@cryptlex/web-components 3.7.2 → 3.7.3

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Files changed (23) hide show
  1. package/dist/components/data-table/data-table.es.js +107 -144
  2. package/dist/components/data-table/data-table.es.js.map +1 -1
  3. package/dist/components/data-table/table-commons.es.js +1 -1
  4. package/dist/components/data-table/table-commons.es.js.map +1 -1
  5. package/dist/index.es.d.ts +16 -12
  6. package/dist/node_modules/.pnpm/{@floating-ui_core@1.7.1 → @floating-ui_core@1.7.2}/node_modules/@floating-ui/core/dist/floating-ui.core.es.js +36 -36
  7. package/dist/node_modules/.pnpm/@floating-ui_core@1.7.2/node_modules/@floating-ui/core/dist/floating-ui.core.es.js.map +1 -0
  8. package/dist/node_modules/.pnpm/{@floating-ui_dom@1.7.1 → @floating-ui_dom@1.7.2}/node_modules/@floating-ui/dom/dist/floating-ui.dom.es.js +57 -56
  9. package/dist/node_modules/.pnpm/@floating-ui_dom@1.7.2/node_modules/@floating-ui/dom/dist/floating-ui.dom.es.js.map +1 -0
  10. package/dist/node_modules/.pnpm/{@floating-ui_react-dom@2.1.3_react-dom@19.1.0_react@19.1.0 → @floating-ui_react-dom@2.1.4_react-dom@19.1.0_react@19.1.0}/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.es.js +2 -2
  11. package/dist/node_modules/.pnpm/{@floating-ui_react-dom@2.1.3_react-dom@19.1.0_react@19.1.0 → @floating-ui_react-dom@2.1.4_react-dom@19.1.0_react@19.1.0}/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.es.js.map +1 -1
  12. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.es.js +137 -0
  13. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.es.js.map +1 -0
  14. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js +131 -0
  15. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js.map +1 -0
  16. package/dist/node_modules/.pnpm/@radix-ui_react-popper@1.2.7_@types_react-dom@19.1.0_@types_react@19.1.0_react-dom@19.1.0_react@19.1.0/node_modules/@radix-ui/react-popper/dist/index.es.js +2 -2
  17. package/package.json +1 -1
  18. package/dist/node_modules/.pnpm/@floating-ui_core@1.7.1/node_modules/@floating-ui/core/dist/floating-ui.core.es.js.map +0 -1
  19. package/dist/node_modules/.pnpm/@floating-ui_dom@1.7.1/node_modules/@floating-ui/dom/dist/floating-ui.dom.es.js.map +0 -1
  20. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.es.js +0 -132
  21. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.es.js.map +0 -1
  22. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js +0 -130
  23. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js.map +0 -1
@@ -1,4 +1,4 @@
1
- import { evaluate as L, getSideAxis as T, getSide as j, clamp as X, getOppositePlacement as Z, getExpandedPlacements as ee, getOppositeAxisPlacements as te, getAlignmentSides as ne, getAlignment as z, min as $, max as W, getPaddingObject as J, rectToClientRect as _, getOppositeAxis as K, getAlignmentAxis as N, sides as ie, getAxisLength as Q } from "../../../../../@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js";
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+ import { evaluate as L, getSideAxis as T, getSide as j, clamp as X, getOppositePlacement as ee, getExpandedPlacements as te, getOppositeAxisPlacements as ne, getAlignmentSides as ie, getAlignment as z, min as $, max as W, getPaddingObject as J, rectToClientRect as _, getOppositeAxis as K, getAlignmentAxis as N, sides as se, getAxisLength as Q } from "../../../../../@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js";
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  function I(t, e, d) {
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  let {
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  reference: a,
@@ -47,7 +47,7 @@ function I(t, e, d) {
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  }
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  return i;
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  }
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- const ae = async (t, e, d) => {
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+ const ce = async (t, e, d) => {
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  const {
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  placement: a = "bottom",
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  strategy: r = "absolute",
@@ -153,7 +153,7 @@ async function Y(t, e) {
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  right: (w.right - y.right + l.right) / v.x
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  };
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  }
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- const ce = (t) => ({
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+ const le = (t) => ({
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  name: "arrow",
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  options: t,
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  async fn(e) {
@@ -177,20 +177,20 @@ const ce = (t) => ({
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  }, i = N(r), l = Q(i), g = await o.getDimensions(h), x = i === "y", y = x ? "top" : "left", A = x ? "bottom" : "right", p = x ? "clientHeight" : "clientWidth", v = n.reference[l] + n.reference[i] - f[i] - n.floating[l], w = f[i] - n.reference[i], P = await (o.getOffsetParent == null ? void 0 : o.getOffsetParent(h));
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  let C = P ? P[p] : 0;
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  (!C || !await (o.isElement == null ? void 0 : o.isElement(P))) && (C = m.floating[p] || n.floating[l]);
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- const M = v / 2 - w / 2, k = C / 2 - g[l] / 2 - 1, O = $(s[y], k), H = $(s[A], k), D = O, F = C - g[l] - H, b = C / 2 - g[l] / 2 + M, B = X(D, b, F), E = !u.arrow && z(r) != null && b !== B && n.reference[l] / 2 - (b < D ? O : H) - g[l] / 2 < 0, R = E ? b < D ? b - D : b - F : 0;
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+ const M = v / 2 - w / 2, k = C / 2 - g[l] / 2 - 1, O = $(s[y], k), H = $(s[A], k), D = O, F = C - g[l] - H, b = C / 2 - g[l] / 2 + M, B = X(D, b, F), E = !u.arrow && z(r) != null && b !== B && n.reference[l] / 2 - (b < D ? O : H) - g[l] / 2 < 0, S = E ? b < D ? b - D : b - F : 0;
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  return {
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- [i]: f[i] + R,
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+ [i]: f[i] + S,
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  data: {
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  [i]: B,
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- centerOffset: b - B - R,
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+ centerOffset: b - B - S,
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  ...E && {
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- alignmentOffset: R
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+ alignmentOffset: S
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  }
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  },
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  reset: E
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  };
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  }
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- }), le = function(t) {
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+ }), re = function(t) {
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  return t === void 0 && (t = {}), {
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  name: "flip",
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  options: t,
@@ -214,12 +214,12 @@ const ce = (t) => ({
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  } = L(t, e);
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  if ((d = n.arrow) != null && d.alignmentOffset)
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  return {};
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- const y = j(r), A = T(m), p = j(m) === m, v = await (u.isRTL == null ? void 0 : u.isRTL(h.floating)), w = f || (p || !g ? [Z(m)] : ee(m)), P = l !== "none";
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- !f && P && w.push(...te(m, g, l, v));
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+ const y = j(r), A = T(m), p = j(m) === m, v = await (u.isRTL == null ? void 0 : u.isRTL(h.floating)), w = f || (p || !g ? [ee(m)] : te(m)), P = l !== "none";
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+ !f && P && w.push(...ne(m, g, l, v));
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  const C = [m, ...w], M = await Y(e, x), k = [];
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  let O = ((a = n.flip) == null ? void 0 : a.overflows) || [];
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  if (c && k.push(M[y]), s) {
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- const b = ne(r, o, v);
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+ const b = ie(r, o, v);
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  k.push(M[b[0]], M[b[1]]);
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  }
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  if (O = [...O, {
@@ -230,7 +230,7 @@ const ce = (t) => ({
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  const b = (((H = n.flip) == null ? void 0 : H.index) || 0) + 1, B = C[b];
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  if (B && (!(s === "alignment" ? A !== T(B) : !1) || // We leave the current main axis only if every placement on that axis
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  // overflows the main axis.
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- O.every((S) => S.overflows[0] > 0 && T(S.placement) === A)))
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+ O.every((R) => R.overflows[0] > 0 && T(R.placement) === A)))
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  return {
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  data: {
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  index: b,
@@ -240,21 +240,21 @@ const ce = (t) => ({
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  placement: B
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  }
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  };
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- let E = (D = O.filter((R) => R.overflows[0] <= 0).sort((R, S) => R.overflows[1] - S.overflows[1])[0]) == null ? void 0 : D.placement;
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+ let E = (D = O.filter((S) => S.overflows[0] <= 0).sort((S, R) => S.overflows[1] - R.overflows[1])[0]) == null ? void 0 : D.placement;
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  if (!E)
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  switch (i) {
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  case "bestFit": {
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  var F;
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- const R = (F = O.filter((S) => {
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+ const S = (F = O.filter((R) => {
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  if (P) {
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- const V = T(S.placement);
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+ const V = T(R.placement);
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  return V === A || // Create a bias to the `y` side axis due to horizontal
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  // reading directions favoring greater width.
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  V === "y";
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  }
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  return !0;
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- }).map((S) => [S.placement, S.overflows.filter((V) => V > 0).reduce((V, U) => V + U, 0)]).sort((S, V) => S[1] - V[1])[0]) == null ? void 0 : F[0];
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- R && (E = R);
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+ }).map((R) => [R.placement, R.overflows.filter((V) => V > 0).reduce((V, Z) => V + Z, 0)]).sort((R, V) => R[1] - V[1])[0]) == null ? void 0 : F[0];
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+ S && (E = S);
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  break;
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  }
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  case "initialPlacement":
@@ -281,9 +281,9 @@ function q(t, e) {
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  };
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  }
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  function G(t) {
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- return ie.some((e) => t[e] >= 0);
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+ return se.some((e) => t[e] >= 0);
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  }
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- const re = function(t) {
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+ const fe = function(t) {
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  return t === void 0 && (t = {}), {
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  name: "hide",
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  options: t,
@@ -324,13 +324,13 @@ const re = function(t) {
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  }
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  }
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  };
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- };
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- async function se(t, e) {
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+ }, U = /* @__PURE__ */ new Set(["left", "top"]);
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+ async function oe(t, e) {
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  const {
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  placement: d,
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  platform: a,
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  elements: r
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- } = t, n = await (a.isRTL == null ? void 0 : a.isRTL(r.floating)), o = j(d), m = z(d), u = T(d) === "y", h = ["left", "top"].includes(o) ? -1 : 1, c = n && u ? -1 : 1, s = L(e, t);
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+ } = t, n = await (a.isRTL == null ? void 0 : a.isRTL(r.floating)), o = j(d), m = z(d), u = T(d) === "y", h = U.has(o) ? -1 : 1, c = n && u ? -1 : 1, s = L(e, t);
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  let {
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  mainAxis: f,
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  crossAxis: i,
@@ -352,7 +352,7 @@ async function se(t, e) {
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  y: i * c
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  };
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  }
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- const fe = function(t) {
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+ const me = function(t) {
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  return t === void 0 && (t = 0), {
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  name: "offset",
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@@ -363,7 +363,7 @@ const fe = function(t) {
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  y: n,
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  placement: o,
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  middlewareData: m
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- } = e, u = await se(e, t);
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+ } = e, u = await oe(e, t);
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  return o === ((d = m.offset) == null ? void 0 : d.placement) && (a = m.arrow) != null && a.alignmentOffset ? {} : {
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  x: r + u.x,
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  y: n + u.y,
@@ -374,7 +374,7 @@ const fe = function(t) {
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  };
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  }
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  };
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- }, me = function(t) {
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+ }, de = function(t) {
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  return t === void 0 && (t = {}), {
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  name: "shift",
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@@ -430,7 +430,7 @@ const fe = function(t) {
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  };
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  }
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  };
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- }, de = function(t) {
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+ }, xe = function(t) {
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  return t === void 0 && (t = {}), {
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  options: t,
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  fn(e) {
@@ -463,7 +463,7 @@ const fe = function(t) {
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  }
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  if (h) {
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  var y, A;
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- const p = f === "y" ? "width" : "height", v = ["top", "left"].includes(j(r)), w = n.reference[s] - n.floating[p] + (v && ((y = o.offset) == null ? void 0 : y[s]) || 0) + (v ? 0 : x.crossAxis), P = n.reference[s] + n.reference[p] + (v ? 0 : ((A = o.offset) == null ? void 0 : A[s]) || 0) - (v ? x.crossAxis : 0);
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+ const p = f === "y" ? "width" : "height", v = U.has(j(r)), w = n.reference[s] - n.floating[p] + (v && ((y = o.offset) == null ? void 0 : y[s]) || 0) + (v ? 0 : x.crossAxis), P = n.reference[s] + n.reference[p] + (v ? 0 : ((A = o.offset) == null ? void 0 : A[s]) || 0) - (v ? x.crossAxis : 0);
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  l < w ? l = w : l > P && (l = P);
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  }
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  return {
@@ -472,7 +472,7 @@ const fe = function(t) {
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  };
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  }
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  };
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- }, xe = function(t) {
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+ }, ge = function(t) {
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  return t === void 0 && (t = {}), {
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  name: "size",
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  options: t,
@@ -514,15 +514,15 @@ const fe = function(t) {
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  };
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  };
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  export {
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- ce as arrow,
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- ae as computePosition,
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+ le as arrow,
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+ ce as computePosition,
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  Y as detectOverflow,
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- le as flip,
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- re as hide,
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- de as limitShift,
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- fe as offset,
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+ re as flip,
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+ fe as hide,
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+ xe as limitShift,
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+ me as offset,
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  _ as rectToClientRect,
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- me as shift,
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- xe as size
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+ de as shift,
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+ ge as size
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  };
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  //# sourceMappingURL=floating-ui.core.es.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"floating-ui.core.es.js","sources":["../../../../../../../../node_modules/.pnpm/@floating-ui+core@1.7.2/node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => d.overflows[0] > 0 && getSideAxis(d.placement) === initialSideAxis)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n 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- import { createCoords as m, round as A, max as E, min as V, rectToClientRect as J, floor as D } from "../../../../../@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js";
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1
+ import { offset as ot, shift as st, flip as rt, size as ct, hide as lt, limitShift as ft, computePosition as ut, arrow as ht } from "../../../../../@floating-ui_core@1.7.2/node_modules/@floating-ui/core/dist/floating-ui.core.es.js";
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50
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56
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88
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111
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118
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120
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122
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149
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150
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174
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178
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  return e.set(t, n), n;
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  }
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- function Ot(t) {
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+ function bt(t) {
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  let {
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  element: e,
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  boundary: i,
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  rootBoundary: n,
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  strategy: o
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  } = t;
188
- const s = [...i === "clippingAncestors" ? S(e) ? [] : Rt(e, this._c) : [].concat(i), n], c = s[0], l = s.reduce((f, u) => {
189
+ const s = [...i === "clippingAncestors" ? $(e) ? [] : Ot(e, this._c) : [].concat(i), n], c = s[0], l = s.reduce((f, u) => {
189
190
  const h = j(e, u, o);
190
- return f.top = E(h.top, f.top), f.right = V(h.right, f.right), f.bottom = V(h.bottom, f.bottom), f.left = E(h.left, f.left), f;
191
+ return f.top = E(h.top, f.top), f.right = S(h.right, f.right), f.bottom = S(h.bottom, f.bottom), f.left = E(h.left, f.left), f;
191
192
  }, j(e, c, o));
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  return {
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194
  width: l.right - l.left,
@@ -196,7 +197,7 @@ function Ot(t) {
196
197
  y: l.top
197
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  };
198
199
  }
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- function bt(t) {
200
+ function Ct(t) {
200
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  const {
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  width: e,
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  height: i
@@ -206,7 +207,7 @@ function bt(t) {
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  height: i
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  };
208
209
  }
209
- function Ct(t, e, i) {
210
+ function Lt(t, e, i) {
210
211
  const n = b(e), o = O(e), r = i === "fixed", s = T(t, !0, r, e);
211
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  let c = {
212
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  scrollLeft: 0,
@@ -243,7 +244,7 @@ function G(t, e) {
243
244
  }
244
245
  function it(t, e) {
245
246
  const i = L(t);
246
- if (S(t))
247
+ if ($(t))
247
248
  return i;
248
249
  if (!b(t)) {
249
250
  let o = W(t);
@@ -259,10 +260,10 @@ function it(t, e) {
259
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  n = G(n, e);
260
261
  return n && H(n) && I(n) && !Q(n) ? i : n || dt(t) || i;
261
262
  }
262
- const Lt = async function(t) {
263
+ const Tt = async function(t) {
263
264
  const e = this.getOffsetParent || it, i = this.getDimensions, n = await i(t.floating);
264
265
  return {
265
- reference: Ct(t.reference, await e(t.floating), t.strategy),
266
+ reference: Lt(t.reference, await e(t.floating), t.strategy),
266
267
  floating: {
267
268
  x: 0,
268
269
  y: 0,
@@ -271,25 +272,25 @@ const Lt = async function(t) {
271
272
  }
272
273
  };
273
274
  };
274
- function Tt(t) {
275
+ function Et(t) {
275
276
  return R(t).direction === "rtl";
276
277
  }
277
- const Et = {
278
+ const Ft = {
278
279
  convertOffsetParentRelativeRectToViewportRelativeRect: wt,
279
280
  getDocumentElement: O,
280
- getClippingRect: Ot,
281
+ getClippingRect: bt,
281
282
  getOffsetParent: it,
282
- getElementRects: Lt,
283
+ getElementRects: Tt,
283
284
  getClientRects: mt,
284
- getDimensions: bt,
285
+ getDimensions: Ct,
285
286
  getScale: F,
286
287
  isElement: v,
287
- isRTL: Tt
288
+ isRTL: Et
288
289
  };
289
290
  function nt(t, e) {
290
291
  return t.x === e.x && t.y === e.y && t.width === e.width && t.height === e.height;
291
292
  }
292
- function Ft(t, e) {
293
+ function Wt(t, e) {
293
294
  let i = null, n;
294
295
  const o = O(t);
295
296
  function r() {
@@ -306,9 +307,9 @@ function Ft(t, e) {
306
307
  } = f;
307
308
  if (c || e(), !p || !a)
308
309
  return;
309
- const y = D(h), g = D(o.clientWidth - (u + p)), w = D(o.clientHeight - (h + a)), d = D(u), C = {
310
- rootMargin: -y + "px " + -g + "px " + -w + "px " + -d + "px",
311
- threshold: E(0, V(1, l)) || 1
310
+ const x = D(h), g = D(o.clientWidth - (u + p)), w = D(o.clientHeight - (h + a)), d = D(u), C = {
311
+ rootMargin: -x + "px " + -g + "px " + -w + "px " + -d + "px",
312
+ threshold: E(0, S(1, l)) || 1
312
313
  };
313
314
  let B = !0;
314
315
  function P(U) {
@@ -335,7 +336,7 @@ function Ft(t, e) {
335
336
  }
336
337
  return s(!0), r;
337
338
  }
338
- function Dt(t, e, i, n) {
339
+ function At(t, e, i, n) {
339
340
  n === void 0 && (n = {});
340
341
  const {
341
342
  ancestorScroll: o = !0,
@@ -343,37 +344,37 @@ function Dt(t, e, i, n) {
343
344
  elementResize: s = typeof ResizeObserver == "function",
344
345
  layoutShift: c = typeof IntersectionObserver == "function",
345
346
  animationFrame: l = !1
346
- } = n, f = q(t), u = o || r ? [...f ? $(f) : [], ...$(e)] : [];
347
+ } = n, f = q(t), u = o || r ? [...f ? V(f) : [], ...V(e)] : [];
347
348
  u.forEach((d) => {
348
349
  o && d.addEventListener("scroll", i, {
349
350
  passive: !0
350
351
  }), r && d.addEventListener("resize", i);
351
352
  });
352
- const h = f && c ? Ft(f, i) : null;
353
+ const h = f && c ? Wt(f, i) : null;
353
354
  let p = -1, a = null;
354
355
  s && (a = new ResizeObserver((d) => {
355
- let [x] = d;
356
- x && x.target === f && a && (a.unobserve(e), cancelAnimationFrame(p), p = requestAnimationFrame(() => {
356
+ let [y] = d;
357
+ y && y.target === f && a && (a.unobserve(e), cancelAnimationFrame(p), p = requestAnimationFrame(() => {
357
358
  var C;
358
359
  (C = a) == null || C.observe(e);
359
360
  })), i();
360
361
  }), f && !l && a.observe(f), a.observe(e));
361
- let y, g = l ? T(t) : null;
362
+ let x, g = l ? T(t) : null;
362
363
  l && w();
363
364
  function w() {
364
365
  const d = T(t);
365
- g && !nt(g, d) && i(), g = d, y = requestAnimationFrame(w);
366
+ g && !nt(g, d) && i(), g = d, x = requestAnimationFrame(w);
366
367
  }
367
368
  return i(), () => {
368
369
  var d;
369
- u.forEach((x) => {
370
- o && x.removeEventListener("scroll", i), r && x.removeEventListener("resize", i);
371
- }), h == null || h(), (d = a) == null || d.disconnect(), a = null, l && cancelAnimationFrame(y);
370
+ u.forEach((y) => {
371
+ o && y.removeEventListener("scroll", i), r && y.removeEventListener("resize", i);
372
+ }), h == null || h(), (d = a) == null || d.disconnect(), a = null, l && cancelAnimationFrame(x);
372
373
  };
373
374
  }
374
- const At = ot, Ht = st, Nt = rt, It = ct, Vt = lt, $t = ht, St = ft, Mt = (t, e, i) => {
375
+ const Ht = ot, Nt = st, It = rt, St = ct, Vt = lt, $t = ht, Mt = ft, _t = (t, e, i) => {
375
376
  const n = /* @__PURE__ */ new Map(), o = {
376
- platform: Et,
377
+ platform: Ft,
377
378
  ...i
378
379
  }, r = {
379
380
  ...o.platform,
@@ -386,15 +387,15 @@ const At = ot, Ht = st, Nt = rt, It = ct, Vt = lt, $t = ht, St = ft, Mt = (t, e,
386
387
  };
387
388
  export {
388
389
  $t as arrow,
389
- Dt as autoUpdate,
390
- Mt as computePosition,
391
- Nt as flip,
392
- $ as getOverflowAncestors,
390
+ At as autoUpdate,
391
+ _t as computePosition,
392
+ It as flip,
393
+ V as getOverflowAncestors,
393
394
  Vt as hide,
394
- St as limitShift,
395
- At as offset,
396
- Et as platform,
397
- Ht as shift,
398
- It as size
395
+ Mt as limitShift,
396
+ Ht as offset,
397
+ Ft as platform,
398
+ Nt as shift,
399
+ St as size
399
400
  };
400
401
  //# sourceMappingURL=floating-ui.dom.es.js.map