js +0 -2
- package/build/umd/8645.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/8954.real-time-viewer.umd.min.js +0 -2
- package/build/umd/8954.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/9449.real-time-viewer.umd.min.js +0 -2
- package/build/umd/9449.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/9487.real-time-viewer.umd.min.js +0 -2
- package/build/umd/9487.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/957.real-time-viewer.umd.min.js +0 -2
- package/build/umd/957.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/9646.real-time-viewer.umd.min.js +0 -2
- package/build/umd/9646.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/9883.real-time-viewer.umd.min.js +0 -2
- package/build/umd/9883.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/9928.real-time-viewer.umd.min.js +0 -2
- package/build/umd/9928.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/9990.real-time-viewer.umd.min.js +0 -2
- package/build/umd/9990.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
package/build/esm/index.js
CHANGED
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@@ -20,6 +20,7 @@ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
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import { SSAO2RenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline';
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import '@babylonjs/core/Rendering/geometryBufferRendererSceneComponent';
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import '@babylonjs/core/Rendering/prePassRendererSceneComponent';
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import { UniversalCamera } from '@babylonjs/core/Cameras/universalCamera';
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import { PBRMetallicRoughnessMaterial } from '@babylonjs/core/Materials/PBR/pbrMetallicRoughnessMaterial';
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import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
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25
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import { Tools, Observable, WebRequest } from '@babylonjs/core/Misc';
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@@ -46,9 +47,8 @@ import { Matrix as Matrix$1, Vector3 as Vector3$1 } from '@babylonjs/core/Maths/
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46
47
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import { EngineFactory } from '@babylonjs/core/Engines/engineFactory';
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47
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import { Scene } from '@babylonjs/core/scene';
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import { DracoCompression } from '@babylonjs/core/Meshes/Compression/dracoCompression';
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49
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-
import {
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50
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+
import { SceneLoader } from '@babylonjs/core/Loading/sceneLoader';
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import '@babylonjs/loaders/glTF/2.0/';
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51
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-
import { UniversalCamera } from '@babylonjs/core/Cameras/universalCamera';
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52
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import { jsx } from 'react/jsx-runtime';
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53
53
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54
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(function() {
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@@ -867,7 +867,7 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
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867
867
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environmentTexture.rotationY = 1.45;
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scene.environmentTexture = environmentTexture;
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869
869
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scene.createDefaultSkybox(environmentTexture);
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870
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-
scene.environmentIntensity = 1
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870
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+
scene.environmentIntensity = 1;
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871
871
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scene.getMaterialByName('skyBox').alpha = 0;
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872
872
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var ssao = new SSAO2RenderingPipeline('ssao', scene, {
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873
873
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ssaoRatio: 0.5,
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@@ -876,7 +876,7 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
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876
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}, cams);
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ssao.radius = 1.25;
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878
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ssao.epsilon = 0.002;
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879
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-
ssao.totalStrength = .7;
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879
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+
ssao.totalStrength = 0.7;
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880
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ssao.bilateralTolerance = 0.1;
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881
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ssao.base = 0;
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ssao.expensiveBlur = true;
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@@ -890,6 +890,109 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
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sceneStore.ssao = ssao;
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};
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892
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893
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+
function ownKeys$1(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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894
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+
function _objectSpread$1(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$1(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$1(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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895
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+
function createCams(scene, viewpoint) {
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896
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var _useUtilStoreContext = useUtilStoreContext(),
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897
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vector3ToBVector3 = _useUtilStoreContext.vector3ToBVector3,
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898
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degreesToRadians = _useUtilStoreContext.degreesToRadians;
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899
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function createCam(_ref) {
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900
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var name = _ref.name,
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901
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pos = _ref.pos,
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902
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rot = _ref.rot,
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903
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isEnabled = _ref.isEnabled,
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904
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parent = _ref.parent,
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905
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target = _ref.target;
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906
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+
var existingCam = scene.getCameraByName(name);
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907
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+
if (existingCam) return existingCam;
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908
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+
var camera = new UniversalCamera(name, pos, scene);
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909
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+
camera.rotation = degreesToRadians(rot);
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910
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+
camera.minZ = 0.1;
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911
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+
camera.maxZ = 30;
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912
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+
camera.fov = 0.418879;
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913
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+
if (isEnabled) scene.activeCamera = camera;
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914
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+
if (parent) camera.parent = parent;
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915
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+
var canvas = scene.getEngine().getRenderingCanvas();
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camera.inputs.clear();
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917
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camera.inputs.removeByType('FreeCameraKeyboardMoveInput');
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+
camera.inputs.removeByType('FreeCameraMouseInput');
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919
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+
camera.inputs.add(GetCameraControls(camera));
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920
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// only control the current active Cam
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+
if (isEnabled) {
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922
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+
camera.attachControl(canvas, true);
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923
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}
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924
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+
if (target) camera.target = target;
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925
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return camera;
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926
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+
}
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927
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+
function createDefaultCam() {
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928
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return [createCam({
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929
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+
name: 'defaultCam',
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930
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isEnabled: true,
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931
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pos: new Vector3(4.5, 2.2, 8),
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rot: new Vector3(7.75, -150, 0),
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parent: undefined
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})];
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935
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}
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+
if (scene.activeCamera) return [scene.activeCamera];
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937
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+
if (!viewpoint) return createDefaultCam();
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938
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return [createCam({
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939
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+
name: 'defaultCam',
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940
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isEnabled: true,
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941
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+
pos: vector3ToBVector3(viewpoint.pos).multiply(new Vector3(-0.01, 0.01, 0.01)),
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942
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rot: vector3ToBVector3(_objectSpread$1(_objectSpread$1({}, viewpoint.rot), {}, {
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943
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x: -viewpoint.rot.x
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944
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+
})),
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945
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target: vector3ToBVector3(viewpoint.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01)),
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946
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+
parent: undefined
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947
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+
})];
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948
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+
}
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949
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+
function updateCam(camera, scene) {
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950
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+
var _sceneStore$updateCam;
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951
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+
if (camera.pos.x == 0 && camera.pos.y == 0 && camera.pos.z == 0) return;
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952
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+
var utilStore = useUtilStoreContext();
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953
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+
var sceneStore = useSceneStoreContext();
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954
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+
var cam = scene.getCameraByName('defaultCam');
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955
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+
if (!cam) {
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956
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+
var _cam = createCams(scene, camera)[0];
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957
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+
sceneStore.targetCameraPosition = _cam.position;
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958
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+
sceneStore.cameraTargetPosition = _cam.target;
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959
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+
return;
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960
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+
}
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961
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+
if (camera.pos.x == cam.position.x && camera.pos.y == cam.position.y && camera.pos.z == camera.pos.z) return;
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962
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+
var position = utilStore.vector3ToBVector3(camera.pos).multiply(new Vector3(-0.01, 0.01, 0.01));
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963
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+
var rotation = utilStore.degreesToRadians(utilStore.vector3ToBVector3(_objectSpread$1(_objectSpread$1({}, camera.rot), {}, {
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964
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+
x: -camera.rot.x
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965
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+
})));
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966
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+
var target = utilStore.vector3ToBVector3(camera.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01));
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967
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+
cam.position = position;
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968
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+
cam.rotation = rotation;
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969
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+
cam.setTarget(target);
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970
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+
sceneStore.targetCameraPosition = position;
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971
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+
sceneStore.cameraTargetPosition = target;
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972
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+
(_sceneStore$updateCam = sceneStore.updateCameraInformation) === null || _sceneStore$updateCam === void 0 || _sceneStore$updateCam.call(sceneStore, {
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horiFov: cam.fov * 180 / Math.PI,
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lensShiftX: 0,
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975
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lensShiftY: 0,
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name: cam.name,
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pos: {
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x: position.x,
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y: position.y,
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z: position.z
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981
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+
},
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982
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rot: {
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983
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+
x: rotation.x * 180 / Math.PI,
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984
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+
y: rotation.y * 180 / Math.PI,
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985
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+
z: rotation.z * 180 / Math.PI
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986
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+
},
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987
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+
targetPos: {
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+
x: target.x,
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989
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+
y: target.y,
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990
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+
z: target.z
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991
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+
},
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992
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+
vertFov: cam.fov * 180 / Math.PI
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993
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+
});
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994
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+
}
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995
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+
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893
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function shadow() {
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894
997
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var _useSceneStoreContext = useSceneStoreContext(),
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895
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hasRendered = _useSceneStoreContext.hasRendered,
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@@ -898,24 +1001,17 @@ function shadow() {
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898
1001
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degreesToRadians = _useUtilStoreContext.degreesToRadians;
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899
1002
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if (!hasRendered && !scene.getMeshByName('ground')) {
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900
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var light = new DirectionalLight('dirl', new Vector3(-1, 0, 0), scene);
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901
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-
var lightf = new DirectionalLight('dirf', new Vector3(
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902
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-
var
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903
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-
var
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904
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-
lightl.intensity =
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905
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-
lightf.intensity = 2;
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1004
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+
var lightf = new DirectionalLight('dirf', new Vector3(0, -0.436, -0.9), scene);
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1005
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+
var lightr = new DirectionalLight('dirr', new Vector3(0, -1, 0.3), scene);
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1006
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+
var lightl = new DirectionalLight('dirb', new Vector3(0.2, -1, 0.2), scene);
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1007
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+
lightl.intensity = 1;
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1008
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+
lightf.intensity = 2.2;
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906
1009
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light.intensity = 1;
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907
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-
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-
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-
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910
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911
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-
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lightf.range = 5;
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913
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lightf.falloffType = 1;
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914
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light.range = 5;
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915
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-
light.falloffType = 1;
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916
|
-
light.position = new Vector3(-2, 3, 0);
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917
|
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lightf.position = new Vector3(2, 3, 0);
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918
|
-
lightl.position = new Vector3(0, 3, -2);
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1010
|
+
lightr.intensity = 1;
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1011
|
+
light.position = new Vector3(-2, 5, 0);
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1012
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+
lightf.position = new Vector3(2, 5, 0);
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1013
|
+
lightr.position = new Vector3(0, 5, -2);
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1014
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+
lightl.position = new Vector3(0, 5, -2);
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919
1015
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var ground = MeshBuilder.CreatePlane('ground', {
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920
1016
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width: 100,
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height: 100
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@@ -931,9 +1027,12 @@ function shadow() {
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931
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std_mat.metallic = 0;
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scene.defaultMaterial = std_mat;
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933
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var mat = new PBRMetallicRoughnessMaterial('white', scene);
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934
|
-
mat.metallic = 0;
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1030
|
+
mat.metallic = 0.05;
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935
1031
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mat.roughness = 1;
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936
|
-
mat.
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1032
|
+
mat._environmentIntensity = 0;
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1033
|
+
mat.clearCoat.isEnabled = true;
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|
1034
|
+
mat.clearCoat.intensity = 1;
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|
1035
|
+
mat.subSurface.isTranslucencyEnabled = true;
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937
1036
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ground.material = mat;
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938
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}
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939
1038
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}
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@@ -1354,7 +1453,7 @@ var SceneStore = /*#__PURE__*/function () {
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1354
1453
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key: "runRenderLoop",
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1355
1454
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value: function runRenderLoop() {
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1356
1455
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var engine = this._scene.getEngine();
|
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1357
|
-
if (
|
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1456
|
+
if (engine.activeRenderLoops.length != 0) return;
|
|
1358
1457
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engine.runRenderLoop(this.renderLoop.bind(this));
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1359
1458
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}
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1360
1459
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}, {
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@@ -1367,8 +1466,8 @@ var SceneStore = /*#__PURE__*/function () {
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1367
1466
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key: "runRenderLoopForTime",
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1368
1467
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value: function runRenderLoopForTime(ms) {
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|
1369
1468
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var _this2 = this;
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|
1370
|
-
clearTimeout(this._renderLoopTimeoutId);
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|
1371
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this.runRenderLoop();
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|
1470
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+
clearTimeout(this._renderLoopTimeoutId);
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1372
1471
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this._renderLoopTimeoutId = setTimeout(function () {
|
|
1373
1472
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_this2.stopRenderLoop();
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1374
1473
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}, ms);
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@@ -1401,7 +1500,7 @@ var SceneStore = /*#__PURE__*/function () {
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1401
1500
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key: "checkMaterialCache",
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1402
1501
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value: function checkMaterialCache() {
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1403
1502
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// material cache can't go over amount x because it leads to performance issues
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1404
|
-
if (this._materialCache.length <
|
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1503
|
+
if (this._materialCache.length < 10) return;
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1405
1504
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var amountToDispose = this._materialCache.length - 11;
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1406
1505
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var disposableMaterials = this._materialCache.filter(function (m) {
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1407
1506
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return m.mat.getBindedMeshes().length == 0;
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@@ -1411,13 +1510,15 @@ var SceneStore = /*#__PURE__*/function () {
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1411
1510
|
});
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1412
1511
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for (var idx = 0; idx < amountToDispose; idx++) {
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1413
1512
|
if (idx < disposableMaterials.length - 1) {
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|
1513
|
+
var _mat$baseTexture, _mat$metallicRoughnes, _mat$normalTexture;
|
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1414
1514
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var mat = disposableMaterials[idx].mat;
|
|
1415
|
-
|
|
1416
|
-
mat.dispose(
|
|
1515
|
+
mat.dispose();
|
|
1516
|
+
(_mat$baseTexture = mat.baseTexture) === null || _mat$baseTexture === void 0 || _mat$baseTexture.dispose();
|
|
1517
|
+
(_mat$metallicRoughnes = mat.metallicRoughnessTexture) === null || _mat$metallicRoughnes === void 0 || _mat$metallicRoughnes.dispose();
|
|
1518
|
+
(_mat$normalTexture = mat.normalTexture) === null || _mat$normalTexture === void 0 || _mat$normalTexture.dispose();
|
|
1417
1519
|
this._materialCache.splice(this._materialCache.indexOf(disposableMaterials[idx]), 1);
|
|
1418
1520
|
}
|
|
1419
1521
|
}
|
|
1420
|
-
this._scene.resetCachedMaterial();
|
|
1421
1522
|
}
|
|
1422
1523
|
}, {
|
|
1423
1524
|
key: "addMaterialToCache",
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|
@@ -1435,8 +1536,9 @@ var SceneStore = /*#__PURE__*/function () {
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|
|
1435
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shadow();
|
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1436
1537
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Tools.fallbackTexture = 'data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=='; // blank white image
|
|
1437
1538
|
this.setResolution(gameCanvas, resolution);
|
|
1438
|
-
|
|
1439
|
-
|
|
1539
|
+
var cams = createCams(this._scene, viewpoint);
|
|
1540
|
+
this._targetCameraPosition = cams[0].position;
|
|
1541
|
+
lightning(diva3durl, this._scene, cams, this);
|
|
1440
1542
|
}
|
|
1441
1543
|
}, {
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|
1442
1544
|
key: "setRoot",
|
|
@@ -1757,6 +1859,7 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
1757
1859
|
_defineProperty(this, "updateOverlayImage", function (overlayImage) {
|
|
1758
1860
|
var _this$_diffuseTexture;
|
|
1759
1861
|
if (!overlayImage || !_this._scene || ((_this$_diffuseTexture = _this._diffuseTexture) === null || _this$_diffuseTexture === void 0 ? void 0 : _this$_diffuseTexture.url) == overlayImage.base64) return;
|
|
1862
|
+
if (!_this._scene.activeCamera) createCams(_this._scene, undefined);
|
|
1760
1863
|
var utilStore = useUtilStoreContext();
|
|
1761
1864
|
if (!utilStore || !utilStore.updateCam) return;
|
|
1762
1865
|
_this._isStaticBg = overlayImage.isStaticBg;
|
|
@@ -1795,12 +1898,13 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
1795
1898
|
shaderMat.setVector2("scale", new Vector2(1, 1)); // adjust scale here
|
|
1796
1899
|
shaderMat.alpha = 1;
|
|
1797
1900
|
shaderMat.backFaceCulling = true;
|
|
1901
|
+
this._diffuseTexture.anisotropicFilteringLevel = 16;
|
|
1902
|
+
this._diffuseTexture.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);
|
|
1798
1903
|
|
|
1799
1904
|
// Get aspect ratio of the current screen
|
|
1800
1905
|
this._plane = MeshBuilder.CreatePlane('overlayplane', {
|
|
1801
1906
|
size: 1
|
|
1802
1907
|
}, scene);
|
|
1803
|
-
this._plane.visibility = 0;
|
|
1804
1908
|
this._plane.setEnabled(false);
|
|
1805
1909
|
this._plane.material = shaderMat;
|
|
1806
1910
|
this._shaderMat = shaderMat;
|
|
@@ -1834,7 +1938,6 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
1834
1938
|
}
|
|
1835
1939
|
this._isStaticBg = _overlayImage === null || _overlayImage === void 0 ? void 0 : _overlayImage.isStaticBg;
|
|
1836
1940
|
if (_overlayImage) {
|
|
1837
|
-
this._plane.visibility = 1;
|
|
1838
1941
|
this._isUnityComb = true;
|
|
1839
1942
|
this._enableSSAO(false);
|
|
1840
1943
|
if (_overlayImage.isStaticBg) this.fadeInOverlayImage(true);
|
|
@@ -1903,12 +2006,6 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
1903
2006
|
} else {
|
|
1904
2007
|
//animation finished
|
|
1905
2008
|
_this3._enableSSAO(false);
|
|
1906
|
-
var size = _this3._diffuseTexture.getSize();
|
|
1907
|
-
var engine = _this3._scene.getEngine();
|
|
1908
|
-
var ratio = size.width / size.height;
|
|
1909
|
-
var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
|
|
1910
|
-
_this3._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
|
|
1911
|
-
|
|
1912
2009
|
var root = _this3._scene.getTransformNodeByName('Root');
|
|
1913
2010
|
if (root) root.getChildMeshes().forEach(function (m) {
|
|
1914
2011
|
m.visibility = 0;
|
|
@@ -1979,10 +2076,15 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
1979
2076
|
// if rendering is cached it gets updated before resize is triggered, so check if the image is already correct
|
|
1980
2077
|
var size = this._diffuseTexture.getSize();
|
|
1981
2078
|
var engine = this._scene.getEngine();
|
|
1982
|
-
engine.
|
|
1983
|
-
|
|
1984
|
-
|
|
1985
|
-
|
|
2079
|
+
if (Math.round(size.width / size.height * 100) / 100 != Math.round(engine.getRenderWidth() / engine.getRenderHeight() * 100) / 100) {
|
|
2080
|
+
if (!this._isStaticBg) {
|
|
2081
|
+
this.fadeOutOverlayImage();
|
|
2082
|
+
} else {
|
|
2083
|
+
var ratio = size.width / size.height;
|
|
2084
|
+
var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
|
|
2085
|
+
this._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
|
|
2086
|
+
}
|
|
2087
|
+
}
|
|
1986
2088
|
this._gui.dispose();
|
|
1987
2089
|
this._gui = AdvancedDynamicTexture.CreateFullscreenUI('UI', true, this._scene);
|
|
1988
2090
|
this._gui.renderScale = 1;
|
|
@@ -2005,7 +2107,7 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
2005
2107
|
value: function pointerOverElement(element) {
|
|
2006
2108
|
var _this$_runRenderLoopF,
|
|
2007
2109
|
_this5 = this;
|
|
2008
|
-
this.unityCombActive && ((_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 ? void 0 : _this$_runRenderLoopF.call(this,
|
|
2110
|
+
this.unityCombActive && ((_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 ? void 0 : _this$_runRenderLoopF.call(this, 1000));
|
|
2009
2111
|
this._selectedHl.removeAllMeshes();
|
|
2010
2112
|
this._selectedHl.addExcludedMesh(this._plane);
|
|
2011
2113
|
if (this._plane.visibility == 1) this._selectedMeshes.forEach(function (_m) {
|
|
@@ -2021,7 +2123,7 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
2021
2123
|
value: function pointerOutElement(element) {
|
|
2022
2124
|
var _this$_runRenderLoopF2,
|
|
2023
2125
|
_this6 = this;
|
|
2024
|
-
this.unityCombActive && ((_this$_runRenderLoopF2 = this._runRenderLoopForTime) === null || _this$_runRenderLoopF2 === void 0 ? void 0 : _this$_runRenderLoopF2.call(this,
|
|
2126
|
+
this.unityCombActive && ((_this$_runRenderLoopF2 = this._runRenderLoopForTime) === null || _this$_runRenderLoopF2 === void 0 ? void 0 : _this$_runRenderLoopF2.call(this, 1000));
|
|
2025
2127
|
this._selectedHl.removeAllMeshes();
|
|
2026
2128
|
this._selectedHl.addExcludedMesh(this._plane);
|
|
2027
2129
|
if (this._plane.visibility == 1) element.getChildMeshes().forEach(function (_m) {
|
|
@@ -2045,7 +2147,7 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
2045
2147
|
var bbox = element.getHierarchyBoundingVectors();
|
|
2046
2148
|
var guiElemLeftBack = null;
|
|
2047
2149
|
var guiElemRightBack = null;
|
|
2048
|
-
if (!isBoxPlanner && elementInfo.selectable
|
|
2150
|
+
if (!isBoxPlanner && elementInfo.selectable) {
|
|
2049
2151
|
guiElemLeftBack = new TransformNode('guiElem_' + elementInfo.elementId, this._scene);
|
|
2050
2152
|
var forward = element.getDirection(Vector3.Forward()).normalize();
|
|
2051
2153
|
var left = element.getDirection(Vector3.Left()).normalize();
|
|
@@ -2842,7 +2944,7 @@ var customMat = /*#__PURE__*/function () {
|
|
|
2842
2944
|
sizeMb: 0
|
|
2843
2945
|
});
|
|
2844
2946
|
case 31:
|
|
2845
|
-
mat = new PBRMetallicRoughnessMaterial(_customMat.name,
|
|
2947
|
+
mat = new PBRMetallicRoughnessMaterial(_customMat.name, _customMat.scene);
|
|
2846
2948
|
return _context.abrupt("return", {
|
|
2847
2949
|
mat: mat,
|
|
2848
2950
|
found: true
|
|
@@ -2890,7 +2992,9 @@ function _findAssets() {
|
|
|
2890
2992
|
size = 0;
|
|
2891
2993
|
_context2.prev = 4;
|
|
2892
2994
|
_context2.next = 7;
|
|
2893
|
-
return
|
|
2995
|
+
return SceneLoader.ImportMeshAsync(null, path, geo.name + '.glb', sceneStore.scene, function (progress) {
|
|
2996
|
+
size = progress.total;
|
|
2997
|
+
});
|
|
2894
2998
|
case 7:
|
|
2895
2999
|
result = _context2.sent;
|
|
2896
3000
|
utilStore.setAnalyzeDataRow({
|
|
@@ -2941,7 +3045,7 @@ function _findAssets() {
|
|
|
2941
3045
|
while (1) switch (_context.prev = _context.next) {
|
|
2942
3046
|
case 0:
|
|
2943
3047
|
if (!geo.material) {
|
|
2944
|
-
_context.next =
|
|
3048
|
+
_context.next = 20;
|
|
2945
3049
|
break;
|
|
2946
3050
|
}
|
|
2947
3051
|
splittedName = geo.material.name.split('.');
|
|
@@ -2970,13 +3074,7 @@ function _findAssets() {
|
|
|
2970
3074
|
geo: geo.name
|
|
2971
3075
|
});
|
|
2972
3076
|
geo.material = mat.mat;
|
|
2973
|
-
oldMat = sceneStore.scene.
|
|
2974
|
-
if (oldMat) {
|
|
2975
|
-
_context.next = 17;
|
|
2976
|
-
break;
|
|
2977
|
-
}
|
|
2978
|
-
return _context.abrupt("return");
|
|
2979
|
-
case 17:
|
|
3077
|
+
oldMat = sceneStore.scene.getMaterialByUniqueID(oldMatId);
|
|
2980
3078
|
_iterator3 = _createForOfIteratorHelper$3(oldMat.getBindedMeshes());
|
|
2981
3079
|
try {
|
|
2982
3080
|
for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
|
|
@@ -2988,40 +3086,40 @@ function _findAssets() {
|
|
|
2988
3086
|
} finally {
|
|
2989
3087
|
_iterator3.f();
|
|
2990
3088
|
}
|
|
2991
|
-
oldMat.dispose(
|
|
2992
|
-
_context.next =
|
|
3089
|
+
oldMat.dispose();
|
|
3090
|
+
_context.next = 37;
|
|
2993
3091
|
break;
|
|
2994
|
-
case
|
|
3092
|
+
case 20:
|
|
2995
3093
|
_iterator4 = _createForOfIteratorHelper$3(geo.getChildMeshes());
|
|
2996
|
-
_context.prev =
|
|
3094
|
+
_context.prev = 21;
|
|
2997
3095
|
_iterator4.s();
|
|
2998
|
-
case
|
|
3096
|
+
case 23:
|
|
2999
3097
|
if ((_step4 = _iterator4.n()).done) {
|
|
3000
|
-
_context.next =
|
|
3098
|
+
_context.next = 29;
|
|
3001
3099
|
break;
|
|
3002
3100
|
}
|
|
3003
3101
|
child = _step4.value;
|
|
3004
|
-
_context.next =
|
|
3102
|
+
_context.next = 27;
|
|
3005
3103
|
return unifyAndSetStdMats(child, iln);
|
|
3104
|
+
case 27:
|
|
3105
|
+
_context.next = 23;
|
|
3106
|
+
break;
|
|
3006
3107
|
case 29:
|
|
3007
|
-
_context.next =
|
|
3108
|
+
_context.next = 34;
|
|
3008
3109
|
break;
|
|
3009
3110
|
case 31:
|
|
3010
|
-
_context.
|
|
3011
|
-
|
|
3012
|
-
case 33:
|
|
3013
|
-
_context.prev = 33;
|
|
3014
|
-
_context.t0 = _context["catch"](23);
|
|
3111
|
+
_context.prev = 31;
|
|
3112
|
+
_context.t0 = _context["catch"](21);
|
|
3015
3113
|
_iterator4.e(_context.t0);
|
|
3016
|
-
case
|
|
3017
|
-
_context.prev =
|
|
3114
|
+
case 34:
|
|
3115
|
+
_context.prev = 34;
|
|
3018
3116
|
_iterator4.f();
|
|
3019
|
-
return _context.finish(
|
|
3020
|
-
case
|
|
3117
|
+
return _context.finish(34);
|
|
3118
|
+
case 37:
|
|
3021
3119
|
case "end":
|
|
3022
3120
|
return _context.stop();
|
|
3023
3121
|
}
|
|
3024
|
-
}, _callee, null, [[
|
|
3122
|
+
}, _callee, null, [[21, 31, 34, 37]]);
|
|
3025
3123
|
}));
|
|
3026
3124
|
return _unifyAndSetStdMats.apply(this, arguments);
|
|
3027
3125
|
};
|
|
@@ -3314,8 +3412,8 @@ function _createOrGetMaterial() {
|
|
|
3314
3412
|
function _createForOfIteratorHelper$2(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray$2(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
|
|
3315
3413
|
function _unsupportedIterableToArray$2(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray$2(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray$2(r, a) : void 0; } }
|
|
3316
3414
|
function _arrayLikeToArray$2(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
|
|
3317
|
-
function ownKeys
|
|
3318
|
-
function _objectSpread
|
|
3415
|
+
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
|
|
3416
|
+
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
|
|
3319
3417
|
var buildScene = function buildScene(_ref) {
|
|
3320
3418
|
var _sceneStore$elements;
|
|
3321
3419
|
var startNode = _ref.startNode,
|
|
@@ -3342,7 +3440,7 @@ var buildScene = function buildScene(_ref) {
|
|
|
3342
3440
|
})) === null || _cachedAssets$find === void 0 || (_cachedAssets$find = _cachedAssets$find.geo) === null || _cachedAssets$find === void 0 || _cachedAssets$find.onElements.push(curElement); // TODO
|
|
3343
3441
|
var geo = mesh.clone('geo_' + mesh.name, parentNode);
|
|
3344
3442
|
geo.position = new Vector3(curGeo.pos.x / 100, curGeo.pos.y / 100, -curGeo.pos.z / 100);
|
|
3345
|
-
geo.rotation = utilStore.degreesToRadians(_objectSpread
|
|
3443
|
+
geo.rotation = utilStore.degreesToRadians(_objectSpread(_objectSpread({}, curGeo.rot), {}, {
|
|
3346
3444
|
x: hqsGeo.isIDM3D ? 90 - curGeo.rot.x : curGeo.rot.x
|
|
3347
3445
|
}));
|
|
3348
3446
|
geo.setEnabled(true);
|
|
@@ -3625,9 +3723,7 @@ var parser = /*#__PURE__*/function () {
|
|
|
3625
3723
|
}
|
|
3626
3724
|
utilStore.setRTVAnalyzeData();
|
|
3627
3725
|
deacCache(cacheGroup);
|
|
3628
|
-
sceneStore.
|
|
3629
|
-
return sceneStore.checkMaterialCache();
|
|
3630
|
-
});
|
|
3726
|
+
sceneStore.checkMaterialCache();
|
|
3631
3727
|
case 15:
|
|
3632
3728
|
case "end":
|
|
3633
3729
|
return _context.stop();
|
|
@@ -3639,112 +3735,9 @@ var parser = /*#__PURE__*/function () {
|
|
|
3639
3735
|
};
|
|
3640
3736
|
}();
|
|
3641
3737
|
|
|
3642
|
-
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
|
|
3643
|
-
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
|
|
3644
|
-
function createCams(scene, viewpoint) {
|
|
3645
|
-
var _useUtilStoreContext = useUtilStoreContext(),
|
|
3646
|
-
vector3ToBVector3 = _useUtilStoreContext.vector3ToBVector3,
|
|
3647
|
-
degreesToRadians = _useUtilStoreContext.degreesToRadians;
|
|
3648
|
-
function createCam(_ref) {
|
|
3649
|
-
var name = _ref.name,
|
|
3650
|
-
pos = _ref.pos,
|
|
3651
|
-
rot = _ref.rot,
|
|
3652
|
-
isEnabled = _ref.isEnabled,
|
|
3653
|
-
parent = _ref.parent,
|
|
3654
|
-
target = _ref.target;
|
|
3655
|
-
var existingCam = scene.getCameraByName(name);
|
|
3656
|
-
if (existingCam) return existingCam;
|
|
3657
|
-
var camera = new UniversalCamera(name, pos, scene);
|
|
3658
|
-
camera.rotation = degreesToRadians(rot);
|
|
3659
|
-
camera.minZ = 0.1;
|
|
3660
|
-
camera.maxZ = 30;
|
|
3661
|
-
camera.fov = 0.418879;
|
|
3662
|
-
if (isEnabled) scene.activeCamera = camera;
|
|
3663
|
-
if (parent) camera.parent = parent;
|
|
3664
|
-
var canvas = scene.getEngine().getRenderingCanvas();
|
|
3665
|
-
camera.inputs.clear();
|
|
3666
|
-
camera.inputs.removeByType('FreeCameraKeyboardMoveInput');
|
|
3667
|
-
camera.inputs.removeByType('FreeCameraMouseInput');
|
|
3668
|
-
camera.inputs.add(GetCameraControls(camera));
|
|
3669
|
-
// only control the current active Cam
|
|
3670
|
-
if (isEnabled) {
|
|
3671
|
-
camera.attachControl(canvas, true);
|
|
3672
|
-
}
|
|
3673
|
-
if (target) camera.target = target;
|
|
3674
|
-
return camera;
|
|
3675
|
-
}
|
|
3676
|
-
function createDefaultCam() {
|
|
3677
|
-
return [createCam({
|
|
3678
|
-
name: 'defaultCam',
|
|
3679
|
-
isEnabled: true,
|
|
3680
|
-
pos: new Vector3(4.5, 2.2, 8),
|
|
3681
|
-
rot: new Vector3(7.75, -150, 0),
|
|
3682
|
-
parent: undefined
|
|
3683
|
-
})];
|
|
3684
|
-
}
|
|
3685
|
-
if (scene.activeCamera) return [scene.activeCamera];
|
|
3686
|
-
if (!viewpoint) return createDefaultCam();
|
|
3687
|
-
return [createCam({
|
|
3688
|
-
name: 'defaultCam',
|
|
3689
|
-
isEnabled: true,
|
|
3690
|
-
pos: vector3ToBVector3(viewpoint.pos).multiply(new Vector3(-0.01, 0.01, 0.01)),
|
|
3691
|
-
rot: vector3ToBVector3(_objectSpread(_objectSpread({}, viewpoint.rot), {}, {
|
|
3692
|
-
x: -viewpoint.rot.x
|
|
3693
|
-
})),
|
|
3694
|
-
target: vector3ToBVector3(viewpoint.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01)),
|
|
3695
|
-
parent: undefined
|
|
3696
|
-
})];
|
|
3697
|
-
}
|
|
3698
|
-
function updateCam(camera, scene) {
|
|
3699
|
-
var _sceneStore$updateCam;
|
|
3700
|
-
if (camera.pos.x == 0 && camera.pos.y == 0 && camera.pos.z == 0) return;
|
|
3701
|
-
var utilStore = useUtilStoreContext();
|
|
3702
|
-
var sceneStore = useSceneStoreContext();
|
|
3703
|
-
var cam = scene.getCameraByName('defaultCam');
|
|
3704
|
-
if (!cam) {
|
|
3705
|
-
var _cam = createCams(scene, camera)[0];
|
|
3706
|
-
sceneStore.targetCameraPosition = _cam.position;
|
|
3707
|
-
sceneStore.cameraTargetPosition = _cam.target;
|
|
3708
|
-
return;
|
|
3709
|
-
}
|
|
3710
|
-
if (camera.pos.x == cam.position.x && camera.pos.y == cam.position.y && camera.pos.z == camera.pos.z) return;
|
|
3711
|
-
var position = utilStore.vector3ToBVector3(camera.pos).multiply(new Vector3(-0.01, 0.01, 0.01));
|
|
3712
|
-
var rotation = utilStore.degreesToRadians(utilStore.vector3ToBVector3(_objectSpread(_objectSpread({}, camera.rot), {}, {
|
|
3713
|
-
x: -camera.rot.x
|
|
3714
|
-
})));
|
|
3715
|
-
var target = utilStore.vector3ToBVector3(camera.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01));
|
|
3716
|
-
cam.position = position;
|
|
3717
|
-
cam.rotation = rotation;
|
|
3718
|
-
cam.setTarget(target);
|
|
3719
|
-
sceneStore.targetCameraPosition = position;
|
|
3720
|
-
sceneStore.cameraTargetPosition = target;
|
|
3721
|
-
(_sceneStore$updateCam = sceneStore.updateCameraInformation) === null || _sceneStore$updateCam === void 0 || _sceneStore$updateCam.call(sceneStore, {
|
|
3722
|
-
horiFov: cam.fov * 180 / Math.PI,
|
|
3723
|
-
lensShiftX: 0,
|
|
3724
|
-
lensShiftY: 0,
|
|
3725
|
-
name: cam.name,
|
|
3726
|
-
pos: {
|
|
3727
|
-
x: position.x,
|
|
3728
|
-
y: position.y,
|
|
3729
|
-
z: position.z
|
|
3730
|
-
},
|
|
3731
|
-
rot: {
|
|
3732
|
-
x: rotation.x * 180 / Math.PI,
|
|
3733
|
-
y: rotation.y * 180 / Math.PI,
|
|
3734
|
-
z: rotation.z * 180 / Math.PI
|
|
3735
|
-
},
|
|
3736
|
-
targetPos: {
|
|
3737
|
-
x: target.x,
|
|
3738
|
-
y: target.y,
|
|
3739
|
-
z: target.z
|
|
3740
|
-
},
|
|
3741
|
-
vertFov: cam.fov * 180 / Math.PI
|
|
3742
|
-
});
|
|
3743
|
-
}
|
|
3744
|
-
|
|
3745
3738
|
var LOG = getLogger('ARViewer', 'RealTimeRenderData');
|
|
3746
3739
|
function useRealTimeRenderData (_ref) {
|
|
3747
|
-
var
|
|
3740
|
+
var _sceneStore2;
|
|
3748
3741
|
var jwt = _ref.jwt,
|
|
3749
3742
|
actions = _ref.actions,
|
|
3750
3743
|
apiConfig = _ref.apiConfig,
|
|
@@ -3857,7 +3850,7 @@ function useRealTimeRenderData (_ref) {
|
|
|
3857
3850
|
if (!sceneStore.hasRendered) {
|
|
3858
3851
|
sceneStore.hasRendered = true;
|
|
3859
3852
|
}
|
|
3860
|
-
sceneStore.
|
|
3853
|
+
sceneStore.runRenderLoopIndefinitely();
|
|
3861
3854
|
sceneStore.scene.onAfterRenderObservable.add(onFirstFrame);
|
|
3862
3855
|
LOG.successTransaction('BUILD_SCENE');
|
|
3863
3856
|
case 34:
|
|
@@ -3884,28 +3877,22 @@ function useRealTimeRenderData (_ref) {
|
|
|
3884
3877
|
if (gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
|
|
3885
3878
|
var _queueRerender = function queueRerender() {
|
|
3886
3879
|
if (sceneStore.isInitializing) setTimeout(_queueRerender, 150);else {
|
|
3887
|
-
if (sceneStore.scene) {
|
|
3888
|
-
|
|
3889
|
-
|
|
3890
|
-
});
|
|
3891
|
-
}
|
|
3880
|
+
if (sceneStore.scene.isReady()) onSceneReady();else sceneStore.scene.executeWhenReady(function () {
|
|
3881
|
+
return onSceneReady();
|
|
3882
|
+
});
|
|
3892
3883
|
}
|
|
3893
3884
|
};
|
|
3894
3885
|
_queueRerender();
|
|
3895
3886
|
}
|
|
3896
3887
|
useEffect(function () {
|
|
3897
|
-
var
|
|
3898
|
-
|
|
3899
|
-
|
|
3900
|
-
}
|
|
3901
|
-
}, [gameCanvas.current]);
|
|
3902
|
-
useEffect(function () {
|
|
3903
|
-
function init(_x) {
|
|
3888
|
+
var babylonScene = undefined;
|
|
3889
|
+
var babylonEngine = undefined;
|
|
3890
|
+
function init() {
|
|
3904
3891
|
return _init.apply(this, arguments);
|
|
3905
3892
|
}
|
|
3906
3893
|
function _init() {
|
|
3907
|
-
_init = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee(
|
|
3908
|
-
var
|
|
3894
|
+
_init = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
3895
|
+
var context;
|
|
3909
3896
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
3910
3897
|
while (1) switch (_context.prev = _context.next) {
|
|
3911
3898
|
case 0:
|
|
@@ -3915,45 +3902,43 @@ function useRealTimeRenderData (_ref) {
|
|
|
3915
3902
|
}
|
|
3916
3903
|
return _context.abrupt("return");
|
|
3917
3904
|
case 2:
|
|
3918
|
-
|
|
3919
|
-
|
|
3920
|
-
|
|
3921
|
-
|
|
3922
|
-
|
|
3905
|
+
_context.next = 4;
|
|
3906
|
+
return EngineFactory.CreateAsync(gameCanvas.current, {
|
|
3907
|
+
antialias: true,
|
|
3908
|
+
stencil: true,
|
|
3909
|
+
audioEngine: false,
|
|
3910
|
+
adaptToDeviceRatio: true
|
|
3911
|
+
});
|
|
3923
3912
|
case 4:
|
|
3924
|
-
_context.next = 6;
|
|
3925
|
-
return enginePromise;
|
|
3926
|
-
case 6:
|
|
3927
3913
|
babylonEngine = _context.sent;
|
|
3928
3914
|
babylonEngine.renderEvenInBackground = renderInBackground;
|
|
3929
3915
|
babylonEngine.disablePerformanceMonitorInBackground = true;
|
|
3930
3916
|
babylonScene = new Scene(babylonEngine, undefined);
|
|
3931
3917
|
babylonScene.clearColor = new Color4(255, 255, 255, 255);
|
|
3932
3918
|
context = registerContext(babylonScene, renderjob, apiConfig, jwt, viewHandler, callbacks.onMissingGeo, callbacks.requestNewOverlayImage, overlayImage, uiConfig, callbacks.updateCameraInformation, !!isMobile);
|
|
3933
|
-
createCams(babylonScene, viewpoint);
|
|
3934
3919
|
sceneStore = context.sceneStore;
|
|
3935
3920
|
utilStore = context.utilStore;
|
|
3936
3921
|
gridStore = context.gridStore;
|
|
3937
3922
|
uiStore = context.uiStore;
|
|
3938
3923
|
if (!babylonScene.isReady()) {
|
|
3939
|
-
_context.next =
|
|
3924
|
+
_context.next = 19;
|
|
3940
3925
|
break;
|
|
3941
3926
|
}
|
|
3942
|
-
_context.next =
|
|
3927
|
+
_context.next = 17;
|
|
3943
3928
|
return onSceneReady();
|
|
3944
|
-
case
|
|
3945
|
-
_context.next =
|
|
3929
|
+
case 17:
|
|
3930
|
+
_context.next = 20;
|
|
3946
3931
|
break;
|
|
3947
|
-
case
|
|
3932
|
+
case 19:
|
|
3948
3933
|
babylonScene.executeWhenReady(function () {
|
|
3949
3934
|
return onSceneReady();
|
|
3950
3935
|
});
|
|
3951
|
-
case
|
|
3936
|
+
case 20:
|
|
3952
3937
|
if (window && gameCanvas.current) {
|
|
3953
3938
|
window.addEventListener('resize', resize);
|
|
3954
3939
|
new ResizeObserver(resize).observe(gameCanvas.current);
|
|
3955
3940
|
}
|
|
3956
|
-
case
|
|
3941
|
+
case 21:
|
|
3957
3942
|
case "end":
|
|
3958
3943
|
return _context.stop();
|
|
3959
3944
|
}
|
|
@@ -3962,28 +3947,16 @@ function useRealTimeRenderData (_ref) {
|
|
|
3962
3947
|
return _init.apply(this, arguments);
|
|
3963
3948
|
}
|
|
3964
3949
|
var resize = function resize() {
|
|
3965
|
-
var
|
|
3966
|
-
if (inBackground || !((
|
|
3950
|
+
var _sceneStore;
|
|
3951
|
+
if (inBackground || !((_sceneStore = sceneStore) !== null && _sceneStore !== void 0 && _sceneStore.scene) || !sceneStore.scene.getEngine() || !sceneStore.scene.isReady()) return;
|
|
3967
3952
|
sceneStore.runRenderLoopIndefinitely();
|
|
3968
3953
|
sceneStore.scene.getEngine().resize(true);
|
|
3969
3954
|
uiStore.resize();
|
|
3970
3955
|
uiStore.initGui(callbacks.onElementSelected, sceneStore.elements);
|
|
3971
3956
|
};
|
|
3972
|
-
|
|
3973
|
-
var enginePrmise = EngineFactory.CreateAsync(gameCanvas.current, {
|
|
3974
|
-
antialias: true,
|
|
3975
|
-
stencil: true,
|
|
3976
|
-
audioEngine: false,
|
|
3977
|
-
adaptToDeviceRatio: true,
|
|
3978
|
-
useHighPrecisionFloats: true,
|
|
3979
|
-
preserveDrawingBuffer: true
|
|
3980
|
-
});
|
|
3981
|
-
init(enginePrmise);
|
|
3957
|
+
init();
|
|
3982
3958
|
return function () {
|
|
3983
|
-
|
|
3984
|
-
return e.dispose();
|
|
3985
|
-
});
|
|
3986
|
-
if (sceneStore && sceneStore.scene) {
|
|
3959
|
+
if (babylonEngine || babylonScene) {
|
|
3987
3960
|
unregisterContext();
|
|
3988
3961
|
sceneStore.scene.dispose();
|
|
3989
3962
|
if (window) {
|
|
@@ -3995,7 +3968,7 @@ function useRealTimeRenderData (_ref) {
|
|
|
3995
3968
|
useEffect(function () {
|
|
3996
3969
|
if (overlayImage && uiStore && gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
|
|
3997
3970
|
if (!utilStore.updateCam) return;
|
|
3998
|
-
sceneStore.runRenderLoopForTime(
|
|
3971
|
+
sceneStore.runRenderLoopForTime(1000);
|
|
3999
3972
|
shadow(); // make sure the lighting is set up otherwise the image has a wrong color
|
|
4000
3973
|
uiStore.updateOverlayImage(overlayImage);
|
|
4001
3974
|
if (viewpoint) updateCam(viewpoint, sceneStore.scene);
|
|
@@ -4005,9 +3978,9 @@ function useRealTimeRenderData (_ref) {
|
|
|
4005
3978
|
if (sceneStore && elementsInfo && gameCanvas.current && sceneStore.scene.getEngine()) {
|
|
4006
3979
|
uiStore.addElementsInfo(elementsInfo);
|
|
4007
3980
|
uiStore.initGui(callbacks.onElementSelected, sceneStore.elements);
|
|
4008
|
-
sceneStore.runRenderLoopForTime(
|
|
3981
|
+
sceneStore.runRenderLoopForTime(1000);
|
|
4009
3982
|
}
|
|
4010
|
-
}, [elementsInfo, (
|
|
3983
|
+
}, [elementsInfo, (_sceneStore2 = sceneStore) === null || _sceneStore2 === void 0 ? void 0 : _sceneStore2.elements]);
|
|
4011
3984
|
useEffect(function () {
|
|
4012
3985
|
if (!gameCanvas.current || !sceneStore) return;
|
|
4013
3986
|
if (inBackground) {
|