@cryptlex/web-components 3.7.1 → 3.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (26) hide show
  1. package/dist/components/data-table/data-table.es.js +107 -144
  2. package/dist/components/data-table/data-table.es.js.map +1 -1
  3. package/dist/components/data-table/table-commons.es.js +1 -1
  4. package/dist/components/data-table/table-commons.es.js.map +1 -1
  5. package/dist/components/data-table/table-content.es.js +29 -26
  6. package/dist/components/data-table/table-content.es.js.map +1 -1
  7. package/dist/index.es.d.ts +16 -12
  8. package/dist/node_modules/.pnpm/{@floating-ui_core@1.7.1 → @floating-ui_core@1.7.2}/node_modules/@floating-ui/core/dist/floating-ui.core.es.js +36 -36
  9. package/dist/node_modules/.pnpm/@floating-ui_core@1.7.2/node_modules/@floating-ui/core/dist/floating-ui.core.es.js.map +1 -0
  10. package/dist/node_modules/.pnpm/{@floating-ui_dom@1.7.1 → @floating-ui_dom@1.7.2}/node_modules/@floating-ui/dom/dist/floating-ui.dom.es.js +57 -56
  11. package/dist/node_modules/.pnpm/@floating-ui_dom@1.7.2/node_modules/@floating-ui/dom/dist/floating-ui.dom.es.js.map +1 -0
  12. package/dist/node_modules/.pnpm/{@floating-ui_react-dom@2.1.3_react-dom@19.1.0_react@19.1.0 → @floating-ui_react-dom@2.1.4_react-dom@19.1.0_react@19.1.0}/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.es.js +2 -2
  13. package/dist/node_modules/.pnpm/{@floating-ui_react-dom@2.1.3_react-dom@19.1.0_react@19.1.0 → @floating-ui_react-dom@2.1.4_react-dom@19.1.0_react@19.1.0}/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.es.js.map +1 -1
  14. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.es.js +137 -0
  15. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.es.js.map +1 -0
  16. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js +131 -0
  17. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js.map +1 -0
  18. package/dist/node_modules/.pnpm/@radix-ui_react-popper@1.2.7_@types_react-dom@19.1.0_@types_react@19.1.0_react-dom@19.1.0_react@19.1.0/node_modules/@radix-ui/react-popper/dist/index.es.js +2 -2
  19. package/lib/theme.css +0 -1
  20. package/package.json +1 -1
  21. package/dist/node_modules/.pnpm/@floating-ui_core@1.7.1/node_modules/@floating-ui/core/dist/floating-ui.core.es.js.map +0 -1
  22. package/dist/node_modules/.pnpm/@floating-ui_dom@1.7.1/node_modules/@floating-ui/dom/dist/floating-ui.dom.es.js.map +0 -1
  23. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.es.js +0 -132
  24. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.es.js.map +0 -1
  25. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js +0 -130
  26. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js.map +0 -1
@@ -9,8 +9,8 @@ import { components } from '@cryptlex/web-api-types';
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  import { ComponentType } from 'react';
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  import { Context } from 'react';
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  import { DayPicker } from 'react-day-picker';
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- import { default as default_2 } from 'openapi-fetch';
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- import { default as default_3 } from 'react';
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+ import { default as default_2 } from 'react';
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+ import { default as default_3 } from 'openapi-fetch';
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  import { DialogCloseProps } from '@radix-ui/react-dialog';
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  import * as DialogPrimitive from '@radix-ui/react-dialog';
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  import { DialogTriggerProps } from '@radix-ui/react-dialog';
@@ -39,6 +39,7 @@ import { RefAttributes } from 'react';
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  import * as SeparatorPrimitive from '@radix-ui/react-separator';
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  import { SortingState } from '@tanstack/react-table';
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  import { TableOptions } from '@tanstack/react-table';
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+ import { TableState } from '@tanstack/react-table';
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  import * as TabsPrimitive from '@radix-ui/react-tabs';
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  import { Toaster as Toaster_2 } from 'sonner';
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  import * as TooltipPrimitive from '@radix-ui/react-tooltip';
@@ -131,7 +132,7 @@ export declare interface CheckboxProps extends Omit<React_2.ComponentProps<"inpu
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  indeterminate?: boolean;
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  }
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- declare type Client = ReturnType<typeof default_2<paths>>;
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+ declare type Client = ReturnType<typeof default_3<paths>>;
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  /** Classnames */
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  export declare function cn(...inputs: ClassValue[]): string;
@@ -176,16 +177,19 @@ export declare type CtxPortals = "customer-portal" | "system-portal" | "reseller
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  /** Application Names */
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  export declare type CtxProjectName = "admin-portal" | "customer-portal" | "internal-portal" | "reseller-portal";
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- export declare function DataTable<TData extends object>({ columns, fetchFn, tableName, tableActions, columnsToHideByDefault, allowSelection, className, ...props }: DataTableProps<TData>): JSX.Element;
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+ export declare function DataTable<TData extends object>({ columns, fetchFn, tableActions, columnsToHideByDefault, allowSelection, className, ...props }: DataTableProps<TData>): JSX.Element;
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- export declare interface DataTableProps<TData> extends Pick<TableOptions<TData>, 'columns'>, React.ComponentProps<'section'> {
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- tableName: string;
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+ export declare interface DataTableProps<TData> extends Pick<TableOptions<TData>, 'columns'>, default_2.ComponentProps<'section'> {
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  fetchFn: TableFetchFn<TData>;
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  tableActions: TableActions;
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  allowSelection: boolean;
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- columnsToHideByDefault: VisibilityState_2;
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+ columnsToHideByDefault?: VisibilityState_2;
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  }
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+ export declare type DataTableState = Pick<TableState, 'sorting' | 'columnFilters' | 'columnVisibility' | 'rowSelection' | 'pagination'> & {
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+ search: string;
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+ };
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+
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  export declare const DEFAULT_FILTERABLE_FIELDS: FilterableProperties<any>;
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  /*** Type for hide some of the columns based on the dto of the particular page
@@ -312,7 +316,7 @@ export declare function FormField({ field, label, caption, children, className,
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  declare interface FormFieldProps extends BaseFormFieldProps {
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  field?: FieldApi<any, any, any, any, any, any, any, any, any, any, any, any, any, any, any, any, any, any, any>;
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- children: default_3.ReactNode;
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+ children: default_2.ReactNode;
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  className?: string;
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  }
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@@ -355,7 +359,7 @@ export declare function InputOTPSlot({ index, className, ...props }: React_2.Com
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  index: number;
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  }): JSX.Element;
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358
- export declare type InputProps = default_3.ComponentProps<"input"> & {
362
+ export declare type InputProps = default_2.ComponentProps<"input"> & {
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  icon?: LucideIcon;
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  buttonProps?: ButtonProps;
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  };
@@ -460,13 +464,13 @@ declare interface SearchInputProps extends Omit<InputProps, "onChange"> {
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461
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  export declare function secondsToDuration(seconds: number): string;
462
466
 
463
- export declare interface SelectionProps<V extends number | string | string[]> extends Omit<default_3.ComponentProps<"button">, "value" | "values" | "defaultValue"> {
467
+ export declare interface SelectionProps<V extends number | string | string[]> extends Omit<default_2.ComponentProps<"button">, "value" | "values" | "defaultValue"> {
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  value: V;
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  setValue: (v: V) => void;
466
- buttonLabel?: default_3.ReactNode;
470
+ buttonLabel?: default_2.ReactNode;
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  options: {
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  value: string;
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- label: default_3.ReactElement;
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+ label: default_2.ReactElement;
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  disabled?: boolean;
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  }[];
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  }
@@ -1,4 +1,4 @@
1
- import { evaluate as L, getSideAxis as T, getSide as j, clamp as X, getOppositePlacement as Z, getExpandedPlacements as ee, getOppositeAxisPlacements as te, getAlignmentSides as ne, getAlignment as z, min as $, max as W, getPaddingObject as J, rectToClientRect as _, getOppositeAxis as K, getAlignmentAxis as N, sides as ie, getAxisLength as Q } from "../../../../../@floating-ui_utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js";
1
+ import { evaluate as L, getSideAxis as T, getSide as j, clamp as X, getOppositePlacement as ee, getExpandedPlacements as te, getOppositeAxisPlacements as ne, getAlignmentSides as ie, getAlignment as z, min as $, max as W, getPaddingObject as J, rectToClientRect as _, getOppositeAxis as K, getAlignmentAxis as N, sides as se, getAxisLength as Q } from "../../../../../@floating-ui_utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.es.js";
2
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  function I(t, e, d) {
3
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  let {
4
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  reference: a,
@@ -47,7 +47,7 @@ function I(t, e, d) {
47
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  }
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  return i;
49
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  }
50
- const ae = async (t, e, d) => {
50
+ const ce = async (t, e, d) => {
51
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  const {
52
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  placement: a = "bottom",
53
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  strategy: r = "absolute",
@@ -153,7 +153,7 @@ async function Y(t, e) {
153
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  right: (w.right - y.right + l.right) / v.x
154
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  };
155
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  }
156
- const ce = (t) => ({
156
+ const le = (t) => ({
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  name: "arrow",
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  options: t,
159
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  async fn(e) {
@@ -177,20 +177,20 @@ const ce = (t) => ({
177
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  }, i = N(r), l = Q(i), g = await o.getDimensions(h), x = i === "y", y = x ? "top" : "left", A = x ? "bottom" : "right", p = x ? "clientHeight" : "clientWidth", v = n.reference[l] + n.reference[i] - f[i] - n.floating[l], w = f[i] - n.reference[i], P = await (o.getOffsetParent == null ? void 0 : o.getOffsetParent(h));
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  let C = P ? P[p] : 0;
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  (!C || !await (o.isElement == null ? void 0 : o.isElement(P))) && (C = m.floating[p] || n.floating[l]);
180
- const M = v / 2 - w / 2, k = C / 2 - g[l] / 2 - 1, O = $(s[y], k), H = $(s[A], k), D = O, F = C - g[l] - H, b = C / 2 - g[l] / 2 + M, B = X(D, b, F), E = !u.arrow && z(r) != null && b !== B && n.reference[l] / 2 - (b < D ? O : H) - g[l] / 2 < 0, R = E ? b < D ? b - D : b - F : 0;
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+ const M = v / 2 - w / 2, k = C / 2 - g[l] / 2 - 1, O = $(s[y], k), H = $(s[A], k), D = O, F = C - g[l] - H, b = C / 2 - g[l] / 2 + M, B = X(D, b, F), E = !u.arrow && z(r) != null && b !== B && n.reference[l] / 2 - (b < D ? O : H) - g[l] / 2 < 0, S = E ? b < D ? b - D : b - F : 0;
181
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  return {
182
- [i]: f[i] + R,
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+ [i]: f[i] + S,
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  data: {
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  [i]: B,
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- centerOffset: b - B - R,
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+ centerOffset: b - B - S,
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  ...E && {
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- alignmentOffset: R
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+ alignmentOffset: S
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  }
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  },
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  reset: E
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  };
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  }
193
- }), le = function(t) {
193
+ }), re = function(t) {
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  return t === void 0 && (t = {}), {
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  name: "flip",
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  options: t,
@@ -214,12 +214,12 @@ const ce = (t) => ({
214
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  } = L(t, e);
215
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  if ((d = n.arrow) != null && d.alignmentOffset)
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  return {};
217
- const y = j(r), A = T(m), p = j(m) === m, v = await (u.isRTL == null ? void 0 : u.isRTL(h.floating)), w = f || (p || !g ? [Z(m)] : ee(m)), P = l !== "none";
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- !f && P && w.push(...te(m, g, l, v));
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+ const y = j(r), A = T(m), p = j(m) === m, v = await (u.isRTL == null ? void 0 : u.isRTL(h.floating)), w = f || (p || !g ? [ee(m)] : te(m)), P = l !== "none";
218
+ !f && P && w.push(...ne(m, g, l, v));
219
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  const C = [m, ...w], M = await Y(e, x), k = [];
220
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  let O = ((a = n.flip) == null ? void 0 : a.overflows) || [];
221
221
  if (c && k.push(M[y]), s) {
222
- const b = ne(r, o, v);
222
+ const b = ie(r, o, v);
223
223
  k.push(M[b[0]], M[b[1]]);
224
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  }
225
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  if (O = [...O, {
@@ -230,7 +230,7 @@ const ce = (t) => ({
230
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  const b = (((H = n.flip) == null ? void 0 : H.index) || 0) + 1, B = C[b];
231
231
  if (B && (!(s === "alignment" ? A !== T(B) : !1) || // We leave the current main axis only if every placement on that axis
232
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  // overflows the main axis.
233
- O.every((S) => S.overflows[0] > 0 && T(S.placement) === A)))
233
+ O.every((R) => R.overflows[0] > 0 && T(R.placement) === A)))
234
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  return {
235
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  data: {
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  index: b,
@@ -240,21 +240,21 @@ const ce = (t) => ({
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  placement: B
241
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  }
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  };
243
- let E = (D = O.filter((R) => R.overflows[0] <= 0).sort((R, S) => R.overflows[1] - S.overflows[1])[0]) == null ? void 0 : D.placement;
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+ let E = (D = O.filter((S) => S.overflows[0] <= 0).sort((S, R) => S.overflows[1] - R.overflows[1])[0]) == null ? void 0 : D.placement;
244
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  if (!E)
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  switch (i) {
246
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  case "bestFit": {
247
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  var F;
248
- const R = (F = O.filter((S) => {
248
+ const S = (F = O.filter((R) => {
249
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  if (P) {
250
- const V = T(S.placement);
250
+ const V = T(R.placement);
251
251
  return V === A || // Create a bias to the `y` side axis due to horizontal
252
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  // reading directions favoring greater width.
253
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  V === "y";
254
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  }
255
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  return !0;
256
- }).map((S) => [S.placement, S.overflows.filter((V) => V > 0).reduce((V, U) => V + U, 0)]).sort((S, V) => S[1] - V[1])[0]) == null ? void 0 : F[0];
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- R && (E = R);
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+ }).map((R) => [R.placement, R.overflows.filter((V) => V > 0).reduce((V, Z) => V + Z, 0)]).sort((R, V) => R[1] - V[1])[0]) == null ? void 0 : F[0];
257
+ S && (E = S);
258
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  break;
259
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  }
260
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  case "initialPlacement":
@@ -281,9 +281,9 @@ function q(t, e) {
281
281
  };
282
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  }
283
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  function G(t) {
284
- return ie.some((e) => t[e] >= 0);
284
+ return se.some((e) => t[e] >= 0);
285
285
  }
286
- const re = function(t) {
286
+ const fe = function(t) {
287
287
  return t === void 0 && (t = {}), {
288
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  name: "hide",
289
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  options: t,
@@ -324,13 +324,13 @@ const re = function(t) {
324
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  }
325
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  }
326
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  };
327
- };
328
- async function se(t, e) {
327
+ }, U = /* @__PURE__ */ new Set(["left", "top"]);
328
+ async function oe(t, e) {
329
329
  const {
330
330
  placement: d,
331
331
  platform: a,
332
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  elements: r
333
- } = t, n = await (a.isRTL == null ? void 0 : a.isRTL(r.floating)), o = j(d), m = z(d), u = T(d) === "y", h = ["left", "top"].includes(o) ? -1 : 1, c = n && u ? -1 : 1, s = L(e, t);
333
+ } = t, n = await (a.isRTL == null ? void 0 : a.isRTL(r.floating)), o = j(d), m = z(d), u = T(d) === "y", h = U.has(o) ? -1 : 1, c = n && u ? -1 : 1, s = L(e, t);
334
334
  let {
335
335
  mainAxis: f,
336
336
  crossAxis: i,
@@ -352,7 +352,7 @@ async function se(t, e) {
352
352
  y: i * c
353
353
  };
354
354
  }
355
- const fe = function(t) {
355
+ const me = function(t) {
356
356
  return t === void 0 && (t = 0), {
357
357
  name: "offset",
358
358
  options: t,
@@ -363,7 +363,7 @@ const fe = function(t) {
363
363
  y: n,
364
364
  placement: o,
365
365
  middlewareData: m
366
- } = e, u = await se(e, t);
366
+ } = e, u = await oe(e, t);
367
367
  return o === ((d = m.offset) == null ? void 0 : d.placement) && (a = m.arrow) != null && a.alignmentOffset ? {} : {
368
368
  x: r + u.x,
369
369
  y: n + u.y,
@@ -374,7 +374,7 @@ const fe = function(t) {
374
374
  };
375
375
  }
376
376
  };
377
- }, me = function(t) {
377
+ }, de = function(t) {
378
378
  return t === void 0 && (t = {}), {
379
379
  name: "shift",
380
380
  options: t,
@@ -430,7 +430,7 @@ const fe = function(t) {
430
430
  };
431
431
  }
432
432
  };
433
- }, de = function(t) {
433
+ }, xe = function(t) {
434
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  return t === void 0 && (t = {}), {
435
435
  options: t,
436
436
  fn(e) {
@@ -463,7 +463,7 @@ const fe = function(t) {
463
463
  }
464
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  if (h) {
465
465
  var y, A;
466
- const p = f === "y" ? "width" : "height", v = ["top", "left"].includes(j(r)), w = n.reference[s] - n.floating[p] + (v && ((y = o.offset) == null ? void 0 : y[s]) || 0) + (v ? 0 : x.crossAxis), P = n.reference[s] + n.reference[p] + (v ? 0 : ((A = o.offset) == null ? void 0 : A[s]) || 0) - (v ? x.crossAxis : 0);
466
+ const p = f === "y" ? "width" : "height", v = U.has(j(r)), w = n.reference[s] - n.floating[p] + (v && ((y = o.offset) == null ? void 0 : y[s]) || 0) + (v ? 0 : x.crossAxis), P = n.reference[s] + n.reference[p] + (v ? 0 : ((A = o.offset) == null ? void 0 : A[s]) || 0) - (v ? x.crossAxis : 0);
467
467
  l < w ? l = w : l > P && (l = P);
468
468
  }
469
469
  return {
@@ -472,7 +472,7 @@ const fe = function(t) {
472
472
  };
473
473
  }
474
474
  };
475
- }, xe = function(t) {
475
+ }, ge = function(t) {
476
476
  return t === void 0 && (t = {}), {
477
477
  name: "size",
478
478
  options: t,
@@ -514,15 +514,15 @@ const fe = function(t) {
514
514
  };
515
515
  };
516
516
  export {
517
- ce as arrow,
518
- ae as computePosition,
517
+ le as arrow,
518
+ ce as computePosition,
519
519
  Y as detectOverflow,
520
- le as flip,
521
- re as hide,
522
- de as limitShift,
523
- fe as offset,
520
+ re as flip,
521
+ fe as hide,
522
+ xe as limitShift,
523
+ me as offset,
524
524
  _ as rectToClientRect,
525
- me as shift,
526
- xe as size
525
+ de as shift,
526
+ ge as size
527
527
  };
528
528
  //# sourceMappingURL=floating-ui.core.es.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"floating-ui.core.es.js","sources":["../../../../../../../../node_modules/.pnpm/@floating-ui+core@1.7.2/node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => d.overflows[0] > 0 && getSideAxis(d.placement) === initialSideAxis)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 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