@crystaldesign/real-time-viewer 25.8.0-beta.19 → 25.8.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/esm/index.js +32 -35
- package/build/types/real-time-viewer/src/controls/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/index.d.ts +1 -1
- package/build/types/real-time-viewer/src/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/lightning/index.d.ts +1 -1
- package/build/types/real-time-viewer/src/lightning/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/parser/shadow/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/UIStore.d.ts.map +1 -1
- package/build/umd/1309.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1447.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1499.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1781.real-time-viewer.umd.min.js +1 -1
- package/build/umd/1896.real-time-viewer.umd.min.js +2 -0
- package/build/umd/1896.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/1924.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2011.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2439.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2817.real-time-viewer.umd.min.js +1 -1
- package/build/umd/2871.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3116.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3243.real-time-viewer.umd.min.js +2 -0
- package/build/umd/3243.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/3351.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3456.real-time-viewer.umd.min.js +1 -1
- package/build/umd/3945.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4091.real-time-viewer.umd.min.js +1 -1
- package/build/umd/410.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4153.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4248.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4378.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4431.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4542.real-time-viewer.umd.min.js +2 -0
- package/build/umd/4542.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/4602.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4661.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4669.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4711.real-time-viewer.umd.min.js +1 -1
- package/build/umd/4823.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5462.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5478.real-time-viewer.umd.min.js +2 -0
- package/build/umd/5478.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/5483.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5555.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5846.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5860.real-time-viewer.umd.min.js +1 -1
- package/build/umd/5922.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6095.real-time-viewer.umd.min.js +1 -1
- package/build/umd/615.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6230.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6357.real-time-viewer.umd.min.js +1 -1
- package/build/umd/653.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6656.real-time-viewer.umd.min.js +1 -1
- package/build/umd/6829.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7042.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7046.real-time-viewer.umd.min.js +1 -1
- package/build/umd/710.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7142.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7144.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7144.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7229.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7276.real-time-viewer.umd.min.js +2 -0
- package/build/umd/7276.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
- package/build/umd/7352.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7501.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7607.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7729.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7751.real-time-viewer.umd.min.js +1 -1
- package/build/umd/7754.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8078.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8105.real-time-viewer.umd.min.js +1 -1
- package/build/umd/815.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8240.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8333.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8620.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8728.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8729.real-time-viewer.umd.min.js +1 -1
- package/build/umd/8991.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9078.real-time-viewer.umd.min.js +1 -1
- package/build/umd/913.real-time-viewer.umd.min.js +1 -1
- package/build/umd/930.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9383.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9568.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9712.real-time-viewer.umd.min.js +1 -1
- package/build/umd/9884.real-time-viewer.umd.min.js +1 -1
- package/build/umd/real-time-viewer.umd.min.js +1 -1
- package/build/umd/report.html +1 -1
- package/package.json +12 -13
- package/build/umd/1020.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1020.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1153.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1153.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1459.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1459.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1605.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1605.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/1887.real-time-viewer.umd.min.js +0 -2
- package/build/umd/1887.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2265.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2265.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2371.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2371.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2517.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2517.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2528.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2528.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2619.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2619.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2668.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2668.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2760.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2760.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2782.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2782.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/2795.real-time-viewer.umd.min.js +0 -2
- package/build/umd/2795.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3040.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3040.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3219.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3219.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3242.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3242.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3296.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3296.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3330.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3330.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3420.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3420.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3436.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3436.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3439.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3439.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3652.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3652.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/377.real-time-viewer.umd.min.js +0 -2
- package/build/umd/377.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3839.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3839.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/3917.real-time-viewer.umd.min.js +0 -2
- package/build/umd/3917.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4049.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4049.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4051.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4051.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4358.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4358.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4478.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4478.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4486.real-time-viewer.umd.min.js +0 -2
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- package/build/umd/4555.real-time-viewer.umd.min.js +0 -2
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- package/build/umd/4560.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4560.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4667.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4667.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4806.real-time-viewer.umd.min.js +0 -2
- package/build/umd/4806.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/4953.real-time-viewer.umd.min.js +0 -2
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- package/build/umd/5197.real-time-viewer.umd.min.js +0 -2
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- package/build/umd/539.real-time-viewer.umd.min.js +0 -2
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- package/build/umd/5650.real-time-viewer.umd.min.js +0 -2
- package/build/umd/5650.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
- package/build/umd/5779.real-time-viewer.umd.min.js +0 -2
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[930],{9481:(e,n,i)=>{const o="logDepthDeclaration",t="#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;varying float vFragmentDepth;\n#endif\n";i(7416).v.IncludesShadersStore[o]=t},627:(e,n,i)=>{const o="logDepthVertex",t="#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n";i(7416).v.IncludesShadersStore[o]=t},6703:(e,n,i)=>{const o="meshUboDeclaration",t="#ifdef WEBGL2\nuniform mat4 world;uniform float visibility;\n#else\nlayout(std140,column_major) uniform;uniform Mesh\n{mat4 world;float visibility;};\n#endif\n#define WORLD_UBO\n";i(7416).v.IncludesShadersStore[o]=t},9341:(e,n,i)=>{i.r(n),i.d(n,{lineVertexShader:()=>c});var o=i(7416);const t="uniform mat4 viewProjection;\n#define ADDITIONAL_VERTEX_DECLARATION\n";o.v.IncludesShadersStore.lineVertexDeclaration=t;i(2889),i(6703);const r="layout(std140,column_major) uniform;\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n";o.v.IncludesShadersStore.lineUboDeclaration=r;i(4122),i(110),i(9481),i(9449),i(3888),i(627);const a="lineVertexShader",l="#include<__decl__lineVertex>\n#include<instancesDeclaration>\n#include<clipPlaneVertexDeclaration>\nattribute vec3 position;attribute vec4 normal;uniform float width;uniform float aspectRatio;\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\nmat4 worldViewProjection=viewProjection*finalWorld;vec4 viewPosition=worldViewProjection*vec4(position,1.0);vec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);vec2 currentScreen=viewPosition.xy/viewPosition.w;vec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;currentScreen.x*=aspectRatio;nextScreen.x*=aspectRatio;vec2 dir=normalize(nextScreen-currentScreen);vec2 normalDir=vec2(-dir.y,dir.x);normalDir*=width/2.0;normalDir.x/=aspectRatio;vec4 offset=vec4(normalDir*normal.w,0.0,0.0);gl_Position=viewPosition+offset;\n#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<clipPlaneVertex>\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}";o.v.ShadersStore.lineVertexShader=l;const c={name:a,shader:l}}}]);
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/*! For license information please see 9383.real-time-viewer.umd.min.js.LICENSE.txt */
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[9383],{
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[9383],{5225:(e,n,r)=>{const o="fogFragment",t="#ifdef FOG\nfloat fog=CalcFogFactor();\n#ifdef PBR\nfog=toLinearSpace(fog);\n#endif\ncolor.rgb=mix(vFogColor,color.rgb,fog);\n#endif\n";r(7416).v.IncludesShadersStore[o]=t},2302:(e,n,r)=>{const o="fogFragmentDeclaration",t="#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()\n{float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)\n{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}\nelse if (FOGMODE_EXP==vFogInfos.x)\n{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}\nelse if (FOGMODE_EXP2==vFogInfos.x)\n{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}\nreturn clamp(fogCoeff,0.0,1.0);}\n#endif\n";r(7416).v.IncludesShadersStore[o]=t},6757:(e,n,r)=>{const o="imageProcessingDeclaration",t="#ifdef EXPOSURE\nuniform float exposureLinear;\n#endif\n#ifdef CONTRAST\nuniform float contrast;\n#endif\n#if defined(VIGNETTE) || defined(DITHER)\nuniform vec2 vInverseScreenSize;\n#endif\n#ifdef VIGNETTE\nuniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;\n#endif\n#ifdef COLORCURVES\nuniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;\n#endif\n#ifdef COLORGRADING\n#ifdef COLORGRADING3D\nuniform highp sampler3D txColorTransform;\n#else\nuniform sampler2D txColorTransform;\n#endif\nuniform vec4 colorTransformSettings;\n#endif\n#ifdef DITHER\nuniform float ditherIntensity;\n#endif\n";r(7416).v.IncludesShadersStore[o]=t},3936:(e,n,r)=>{const o="imageProcessingFunctions",t="#if defined(COLORGRADING) && !defined(COLORGRADING3D)\n/** \n* Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.\n* sampler3dSetting.x=textureOffset (0.5/textureSize).\n* sampler3dSetting.y=textureSize.\n*/\n#define inline\nvec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)\n{float sliceSize=2.0*sampler3dSetting.x; \n#ifdef SAMPLER3DGREENDEPTH\nfloat sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;\n#else\nfloat sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;\n#endif\nfloat sliceInteger=floor(sliceContinuous);float sliceFraction=sliceContinuous-sliceInteger;\n#ifdef SAMPLER3DGREENDEPTH\nvec2 sliceUV=color.rb;\n#else\nvec2 sliceUV=color.rg;\n#endif\nsliceUV.x*=sliceSize;sliceUV.x+=sliceInteger*sliceSize;sliceUV=saturate(sliceUV);vec4 slice0Color=texture2D(colorTransform,sliceUV);sliceUV.x+=sliceSize;sliceUV=saturate(sliceUV);vec4 slice1Color=texture2D(colorTransform,sliceUV);vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);\n#ifdef SAMPLER3DBGRMAP\ncolor.rgb=result.rgb;\n#else\ncolor.rgb=result.bgr;\n#endif\nreturn color;}\n#endif\n#if TONEMAPPING==3\nconst float PBRNeutralStartCompression=0.8-0.04;const float PBRNeutralDesaturation=0.15;vec3 PBRNeutralToneMapping( vec3 color ) {float x=min(color.r,min(color.g,color.b));float offset=x<0.08 ? x-6.25*x*x : 0.04;color-=offset;float peak=max(color.r,max(color.g,color.b));if (peak<PBRNeutralStartCompression) return color;float d=1.-PBRNeutralStartCompression;float newPeak=1.-d*d/(peak+d-PBRNeutralStartCompression);color*=newPeak/peak;float g=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(color,newPeak*vec3(1,1,1),g);}\n#endif\n#if TONEMAPPING==2\nconst mat3 ACESInputMat=mat3(\nvec3(0.59719,0.07600,0.02840),\nvec3(0.35458,0.90834,0.13383),\nvec3(0.04823,0.01566,0.83777)\n);const mat3 ACESOutputMat=mat3(\nvec3( 1.60475,-0.10208,-0.00327),\nvec3(-0.53108, 1.10813,-0.07276),\nvec3(-0.07367,-0.00605, 1.07602)\n);vec3 RRTAndODTFit(vec3 v)\n{vec3 a=v*(v+0.0245786)-0.000090537;vec3 b=v*(0.983729*v+0.4329510)+0.238081;return a/b;}\nvec3 ACESFitted(vec3 color)\n{color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=saturate(color);return color;}\n#endif\n#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS\nvec4 applyImageProcessing(vec4 result) {\n#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART\n#ifdef EXPOSURE\nresult.rgb*=exposureLinear;\n#endif\n#ifdef VIGNETTE\nvec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);float vignetteTerm=dot(vignetteXY1,vignetteXY1);float vignette=pow(vignetteTerm,vignetteSettings2.w);vec3 vignetteColor=vignetteSettings2.rgb;\n#ifdef VIGNETTEBLENDMODEMULTIPLY\nvec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);result.rgb*=vignetteColorMultiplier;\n#endif\n#ifdef VIGNETTEBLENDMODEOPAQUE\nresult.rgb=mix(vignetteColor,result.rgb,vignette);\n#endif\n#endif\n#if TONEMAPPING==3\nresult.rgb=PBRNeutralToneMapping(result.rgb);\n#elif TONEMAPPING==2\nresult.rgb=ACESFitted(result.rgb);\n#elif TONEMAPPING==1\nconst float tonemappingCalibration=1.590579;result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);\n#endif\nresult.rgb=toGammaSpace(result.rgb);result.rgb=saturate(result.rgb);\n#ifdef CONTRAST\nvec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);if (contrast<1.0) {result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);} else {result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);}\n#endif\n#ifdef COLORGRADING\nvec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;\n#ifdef COLORGRADING3D\nvec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;\n#else\nvec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;\n#endif\nresult.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);\n#endif\n#ifdef COLORCURVES\nfloat luma=getLuminance(result.rgb);vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;result.rgb*=colorCurve.rgb;result.rgb=mix(vec3(luma),result.rgb,colorCurve.a);\n#endif\n#ifdef DITHER\nfloat rand=getRand(gl_FragCoord.xy*vInverseScreenSize);float dither=mix(-ditherIntensity,ditherIntensity,rand);result.rgb=saturate(result.rgb+vec3(dither));\n#endif\n#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND\nreturn result;}";r(7416).v.IncludesShadersStore[o]=t},9481:(e,n,r)=>{const o="logDepthDeclaration",t="#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;varying float vFragmentDepth;\n#endif\n";r(7416).v.IncludesShadersStore[o]=t},6564:(e,n,r)=>{const o="logDepthFragment",t="#ifdef LOGARITHMICDEPTH\ngl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;\n#endif\n";r(7416).v.IncludesShadersStore[o]=t},9383:(e,n,r)=>{r.r(n),r.d(n,{particlesPixelShader:()=>l});var o=r(7416);r(2397),r(6757),r(9481),r(5276),r(3936),r(2302),r(5764),r(6564),r(5225);const t="particlesPixelShader",i="#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nvarying vec2 vUV;varying vec4 vColor;uniform vec4 textureMask;uniform sampler2D diffuseSampler;\n#include<clipPlaneFragmentDeclaration>\n#include<imageProcessingDeclaration>\n#include<logDepthDeclaration>\n#include<helperFunctions>\n#include<imageProcessingFunctions>\n#ifdef RAMPGRADIENT\nvarying vec4 remapRanges;uniform sampler2D rampSampler;\n#endif\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec4 textureColor=texture2D(diffuseSampler,vUV);vec4 baseColor=(textureColor*textureMask+(vec4(1.,1.,1.,1.)-textureMask))*vColor;\n#ifdef RAMPGRADIENT\nfloat alpha=baseColor.a;float remappedColorIndex=clamp((alpha-remapRanges.x)/remapRanges.y,0.0,1.0);vec4 rampColor=texture2D(rampSampler,vec2(1.0-remappedColorIndex,0.));baseColor.rgb*=rampColor.rgb;float finalAlpha=baseColor.a;baseColor.a=clamp((alpha*rampColor.a-remapRanges.z)/remapRanges.w,0.0,1.0);\n#endif\n#ifdef BLENDMULTIPLYMODE\nfloat sourceAlpha=vColor.a*textureColor.a;baseColor.rgb=baseColor.rgb*sourceAlpha+vec3(1.0)*(1.0-sourceAlpha);\n#endif\n#include<logDepthFragment>\n#include<fogFragment>(color,baseColor)\n#ifdef IMAGEPROCESSINGPOSTPROCESS\nbaseColor.rgb=toLinearSpace(baseColor.rgb);\n#else\n#ifdef IMAGEPROCESSING\nbaseColor.rgb=toLinearSpace(baseColor.rgb);baseColor=applyImageProcessing(baseColor);\n#endif\n#endif\ngl_FragColor=baseColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}";o.v.ShadersStore[t]=i;const l={name:t,shader:i}}}]);
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/*! For license information please see 9568.real-time-viewer.umd.min.js.LICENSE.txt */
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[9568],{
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[9568],{9568:(e,r,a)=>{a.r(r),a.d(r,{ssaoCombinePixelShaderWGSL:()=>o});const n="ssaoCombinePixelShader",t="varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;var originalColorSampler: sampler;var originalColor: texture_2d<f32>;uniform viewport: vec4f;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvar ssaoColor: vec4f=textureSample(textureSampler,textureSamplerSampler,uniforms.viewport.xy+input.vUV*uniforms.viewport.zw);var sceneColor: vec4f=textureSample(originalColor,originalColorSampler,input.vUV);fragmentOutputs.color=sceneColor*ssaoColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";a(7416).v.ShadersStoreWGSL[n]=t;const o={name:n,shader:t}}}]);
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/*! For license information please see 9712.real-time-viewer.umd.min.js.LICENSE.txt */
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[9712],{
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[9712],{7987:(e,n,o)=>{const r="fogVertex",i="#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n";o(7416).v.IncludesShadersStore[r]=i},373:(e,n,o)=>{const r="fogVertexDeclaration",i="#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";o(7416).v.IncludesShadersStore[r]=i},9481:(e,n,o)=>{const r="logDepthDeclaration",i="#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;varying float vFragmentDepth;\n#endif\n";o(7416).v.IncludesShadersStore[r]=i},627:(e,n,o)=>{const r="logDepthVertex",i="#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n";o(7416).v.IncludesShadersStore[r]=i},9712:(e,n,o)=>{o.r(n),o.d(n,{particlesVertexShader:()=>a});var r=o(7416);o(110),o(373),o(9481),o(3888),o(7987),o(627);const i="particlesVertexShader",t="attribute vec3 position;attribute vec4 color;attribute float angle;attribute vec2 size;\n#ifdef ANIMATESHEET\nattribute float cellIndex;\n#endif\n#ifndef BILLBOARD\nattribute vec3 direction;\n#endif\n#ifdef BILLBOARDSTRETCHED\nattribute vec3 direction;\n#endif\n#ifdef RAMPGRADIENT\nattribute vec4 remapData;\n#endif\nattribute vec2 offset;uniform mat4 view;uniform mat4 projection;uniform vec2 translationPivot;\n#ifdef ANIMATESHEET\nuniform vec3 particlesInfos; \n#endif\nvarying vec2 vUV;varying vec4 vColor;varying vec3 vPositionW;\n#ifdef RAMPGRADIENT\nvarying vec4 remapRanges;\n#endif\n#if defined(BILLBOARD) && !defined(BILLBOARDY) && !defined(BILLBOARDSTRETCHED)\nuniform mat4 invView;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<logDepthDeclaration>\n#ifdef BILLBOARD\nuniform vec3 eyePosition;\n#endif\nvec3 rotate(vec3 yaxis,vec3 rotatedCorner) {vec3 xaxis=normalize(cross(vec3(0.,1.0,0.),yaxis));vec3 zaxis=normalize(cross(yaxis,xaxis));vec3 row0=vec3(xaxis.x,xaxis.y,xaxis.z);vec3 row1=vec3(yaxis.x,yaxis.y,yaxis.z);vec3 row2=vec3(zaxis.x,zaxis.y,zaxis.z);mat3 rotMatrix= mat3(row0,row1,row2);vec3 alignedCorner=rotMatrix*rotatedCorner;return position+alignedCorner;}\n#ifdef BILLBOARDSTRETCHED\nvec3 rotateAlign(vec3 toCamera,vec3 rotatedCorner) {vec3 normalizedToCamera=normalize(toCamera);vec3 normalizedCrossDirToCamera=normalize(cross(normalize(direction),normalizedToCamera));vec3 row0=vec3(normalizedCrossDirToCamera.x,normalizedCrossDirToCamera.y,normalizedCrossDirToCamera.z);vec3 row2=vec3(normalizedToCamera.x,normalizedToCamera.y,normalizedToCamera.z);\n#ifdef BILLBOARDSTRETCHED_LOCAL\nvec3 row1=direction;\n#else\nvec3 crossProduct=normalize(cross(normalizedToCamera,normalizedCrossDirToCamera));vec3 row1=vec3(crossProduct.x,crossProduct.y,crossProduct.z);\n#endif\nmat3 rotMatrix= mat3(row0,row1,row2);vec3 alignedCorner=rotMatrix*rotatedCorner;return position+alignedCorner;}\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec2 cornerPos;cornerPos=(vec2(offset.x-0.5,offset.y -0.5)-translationPivot)*size;\n#ifdef BILLBOARD\nvec3 rotatedCorner;\n#ifdef BILLBOARDY\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);rotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);rotatedCorner.y=0.;rotatedCorner.xz+=translationPivot;vec3 yaxis=position-eyePosition;yaxis.y=0.;vPositionW=rotate(normalize(yaxis),rotatedCorner);vec3 viewPos=(view*vec4(vPositionW,1.0)).xyz;\n#elif defined(BILLBOARDSTRETCHED)\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);rotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);rotatedCorner.z=0.;rotatedCorner.xy+=translationPivot;vec3 toCamera=position-eyePosition;vPositionW=rotateAlign(toCamera,rotatedCorner);vec3 viewPos=(view*vec4(vPositionW,1.0)).xyz;\n#else\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);rotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);rotatedCorner.z=0.;rotatedCorner.xy+=translationPivot;vec3 viewPos=(view*vec4(position,1.0)).xyz+rotatedCorner;vPositionW=(invView*vec4(viewPos,1)).xyz;\n#endif\n#ifdef RAMPGRADIENT\nremapRanges=remapData;\n#endif\ngl_Position=projection*vec4(viewPos,1.0);\n#else\nvec3 rotatedCorner;rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);rotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);rotatedCorner.y=0.;rotatedCorner.xz+=translationPivot;vec3 yaxis=normalize(direction);vPositionW=rotate(yaxis,rotatedCorner);gl_Position=projection*view*vec4(vPositionW,1.0);\n#endif\nvColor=color;\n#ifdef ANIMATESHEET\nfloat rowOffset=floor(cellIndex*particlesInfos.z);float columnOffset=cellIndex-rowOffset/particlesInfos.z;vec2 uvScale=particlesInfos.xy;vec2 uvOffset=vec2(offset.x ,1.0-offset.y);vUV=(uvOffset+vec2(columnOffset,rowOffset))*uvScale;\n#else\nvUV=offset;\n#endif\n#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6) || defined(FOG)\nvec4 worldPos=vec4(vPositionW,1.0);\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}";r.v.ShadersStore[i]=t;const a={name:i,shader:t}}}]);
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/*! For license information please see 9884.real-time-viewer.umd.min.js.LICENSE.txt */
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[9884],{
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"use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[9884],{3284:(e,n,t)=>{const i="packingFunctions",f="fn pack(depth: f32)->vec4f\n{const bit_shift: vec4f= vec4f(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const bit_mask: vec4f= vec4f(0.0,1.0/255.0,1.0/255.0,1.0/255.0);var res: vec4f=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}\nfn unpack(color: vec4f)->f32\n{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}";t(7416).v.IncludesShadersStoreWGSL[i]=f},9884:(e,n,t)=>{t.r(n),t.d(n,{depthPixelShaderWGSL:()=>a});var i=t(7416);t(7652),t(3284),t(3665);const f="depthPixelShader",r="#ifdef ALPHATEST\nvarying vUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;\n#endif\n#include<clipPlaneFragmentDeclaration>\nvarying vDepthMetric: f32;\n#ifdef PACKED\n#include<packingFunctions>\n#endif\n#ifdef STORE_CAMERASPACE_Z\nvarying vViewPos: vec4f;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#include<clipPlaneFragment>\n#ifdef ALPHATEST\nif (textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV).a<0.4) {discard;}\n#endif\n#ifdef STORE_CAMERASPACE_Z\n#ifdef PACKED\nfragmentOutputs.color=pack(input.vViewPos.z);\n#else\nfragmentOutputs.color= vec4f(input.vViewPos.z,0.0,0.0,1.0);\n#endif\n#else\n#ifdef NONLINEARDEPTH\n#ifdef PACKED\nfragmentOutputs.color=pack(input.position.z);\n#else\nfragmentOutputs.color= vec4f(input.position.z,0.0,0.0,0.0);\n#endif\n#else\n#ifdef PACKED\nfragmentOutputs.color=pack(input.vDepthMetric);\n#else\nfragmentOutputs.color= vec4f(input.vDepthMetric,0.0,0.0,1.0);\n#endif\n#endif\n#endif\n}";i.v.ShadersStoreWGSL[f]=r;const a={name:f,shader:r}}}]);
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