@crystaldesign/real-time-viewer 24.15.0-beta.32 → 24.15.0-beta.34

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@@ -3469,7 +3469,7 @@ function useRealTimeRenderData (_ref) {
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  if (!utilStore.updateWithUnityData) return;
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  if (overlayImage && uiStore) uiStore.updateOverlayImage(overlayImage);
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  // update cam pos for start viewpoints (hqr) could be the same, since it doesn't change when rotating
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- if (overlayImage !== null && overlayImage !== void 0 && overlayImage.isStart && utilStore && viewpoint) updateCam(viewpoint, sceneStore.scene);
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+ if (utilStore && viewpoint) updateCam(viewpoint, sceneStore.scene);
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  }, [overlayImage]);
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  useEffect(function () {
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  if (inBackground) {