@crystaldesign/real-time-viewer 24.12.0-beta.10 → 24.12.0-beta.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/build/esm/index.js +110 -51
  2. package/build/types/real-time-viewer/src/SelectionHandler/index.d.ts.map +1 -1
  3. package/build/types/real-time-viewer/src/controls/index.d.ts.map +1 -1
  4. package/build/types/real-time-viewer/src/index.d.ts.map +1 -1
  5. package/build/types/real-time-viewer/src/parser/index.d.ts.map +1 -1
  6. package/build/types/real-time-viewer/src/store/SceneStore.d.ts +5 -1
  7. package/build/types/real-time-viewer/src/store/SceneStore.d.ts.map +1 -1
  8. package/build/types/real-time-viewer/src/store/UtilStore.d.ts +1 -0
  9. package/build/types/real-time-viewer/src/store/UtilStore.d.ts.map +1 -1
  10. package/build/types/real-time-viewer/src/useRealTimeRenderData.d.ts.map +1 -1
  11. package/build/umd/132.real-time-viewer.umd.min.js +1 -1
  12. package/build/umd/{360.real-time-viewer.umd.min.js → 142.real-time-viewer.umd.min.js} +2 -2
  13. package/build/umd/142.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  14. package/build/umd/236.real-time-viewer.umd.min.js +2 -0
  15. package/build/umd/236.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  16. package/build/umd/{100.real-time-viewer.umd.min.js → 238.real-time-viewer.umd.min.js} +2 -2
  17. package/build/umd/238.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  18. package/build/umd/249.real-time-viewer.umd.min.js +2 -0
  19. package/build/umd/249.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  20. package/build/umd/{964.real-time-viewer.umd.min.js → 286.real-time-viewer.umd.min.js} +2 -2
  21. package/build/umd/286.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  22. package/build/umd/{856.real-time-viewer.umd.min.js → 350.real-time-viewer.umd.min.js} +2 -2
  23. package/build/umd/350.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  24. package/build/umd/361.real-time-viewer.umd.min.js +2 -0
  25. package/build/umd/361.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  26. package/build/umd/{508.real-time-viewer.umd.min.js → 458.real-time-viewer.umd.min.js} +2 -2
  27. package/build/umd/458.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  28. package/build/umd/464.real-time-viewer.umd.min.js +2 -0
  29. package/build/umd/464.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  30. package/build/umd/48.real-time-viewer.umd.min.js +2 -0
  31. package/build/umd/48.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  32. package/build/umd/{190.real-time-viewer.umd.min.js → 480.real-time-viewer.umd.min.js} +2 -2
  33. package/build/umd/480.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  34. package/build/umd/506.real-time-viewer.umd.min.js +2 -0
  35. package/build/umd/506.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  36. package/build/umd/{951.real-time-viewer.umd.min.js → 517.real-time-viewer.umd.min.js} +2 -2
  37. package/build/umd/517.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  38. package/build/umd/521.real-time-viewer.umd.min.js +2 -0
  39. package/build/umd/521.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  40. package/build/umd/55.real-time-viewer.umd.min.js +2 -0
  41. package/build/umd/55.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  42. package/build/umd/556.real-time-viewer.umd.min.js +2 -0
  43. package/build/umd/556.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  44. package/build/umd/{689.real-time-viewer.umd.min.js → 611.real-time-viewer.umd.min.js} +2 -2
  45. package/build/umd/611.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  46. package/build/umd/615.real-time-viewer.umd.min.js +2 -0
  47. package/build/umd/615.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  48. package/build/umd/662.real-time-viewer.umd.min.js +1 -1
  49. package/build/umd/726.real-time-viewer.umd.min.js +2 -0
  50. package/build/umd/726.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  51. package/build/umd/825.real-time-viewer.umd.min.js +2 -0
  52. package/build/umd/825.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  53. package/build/umd/902.real-time-viewer.umd.min.js +2 -0
  54. package/build/umd/902.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  55. package/build/umd/{98.real-time-viewer.umd.min.js → 948.real-time-viewer.umd.min.js} +2 -2
  56. package/build/umd/948.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  57. package/build/umd/950.real-time-viewer.umd.min.js +2 -0
  58. package/build/umd/950.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  59. package/build/umd/983.real-time-viewer.umd.min.js +2 -0
  60. package/build/umd/983.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  61. package/build/umd/{152.real-time-viewer.umd.min.js → 994.real-time-viewer.umd.min.js} +2 -2
  62. package/build/umd/994.real-time-viewer.umd.min.js.LICENSE.txt +1 -0
  63. package/build/umd/real-time-viewer.umd.min.js +1 -1
  64. package/build/umd/report.html +1 -1
  65. package/package.json +2 -2
  66. package/build/umd/100.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  67. package/build/umd/145.real-time-viewer.umd.min.js +0 -2
  68. package/build/umd/145.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  69. package/build/umd/152.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  70. package/build/umd/173.real-time-viewer.umd.min.js +0 -2
  71. package/build/umd/173.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  72. package/build/umd/190.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  73. package/build/umd/224.real-time-viewer.umd.min.js +0 -2
  74. package/build/umd/224.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  75. package/build/umd/292.real-time-viewer.umd.min.js +0 -2
  76. package/build/umd/292.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  77. package/build/umd/333.real-time-viewer.umd.min.js +0 -2
  78. package/build/umd/333.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  79. package/build/umd/360.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  80. package/build/umd/508.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  81. package/build/umd/552.real-time-viewer.umd.min.js +0 -2
  82. package/build/umd/552.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  83. package/build/umd/593.real-time-viewer.umd.min.js +0 -2
  84. package/build/umd/593.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  85. package/build/umd/595.real-time-viewer.umd.min.js +0 -2
  86. package/build/umd/595.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  87. package/build/umd/664.real-time-viewer.umd.min.js +0 -2
  88. package/build/umd/664.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  89. package/build/umd/67.real-time-viewer.umd.min.js +0 -2
  90. package/build/umd/67.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  91. package/build/umd/689.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  92. package/build/umd/691.real-time-viewer.umd.min.js +0 -2
  93. package/build/umd/691.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  94. package/build/umd/856.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  95. package/build/umd/882.real-time-viewer.umd.min.js +0 -2
  96. package/build/umd/882.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  97. package/build/umd/934.real-time-viewer.umd.min.js +0 -2
  98. package/build/umd/934.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  99. package/build/umd/942.real-time-viewer.umd.min.js +0 -2
  100. package/build/umd/942.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  101. package/build/umd/951.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  102. package/build/umd/964.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  103. package/build/umd/974.real-time-viewer.umd.min.js +0 -2
  104. package/build/umd/974.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
  105. package/build/umd/98.real-time-viewer.umd.min.js.LICENSE.txt +0 -1
@@ -59,6 +59,7 @@ function GetCameraControls(camera) {
59
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  var initDistance = 0;
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  function renderLoop() {
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  if (!sceneStore.doRenderControlLoop || sceneStore.isInitializing || uistore.isStaticBg) return;
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+ if (sceneStore.cameraTargetPosition.x == 0 && sceneStore.cameraTargetPosition.y == 0 && sceneStore.cameraTargetPosition.z == 0) sceneStore.setCameraTarget();
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  uistore.onMove();
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  var stopRender = true;
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  var delta = sceneStore.scene.getEngine().getDeltaTime();
@@ -125,7 +126,7 @@ function GetCameraControls(camera) {
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  var newPosition = sceneStore.targetCameraPosition.add(directionVector.scale(distance * previousDistToTarget));
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  var distToTarget = Vector3.Distance(sceneStore.cameraTargetPosition, newPosition);
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  if (distToTarget < 0.1) return;
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- if (distToTarget > 15) return;
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+ if (distToTarget > 75) return;
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  sceneStore.targetCameraPosition = newPosition;
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  }
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  function onRotate(deltaX, deltaY) {
@@ -940,6 +941,7 @@ var SceneStore = /*#__PURE__*/function () {
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  _defineProperty(this, "_geos", []);
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  _defineProperty(this, "_sceneConstruct", {});
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  _defineProperty(this, "_hasRendered", false);
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+ _defineProperty(this, "_hasPlanned", false);
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  _defineProperty(this, "_utilStore", void 0);
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  _defineProperty(this, "_cache", []);
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  _defineProperty(this, "_ssao", undefined);
@@ -1198,6 +1200,15 @@ var SceneStore = /*#__PURE__*/function () {
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  if (!value) throw new Error("can't unrender");
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  this._hasRendered = value;
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  }
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+ }, {
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+ key: "hasPlanned",
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+ get: function get() {
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+ return this._hasPlanned;
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+ },
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+ set: function set(value) {
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+ if (!value) throw new Error("can't set has planned to false");
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+ this._hasPlanned = value;
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+ }
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  }, {
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  key: "cams",
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  get: function get() {
@@ -1376,8 +1387,31 @@ var SceneStore = /*#__PURE__*/function () {
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  var pos = new Vector3((bbox.max.x + bbox.min.x) / 2, (bbox.max.y + bbox.min.y) / 2, (bbox.max.z + bbox.min.z) / 2);
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  this.scene.getCameraByName('defaultCam').target = pos;
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  this.cameraTargetPosition = pos;
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+
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  // this.doRenderControlLoop = true;
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  }
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+ }, {
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+ key: "focusElement",
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+ value: function focusElement(root) {
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+ if (!root) root = this.scene.transformNodes.find(function (transformNode) {
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+ return transformNode.name == 'Root';
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+ });
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+ if (!root) return;
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+ this._utilStore.updateCam = false;
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+ var engine = this.scene.getEngine();
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+ var cam = this.scene.activeCamera;
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+ var bbox = root.getHierarchyBoundingVectors();
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+ var center = Vector3.Center(bbox.min, bbox.max);
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+ var radius = Vector3.Distance(bbox.min, bbox.max) / 2;
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+ var aspectRatio = engine.getRenderWidth() / engine.getRenderHeight();
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+ var distance = radius / Math.tan(cam.fov / 2);
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+ var direction = cam.getDirection(Vector3.Backward());
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+ if (aspectRatio > 1) distance *= aspectRatio;
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+ var newPosition = center.add(direction.scale(distance));
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+ this.cameraTargetPosition = center;
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+ this.targetCameraPosition = newPosition;
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+ this.doRenderControlLoop = true;
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+ }
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  }, {
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  key: "getMaxCamPosition",
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  value: function getMaxCamPosition() {
@@ -1400,63 +1434,77 @@ function _unsupportedIterableToArray$6(r, a) { if (r) { if ("string" == typeof r
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  function _arrayLikeToArray$6(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
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  function SelHandler (_ref) {
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  var onElSelected = _ref.onElSelected;
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- var utilStore = useUtilStoreContext();
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+ useUtilStoreContext();
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  var gridStore = useGridStoreContext();
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  var sceneStore = useSceneStoreContext();
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  var uiStore = useUIStoreContext();
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+ var timeoutId;
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  var onSelection = function onSelection(evt) {
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- if (evt.event.button == 2) return;
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+ if (evt.event.button == 2 || !(evt.type == 16 || evt.type == 64)) return;
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  var ray = sceneStore.scene.createPickingRay(sceneStore.scene.pointerX, sceneStore.scene.pointerY, Matrix.Identity(), sceneStore.scene.activeCamera);
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  var hit = sceneStore.scene.pickWithRay(ray);
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  var pickedElement = false;
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  var element = hit === null || hit === void 0 ? void 0 : hit.pickedMesh;
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- while (element) {
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- var _element, _element2;
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- element = (_element = element) === null || _element === void 0 ? void 0 : _element.parent;
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- if ((_element2 = element) !== null && _element2 !== void 0 && _element2.name.toLowerCase().startsWith('element')) {
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- pickedElement = true;
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- if (evt.type == 16 && hit !== null && hit !== void 0 && hit.pickedPoint) {
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- onElementSelected(element, hit.pickedPoint);
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- return;
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+ clearTimeout(timeoutId);
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+ timeoutId = setTimeout(function () {
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+ while (element) {
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+ var _element, _element2;
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+ element = (_element = element) === null || _element === void 0 ? void 0 : _element.parent;
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+ if ((_element2 = element) !== null && _element2 !== void 0 && _element2.name.toLowerCase().startsWith('element')) {
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+ pickedElement = true;
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+ if (evt.type == 64 && hit !== null && hit !== void 0 && hit.pickedPoint) {
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+ onElementSelected(element, hit, true);
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+ return;
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+ } else if (evt.type == 16 && hit !== null && hit !== void 0 && hit.pickedPoint) {
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+ onElementSelected(element, hit);
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+ return;
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+ }
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  }
1422
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  }
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- }
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- if (hit !== null && hit !== void 0 && hit.pickedPoint) {
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- var _hit$pickedMesh;
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- if (sceneStore.elements) {
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- var _iterator = _createForOfIteratorHelper$6(sceneStore.elements),
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- _step;
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- try {
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- for (_iterator.s(); !(_step = _iterator.n()).done;) {
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- var _element3 = _step.value;
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- var _element3$bbn$getHier = _element3.bbn.getHierarchyBoundingVectors(),
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- min = _element3$bbn$getHier.min,
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- max = _element3$bbn$getHier.max;
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- var point = hit.pickedPoint;
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- if (min.x < point.x && min.z < point.y && max.x > point.x && max.z > point.z && evt.type == 16) {
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- pickedElement = true;
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- onElementSelected(_element3.bbn, point, true);
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+ if (!pickedElement && hit !== null && hit !== void 0 && hit.pickedPoint) {
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+ var _hit$pickedMesh;
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+ if (sceneStore.elements) {
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+ var _iterator = _createForOfIteratorHelper$6(sceneStore.elements),
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+ _step;
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+ try {
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+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
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+ var _element3 = _step.value;
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+ var _element3$bbn$getHier = _element3.bbn.getHierarchyBoundingVectors(),
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+ min = _element3$bbn$getHier.min,
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+ max = _element3$bbn$getHier.max;
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+ var point = hit.pickedPoint;
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+ if (min.x < point.x && min.z < point.y && max.x > point.x && max.z > point.z && evt.type == 16) {
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+ pickedElement = true;
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+ onElementSelected(_element3.bbn, hit);
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+ }
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  }
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+ } catch (err) {
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+ _iterator.e(err);
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+ } finally {
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+ _iterator.f();
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  }
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- } catch (err) {
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- _iterator.e(err);
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- } finally {
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- _iterator.f();
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  }
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+ if (!pickedElement && (hit === null || hit === void 0 || (_hit$pickedMesh = hit.pickedMesh) === null || _hit$pickedMesh === void 0 ? void 0 : _hit$pickedMesh.name) == 'ground' && sceneStore.sets && evt.type == 16) onSetSelected(sceneStore.sets[0].bbn);
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  }
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- if (!pickedElement && (hit === null || hit === void 0 || (_hit$pickedMesh = hit.pickedMesh) === null || _hit$pickedMesh === void 0 ? void 0 : _hit$pickedMesh.name) == 'ground' && sceneStore.sets && evt.type == 16) onSetSelected(sceneStore.sets[0].bbn);
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- }
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+ }, 200);
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  };
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  var onSetSelected = function onSetSelected(elem) {
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  gridStore.deselectGrids();
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- sceneStore.cameraTargetPosition = utilStore.calculateBBoxCenter(elem);
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- sceneStore.doRenderControlLoop = true;
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+ sceneStore.focusElement(elem);
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  };
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- var onElementSelected = function onElementSelected(elem, target, changeViewPoint) {
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+ var onElementSelected = function onElementSelected(elem, hit, focusOnMesh) {
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  var elemName = elem.name.slice(-1);
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+ if (focusOnMesh && sceneStore.selectedElement == elemName && hit.pickedMesh) {
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+ var _getParent = function getParent(mesh) {
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+ var _mesh$parent;
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+ if (((_mesh$parent = mesh.parent) === null || _mesh$parent === void 0 ? void 0 : _mesh$parent.getClassName()) == 'TransformNode') return mesh.parent;
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+ return _getParent(mesh.parent);
1502
+ };
1503
+ sceneStore.focusElement(_getParent(hit.pickedMesh));
1504
+ return;
1505
+ }
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  if (sceneStore.selectedElement == elemName) {
1458
- sceneStore.cameraTargetPosition = target;
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- sceneStore.doRenderControlLoop = true;
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+ sceneStore.focusElement(elem);
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  return;
1461
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  }
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  sceneStore.selectedElement = elemName;
@@ -1712,8 +1760,7 @@ var UIStore = /*#__PURE__*/function () {
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  dbt.width = this._uiConfig.templateConfig == 'standard' ? '40px' : '60%';
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  dbt.height = this._uiConfig.templateConfig == 'standard' ? '40px' : '70%';
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  dbt.onPointerClickObservable.add(function () {
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- var _this6$_utilStore$vie;
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- return (_this6$_utilStore$vie = _this6._utilStore.viewHandler) === null || _this6$_utilStore$vie === void 0 ? void 0 : _this6$_utilStore$vie.viewPlannerHandler.onElementDeleted(setId, elementId);
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+ return _this6._utilStore.onElementDeleted(setId, elementId);
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  });
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  if (this._uiConfig.templateConfig == 'standard') dtarget.linkOffsetY = -48;
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  dtarget.addControl(dbt);
@@ -1834,6 +1881,13 @@ var UtilStore = /*#__PURE__*/function () {
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  if (isNotOutStandingImage) this._outstandingImageCount--;
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  return !isNotOutStandingImage && this._updateCam;
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  }
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+ }, {
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+ key: "onElementDeleted",
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+ value: function onElementDeleted(setId, elementId) {
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+ var _this$viewHandler;
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+ this.addOutstandingImage();
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+ (_this$viewHandler = this.viewHandler) === null || _this$viewHandler === void 0 || _this$viewHandler.viewPlannerHandler.onElementDeleted(setId, elementId);
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+ }
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  }, {
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  key: "addOutstandingImage",
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  value: function addOutstandingImage() {
@@ -2740,6 +2794,7 @@ var buildScene = function buildScene(_ref) {
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  }
2741
2795
  if ((parentNode === null || parentNode === void 0 ? void 0 : parentNode.name) == 'Wohnzimmer') sceneStore.addSet(node, hqsNode);
2742
2796
  if (node !== null && node !== void 0 && node.name.startsWith('Element')) {
2797
+ sceneStore.hasPlanned = true;
2743
2798
  sceneStore.addElement(node, hqsNode);
2744
2799
  curElement = hqsNode;
2745
2800
  }
@@ -2796,7 +2851,6 @@ var buildScene = function buildScene(_ref) {
2796
2851
  }
2797
2852
  }
2798
2853
  recursiveIteration(startNode, parentNode);
2799
- sceneStore.setCameraTarget();
2800
2854
  sceneStore.cache = cachedAssets;
2801
2855
  };
2802
2856
 
@@ -2945,19 +2999,20 @@ function shadow() {
2945
2999
  var parser = /*#__PURE__*/function () {
2946
3000
  var _ref = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
2947
3001
  var _changedElements$upda;
2948
- var sceneStore, hasRendered, hqRenderScript, scene, cache, changedElements, utilStore, _yield$findAssets, cacheGroup, newCache, _changedElements$upda2;
3002
+ var sceneStore, hasRendered, hqRenderScript, scene, cache, changedElements, utilStore, wasPlanned, _yield$findAssets, cacheGroup, newCache, _changedElements$upda2;
2949
3003
  return _regeneratorRuntime.wrap(function _callee$(_context) {
2950
3004
  while (1) switch (_context.prev = _context.next) {
2951
3005
  case 0:
2952
3006
  sceneStore = useSceneStoreContext();
2953
3007
  hasRendered = sceneStore.hasRendered, hqRenderScript = sceneStore.hqRenderScript, scene = sceneStore.scene, cache = sceneStore.cache, changedElements = sceneStore.changedElements;
2954
- utilStore = useUtilStoreContext(); //disable elementrows from old cache
3008
+ utilStore = useUtilStoreContext();
3009
+ wasPlanned = sceneStore.hasPlanned; //disable elementrows from old cache
2955
3010
  changedElements === null || changedElements === void 0 || (_changedElements$upda = changedElements.updatedElements) === null || _changedElements$upda === void 0 || _changedElements$upda.forEach(function (el) {
2956
3011
  return utilStore.disableElementRows(el.name, cache);
2957
3012
  });
2958
- _context.next = 6;
3013
+ _context.next = 7;
2959
3014
  return findAssets(hqRenderScript.assets, cache);
2960
- case 6:
3015
+ case 7:
2961
3016
  _yield$findAssets = _context.sent;
2962
3017
  cacheGroup = _yield$findAssets.cacheGroup;
2963
3018
  newCache = _yield$findAssets.newCache;
@@ -2993,7 +3048,8 @@ var parser = /*#__PURE__*/function () {
2993
3048
  }
2994
3049
  utilStore.setRTVAnalyzeData();
2995
3050
  deacCache(cacheGroup);
2996
- case 13:
3051
+ if (wasPlanned) sceneStore.focusElement();
3052
+ case 15:
2997
3053
  case "end":
2998
3054
  return _context.stop();
2999
3055
  }
@@ -3153,8 +3209,6 @@ function useRealTimeRenderData (_ref) {
3153
3209
  sceneStore.scene.getEngine().runRenderLoop(renderLoop);
3154
3210
  sceneStore.hasRendered = true;
3155
3211
  }
3156
-
3157
- // sceneStore.scene.debugLayer?.show();
3158
3212
  sceneStore.scene.onAfterRenderObservable.add(onFirstFrame);
3159
3213
  LOG.successTransaction('BUILD_SCENE');
3160
3214
  case 34:
@@ -3167,6 +3221,7 @@ function useRealTimeRenderData (_ref) {
3167
3221
  }
3168
3222
  function onFirstFrame() {
3169
3223
  var _callbacks$onInitiali2, _sceneStore;
3224
+ // sceneStore.scene.debugLayer!.show();
3170
3225
  sceneStore.isInitializing = false;
3171
3226
  sceneStore.scene.onAfterRenderObservable.removeCallback(onFirstFrame);
3172
3227
  if (!overlayImage) actions.toggleLoading('buildScene', false, false);
@@ -3233,7 +3288,9 @@ function useRealTimeRenderData (_ref) {
3233
3288
  });
3234
3289
  case 17:
3235
3290
  resize = function resize() {
3236
- scene.getEngine().resize();
3291
+ if (inBackground || !scene || !scene.getEngine()) return;
3292
+ if (sceneStore.hasPlanned) sceneStore.doRenderControlLoop = true;
3293
+ return scene.getEngine().resize();
3237
3294
  };
3238
3295
  if (window) {
3239
3296
  window.addEventListener('resize', resize);
@@ -3499,8 +3556,9 @@ var RealTimeRenderer = /*#__PURE__*/memo(function (props) {
3499
3556
  ref: resolutionDiv,
3500
3557
  style: {
3501
3558
  position: 'absolute',
3559
+ top: '-70px',
3502
3560
  width: '100%',
3503
- height: '100%',
3561
+ height: 'calc(100% + 70px)',
3504
3562
  backgroundColor: 'white',
3505
3563
  zIndex: 2
3506
3564
  },
@@ -3529,7 +3587,8 @@ var RealTimeRenderer = /*#__PURE__*/memo(function (props) {
3529
3587
  })]
3530
3588
  });
3531
3589
  }, function (prevProps, curProps) {
3532
- if (prevProps.overlayImage != curProps.overlayImage) return false;
3590
+ var _prevProps$overlayIma, _curProps$overlayImag, _prevProps$overlayIma2, _curProps$overlayImag2;
3591
+ if (((_prevProps$overlayIma = prevProps.overlayImage) === null || _prevProps$overlayIma === void 0 ? void 0 : _prevProps$overlayIma.base64) != ((_curProps$overlayImag = curProps.overlayImage) === null || _curProps$overlayImag === void 0 ? void 0 : _curProps$overlayImag.base64) || ((_prevProps$overlayIma2 = prevProps.overlayImage) === null || _prevProps$overlayIma2 === void 0 ? void 0 : _prevProps$overlayIma2.isStaticBg) != ((_curProps$overlayImag2 = curProps.overlayImage) === null || _curProps$overlayImag2 === void 0 ? void 0 : _curProps$overlayImag2.isStaticBg)) return false;
3533
3592
  if (prevProps.renderjob != curProps.renderjob) return false;
3534
3593
  if (JSON.stringify(prevProps.elementsInfo) != JSON.stringify(curProps.elementsInfo)) return false;
3535
3594
  if (prevProps.inBackground != curProps.inBackground) return false;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/SelectionHandler/index.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AAOnE,UAAU,KAAK;IACb,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;CAC3D;AAED,MAAM,WAAW,gBAAgB;IAC/B,WAAW,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;CACzC;AAED,MAAM,CAAC,OAAO,WAAW,EAAE,YAAY,EAAE,EAAE,KAAK,GAAG,gBAAgB,CAgFlE"}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/controls/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAG9D,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AAEzC,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,eAAe,qBAgPxD;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,kBAAkB,EAAE,MAAM,KAAK,IAAI,CAAC;CACrG;AAED,wBAAgB,eAAe,CAC7B,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,iBAAiB,EAC1B,QAAQ,EAAE,IAAI,EACd,QAAQ,EAAE,OAAO,EAAE,EACnB,UAAU,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO,KAAK,IAAI;yBA+CvG,MAAM,WAAW,MAAM,YAAY,MAAM,sBAAsB,MAAM;EA4BlG"}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/index.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAe,MAAM,OAAO,CAAC;AAEpC,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACvC,OAAO,EAAE,gBAAgB,EAAE,MAAM,GAAG,CAAC;AAErC,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG1D,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,cAAc,gBAAgB,CAAC;AAO/B,MAAM,WAAW,iBAAiB;IAChC,gBAAgB,EAAE,MAAM,CAAC;IACzB,YAAY,EAAE,MAAM,CAAC;IACrB,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE;QAAE,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,CAAC;IAC5C,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE;QAAE,CAAC,QAAQ,EAAE,MAAM,GAAG;YAAE,SAAS,EAAE,MAAM,EAAE,CAAC;YAAC,GAAG,EAAE,MAAM,CAAA;SAAE,CAAA;KAAE,CAAC;CACrE;AAED,MAAM,WAAW,oBAAoB;IACnC,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,EAAE,MAAM,CAAC;IACrB,KAAK,EAAE;QAAE,CAAC,QAAQ,EAAE,MAAM,GAAG;YAAE,WAAW,EAAE,gBAAgB,EAAE,CAAC;YAAC,GAAG,EAAE,MAAM,CAAA;SAAE,CAAA;KAAE,CAAC;IAChF,GAAG,EAAE,MAAM,CAAC;IACZ,cAAc,EAAE;QAAE,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,CAAC;CAC7C;AAED,MAAM,WAAW,gBAAgB;IAC/B,gBAAgB,EAAE,MAAM,CAAC;IACzB,YAAY,EAAE,MAAM,CAAC;IACrB,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,cAAc,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,CAAC;IAC1C,QAAQ,EAAE,OAAO,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;CACjB;AACD,MAAM,MAAM,aAAa,GACrB,SAAS,GACT,KAAK,GACL,aAAa,GACb,QAAQ,GACR,SAAS,GACT,gBAAgB,GAChB,cAAc,GACd,aAAa,GACb,UAAU,GACV,UAAU,CAAC;AACf,MAAM,WAAW,WAAW;IAC1B,cAAc,CAAC,EAAE,cAAc,EAAE,CAAC;IAClC,aAAa,EAAE;QAAE,iBAAiB,CAAC,EAAE,iBAAiB,EAAE,CAAA;KAAE,CAAC;IAC3D,kBAAkB,EAAE;QAClB,+BAA+B,EAAE,GAAG,CAAC;QACrC,kCAAkC,EAAE,GAAG,CAAC;QACxC,uBAAuB,EAAE,GAAG,CAAC;QAC7B,qBAAqB,EAAE,CAAC,YAAY,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;KAC3E,CAAC;IACF,kBAAkB,EAAE;QAClB,gBAAgB,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;KAC9D,CAAC;IACF,kBAAkB,EAAE,CAAC,IAAI,EAAE,aAAa,KAAK,OAAO,CAAC;IACrD,cAAc,EAAE;QACd,0BAA0B,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,iBAAiB,EAAE,GAAG,SAAS,CAAC;QAChG,mBAAmB,CAAC,kBAAkB,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5H,sBAAsB,EAAE,MAAM,OAAO,CAAC;KACvC,CAAC;IACF,aAAa,EAAE,GAAG,CAAC;CACpB;AAED,MAAM,WAAW,QAAQ;IACvB,cAAc,EAAE,UAAU,GAAG,MAAM,CAAC;IACpC,UAAU,EAAE,eAAe,CAAC;IAC5B,YAAY,EAAE,gBAAgB,GAAG,YAAY,CAAC;CAC/C;AAED,MAAM,WAAW,KAAK;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,OAAO,CAAC;IACjB,SAAS,EAAE,SAAS,CAAC;IACrB,SAAS,EAAE;QACT,aAAa,CAAC,EAAE,MAAM,IAAI,CAAC;QAC3B,gBAAgB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,aAAa,KAAK,IAAI,CAAC;QAC7G,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,CAAC;QAC3B,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;QAC/D,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;QAC1B,sBAAsB,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,gBAAgB,KAAK,IAAI,CAAC;KACjE,CAAC;IACF,kBAAkB,EAAE,OAAO,CAAC;IAC5B,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,YAAY,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,OAAO,CAAA;KAAE,CAAC;IACvD,aAAa,CAAC,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,YAAY,CAAC,EAAE,YAAY,EAAE,CAAC;IAC9B,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACtC,UAAU,CAAC,EAAE,SAAS,EAAE,CAAC;IACzB,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,iBAAiB,CAAC,EAAE,iBAAiB,EAAE,CAAC;IACxC,oBAAoB,CAAC,EAAE,oBAAoB,EAAE,CAAC;IAC9C,GAAG,CAAC,EAAE,MAAM,CAAC;CACd;AAED,QAAA,MAAM,gBAAgB,oCACZ,KAAK,iBAqCd,CAAC;AAEF,eAAe,gBAAgB,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/parser/index.ts"],"names":[],"mappings":"AASA,QAAA,MAAM,MAAM,qBAiCX,CAAC;AAEF,eAAe,MAAM,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/parser/index.ts"],"names":[],"mappings":"AASA,QAAA,MAAM,MAAM,qBAmCX,CAAC;AAEF,eAAe,MAAM,CAAC"}
@@ -18,6 +18,7 @@ export declare class SceneStore {
18
18
  private _geos;
19
19
  private _sceneConstruct;
20
20
  private _hasRendered;
21
+ private _hasPlanned;
21
22
  private _utilStore;
22
23
  private _cache;
23
24
  private _ssao;
@@ -70,14 +71,16 @@ export declare class SceneStore {
70
71
  getElementByName(name: string): import("./types").Element | undefined;
71
72
  getElementNameById(id: number): string | undefined;
72
73
  get hasRendered(): boolean;
74
+ get hasPlanned(): boolean;
73
75
  get cams(): ArcRotateCamera[];
74
76
  get previousHQRenderScript(): HQRenderScript | undefined;
75
- get activeCamera(): import("@babylonjs/core").Camera;
77
+ get activeCamera(): import("@babylonjs/core/Cameras/camera").Camera;
76
78
  get meshes(): AbstractMesh[];
77
79
  get ssao(): SSAO2RenderingPipeline;
78
80
  get renderPipeline(): DefaultRenderingPipeline;
79
81
  set hqRenderScript(hqRenderScript: HQRenderScript);
80
82
  set hasRendered(value: boolean);
83
+ set hasPlanned(value: boolean);
81
84
  set renderPipeline(renderPipeline: DefaultRenderingPipeline);
82
85
  set ssao(ssao: SSAO2RenderingPipeline);
83
86
  private setResolution;
@@ -93,6 +96,7 @@ export declare class SceneStore {
93
96
  exportScene(): Promise<GLTFData | undefined>;
94
97
  optimizeScene(): void;
95
98
  setCameraTarget(): void;
99
+ focusElement(root?: TransformNode): void;
96
100
  getMaxCamPosition(): Vector3;
97
101
  }
98
102
  //# sourceMappingURL=SceneStore.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"SceneStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/SceneStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACxF,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAe,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,EAAE,sBAAsB,EAAE,wBAAwB,EAAE,MAAM,+BAA+B,CAAC;AAIjG,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AACrD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAIxC,OAAO,EAAE,SAAS,EAAwB,MAAM,0BAA0B,CAAC;AAO3E,qBAAa,UAAU;IACrB,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,uBAAuB,CAA6B;IAC5D,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,eAAe,CAAsB;IAC7C,OAAO,CAAC,YAAY,CAAkB;IACtC,OAAO,CAAC,WAAW,CAAkB;IACrC,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,MAAM,CAAe;IAC7B,OAAO,CAAC,KAAK,CAAiD;IAC9D,OAAO,CAAC,eAAe,CAAmD;IAC1E,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,IAAI,CAAqB;IACjC,OAAO,CAAC,aAAa,CAA2B;IAChD,OAAO,CAAC,kBAAkB,CAAU;IAEpC,OAAO,CAAC,kBAAkB,CAAuC;IACjE,OAAO,CAAC,oBAAoB,CAAkB;IAC9C,OAAO,CAAC,qBAAqB,CAA2B;IACxD,OAAO,CAAC,qBAAqB,CAAkB;IAC/C,OAAO,CAAC,gBAAgB,CAAC,CAAS;IAE3B,KAAK,EAAE,KAAK,GAAG,SAAS,CAAa;IACrC,eAAe,EAClB;QACE,MAAM,EAAE,QAAQ,GAAG,SAAS,CAAC;QAC7B,eAAe,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;QACxC,eAAe,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;KACzC,GACD,SAAS,CAAC;gBAEF,KAAK,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,YAAY,CAAC,EAAE,MAAM,IAAI;IAsCrI,IAAI,GAAG,uBAEN;IAED,IAAI,SAAS,cAEZ;IAED,IAAI,KAAK,UAER;IAED,IAAI,IAAI,wCAEP;IAED,IAAI,IAAI,oBAEP;IAED,IAAI,KAAK,YAER;IAED,IAAI,mBAAmB,IAYsB,OAAO,CAVnD;IAED,IAAI,eAAe,IAIU,MAAM,CAFlC;IAED,IAAI,eAAe,CAAC,OAAO,EAAE,MAAM,EAElC;IAED,IAAI,mBAAmB,CAAC,mBAAmB,EAAE,OAAO,EAEnD;IAED,IAAI,iBAAiB,IAIa,MAAM,IAAI,CAF3C;IAED,IAAI,iBAAiB,CAAC,UAAU,EAAE,MAAM,IAAI,EAE3C;IAED,IAAI,KAAK,CAAC,EAAE,SAAA,EAEX;IAED,IAAI,cAAc,IAwGiB,cAAc,CAtGhD;IAED,IAAI,IAAI;;;;kBAEP;IAED,IAAI,QAAQ,gCASX;IAED,IAAI,oBAAoB,IAYM,OAAO,CAVpC;IAED,IAAI,oBAAoB,IAYM,OAAO,CAVpC;IAED,IAAI,cAAc,IAYS,OAAO,CAVjC;IAED,IAAI,oBAAoB,CAAC,GAAG,EAAE,OAAO,EAEpC;IAED,IAAI,oBAAoB,CAAC,GAAG,EAAE,OAAO,EAEpC;IAED,IAAI,cAAc,CAAC,MAAM,EAAE,OAAO,EAEjC;IAED,UAAU,CAAC,MAAM,EAAE,OAAO;IAK1B,gBAAgB,CAAC,IAAI,EAAE,MAAM;IAU7B,kBAAkB,CAAC,EAAE,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAclD,IAAI,WAAW,IAqCQ,OAAO,CAnC7B;IAED,IAAI,UAAU,IAsCQ,OAAO,CApC5B;IAED,IAAI,IAAI,sBAEP;IAED,IAAI,sBAAsB,+BAEzB;IAED,IAAI,YAAY,oDAEf;IAED,IAAI,MAAM,mBAET;IAED,IAAI,IAAI,IA2BO,sBAAsB,CAzBpC;IAED,IAAI,cAAc,IAmBiB,wBAAwB,CAjB1D;IAED,IAAI,cAAc,CAAC,cAAc,EAAE,cAAc,EAGhD;IAED,IAAI,WAAW,CAAC,KAAK,EAAE,OAAO,EAG7B;IAED,IAAI,UAAU,CAAC,KAAK,EAAE,OAAO,EAG5B;IAED,IAAI,cAAc,CAAC,cAAc,EAAE,wBAAwB,EAE1D;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,sBAAsB,EAEpC;IAED,OAAO,CAAC,aAAa;IAmBd,IAAI,CACT,SAAS,EAAE,MAAM,EACjB,aAAa,EAAE,cAAc,GAAG,IAAI,EACpC,UAAU,EAAE,iBAAiB,GAAG,IAAI,EACpC,aAAa,CAAC,EAAE,SAAS,GAAG,gBAAgB,EAC5C,UAAU,CAAC,EAAE,SAAS,EAAE,GAAG,gBAAgB,EAAE,EAC7C,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE;IAShC,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,QAAQ;IAQzC,MAAM,CAAC,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,QAAQ;IAOxC,UAAU,CAAC,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,QAAQ;IAQnD,OAAO,CAAC,YAAY;IAOb,YAAY;IAMN,WAAW,IAAI,OAAO,CAAC,QAAQ,GAAG,SAAS,CAAC;IAalD,aAAa;IAIb,eAAe;IAYf,YAAY,CAAC,IAAI,CAAC,EAAE,aAAa;IAoBjC,iBAAiB;CAMzB"}
@@ -15,6 +15,7 @@ export declare class UtilStore {
15
15
  get curTabGroupKey(): any;
16
16
  set updateCam(doUpdateCam: boolean);
17
17
  get updateWithUnityData(): boolean;
18
+ onElementDeleted(setId: string, elementId: number): void;
18
19
  addOutstandingImage(): void;
19
20
  disableElementRows(element: string, cache: Cache[]): void;
20
21
  setAnalyzeDataRowStatus(name: string, status: boolean): void;
@@ -1 +1 @@
1
- {"version":3,"file":"UtilStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/UtilStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAU,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,IAAI,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAMzC,qBAAa,SAAS;IACpB,OAAO,CAAC,SAAS,CAAU;IAC3B,OAAO,CAAC,eAAe,CAAwB;IAC/C,OAAO,CAAC,sBAAsB,CAAS;IACvC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,YAAY,CAAC,CAAc;gBAEvB,QAAQ,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC,EAAE,WAAW;IAOzD,IAAI,QAAQ,YAEX;IAED,IAAI,WAAW,4BAEd;IAED,IAAI,cAAc,QAEjB;IAED,IAAI,SAAS,CAAC,WAAW,EAAE,OAAO,EAEjC;IAED,IAAI,mBAAmB,YAItB;IAEM,mBAAmB;IAInB,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE;IAYlD,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO;IAOrD,iBAAiB,CAAC,GAAG,EAAE,cAAc;IAIrC,iBAAiB;IAKjB,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;QAAE,GAAG,EAAE,GAAG,CAAC;QAAC,YAAY,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAoCpF,WAAW,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;QAAE,GAAG,EAAE,GAAG,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IA0B/D,qBAAqB,CAAC,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM;IAO/E,mBAAmB,OAAQ,aAAa,aAO7C;IAEK,gBAAgB,WAAY,WAAW,aAE5C;IAEK,gBAAgB,WAAY,WAAW,aAE5C;IAEK,iBAAiB,WAAY,WAAW,aAE7C;IAEK,iBAAiB,WAAY,OAAO;;;;MAEzC;CACH"}
1
+ {"version":3,"file":"UtilStore.d.ts","sourceRoot":"","sources":["../../../../../src/store/UtilStore.ts"],"names":[],"mappings":"AAAA,OAAO,EAAU,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,IAAI,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAMzC,qBAAa,SAAS;IACpB,OAAO,CAAC,SAAS,CAAU;IAC3B,OAAO,CAAC,eAAe,CAAwB;IAC/C,OAAO,CAAC,sBAAsB,CAAS;IACvC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,YAAY,CAAC,CAAc;gBAEvB,QAAQ,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC,EAAE,WAAW;IAOzD,IAAI,QAAQ,YAEX;IAED,IAAI,WAAW,4BAEd;IAED,IAAI,cAAc,QAEjB;IAED,IAAI,SAAS,CAAC,WAAW,EAAE,OAAO,EAEjC;IAED,IAAI,mBAAmB,YAItB;IAEM,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM;IAKjD,mBAAmB;IAInB,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE;IAYlD,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO;IAOrD,iBAAiB,CAAC,GAAG,EAAE,cAAc;IAIrC,iBAAiB;IAKjB,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;QAAE,GAAG,EAAE,GAAG,CAAC;QAAC,YAAY,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAoCpF,WAAW,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;QAAE,GAAG,EAAE,GAAG,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IA0B/D,qBAAqB,CAAC,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM;IAO/E,mBAAmB,OAAQ,aAAa,aAO7C;IAEK,gBAAgB,WAAY,WAAW,aAE5C;IAEK,gBAAgB,WAAY,WAAW,aAE5C;IAEK,iBAAiB,WAAY,WAAW,aAE7C;IAEK,iBAAiB,WAAY,OAAO;;;;MAEzC;CACH"}
@@ -1 +1 @@
1
- {"version":3,"file":"useRealTimeRenderData.d.ts","sourceRoot":"","sources":["../../../../src/useRealTimeRenderData.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC;AAE1B,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAQ3C,OAAO,8BAA8B,CAAC;AAOtC,MAAM,CAAC,OAAO,WAAW,EACvB,GAAG,EACH,OAAO,EACP,SAAS,EACT,SAAS,EACT,UAAU,EACV,UAAU,EACV,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,aAAa,EACb,YAAY,EACZ,iBAAiB,EACjB,oBAAoB,EACpB,SAAS,EACT,QAAQ,EACR,kBAAkB,GACnB,EAAE,KAAK;;;;;6BAIa;gBAAE,OAAO,EAAE,MAAM,CAAC;gBAAC,MAAM,MAAM,CAAA;aAAE;2BACnC,SAAS,EAAE,GAAG,SAAS;;;2BAoMT,MAAM,UAAU,OAAO;4BAsBtB,OAAO;;;EAgDxC"}
1
+ {"version":3,"file":"useRealTimeRenderData.d.ts","sourceRoot":"","sources":["../../../../src/useRealTimeRenderData.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC;AAE1B,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAQ3C,OAAO,8BAA8B,CAAC;AAOtC,MAAM,CAAC,OAAO,WAAW,EACvB,GAAG,EACH,OAAO,EACP,SAAS,EACT,SAAS,EACT,UAAU,EACV,UAAU,EACV,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,aAAa,EACb,YAAY,EACZ,iBAAiB,EACjB,oBAAoB,EACpB,SAAS,EACT,QAAQ,EACR,kBAAkB,GACnB,EAAE,KAAK;;;;;6BAIa;gBAAE,OAAO,EAAE,MAAM,CAAC;gBAAC,MAAM,MAAM,CAAA;aAAE;2BACnC,SAAS,EAAE,GAAG,SAAS;;;2BAuMT,MAAM,UAAU,OAAO;4BAsBtB,OAAO;;;EAgDxC"}
@@ -1,2 +1,2 @@
1
1
  /*! For license information please see 132.real-time-viewer.umd.min.js.LICENSE.txt */
2
- "use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[132],{5701:(e,n,t)=>{const r="kernelBlurVaryingDeclaration",a="varying sampleCoord{X}: vec2f;";t(6448).l.IncludesShadersStoreWGSL[r]=a},8665:(e,n,t)=>{const r="packingFunctions",a="fn pack(depth: f32)->vec4f\n{const bit_shift: vec4f= vec4f(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const bit_mask: vec4f= vec4f(0.0,1.0/255.0,1.0/255.0,1.0/255.0);var res: vec4f=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}\nfn unpack(color: vec4f)->f32\n{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}";t(6448).l.IncludesShadersStoreWGSL[r]=a},2132:(e,n,t)=>{t.r(n),t.d(n,{kernelBlurPixelShaderWGSL:()=>i});var r=t(6448);t(5701),t(8665);const a="kernelBlurFragment",l="#ifdef DOF\nfactor=sampleCoC(fragmentInputs.sampleCoord{X}); \ncomputedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X}))*computedWeight;\n#else\nblend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X})*computedWeight;\n#endif\n";r.l.IncludesShadersStoreWGSL[a]=l;const f="kernelBlurFragment2",u="#ifdef DOF\nfactor=sampleCoC(fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_DEP_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X}))*computedWeight;\n#else\nblend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X})*computedWeight;\n#endif\n";r.l.IncludesShadersStoreWGSL[f]=u;const m="kernelBlurPixelShader",s="var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform delta: vec2f;varying sampleCenter: vec2f;\n#ifdef DOF\nvar circleOfConfusionSamplerSampler: sampler;var circleOfConfusionSampler: texture_2d<f32>;fn sampleCoC(offset: vec2f)->f32 {var coc: f32=textureSample(circleOfConfusionSampler,circleOfConfusionSamplerSampler,offset).r;return coc; }\n#endif\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\n#ifdef PACKEDFLOAT\n#include<packingFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var computedWeight: f32=0.0;\n#ifdef PACKEDFLOAT\nvar blend: f32=0.;\n#else\nvar blend: vec4f= vec4f(0.);\n#endif\n#ifdef DOF\nvar sumOfWeights: f32=CENTER_WEIGHT; \nvar factor: f32=0.0;\n#ifdef PACKEDFLOAT\nblend+=unpack(textureSample(textureSampler,textureSamplerSampler,input.sampleCenter))*CENTER_WEIGHT;\n#else\nblend+=textureSample(textureSampler,textureSamplerSampler,input.sampleCenter)*CENTER_WEIGHT;\n#endif\n#endif\n#include<kernelBlurFragment>[0..varyingCount]\n#include<kernelBlurFragment2>[0..depCount]\n#ifdef PACKEDFLOAT\nfragmentOutputs.color=pack(blend);\n#else\nfragmentOutputs.color=blend;\n#endif\n#ifdef DOF\nfragmentOutputs.color/=sumOfWeights;\n#endif\n}";r.l.ShadersStoreWGSL[m]=s;const i={name:m,shader:s}}}]);
2
+ "use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[132],{1250:(e,n,i)=>{const r="bumpVertexDeclaration",t="#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},9487:(e,n,i)=>{const r="decalVertexDeclaration",t="#ifdef DECAL\nuniform vec4 vDecalInfos;uniform mat4 decalMatrix;\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},1891:(e,n,i)=>{const r="harmonicsFunctions",t="#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nvec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00\n+ vSphericalL1_1*(normal.y)\n+ vSphericalL10*(normal.z)\n+ vSphericalL11*(normal.x)\n+ vSphericalL2_2*(normal.y*normal.x)\n+ vSphericalL2_1*(normal.y*normal.z)\n+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ vSphericalL21*(normal.z*normal.x)\n+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}\n#else\nvec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}\n#endif\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},5108:(e,n,i)=>{const r="lightVxFragmentDeclaration",t="#ifdef LIGHT{X}\nuniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec4 vLightSpecular{X};\n#else\nvec4 vLightSpecular{X}=vec4(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};\n#endif\nuniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};\n#elif defined(POINTLIGHT{X})\nuniform vec4 vLightFalloff{X};\n#elif defined(HEMILIGHT{X})\nuniform vec3 vLightGround{X};\n#endif\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},4866:(e,n,i)=>{const r="lightVxUboDeclaration",t="#ifdef LIGHT{X}\nuniform Light{X}\n{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;vec4 vLightFalloff;\n#elif defined(POINTLIGHT{X})\nvec4 vLightFalloff;\n#elif defined(HEMILIGHT{X})\nvec3 vLightGround;\n#endif\nvec4 shadowsInfo;vec2 depthValues;} light{X};\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},672:(e,n,i)=>{const r="mainUVVaryingDeclaration",t="#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},3980:(e,n,i)=>{var r=i(9646);i(7744),i(1191);const t="pbrUboDeclaration",a="layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec2 vReflectionInfos;vec2 vReflectionFilteringInfo;vec3 vReflectionPosition;vec3 vReflectionSize;vec3 vBumpInfos;mat4 albedoMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;mat4 reflectionMatrix;vec3 vReflectionColor;vec4 vAlbedoColor;vec4 vLightingIntensity;vec3 vReflectionMicrosurfaceInfos;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n";r.l.IncludesShadersStore[t]=a},5906:(e,n,i)=>{const r="prePassVertex",t="#ifdef PREPASS_DEPTH\nvViewPos=(view*worldPos).rgb;\n#endif\n#if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*worldPos;\n#if NUM_BONE_INFLUENCERS>0\nmat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);\n#else\nvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},5588:(e,n,i)=>{const r="prePassVertexDeclaration",t="#ifdef PREPASS\n#ifdef PREPASS_DEPTH\nvarying vec3 vViewPos;\n#endif\n#ifdef PREPASS_VELOCITY\nuniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;\n#endif\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},9164:(e,n,i)=>{const r="samplerVertexDeclaration",t="#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nvarying vec2 v_VARYINGNAME_UV;\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},8792:(e,n,i)=>{const r="samplerVertexImplementation",t="#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nif (v_INFONAME_==0.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}\n#ifdef UV2\nelse if (v_INFONAME_==1.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2,1.0,0.0));}\n#endif\n#ifdef UV3\nelse if (v_INFONAME_==2.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}\n#endif\n#ifdef UV4\nelse if (v_INFONAME_==3.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}\n#endif\n#ifdef UV5\nelse if (v_INFONAME_==4.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}\n#endif\n#ifdef UV6\nelse if (v_INFONAME_==5.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}\n#endif\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},2891:(e,n,i)=>{const r="shadowsVertex",t="#ifdef SHADOWS\n#if defined(SHADOWCSM{X})\nvPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n}\n#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})\nvPositionFromLight{X}=lightMatrix{X}*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},6601:(e,n,i)=>{const r="uvAttributeDeclaration",t="#ifdef UV{X}\nattribute vec2 uv{X};\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},9913:(e,n,i)=>{const r="uvVariableDeclaration",t="#if !defined(UV{X}) && defined(MAINUV{X})\nvec2 uv{X}=vec2(0.,0.);\n#endif\n#ifdef MAINUV{X}\nvMainUV{X}=uv{X};\n#endif\n";i(9646).l.IncludesShadersStore[r]=t},9132:(e,n,i)=>{i.r(n),i.d(n,{pbrVertexShader:()=>c});var r=i(9646);i(9487);const t="pbrVertexDeclaration",a="uniform mat4 view;uniform mat4 viewProjection;\n#ifdef ALBEDO\nuniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#ifdef REFLECTIVITY \nuniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;\n#endif\n#ifdef METALLIC_REFLECTANCE\nuniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;\n#endif\n#ifdef REFLECTANCE\nuniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;\n#endif\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)\nuniform vec4 vClearCoatInfos;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nuniform mat4 clearCoatMatrix;\n#endif\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS\nuniform mat4 clearCoatRoughnessMatrix;\n#endif\n#ifdef CLEARCOAT_BUMP\nuniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;\n#endif\n#ifdef CLEARCOAT_TINT_TEXTURE\nuniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;\n#endif\n#endif\n#ifdef IRIDESCENCE\n#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)\nuniform vec4 vIridescenceInfos;\n#endif\n#ifdef IRIDESCENCE_TEXTURE\nuniform mat4 iridescenceMatrix;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nuniform mat4 iridescenceThicknessMatrix;\n#endif\n#endif\n#ifdef ANISOTROPIC\n#ifdef ANISOTROPIC_TEXTURE\nuniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;\n#endif\n#endif\n#ifdef SHEEN\n#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)\nuniform vec4 vSheenInfos;\n#endif\n#ifdef SHEEN_TEXTURE\nuniform mat4 sheenMatrix;\n#endif\n#ifdef SHEEN_TEXTURE_ROUGHNESS\nuniform mat4 sheenRoughnessMatrix;\n#endif\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\nuniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nuniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nuniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nuniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nuniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;\n#endif\n#endif\n#ifdef NORMAL\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n";r.l.IncludesShadersStore[t]=a;i(3980),i(6601),i(672),i(7041),i(6087),i(1811),i(4534),i(5588),i(9164),i(1891),i(1250),i(2200),i(3452),i(5108),i(4866),i(6283),i(958),i(7649),i(983),i(8312),i(7726),i(3621),i(911),i(5906),i(9913),i(8792),i(2628),i(5774),i(4058),i(2891),i(5743),i(7707);const E="pbrVertexShader",o="precision highp float;\n#include<__decl__pbrVertex>\n#define CUSTOM_VERTEX_BEGIN\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)\n#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\n#ifdef CLEARCOAT\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)\n#endif\nvarying vec3 vPositionW;\n#if DEBUGMODE>0\nvarying vec4 vClipSpacePosition;\n#endif\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vec3 vEnvironmentIrradiance;\n#include<harmonicsFunctions>\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);\n#include<prePassVertex>\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#if DEBUGMODE>0\nvClipSpacePosition=gl_Position;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n#ifndef UV1\nvec2 uvUpdated=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uvUpdated;\n#endif\n#include<uvVariableDeclaration>[2..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#ifdef CLEARCOAT\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)\n#endif\n#ifdef SHEEN\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}";r.l.ShadersStore[E]=o;const c={name:E,shader:o}}}]);
@@ -1,2 +1,2 @@
1
- /*! For license information please see 360.real-time-viewer.umd.min.js.LICENSE.txt */
2
- "use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[360],{4360:(a,e,r)=>{r.r(e),r.d(e,{shadowMapFragmentSoftTransparentShadow:()=>d});const s="shadowMapFragmentSoftTransparentShadow",n="#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alpha) discard;\n#endif\n";r(6448).l.IncludesShadersStore[s]=n;const d={name:s,shader:n}}}]);
1
+ /*! For license information please see 142.real-time-viewer.umd.min.js.LICENSE.txt */
2
+ "use strict";(self.webpackChunkCrystaldesignRealTimeViewer=self.webpackChunkCrystaldesignRealTimeViewer||[]).push([[142],{2142:(a,e,r)=>{r.r(e),r.d(e,{shadowMapFragmentSoftTransparentShadow:()=>d});const s="shadowMapFragmentSoftTransparentShadow",n="#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alpha) discard;\n#endif\n";r(9646).l.IncludesShadersStore[s]=n;const d={name:s,shader:n}}}]);
@@ -0,0 +1 @@
1
+ /*! filename:142 */