@crystaldesign/real-time-viewer 25.8.0-beta.3 → 25.8.0-beta.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/esm/index.js +234 -207
- package/build/types/real-time-viewer/src/context.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/controls/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/index.d.ts +1 -1
- package/build/types/real-time-viewer/src/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/parser/findAssets/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/parser/shadow/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/SceneStore.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/UIStore.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/useRealTimeRenderData.d.ts.map +1 -1
- package/build/umd/1020.real-time-viewer.umd.min.js +2 -0
- package/build/umd/1020.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/1153.real-time-viewer.umd.min.js +2 -0
- package/build/umd/1153.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/1309.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1447.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1459.real-time-viewer.umd.min.js +2 -0
- package/build/umd/1459.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/1499.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1510.real-time-viewer.umd.min.js +2 -0
- package/build/umd/1510.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/1605.real-time-viewer.umd.min.js +2 -0
- package/build/umd/1605.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/1781.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1887.real-time-viewer.umd.min.js +2 -0
- package/build/umd/1887.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/1924.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2011.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2265.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2265.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2371.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2371.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2439.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2517.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2517.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2528.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2528.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2619.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2619.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2668.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2668.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2760.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2760.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2782.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2782.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2795.real-time-viewer.umd.min.js +2 -0
- package/build/umd/2795.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/2817.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2871.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3040.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3040.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3116.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3219.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3219.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3242.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3242.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3296.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3296.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3330.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3330.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3351.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3420.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3420.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3436.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3436.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3439.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3439.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3456.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3652.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3652.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/377.real-time-viewer.umd.min.js +2 -0
- package/build/umd/377.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3839.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3839.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3917.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3917.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3945.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4049.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4049.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4051.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4051.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4091.real-time-viewer.umd.min.js +1 -1
- package/build/umd/410.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4141.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4141.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4153.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4248.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4358.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4358.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4378.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4431.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4478.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4478.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4486.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4486.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4555.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4555.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4560.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4560.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4602.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4661.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4667.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4667.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4669.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4711.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4806.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4806.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4823.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4953.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4953.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5197.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5197.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/539.real-time-viewer.umd.min.js +2 -0
- package/build/umd/539.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5462.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5477.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5477.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5483.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5555.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5645.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5645.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5650.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5650.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5746.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5746.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5779.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5779.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5846.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5860.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5880.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5880.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5922.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5925.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5925.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6030.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6030.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6095.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6126.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6126.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/615.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6169.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6169.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6182.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6182.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6230.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6288.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6288.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6357.real-time-viewer.umd.min.js +1 -1
- package/build/umd/653.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6656.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6728.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6728.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6746.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6746.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6748.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6748.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6761.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6761.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/6829.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6954.real-time-viewer.umd.min.js +2 -0
- package/build/umd/6954.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7038.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7038.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7042.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7069.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7069.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/710.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7142.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7154.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7154.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7229.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7352.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7501.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7540.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7540.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7607.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7615.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7615.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7635.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7635.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7647.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7647.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7664.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7664.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7729.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7736.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7736.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7751.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7754.real-time-viewer.umd.min.js +1 -1
- package/build/umd/781.real-time-viewer.umd.min.js +2 -0
- package/build/umd/781.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/8078.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8105.real-time-viewer.umd.min.js +1 -1
- package/build/umd/815.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8180.real-time-viewer.umd.min.js +2 -0
- package/build/umd/8180.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/8240.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8254.real-time-viewer.umd.min.js +2 -0
- package/build/umd/8254.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/8333.real-time-viewer.umd.min.js +1 -1
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- package/build/umd/8620.real-time-viewer.umd.min.js +1 -1
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- package/build/umd/real-time-viewer.umd.min.js +1 -1
- package/build/umd/report.html +1 -1
- package/package.json +13 -12
- package/build/umd/1896.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1896.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3243.real-time-viewer.umd.min.js +0 -2
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- package/build/umd/4542.real-time-viewer.umd.min.js +0 -2
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- package/build/umd/5478.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5478.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7046.real-time-viewer.umd.min.js +0 -2
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- package/build/umd/7144.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7144.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/7276.real-time-viewer.umd.min.js +0 -2
- package/build/umd/7276.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
package/build/esm/index.js
CHANGED
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@@ -20,7 +20,6 @@ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
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import { SSAO2RenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline';
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import '@babylonjs/core/Rendering/geometryBufferRendererSceneComponent';
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import '@babylonjs/core/Rendering/prePassRendererSceneComponent';
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import { UniversalCamera } from '@babylonjs/core/Cameras/universalCamera';
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import { PBRMetallicRoughnessMaterial } from '@babylonjs/core/Materials/PBR/pbrMetallicRoughnessMaterial';
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import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
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26
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import { Tools, Observable, WebRequest } from '@babylonjs/core/Misc';
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@@ -47,8 +46,9 @@ import { Matrix as Matrix$1, Vector3 as Vector3$1 } from '@babylonjs/core/Maths/
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47
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import { EngineFactory } from '@babylonjs/core/Engines/engineFactory';
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48
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import { Scene } from '@babylonjs/core/scene';
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import { DracoCompression } from '@babylonjs/core/Meshes/Compression/dracoCompression';
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50
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-
import {
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49
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+
import { LoadAssetContainerAsync } from '@babylonjs/core/Loading/';
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51
50
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import '@babylonjs/loaders/glTF/2.0/';
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51
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+
import { UniversalCamera } from '@babylonjs/core/Cameras/universalCamera';
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52
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import { jsx } from 'react/jsx-runtime';
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53
53
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54
54
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(function() {
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@@ -867,7 +867,7 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
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867
867
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environmentTexture.rotationY = 1.45;
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868
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scene.environmentTexture = environmentTexture;
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869
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scene.createDefaultSkybox(environmentTexture);
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870
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-
scene.environmentIntensity = 1;
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870
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+
scene.environmentIntensity = 1.2;
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871
871
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scene.getMaterialByName('skyBox').alpha = 0;
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872
872
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var ssao = new SSAO2RenderingPipeline('ssao', scene, {
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873
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ssaoRatio: 0.5,
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@@ -876,7 +876,7 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
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876
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}, cams);
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877
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ssao.radius = 1.25;
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878
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ssao.epsilon = 0.002;
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879
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-
ssao.totalStrength =
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879
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+
ssao.totalStrength = .7;
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880
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ssao.bilateralTolerance = 0.1;
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881
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ssao.base = 0;
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882
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ssao.expensiveBlur = true;
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@@ -890,109 +890,6 @@ var lightning = function lightning(diva3durl, scene, cams, sceneStore) {
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sceneStore.ssao = ssao;
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};
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892
892
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893
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-
function ownKeys$1(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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894
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-
function _objectSpread$1(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$1(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$1(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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895
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function createCams(scene, viewpoint) {
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896
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var _useUtilStoreContext = useUtilStoreContext(),
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897
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vector3ToBVector3 = _useUtilStoreContext.vector3ToBVector3,
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898
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degreesToRadians = _useUtilStoreContext.degreesToRadians;
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899
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function createCam(_ref) {
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900
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var name = _ref.name,
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901
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pos = _ref.pos,
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902
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rot = _ref.rot,
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903
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isEnabled = _ref.isEnabled,
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parent = _ref.parent,
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905
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target = _ref.target;
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906
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var existingCam = scene.getCameraByName(name);
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907
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if (existingCam) return existingCam;
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908
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-
var camera = new UniversalCamera(name, pos, scene);
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909
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-
camera.rotation = degreesToRadians(rot);
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910
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camera.minZ = 0.1;
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911
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camera.maxZ = 30;
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912
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camera.fov = 0.418879;
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913
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if (isEnabled) scene.activeCamera = camera;
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914
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if (parent) camera.parent = parent;
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915
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var canvas = scene.getEngine().getRenderingCanvas();
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camera.inputs.clear();
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camera.inputs.removeByType('FreeCameraKeyboardMoveInput');
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camera.inputs.removeByType('FreeCameraMouseInput');
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919
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camera.inputs.add(GetCameraControls(camera));
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920
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// only control the current active Cam
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if (isEnabled) {
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camera.attachControl(canvas, true);
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923
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}
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924
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if (target) camera.target = target;
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925
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return camera;
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926
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}
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927
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function createDefaultCam() {
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928
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return [createCam({
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name: 'defaultCam',
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930
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isEnabled: true,
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pos: new Vector3(4.5, 2.2, 8),
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rot: new Vector3(7.75, -150, 0),
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parent: undefined
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})];
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}
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if (scene.activeCamera) return [scene.activeCamera];
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937
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if (!viewpoint) return createDefaultCam();
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938
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return [createCam({
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939
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name: 'defaultCam',
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isEnabled: true,
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pos: vector3ToBVector3(viewpoint.pos).multiply(new Vector3(-0.01, 0.01, 0.01)),
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942
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rot: vector3ToBVector3(_objectSpread$1(_objectSpread$1({}, viewpoint.rot), {}, {
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x: -viewpoint.rot.x
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944
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})),
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945
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target: vector3ToBVector3(viewpoint.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01)),
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946
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parent: undefined
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947
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-
})];
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948
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}
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949
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function updateCam(camera, scene) {
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950
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var _sceneStore$updateCam;
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951
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if (camera.pos.x == 0 && camera.pos.y == 0 && camera.pos.z == 0) return;
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952
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var utilStore = useUtilStoreContext();
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953
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-
var sceneStore = useSceneStoreContext();
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954
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-
var cam = scene.getCameraByName('defaultCam');
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955
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-
if (!cam) {
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956
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var _cam = createCams(scene, camera)[0];
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957
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sceneStore.targetCameraPosition = _cam.position;
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958
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sceneStore.cameraTargetPosition = _cam.target;
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959
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-
return;
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960
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-
}
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961
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if (camera.pos.x == cam.position.x && camera.pos.y == cam.position.y && camera.pos.z == camera.pos.z) return;
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962
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-
var position = utilStore.vector3ToBVector3(camera.pos).multiply(new Vector3(-0.01, 0.01, 0.01));
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963
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var rotation = utilStore.degreesToRadians(utilStore.vector3ToBVector3(_objectSpread$1(_objectSpread$1({}, camera.rot), {}, {
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964
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x: -camera.rot.x
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965
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-
})));
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966
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var target = utilStore.vector3ToBVector3(camera.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01));
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967
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cam.position = position;
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968
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cam.rotation = rotation;
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969
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cam.setTarget(target);
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970
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-
sceneStore.targetCameraPosition = position;
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971
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sceneStore.cameraTargetPosition = target;
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972
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(_sceneStore$updateCam = sceneStore.updateCameraInformation) === null || _sceneStore$updateCam === void 0 || _sceneStore$updateCam.call(sceneStore, {
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horiFov: cam.fov * 180 / Math.PI,
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lensShiftX: 0,
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lensShiftY: 0,
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name: cam.name,
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pos: {
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x: position.x,
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y: position.y,
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z: position.z
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981
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},
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rot: {
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983
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x: rotation.x * 180 / Math.PI,
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984
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y: rotation.y * 180 / Math.PI,
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985
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z: rotation.z * 180 / Math.PI
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986
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},
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987
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targetPos: {
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x: target.x,
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989
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y: target.y,
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990
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-
z: target.z
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991
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-
},
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992
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-
vertFov: cam.fov * 180 / Math.PI
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993
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-
});
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994
|
-
}
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995
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-
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996
893
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function shadow() {
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997
894
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var _useSceneStoreContext = useSceneStoreContext(),
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998
895
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hasRendered = _useSceneStoreContext.hasRendered,
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@@ -1001,17 +898,24 @@ function shadow() {
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1001
898
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degreesToRadians = _useUtilStoreContext.degreesToRadians;
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1002
899
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if (!hasRendered && !scene.getMeshByName('ground')) {
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1003
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var light = new DirectionalLight('dirl', new Vector3(-1, 0, 0), scene);
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1004
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-
var lightf = new DirectionalLight('dirf', new Vector3(
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1005
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var
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1006
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-
var
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1007
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lightl.intensity =
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1008
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-
lightf.intensity = 2
|
|
901
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+
var lightf = new DirectionalLight('dirf', new Vector3(-.55, 0, -.85), scene);
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902
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+
var lightl = new DirectionalLight('dirb', new Vector3(0, 0, 1), scene);
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903
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+
var topLight = new DirectionalLight('dirt', new Vector3(0, -1, 0), scene);
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904
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+
lightl.intensity = .5;
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905
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+
lightf.intensity = 2;
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1009
906
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light.intensity = 1;
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1010
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-
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907
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+
topLight.intensity = 1.5;
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908
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+
lightl.range = 5;
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909
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+
lightl.falloffType = 1;
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910
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+
topLight.range = 5;
|
|
911
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+
topLight.falloffType = 1;
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|
912
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+
lightf.range = 5;
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|
913
|
+
lightf.falloffType = 1;
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914
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+
light.range = 5;
|
|
915
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+
light.falloffType = 1;
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916
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+
light.position = new Vector3(-2, 3, 0);
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|
917
|
+
lightf.position = new Vector3(2, 3, 0);
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918
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+
lightl.position = new Vector3(0, 3, -2);
|
|
1015
919
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var ground = MeshBuilder.CreatePlane('ground', {
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1016
920
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width: 100,
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1017
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height: 100
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@@ -1027,12 +931,9 @@ function shadow() {
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1027
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std_mat.metallic = 0;
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1028
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scene.defaultMaterial = std_mat;
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1029
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var mat = new PBRMetallicRoughnessMaterial('white', scene);
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|
1030
|
-
mat.metallic = 0
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|
934
|
+
mat.metallic = 0;
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1031
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mat.roughness = 1;
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mat.
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1033
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mat.clearCoat.isEnabled = true;
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|
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|
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mat.clearCoat.intensity = 1;
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|
1035
|
-
mat.subSurface.isTranslucencyEnabled = true;
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|
936
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+
mat.emissiveColor = Color3.White();
|
|
1036
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ground.material = mat;
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1037
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}
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1038
939
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}
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@@ -1453,7 +1354,7 @@ var SceneStore = /*#__PURE__*/function () {
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1453
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key: "runRenderLoop",
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1454
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value: function runRenderLoop() {
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1455
1356
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var engine = this._scene.getEngine();
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1456
|
-
if (engine.activeRenderLoops.length != 0) return;
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|
1357
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+
if (this && engine.activeRenderLoops.length != 0) return;
|
|
1457
1358
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engine.runRenderLoop(this.renderLoop.bind(this));
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1458
1359
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}
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1459
1360
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}, {
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@@ -1466,8 +1367,8 @@ var SceneStore = /*#__PURE__*/function () {
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1466
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key: "runRenderLoopForTime",
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1467
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value: function runRenderLoopForTime(ms) {
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1468
1369
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var _this2 = this;
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1469
|
-
this.runRenderLoop();
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1470
1370
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clearTimeout(this._renderLoopTimeoutId);
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|
1371
|
+
this.runRenderLoop();
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1471
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this._renderLoopTimeoutId = setTimeout(function () {
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|
1472
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_this2.stopRenderLoop();
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1473
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}, ms);
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@@ -1500,7 +1401,7 @@ var SceneStore = /*#__PURE__*/function () {
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1500
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key: "checkMaterialCache",
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1501
1402
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value: function checkMaterialCache() {
|
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1502
1403
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// material cache can't go over amount x because it leads to performance issues
|
|
1503
|
-
if (this._materialCache.length <
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1404
|
+
if (this._materialCache.length < 5) return;
|
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1504
1405
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var amountToDispose = this._materialCache.length - 11;
|
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1505
1406
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var disposableMaterials = this._materialCache.filter(function (m) {
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|
1506
1407
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return m.mat.getBindedMeshes().length == 0;
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@@ -1510,15 +1411,13 @@ var SceneStore = /*#__PURE__*/function () {
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1510
1411
|
});
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1511
1412
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for (var idx = 0; idx < amountToDispose; idx++) {
|
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1512
1413
|
if (idx < disposableMaterials.length - 1) {
|
|
1513
|
-
var _mat$baseTexture, _mat$metallicRoughnes, _mat$normalTexture;
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1514
1414
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var mat = disposableMaterials[idx].mat;
|
|
1515
|
-
mat.
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|
1516
|
-
|
|
1517
|
-
(_mat$metallicRoughnes = mat.metallicRoughnessTexture) === null || _mat$metallicRoughnes === void 0 || _mat$metallicRoughnes.dispose();
|
|
1518
|
-
(_mat$normalTexture = mat.normalTexture) === null || _mat$normalTexture === void 0 || _mat$normalTexture.dispose();
|
|
1415
|
+
if (!mat.isReady()) return; //disposing the material before it's compilation causes issues (HOLZ_WENGE LUECK) not compiled because on no mesh
|
|
1416
|
+
mat.dispose(true, true);
|
|
1519
1417
|
this._materialCache.splice(this._materialCache.indexOf(disposableMaterials[idx]), 1);
|
|
1520
1418
|
}
|
|
1521
1419
|
}
|
|
1420
|
+
this._scene.resetCachedMaterial();
|
|
1522
1421
|
}
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|
1523
1422
|
}, {
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|
1524
1423
|
key: "addMaterialToCache",
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|
@@ -1536,9 +1435,8 @@ var SceneStore = /*#__PURE__*/function () {
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|
|
1536
1435
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shadow();
|
|
1537
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Tools.fallbackTexture = 'data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=='; // blank white image
|
|
1538
1437
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this.setResolution(gameCanvas, resolution);
|
|
1539
|
-
|
|
1540
|
-
this.
|
|
1541
|
-
lightning(diva3durl, this._scene, cams, this);
|
|
1438
|
+
this._targetCameraPosition = this._scene.activeCamera.position;
|
|
1439
|
+
lightning(diva3durl, this._scene, this._scene.cameras, this);
|
|
1542
1440
|
}
|
|
1543
1441
|
}, {
|
|
1544
1442
|
key: "setRoot",
|
|
@@ -1859,7 +1757,6 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
1859
1757
|
_defineProperty(this, "updateOverlayImage", function (overlayImage) {
|
|
1860
1758
|
var _this$_diffuseTexture;
|
|
1861
1759
|
if (!overlayImage || !_this._scene || ((_this$_diffuseTexture = _this._diffuseTexture) === null || _this$_diffuseTexture === void 0 ? void 0 : _this$_diffuseTexture.url) == overlayImage.base64) return;
|
|
1862
|
-
if (!_this._scene.activeCamera) createCams(_this._scene, undefined);
|
|
1863
1760
|
var utilStore = useUtilStoreContext();
|
|
1864
1761
|
if (!utilStore || !utilStore.updateCam) return;
|
|
1865
1762
|
_this._isStaticBg = overlayImage.isStaticBg;
|
|
@@ -1898,13 +1795,12 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
1898
1795
|
shaderMat.setVector2("scale", new Vector2(1, 1)); // adjust scale here
|
|
1899
1796
|
shaderMat.alpha = 1;
|
|
1900
1797
|
shaderMat.backFaceCulling = true;
|
|
1901
|
-
this._diffuseTexture.anisotropicFilteringLevel = 16;
|
|
1902
|
-
this._diffuseTexture.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);
|
|
1903
1798
|
|
|
1904
1799
|
// Get aspect ratio of the current screen
|
|
1905
1800
|
this._plane = MeshBuilder.CreatePlane('overlayplane', {
|
|
1906
1801
|
size: 1
|
|
1907
1802
|
}, scene);
|
|
1803
|
+
this._plane.visibility = 0;
|
|
1908
1804
|
this._plane.setEnabled(false);
|
|
1909
1805
|
this._plane.material = shaderMat;
|
|
1910
1806
|
this._shaderMat = shaderMat;
|
|
@@ -1938,6 +1834,7 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
1938
1834
|
}
|
|
1939
1835
|
this._isStaticBg = _overlayImage === null || _overlayImage === void 0 ? void 0 : _overlayImage.isStaticBg;
|
|
1940
1836
|
if (_overlayImage) {
|
|
1837
|
+
this._plane.visibility = 1;
|
|
1941
1838
|
this._isUnityComb = true;
|
|
1942
1839
|
this._enableSSAO(false);
|
|
1943
1840
|
if (_overlayImage.isStaticBg) this.fadeInOverlayImage(true);
|
|
@@ -2006,6 +1903,12 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
2006
1903
|
} else {
|
|
2007
1904
|
//animation finished
|
|
2008
1905
|
_this3._enableSSAO(false);
|
|
1906
|
+
var size = _this3._diffuseTexture.getSize();
|
|
1907
|
+
var engine = _this3._scene.getEngine();
|
|
1908
|
+
var ratio = size.width / size.height;
|
|
1909
|
+
var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
|
|
1910
|
+
_this3._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
|
|
1911
|
+
|
|
2009
1912
|
var root = _this3._scene.getTransformNodeByName('Root');
|
|
2010
1913
|
if (root) root.getChildMeshes().forEach(function (m) {
|
|
2011
1914
|
m.visibility = 0;
|
|
@@ -2076,15 +1979,10 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
2076
1979
|
// if rendering is cached it gets updated before resize is triggered, so check if the image is already correct
|
|
2077
1980
|
var size = this._diffuseTexture.getSize();
|
|
2078
1981
|
var engine = this._scene.getEngine();
|
|
2079
|
-
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
var ratio = size.width / size.height;
|
|
2084
|
-
var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
|
|
2085
|
-
this._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
|
|
2086
|
-
}
|
|
2087
|
-
}
|
|
1982
|
+
engine.resize();
|
|
1983
|
+
var ratio = size.width / size.height;
|
|
1984
|
+
var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
|
|
1985
|
+
this._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
|
|
2088
1986
|
this._gui.dispose();
|
|
2089
1987
|
this._gui = AdvancedDynamicTexture.CreateFullscreenUI('UI', true, this._scene);
|
|
2090
1988
|
this._gui.renderScale = 1;
|
|
@@ -2107,7 +2005,7 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
2107
2005
|
value: function pointerOverElement(element) {
|
|
2108
2006
|
var _this$_runRenderLoopF,
|
|
2109
2007
|
_this5 = this;
|
|
2110
|
-
this.unityCombActive && ((_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 ? void 0 : _this$_runRenderLoopF.call(this,
|
|
2008
|
+
this.unityCombActive && ((_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 ? void 0 : _this$_runRenderLoopF.call(this, 5000));
|
|
2111
2009
|
this._selectedHl.removeAllMeshes();
|
|
2112
2010
|
this._selectedHl.addExcludedMesh(this._plane);
|
|
2113
2011
|
if (this._plane.visibility == 1) this._selectedMeshes.forEach(function (_m) {
|
|
@@ -2123,7 +2021,7 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
2123
2021
|
value: function pointerOutElement(element) {
|
|
2124
2022
|
var _this$_runRenderLoopF2,
|
|
2125
2023
|
_this6 = this;
|
|
2126
|
-
this.unityCombActive && ((_this$_runRenderLoopF2 = this._runRenderLoopForTime) === null || _this$_runRenderLoopF2 === void 0 ? void 0 : _this$_runRenderLoopF2.call(this,
|
|
2024
|
+
this.unityCombActive && ((_this$_runRenderLoopF2 = this._runRenderLoopForTime) === null || _this$_runRenderLoopF2 === void 0 ? void 0 : _this$_runRenderLoopF2.call(this, 5000));
|
|
2127
2025
|
this._selectedHl.removeAllMeshes();
|
|
2128
2026
|
this._selectedHl.addExcludedMesh(this._plane);
|
|
2129
2027
|
if (this._plane.visibility == 1) element.getChildMeshes().forEach(function (_m) {
|
|
@@ -2147,7 +2045,7 @@ var UIStore = /*#__PURE__*/function () {
|
|
|
2147
2045
|
var bbox = element.getHierarchyBoundingVectors();
|
|
2148
2046
|
var guiElemLeftBack = null;
|
|
2149
2047
|
var guiElemRightBack = null;
|
|
2150
|
-
if (!isBoxPlanner && elementInfo.selectable) {
|
|
2048
|
+
if (!isBoxPlanner && elementInfo.selectable && this._uiConfig.templateConfig != 'hidden') {
|
|
2151
2049
|
guiElemLeftBack = new TransformNode('guiElem_' + elementInfo.elementId, this._scene);
|
|
2152
2050
|
var forward = element.getDirection(Vector3.Forward()).normalize();
|
|
2153
2051
|
var left = element.getDirection(Vector3.Left()).normalize();
|
|
@@ -2944,7 +2842,7 @@ var customMat = /*#__PURE__*/function () {
|
|
|
2944
2842
|
sizeMb: 0
|
|
2945
2843
|
});
|
|
2946
2844
|
case 31:
|
|
2947
|
-
mat = new PBRMetallicRoughnessMaterial(_customMat.name,
|
|
2845
|
+
mat = new PBRMetallicRoughnessMaterial(_customMat.name, sceneStore.scene);
|
|
2948
2846
|
return _context.abrupt("return", {
|
|
2949
2847
|
mat: mat,
|
|
2950
2848
|
found: true
|
|
@@ -2992,9 +2890,7 @@ function _findAssets() {
|
|
|
2992
2890
|
size = 0;
|
|
2993
2891
|
_context2.prev = 4;
|
|
2994
2892
|
_context2.next = 7;
|
|
2995
|
-
return
|
|
2996
|
-
size = progress.total;
|
|
2997
|
-
});
|
|
2893
|
+
return LoadAssetContainerAsync(path + geo.name + '.glb', sceneStore.scene);
|
|
2998
2894
|
case 7:
|
|
2999
2895
|
result = _context2.sent;
|
|
3000
2896
|
utilStore.setAnalyzeDataRow({
|
|
@@ -3045,7 +2941,7 @@ function _findAssets() {
|
|
|
3045
2941
|
while (1) switch (_context.prev = _context.next) {
|
|
3046
2942
|
case 0:
|
|
3047
2943
|
if (!geo.material) {
|
|
3048
|
-
_context.next =
|
|
2944
|
+
_context.next = 22;
|
|
3049
2945
|
break;
|
|
3050
2946
|
}
|
|
3051
2947
|
splittedName = geo.material.name.split('.');
|
|
@@ -3074,7 +2970,13 @@ function _findAssets() {
|
|
|
3074
2970
|
geo: geo.name
|
|
3075
2971
|
});
|
|
3076
2972
|
geo.material = mat.mat;
|
|
3077
|
-
oldMat = sceneStore.scene.
|
|
2973
|
+
oldMat = sceneStore.scene.getMaterialByUniqueId(oldMatId);
|
|
2974
|
+
if (oldMat) {
|
|
2975
|
+
_context.next = 17;
|
|
2976
|
+
break;
|
|
2977
|
+
}
|
|
2978
|
+
return _context.abrupt("return");
|
|
2979
|
+
case 17:
|
|
3078
2980
|
_iterator3 = _createForOfIteratorHelper$3(oldMat.getBindedMeshes());
|
|
3079
2981
|
try {
|
|
3080
2982
|
for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
|
|
@@ -3086,40 +2988,40 @@ function _findAssets() {
|
|
|
3086
2988
|
} finally {
|
|
3087
2989
|
_iterator3.f();
|
|
3088
2990
|
}
|
|
3089
|
-
oldMat.dispose();
|
|
3090
|
-
_context.next =
|
|
2991
|
+
oldMat.dispose(true, true);
|
|
2992
|
+
_context.next = 39;
|
|
3091
2993
|
break;
|
|
3092
|
-
case
|
|
2994
|
+
case 22:
|
|
3093
2995
|
_iterator4 = _createForOfIteratorHelper$3(geo.getChildMeshes());
|
|
3094
|
-
_context.prev =
|
|
2996
|
+
_context.prev = 23;
|
|
3095
2997
|
_iterator4.s();
|
|
3096
|
-
case
|
|
2998
|
+
case 25:
|
|
3097
2999
|
if ((_step4 = _iterator4.n()).done) {
|
|
3098
|
-
_context.next =
|
|
3000
|
+
_context.next = 31;
|
|
3099
3001
|
break;
|
|
3100
3002
|
}
|
|
3101
3003
|
child = _step4.value;
|
|
3102
|
-
_context.next =
|
|
3004
|
+
_context.next = 29;
|
|
3103
3005
|
return unifyAndSetStdMats(child, iln);
|
|
3104
|
-
case 27:
|
|
3105
|
-
_context.next = 23;
|
|
3106
|
-
break;
|
|
3107
3006
|
case 29:
|
|
3108
|
-
_context.next =
|
|
3007
|
+
_context.next = 25;
|
|
3109
3008
|
break;
|
|
3110
3009
|
case 31:
|
|
3111
|
-
_context.
|
|
3112
|
-
|
|
3010
|
+
_context.next = 36;
|
|
3011
|
+
break;
|
|
3012
|
+
case 33:
|
|
3013
|
+
_context.prev = 33;
|
|
3014
|
+
_context.t0 = _context["catch"](23);
|
|
3113
3015
|
_iterator4.e(_context.t0);
|
|
3114
|
-
case
|
|
3115
|
-
_context.prev =
|
|
3016
|
+
case 36:
|
|
3017
|
+
_context.prev = 36;
|
|
3116
3018
|
_iterator4.f();
|
|
3117
|
-
return _context.finish(
|
|
3118
|
-
case
|
|
3019
|
+
return _context.finish(36);
|
|
3020
|
+
case 39:
|
|
3119
3021
|
case "end":
|
|
3120
3022
|
return _context.stop();
|
|
3121
3023
|
}
|
|
3122
|
-
}, _callee, null, [[
|
|
3024
|
+
}, _callee, null, [[23, 33, 36, 39]]);
|
|
3123
3025
|
}));
|
|
3124
3026
|
return _unifyAndSetStdMats.apply(this, arguments);
|
|
3125
3027
|
};
|
|
@@ -3412,8 +3314,8 @@ function _createOrGetMaterial() {
|
|
|
3412
3314
|
function _createForOfIteratorHelper$2(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray$2(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
|
|
3413
3315
|
function _unsupportedIterableToArray$2(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray$2(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray$2(r, a) : void 0; } }
|
|
3414
3316
|
function _arrayLikeToArray$2(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
|
|
3415
|
-
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
|
|
3416
|
-
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
|
|
3317
|
+
function ownKeys$1(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
|
|
3318
|
+
function _objectSpread$1(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$1(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$1(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
|
|
3417
3319
|
var buildScene = function buildScene(_ref) {
|
|
3418
3320
|
var _sceneStore$elements;
|
|
3419
3321
|
var startNode = _ref.startNode,
|
|
@@ -3440,7 +3342,7 @@ var buildScene = function buildScene(_ref) {
|
|
|
3440
3342
|
})) === null || _cachedAssets$find === void 0 || (_cachedAssets$find = _cachedAssets$find.geo) === null || _cachedAssets$find === void 0 || _cachedAssets$find.onElements.push(curElement); // TODO
|
|
3441
3343
|
var geo = mesh.clone('geo_' + mesh.name, parentNode);
|
|
3442
3344
|
geo.position = new Vector3(curGeo.pos.x / 100, curGeo.pos.y / 100, -curGeo.pos.z / 100);
|
|
3443
|
-
geo.rotation = utilStore.degreesToRadians(_objectSpread(_objectSpread({}, curGeo.rot), {}, {
|
|
3345
|
+
geo.rotation = utilStore.degreesToRadians(_objectSpread$1(_objectSpread$1({}, curGeo.rot), {}, {
|
|
3444
3346
|
x: hqsGeo.isIDM3D ? 90 - curGeo.rot.x : curGeo.rot.x
|
|
3445
3347
|
}));
|
|
3446
3348
|
geo.setEnabled(true);
|
|
@@ -3723,7 +3625,9 @@ var parser = /*#__PURE__*/function () {
|
|
|
3723
3625
|
}
|
|
3724
3626
|
utilStore.setRTVAnalyzeData();
|
|
3725
3627
|
deacCache(cacheGroup);
|
|
3726
|
-
sceneStore.
|
|
3628
|
+
sceneStore.scene.executeWhenReady(function () {
|
|
3629
|
+
return sceneStore.checkMaterialCache();
|
|
3630
|
+
});
|
|
3727
3631
|
case 15:
|
|
3728
3632
|
case "end":
|
|
3729
3633
|
return _context.stop();
|
|
@@ -3735,9 +3639,112 @@ var parser = /*#__PURE__*/function () {
|
|
|
3735
3639
|
};
|
|
3736
3640
|
}();
|
|
3737
3641
|
|
|
3642
|
+
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
|
|
3643
|
+
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
|
|
3644
|
+
function createCams(scene, viewpoint) {
|
|
3645
|
+
var _useUtilStoreContext = useUtilStoreContext(),
|
|
3646
|
+
vector3ToBVector3 = _useUtilStoreContext.vector3ToBVector3,
|
|
3647
|
+
degreesToRadians = _useUtilStoreContext.degreesToRadians;
|
|
3648
|
+
function createCam(_ref) {
|
|
3649
|
+
var name = _ref.name,
|
|
3650
|
+
pos = _ref.pos,
|
|
3651
|
+
rot = _ref.rot,
|
|
3652
|
+
isEnabled = _ref.isEnabled,
|
|
3653
|
+
parent = _ref.parent,
|
|
3654
|
+
target = _ref.target;
|
|
3655
|
+
var existingCam = scene.getCameraByName(name);
|
|
3656
|
+
if (existingCam) return existingCam;
|
|
3657
|
+
var camera = new UniversalCamera(name, pos, scene);
|
|
3658
|
+
camera.rotation = degreesToRadians(rot);
|
|
3659
|
+
camera.minZ = 0.1;
|
|
3660
|
+
camera.maxZ = 30;
|
|
3661
|
+
camera.fov = 0.418879;
|
|
3662
|
+
if (isEnabled) scene.activeCamera = camera;
|
|
3663
|
+
if (parent) camera.parent = parent;
|
|
3664
|
+
var canvas = scene.getEngine().getRenderingCanvas();
|
|
3665
|
+
camera.inputs.clear();
|
|
3666
|
+
camera.inputs.removeByType('FreeCameraKeyboardMoveInput');
|
|
3667
|
+
camera.inputs.removeByType('FreeCameraMouseInput');
|
|
3668
|
+
camera.inputs.add(GetCameraControls(camera));
|
|
3669
|
+
// only control the current active Cam
|
|
3670
|
+
if (isEnabled) {
|
|
3671
|
+
camera.attachControl(canvas, true);
|
|
3672
|
+
}
|
|
3673
|
+
if (target) camera.target = target;
|
|
3674
|
+
return camera;
|
|
3675
|
+
}
|
|
3676
|
+
function createDefaultCam() {
|
|
3677
|
+
return [createCam({
|
|
3678
|
+
name: 'defaultCam',
|
|
3679
|
+
isEnabled: true,
|
|
3680
|
+
pos: new Vector3(4.5, 2.2, 8),
|
|
3681
|
+
rot: new Vector3(7.75, -150, 0),
|
|
3682
|
+
parent: undefined
|
|
3683
|
+
})];
|
|
3684
|
+
}
|
|
3685
|
+
if (scene.activeCamera) return [scene.activeCamera];
|
|
3686
|
+
if (!viewpoint) return createDefaultCam();
|
|
3687
|
+
return [createCam({
|
|
3688
|
+
name: 'defaultCam',
|
|
3689
|
+
isEnabled: true,
|
|
3690
|
+
pos: vector3ToBVector3(viewpoint.pos).multiply(new Vector3(-0.01, 0.01, 0.01)),
|
|
3691
|
+
rot: vector3ToBVector3(_objectSpread(_objectSpread({}, viewpoint.rot), {}, {
|
|
3692
|
+
x: -viewpoint.rot.x
|
|
3693
|
+
})),
|
|
3694
|
+
target: vector3ToBVector3(viewpoint.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01)),
|
|
3695
|
+
parent: undefined
|
|
3696
|
+
})];
|
|
3697
|
+
}
|
|
3698
|
+
function updateCam(camera, scene) {
|
|
3699
|
+
var _sceneStore$updateCam;
|
|
3700
|
+
if (camera.pos.x == 0 && camera.pos.y == 0 && camera.pos.z == 0) return;
|
|
3701
|
+
var utilStore = useUtilStoreContext();
|
|
3702
|
+
var sceneStore = useSceneStoreContext();
|
|
3703
|
+
var cam = scene.getCameraByName('defaultCam');
|
|
3704
|
+
if (!cam) {
|
|
3705
|
+
var _cam = createCams(scene, camera)[0];
|
|
3706
|
+
sceneStore.targetCameraPosition = _cam.position;
|
|
3707
|
+
sceneStore.cameraTargetPosition = _cam.target;
|
|
3708
|
+
return;
|
|
3709
|
+
}
|
|
3710
|
+
if (camera.pos.x == cam.position.x && camera.pos.y == cam.position.y && camera.pos.z == camera.pos.z) return;
|
|
3711
|
+
var position = utilStore.vector3ToBVector3(camera.pos).multiply(new Vector3(-0.01, 0.01, 0.01));
|
|
3712
|
+
var rotation = utilStore.degreesToRadians(utilStore.vector3ToBVector3(_objectSpread(_objectSpread({}, camera.rot), {}, {
|
|
3713
|
+
x: -camera.rot.x
|
|
3714
|
+
})));
|
|
3715
|
+
var target = utilStore.vector3ToBVector3(camera.targetPos).multiply(new Vector3(-0.01, 0.01, 0.01));
|
|
3716
|
+
cam.position = position;
|
|
3717
|
+
cam.rotation = rotation;
|
|
3718
|
+
cam.setTarget(target);
|
|
3719
|
+
sceneStore.targetCameraPosition = position;
|
|
3720
|
+
sceneStore.cameraTargetPosition = target;
|
|
3721
|
+
(_sceneStore$updateCam = sceneStore.updateCameraInformation) === null || _sceneStore$updateCam === void 0 || _sceneStore$updateCam.call(sceneStore, {
|
|
3722
|
+
horiFov: cam.fov * 180 / Math.PI,
|
|
3723
|
+
lensShiftX: 0,
|
|
3724
|
+
lensShiftY: 0,
|
|
3725
|
+
name: cam.name,
|
|
3726
|
+
pos: {
|
|
3727
|
+
x: position.x,
|
|
3728
|
+
y: position.y,
|
|
3729
|
+
z: position.z
|
|
3730
|
+
},
|
|
3731
|
+
rot: {
|
|
3732
|
+
x: rotation.x * 180 / Math.PI,
|
|
3733
|
+
y: rotation.y * 180 / Math.PI,
|
|
3734
|
+
z: rotation.z * 180 / Math.PI
|
|
3735
|
+
},
|
|
3736
|
+
targetPos: {
|
|
3737
|
+
x: target.x,
|
|
3738
|
+
y: target.y,
|
|
3739
|
+
z: target.z
|
|
3740
|
+
},
|
|
3741
|
+
vertFov: cam.fov * 180 / Math.PI
|
|
3742
|
+
});
|
|
3743
|
+
}
|
|
3744
|
+
|
|
3738
3745
|
var LOG = getLogger('ARViewer', 'RealTimeRenderData');
|
|
3739
3746
|
function useRealTimeRenderData (_ref) {
|
|
3740
|
-
var
|
|
3747
|
+
var _sceneStore3;
|
|
3741
3748
|
var jwt = _ref.jwt,
|
|
3742
3749
|
actions = _ref.actions,
|
|
3743
3750
|
apiConfig = _ref.apiConfig,
|
|
@@ -3850,7 +3857,7 @@ function useRealTimeRenderData (_ref) {
|
|
|
3850
3857
|
if (!sceneStore.hasRendered) {
|
|
3851
3858
|
sceneStore.hasRendered = true;
|
|
3852
3859
|
}
|
|
3853
|
-
sceneStore.
|
|
3860
|
+
sceneStore.runRenderLoopForTime(5000);
|
|
3854
3861
|
sceneStore.scene.onAfterRenderObservable.add(onFirstFrame);
|
|
3855
3862
|
LOG.successTransaction('BUILD_SCENE');
|
|
3856
3863
|
case 34:
|
|
@@ -3877,22 +3884,28 @@ function useRealTimeRenderData (_ref) {
|
|
|
3877
3884
|
if (gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
|
|
3878
3885
|
var _queueRerender = function queueRerender() {
|
|
3879
3886
|
if (sceneStore.isInitializing) setTimeout(_queueRerender, 150);else {
|
|
3880
|
-
if (sceneStore.scene
|
|
3881
|
-
|
|
3882
|
-
|
|
3887
|
+
if (sceneStore.scene) {
|
|
3888
|
+
if (sceneStore.scene.isReady()) onSceneReady();else sceneStore.scene.executeWhenReady(function () {
|
|
3889
|
+
return onSceneReady();
|
|
3890
|
+
});
|
|
3891
|
+
}
|
|
3883
3892
|
}
|
|
3884
3893
|
};
|
|
3885
3894
|
_queueRerender();
|
|
3886
3895
|
}
|
|
3887
3896
|
useEffect(function () {
|
|
3888
|
-
var
|
|
3889
|
-
|
|
3890
|
-
|
|
3897
|
+
var _sceneStore;
|
|
3898
|
+
if ((_sceneStore = sceneStore) !== null && _sceneStore !== void 0 && (_sceneStore = _sceneStore.scene) !== null && _sceneStore !== void 0 && _sceneStore.getEngine() && sceneStore.scene.getEngine().getRenderingCanvas() == null && gameCanvas.current) {
|
|
3899
|
+
sceneStore.scene.getEngine()._renderingCanvas = gameCanvas.current;
|
|
3900
|
+
}
|
|
3901
|
+
}, [gameCanvas.current]);
|
|
3902
|
+
useEffect(function () {
|
|
3903
|
+
function init(_x) {
|
|
3891
3904
|
return _init.apply(this, arguments);
|
|
3892
3905
|
}
|
|
3893
3906
|
function _init() {
|
|
3894
|
-
_init = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
3895
|
-
var context;
|
|
3907
|
+
_init = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee(enginePromise) {
|
|
3908
|
+
var babylonEngine, babylonScene, context;
|
|
3896
3909
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
3897
3910
|
while (1) switch (_context.prev = _context.next) {
|
|
3898
3911
|
case 0:
|
|
@@ -3902,43 +3915,45 @@ function useRealTimeRenderData (_ref) {
|
|
|
3902
3915
|
}
|
|
3903
3916
|
return _context.abrupt("return");
|
|
3904
3917
|
case 2:
|
|
3905
|
-
|
|
3906
|
-
|
|
3907
|
-
|
|
3908
|
-
|
|
3909
|
-
|
|
3910
|
-
adaptToDeviceRatio: true
|
|
3911
|
-
});
|
|
3918
|
+
if (!sceneStore) {
|
|
3919
|
+
_context.next = 4;
|
|
3920
|
+
break;
|
|
3921
|
+
}
|
|
3922
|
+
return _context.abrupt("return");
|
|
3912
3923
|
case 4:
|
|
3924
|
+
_context.next = 6;
|
|
3925
|
+
return enginePromise;
|
|
3926
|
+
case 6:
|
|
3913
3927
|
babylonEngine = _context.sent;
|
|
3914
3928
|
babylonEngine.renderEvenInBackground = renderInBackground;
|
|
3915
3929
|
babylonEngine.disablePerformanceMonitorInBackground = true;
|
|
3916
3930
|
babylonScene = new Scene(babylonEngine, undefined);
|
|
3917
3931
|
babylonScene.clearColor = new Color4(255, 255, 255, 255);
|
|
3918
3932
|
context = registerContext(babylonScene, renderjob, apiConfig, jwt, viewHandler, callbacks.onMissingGeo, callbacks.requestNewOverlayImage, overlayImage, uiConfig, callbacks.updateCameraInformation, !!isMobile);
|
|
3933
|
+
createCams(babylonScene, viewpoint);
|
|
3919
3934
|
sceneStore = context.sceneStore;
|
|
3920
3935
|
utilStore = context.utilStore;
|
|
3921
3936
|
gridStore = context.gridStore;
|
|
3922
3937
|
uiStore = context.uiStore;
|
|
3923
3938
|
if (!babylonScene.isReady()) {
|
|
3924
|
-
_context.next =
|
|
3939
|
+
_context.next = 22;
|
|
3925
3940
|
break;
|
|
3926
3941
|
}
|
|
3927
|
-
_context.next = 17;
|
|
3928
|
-
return onSceneReady();
|
|
3929
|
-
case 17:
|
|
3930
3942
|
_context.next = 20;
|
|
3943
|
+
return onSceneReady();
|
|
3944
|
+
case 20:
|
|
3945
|
+
_context.next = 23;
|
|
3931
3946
|
break;
|
|
3932
|
-
case
|
|
3947
|
+
case 22:
|
|
3933
3948
|
babylonScene.executeWhenReady(function () {
|
|
3934
3949
|
return onSceneReady();
|
|
3935
3950
|
});
|
|
3936
|
-
case
|
|
3951
|
+
case 23:
|
|
3937
3952
|
if (window && gameCanvas.current) {
|
|
3938
3953
|
window.addEventListener('resize', resize);
|
|
3939
3954
|
new ResizeObserver(resize).observe(gameCanvas.current);
|
|
3940
3955
|
}
|
|
3941
|
-
case
|
|
3956
|
+
case 24:
|
|
3942
3957
|
case "end":
|
|
3943
3958
|
return _context.stop();
|
|
3944
3959
|
}
|
|
@@ -3947,16 +3962,28 @@ function useRealTimeRenderData (_ref) {
|
|
|
3947
3962
|
return _init.apply(this, arguments);
|
|
3948
3963
|
}
|
|
3949
3964
|
var resize = function resize() {
|
|
3950
|
-
var
|
|
3951
|
-
if (inBackground || !((
|
|
3965
|
+
var _sceneStore2;
|
|
3966
|
+
if (inBackground || !((_sceneStore2 = sceneStore) !== null && _sceneStore2 !== void 0 && _sceneStore2.scene) || !sceneStore.scene.getEngine() || !sceneStore.scene.isReady()) return;
|
|
3952
3967
|
sceneStore.runRenderLoopIndefinitely();
|
|
3953
3968
|
sceneStore.scene.getEngine().resize(true);
|
|
3954
3969
|
uiStore.resize();
|
|
3955
3970
|
uiStore.initGui(callbacks.onElementSelected, sceneStore.elements);
|
|
3956
3971
|
};
|
|
3957
|
-
|
|
3972
|
+
if (!gameCanvas.current) return;
|
|
3973
|
+
var enginePrmise = EngineFactory.CreateAsync(gameCanvas.current, {
|
|
3974
|
+
antialias: true,
|
|
3975
|
+
stencil: true,
|
|
3976
|
+
audioEngine: false,
|
|
3977
|
+
adaptToDeviceRatio: true,
|
|
3978
|
+
useHighPrecisionFloats: true,
|
|
3979
|
+
preserveDrawingBuffer: true
|
|
3980
|
+
});
|
|
3981
|
+
init(enginePrmise);
|
|
3958
3982
|
return function () {
|
|
3959
|
-
|
|
3983
|
+
enginePrmise.then(function (e) {
|
|
3984
|
+
return e.dispose();
|
|
3985
|
+
});
|
|
3986
|
+
if (sceneStore && sceneStore.scene) {
|
|
3960
3987
|
unregisterContext();
|
|
3961
3988
|
sceneStore.scene.dispose();
|
|
3962
3989
|
if (window) {
|
|
@@ -3968,7 +3995,7 @@ function useRealTimeRenderData (_ref) {
|
|
|
3968
3995
|
useEffect(function () {
|
|
3969
3996
|
if (overlayImage && uiStore && gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
|
|
3970
3997
|
if (!utilStore.updateCam) return;
|
|
3971
|
-
sceneStore.runRenderLoopForTime(
|
|
3998
|
+
sceneStore.runRenderLoopForTime(5000);
|
|
3972
3999
|
shadow(); // make sure the lighting is set up otherwise the image has a wrong color
|
|
3973
4000
|
uiStore.updateOverlayImage(overlayImage);
|
|
3974
4001
|
if (viewpoint) updateCam(viewpoint, sceneStore.scene);
|
|
@@ -3978,9 +4005,9 @@ function useRealTimeRenderData (_ref) {
|
|
|
3978
4005
|
if (sceneStore && elementsInfo && gameCanvas.current && sceneStore.scene.getEngine()) {
|
|
3979
4006
|
uiStore.addElementsInfo(elementsInfo);
|
|
3980
4007
|
uiStore.initGui(callbacks.onElementSelected, sceneStore.elements);
|
|
3981
|
-
sceneStore.runRenderLoopForTime(
|
|
4008
|
+
sceneStore.runRenderLoopForTime(5000);
|
|
3982
4009
|
}
|
|
3983
|
-
}, [elementsInfo, (
|
|
4010
|
+
}, [elementsInfo, (_sceneStore3 = sceneStore) === null || _sceneStore3 === void 0 ? void 0 : _sceneStore3.elements]);
|
|
3984
4011
|
useEffect(function () {
|
|
3985
4012
|
if (!gameCanvas.current || !sceneStore) return;
|
|
3986
4013
|
if (inBackground) {
|