@crystaldesign/real-time-viewer 25.13.0-beta.13 → 25.13.0-beta.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/esm/index.js +57 -45
- package/build/types/real-time-viewer/src/controls/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/parser/createCams/index.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/store/UIStore.d.ts.map +1 -1
- package/build/types/real-time-viewer/src/useRealTimeRenderData.d.ts.map +1 -1
- package/build/umd/real-time-viewer.umd.min.js +1 -1
- package/build/umd/report.html +1 -1
- package/package.json +2 -2
package/build/esm/index.js
CHANGED
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@@ -89,26 +89,26 @@ function GetCameraControls(camera) {
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89
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stopRender = false;
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90
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}
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var cam = {
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-
horiFov: camera.fov * 180 / Math.PI,
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92
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+
horiFov: Math.round(camera.fov * 180 / Math.PI * 1000) / 1000,
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lensShiftX: 0,
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lensShiftY: 0,
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name: camera.name,
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pos: {
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x: -camera.position.x,
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98
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-
y: camera.position.y,
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-
z: camera.position.z
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x: Math.round(-camera.position.x * 1000) / 1000,
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98
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y: Math.round(camera.position.y * 1000) / 1000,
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z: Math.round(camera.position.z * 1000) / 1000
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},
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rot: {
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x: -camera.rotation.x * 180 / Math.PI,
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-
y: 180 - camera.rotation.y * 180 / Math.PI,
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-
z: camera.rotation.z * 180 / Math.PI
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x: Math.round(-camera.rotation.x * 180 / Math.PI * 1000) / 1000,
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y: Math.round((180 - camera.rotation.y * 180 / Math.PI) * 1000) / 1000,
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z: Math.round(camera.rotation.z * 180 / Math.PI * 1000) / 1000
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},
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targetPos: {
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x: -camera.target.x,
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108
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-
y: camera.target.y,
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-
z: camera.target.z
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x: Math.round(-camera.target.x * 1000) / 1000,
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y: Math.round(camera.target.y * 1000) / 1000,
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z: Math.round(camera.target.z * 1000) / 1000
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},
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-
vertFov: camera.fov * 180 / Math.PI
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+
vertFov: Math.round(camera.fov * 180 / Math.PI * 1000) / 1000
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};
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uistore.requestNewOverlayImage(cam, sceneStore.focusedElement, sceneStore.targetCameraPosition, sceneStore.updateCameraInformation);
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if (stopRender) {
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@@ -1983,15 +1983,19 @@ var UIStore = /*#__PURE__*/function () {
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1983
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var utilStore = useUtilStoreContext();
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if (!utilStore || !utilStore.updateCam) return;
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_this._isStaticBg = overlayImage.isStaticBg;
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_this._plane.parent = _this._scene.activeCamera;
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_this._plane.setEnabled(true);
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if (_this._isStaticBg) {
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// no highlightlayer on static room bg
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_this.deactivateHighlightLayer();
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-
_this._plane.setEnabled(true);
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} // never switch to rtv when in room
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-
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_this.resize()
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-
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1994
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-
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+
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_this.resize(function () {
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return setTimeout(function () {
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return _this._diffuseTexture.updateURL(overlayImage.base64, undefined, function () {
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1996
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return _this.fadeInOverlayImage(_this._plane.visibility == 1 || !!_this._isStaticBg);
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});
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}, 100);
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});
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});
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this._scene = scene;
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@@ -2060,6 +2064,7 @@ var UIStore = /*#__PURE__*/function () {
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this._isStaticBg = _overlayImage === null || _overlayImage === void 0 ? void 0 : _overlayImage.isStaticBg;
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if (_overlayImage) {
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this._plane.visibility = 1;
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+
this._plane.setEnabled(true);
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this._isUnityComb = true;
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this._enableSSAO(false);
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if (_overlayImage.isStaticBg) this.fadeInOverlayImage(true);
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@@ -2209,7 +2214,7 @@ var UIStore = /*#__PURE__*/function () {
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key: "resize",
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value: function resize(callback) {
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var _this$_runRenderLoopF;
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-
if (!this._scene || !this._scene.getEngine() || !this._scene.
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if (!this._scene || !this._scene.getEngine() || !this._scene.activeCamera) return;
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(_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 || _this$_runRenderLoopF.call(this, 10000);
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this._scene.getEngine().resize(true);
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// if rendering is cached it gets updated before resize is triggered, so check if the image is already correct
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@@ -4004,26 +4009,26 @@ function updateCam(camera, scene) {
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sceneStore.targetCameraPosition = position;
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sceneStore.cameraTargetPosition = target;
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var camInfo = {
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4007
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-
horiFov: cam.fov * 180 / Math.PI,
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4012
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+
horiFov: Math.round(cam.fov * 180 / Math.PI * 1000) / 1000,
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lensShiftX: 0,
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lensShiftY: 0,
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name: cam.name,
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pos: {
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4012
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x: -cam.position.x,
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4013
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y: cam.position.y,
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4014
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-
z: cam.position.z
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x: Math.round(-cam.position.x * 1000) / 1000,
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4018
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y: Math.round(cam.position.y * 1000) / 1000,
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4019
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z: Math.round(cam.position.z * 1000) / 1000
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},
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rot: {
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4017
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-
x: -cam.rotation.x * 180 / Math.PI,
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4018
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y: 180 - cam.rotation.y * 180 / Math.PI,
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4019
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-
z: cam.rotation.z * 180 / Math.PI
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x: Math.round(-cam.rotation.x * 180 / Math.PI * 1000) / 1000,
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y: Math.round((180 - cam.rotation.y * 180 / Math.PI) * 1000) / 1000,
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z: Math.round(cam.rotation.z * 180 / Math.PI * 1000) / 1000
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},
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targetPos: {
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-
x: -cam.target.x,
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y: cam.target.y,
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-
z: cam.target.z
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x: Math.round(-cam.target.x * 1000) / 1000,
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y: Math.round(cam.target.y * 1000) / 1000,
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z: Math.round(cam.target.z * 1000) / 1000
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},
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-
vertFov: cam.fov * 180 / Math.PI
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vertFov: Math.round(cam.fov * 180 / Math.PI * 1000) / 1000
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};
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(_sceneStore$updateCam = sceneStore.updateCameraInformation) === null || _sceneStore$updateCam === void 0 || _sceneStore$updateCam.call(sceneStore, camInfo);
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}
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@@ -4055,8 +4060,8 @@ function useRealTimeRenderData (_ref) {
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var _useContext = useContext(),
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sceneStore = _useContext.sceneStore,
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uiStore = _useContext.uiStore,
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-
gridStore = _useContext.gridStore
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-
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gridStore = _useContext.gridStore;
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_useContext.utilStore;
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DracoCompression.Configuration = {
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decoder: {
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wasmUrl: apiConfig.diva3darchive + '/draco/draco_decoder_gltf.js',
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@@ -4206,13 +4211,7 @@ function useRealTimeRenderData (_ref) {
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}
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return _context.abrupt("return");
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case 2:
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-
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_context.next = 4;
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-
break;
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-
}
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return _context.abrupt("return");
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-
case 4:
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-
_context.next = 6;
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+
_context.next = 4;
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return EngineFactory.CreateAsync(gameCanvas.current, {
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antialias: true,
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stencil: true,
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@@ -4229,16 +4228,16 @@ function useRealTimeRenderData (_ref) {
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wasmPath: apiConfig.diva3darchive + '/twgsl/twgsl.wasm'
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}
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});
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-
case
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+
case 4:
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babylonEngine = _context.sent;
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engine = babylonEngine;
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if (!disposed) {
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-
_context.next =
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+
_context.next = 9;
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break;
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}
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engine.dispose();
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return _context.abrupt("return");
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4241
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-
case
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+
case 9:
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babylonEngine.renderEvenInBackground = renderInBackground;
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babylonEngine.disablePerformanceMonitorInBackground = true;
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babylonScene = new Scene(babylonEngine, undefined);
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@@ -4248,7 +4247,7 @@ function useRealTimeRenderData (_ref) {
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setContext(context);
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createCams(babylonScene, viewpoint);
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sceneStore = context.sceneStore;
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4251
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-
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4250
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+
context.utilStore;
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4251
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gridStore = context.gridStore;
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uiStore = context.uiStore;
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babylonScene.executeWhenReady(function () {
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@@ -4259,7 +4258,7 @@ function useRealTimeRenderData (_ref) {
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_observer = new ResizeObserver(resize);
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_observer.observe(gameCanvas.current);
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4260
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}
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4262
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-
case
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4261
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+
case 23:
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4263
4262
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case "end":
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4264
4263
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return _context.stop();
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4265
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}
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@@ -4292,13 +4291,26 @@ function useRealTimeRenderData (_ref) {
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4292
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};
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4293
4292
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}, []);
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useEffect(function () {
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4295
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-
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4294
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+
function debounceUpdateWithUnityData() {
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4295
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+
var _useContext2 = useContext(),
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4296
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+
sceneStore = _useContext2.sceneStore,
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4297
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+
uiStore = _useContext2.uiStore,
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4298
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+
utilStore = _useContext2.utilStore;
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4299
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+
if (!overlayImage || !uiStore || !gameCanvas.current || !sceneStore || !sceneStore.scene.getEngine()) {
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4300
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+
setTimeout(function () {
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4301
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+
return debounceUpdateWithUnityData();
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4302
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+
}, 300);
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4303
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+
return;
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4304
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+
}
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if (!utilStore.updateCam) return;
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sceneStore.runRenderLoopForTime(5000);
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shadow(); // make sure the lighting is set up otherwise the image has a wrong color
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4299
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-
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4300
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-
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4308
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+
sceneStore.scene.executeWhenReady(function () {
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4309
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+
uiStore.updateOverlayImage(overlayImage);
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4310
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+
if (viewpoint) updateCam(viewpoint, sceneStore.scene);
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4311
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+
});
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4301
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}
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4313
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+
debounceUpdateWithUnityData();
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4302
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}, [overlayImage]);
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useEffect(function () {
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var _sceneStore2;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/controls/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAG9D,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AAEzC,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,eAAe,
|
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/controls/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAG9D,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AAEzC,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,eAAe,qBAuQxD;AAED,MAAM,WAAW,YAAY;IAC3B,YAAY,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,kBAAkB,EAAE,MAAM,KAAK,IAAI,CAAC;IACxG,WAAW,EAAE,MAAM,IAAI,CAAC;CACzB;AAED,wBAAgB,eAAe,CAC7B,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,iBAAiB,EAC1B,QAAQ,EAAE,IAAI,GAAG,aAAa,EAC9B,QAAQ,EAAE,OAAO,EAAE,EACnB,UAAU,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO,KAAK,IAAI;6BA4DnG,MAAM,WAAW,MAAM,YAAY,MAAM,sBAAsB,MAAM;;EAiDtG"}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/parser/createCams/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAI5C,MAAM,CAAC,OAAO,UAAU,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,gBAAgB,GAAG,eAAe,EAAE,CAmEhG;AAED,wBAAgB,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,
|
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/parser/createCams/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAI5C,MAAM,CAAC,OAAO,UAAU,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,gBAAgB,GAAG,eAAe,EAAE,CAmEhG;AAED,wBAAgB,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,QAuC/D"}
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@@ -1 +1 @@
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|
1
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-
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@@ -1 +1 @@
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1
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