@crystaldesign/real-time-viewer 24.11.0-rc.7 → 24.11.0-rc.8

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@@ -3143,7 +3143,8 @@ function useRealTimeRenderData (_ref) {
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  break;
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  }
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  engine = new Engine(gameCanvas.current, true, {
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- antialias: true
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+ antialias: true,
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+ stencil: true
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  }, true);
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  engine.renderEvenInBackground = renderInBackground;
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  engine.disablePerformanceMonitorInBackground = true;