@crystaldesign/real-time-viewer 25.7.0-beta.3 → 25.7.0-beta.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/esm/index.js +101 -68
- package/build/types/real-time-viewer/src/CustomMaterial/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/parser/createCams/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/UIStore.d.ts +1 -0
- package/build/types/real-time-viewer/src/store/UIStore.d.ts.map +1 -1
- package/build/umd/real-time-viewer.umd.min.js +1 -1
- package/build/umd/report.html +1 -1
- package/package.json +2 -2
package/build/esm/index.js
CHANGED
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@@ -7,7 +7,7 @@ import _classCallCheck from '@babel/runtime/helpers/classCallCheck';
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import _createClass from '@babel/runtime/helpers/createClass';
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import _defineProperty from '@babel/runtime/helpers/defineProperty';
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import { Tags } from '@babylonjs/core/Misc/tags';
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-
import { Vector3, Matrix } from '@babylonjs/core/Maths/math.vector';
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import { Vector3, Matrix, Vector2 } from '@babylonjs/core/Maths/math.vector';
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import _slicedToArray from '@babel/runtime/helpers/slicedToArray';
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import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
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import { ActionManager } from '@babylonjs/core/Actions/actionManager';
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@@ -30,6 +30,8 @@ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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import { AdvancedDynamicTexture } from '@babylonjs/gui/2D/advancedDynamicTexture';
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import { Button } from '@babylonjs/gui/2D/controls/button';
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import { Ellipse } from '@babylonjs/gui/2D/controls/ellipse';
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import { Effect } from '@babylonjs/core/Materials/effect';
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import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
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import '@babylonjs/core/Engines/WebGPU/Extensions/engine.dynamicTexture';
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import '@babylonjs/core/Engines/WebGPU/Extensions/engine.multiRender';
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import '@babylonjs/core/Engines/WebGPU/Extensions/engine.renderTarget';
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@@ -38,7 +40,6 @@ import { Rectangle } from '@babylonjs/gui/2D/controls/rectangle';
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import { TextBlock } from '@babylonjs/gui/2D/controls/textBlock';
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import { Mesh } from '@babylonjs/core/Meshes/mesh';
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import { Axis } from '@babylonjs/core/Maths/math.axis';
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-
import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
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import { Texture } from '@babylonjs/core/Materials/Textures/texture';
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import { Constants } from '@babylonjs/core/Engines/constants';
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import { HighlightLayer } from '@babylonjs/core/Layers';
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@@ -175,7 +176,7 @@ function GetCameraControls(camera) {
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beta = _calculateAngles.beta,
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distance = _calculateAngles.distance;
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alpha = alpha + deltaX * -0.003;
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-
beta = clamp(beta + deltaY * -0.003, 0.1, Math.PI
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beta = clamp(beta + deltaY * -0.003, 0.1, Math.PI / 2);
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var x = sceneStore.cameraTargetPosition.x + distance * Math.sin(beta) * Math.cos(alpha);
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var y = sceneStore.cameraTargetPosition.y + distance * Math.cos(beta);
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var z = sceneStore.cameraTargetPosition.z + distance * Math.sin(beta) * Math.sin(alpha);
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@@ -893,7 +894,6 @@ function createCams(scene, viewpoint) {
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var _useUtilStoreContext = useUtilStoreContext(),
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vector3ToBVector3 = _useUtilStoreContext.vector3ToBVector3,
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degreesToRadians = _useUtilStoreContext.degreesToRadians;
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useUIStoreContext();
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function createCam(_ref) {
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var name = _ref.name,
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pos = _ref.pos,
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@@ -997,7 +997,7 @@ function shadow() {
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scene = _useSceneStoreContext.scene;
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var _useUtilStoreContext = useUtilStoreContext(),
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degreesToRadians = _useUtilStoreContext.degreesToRadians;
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-
if (!hasRendered) {
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if (!hasRendered && !scene.getMeshByName('ground')) {
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var light = new DirectionalLight('dirl', new Vector3(-1, 0, 0), scene);
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var lightf = new DirectionalLight('dirf', new Vector3(0, -0.436, -0.9), scene);
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var lightr = new DirectionalLight('dirr', new Vector3(0, -1, 0.3), scene);
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@@ -1846,6 +1846,7 @@ var UIStore = /*#__PURE__*/function () {
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_defineProperty(this, "_elementsInfo", void 0);
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_defineProperty(this, "_diffuseTexture", void 0);
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_defineProperty(this, "_plane", void 0);
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_defineProperty(this, "_shaderMat", void 0);
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_defineProperty(this, "_selectedMeshes", []);
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_defineProperty(this, "_isUnityComb", false);
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_defineProperty(this, "_selectedHl", void 0);
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@@ -1854,41 +1855,57 @@ var UIStore = /*#__PURE__*/function () {
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_defineProperty(this, "_isMobile", void 0);
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_defineProperty(this, "_guiIsPicked", void 0);
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_defineProperty(this, "updateOverlayImage", function (overlayImage) {
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var _this$_diffuseTexture
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if (!overlayImage || !_this._scene ||
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var _this$_diffuseTexture;
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if (!overlayImage || !_this._scene || ((_this$_diffuseTexture = _this._diffuseTexture) === null || _this$_diffuseTexture === void 0 ? void 0 : _this$_diffuseTexture.url) == overlayImage.base64) return;
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if (!_this._scene.activeCamera) createCams(_this._scene, undefined);
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var utilStore = useUtilStoreContext();
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if (!utilStore || !utilStore.updateCam) return;
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_this._isStaticBg = overlayImage.isStaticBg;
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if (_this._isStaticBg)
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if (_this._isStaticBg) {
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// no highlightlayer on static room bg
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_this.deactivateHighlightLayer();
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-
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_this._plane.setEnabled(true);
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} else
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// never switch to rtv when in room
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_this._plane.setEnabled(false);
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_this.resize();
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_this._diffuseTexture.updateURL(overlayImage.base64, undefined, function () {
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return _this.fadeInOverlayImage(_this._plane.visibility == 1);
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return _this.fadeInOverlayImage(_this._plane.visibility == 1 || !!_this._isStaticBg);
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});
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(_this$_runRenderLoopF = _this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 || _this$_runRenderLoopF.call(_this, 2000);
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});
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this._scene = scene;
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this._tabgroupTypeActive = tabgroupTypeActive;
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this._isMobile = !!isMobile;
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this._guiIsPicked = false;
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-
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// Define shader
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Effect.ShadersStore["customVertexShader"] = "\n precision highp float;\n\n attribute vec3 position;\n attribute vec2 uv;\n\n uniform mat4 worldViewProjection;\n\n varying vec2 vUV;\n\n void main(void) {\n gl_Position = worldViewProjection * vec4(position, 1.0);\n vUV = uv;\n }\n ";
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Effect.ShadersStore["customFragmentShader"] = "\n precision highp float;\n\n varying vec2 vUV;\n\n uniform sampler2D textureSampler;\n uniform vec2 scale;\n uniform float visibility;\n\n void main(void) {\n vec2 center = vec2(0.5, 0.5);\n vec2 halfScale = scale * 0.5;\n vec2 minUV = center - halfScale;\n vec2 maxUV = center + halfScale;\n\n // Always sample the texture\n vec2 localUV = (vUV - minUV) / scale;\n vec4 texColor = texture2D(textureSampler, localUV);\n\n // Calculate mask: 1.0 inside, 0.0 outside\n float inside = step(minUV.x, vUV.x) * step(vUV.x, maxUV.x)\n * step(minUV.y, vUV.y) * step(vUV.y, maxUV.y);\n\n // Mix texture and white\n vec4 finalColor = mix(vec4(1.0), texColor, inside);\n gl_FragColor = finalColor;\n gl_FragColor.a *= visibility;\n }\n ";
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// Create material
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var shaderMat = new ShaderMaterial("shader", scene, {
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vertex: "custom",
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fragment: "custom"
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}, {
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attributes: ["position", "uv"],
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uniforms: ["worldViewProjection", "scale", "visibility"],
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samplers: ["textureSampler"]
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});
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this._diffuseTexture = new Texture((_overlayImage$base = _overlayImage === null || _overlayImage === void 0 ? void 0 : _overlayImage.base64) !== null && _overlayImage$base !== void 0 ? _overlayImage$base : 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mP8/wcAAwAB/ep3wWkAAAAASUVORK5CYII=', scene, false, true);
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shaderMat.setTexture("textureSampler", this._diffuseTexture);
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shaderMat.setVector2("scale", new Vector2(1, 1)); // adjust scale here
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shaderMat.alpha = 1;
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shaderMat.backFaceCulling = true;
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this._diffuseTexture.anisotropicFilteringLevel = 16;
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this._diffuseTexture.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);
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mat.bumpTexture = null;
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mat.diffuseTexture = this._diffuseTexture;
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mat.emissiveTexture = this._diffuseTexture;
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mat.specularColor = Color3.Black();
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// Get aspect ratio of the current screen
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this._plane = MeshBuilder.CreatePlane('overlayplane', {
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size: 1
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}, scene);
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this._plane.setEnabled(false);
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this._plane.material =
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this._plane.material = shaderMat;
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this._shaderMat = shaderMat;
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// Position it in front of the camera
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this._plane.position.z = 0.11;
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if (_overlayImage) {
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this._isUnityComb = true;
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this._enableSSAO(false);
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if (_overlayImage.isStaticBg) this.fadeInOverlayImage(true);
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}
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this._runRenderLoopForTime = runRenderLoopForTime;
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}
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key: "fadeOutOverlayImage",
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value: function fadeOutOverlayImage() {
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this._plane.visibility = 0;
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this._shaderMat.setFloat("visiblity", 0);
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var root = this._scene.getTransformNodeByName('Root');
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if (root) root.getChildMeshes().forEach(function (m) {
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m.visibility = 1;
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}
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}, {
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key: "fadeInOverlayImage",
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value: function fadeInOverlayImage(
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value: function fadeInOverlayImage(skip) {
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var _this3 = this;
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var startTime = performance.now();
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this._plane.setEnabled(true);
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this._selectedHl.addExcludedMesh(this._plane);
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var _animate = function animate() {
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var elapsedTime = performance.now() - startTime;
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var progress = Math.min(elapsedTime /
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var progress = Math.min(elapsedTime / 500, 1); // Normalize progress (0 to 1)
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_this3._plane.visibility = progress;
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_this3._shaderMat.setFloat("visibility", skip ? 1 : progress);
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var size = this._diffuseTexture.getSize();
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var engine = this._scene.getEngine();
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if (Math.round(size.width / size.height * 100) / 100 != Math.round(engine.getRenderWidth() / engine.getRenderHeight() * 100) / 100) {
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this.
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if (!this._isStaticBg) {
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} else {
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var ratio = size.width / size.height;
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var engineRatio = engine.getRenderWidth() / engine.getRenderHeight();
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this._shaderMat.setVector2("scale", new Vector2(1 / (engineRatio / ratio), 1)); // adjust scale here */
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}
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this._gui.dispose();
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this._gui = AdvancedDynamicTexture.CreateFullscreenUI('UI', true, this._scene);
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}, {
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key: "pointerOverElement",
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var _this$
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var _this$_runRenderLoopF,
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_this5 = this;
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this.unityCombActive && ((_this$
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this.unityCombActive && ((_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 ? void 0 : _this$_runRenderLoopF.call(this, 1000));
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this._selectedHl.removeAllMeshes();
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this._selectedHl.addExcludedMesh(this._plane);
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if (this._plane.visibility == 1) this._selectedMeshes.forEach(function (_m) {
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this.unityCombActive && ((_this$
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this.unityCombActive && ((_this$_runRenderLoopF2 = this._runRenderLoopForTime) === null || _this$_runRenderLoopF2 === void 0 ? void 0 : _this$_runRenderLoopF2.call(this, 1000));
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this._selectedHl.removeAllMeshes();
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this._selectedHl.addExcludedMesh(this._plane);
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if (this._plane.visibility == 1) element.getChildMeshes().forEach(function (_m) {
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if (!this._isUnityComb || this._isStaticBg) return;
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value: function requestNewOverlayImage(viewpoint, focusedElement, targetCameraPosition, updateCameraInformation) {
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//this._overlayImage exists only when unity combi is enabled
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if (!this._isUnityComb || this._isStaticBg) return;
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var elementId = undefined;
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var setId = undefined;
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var ob = this._scene.getTransformNodeByName(focusedElement.name);
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@@ -2841,12 +2867,10 @@ var customMat = /*#__PURE__*/function () {
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var setDataRow,
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sceneStore,
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url,
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doReCtrTex,
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_mat,
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res,
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parsedMat,
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baseTexture,
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mRTexture,
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mat,
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_args = arguments;
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@@ -2863,27 +2887,34 @@ var customMat = /*#__PURE__*/function () {
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url.searchParams.append('debug', JSON.stringify(!!sceneStore.apiConfig.useDebugUrl));
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2888
|
if (_customMat.tiling) url.searchParams.append('tiling', JSON.stringify(_customMat.tiling));
|
|
2865
2889
|
_context.prev = 9;
|
|
2866
|
-
|
|
2890
|
+
// need to re construct the textures, due to data loss(tiling, mimetype, etc.) on glbasync export after parse/serialize of a mat
|
|
2891
|
+
// just triggers the right things for that to work, texture itself is cached so no real perf impact
|
|
2892
|
+
doReCtrTex = function doReCtrTex(texture) {
|
|
2893
|
+
if (!texture) return texture;
|
|
2894
|
+
var reCtrTex = new Texture(texture.url, _customMat.scene);
|
|
2895
|
+
reCtrTex.uScale = texture.uScale;
|
|
2896
|
+
reCtrTex.vScale = texture.vScale;
|
|
2897
|
+
reCtrTex._mimeType = texture.url.endsWith('.jpg') ? 'image/jpeg' : 'image/png';
|
|
2898
|
+
return reCtrTex;
|
|
2899
|
+
};
|
|
2900
|
+
_context.next = 13;
|
|
2867
2901
|
return fetch(url.toString(), {
|
|
2868
2902
|
method: 'GET',
|
|
2869
2903
|
headers: {
|
|
2870
2904
|
Authorization: "Bearer ".concat(sceneStore.jwt)
|
|
2871
2905
|
}
|
|
2872
2906
|
});
|
|
2873
|
-
case
|
|
2907
|
+
case 13:
|
|
2874
2908
|
_mat = _context.sent;
|
|
2875
|
-
_context.next =
|
|
2909
|
+
_context.next = 16;
|
|
2876
2910
|
return _mat.json();
|
|
2877
|
-
case
|
|
2911
|
+
case 16:
|
|
2878
2912
|
res = _context.sent;
|
|
2879
2913
|
parsedMat = PBRMetallicRoughnessMaterial.Parse(res, _customMat.scene, '');
|
|
2880
2914
|
parsedMat.name = _customMat.name;
|
|
2881
|
-
baseTexture = parsedMat.baseTexture;
|
|
2882
|
-
|
|
2883
|
-
|
|
2884
|
-
if (baseTexture) baseTexture._mimeType = baseTexture.url.endsWith('.jpg') ? 'image/jpeg' : 'image/png';
|
|
2885
|
-
if (mRTexture) mRTexture._mimeType = mRTexture.url.endsWith('.jpg') ? 'image/jpeg' : 'image/png';
|
|
2886
|
-
if (nTexture) nTexture._mimeType = nTexture.url.endsWith('.jpg') ? 'image/jpeg' : 'image/png';
|
|
2915
|
+
parsedMat.baseTexture = doReCtrTex(parsedMat.baseTexture);
|
|
2916
|
+
parsedMat.metallicRoughnessTexture = doReCtrTex(parsedMat.metallicRoughnessTexture);
|
|
2917
|
+
parsedMat.normalTexture = doReCtrTex(parsedMat.normalTexture);
|
|
2887
2918
|
found = !!parsedMat.baseTexture;
|
|
2888
2919
|
if (!found) LOG$1.warn('MISSING_MATERIAL: could not get material ' + _customMat.name + ' for iln ' + _customMat.blob);
|
|
2889
2920
|
if (setDataRow) useUtilStoreContext().setAnalyzeDataRow({
|
|
@@ -2898,8 +2929,8 @@ var customMat = /*#__PURE__*/function () {
|
|
|
2898
2929
|
mat: parsedMat,
|
|
2899
2930
|
found: true
|
|
2900
2931
|
});
|
|
2901
|
-
case
|
|
2902
|
-
_context.prev =
|
|
2932
|
+
case 28:
|
|
2933
|
+
_context.prev = 28;
|
|
2903
2934
|
_context.t0 = _context["catch"](9);
|
|
2904
2935
|
if (setDataRow) useUtilStoreContext().setAnalyzeDataRow({
|
|
2905
2936
|
type: 'MAT',
|
|
@@ -2909,17 +2940,17 @@ var customMat = /*#__PURE__*/function () {
|
|
|
2909
2940
|
path: _customMat.blob,
|
|
2910
2941
|
sizeMb: 0
|
|
2911
2942
|
});
|
|
2912
|
-
case
|
|
2943
|
+
case 31:
|
|
2913
2944
|
mat = new PBRMetallicRoughnessMaterial(_customMat.name, _customMat.scene);
|
|
2914
2945
|
return _context.abrupt("return", {
|
|
2915
2946
|
mat: mat,
|
|
2916
2947
|
found: true
|
|
2917
2948
|
});
|
|
2918
|
-
case
|
|
2949
|
+
case 33:
|
|
2919
2950
|
case "end":
|
|
2920
2951
|
return _context.stop();
|
|
2921
2952
|
}
|
|
2922
|
-
}, _callee, null, [[9,
|
|
2953
|
+
}, _callee, null, [[9, 28]]);
|
|
2923
2954
|
}));
|
|
2924
2955
|
return function customMat(_x) {
|
|
2925
2956
|
return _ref.apply(this, arguments);
|
|
@@ -3300,26 +3331,27 @@ function createOrGetMaterial(_x3, _x4, _x5, _x6, _x7, _x8, _x9, _x10) {
|
|
|
3300
3331
|
}
|
|
3301
3332
|
function _createOrGetMaterial() {
|
|
3302
3333
|
_createOrGetMaterial = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee4(name, blob, fileName, checkExisting, isStdMat, isIDM3D, tiling, setDataRow) {
|
|
3303
|
-
var sceneStore, _iterator5, _step5, cachedMaterial, mat, material;
|
|
3334
|
+
var sceneStore, uiStore, _iterator5, _step5, cachedMaterial, mat, material;
|
|
3304
3335
|
return _regeneratorRuntime.wrap(function _callee4$(_context6) {
|
|
3305
3336
|
while (1) switch (_context6.prev = _context6.next) {
|
|
3306
3337
|
case 0:
|
|
3307
3338
|
sceneStore = useSceneStoreContext();
|
|
3339
|
+
uiStore = useUIStoreContext();
|
|
3308
3340
|
if (!checkExisting) {
|
|
3309
|
-
_context6.next =
|
|
3341
|
+
_context6.next = 21;
|
|
3310
3342
|
break;
|
|
3311
3343
|
}
|
|
3312
3344
|
_iterator5 = _createForOfIteratorHelper$3(sceneStore.materialCache);
|
|
3313
|
-
_context6.prev =
|
|
3345
|
+
_context6.prev = 4;
|
|
3314
3346
|
_iterator5.s();
|
|
3315
|
-
case
|
|
3347
|
+
case 6:
|
|
3316
3348
|
if ((_step5 = _iterator5.n()).done) {
|
|
3317
|
-
_context6.next =
|
|
3349
|
+
_context6.next = 13;
|
|
3318
3350
|
break;
|
|
3319
3351
|
}
|
|
3320
3352
|
cachedMaterial = _step5.value;
|
|
3321
3353
|
if (!(name === cachedMaterial.mat.name)) {
|
|
3322
|
-
_context6.next =
|
|
3354
|
+
_context6.next = 11;
|
|
3323
3355
|
break;
|
|
3324
3356
|
}
|
|
3325
3357
|
cachedMaterial.lastUsage = sceneStore.modelIteration;
|
|
@@ -3327,21 +3359,21 @@ function _createOrGetMaterial() {
|
|
|
3327
3359
|
mat: cachedMaterial.mat,
|
|
3328
3360
|
found: true
|
|
3329
3361
|
});
|
|
3330
|
-
case
|
|
3331
|
-
_context6.next =
|
|
3362
|
+
case 11:
|
|
3363
|
+
_context6.next = 6;
|
|
3332
3364
|
break;
|
|
3333
|
-
case
|
|
3334
|
-
_context6.next =
|
|
3365
|
+
case 13:
|
|
3366
|
+
_context6.next = 18;
|
|
3335
3367
|
break;
|
|
3336
|
-
case
|
|
3337
|
-
_context6.prev =
|
|
3338
|
-
_context6.t0 = _context6["catch"](
|
|
3368
|
+
case 15:
|
|
3369
|
+
_context6.prev = 15;
|
|
3370
|
+
_context6.t0 = _context6["catch"](4);
|
|
3339
3371
|
_iterator5.e(_context6.t0);
|
|
3340
|
-
case
|
|
3341
|
-
_context6.prev =
|
|
3372
|
+
case 18:
|
|
3373
|
+
_context6.prev = 18;
|
|
3342
3374
|
_iterator5.f();
|
|
3343
|
-
return _context6.finish(
|
|
3344
|
-
case
|
|
3375
|
+
return _context6.finish(18);
|
|
3376
|
+
case 21:
|
|
3345
3377
|
mat = {
|
|
3346
3378
|
isStdMat: !!isStdMat,
|
|
3347
3379
|
isIDM3D: isIDM3D,
|
|
@@ -3351,10 +3383,11 @@ function _createOrGetMaterial() {
|
|
|
3351
3383
|
scene: sceneStore.scene,
|
|
3352
3384
|
tiling: tiling
|
|
3353
3385
|
};
|
|
3354
|
-
_context6.next =
|
|
3386
|
+
_context6.next = 24;
|
|
3355
3387
|
return customMat(mat, setDataRow);
|
|
3356
|
-
case
|
|
3388
|
+
case 24:
|
|
3357
3389
|
material = _context6.sent;
|
|
3390
|
+
if (uiStore.unityCombActive) material.mat.disableColorWrite = true;
|
|
3358
3391
|
sceneStore.addMaterialToCache({
|
|
3359
3392
|
mat: material.mat,
|
|
3360
3393
|
isStdMat: isStdMat,
|
|
@@ -3364,11 +3397,11 @@ function _createOrGetMaterial() {
|
|
|
3364
3397
|
mat: material.mat,
|
|
3365
3398
|
found: material.found
|
|
3366
3399
|
});
|
|
3367
|
-
case
|
|
3400
|
+
case 28:
|
|
3368
3401
|
case "end":
|
|
3369
3402
|
return _context6.stop();
|
|
3370
3403
|
}
|
|
3371
|
-
}, _callee4, null, [[
|
|
3404
|
+
}, _callee4, null, [[4, 15, 18, 21]]);
|
|
3372
3405
|
}));
|
|
3373
3406
|
return _createOrGetMaterial.apply(this, arguments);
|
|
3374
3407
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/CustomMaterial/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,4BAA4B,EAAE,MAAM,4DAA4D,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/CustomMaterial/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,4BAA4B,EAAE,MAAM,4DAA4D,CAAC;AAK1G,MAAM,WAAW,cAAc;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,OAAO,CAAC;IAClB,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;CAC3C;AAGD,QAAA,MAAM,SAAS,cAAqB,cAAc,eAAc,OAAO,KAAU,OAAO,CAAC;IAAE,GAAG,EAAE,4BAA4B,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,CAiD7I,CAAC;AAEF,eAAe,SAAS,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/parser/createCams/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAI5C,MAAM,CAAC,OAAO,UAAU,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,gBAAgB,GAAG,eAAe,EAAE,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/parser/createCams/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAI5C,MAAM,CAAC,OAAO,UAAU,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,gBAAgB,GAAG,eAAe,EAAE,CAmEhG;AAED,wBAAgB,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,QA+B/D"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"UIStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/UIStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;
|
|
1
|
+
{"version":3,"file":"UIStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/UIStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AASrE,OAAO,iEAAiE,CAAC;AACzE,OAAO,8DAA8D,CAAC;AACtE,OAAO,+DAA+D,CAAC;AACvE,OAAO,sEAAsE,CAAC;AAM9E,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,IAAI,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACvC,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAClC,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AAEnD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAY9C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAQxC,qBAAa,OAAO;IAClB,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,SAAS,CAAW;IAC5B,OAAO,CAAC,IAAI,CAAyB;IACrC,OAAO,CAAC,uBAAuB,CAAC,CAStB;IACV,OAAO,CAAC,cAAc,CAAC,CAAwF;IAC/G,OAAO,CAAC,UAAU,CAAC,CAAiB;IACpC,OAAO,CAAC,gBAAgB,CAAC,CAAmB;IAC5C,OAAO,CAAC,YAAY,CAAgD;IACpE,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,WAAW,CAA4B;IAC/C,OAAO,CAAC,iBAAiB,CAAC,CAAmB;IAC7C,OAAO,CAAC,OAAO,CAAoK;IACnL,OAAO,CAAC,QAAQ,CAAC,CAAoD;IACrE,OAAO,CAAC,WAAW,CAAC,CAAU;IAC9B,OAAO,CAAC,aAAa,CAAC,CAAgB;IACtC,OAAO,CAAC,eAAe,CAAU;IACjC,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,eAAe,CAAc;IACrC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,qBAAqB,CAAqC;IAClE,OAAO,CAAC,mBAAmB,CAAiD;IAC5E,OAAO,CAAC,SAAS,CAAU;IAC3B,OAAO,CAAC,YAAY,CAAU;gBAG5B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,CAAC,MAAM,EAAE,OAAO,KAAK,IAAI,EACrC,SAAS,EAAE,SAAS,EACpB,QAAQ,CAAC,EAAE,QAAQ,EACnB,sBAAsB,CAAC,EAAE,CAAC,SAAS,EAAE,gBAAgB,KAAK,IAAI,EAC9D,YAAY,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,OAAO,CAAA;KAAE,EACtD,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,KAAK,GAAG,KAAK,KAAK,IAAI,EACrG,oBAAoB,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,EAC3C,kBAAkB,CAAC,EAAE,CAAC,IAAI,EAAE,aAAa,KAAK,OAAO,EACrD,QAAQ,CAAC,EAAE,OAAO;IAuHpB,IAAI,UAAU,YAEb;IAED,IAAI,eAAe,YAElB;IAED,OAAO,CAAC,oBAAoB;IAgC5B,OAAO,CAAC,mBAAmB;IAa3B,OAAO,CAAC,kBAAkB;IAgCnB,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,CAAC,EAAE,GAAG;IAsC1C,aAAa;IAKb,MAAM;IA4BN,eAAe,CAAC,YAAY,EAAE,WAAW,EAAE;IAIlD,OAAO,CAAC,kBAAkB;IAY1B,OAAO,CAAC,iBAAiB;IAWzB,OAAO,CAAC,WAAW;IAwHnB,OAAO,CAAC,oBAAoB;IAoErB,OAAO,CAAC,YAAY,EAAE,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE;IAsB9C,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,aAAa,EAAE,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,KAAK,IAAI;IAqB1G,wBAAwB;IAIxB,sBAAsB;IAKtB,QAAQ;IAMR,MAAM;IAUN,kBAAkB,iBAAkB;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,OAAO,CAAA;KAAE,GAAG,SAAS,UAc5F;IAEK,sBAAsB,CAC3B,SAAS,EAAE,gBAAgB,EAC3B,cAAc,EAAE,GAAG,EACnB,oBAAoB,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EACzD,uBAAuB,EAAE,GAAG;CAyC/B"}
|