@crowdedkingdoms/crowdyjs 8.11.0 → 8.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/dist/crowdy-client.d.ts.map +1 -1
- package/dist/crowdy-client.js +4 -1
- package/dist/domains/gameModel.d.ts +66 -2
- package/dist/domains/gameModel.d.ts.map +1 -1
- package/dist/domains/gameModel.js +85 -78
- package/dist/generated/graphql.d.ts +158 -0
- package/dist/generated/graphql.d.ts.map +1 -1
- package/dist/generated/graphql.js +12 -10
- package/dist/index.d.ts +2 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -2
- package/dist/kit/actions.d.ts +77 -0
- package/dist/kit/actions.d.ts.map +1 -0
- package/dist/kit/actions.js +98 -0
- package/dist/kit/decks.d.ts +1 -0
- package/dist/kit/decks.d.ts.map +1 -1
- package/dist/kit/engine.d.ts +6 -1
- package/dist/kit/engine.d.ts.map +1 -1
- package/dist/kit/engine.js +6 -1
- package/dist/kit/index.d.ts +2 -1
- package/dist/kit/index.d.ts.map +1 -1
- package/dist/kit/index.js +2 -1
- package/dist/kit/loot.d.ts +1 -0
- package/dist/kit/loot.d.ts.map +1 -1
- package/dist/kit/npcs.d.ts +2 -0
- package/dist/kit/npcs.d.ts.map +1 -1
- package/dist/kit/shared.d.ts +22 -4
- package/dist/kit/shared.d.ts.map +1 -1
- package/dist/kit/shared.js +29 -5
- package/dist/kit/social.d.ts.map +1 -1
- package/dist/kit/worldsim.d.ts +1 -0
- package/dist/kit/worldsim.d.ts.map +1 -1
- package/package.json +1 -1
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@@ -2334,6 +2334,8 @@ export type GmAutomationRun = {
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errorMessage: Maybe<Scalars['String']['output']>;
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/** When the run finished. */
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finishedAt: Maybe<Scalars['DateTime']['output']>;
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/** Flow correlation id: shared with gm event-log rows and compute module runs triggered by the same entry call (player invoke / automation run / computeInvoke). */
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flowId: Maybe<Scalars['String']['output']>;
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/** Number of fn: user-function calls across invocations. */
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fnCalls: Scalars['Int']['output'];
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/** Evaluation gas consumed across invocations. */
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@@ -2437,6 +2439,26 @@ export type GmContainer = {
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/** The container type name. */
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typeName: Scalars['String']['output'];
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};
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/** One container-change notification from gameModelContainerChanged. Metadata only (no property values): clients pull the visibility-filtered state with gameModelContainerState on receipt. Delivery is post-commit and best-effort, like model-driven notifications. */
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export type GmContainerChange = {
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__typename?: 'GmContainerChange';
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/** The app (tenant). */
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appId: Scalars['BigInt']['output'];
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/** The property keys the change touched (empty for created/deleted; clamped to 32 keys). */
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changedKeys: Array<Scalars['String']['output']>;
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/** The container that changed. */
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containerId: Scalars['String']['output'];
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/** For source='function': the function that mutated it. */
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functionName: Maybe<Scalars['String']['output']>;
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/** When the change committed. */
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occurredAt: Scalars['DateTime']['output'];
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/** The session scope of the change, when any. */
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sessionId: Maybe<Scalars['String']['output']>;
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/** What changed it: 'function' (invoke mutation), 'direct' (gameModelSetProperty), 'created', or 'deleted'. */
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source: Scalars['String']['output'];
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/** The container type (null if the type is unknown). */
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typeName: Maybe<Scalars['String']['output']>;
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};
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/** A container plus its property values filtered to what the requesting caller is allowed to see. */
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export type GmContainerState = {
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__typename?: 'GmContainerState';
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@@ -2502,6 +2524,8 @@ export type GmEvent = {
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eventId: Scalars['String']['output'];
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/** When the invocation executed. */
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executedAt: Scalars['DateTime']['output'];
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/** Flow correlation id: shared with automation runs and compute module runs caused by the same entry call (player invoke / automation run / computeInvoke), so cross-engine flows can be stitched together. */
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flowId: Maybe<Scalars['String']['output']>;
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/** The function that was invoked. */
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functionName: Scalars['String']['output'];
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/** JSON array of applied mutations. */
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/** The node at the end of this edge. */
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node: GmEvent;
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};
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/** The stitched cross-engine timeline for one flow correlation id: every model event, automation run, and compute module run that shares the flow_id minted at the entry edge (player invoke / automation run / computeInvoke). Each array is ordered by time ascending, so the three together read as one causal diagnostics trace (e.g. mob kill -> compute event -> reward grant). */
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export type GmFlowTimeline = {
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__typename?: 'GmFlowTimeline';
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/** Automation (autonomous process) runs in the flow, ordered by startedAt ascending. */
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automationRuns: Array<GmAutomationRun>;
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/** Model function-invocation events (gm_event_log rows) in the flow, ordered by executedAt ascending. */
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events: Array<GmEvent>;
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/** The flow correlation id (UUID) this timeline was built for. */
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flowId: Scalars['String']['output'];
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/** Compute module runs in the flow, ordered by startedAt ascending. */
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moduleRuns: Array<WasmModuleRun>;
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};
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/** A studio-defined function: a named, sandboxed behavior over containers (parameters, declared mutations, optional return, and an authority invoke policy). */
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export type GmFunction = {
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__typename?: 'GmFunction';
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gameModelEventsConnection: GameModelEventsConnection;
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/** List the feature keys defined for an app. Requires app-admin ('manage_apps'). */
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gameModelFeatures: Array<GmAppFeature>;
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/** Diagnostics surface: stitch one flow correlation id into a single cross-engine timeline — the model events (gm event log), automation runs, and compute module runs that share the flowId minted at the entry edge (player gameModelInvoke / automation run / computeInvoke) and propagated across model_invoke, the event bus, and emit_compute_event. Each array is ordered by time ascending; an unknown flowId returns three empty arrays. Answers "what happened to this kill's reward" in one query instead of three hand-joined ones. Requires app-admin ('manage_apps'). */
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gameModelFlow: GmFlowTimeline;
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/** Fetch one studio-defined function by name. Requires app-admin ('manage_apps'). */
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gameModelFunction: GmFunction;
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/** List studio-defined functions for an app, optionally filtered to those attached to a container type. Requires app-admin ('manage_apps'). */
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@@ -5057,6 +5095,10 @@ export type QueryGameModelEventsConnectionArgs = {
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export type QueryGameModelFeaturesArgs = {
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appId: Scalars['BigInt']['input'];
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};
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export type QueryGameModelFlowArgs = {
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appId: Scalars['BigInt']['input'];
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flowId: Scalars['String']['input'];
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};
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export type QueryGameModelFunctionArgs = {
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appId: Scalars['BigInt']['input'];
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name: Scalars['String']['input'];
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};
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export type Subscription = {
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__typename?: 'Subscription';
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/** Push notification whenever a container in the app changes: an invoke mutated it, a direct gameModelSetProperty wrote it, or it was created/deleted. Metadata only (containerId, typeName, changedKeys — no property values); pull the visibility-filtered state with gameModelContainerState on receipt. Post-commit and best-effort (a dropped event costs one missed pull, never correctness) — durable reads remain the source of truth. Optional typeName/sessionId filters narrow delivery. Fans out across all API replicas. Requires a valid token. Replaces interval polling with pull-on-push. */
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gameModelContainerChanged: GmContainerChange;
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/** Realtime downlink from the game server: spatial notifications and responses, GenericErrorResponse (errors from your sends, correlated by sequenceNumber), and RealtimeConnectionEvent (lifecycle/setup failures). Requires a bearer game token AND an appId-scoped connection — the appId is read from the graphql-transport-ws connection (game tokens are app-agnostic and one UDP socket is shared across apps, so an app-agnostic subscription is rejected with a RealtimeConnectionEvent code APP_ID_REQUIRED, and a missing/invalid token with AUTH_REQUIRED). On subscribe, opens a UDP proxy session if none exists (binds to the least-loaded game server); open/transport failures are delivered as RealtimeConnectionEvent (code UDP_PROXY_CONNECTION_FAILED) and then the stream ends. Only this app’s spatial fan-out is delivered; appId-less control frames always pass. Subscribe before/while sending so async results are not missed. Unsubscribing stops delivery only — it does NOT close the UDP session; call disconnectUdpProxy (or rely on the server inactivity timeout) to release it. */
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udpNotifications: Maybe<UdpNotification>;
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};
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export type SubscriptionGameModelContainerChangedArgs = {
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appId: Scalars['BigInt']['input'];
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sessionId?: InputMaybe<Scalars['String']['input']>;
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typeName?: InputMaybe<Scalars['String']['input']>;
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};
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export type TeleportRequestInput = {
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/** App (game) to teleport within. Must be greater than 0 (a non-positive value yields errorCode INVALID_APP_ID). BigInt sent as a decimal string. */
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appId: Scalars['BigInt']['input'];
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appId: Scalars['BigInt']['input'];
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/** Event filter: only this container type. */
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containerTypeName?: InputMaybe<Scalars['String']['input']>;
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/** For invoke triggers: optional typed contract (JSON): {"params": {name: {type, required?, description?}}, "result": {...}, "description"?}. Types: int|float|string|bool|object|array. Declared params are validated on computeInvoke BEFORE the sandbox runs (required presence + type; undeclared params pass through); result is documentation/codegen only. Null = no validation. */
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contractJson?: InputMaybe<Scalars['String']['input']>;
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/** Debounce/coalesce window in ms for event triggers. */
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debounceMs?: InputMaybe<Scalars['Int']['input']>;
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/** Event filter: only compute events with this name (on_event=compute_event). */
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entry: Maybe<Scalars['String']['output']>;
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/** Error message when the run failed (trap, fuel, watchdog). */
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errorMessage: Maybe<Scalars['String']['output']>;
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/** Flow correlation id: shared with gm event-log rows and automation runs caused by the same entry call (computeInvoke / automation run / player invoke); ticks mint their own. */
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flowId: Maybe<Scalars['String']['output']>;
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/** Fuel consumed by the run. */
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fuelUsed: Scalars['BigInt']['output'];
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/** The module that ran. */
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appId: Scalars['BigInt']['output'];
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/** Event filter: only this container type. */
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containerTypeName: Maybe<Scalars['String']['output']>;
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/** For invoke triggers: the typed contract (JSON: params/result field maps with int|float|string|bool|object|array types). The platform validates computeInvoke params against it pre-sandbox; client codegen reads it for typed wrappers. Null = undeclared. */
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contractJson: Maybe<Scalars['String']['output']>;
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/** When the trigger was created. */
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createdAt: Scalars['DateTime']['output'];
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/** Debounce/coalesce window in ms. */
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debounceMs: number;
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exportName: string | null;
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invokePolicyJson: string | null;
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contractJson: string | null;
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};
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export type ComputePolicyFieldsFragment = {
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__typename?: 'WasmModuleRun';
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runId: string;
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flowId: string | null;
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moduleId: string;
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moduleName: string;
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debounceMs: number;
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exportName: string | null;
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};
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exportName: string | null;
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runId: string;
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flowId: string | null;
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automationId: string;
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automationName: string;
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runId: string;
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automationId: string;
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runId: string;
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metadataJson: string;
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export type GameModelContainerChangedSubscriptionVariables = Exact<{
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typeName?: InputMaybe<Scalars['String']['input']>;
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sessionId?: InputMaybe<Scalars['String']['input']>;
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}>;
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export type GameModelContainerChangedSubscription = {
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};
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export type GameModelContainerStateQueryVariables = Exact<{
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eventId: string;
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functionName: string;
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node: {
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export type GameModelFlowQueryVariables = Exact<{
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|
+
appId: Scalars['BigInt']['input'];
|
|
10792
|
+
flowId: Scalars['String']['input'];
|
|
10793
|
+
}>;
|
|
10794
|
+
export type GameModelFlowQuery = {
|
|
10795
|
+
__typename?: 'Query';
|
|
10796
|
+
gameModelFlow: {
|
|
10797
|
+
__typename?: 'GmFlowTimeline';
|
|
10798
|
+
flowId: string;
|
|
10799
|
+
events: Array<{
|
|
10800
|
+
__typename?: 'GmEvent';
|
|
10801
|
+
eventId: string;
|
|
10802
|
+
flowId: string | null;
|
|
10803
|
+
sessionId: string | null;
|
|
10804
|
+
functionName: string;
|
|
10805
|
+
selfContainerId: string | null;
|
|
10806
|
+
callerUserId: string | null;
|
|
10807
|
+
callerKind: string;
|
|
10808
|
+
automationId: string | null;
|
|
10809
|
+
paramsJson: string;
|
|
10810
|
+
mutationsAppliedJson: string;
|
|
10811
|
+
permissionEffectsAppliedJson: string;
|
|
10812
|
+
returnValueJson: string | null;
|
|
10813
|
+
success: boolean;
|
|
10814
|
+
errorMessage: string | null;
|
|
10815
|
+
executedAt: string;
|
|
10816
|
+
}>;
|
|
10817
|
+
automationRuns: Array<{
|
|
10818
|
+
__typename?: 'GmAutomationRun';
|
|
10819
|
+
runId: string;
|
|
10820
|
+
appId: string;
|
|
10821
|
+
flowId: string | null;
|
|
10822
|
+
automationId: string;
|
|
10823
|
+
automationName: string;
|
|
10824
|
+
triggerSource: string;
|
|
10825
|
+
parentRunId: string | null;
|
|
10826
|
+
cascadeDepth: number;
|
|
10827
|
+
startedAt: string;
|
|
10828
|
+
finishedAt: string | null;
|
|
10829
|
+
durationUs: number;
|
|
10830
|
+
targets: number;
|
|
10831
|
+
invocations: number;
|
|
10832
|
+
mutations: number;
|
|
10833
|
+
fnCalls: number;
|
|
10834
|
+
gasUsed: number;
|
|
10835
|
+
success: boolean;
|
|
10836
|
+
errorMessage: string | null;
|
|
10837
|
+
circuitAction: string | null;
|
|
10838
|
+
computeUnits: number;
|
|
10839
|
+
}>;
|
|
10840
|
+
moduleRuns: Array<{
|
|
10841
|
+
__typename?: 'WasmModuleRun';
|
|
10842
|
+
runId: string;
|
|
10843
|
+
appId: string;
|
|
10844
|
+
flowId: string | null;
|
|
10845
|
+
moduleId: string;
|
|
10846
|
+
moduleName: string;
|
|
10847
|
+
triggerSource: string;
|
|
10848
|
+
entry: string | null;
|
|
10849
|
+
startedAt: string;
|
|
10850
|
+
durationUs: number;
|
|
10851
|
+
fuelUsed: string;
|
|
10852
|
+
dbReads: number;
|
|
10853
|
+
dbWrites: number;
|
|
10854
|
+
egressMsgs: number;
|
|
10855
|
+
egressBytes: string;
|
|
10856
|
+
success: boolean;
|
|
10857
|
+
errorMessage: string | null;
|
|
10858
|
+
circuitAction: string | null;
|
|
10859
|
+
}>;
|
|
10860
|
+
};
|
|
10861
|
+
};
|
|
10706
10862
|
export type GmFunctionFieldsFragment = {
|
|
10707
10863
|
__typename?: 'GmFunction';
|
|
10708
10864
|
functionId: string;
|
|
@@ -13520,12 +13676,14 @@ export declare const GameModelDeleteEdgeDocument: DocumentNode<GameModelDeleteEd
|
|
|
13520
13676
|
export declare const GameModelInvokeDocument: DocumentNode<GameModelInvokeMutation, GameModelInvokeMutationVariables>;
|
|
13521
13677
|
export declare const GameModelContainerDocument: DocumentNode<GameModelContainerQuery, GameModelContainerQueryVariables>;
|
|
13522
13678
|
export declare const GameModelContainersDocument: DocumentNode<GameModelContainersQuery, GameModelContainersQueryVariables>;
|
|
13679
|
+
export declare const GameModelContainerChangedDocument: DocumentNode<GameModelContainerChangedSubscription, GameModelContainerChangedSubscriptionVariables>;
|
|
13523
13680
|
export declare const GameModelContainerStateDocument: DocumentNode<GameModelContainerStateQuery, GameModelContainerStateQueryVariables>;
|
|
13524
13681
|
export declare const GameModelTraverseDocument: DocumentNode<GameModelTraverseQuery, GameModelTraverseQueryVariables>;
|
|
13525
13682
|
export declare const GameModelSessionDocument: DocumentNode<GameModelSessionQuery, GameModelSessionQueryVariables>;
|
|
13526
13683
|
export declare const GameModelSessionsDocument: DocumentNode<GameModelSessionsQuery, GameModelSessionsQueryVariables>;
|
|
13527
13684
|
export declare const GameModelEventsDocument: DocumentNode<GameModelEventsQuery, GameModelEventsQueryVariables>;
|
|
13528
13685
|
export declare const GameModelEventsConnectionDocument: DocumentNode<GameModelEventsConnectionQuery, GameModelEventsConnectionQueryVariables>;
|
|
13686
|
+
export declare const GameModelFlowDocument: DocumentNode<GameModelFlowQuery, GameModelFlowQueryVariables>;
|
|
13529
13687
|
export declare const GameModelSeedDocument: DocumentNode<GameModelSeedMutation, GameModelSeedMutationVariables>;
|
|
13530
13688
|
export declare const GameModelUpsertContainerTypeDocument: DocumentNode<GameModelUpsertContainerTypeMutation, GameModelUpsertContainerTypeMutationVariables>;
|
|
13531
13689
|
export declare const GameModelUpsertPropertyDefDocument: DocumentNode<GameModelUpsertPropertyDefMutation, GameModelUpsertPropertyDefMutationVariables>;
|