@crystaldesign/real-time-viewer 25.13.0-beta.13 → 25.13.0-beta.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -89,26 +89,26 @@ function GetCameraControls(camera) {
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  stopRender = false;
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  }
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  var cam = {
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- horiFov: camera.fov * 180 / Math.PI,
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+ horiFov: Math.round(camera.fov * 180 / Math.PI * 1000) / 1000,
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  lensShiftX: 0,
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  lensShiftY: 0,
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  name: camera.name,
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  pos: {
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- x: -camera.position.x,
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- y: camera.position.y,
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- z: camera.position.z
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+ x: Math.round(-camera.position.x * 1000) / 1000,
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+ y: Math.round(camera.position.y * 1000) / 1000,
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+ z: Math.round(camera.position.z * 1000) / 1000
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  },
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  rot: {
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- x: -camera.rotation.x * 180 / Math.PI,
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- y: 180 - camera.rotation.y * 180 / Math.PI,
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- z: camera.rotation.z * 180 / Math.PI
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+ x: Math.round(-camera.rotation.x * 180 / Math.PI * 1000) / 1000,
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+ y: Math.round((180 - camera.rotation.y * 180 / Math.PI) * 1000) / 1000,
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+ z: Math.round(camera.rotation.z * 180 / Math.PI * 1000) / 1000
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  },
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  targetPos: {
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- x: -camera.target.x,
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- y: camera.target.y,
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- z: camera.target.z
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+ x: Math.round(-camera.target.x * 1000) / 1000,
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+ y: Math.round(camera.target.y * 1000) / 1000,
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+ z: Math.round(camera.target.z * 1000) / 1000
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  },
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- vertFov: camera.fov * 180 / Math.PI
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+ vertFov: Math.round(camera.fov * 180 / Math.PI * 1000) / 1000
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  };
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  uistore.requestNewOverlayImage(cam, sceneStore.focusedElement, sceneStore.targetCameraPosition, sceneStore.updateCameraInformation);
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  if (stopRender) {
@@ -1983,15 +1983,19 @@ var UIStore = /*#__PURE__*/function () {
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  var utilStore = useUtilStoreContext();
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  if (!utilStore || !utilStore.updateCam) return;
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  _this._isStaticBg = overlayImage.isStaticBg;
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+ _this._plane.parent = _this._scene.activeCamera;
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+ _this._plane.setEnabled(true);
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  if (_this._isStaticBg) {
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  // no highlightlayer on static room bg
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  _this.deactivateHighlightLayer();
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- _this._plane.setEnabled(true);
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  } // never switch to rtv when in room
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- else _this._plane.setEnabled(false);
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- _this.resize();
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- _this._diffuseTexture.updateURL(overlayImage.base64, undefined, function () {
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- return _this.fadeInOverlayImage(_this._plane.visibility == 1 || !!_this._isStaticBg);
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+
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+ _this.resize(function () {
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+ return setTimeout(function () {
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+ return _this._diffuseTexture.updateURL(overlayImage.base64, undefined, function () {
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+ return _this.fadeInOverlayImage(_this._plane.visibility == 1 || !!_this._isStaticBg);
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+ });
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+ }, 100);
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  });
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  });
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  this._scene = scene;
@@ -2060,6 +2064,7 @@ var UIStore = /*#__PURE__*/function () {
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  this._isStaticBg = _overlayImage === null || _overlayImage === void 0 ? void 0 : _overlayImage.isStaticBg;
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  if (_overlayImage) {
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  this._plane.visibility = 1;
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+ this._plane.setEnabled(true);
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  this._isUnityComb = true;
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  this._enableSSAO(false);
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  if (_overlayImage.isStaticBg) this.fadeInOverlayImage(true);
@@ -2209,7 +2214,7 @@ var UIStore = /*#__PURE__*/function () {
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  key: "resize",
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  value: function resize(callback) {
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  var _this$_runRenderLoopF;
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- if (!this._scene || !this._scene.getEngine() || !this._scene.isReady() || !this._scene.activeCamera) return;
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+ if (!this._scene || !this._scene.getEngine() || !this._scene.activeCamera) return;
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  (_this$_runRenderLoopF = this._runRenderLoopForTime) === null || _this$_runRenderLoopF === void 0 || _this$_runRenderLoopF.call(this, 10000);
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  this._scene.getEngine().resize(true);
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  // if rendering is cached it gets updated before resize is triggered, so check if the image is already correct
@@ -4004,26 +4009,26 @@ function updateCam(camera, scene) {
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  sceneStore.targetCameraPosition = position;
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  sceneStore.cameraTargetPosition = target;
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  var camInfo = {
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- horiFov: cam.fov * 180 / Math.PI,
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+ horiFov: Math.round(cam.fov * 180 / Math.PI * 1000) / 1000,
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  lensShiftX: 0,
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  lensShiftY: 0,
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  name: cam.name,
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  pos: {
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- x: -cam.position.x,
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- y: cam.position.y,
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- z: cam.position.z
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+ x: Math.round(-cam.position.x * 1000) / 1000,
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+ y: Math.round(cam.position.y * 1000) / 1000,
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+ z: Math.round(cam.position.z * 1000) / 1000
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  },
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  rot: {
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- x: -cam.rotation.x * 180 / Math.PI,
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- y: 180 - cam.rotation.y * 180 / Math.PI,
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- z: cam.rotation.z * 180 / Math.PI
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+ x: Math.round(-cam.rotation.x * 180 / Math.PI * 1000) / 1000,
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+ y: Math.round((180 - cam.rotation.y * 180 / Math.PI) * 1000) / 1000,
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+ z: Math.round(cam.rotation.z * 180 / Math.PI * 1000) / 1000
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  },
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  targetPos: {
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- x: -cam.target.x,
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- y: cam.target.y,
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- z: cam.target.z
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+ x: Math.round(-cam.target.x * 1000) / 1000,
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+ y: Math.round(cam.target.y * 1000) / 1000,
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+ z: Math.round(cam.target.z * 1000) / 1000
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  },
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- vertFov: cam.fov * 180 / Math.PI
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+ vertFov: Math.round(cam.fov * 180 / Math.PI * 1000) / 1000
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  };
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  (_sceneStore$updateCam = sceneStore.updateCameraInformation) === null || _sceneStore$updateCam === void 0 || _sceneStore$updateCam.call(sceneStore, camInfo);
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  }
@@ -4055,8 +4060,8 @@ function useRealTimeRenderData (_ref) {
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  var _useContext = useContext(),
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  sceneStore = _useContext.sceneStore,
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  uiStore = _useContext.uiStore,
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- gridStore = _useContext.gridStore,
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- utilStore = _useContext.utilStore;
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+ gridStore = _useContext.gridStore;
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+ _useContext.utilStore;
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  DracoCompression.Configuration = {
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  decoder: {
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  wasmUrl: apiConfig.diva3darchive + '/draco/draco_decoder_gltf.js',
@@ -4206,13 +4211,7 @@ function useRealTimeRenderData (_ref) {
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  }
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  return _context.abrupt("return");
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  case 2:
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- if (!sceneStore) {
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- _context.next = 4;
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- break;
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- }
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- return _context.abrupt("return");
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- case 4:
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- _context.next = 6;
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+ _context.next = 4;
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  return EngineFactory.CreateAsync(gameCanvas.current, {
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  antialias: true,
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  stencil: true,
@@ -4229,16 +4228,16 @@ function useRealTimeRenderData (_ref) {
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  wasmPath: apiConfig.diva3darchive + '/twgsl/twgsl.wasm'
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  }
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  });
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- case 6:
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+ case 4:
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  babylonEngine = _context.sent;
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  engine = babylonEngine;
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  if (!disposed) {
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- _context.next = 11;
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+ _context.next = 9;
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  break;
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  }
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  engine.dispose();
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  return _context.abrupt("return");
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- case 11:
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+ case 9:
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  babylonEngine.renderEvenInBackground = renderInBackground;
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  babylonEngine.disablePerformanceMonitorInBackground = true;
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  babylonScene = new Scene(babylonEngine, undefined);
@@ -4248,7 +4247,7 @@ function useRealTimeRenderData (_ref) {
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  setContext(context);
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  createCams(babylonScene, viewpoint);
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  sceneStore = context.sceneStore;
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- utilStore = context.utilStore;
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+ context.utilStore;
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  gridStore = context.gridStore;
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  uiStore = context.uiStore;
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  babylonScene.executeWhenReady(function () {
@@ -4259,7 +4258,7 @@ function useRealTimeRenderData (_ref) {
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  _observer = new ResizeObserver(resize);
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  _observer.observe(gameCanvas.current);
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  }
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- case 25:
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+ case 23:
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  case "end":
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  return _context.stop();
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  }
@@ -4292,13 +4291,26 @@ function useRealTimeRenderData (_ref) {
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  };
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  }, []);
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  useEffect(function () {
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- if (overlayImage && uiStore && gameCanvas.current && sceneStore && sceneStore.scene.getEngine()) {
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+ function debounceUpdateWithUnityData() {
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+ var _useContext2 = useContext(),
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+ sceneStore = _useContext2.sceneStore,
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+ uiStore = _useContext2.uiStore,
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+ utilStore = _useContext2.utilStore;
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+ if (!overlayImage || !uiStore || !gameCanvas.current || !sceneStore || !sceneStore.scene.getEngine()) {
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+ setTimeout(function () {
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+ return debounceUpdateWithUnityData();
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+ }, 300);
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+ return;
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+ }
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  if (!utilStore.updateCam) return;
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  sceneStore.runRenderLoopForTime(5000);
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  shadow(); // make sure the lighting is set up otherwise the image has a wrong color
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- uiStore.updateOverlayImage(overlayImage);
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- if (viewpoint) updateCam(viewpoint, sceneStore.scene);
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+ sceneStore.scene.executeWhenReady(function () {
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+ uiStore.updateOverlayImage(overlayImage);
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+ if (viewpoint) updateCam(viewpoint, sceneStore.scene);
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+ });
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  }
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+ debounceUpdateWithUnityData();
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  }, [overlayImage]);
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  useEffect(function () {
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  var _sceneStore2;
@@ -1 +1 @@
1
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/controls/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAG9D,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AAEzC,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,eAAe,qBAuQxD;AAED,MAAM,WAAW,YAAY;IAC3B,YAAY,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,kBAAkB,EAAE,MAAM,KAAK,IAAI,CAAC;IACxG,WAAW,EAAE,MAAM,IAAI,CAAC;CACzB;AAED,wBAAgB,eAAe,CAC7B,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,iBAAiB,EAC1B,QAAQ,EAAE,IAAI,GAAG,aAAa,EAC9B,QAAQ,EAAE,OAAO,EAAE,EACnB,UAAU,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO,KAAK,IAAI;6BA4DnG,MAAM,WAAW,MAAM,YAAY,MAAM,sBAAsB,MAAM;;EAiDtG"}
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/parser/createCams/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAI5C,MAAM,CAAC,OAAO,UAAU,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,gBAAgB,GAAG,eAAe,EAAE,CAmEhG;AAED,wBAAgB,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,QAiC/D"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/parser/createCams/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAI5C,MAAM,CAAC,OAAO,UAAU,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,gBAAgB,GAAG,eAAe,EAAE,CAmEhG;AAED,wBAAgB,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,QAuC/D"}
@@ -1 +1 @@
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