@crowdedkingdoms/crowdyjs 8.2.0 → 8.3.0

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Files changed (102) hide show
  1. package/README.md +21 -3
  2. package/dist/crowdy-client.d.ts.map +1 -1
  3. package/dist/crowdy-client.js +5 -1
  4. package/dist/index.d.ts +2 -2
  5. package/dist/index.d.ts.map +1 -1
  6. package/dist/index.js +2 -2
  7. package/dist/kit/blueprints/combat.d.ts +75 -0
  8. package/dist/kit/blueprints/combat.d.ts.map +1 -0
  9. package/dist/kit/blueprints/combat.js +351 -0
  10. package/dist/kit/blueprints/core.d.ts +222 -0
  11. package/dist/kit/blueprints/core.d.ts.map +1 -0
  12. package/dist/kit/blueprints/core.js +185 -0
  13. package/dist/kit/blueprints/decks.d.ts +50 -0
  14. package/dist/kit/blueprints/decks.d.ts.map +1 -0
  15. package/dist/kit/blueprints/decks.js +163 -0
  16. package/dist/kit/blueprints/economy.d.ts +88 -0
  17. package/dist/kit/blueprints/economy.d.ts.map +1 -0
  18. package/dist/kit/blueprints/economy.js +533 -0
  19. package/dist/kit/blueprints/guild.d.ts +51 -0
  20. package/dist/kit/blueprints/guild.d.ts.map +1 -0
  21. package/dist/kit/blueprints/guild.js +50 -0
  22. package/dist/kit/blueprints/index.d.ts +21 -0
  23. package/dist/kit/blueprints/index.d.ts.map +1 -0
  24. package/dist/kit/blueprints/index.js +20 -0
  25. package/dist/kit/blueprints/inventory.d.ts +38 -0
  26. package/dist/kit/blueprints/inventory.d.ts.map +1 -0
  27. package/dist/kit/blueprints/inventory.js +157 -0
  28. package/dist/kit/blueprints/leaderboards.d.ts +49 -0
  29. package/dist/kit/blueprints/leaderboards.d.ts.map +1 -0
  30. package/dist/kit/blueprints/leaderboards.js +126 -0
  31. package/dist/kit/blueprints/locks.d.ts +82 -0
  32. package/dist/kit/blueprints/locks.d.ts.map +1 -0
  33. package/dist/kit/blueprints/locks.js +155 -0
  34. package/dist/kit/blueprints/loot.d.ts +84 -0
  35. package/dist/kit/blueprints/loot.d.ts.map +1 -0
  36. package/dist/kit/blueprints/loot.js +228 -0
  37. package/dist/kit/blueprints/matches.d.ts +59 -0
  38. package/dist/kit/blueprints/matches.d.ts.map +1 -0
  39. package/dist/kit/blueprints/matches.js +246 -0
  40. package/dist/kit/blueprints/npcs.d.ts +71 -0
  41. package/dist/kit/blueprints/npcs.d.ts.map +1 -0
  42. package/dist/kit/blueprints/npcs.js +122 -0
  43. package/dist/kit/blueprints/plots.d.ts +54 -0
  44. package/dist/kit/blueprints/plots.d.ts.map +1 -0
  45. package/dist/kit/blueprints/plots.js +146 -0
  46. package/dist/kit/blueprints/progression.d.ts +68 -0
  47. package/dist/kit/blueprints/progression.d.ts.map +1 -0
  48. package/dist/kit/blueprints/progression.js +324 -0
  49. package/dist/kit/blueprints/quests.d.ts +65 -0
  50. package/dist/kit/blueprints/quests.d.ts.map +1 -0
  51. package/dist/kit/blueprints/quests.js +284 -0
  52. package/dist/kit/blueprints/worldsim.d.ts +84 -0
  53. package/dist/kit/blueprints/worldsim.d.ts.map +1 -0
  54. package/dist/kit/blueprints/worldsim.js +461 -0
  55. package/dist/kit/combat.d.ts +103 -0
  56. package/dist/kit/combat.d.ts.map +1 -0
  57. package/dist/kit/combat.js +151 -0
  58. package/dist/kit/decks.d.ts +123 -0
  59. package/dist/kit/decks.d.ts.map +1 -0
  60. package/dist/kit/decks.js +138 -0
  61. package/dist/kit/economy.d.ts +244 -0
  62. package/dist/kit/economy.d.ts.map +1 -0
  63. package/dist/kit/economy.js +365 -0
  64. package/dist/kit/features.d.ts +60 -0
  65. package/dist/kit/features.d.ts.map +1 -0
  66. package/dist/kit/features.js +65 -0
  67. package/dist/kit/index.d.ts +13 -2
  68. package/dist/kit/index.d.ts.map +1 -1
  69. package/dist/kit/index.js +12 -1
  70. package/dist/kit/inventory.d.ts +5 -0
  71. package/dist/kit/inventory.d.ts.map +1 -1
  72. package/dist/kit/inventory.js +14 -1
  73. package/dist/kit/kit.d.ts +58 -2
  74. package/dist/kit/kit.d.ts.map +1 -1
  75. package/dist/kit/kit.js +24 -2
  76. package/dist/kit/leaderboards.d.ts +66 -0
  77. package/dist/kit/leaderboards.d.ts.map +1 -0
  78. package/dist/kit/leaderboards.js +94 -0
  79. package/dist/kit/loot.d.ts +106 -0
  80. package/dist/kit/loot.d.ts.map +1 -0
  81. package/dist/kit/loot.js +120 -0
  82. package/dist/kit/matches.d.ts +140 -0
  83. package/dist/kit/matches.d.ts.map +1 -0
  84. package/dist/kit/matches.js +253 -0
  85. package/dist/kit/objects.js +1 -1
  86. package/dist/kit/plots.js +1 -1
  87. package/dist/kit/progression.d.ts +181 -0
  88. package/dist/kit/progression.d.ts.map +1 -0
  89. package/dist/kit/progression.js +265 -0
  90. package/dist/kit/quests.d.ts +110 -0
  91. package/dist/kit/quests.d.ts.map +1 -0
  92. package/dist/kit/quests.js +158 -0
  93. package/dist/kit/social.d.ts +267 -0
  94. package/dist/kit/social.d.ts.map +1 -0
  95. package/dist/kit/social.js +230 -0
  96. package/dist/kit/worldsim.d.ts +225 -0
  97. package/dist/kit/worldsim.d.ts.map +1 -0
  98. package/dist/kit/worldsim.js +231 -0
  99. package/package.json +1 -1
  100. package/dist/kit/blueprints.d.ts +0 -370
  101. package/dist/kit/blueprints.d.ts.map +0 -1
  102. package/dist/kit/blueprints.js +0 -643
@@ -0,0 +1,284 @@
1
+ import { kitPolicyJson, ownerEqualsCaller, ownerMirrorProperty, toSnakeCase, trustedAuthorityFields, } from './core.js';
2
+ /** Compute the type/function names a quests blueprint (and its runtime helper) uses. */
3
+ export function questsNames(typePrefix = '') {
4
+ const fnPrefix = typePrefix ? `${toSnakeCase(typePrefix)}_` : '';
5
+ return {
6
+ defType: `${typePrefix}QuestDef`,
7
+ progressType: `${typePrefix}QuestProgress`,
8
+ advanceFn: `${fnPrefix}advance_quest`,
9
+ claimFn: `${fnPrefix}claim_reward`,
10
+ resetFn: `${fnPrefix}reset_daily`,
11
+ dailyResetAutomation: `${fnPrefix.replace(/_/g, '-')}daily-quest-reset`,
12
+ };
13
+ }
14
+ /**
15
+ * Blueprint for **quests**: an admin `QuestDef` catalog (objective count +
16
+ * reward spec + daily flag) and per-player `QuestProgress` rows. Progress
17
+ * advances through trusted calls or event automations on your gameplay
18
+ * functions; `claim_reward` marks the progress claimed AND grants the item
19
+ * and currency rewards through `container_ref` params in ONE transaction
20
+ * (composing with the inventory stack and economy wallet types); a **cron
21
+ * automation** resets daily quests at midnight.
22
+ *
23
+ * Runtime counterpart: `client.kit(appId).quests`.
24
+ */
25
+ export function questsBlueprint(options = {}) {
26
+ const { typePrefix = '', advanceAuthority = 'server', currencyProperty = 'gold', dailyResetCron = '0 0 * * *', advanceOn = [], ownerIdKind: kind = 'int', } = options;
27
+ const names = questsNames(typePrefix);
28
+ const propertyDefinitions = [
29
+ {
30
+ containerTypeName: names.defType,
31
+ key: 'quest_id',
32
+ valueType: 'string',
33
+ description: 'Stable quest identifier.',
34
+ },
35
+ {
36
+ containerTypeName: names.defType,
37
+ key: 'target_count',
38
+ valueType: 'int',
39
+ defaultValueJson: '1',
40
+ description: 'Objective count required to complete.',
41
+ },
42
+ {
43
+ containerTypeName: names.defType,
44
+ key: 'reward_item_id',
45
+ valueType: 'string',
46
+ defaultValueJson: '""',
47
+ description: 'Item reward (empty for currency-only quests).',
48
+ },
49
+ {
50
+ containerTypeName: names.defType,
51
+ key: 'reward_qty',
52
+ valueType: 'int',
53
+ defaultValueJson: '0',
54
+ description: 'Item reward quantity.',
55
+ },
56
+ {
57
+ containerTypeName: names.defType,
58
+ key: 'reward_gold',
59
+ valueType: 'int',
60
+ defaultValueJson: '0',
61
+ description: `Currency reward paid into the '${currencyProperty}' wallet property.`,
62
+ },
63
+ {
64
+ containerTypeName: names.defType,
65
+ key: 'repeatable',
66
+ valueType: 'bool',
67
+ defaultValueJson: 'false',
68
+ description: 'Whether a player may accept the quest again after claiming.',
69
+ },
70
+ {
71
+ containerTypeName: names.defType,
72
+ key: 'daily',
73
+ valueType: 'bool',
74
+ defaultValueJson: 'false',
75
+ description: 'Whether progress resets on the daily cron.',
76
+ },
77
+ ownerMirrorProperty(names.progressType, kind),
78
+ {
79
+ containerTypeName: names.progressType,
80
+ key: 'quest_id',
81
+ valueType: 'string',
82
+ defaultValueJson: '""',
83
+ description: 'The quest this row tracks.',
84
+ },
85
+ {
86
+ containerTypeName: names.progressType,
87
+ key: 'count',
88
+ valueType: 'int',
89
+ defaultValueJson: '0',
90
+ description: 'Objective progress, clamped to target.',
91
+ },
92
+ {
93
+ containerTypeName: names.progressType,
94
+ key: 'target',
95
+ valueType: 'int',
96
+ defaultValueJson: '1',
97
+ description: 'Objective count copied from the def at accept time.',
98
+ },
99
+ {
100
+ containerTypeName: names.progressType,
101
+ key: 'completed',
102
+ valueType: 'bool',
103
+ defaultValueJson: 'false',
104
+ description: 'True once count reaches target.',
105
+ },
106
+ {
107
+ containerTypeName: names.progressType,
108
+ key: 'claimed',
109
+ valueType: 'bool',
110
+ defaultValueJson: 'false',
111
+ description: 'True once the reward was granted (single-claim guard).',
112
+ },
113
+ {
114
+ containerTypeName: names.progressType,
115
+ key: 'daily',
116
+ valueType: 'bool',
117
+ defaultValueJson: 'false',
118
+ description: 'Mirrors the def; selects rows for the daily reset automation.',
119
+ },
120
+ ];
121
+ const functions = [
122
+ {
123
+ name: names.advanceFn,
124
+ containerTypeName: names.progressType,
125
+ returnType: 'int',
126
+ parameters: [
127
+ {
128
+ name: 'amount',
129
+ valueType: 'int',
130
+ required: true,
131
+ description: 'Progress to add (negative values are ignored; clamped to target).',
132
+ },
133
+ ],
134
+ mutations: [
135
+ {
136
+ target: 'self',
137
+ property: 'count',
138
+ expression: 'min(self.target, self.count + max(0, $amount))',
139
+ },
140
+ {
141
+ target: 'self',
142
+ property: 'completed',
143
+ expression: 'self.count >= self.target',
144
+ },
145
+ ],
146
+ returnExpression: 'self.count',
147
+ ...trustedAuthorityFields(advanceAuthority),
148
+ // Event automations must be able to run it regardless of authority.
149
+ ...(advanceOn.length ? { autonomousInvocable: true } : {}),
150
+ description: 'Trusted quest progress bump (clamped to the target); completion flips server-side in the same transaction.',
151
+ },
152
+ {
153
+ name: names.claimFn,
154
+ containerTypeName: names.progressType,
155
+ returnType: 'int',
156
+ parameters: [
157
+ {
158
+ name: 'def_id',
159
+ valueType: 'container_ref',
160
+ required: true,
161
+ description: 'The QuestDef holding the reward spec (must match quest_id).',
162
+ },
163
+ {
164
+ name: 'to_stack_id',
165
+ valueType: 'container_ref',
166
+ required: true,
167
+ description: 'A caller-owned stack receiving the item reward (item grant is 0 when the item id does not match, e.g. currency-only quests).',
168
+ },
169
+ {
170
+ name: 'wallet_id',
171
+ valueType: 'container_ref',
172
+ required: true,
173
+ description: "The caller's wallet receiving the currency reward.",
174
+ },
175
+ ],
176
+ mutations: [
177
+ { target: 'self', property: 'claimed', expression: 'true' },
178
+ {
179
+ target: 'ref($to_stack_id)',
180
+ property: 'quantity',
181
+ expression: 'ref($to_stack_id).quantity + if(ref($to_stack_id).item_id == ref($def_id).reward_item_id, ref($def_id).reward_qty, 0)',
182
+ },
183
+ {
184
+ target: 'ref($wallet_id)',
185
+ property: currencyProperty,
186
+ expression: `ref($wallet_id).${currencyProperty} + ref($def_id).reward_gold`,
187
+ },
188
+ ],
189
+ returnExpression: `ref($wallet_id).${currencyProperty}`,
190
+ invokePolicyJson: kitPolicyJson({
191
+ type: 'condition',
192
+ expression: [
193
+ ownerEqualsCaller('self.owner_user_id', kind),
194
+ 'self.count >= self.target',
195
+ 'not(self.claimed)',
196
+ 'ref($def_id).quest_id == self.quest_id',
197
+ ownerEqualsCaller('ref($wallet_id).owner_user_id', kind),
198
+ ownerEqualsCaller('ref($to_stack_id).owner_user_id', kind),
199
+ ].join(' && '),
200
+ }),
201
+ description: 'Turn in a completed quest: the claimed flag, item grant, and currency grant commit atomically — no double-claims, no client-chosen rewards.',
202
+ },
203
+ {
204
+ name: names.resetFn,
205
+ containerTypeName: names.progressType,
206
+ returnType: 'bool',
207
+ mutations: [
208
+ { target: 'self', property: 'count', expression: '0' },
209
+ { target: 'self', property: 'completed', expression: 'false' },
210
+ { target: 'self', property: 'claimed', expression: 'false' },
211
+ ],
212
+ returnExpression: 'self.completed',
213
+ invokePolicyJson: kitPolicyJson({ type: 'is_automation' }),
214
+ autonomousInvocable: true,
215
+ description: 'Server-driven daily quest reset (automation-only).',
216
+ },
217
+ ];
218
+ const automations = [
219
+ {
220
+ name: names.dailyResetAutomation,
221
+ functionName: names.resetFn,
222
+ targetMode: 'type',
223
+ targetTypeName: names.progressType,
224
+ triggerType: 'schedule',
225
+ scheduleKind: 'cron',
226
+ cronExpr: dailyResetCron,
227
+ maxTargets: 500,
228
+ selectorJson: JSON.stringify({
229
+ selfWhere: [{ key: 'daily', op: '==', value: true }],
230
+ }),
231
+ description: 'Resets daily quest progress on the cron schedule.',
232
+ },
233
+ ];
234
+ const automationTriggers = [];
235
+ for (const spec of advanceOn) {
236
+ automations.push({
237
+ name: spec.name,
238
+ functionName: names.advanceFn,
239
+ targetMode: 'type',
240
+ targetTypeName: names.progressType,
241
+ triggerType: 'event',
242
+ maxTargets: spec.maxTargets ?? 8,
243
+ selectorJson: JSON.stringify({
244
+ selfWhere: [
245
+ { key: 'quest_id', op: '==', value: spec.questId },
246
+ { key: 'completed', op: '==', value: false },
247
+ ],
248
+ }),
249
+ paramsJson: JSON.stringify({ amount: spec.amount ?? 1 }),
250
+ description: `Advances '${spec.questId}' progress when the gameplay event fires.`,
251
+ });
252
+ automationTriggers.push({
253
+ automationName: spec.name,
254
+ onEvent: spec.onEvent,
255
+ ...(spec.functionName !== undefined ? { functionName: spec.functionName } : {}),
256
+ ...(spec.containerTypeName !== undefined
257
+ ? { containerTypeName: spec.containerTypeName }
258
+ : {}),
259
+ ...(spec.propertyKey !== undefined ? { propertyKey: spec.propertyKey } : {}),
260
+ ...(spec.debounceMs !== undefined ? { debounceMs: spec.debounceMs } : {}),
261
+ });
262
+ }
263
+ return {
264
+ name: names.progressType,
265
+ containerTypes: [
266
+ {
267
+ typeName: names.defType,
268
+ displayName: names.defType,
269
+ instantiableBy: 'admin',
270
+ description: 'Studio quest catalog row (objective, rewards, daily flag).',
271
+ },
272
+ {
273
+ typeName: names.progressType,
274
+ displayName: names.progressType,
275
+ instantiableBy: 'member',
276
+ description: "A player's progress toward one quest.",
277
+ },
278
+ ],
279
+ propertyDefinitions,
280
+ functions,
281
+ automations,
282
+ automationTriggers,
283
+ };
284
+ }
@@ -0,0 +1,84 @@
1
+ import { type KitBlueprint, type KitOwnerIdKind } from './core.js';
2
+ /** Options for {@link worldsimBlueprint}. */
3
+ export interface WorldsimBlueprintOptions {
4
+ /** Prefix for the type/function names. Defaults to none. */
5
+ typePrefix?: string;
6
+ /**
7
+ * Day/night + weather: an interval automation advances `time_of_day`
8
+ * (wrapping at `hoursPerDay`, bumping `day`), optionally re-rolls the
9
+ * weather, and emits a **spatial notification** at the world anchor chunk
10
+ * so nearby clients update the sky without polling. Set `false` to omit.
11
+ * Defaults to a 60s tick, 24-hour days, weather on.
12
+ */
13
+ time?: {
14
+ intervalMs?: number;
15
+ hoursPerDay?: number;
16
+ weather?: boolean;
17
+ /** Replication radius of the time-changed ping (chunks, 0-8). Defaults to 8. */
18
+ notifyDistance?: number;
19
+ } | false;
20
+ /**
21
+ * Resource-node regeneration: an interval automation raises `amount`
22
+ * toward `max_amount` on depleted nodes; players `gather_node` into a
23
+ * matching stack. Set `false` to omit. Defaults to a 60s tick.
24
+ */
25
+ nodes?: {
26
+ intervalMs?: number;
27
+ } | false;
28
+ /**
29
+ * Crop growth: an interval automation advances `stage` toward
30
+ * `max_stage`; owners `harvest` grown crops into a matching stack. Set
31
+ * `false` to omit. Defaults to a 60s tick.
32
+ */
33
+ crops?: {
34
+ intervalMs?: number;
35
+ } | false;
36
+ /**
37
+ * Wave spawner counters: an interval automation bumps `wave` and grows
38
+ * `next_wave_size` — the actual entity spawning stays host-side on the
39
+ * replication plane (the BWF hybrid). Off by default.
40
+ */
41
+ waves?: {
42
+ intervalMs?: number;
43
+ growth?: number;
44
+ };
45
+ /** Owner-mirror typing (see the kit convention). Defaults to `'int'`. */
46
+ ownerIdKind?: KitOwnerIdKind;
47
+ }
48
+ /** Names derived by {@link worldsimBlueprint} for a given prefix. */
49
+ export interface WorldsimNames {
50
+ worldStateType: string;
51
+ nodeType: string;
52
+ cropType: string;
53
+ spawnerType: string;
54
+ advanceTimeFn: string;
55
+ setWeatherFn: string;
56
+ regenNodeFn: string;
57
+ gatherNodeFn: string;
58
+ growCropFn: string;
59
+ harvestFn: string;
60
+ spawnWaveFn: string;
61
+ clockAutomation: string;
62
+ regenAutomation: string;
63
+ growthAutomation: string;
64
+ waveAutomation: string;
65
+ }
66
+ /** Compute the type/function names a worldsim blueprint (and its runtime helper) uses. */
67
+ export declare function worldsimNames(typePrefix?: string): WorldsimNames;
68
+ /**
69
+ * Blueprint for **world simulation**: day/night + weather (`WorldState`
70
+ * singleton), regenerating `ResourceNode`s, growing `Crop`s / production
71
+ * jobs, and `WaveSpawner` counters — all driven by interval automations that
72
+ * run with **no client online** (the automations simulation tier: seconds,
73
+ * never per-frame).
74
+ *
75
+ * The world clock emits a **spatial notification** at the world anchor chunk
76
+ * each tick, so nearby clients update the sky push-style instead of polling;
77
+ * everything else is pull-on-demand (or wire your own notify-to-pull pings).
78
+ * Wave spawners only advance counters — actual entity spawning belongs on
79
+ * the replication plane under host authority (the BWF hybrid).
80
+ *
81
+ * Runtime counterpart: `client.kit(appId).worldsim`.
82
+ */
83
+ export declare function worldsimBlueprint(options?: WorldsimBlueprintOptions): KitBlueprint;
84
+ //# sourceMappingURL=worldsim.d.ts.map
@@ -0,0 +1 @@
1
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