@crystaldesign/real-time-viewer 25.6.0-beta.2 → 25.6.0-beta.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/esm/index.js +65 -66
- package/build/types/real-time-viewer/src/parser/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/SceneStore.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/UIStore.d.ts +1 -1
- package/build/types/real-time-viewer/src/store/UIStore.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/useRealTimeRenderData.d.ts.map +1 -1
- package/build/umd/real-time-viewer.umd.min.js +1 -1
- package/build/umd/report.html +1 -1
- package/package.json +2 -2
package/build/esm/index.js
CHANGED
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@@ -21,6 +21,8 @@ import { SSAO2RenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipe
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import '@babylonjs/core/Rendering/geometryBufferRendererSceneComponent';
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import '@babylonjs/core/Rendering/prePassRendererSceneComponent';
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import { UniversalCamera } from '@babylonjs/core/Cameras/universalCamera';
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import { PBRMetallicRoughnessMaterial } from '@babylonjs/core/Materials/PBR/pbrMetallicRoughnessMaterial';
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import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
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import { Tools, Observable, WebRequest } from '@babylonjs/core/Misc';
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import { SceneOptimizerOptions, ShadowsOptimization, RenderTargetsOptimization, SceneOptimizer } from '@babylonjs/core/Misc/sceneOptimizer';
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import { getLogger, DivaError } from '@crystaldesign/diva-core';
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@@ -45,8 +47,6 @@ import { EngineFactory } from '@babylonjs/core/Engines/engineFactory';
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import { Scene } from '@babylonjs/core/scene';
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import { DracoCompression } from '@babylonjs/core/Meshes/Compression/dracoCompression';
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import { SceneLoader } from '@babylonjs/core/Loading/sceneLoader';
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-
import { PBRMetallicRoughnessMaterial } from '@babylonjs/core/Materials/PBR/pbrMetallicRoughnessMaterial';
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-
import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
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import '@babylonjs/loaders/glTF/2.0/';
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import { jsx } from 'react/jsx-runtime';
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@@ -991,6 +991,50 @@ function updateCam(camera, scene) {
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});
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}
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function shadow() {
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var _useSceneStoreContext = useSceneStoreContext(),
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hasRendered = _useSceneStoreContext.hasRendered,
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scene = _useSceneStoreContext.scene;
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var _useUtilStoreContext = useUtilStoreContext(),
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degreesToRadians = _useUtilStoreContext.degreesToRadians;
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if (!hasRendered) {
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var light = new DirectionalLight('dirl', new Vector3(-1, 0, 0), scene);
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var lightf = new DirectionalLight('dirf', new Vector3(0, -0.436, -0.9), scene);
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var lightr = new DirectionalLight('dirr', new Vector3(0, -1, 0.3), scene);
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var lightl = new DirectionalLight('dirb', new Vector3(0.2, -1, 0.2), scene);
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lightl.intensity = 1;
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lightf.intensity = 2.2;
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light.intensity = 1;
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lightr.intensity = 1;
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light.position = new Vector3(-2, 5, 0);
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lightf.position = new Vector3(2, 5, 0);
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lightr.position = new Vector3(0, 5, -2);
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lightl.position = new Vector3(0, 5, -2);
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var ground = MeshBuilder.CreatePlane('ground', {
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width: 100,
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height: 100
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}, scene);
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ground.receiveShadows = true;
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ground.position = new Vector3(0, 0, 0);
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ground.rotation = degreesToRadians({
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x: 90,
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y: 0,
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z: 0
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});
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var std_mat = new PBRMetallicRoughnessMaterial('std_mat', scene);
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std_mat.metallic = 0;
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scene.defaultMaterial = std_mat;
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var mat = new PBRMetallicRoughnessMaterial('white', scene);
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mat.metallic = 0.05;
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mat.roughness = 1;
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mat._environmentIntensity = 0;
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mat.clearCoat.isEnabled = true;
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mat.clearCoat.intensity = 1;
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mat.subSurface.isTranslucencyEnabled = true;
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ground.material = mat;
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}
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}
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function _createForOfIteratorHelper$7(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray$7(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
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function _unsupportedIterableToArray$7(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray$7(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray$7(r, a) : void 0; } }
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function _arrayLikeToArray$7(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
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@@ -1045,7 +1089,7 @@ var SceneStore = /*#__PURE__*/function () {
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this._materialCache = [];
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this._hqRenderScript = JSON.parse(hqRenderScript);
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this._utilStore = utilStore;
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-
var options = new SceneOptimizerOptions(
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var options = new SceneOptimizerOptions(30, 1000);
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options.addOptimization(new ShadowsOptimization(0));
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options.addOptimization(new RenderTargetsOptimization(0));
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options.addCustomOptimization(function (scene, optimizer) {
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@@ -1398,6 +1442,7 @@ var SceneStore = /*#__PURE__*/function () {
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key: "renderLoop",
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value: function renderLoop() {
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var _this$controlRenderLo;
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if (!this.scene.isReady() || !this.activeCamera) return;
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if (this.cameraTargetPosition.x == 0 && this.cameraTargetPosition.y == 0 && this.cameraTargetPosition.z == 0) this.setCameraTarget();
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(_this$controlRenderLo = this.controlRenderLoop) === null || _this$controlRenderLo === void 0 || _this$controlRenderLo.call(this);
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this.scene.render();
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@@ -1486,6 +1531,7 @@ var SceneStore = /*#__PURE__*/function () {
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}, {
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key: "init",
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value: function init(diva3durl, gameCanvas, viewpoint, resolution) {
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shadow();
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Tools.fallbackTexture = 'data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=='; // blank white image
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this.setResolution(gameCanvas, resolution);
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var cams = createCams(this._scene, viewpoint);
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@@ -1809,15 +1855,15 @@ var UIStore = /*#__PURE__*/function () {
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_defineProperty(this, "_guiIsPicked", void 0);
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_defineProperty(this, "updateOverlayImage", function (overlayImage) {
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var _this$_diffuseTexture, _this$_runRenderLoopF;
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if (!overlayImage || !_this._scene || ((_this$_diffuseTexture = _this._diffuseTexture) === null || _this$_diffuseTexture === void 0 ? void 0 : _this$_diffuseTexture.url) == overlayImage.base64) return;
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if (!overlayImage || !_this._scene || !_this._scene.activeCamera || ((_this$_diffuseTexture = _this._diffuseTexture) === null || _this$_diffuseTexture === void 0 ? void 0 : _this$_diffuseTexture.url) == overlayImage.base64) return;
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var utilStore = useUtilStoreContext();
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if (!utilStore || !utilStore.updateCam) return;
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_this._isStaticBg = overlayImage.isStaticBg;
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if (_this._isStaticBg)
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// no highlightlayer on static room bg
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_this.deactivateHighlightLayer();
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_this._enableSSAO(false);
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_this._plane.setEnabled(false);
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_this.resize();
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_this._diffuseTexture.updateURL(overlayImage.base64, undefined, function () {
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return _this.fadeInOverlayImage(_this._plane.visibility == 1);
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});
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@@ -1873,10 +1919,6 @@ var UIStore = /*#__PURE__*/function () {
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}
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this._isStaticBg = _overlayImage === null || _overlayImage === void 0 ? void 0 : _overlayImage.isStaticBg;
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if (_overlayImage) {
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if (_overlayImage.base64) {
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this._plane.setEnabled(true);
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this.fadeInOverlayImage(false);
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}
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this._isUnityComb = true;
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this._enableSSAO(false);
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}
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@@ -1941,6 +1983,7 @@ var UIStore = /*#__PURE__*/function () {
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requestAnimationFrame(_animate);
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} else {
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//animation finished
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_this3._enableSSAO(false);
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var root = _this3._scene.getTransformNodeByName('Root');
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if (root) root.getChildMeshes().forEach(function (m) {
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m.visibility = 0;
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@@ -2006,8 +2049,8 @@ var UIStore = /*#__PURE__*/function () {
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}
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}, {
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key: "resize",
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value: function resize(
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if (!
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value: function resize() {
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if (!this._scene.activeCamera) return;
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// if rendering is cached it gets updated before resize is triggered, so check if the image is already correct
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var size = this._diffuseTexture.getSize();
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var engine = this._scene.getEngine();
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@@ -2015,11 +2058,11 @@ var UIStore = /*#__PURE__*/function () {
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this.fadeOutOverlayImage();
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}
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this._gui.dispose();
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this._gui = AdvancedDynamicTexture.CreateFullscreenUI('UI', true,
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this._gui = AdvancedDynamicTexture.CreateFullscreenUI('UI', true, this._scene);
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this._gui.renderScale = 1;
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if (this._latestViewpoint) this._latestViewpoint.isOutdated = true;
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var aspectRatio = engine.getRenderWidth() / engine.getRenderHeight();
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var fov =
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var fov = this._scene.activeCamera.fov;
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var planeDepth = 0.11;
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// Calculate scaling factor based on frustum dimensions at the given depth
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var heightAtDepth = 2 * Math.tan(fov / 2) * planeDepth;
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@@ -3592,50 +3635,6 @@ function deacCache(cache) {
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return deacCache;
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}
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function shadow() {
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var _useSceneStoreContext = useSceneStoreContext(),
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hasRendered = _useSceneStoreContext.hasRendered,
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scene = _useSceneStoreContext.scene;
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var _useUtilStoreContext = useUtilStoreContext(),
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degreesToRadians = _useUtilStoreContext.degreesToRadians;
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if (!hasRendered) {
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var light = new DirectionalLight('dirl', new Vector3(-1, 0, 0), scene);
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var lightf = new DirectionalLight('dirf', new Vector3(0, -0.436, -0.9), scene);
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var lightr = new DirectionalLight('dirr', new Vector3(0, -1, 0.3), scene);
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var lightl = new DirectionalLight('dirb', new Vector3(0.2, -1, 0.2), scene);
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lightl.intensity = 1;
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lightf.intensity = 2.2;
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light.intensity = 1;
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lightr.intensity = 1;
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light.position = new Vector3(-2, 5, 0);
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lightf.position = new Vector3(2, 5, 0);
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lightr.position = new Vector3(0, 5, -2);
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lightl.position = new Vector3(0, 5, -2);
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var ground = MeshBuilder.CreatePlane('ground', {
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width: 100,
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height: 100
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}, scene);
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ground.receiveShadows = true;
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ground.position = new Vector3(0, 0, 0);
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ground.rotation = degreesToRadians({
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x: 90,
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y: 0,
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z: 0
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});
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var std_mat = new PBRMetallicRoughnessMaterial('std_mat', scene);
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std_mat.metallic = 0;
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scene.defaultMaterial = std_mat;
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var mat = new PBRMetallicRoughnessMaterial('white', scene);
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mat.metallic = 0.05;
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mat.roughness = 1;
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mat._environmentIntensity = 0;
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mat.clearCoat.isEnabled = true;
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mat.clearCoat.intensity = 1;
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mat.subSurface.isTranslucencyEnabled = true;
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ground.material = mat;
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}
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}
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//! sets element set
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var parser = /*#__PURE__*/function () {
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var _ref = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
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@@ -3679,7 +3678,6 @@ var parser = /*#__PURE__*/function () {
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findMaterials(newCache);
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});
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} else if (!hasRendered) {
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shadow();
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buildScene({
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startNode: hqRenderScript.scene.nodes[0],
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cache: cacheGroup,
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@@ -3703,7 +3701,7 @@ var parser = /*#__PURE__*/function () {
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var LOG = getLogger('ARViewer', 'RealTimeRenderData');
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function useRealTimeRenderData (_ref) {
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var
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var _sceneStore2;
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var jwt = _ref.jwt,
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actions = _ref.actions,
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apiConfig = _ref.apiConfig,
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@@ -3768,7 +3766,7 @@ function useRealTimeRenderData (_ref) {
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}
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if (inBackground) sceneStore.scene.getEngine().setHardwareScalingLevel(5);
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sceneStore.init(apiConfig.diva3darchive + '/', gameCanvas.current, viewpoint, resolution);
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uiStore.resize(
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+
uiStore.resize();
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_context2.next = 15;
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break;
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case 10:
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@@ -3828,12 +3826,12 @@ function useRealTimeRenderData (_ref) {
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return _onSceneReady.apply(this, arguments);
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}
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function onFirstFrame() {
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var _callbacks$onInitiali2
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+
var _callbacks$onInitiali2;
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sceneStore.isInitializing = false;
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sceneStore.scene.onAfterRenderObservable.removeCallback(onFirstFrame);
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if (!overlayImage) actions.toggleLoading('buildScene', false, false);
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(_callbacks$onInitiali2 = callbacks.onInitialized) === null || _callbacks$onInitiali2 === void 0 || _callbacks$onInitiali2.call(callbacks);
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-
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+
sceneStore.optimizeScene();
|
|
3837
3835
|
setTimeout(function () {
|
|
3838
3836
|
return uiStore.activateHighlightLayer();
|
|
3839
3837
|
}, 500);
|
|
@@ -3913,11 +3911,11 @@ function useRealTimeRenderData (_ref) {
|
|
|
3913
3911
|
return _init.apply(this, arguments);
|
|
3914
3912
|
}
|
|
3915
3913
|
var resize = function resize() {
|
|
3916
|
-
var
|
|
3917
|
-
if (inBackground || !((
|
|
3914
|
+
var _sceneStore;
|
|
3915
|
+
if (inBackground || !((_sceneStore = sceneStore) !== null && _sceneStore !== void 0 && _sceneStore.scene) || !sceneStore.scene.getEngine() || !sceneStore.scene.isReady()) return;
|
|
3918
3916
|
sceneStore.runRenderLoopIndefinitely();
|
|
3919
3917
|
sceneStore.scene.getEngine().resize(true);
|
|
3920
|
-
uiStore.resize(
|
|
3918
|
+
uiStore.resize();
|
|
3921
3919
|
uiStore.initGui(callbacks.onElementSelected, sceneStore.elements);
|
|
3922
3920
|
};
|
|
3923
3921
|
init();
|
|
@@ -3935,6 +3933,7 @@ function useRealTimeRenderData (_ref) {
|
|
|
3935
3933
|
if (overlayImage && uiStore && gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
|
|
3936
3934
|
if (!utilStore.updateCam) return;
|
|
3937
3935
|
sceneStore.runRenderLoopForTime(1000);
|
|
3936
|
+
shadow(); // make sure the lighting is set up otherwise the image has a wrong color
|
|
3938
3937
|
uiStore.updateOverlayImage(overlayImage);
|
|
3939
3938
|
if (viewpoint) updateCam(viewpoint, sceneStore.scene);
|
|
3940
3939
|
}
|
|
@@ -3945,7 +3944,7 @@ function useRealTimeRenderData (_ref) {
|
|
|
3945
3944
|
uiStore.initGui(callbacks.onElementSelected, sceneStore.elements);
|
|
3946
3945
|
sceneStore.runRenderLoopForTime(1000);
|
|
3947
3946
|
}
|
|
3948
|
-
}, [elementsInfo, (
|
|
3947
|
+
}, [elementsInfo, (_sceneStore2 = sceneStore) === null || _sceneStore2 === void 0 ? void 0 : _sceneStore2.elements]);
|
|
3949
3948
|
useEffect(function () {
|
|
3950
3949
|
if (!gameCanvas.current || !sceneStore) return;
|
|
3951
3950
|
if (inBackground) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/parser/index.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/parser/index.ts"],"names":[],"mappings":"AAQA,QAAA,MAAM,MAAM,qBAmCX,CAAC;AAEF,eAAe,MAAM,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/SceneStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAa,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACxF,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAe,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,EAAE,sBAAsB,EAAE,wBAAwB,EAAE,MAAM,+BAA+B,CAAC;AACjG,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;
|
|
1
|
+
{"version":3,"file":"SceneStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/SceneStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAa,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACxF,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAe,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,EAAE,sBAAsB,EAAE,wBAAwB,EAAE,MAAM,+BAA+B,CAAC;AACjG,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAI5C,OAAO,EAAE,KAAK,EAAG,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AACrD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAGxC,OAAO,EAAkB,aAAa,EAAE,MAAM,SAAS,CAAC;AACxD,OAAO,EAAE,SAAS,EAAwB,MAAM,0BAA0B,CAAC;AAO3E,qBAAa,UAAU;IACrB,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,uBAAuB,CAA6B;IAC5D,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,eAAe,CAAsB;IAC7C,OAAO,CAAC,YAAY,CAAkB;IACtC,OAAO,CAAC,WAAW,CAAkB;IACrC,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,MAAM,CAAe;IAC7B,OAAO,CAAC,KAAK,CAAiD;IAC9D,OAAO,CAAC,eAAe,CAAmD;IAC1E,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,IAAI,CAAqB;IACjC,OAAO,CAAC,aAAa,CAA2B;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,cAAc,CAAkB;IAExC,OAAO,CAAC,kBAAkB,CAAuC;IACjE,OAAO,CAAC,oBAAoB,CAAkB;IAC9C,OAAO,CAAC,qBAAqB,CAA2B;IACxD,OAAO,CAAC,qBAAqB,CAAkB;IAC/C,OAAO,CAAC,iBAAiB,CAAC,CAAW;IACrC,OAAO,CAAC,eAAe,CAAC,CAAgE;IACxF,OAAO,CAAC,sBAAsB,CAAiB;IAC/C,OAAO,CAAC,oBAAoB,CAA8B;IAEnD,KAAK,EAAE,KAAK,GAAG,SAAS,CAAa;IACrC,eAAe,EAClB;QACE,MAAM,EAAE,QAAQ,GAAG,SAAS,CAAC;QAC7B,eAAe,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;QACxC,eAAe,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;KACzC,GACD,SAAS,CAAC;IACP,uBAAuB,CAAC,EAAE,CAAC,GAAG,EAAE,gBAAgB,KAAK,IAAI,CAAC;gBAG/D,KAAK,EAAE,KAAK,EACZ,cAAc,EAAE,MAAM,EACtB,SAAS,EAAE,SAAS,EACpB,SAAS,EAAE,SAAS,EACpB,GAAG,CAAC,EAAE,MAAM,EACZ,YAAY,CAAC,EAAE,MAAM,IAAI,EACzB,uBAAuB,CAAC,EAAE,CAAC,GAAG,EAAE,gBAAgB,KAAK,IAAI;IAuC3D,IAAI,aAAa,oBAEhB;IAED,IAAI,cAAc,WAEjB;IAED,IAAI,GAAG,uBAEN;IAED,IAAI,SAAS,cAEZ;IAED,IAAI,KAAK,UAER;IAED,IAAI,IAAI,wCAEP;IAED,IAAI,IAAI,oBAEP;IAED,IAAI,KAAK,YAER;IAED,IAAI,mBAAmB,IAoCsB,OAAO,CAlCnD;IAED,IAAI,gBAAgB,IA4BU,MAAM,EAAE,CA1BrC;IAED,IAAI,cAAc,IAgBM,GAAG,CAN1B;IAED,IAAI,qBAAqB,IAQQ,OAAO,CANvC;IAED,IAAI,cAAc,CAAC,GAAG,EAAE,GAAG,EAE1B;IAED,IAAI,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAEvC;IAED,IAAI,gBAAgB,CAAC,OAAO,EAAE,MAAM,EAAE,EAErC;IAED,IAAI,mBAAmB,CAAC,mBAAmB,EAAE,OAAO,EAEnD;IAED,IAAI,iBAAiB,IAIa,MAAM,IAAI,CAF3C;IAED,IAAI,iBAAiB,CAAC,UAAU,EAAE,MAAM,IAAI,EAE3C;IAED,IAAI,KAAK,CAAC,EAAE,SAAA,EAEX;IAED,IAAI,cAAc,IAqHiB,cAAc,CAnHhD;IAED,IAAI,IAAI;;;;kBAEP;IAED,IAAI,YAAY,gCAWf;IAED,IAAI,QAAQ,gCASX;IAED,IAAI,oBAAoB,IAYM,OAAO,CAVpC;IAED,IAAI,oBAAoB,IAYM,OAAO,CAVpC;IAED,IAAI,cAAc,IAYS,OAAO,CAVjC;IAED,IAAI,oBAAoB,CAAC,GAAG,EAAE,OAAO,EAEpC;IAED,IAAI,oBAAoB,CAAC,GAAG,EAAE,OAAO,EAEpC;IAED,IAAI,cAAc,CAAC,MAAM,EAAE,OAAO,EAEjC;IAED,UAAU,CAAC,MAAM,EAAE,OAAO;IAK1B,gBAAgB,CAAC,IAAI,EAAE,MAAM;IAU7B,kBAAkB,CAAC,EAAE,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAclD,IAAI,WAAW,IAqCQ,OAAO,CAnC7B;IAED,IAAI,UAAU,IAsCQ,OAAO,CApC5B;IAED,IAAI,IAAI,sBAEP;IAED,IAAI,sBAAsB,+BAEzB;IAED,IAAI,YAAY,qCAEf;IAED,IAAI,MAAM,6CAET;IAED,IAAI,IAAI,IA2BO,sBAAsB,CAzBpC;IAED,IAAI,cAAc,IAmBiB,wBAAwB,CAjB1D;IAED,IAAI,cAAc,CAAC,cAAc,EAAE,cAAc,EAGhD;IAED,IAAI,WAAW,CAAC,KAAK,EAAE,OAAO,EAG7B;IAED,IAAI,UAAU,CAAC,KAAK,EAAE,OAAO,EAG5B;IAED,IAAI,cAAc,CAAC,cAAc,EAAE,wBAAwB,EAE1D;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,sBAAsB,EAEpC;IAED,OAAO,CAAC,UAAU;IAQX,aAAa;IAMb,yBAAyB;IAKzB,oBAAoB,CAAC,EAAE,EAAE,MAAM;IAQ/B,cAAc;IAOrB,OAAO,CAAC,aAAa;IAmBd,kBAAkB;IAmBlB,kBAAkB,CAAC,aAAa,EAAE,aAAa;IAI/C,oBAAoB;IAIpB,IAAI,CAAC,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,iBAAiB,GAAG,IAAI,EAAE,SAAS,CAAC,EAAE,gBAAgB,EAAE,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE;IASjI,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,QAAQ;IAQzC,MAAM,CAAC,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,QAAQ;IAOxC,UAAU,CAAC,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,QAAQ;IAQ5C,aAAa,CAAC,GAAG,EAAE,QAAQ;IAQlC,OAAO,CAAC,YAAY;IAOb,YAAY;IAMN,WAAW,IAAI,OAAO,CAAC,QAAQ,GAAG,SAAS,CAAC;IAalD,aAAa;IAIb,eAAe;IAUf,KAAK,CAAC,EAAE,EAAE,IAAI,GAAG,MAAM;IASvB,YAAY,CAAC,IAAI,CAAC,EAAE,aAAa;IAyBjC,iBAAiB;CAMzB"}
|
|
@@ -46,7 +46,7 @@ export declare class UIStore {
|
|
|
46
46
|
private fadeInOverlayImage;
|
|
47
47
|
createGridGui(mesh: Mesh, onClickDel?: any): void;
|
|
48
48
|
removeGridGui(): void;
|
|
49
|
-
resize(
|
|
49
|
+
resize(): void;
|
|
50
50
|
addElementsInfo(elementsInfo: ElementInfo[]): void;
|
|
51
51
|
private pointerOverElement;
|
|
52
52
|
private pointerOutElement;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"UIStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/UIStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAKrE,OAAO,iEAAiE,CAAC;AACzE,OAAO,8DAA8D,CAAC;AACtE,OAAO,+DAA+D,CAAC;AACvE,OAAO,sEAAsE,CAAC;AAM9E,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,IAAI,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACvC,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAClC,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AAEnD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAY9C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAQxC,qBAAa,OAAO;IAClB,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,SAAS,CAAW;IAC5B,OAAO,CAAC,IAAI,CAAyB;IACrC,OAAO,CAAC,uBAAuB,CAAC,CAStB;IACV,OAAO,CAAC,cAAc,CAAC,CAAwF;IAC/G,OAAO,CAAC,UAAU,CAAC,CAAiB;IACpC,OAAO,CAAC,gBAAgB,CAAC,CAAmB;IAC5C,OAAO,CAAC,YAAY,CAAgD;IACpE,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,WAAW,CAA4B;IAC/C,OAAO,CAAC,iBAAiB,CAAC,CAAmB;IAC7C,OAAO,CAAC,OAAO,CAAoK;IACnL,OAAO,CAAC,QAAQ,CAAC,CAAoD;IACrE,OAAO,CAAC,WAAW,CAAC,CAAU;IAC9B,OAAO,CAAC,aAAa,CAAC,CAAgB;IACtC,OAAO,CAAC,eAAe,CAAU;IACjC,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,eAAe,CAAc;IACrC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,qBAAqB,CAAqC;IAClE,OAAO,CAAC,mBAAmB,CAAiD;IAC5E,OAAO,CAAC,SAAS,CAAU;IAC3B,OAAO,CAAC,YAAY,CAAU;gBAG5B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,CAAC,MAAM,EAAE,OAAO,KAAK,IAAI,EACrC,SAAS,EAAE,SAAS,EACpB,QAAQ,CAAC,EAAE,QAAQ,EACnB,sBAAsB,CAAC,EAAE,CAAC,SAAS,EAAE,gBAAgB,KAAK,IAAI,EAC9D,YAAY,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,OAAO,CAAA;KAAE,EACtD,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,KAAK,GAAG,KAAK,KAAK,IAAI,EACrG,oBAAoB,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,EAC3C,kBAAkB,CAAC,EAAE,CAAC,IAAI,EAAE,aAAa,KAAK,OAAO,EACrD,QAAQ,CAAC,EAAE,OAAO;
|
|
1
|
+
{"version":3,"file":"UIStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/UIStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAKrE,OAAO,iEAAiE,CAAC;AACzE,OAAO,8DAA8D,CAAC;AACtE,OAAO,+DAA+D,CAAC;AACvE,OAAO,sEAAsE,CAAC;AAM9E,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,IAAI,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACvC,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAClC,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AAEnD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAY9C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAQxC,qBAAa,OAAO;IAClB,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,SAAS,CAAW;IAC5B,OAAO,CAAC,IAAI,CAAyB;IACrC,OAAO,CAAC,uBAAuB,CAAC,CAStB;IACV,OAAO,CAAC,cAAc,CAAC,CAAwF;IAC/G,OAAO,CAAC,UAAU,CAAC,CAAiB;IACpC,OAAO,CAAC,gBAAgB,CAAC,CAAmB;IAC5C,OAAO,CAAC,YAAY,CAAgD;IACpE,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,WAAW,CAA4B;IAC/C,OAAO,CAAC,iBAAiB,CAAC,CAAmB;IAC7C,OAAO,CAAC,OAAO,CAAoK;IACnL,OAAO,CAAC,QAAQ,CAAC,CAAoD;IACrE,OAAO,CAAC,WAAW,CAAC,CAAU;IAC9B,OAAO,CAAC,aAAa,CAAC,CAAgB;IACtC,OAAO,CAAC,eAAe,CAAU;IACjC,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,eAAe,CAAc;IACrC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,qBAAqB,CAAqC;IAClE,OAAO,CAAC,mBAAmB,CAAiD;IAC5E,OAAO,CAAC,SAAS,CAAU;IAC3B,OAAO,CAAC,YAAY,CAAU;gBAG5B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,CAAC,MAAM,EAAE,OAAO,KAAK,IAAI,EACrC,SAAS,EAAE,SAAS,EACpB,QAAQ,CAAC,EAAE,QAAQ,EACnB,sBAAsB,CAAC,EAAE,CAAC,SAAS,EAAE,gBAAgB,KAAK,IAAI,EAC9D,YAAY,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,OAAO,CAAA;KAAE,EACtD,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,KAAK,GAAG,KAAK,KAAK,IAAI,EACrG,oBAAoB,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,EAC3C,kBAAkB,CAAC,EAAE,CAAC,IAAI,EAAE,aAAa,KAAK,OAAO,EACrD,QAAQ,CAAC,EAAE,OAAO;IA8DpB,IAAI,UAAU,YAEb;IAED,IAAI,eAAe,YAElB;IAED,OAAO,CAAC,oBAAoB;IAgC5B,OAAO,CAAC,mBAAmB;IAY3B,OAAO,CAAC,kBAAkB;IA+BnB,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,CAAC,EAAE,GAAG;IAsC1C,aAAa;IAKb,MAAM;IAsBN,eAAe,CAAC,YAAY,EAAE,WAAW,EAAE;IAIlD,OAAO,CAAC,kBAAkB;IAW1B,OAAO,CAAC,iBAAiB;IAWzB,OAAO,CAAC,WAAW;IAwHnB,OAAO,CAAC,oBAAoB;IAoErB,OAAO,CAAC,YAAY,EAAE,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE;IAsB9C,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,aAAa,EAAE,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,KAAK,IAAI;IAqB1G,wBAAwB;IAIxB,sBAAsB;IAKtB,QAAQ;IAMR,MAAM;IAUN,kBAAkB,iBAAkB;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,OAAO,CAAA;KAAE,GAAG,SAAS,UAc5F;IAEK,sBAAsB,CAC3B,SAAS,EAAE,gBAAgB,EAC3B,cAAc,EAAE,GAAG,EACnB,oBAAoB,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EACzD,uBAAuB,EAAE,GAAG;CAyC/B"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"useRealTimeRenderData.d.ts","sourceRoot":"","sources":["../../../../src/useRealTimeRenderData.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC;AAM1B,OAAO,8BAA8B,CAAC;
|
|
1
|
+
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