@crowdedkingdoms/crowdyjs 8.7.0 → 8.8.0

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Files changed (42) hide show
  1. package/MIGRATION.md +42 -0
  2. package/README.md +2 -2
  3. package/dist/index.d.ts +2 -2
  4. package/dist/index.d.ts.map +1 -1
  5. package/dist/index.js +2 -2
  6. package/dist/kit/decks.d.ts +33 -1
  7. package/dist/kit/decks.d.ts.map +1 -1
  8. package/dist/kit/decks.js +49 -1
  9. package/dist/kit/director.d.ts +88 -0
  10. package/dist/kit/director.d.ts.map +1 -0
  11. package/dist/kit/director.js +86 -0
  12. package/dist/kit/economy.d.ts +46 -1
  13. package/dist/kit/economy.d.ts.map +1 -1
  14. package/dist/kit/economy.js +63 -1
  15. package/dist/kit/index.d.ts +6 -2
  16. package/dist/kit/index.d.ts.map +1 -1
  17. package/dist/kit/index.js +6 -2
  18. package/dist/kit/instances.d.ts +52 -0
  19. package/dist/kit/instances.d.ts.map +1 -0
  20. package/dist/kit/instances.js +60 -0
  21. package/dist/kit/kit.d.ts +16 -0
  22. package/dist/kit/kit.d.ts.map +1 -1
  23. package/dist/kit/kit.js +12 -4
  24. package/dist/kit/leaderboards.d.ts +21 -1
  25. package/dist/kit/leaderboards.d.ts.map +1 -1
  26. package/dist/kit/leaderboards.js +40 -1
  27. package/dist/kit/matches.d.ts +33 -1
  28. package/dist/kit/matches.d.ts.map +1 -1
  29. package/dist/kit/matches.js +56 -1
  30. package/dist/kit/matchmaking.d.ts +57 -0
  31. package/dist/kit/matchmaking.d.ts.map +1 -0
  32. package/dist/kit/matchmaking.js +59 -0
  33. package/dist/kit/minigames.d.ts +30 -0
  34. package/dist/kit/minigames.d.ts.map +1 -0
  35. package/dist/kit/minigames.js +38 -0
  36. package/dist/kit/quests.d.ts +57 -0
  37. package/dist/kit/quests.d.ts.map +1 -1
  38. package/dist/kit/quests.js +72 -0
  39. package/dist/kit/wire.d.ts +37 -0
  40. package/dist/kit/wire.d.ts.map +1 -1
  41. package/dist/kit/wire.js +50 -0
  42. package/package.json +1 -1
package/MIGRATION.md CHANGED
@@ -1,3 +1,45 @@
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+ # CrowdyJS v8.8 Notes
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+
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+ ## Added
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+
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+ **Session-genre engine surfaces** — client counterparts of the Wave 2
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+ `crowdy-game-kit` engines. Additive; no breaking changes; everything is
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+ capability-detected and degrades to the blueprint behavior.
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+
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+ - **`kit.matches`** — `engineReady` / `engineSubmitMove` / `engineForfeit` /
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+ `engineStatus` (server-driven turn order, timeouts, authoritative
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+ scoring) + `findByProposal` (the matchmaking handoff).
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+ - **`kit.decks`** — `engineNewTable` / `engineHand` (caller-scoped: hidden
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+ hands never replicate) / `engineDraw` / `enginePlay` / `engineTakeZone` /
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+ `engineTable`.
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+ - **`kit.instances`** (new) — open/join/complete/state over the
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+ instance-engine (per-run seeds, disjoint chunk volumes).
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+ - **`kit.director`** (new) — `defineEncounter` (admin), `startRun`,
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+ `reportKill`, `reportBossHp`, `skipWave`, `runState`.
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+ - **`kit.matchmaking`** (new) — `queueJoin` (party blocks, optional
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+ explicit rating), `queueLeave`, `queueStatus`, `accept`, `reportResult`
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+ (Elo-lite).
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+ - **`kit.economy.orderBook`** (new) — escrowed order-book market:
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+ `depositCoins`/`depositItems`, `bid`/`ask` (maker-price fills), `cancel`,
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+ `book`, `account`, `withdraw`.
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+ - **`kit.leaderboards`** — `engineTop` (server-ranked pages with tie-aware
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+ ranks + percentiles), `engineRankOf`, `engineSubmitSelf`,
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+ `engineSeasons`.
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+ - **`kit.minigames`** (new) — thin invoke wrapper for invoke-loop games
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+ (the `minigame` scaffold pattern); denials resolve, never throw.
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+ - **`kit.quests`** — FTUE tutorial sequencing: `defineTutorial` (admin),
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+ `tutorial(owner)` (ordered steps as locked/active/complete),
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+ `acceptNextTutorialStep`.
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+ - **`kit/wire`** — reserved engine event types 91 (turn), 92 (score),
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+ 93 (proposal) + `parseTurnEvent` / `parseScoreEvent` /
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+ `parseProposalEvent`.
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+
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+ ## Server compatibility
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+
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+ Engine surfaces need the Wave 2 engines deployed on a `cks-game-api` from
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+ the compute dev line; without them `engineAvailable()` is false and the
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+ blueprint paths behave exactly as in 8.7.
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+
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  # CrowdyJS v8.7 Notes
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  ## Added
package/README.md CHANGED
@@ -12,7 +12,7 @@ npm install @crowdedkingdoms/crowdyjs
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  CrowdyJS v4 targets browsers by default and uses native `fetch`, `WebSocket`, `crypto`, `btoa`, and `atob`. Node tools can still use the SDK, but must provide browser-compatible globals when opening realtime connections.
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- > **Server compatibility:** v5.2+ targets environments on release **v0.1.19 or later** (`cks-game-api >= v0.10.3`, `cks-management-api >= v0.1.70`). The destructive mutations send an `idempotencyKey` argument that older servers don't define. v6.1's `client.gameApps.deleteGrid` additionally requires release **v0.1.33+** (`cks-game-api >= v0.12.3`). The game-model **permission effects** fields (`permissionEffects` on `gameModel.upsertFunction`/`seed`, `permissionEffectsAppliedJson` on events) require a `cks-game-api` build with the `2026-07-17-model-permission-effects` migration (v0.13.11+); older servers reject queries/mutations that include them (omit the fields and everything else keeps working). The **permission-read** surface (the `has_grid_permission`/`grid_at`/`has_chunk_permission` expression builtins the kit's `chunkPermission` locks compile to, and selector `*PermissionWhere` predicates) additionally requires `cks-game-api` **v0.13.12+**. Older `cks-game-api` builds report game-model **invoke policy denials** as `FORBIDDEN` GraphQL errors instead of resolving with `success: false`; as of this version the kit's invoke helpers map that error onto the documented `{ success: false, errorMessage }` result, so kit callers behave identically against both server generations. v8.6's **`client.compute`** (Compute Modules — server-side Rust/WASM logic) requires a `cks-game-api` build with the compute surface (the `compute*` root fields, v0.13.13+ dev line); older servers reject these operations with a GraphQL validation error, and everything else keeps working. v8.7's **engine kit surfaces** (`kit.mobs`, `kit.pets`, `kit.combat.attackRouted`, `kit.worldsim.forecast`, and the `kit/wire` pose/lane registry) talk to compute-module game engines built on the Wave 0/1 `cks-game-api` dev line (`crowdy-game-kit` crates); capability detection makes them degrade gracefully — model-only deployments keep today's behavior.
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+ > **Server compatibility:** v5.2+ targets environments on release **v0.1.19 or later** (`cks-game-api >= v0.10.3`, `cks-management-api >= v0.1.70`). The destructive mutations send an `idempotencyKey` argument that older servers don't define. v6.1's `client.gameApps.deleteGrid` additionally requires release **v0.1.33+** (`cks-game-api >= v0.12.3`). The game-model **permission effects** fields (`permissionEffects` on `gameModel.upsertFunction`/`seed`, `permissionEffectsAppliedJson` on events) require a `cks-game-api` build with the `2026-07-17-model-permission-effects` migration (v0.13.11+); older servers reject queries/mutations that include them (omit the fields and everything else keeps working). The **permission-read** surface (the `has_grid_permission`/`grid_at`/`has_chunk_permission` expression builtins the kit's `chunkPermission` locks compile to, and selector `*PermissionWhere` predicates) additionally requires `cks-game-api` **v0.13.12+**. Older `cks-game-api` builds report game-model **invoke policy denials** as `FORBIDDEN` GraphQL errors instead of resolving with `success: false`; as of this version the kit's invoke helpers map that error onto the documented `{ success: false, errorMessage }` result, so kit callers behave identically against both server generations. v8.6's **`client.compute`** (Compute Modules — server-side Rust/WASM logic) requires a `cks-game-api` build with the compute surface (the `compute*` root fields, v0.13.13+ dev line); older servers reject these operations with a GraphQL validation error, and everything else keeps working. v8.8's **session-genre engine surfaces** (`kit.instances`/`director`/`matchmaking`/`minigames`, the engine paths on matches/decks/leaderboards, `economy.orderBook`, and the type-91/92/93 event parsers) talk to the Wave 2 engine templates; capability detection keeps model-only deployments on today's behavior. v8.7's **engine kit surfaces** (`kit.mobs`, `kit.pets`, `kit.combat.attackRouted`, `kit.worldsim.forecast`, and the `kit/wire` pose/lane registry) talk to compute-module game engines built on the Wave 0/1 `cks-game-api` dev line (`crowdy-game-kit` crates); capability detection makes them degrade gracefully — model-only deployments keep today's behavior.
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  ## Standalone builds and schema refresh
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@@ -100,7 +100,7 @@ If `managementUrl` is omitted, the SDK falls back to `httpUrl` for backwards-com
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  | `client.realtime` | Connection status, manual `connect()` / `disconnect()`, `onStatus()` listener. |
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  | `client.world(appId)` | Higher-level helpers for browser games (`actor.join`, `actor.sendState`, `actor.sendText`). |
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  | `createWorldSession(client, appId, config)` (from `@crowdedkingdoms/crowdyjs/stores`) | World Stores: opt-in, SDK-managed game state — typed codecs (`structCodec` binary DSL), your own actor with a 5 Hz send loop (`session.self`), a remote-actor registry with lanes/history/staleness (`session.actors`), attributed send errors (`session.errors`), a chunk/voxel cache with realtime merge + worldgen write-back (`session.chunks`), channel/direct-message inboxes + a typed event router, host tracking, typed save/avatar state, and a game-model container mirror. Only configured stores exist (compile-time + runtime); unimported stores tree-shake away. |
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- | `client.kit(appId)` | Game Kit: ready-made mappings of game concepts onto the game model — `kit.inventory`, `kit.objects` (lockable doors/chests with custom permissions), `kit.npcs`, `kit.plots` (buy/rent land with transactional, replication-enforced grid grants), and the genre layers `kit.economy` (wallets/shops/trades/market), `kit.progression` (xp/skills/achievements/rating), `kit.loot`, `kit.quests`, `kit.combat`, `kit.matches` (session lobbies/turns/scores with notify-to-pull channels), `kit.decks` (hidden hands), `kit.worldsim` (clock/nodes/crops/waves), `kit.social` (parties/guilds/chat over teams+channels), `kit.leaderboards`, `kit.features` (tier gates), and the engine-aware helpers `kit.mobs` (refereed attacks, defs/slots, contact-damage parsing), `kit.pets` (adopt/summon/dismiss/rename), `kit.engines` (compute capability detection) with `kit/wire` (the engine pose codec + `engineLanes()` for world sessions) — plus blueprint builders + `kit.deploy(...)` for the admin "load the rules" step. |
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+ | `client.kit(appId)` | Game Kit: ready-made mappings of game concepts onto the game model — `kit.inventory`, `kit.objects` (lockable doors/chests with custom permissions), `kit.npcs`, `kit.plots` (buy/rent land with transactional, replication-enforced grid grants), and the genre layers `kit.economy` (wallets/shops/trades/market), `kit.progression` (xp/skills/achievements/rating), `kit.loot`, `kit.quests`, `kit.combat`, `kit.matches` (session lobbies/turns/scores with notify-to-pull channels), `kit.decks` (hidden hands), `kit.worldsim` (clock/nodes/crops/waves), `kit.social` (parties/guilds/chat over teams+channels), `kit.leaderboards`, `kit.features` (tier gates), and the engine-aware helpers `kit.mobs` (refereed attacks, defs/slots, contact-damage parsing), `kit.pets` (adopt/summon/dismiss/rename), `kit.instances` (private world slices, seeded runs), `kit.director` (encounter runs), `kit.matchmaking` (queues/proposals/rating), `kit.minigames` (invoke-loop wrapper), `kit.economy.orderBook` (escrowed bid/ask market), engine paths on `kit.matches`/`kit.decks`/`kit.leaderboards`, `kit.quests` tutorial sequencing, `kit.engines` (compute capability detection) with `kit/wire` (the engine pose codec, `engineLanes()`, and the 77/90/91/92/93 event parsers) — plus blueprint builders + `kit.deploy(...)` for the admin "load the rules" step. |
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  **Studio-admin surface** (privileged; drive with a server-side / studio token, grouped under `client.admin`):
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package/dist/index.d.ts CHANGED
@@ -45,7 +45,7 @@
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  * or internal tooling, never an untrusted browser.
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  */
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  /** The published package version. Mirrors `package.json`. */
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- export declare const VERSION = "8.7.0";
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+ export declare const VERSION = "8.8.0";
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  export { LbCookieStore } from './lb-cookie-store.js';
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  export { CrowdyClient, createCrowdyClient, type CrowdyClientConfig, } from './crowdy-client.js';
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  export { BrowserLocalStorageTokenStore, SessionStore, type SessionListener, type TokenStore, } from './session.js';
@@ -53,7 +53,7 @@ export { GraphQLClient, GraphQLTransport, type GraphQLClientConfig, } from './cl
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  export { RealtimeClient, type RealtimeConfig, type RealtimeStatus, type SpatialNotification, type UdpNotification, type UdpNotificationHandlers, } from './realtime.js';
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  export { RealtimeMetrics, payloadBytesOf, type RealtimeMetricsCounters, type RealtimeMetricsKind, type RealtimeMetricsSnapshot, } from './metrics.js';
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  export { WorldClient, ActorClient, type ActorOptions } from './world.js';
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- export { CombatKit, DecksKit, EconomyKit, EngineDetector, FeaturesKit, GameKitClient, InventoryKit, LeaderboardsKit, LootKit, MatchesKit, MobsKit, NpcsKit, ObjectsKit, PetsKit, PlotsKit, ProgressionKit, QuestsKit, SocialKit, WorldsimKit, EVENT_CONTACT_DAMAGE, EVENT_WEATHER, FLAG_GROUNDED, FLAG_MOB, FLAG_NPC, FLAG_RESERVED3, POSE_BYTES, decodeEnginePose, encodeEnginePose, engineLanes, enginePoseCodec, parseContactDamage, parseEngineEvent, parseWeatherEvent, poseSuffix, andPolicies, combatBlueprint, combatNames, composeBlueprints, decksBlueprint, decksNames, economyBlueprint, economyCurrencyFn, economyNames, featureGate, guildBlueprint, guildNames, inventoryBlueprint, inventoryNames, kitInvoke, kitPolicyJson, leaderboardsBlueprint, leaderboardsNames, lockBlueprint, lockNames, lootBlueprint, lootNames, lootRollFn, matchesBlueprint, matchesNames, mergeBlueprints, npcBehaviorFunctionName, npcBlueprint, ownerEqualsCaller, ownerMirrorProperty, ownerEquals, plotBlueprint, plotNames, progressionBlueprint, progressionNames, questsBlueprint, questsNames, toKitInvokeResult, trustedAuthorityFields, worldsimBlueprint, worldsimNames, type CombatBlueprintOptions, type CombatKitOptions, type CombatNames, type ContactDamageEvent, type EnginePose, type EngineInvokeResult, type DecksBlueprintOptions, type DecksKitOptions, type DecksNames, type EconomyBlueprintOptions, type EconomyKitOptions, type EconomyNames, type GameKitDomains, type GameKitOptions, type GuildBlueprintOptions, type GuildNames, type InventoryBlueprintOptions, type InventoryKitOptions, type InventoryNames, type KitAchievementDef, type KitAchievementUnlock, type KitAutomationSpec, type KitAutomationTriggerSpec, type KitBlueprint, type KitCard, type KitChatMessage, type KitCombatant, type KitCrop, type KitGroupWithChannel, type KitDeployResult, type KitInvokePolicy, type KitInvokeResult, type KitItemStack, type KitLeaderboardEntry, type KitLootRoll, type KitMarketListing, type KitAttackResult, type KitForecast, type KitMatch, type KitMatchScore, type KitMobDef, type KitMobSlot, type KitNpc, type KitOwnerIdKind, type KitPet, type KitPetResult, type KitPlot, type KitRoutedAttack, type KitProgress, type KitQuestDef, type KitQuestProgress, type KitResourceNode, type KitSelectorSpec, type KitShopListing, type KitSkillDef, type KitSkillRank, type KitStatusEffect, type KitTradeOffer, type KitTrustedAuthority, type KitWallet, type KitWaveSpawner, type LeaderboardsBlueprintOptions, type LeaderboardsKitOptions, type LeaderboardsNames, type KitWorldState, type LockAuthority, type LockBlueprintOptions, type LockNames, type LootBlueprintOptions, type LootDropSpec, type LootEntrySpec, type LootKitOptions, type LootNames, type LootTableSpec, type MatchesBlueprintOptions, type MatchesKitOptions, type MatchesNames, type MergedBlueprints, type MobsKitOptions, type LiveNpcPose, type NpcBehaviorSpec, type NpcBehaviorTrigger, type NpcBlueprintOptions, type NpcsKitOptions, type ObjectsKitOptions, type PetsKitOptions, type PlotBlueprintOptions, type PlotNames, type PlotsKitOptions, type ProgressionBlueprintOptions, type ProgressionKitOptions, type ProgressionNames, type QuestAdvanceSpec, type QuestsBlueprintOptions, type QuestsKitOptions, type QuestsNames, type SelectorPermissionPredicate, type SocialKitOptions, type WeatherEvent, type WorldsimBlueprintOptions, type WorldsimKitOptions, type WorldsimNames, } from './kit/index.js';
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+ export { CombatKit, DecksKit, EconomyKit, DirectorKit, EngineDetector, FeaturesKit, GameKitClient, InventoryKit, LeaderboardsKit, InstancesKit, LootKit, MarketKit, MatchesKit, MatchmakingKit, MinigamesKit, MobsKit, NpcsKit, ObjectsKit, PetsKit, PlotsKit, ProgressionKit, QuestsKit, SocialKit, WorldsimKit, EVENT_CONTACT_DAMAGE, EVENT_PROPOSAL, EVENT_SCORE, EVENT_TURN, EVENT_WEATHER, FLAG_GROUNDED, FLAG_MOB, FLAG_NPC, FLAG_RESERVED3, POSE_BYTES, decodeEnginePose, encodeEnginePose, engineLanes, enginePoseCodec, parseContactDamage, parseEngineEvent, parseProposalEvent, parseScoreEvent, parseTurnEvent, parseWeatherEvent, poseSuffix, andPolicies, combatBlueprint, combatNames, composeBlueprints, decksBlueprint, decksNames, economyBlueprint, economyCurrencyFn, economyNames, featureGate, guildBlueprint, guildNames, inventoryBlueprint, inventoryNames, kitInvoke, kitPolicyJson, leaderboardsBlueprint, leaderboardsNames, lockBlueprint, lockNames, lootBlueprint, lootNames, lootRollFn, matchesBlueprint, matchesNames, mergeBlueprints, npcBehaviorFunctionName, npcBlueprint, ownerEqualsCaller, ownerMirrorProperty, ownerEquals, plotBlueprint, plotNames, progressionBlueprint, progressionNames, questsBlueprint, questsNames, toKitInvokeResult, trustedAuthorityFields, worldsimBlueprint, worldsimNames, type CombatBlueprintOptions, type CombatKitOptions, type CombatNames, type ContactDamageEvent, type EnginePose, type EngineInvokeResult, type DecksBlueprintOptions, type DecksKitOptions, type DecksNames, type EconomyBlueprintOptions, type EconomyKitOptions, type EconomyNames, type GameKitDomains, type GameKitOptions, type GuildBlueprintOptions, type GuildNames, type InventoryBlueprintOptions, type InventoryKitOptions, type InventoryNames, type KitAchievementDef, type KitAchievementUnlock, type KitAutomationSpec, type KitAutomationTriggerSpec, type KitBlueprint, type KitCard, type KitChatMessage, type KitCombatant, type KitCrop, type KitGroupWithChannel, type KitDeployResult, type KitInvokePolicy, type KitInvokeResult, type KitItemStack, type KitLeaderboardEntry, type KitLootRoll, type KitMarketListing, type KitAttackResult, type KitDirectorRun, type KitForecast, type KitInstance, type KitMatch, type KitMatchScore, type KitMobDef, type KitMobSlot, type KitNpc, type KitOwnerIdKind, type KitPet, type KitPetResult, type KitPlot, type KitQueueStatus, type KitRoutedAttack, type KitProgress, type KitQuestDef, type KitQuestProgress, type KitResourceNode, type KitSelectorSpec, type KitShopListing, type KitSkillDef, type KitSkillRank, type KitStatusEffect, type KitTradeOffer, type KitTrustedAuthority, type KitWallet, type KitWaveSpawner, type LeaderboardsBlueprintOptions, type LeaderboardsKitOptions, type LeaderboardsNames, type KitWorldState, type LockAuthority, type LockBlueprintOptions, type LockNames, type LootBlueprintOptions, type LootDropSpec, type LootEntrySpec, type LootKitOptions, type LootNames, type LootTableSpec, type MatchesBlueprintOptions, type MatchesKitOptions, type MatchesNames, type MergedBlueprints, type MatchmakingKitOptions, type MinigamesKitOptions, type MobsKitOptions, type LiveNpcPose, type InstancesKitOptions, type DirectorKitOptions, type KitWaveSpec, type NpcBehaviorSpec, type NpcBehaviorTrigger, type NpcBlueprintOptions, type NpcsKitOptions, type ObjectsKitOptions, type PetsKitOptions, type PlotBlueprintOptions, type PlotNames, type PlotsKitOptions, type ProgressionBlueprintOptions, type ProgressionKitOptions, type ProgressionNames, type QuestAdvanceSpec, type QuestsBlueprintOptions, type QuestsKitOptions, type QuestsNames, type SelectorPermissionPredicate, type SocialKitOptions, type ProposalEvent, type ScoreEvent, type TurnEvent, type WeatherEvent, type WorldsimBlueprintOptions, type WorldsimKitOptions, type WorldsimNames, } from './kit/index.js';
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  export type { StateCodec, Ticker, WorldSession, WorldSessionConfig, WorldStoresClient, } from './stores/index.js';
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  export { CrowdyError, CrowdyGraphQLError, CrowdyHttpError, CrowdyNetworkError, CrowdyProtocolError, CrowdyRealtimeError, CrowdyTimeoutError, } from './errors.js';
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  export { SequenceAllocator, decodeBase64, encodeBase64, generateCrowdyUuid, validateChunkCoordinates, validateCrowdyUuid, } from './utils.js';
@@ -1 +1 @@
1
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1
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AAEH,6DAA6D;AAC7D,eAAO,MAAM,OAAO,UAAU,CAAC;AAE/B,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EACL,YAAY,EACZ,kBAAkB,EAClB,KAAK,kBAAkB,GACxB,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EACL,6BAA6B,EAC7B,YAAY,EACZ,KAAK,eAAe,EACpB,KAAK,UAAU,GAChB,MAAM,cAAc,CAAC;AACtB,OAAO,EACL,aAAa,EACb,gBAAgB,EAChB,KAAK,mBAAmB,GACzB,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,cAAc,EACd,KAAK,cAAc,EACnB,KAAK,cAAc,EACnB,KAAK,mBAAmB,EACxB,KAAK,eAAe,EACpB,KAAK,uBAAuB,GAC7B,MAAM,eAAe,CAAC;AACvB,OAAO,EACL,eAAe,EACf,cAAc,EACd,KAAK,uBAAuB,EAC5B,KAAK,mBAAmB,EACxB,KAAK,uBAAuB,GAC7B,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,YAAY,EAAE,MAAM,YAAY,CAAC;AACzE,OAAO,EACL,SAAS,EACT,QAAQ,EACR,UAAU,EACV,WAAW,EACX,cAAc,EACd,WAAW,EACX,aAAa,EACb,YAAY,EACZ,eAAe,EACf,YAAY,EACZ,OAAO,EACP,SAAS,EACT,UAAU,EACV,cAAc,EACd,YAAY,EACZ,OAAO,EACP,OAAO,EACP,UAAU,EACV,OAAO,EACP,QAAQ,EACR,cAAc,EACd,SAAS,EACT,SAAS,EACT,WAAW,EACX,oBAAoB,EACpB,cAAc,EACd,WAAW,EACX,UAAU,EACV,aAAa,EACb,aAAa,EACb,QAAQ,EACR,QAAQ,EACR,cAAc,EACd,UAAU,EACV,gBAAgB,EAChB,gBAAgB,EAChB,WAAW,EACX,eAAe,EACf,kBAAkB,EAClB,gBAAgB,EAChB,kBAAkB,EAClB,eAAe,EACf,cAAc,EACd,iBAAiB,EACjB,UAAU,EACV,WAAW,EACX,eAAe,EACf,WAAW,EACX,iBAAiB,EACjB,cAAc,EACd,UAAU,EACV,gBAAgB,EAChB,iBAAiB,EACjB,YAAY,EACZ,WAAW,EACX,cAAc,EACd,UAAU,EACV,kBAAkB,EAClB,cAAc,EACd,SAAS,EACT,aAAa,EACb,qBAAqB,EACrB,iBAAiB,EACjB,aAAa,EACb,SAAS,EACT,aAAa,EACb,SAAS,EACT,UAAU,EACV,gBAAgB,EAChB,YAAY,EACZ,eAAe,EACf,uBAAuB,EACvB,YAAY,EACZ,iBAAiB,EACjB,mBAAmB,EACnB,WAAW,EACX,aAAa,EACb,SAAS,EACT,oBAAoB,EACpB,gBAAgB,EAChB,eAAe,EACf,WAAW,EACX,iBAAiB,EACjB,sBAAsB,EACtB,iBAAiB,EACjB,aAAa,EACb,KAAK,sBAAsB,EAC3B,KAAK,gBAAgB,EACrB,KAAK,WAAW,EAChB,KAAK,kBAAkB,EACvB,KAAK,UAAU,EACf,KAAK,kBAAkB,EACvB,KAAK,qBAAqB,EAC1B,KAAK,eAAe,EACpB,KAAK,UAAU,EACf,KAAK,uBAAuB,EAC5B,KAAK,iBAAiB,EACtB,KAAK,YAAY,EACjB,KAAK,cAAc,EACnB,KAAK,cAAc,EACnB,KAAK,qBAAqB,EAC1B,KAAK,UAAU,EACf,KAAK,yBAAyB,EAC9B,KAAK,mBAAmB,EACxB,KAAK,cAAc,EACnB,KAAK,iBAAiB,EACtB,KAAK,oBAAoB,EACzB,KAAK,iBAAiB,EACtB,KAAK,wBAAwB,EAC7B,KAAK,YAAY,EACjB,KAAK,OAAO,EACZ,KAAK,cAAc,EACnB,KAAK,YAAY,EACjB,KAAK,OAAO,EACZ,KAAK,mBAAmB,EACxB,KAAK,eAAe,EACpB,KAAK,eAAe,EACpB,KAAK,eAAe,EACpB,KAAK,YAAY,EACjB,KAAK,mBAAmB,EACxB,KAAK,WAAW,EAChB,KAAK,gBAAgB,EACrB,KAAK,eAAe,EACpB,KAAK,cAAc,EACnB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,QAAQ,EACb,KAAK,aAAa,EAClB,KAAK,SAAS,EACd,KAAK,UAAU,EACf,KAAK,MAAM,EACX,KAAK,cAAc,EACnB,KAAK,MAAM,EACX,KAAK,YAAY,EACjB,KAAK,OAAO,EACZ,KAAK,cAAc,EACnB,KAAK,eAAe,EACpB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,gBAAgB,EACrB,KAAK,eAAe,EACpB,KAAK,eAAe,EACpB,KAAK,cAAc,EACnB,KAAK,WAAW,EAChB,KAAK,YAAY,EACjB,KAAK,eAAe,EACpB,KAAK,aAAa,EAClB,KAAK,mBAAmB,EACxB,KAAK,SAAS,EACd,KAAK,cAAc,EACnB,KAAK,4BAA4B,EACjC,KAAK,sBAAsB,EAC3B,KAAK,iBAAiB,EACtB,KAAK,aAAa,EAClB,KAAK,aAAa,EAClB,KAAK,oBAAoB,EACzB,KAAK,SAAS,EACd,KAAK,oBAAoB,EACzB,KAAK,YAAY,EACjB,KAAK,aAAa,EAClB,KAAK,cAAc,EACnB,KAAK,SAAS,EACd,KAAK,aAAa,EAClB,KAAK,uBAAuB,EAC5B,KAAK,iBAAiB,EACtB,KAAK,YAAY,EACjB,KAAK,gBAAgB,EACrB,KAAK,qBAAqB,EAC1B,KAAK,mBAAmB,EACxB,KAAK,cAAc,EACnB,KAAK,WAAW,EAChB,KAAK,mBAAmB,EACxB,KAAK,kBAAkB,EACvB,KAAK,WAAW,EAChB,KAAK,eAAe,EACpB,KAAK,kBAAkB,EACvB,KAAK,mBAAmB,EACxB,KAAK,cAAc,EACnB,KAAK,iBAAiB,EACtB,KAAK,cAAc,EACnB,KAAK,oBAAoB,EACzB,KAAK,SAAS,EACd,KAAK,eAAe,EACpB,KAAK,2BAA2B,EAChC,KAAK,qBAAqB,EAC1B,KAAK,gBAAgB,EACrB,KAAK,gBAAgB,EACrB,KAAK,sBAAsB,EAC3B,KAAK,gBAAgB,EACrB,KAAK,WAAW,EAChB,KAAK,2BAA2B,EAChC,KAAK,gBAAgB,EACrB,KAAK,aAAa,EAClB,KAAK,UAAU,EACf,KAAK,SAAS,EACd,KAAK,YAAY,EACjB,KAAK,wBAAwB,EAC7B,KAAK,kBAAkB,EACvB,KAAK,aAAa,GACnB,MAAM,gBAAgB,CAAC;AAQxB,YAAY,EACV,UAAU,EACV,MAAM,EACN,YAAY,EACZ,kBAAkB,EAClB,iBAAiB,GAClB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EACL,WAAW,EACX,kBAAkB,EAClB,eAAe,EACf,kBAAkB,EAClB,mBAAmB,EACnB,mBAAmB,EACnB,kBAAkB,GACnB,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,iBAAiB,EACjB,YAAY,EACZ,YAAY,EACZ,kBAAkB,EAClB,wBAAwB,EACxB,kBAAkB,GACnB,MAAM,YAAY,CAAC;AAOpB,YAAY,EACV,MAAM,EACN,gBAAgB,EAChB,gBAAgB,EAChB,uBAAuB,EACvB,mBAAmB,EACnB,uBAAuB,EACvB,mBAAmB,EACnB,uBAAuB,EACvB,sBAAsB,EACtB,uBAAuB,EACvB,uBAAuB,EACvB,oBAAoB,EACpB,kBAAkB,EAClB,0BAA0B,EAC1B,kBAAkB,EAClB,0BAA0B,EAC1B,kBAAkB,EAClB,iBAAiB,EACjB,kBAAkB,EAClB,kBAAkB,EAClB,mBAAmB,EACnB,aAAa,GACd,MAAM,YAAY,CAAC;AAEpB,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAO1C,OAAO,EACL,OAAO,EACP,KAAK,YAAY,EACjB,KAAK,QAAQ,EACb,KAAK,YAAY,GAClB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,KAAK,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC3D,OAAO,EACL,SAAS,EACT,uBAAuB,EACvB,0BAA0B,EAC1B,KAAK,gBAAgB,EACrB,KAAK,uBAAuB,EAC5B,KAAK,kBAAkB,EACvB,KAAK,qBAAqB,EAC1B,KAAK,SAAS,EACd,KAAK,gBAAgB,GACtB,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,gBAAgB,EAAE,aAAa,EAAE,KAAK,QAAQ,EAAE,MAAM,WAAW,CAAC;AAC3E,OAAO,EAAE,WAAW,EAAE,KAAK,cAAc,EAAE,MAAM,uBAAuB,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,eAAe,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package/dist/index.js CHANGED
@@ -45,7 +45,7 @@
45
45
  * or internal tooling, never an untrusted browser.
46
46
  */
47
47
  /** The published package version. Mirrors `package.json`. */
48
- export const VERSION = '8.7.0';
48
+ export const VERSION = '8.8.0';
49
49
  export { LbCookieStore } from './lb-cookie-store.js';
50
50
  export { CrowdyClient, createCrowdyClient, } from './crowdy-client.js';
51
51
  export { BrowserLocalStorageTokenStore, SessionStore, } from './session.js';
@@ -53,7 +53,7 @@ export { GraphQLClient, GraphQLTransport, } from './client.js';
53
53
  export { RealtimeClient, } from './realtime.js';
54
54
  export { RealtimeMetrics, payloadBytesOf, } from './metrics.js';
55
55
  export { WorldClient, ActorClient } from './world.js';
56
- export { CombatKit, DecksKit, EconomyKit, EngineDetector, FeaturesKit, GameKitClient, InventoryKit, LeaderboardsKit, LootKit, MatchesKit, MobsKit, NpcsKit, ObjectsKit, PetsKit, PlotsKit, ProgressionKit, QuestsKit, SocialKit, WorldsimKit, EVENT_CONTACT_DAMAGE, EVENT_WEATHER, FLAG_GROUNDED, FLAG_MOB, FLAG_NPC, FLAG_RESERVED3, POSE_BYTES, decodeEnginePose, encodeEnginePose, engineLanes, enginePoseCodec, parseContactDamage, parseEngineEvent, parseWeatherEvent, poseSuffix, andPolicies, combatBlueprint, combatNames, composeBlueprints, decksBlueprint, decksNames, economyBlueprint, economyCurrencyFn, economyNames, featureGate, guildBlueprint, guildNames, inventoryBlueprint, inventoryNames, kitInvoke, kitPolicyJson, leaderboardsBlueprint, leaderboardsNames, lockBlueprint, lockNames, lootBlueprint, lootNames, lootRollFn, matchesBlueprint, matchesNames, mergeBlueprints, npcBehaviorFunctionName, npcBlueprint, ownerEqualsCaller, ownerMirrorProperty, ownerEquals, plotBlueprint, plotNames, progressionBlueprint, progressionNames, questsBlueprint, questsNames, toKitInvokeResult, trustedAuthorityFields, worldsimBlueprint, worldsimNames, } from './kit/index.js';
56
+ export { CombatKit, DecksKit, EconomyKit, DirectorKit, EngineDetector, FeaturesKit, GameKitClient, InventoryKit, LeaderboardsKit, InstancesKit, LootKit, MarketKit, MatchesKit, MatchmakingKit, MinigamesKit, MobsKit, NpcsKit, ObjectsKit, PetsKit, PlotsKit, ProgressionKit, QuestsKit, SocialKit, WorldsimKit, EVENT_CONTACT_DAMAGE, EVENT_PROPOSAL, EVENT_SCORE, EVENT_TURN, EVENT_WEATHER, FLAG_GROUNDED, FLAG_MOB, FLAG_NPC, FLAG_RESERVED3, POSE_BYTES, decodeEnginePose, encodeEnginePose, engineLanes, enginePoseCodec, parseContactDamage, parseEngineEvent, parseProposalEvent, parseScoreEvent, parseTurnEvent, parseWeatherEvent, poseSuffix, andPolicies, combatBlueprint, combatNames, composeBlueprints, decksBlueprint, decksNames, economyBlueprint, economyCurrencyFn, economyNames, featureGate, guildBlueprint, guildNames, inventoryBlueprint, inventoryNames, kitInvoke, kitPolicyJson, leaderboardsBlueprint, leaderboardsNames, lockBlueprint, lockNames, lootBlueprint, lootNames, lootRollFn, matchesBlueprint, matchesNames, mergeBlueprints, npcBehaviorFunctionName, npcBlueprint, ownerEqualsCaller, ownerMirrorProperty, ownerEquals, plotBlueprint, plotNames, progressionBlueprint, progressionNames, questsBlueprint, questsNames, toKitInvokeResult, trustedAuthorityFields, worldsimBlueprint, worldsimNames, } from './kit/index.js';
57
57
  export { CrowdyError, CrowdyGraphQLError, CrowdyHttpError, CrowdyNetworkError, CrowdyProtocolError, CrowdyRealtimeError, CrowdyTimeoutError, } from './errors.js';
58
58
  export { SequenceAllocator, decodeBase64, encodeBase64, generateCrowdyUuid, validateChunkCoordinates, validateCrowdyUuid, } from './utils.js';
59
59
  export { UdpErrorCode } from './types.js';
@@ -1,8 +1,14 @@
1
1
  import type { GameModelAPI } from '../domains/gameModel.js';
2
+ import type { EngineDetector } from './engine.js';
2
3
  import type { Scalars } from '../generated/graphql.js';
3
4
  import { type KitInvokeResult } from './shared.js';
4
5
  /** Options for {@link DecksKit}. Must match the deployed decks blueprint. */
5
6
  export interface DecksKitOptions {
7
+ /**
8
+ * The compute module holding hidden hands when the app runs a deck
9
+ * engine. Defaults to `'deck-engine'`.
10
+ */
11
+ engineModuleName?: string;
6
12
  /** The `typePrefix` the decks blueprint was deployed with. */
7
13
  typePrefix?: string;
8
14
  }
@@ -33,8 +39,34 @@ export interface KitCard {
33
39
  export declare class DecksKit {
34
40
  private readonly appId;
35
41
  private readonly gameModel;
42
+ private readonly engines?;
36
43
  private readonly names;
37
- constructor(appId: Scalars['BigInt']['input'], gameModel: GameModelAPI, options?: DecksKitOptions);
44
+ constructor(appId: Scalars['BigInt']['input'], gameModel: GameModelAPI, options?: DecksKitOptions, engines?: EngineDetector | undefined);
45
+ private readonly engineModuleName;
46
+ /**
47
+ * Is a deck compute engine deployed + enabled (cached per session)? When
48
+ * true, hands and deck order live in MODULE state (server-held secrets);
49
+ * the blueprint's owner-visibility hands remain for model-only apps.
50
+ */
51
+ engineAvailable(): Promise<boolean>;
52
+ /** Create an engine table with seeded shuffle + hidden deals (creator seats itself). */
53
+ engineNewTable(input: {
54
+ tableId: string;
55
+ players: string[];
56
+ handSize?: number;
57
+ deckDef?: string;
58
+ }): Promise<Record<string, unknown>>;
59
+ /** YOUR hidden hand (the only read path; opponents can never see it). */
60
+ engineHand(tableId: string): Promise<string[]>;
61
+ /** Draw one card into your hidden hand. */
62
+ engineDraw(tableId: string): Promise<Record<string, unknown>>;
63
+ /** Play (reveal) a card from your hand into a public zone. */
64
+ enginePlay(tableId: string, card: string, zone?: string): Promise<Record<string, unknown>>;
65
+ /** Collect a public zone to the discard (trick taken). */
66
+ engineTakeZone(tableId: string, zone: string): Promise<Record<string, unknown>>;
67
+ /** The public table view (counts + zones — never hidden hands). */
68
+ engineTable(tableId: string): Promise<Record<string, unknown>>;
69
+ private engineInvoke;
38
70
  /**
39
71
  * Deal a deck to a player: creates one CardInstance per card id (zone
40
72
  * `deck`), owned by the player. Run {@link shuffle} afterwards to deal
@@ -1 +1 @@
1
- {"version":3,"file":"decks.d.ts","sourceRoot":"","sources":["../../src/kit/decks.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAEvD,OAAO,EAGL,KAAK,eAAe,EACrB,MAAM,aAAa,CAAC;AAErB,6EAA6E;AAC7E,MAAM,WAAW,eAAe;IAC9B,8DAA8D;IAC9D,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,oEAAoE;AACpE,MAAM,WAAW,OAAO;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IACf,0DAA0D;IAC1D,cAAc,EAAE,MAAM,CAAC;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;GAQG;AACH,qBAAa,QAAQ;IAIjB,OAAO,CAAC,QAAQ,CAAC,KAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,SAAS;IAJ5B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAa;gBAGhB,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACjC,SAAS,EAAE,YAAY,EACxC,OAAO,GAAE,eAAoB;IAK/B;;;;OAIG;IACG,IAAI,CAAC,KAAK,EAAE;QAChB,WAAW,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;QACxC,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB;;;;;;;;;;;IAwBD;;;;OAIG;IACG,OAAO;;;;;;;;;;;;;;;;;;;;;;IAOb,8DAA8D;IACxD,KAAK,CACT,WAAW,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,GAAG,IAAI,EAC9C,OAAO,GAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GAClD,OAAO,CAAC,OAAO,EAAE,CAAC;IA2BrB,iEAAiE;IAC3D,MAAM,CACV,WAAW,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACvC,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,OAAO,EAAE,CAAC;IAIrB,sDAAsD;IAChD,KAAK,CAAC,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;IAIrE;;;;OAIG;IACG,IAAI,CACR,WAAW,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACvC,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IASnC,yEAAyE;IACnE,QAAQ,CACZ,cAAc,EAAE,MAAM,EACtB,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IAUnC;;;OAGG;IACG,IAAI,CACR,cAAc,EAAE,MAAM,EACtB,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IAUnC,8BAA8B;IACxB,OAAO,CACX,cAAc,EAAE,MAAM,EACtB,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAUrB,MAAM;CAsBrB"}
1
+ {"version":3,"file":"decks.d.ts","sourceRoot":"","sources":["../../src/kit/decks.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAEvD,OAAO,EAGL,KAAK,eAAe,EACrB,MAAM,aAAa,CAAC;AAErB,6EAA6E;AAC7E,MAAM,WAAW,eAAe;IAC9B;;;OAGG;IACH,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,8DAA8D;IAC9D,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,oEAAoE;AACpE,MAAM,WAAW,OAAO;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IACf,0DAA0D;IAC1D,cAAc,EAAE,MAAM,CAAC;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;GAQG;AACH,qBAAa,QAAQ;IAIjB,OAAO,CAAC,QAAQ,CAAC,KAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,SAAS;IAE1B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC;IAN3B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAa;gBAGhB,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACjC,SAAS,EAAE,YAAY,EACxC,OAAO,GAAE,eAAoB,EACZ,OAAO,CAAC,EAAE,cAAc,YAAA;IAM3C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAS;IAI1C;;;;OAIG;IACH,eAAe,IAAI,OAAO,CAAC,OAAO,CAAC;IAKnC,wFAAwF;IAClF,cAAc,CAAC,KAAK,EAAE;QAC1B,OAAO,EAAE,MAAM,CAAC;QAChB,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,OAAO,CAAC,EAAE,MAAM,CAAC;KAClB;IAID,yEAAyE;IACnE,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;IAKpD,2CAA2C;IACrC,UAAU,CAAC,OAAO,EAAE,MAAM;IAIhC,8DAA8D;IACxD,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,SAAU;IAI9D,0DAA0D;IACpD,cAAc,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAIlD,mEAAmE;IAC7D,WAAW,CAAC,OAAO,EAAE,MAAM;YAInB,YAAY;IAW1B;;;;OAIG;IACG,IAAI,CAAC,KAAK,EAAE;QAChB,WAAW,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;QACxC,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB;;;;;;;;;;;IAwBD;;;;OAIG;IACG,OAAO;;;;;;;;;;;;;;;;;;;;;;IAOb,8DAA8D;IACxD,KAAK,CACT,WAAW,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,GAAG,IAAI,EAC9C,OAAO,GAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GAClD,OAAO,CAAC,OAAO,EAAE,CAAC;IA2BrB,iEAAiE;IAC3D,MAAM,CACV,WAAW,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACvC,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,OAAO,EAAE,CAAC;IAIrB,sDAAsD;IAChD,KAAK,CAAC,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;IAIrE;;;;OAIG;IACG,IAAI,CACR,WAAW,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACvC,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IASnC,yEAAyE;IACnE,QAAQ,CACZ,cAAc,EAAE,MAAM,EACtB,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IAUnC;;;OAGG;IACG,IAAI,CACR,cAAc,EAAE,MAAM,EACtB,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IAUnC,8BAA8B;IACxB,OAAO,CACX,cAAc,EAAE,MAAM,EACtB,OAAO,GAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAO,GACnC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAUrB,MAAM;CAsBrB"}
package/dist/kit/decks.js CHANGED
@@ -10,10 +10,58 @@ import { kitContainerProperties, kitInvoke, } from './shared.js';
10
10
  * Obtained via `client.kit(appId).decks`.
11
11
  */
12
12
  export class DecksKit {
13
- constructor(appId, gameModel, options = {}) {
13
+ constructor(appId, gameModel, options = {}, engines) {
14
14
  this.appId = appId;
15
15
  this.gameModel = gameModel;
16
+ this.engines = engines;
16
17
  this.names = decksNames(options.typePrefix ?? '');
18
+ this.engineModuleName = options.engineModuleName ?? 'deck-engine';
19
+ }
20
+ // -- Engine path (Wave 2): true hidden information over the deck engine --
21
+ /**
22
+ * Is a deck compute engine deployed + enabled (cached per session)? When
23
+ * true, hands and deck order live in MODULE state (server-held secrets);
24
+ * the blueprint's owner-visibility hands remain for model-only apps.
25
+ */
26
+ engineAvailable() {
27
+ if (!this.engines)
28
+ return Promise.resolve(false);
29
+ return this.engines.has(this.engineModuleName);
30
+ }
31
+ /** Create an engine table with seeded shuffle + hidden deals (creator seats itself). */
32
+ async engineNewTable(input) {
33
+ return this.engineInvoke('new_table', input);
34
+ }
35
+ /** YOUR hidden hand (the only read path; opponents can never see it). */
36
+ async engineHand(tableId) {
37
+ const body = await this.engineInvoke('hand', { tableId });
38
+ return Array.isArray(body.hand) ? body.hand.map(String) : [];
39
+ }
40
+ /** Draw one card into your hidden hand. */
41
+ async engineDraw(tableId) {
42
+ return this.engineInvoke('draw', { tableId });
43
+ }
44
+ /** Play (reveal) a card from your hand into a public zone. */
45
+ async enginePlay(tableId, card, zone = 'table') {
46
+ return this.engineInvoke('play', { tableId, card, zone });
47
+ }
48
+ /** Collect a public zone to the discard (trick taken). */
49
+ async engineTakeZone(tableId, zone) {
50
+ return this.engineInvoke('take_zone', { tableId, zone });
51
+ }
52
+ /** The public table view (counts + zones — never hidden hands). */
53
+ async engineTable(tableId) {
54
+ return this.engineInvoke('table', { tableId });
55
+ }
56
+ async engineInvoke(exportName, params) {
57
+ if (!this.engines) {
58
+ throw new Error('deck engine unavailable: compute domain not wired');
59
+ }
60
+ const result = await this.engines.invoke(this.engineModuleName, exportName, params);
61
+ if (!result.success) {
62
+ throw new Error(`decks.${exportName} failed: ${result.reason ?? 'unknown'}`);
63
+ }
64
+ return result.body;
17
65
  }
18
66
  /**
19
67
  * Deal a deck to a player: creates one CardInstance per card id (zone
@@ -0,0 +1,88 @@
1
+ import type { GameModelAPI } from '../domains/gameModel.js';
2
+ import type { Scalars } from '../generated/graphql.js';
3
+ import type { EngineDetector } from './engine.js';
4
+ /** Options for {@link DirectorKit}. */
5
+ export interface DirectorKitOptions {
6
+ /** The director module name. Defaults to `'director'`. */
7
+ moduleName?: string;
8
+ /** The encounter-definition container type. Defaults to `'EncounterDef'`. */
9
+ defTypeName?: string;
10
+ }
11
+ /** One wave of an encounter definition. */
12
+ export interface KitWaveSpec {
13
+ units: Array<{
14
+ mobId: string;
15
+ count: number;
16
+ }>;
17
+ delayMs?: number;
18
+ /** Boss wave: hp + phase thresholds (descending hp percentages). */
19
+ boss?: {
20
+ hp: number;
21
+ phases?: number[];
22
+ };
23
+ }
24
+ /** A director run's state. */
25
+ export interface KitDirectorRun {
26
+ runId: string;
27
+ encounterId: string;
28
+ players: number;
29
+ phase: Record<string, unknown>;
30
+ pending: number;
31
+ wavesCleared: number;
32
+ wavesTotal: number;
33
+ boss: {
34
+ hp: number;
35
+ maxHp: number;
36
+ phase: number;
37
+ thresholds: number[];
38
+ } | null;
39
+ finished: boolean;
40
+ outcome: string;
41
+ }
42
+ /**
43
+ * Runtime helpers for the director engine (Wave 2): data-driven encounter
44
+ * direction — wave schedules, spawn budgets, boss phases, party scaling.
45
+ * The director emits `director_spawn` compute events; the mob layer
46
+ * simulates and reports kills back.
47
+ *
48
+ * Obtained via `client.kit(appId).director`.
49
+ */
50
+ export declare class DirectorKit {
51
+ private readonly appId;
52
+ private readonly gameModel;
53
+ private readonly engines;
54
+ private readonly moduleName;
55
+ private readonly defTypeName;
56
+ constructor(appId: Scalars['BigInt']['input'], gameModel: GameModelAPI, engines: EngineDetector, options?: DirectorKitOptions);
57
+ /** Is the director deployed + enabled (cached per session)? */
58
+ engineAvailable(): Promise<boolean>;
59
+ /** STUDIO (admin) — create an encounter definition container. */
60
+ defineEncounter(input: {
61
+ encounterId: string;
62
+ displayName?: string;
63
+ waves: KitWaveSpec[];
64
+ spawnBudget?: number;
65
+ }): Promise<{
66
+ __typename?: "GmContainer";
67
+ containerId: string;
68
+ appId: string;
69
+ sessionId: string | null;
70
+ typeName: string;
71
+ displayName: string;
72
+ description: string | null;
73
+ ownerUserId: string | null;
74
+ metadataJson: string;
75
+ }>;
76
+ /** Start a run (party size scales unit counts server-side). */
77
+ startRun(encounterId: string, players?: number): Promise<KitDirectorRun>;
78
+ /** Report kills toward the live wave (trusted callers/engines). */
79
+ reportKill(runId: string, count?: number): Promise<KitDirectorRun>;
80
+ /** Report boss hp; phase transitions announce on the compute bus. */
81
+ reportBossHp(runId: string, hp: number): Promise<KitDirectorRun>;
82
+ /** Force-clear the live wave (run creator only). */
83
+ skipWave(runId: string): Promise<KitDirectorRun>;
84
+ /** One run's state (or engine totals without an id). */
85
+ runState(runId?: string): Promise<KitDirectorRun | Record<string, unknown>>;
86
+ private invoke;
87
+ }
88
+ //# sourceMappingURL=director.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"director.d.ts","sourceRoot":"","sources":["../../src/kit/director.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAElD,uCAAuC;AACvC,MAAM,WAAW,kBAAkB;IACjC,0DAA0D;IAC1D,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,6EAA6E;IAC7E,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,2CAA2C;AAC3C,MAAM,WAAW,WAAW;IAC1B,KAAK,EAAE,KAAK,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IAC/C,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,oEAAoE;IACpE,IAAI,CAAC,EAAE;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,EAAE,CAAA;KAAE,CAAC;CAC1C;AAED,8BAA8B;AAC9B,MAAM,WAAW,cAAc;IAC7B,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAC/B,OAAO,EAAE,MAAM,CAAC;IAChB,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAA;KAAE,GAAG,IAAI,CAAC;IAChF,QAAQ,EAAE,OAAO,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;CACjB;AAyBD;;;;;;;GAOG;AACH,qBAAa,WAAW;IAKpB,OAAO,CAAC,QAAQ,CAAC,KAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,OAAO;IAN1B,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;IACpC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;gBAGlB,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACjC,SAAS,EAAE,YAAY,EACvB,OAAO,EAAE,cAAc,EACxC,OAAO,GAAE,kBAAuB;IAMlC,+DAA+D;IAC/D,eAAe,IAAI,OAAO,CAAC,OAAO,CAAC;IAInC,iEAAiE;IAC3D,eAAe,CAAC,KAAK,EAAE;QAC3B,WAAW,EAAE,MAAM,CAAC;QACpB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,KAAK,EAAE,WAAW,EAAE,CAAC;QACrB,WAAW,CAAC,EAAE,MAAM,CAAC;KACtB;;;;;;;;;;;IAeD,+DAA+D;IACzD,QAAQ,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,SAAI,GAAG,OAAO,CAAC,cAAc,CAAC;IAIzE,mEAAmE;IAC7D,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,OAAO,CAAC,cAAc,CAAC;IAInE,qEAAqE;IAC/D,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC;IAItE,oDAAoD;IAC9C,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC;IAItD,wDAAwD;IAClD,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;YAKnE,MAAM;CAOrB"}
@@ -0,0 +1,86 @@
1
+ function toRun(body) {
2
+ const boss = body.boss;
3
+ return {
4
+ runId: String(body.runId ?? ''),
5
+ encounterId: String(body.encounterId ?? ''),
6
+ players: Number(body.players ?? 1),
7
+ phase: body.phase ?? {},
8
+ pending: Number(body.pending ?? 0),
9
+ wavesCleared: Number(body.wavesCleared ?? 0),
10
+ wavesTotal: Number(body.wavesTotal ?? 0),
11
+ boss: boss
12
+ ? {
13
+ hp: Number(boss.hp ?? 0),
14
+ maxHp: Number(boss.maxHp ?? 0),
15
+ phase: Number(boss.phase ?? 0),
16
+ thresholds: Array.isArray(boss.thresholds) ? boss.thresholds.map(Number) : [],
17
+ }
18
+ : null,
19
+ finished: body.finished === true,
20
+ outcome: String(body.outcome ?? ''),
21
+ };
22
+ }
23
+ /**
24
+ * Runtime helpers for the director engine (Wave 2): data-driven encounter
25
+ * direction — wave schedules, spawn budgets, boss phases, party scaling.
26
+ * The director emits `director_spawn` compute events; the mob layer
27
+ * simulates and reports kills back.
28
+ *
29
+ * Obtained via `client.kit(appId).director`.
30
+ */
31
+ export class DirectorKit {
32
+ constructor(appId, gameModel, engines, options = {}) {
33
+ this.appId = appId;
34
+ this.gameModel = gameModel;
35
+ this.engines = engines;
36
+ this.moduleName = options.moduleName ?? 'director';
37
+ this.defTypeName = options.defTypeName ?? 'EncounterDef';
38
+ }
39
+ /** Is the director deployed + enabled (cached per session)? */
40
+ engineAvailable() {
41
+ return this.engines.has(this.moduleName);
42
+ }
43
+ /** STUDIO (admin) — create an encounter definition container. */
44
+ async defineEncounter(input) {
45
+ return this.gameModel.createContainer({
46
+ appId: this.appId,
47
+ typeName: this.defTypeName,
48
+ displayName: input.displayName ?? `Encounter ${input.encounterId}`,
49
+ properties: [
50
+ { key: 'encounter_id', valueType: 'string', valueJson: JSON.stringify(input.encounterId) },
51
+ { key: 'waves', valueType: 'string', valueJson: JSON.stringify(JSON.stringify(input.waves)) },
52
+ ...(input.spawnBudget !== undefined
53
+ ? [{ key: 'spawn_budget', valueType: 'int', valueJson: String(input.spawnBudget) }]
54
+ : []),
55
+ ],
56
+ });
57
+ }
58
+ /** Start a run (party size scales unit counts server-side). */
59
+ async startRun(encounterId, players = 1) {
60
+ return toRun(await this.invoke('start_run', { encounterId, players }));
61
+ }
62
+ /** Report kills toward the live wave (trusted callers/engines). */
63
+ async reportKill(runId, count = 1) {
64
+ return toRun(await this.invoke('report_kill', { runId, count }));
65
+ }
66
+ /** Report boss hp; phase transitions announce on the compute bus. */
67
+ async reportBossHp(runId, hp) {
68
+ return toRun(await this.invoke('report_boss_hp', { runId, hp }));
69
+ }
70
+ /** Force-clear the live wave (run creator only). */
71
+ async skipWave(runId) {
72
+ return toRun(await this.invoke('skip_wave', { runId }));
73
+ }
74
+ /** One run's state (or engine totals without an id). */
75
+ async runState(runId) {
76
+ const body = await this.invoke('run_state', runId ? { runId } : {});
77
+ return runId ? toRun(body) : body;
78
+ }
79
+ async invoke(exportName, params) {
80
+ const result = await this.engines.invoke(this.moduleName, exportName, params);
81
+ if (!result.success) {
82
+ throw new Error(`director.${exportName} failed: ${result.reason ?? 'unknown'}`);
83
+ }
84
+ return result.body;
85
+ }
86
+ }
@@ -1,4 +1,5 @@
1
1
  import type { GameModelAPI } from '../domains/gameModel.js';
2
+ import type { EngineDetector } from './engine.js';
2
3
  import type { Scalars, SeedPropertyInput } from '../generated/graphql.js';
3
4
  import { type KitInvokeResult } from './shared.js';
4
5
  /** Options for {@link EconomyKit}. Must match the deployed economy blueprint. */
@@ -7,6 +8,8 @@ export interface EconomyKitOptions {
7
8
  typePrefix?: string;
8
9
  /** The `currencies` the blueprint was deployed with. Defaults to `['gold']`. */
9
10
  currencies?: string[];
11
+ /** The order-book market engine module. Defaults to `'market-engine'`. */
12
+ marketModuleName?: string;
10
13
  }
11
14
  /** A parsed view of one wallet. */
12
15
  export interface KitWallet {
@@ -72,7 +75,14 @@ export declare class EconomyKit {
72
75
  private readonly names;
73
76
  private readonly typePrefix;
74
77
  private readonly currencies;
75
- constructor(appId: Scalars['BigInt']['input'], gameModel: GameModelAPI, options?: EconomyKitOptions);
78
+ constructor(appId: Scalars['BigInt']['input'], gameModel: GameModelAPI, options?: EconomyKitOptions, engines?: EngineDetector);
79
+ /**
80
+ * The order-book market (Wave 2 engine): bid/ask methods over the
81
+ * market-engine's escrowed order books. The model-side listing `market`
82
+ * on this kit keeps working without it (fixed-price stack listings);
83
+ * `orderBook` adds real price discovery when the engine is deployed.
84
+ */
85
+ readonly orderBook: MarketKit;
76
86
  private get defaultCurrency();
77
87
  /**
78
88
  * Find the player's wallet, creating it when absent (member-instantiable;
@@ -241,4 +251,39 @@ export declare class EconomyKit {
241
251
  private ensureSellerWallet;
242
252
  private toTrade;
243
253
  }
254
+ /**
255
+ * Order-book market methods over the market-engine (Wave 2): price-time
256
+ * priority matching with escrowed settlement. Deposits/withdrawals bridge
257
+ * to the game's wallets via compute events the game layer consumes.
258
+ *
259
+ * Obtained via `client.kit(appId).economy.market`.
260
+ */
261
+ export declare class MarketKit {
262
+ private readonly engines;
263
+ private readonly moduleName;
264
+ constructor(engines: EngineDetector | undefined, moduleName: string);
265
+ /** Is the market engine deployed + enabled (cached per session)? */
266
+ engineAvailable(): Promise<boolean>;
267
+ /** Move coins into your market account (escrow source for bids). */
268
+ depositCoins(amount: number): Promise<Record<string, unknown>>;
269
+ /** Move items into your market account (escrow source for asks). */
270
+ depositItems(item: string, quantity: number): Promise<Record<string, unknown>>;
271
+ /** Place a limit bid: locks coins at your limit; fills at maker price. */
272
+ bid(item: string, price: number, quantity: number): Promise<Record<string, unknown>>;
273
+ /** Place a limit ask: locks items until filled or cancelled. */
274
+ ask(item: string, price: number, quantity: number): Promise<Record<string, unknown>>;
275
+ /** Cancel a resting order (owner only); escrow refunds instantly. */
276
+ cancel(item: string, orderId: number): Promise<Record<string, unknown>>;
277
+ /** Book depth: best bids/asks as [price, quantity] levels. */
278
+ book(item: string): Promise<Record<string, unknown>>;
279
+ /** Your market account (settled + locked balances). */
280
+ account(): Promise<Record<string, unknown>>;
281
+ /** Withdraw settled balances back to the game layer. */
282
+ withdraw(input: {
283
+ coins?: number;
284
+ item?: string;
285
+ quantity?: number;
286
+ }): Promise<Record<string, unknown>>;
287
+ private invoke;
288
+ }
244
289
  //# sourceMappingURL=economy.d.ts.map
@@ -1 +1 @@
1
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