@crowdedkingdoms/crowdyjs 8.1.0 → 8.3.0

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Files changed (109) hide show
  1. package/README.md +43 -4
  2. package/dist/crowdy-client.d.ts.map +1 -1
  3. package/dist/crowdy-client.js +5 -1
  4. package/dist/generated/graphql.d.ts +1 -1
  5. package/dist/generated/graphql.d.ts.map +1 -1
  6. package/dist/index.d.ts +2 -2
  7. package/dist/index.d.ts.map +1 -1
  8. package/dist/index.js +2 -2
  9. package/dist/kit/blueprints/combat.d.ts +75 -0
  10. package/dist/kit/blueprints/combat.d.ts.map +1 -0
  11. package/dist/kit/blueprints/combat.js +351 -0
  12. package/dist/kit/blueprints/core.d.ts +222 -0
  13. package/dist/kit/blueprints/core.d.ts.map +1 -0
  14. package/dist/kit/blueprints/core.js +185 -0
  15. package/dist/kit/blueprints/decks.d.ts +50 -0
  16. package/dist/kit/blueprints/decks.d.ts.map +1 -0
  17. package/dist/kit/blueprints/decks.js +163 -0
  18. package/dist/kit/blueprints/economy.d.ts +88 -0
  19. package/dist/kit/blueprints/economy.d.ts.map +1 -0
  20. package/dist/kit/blueprints/economy.js +533 -0
  21. package/dist/kit/blueprints/guild.d.ts +51 -0
  22. package/dist/kit/blueprints/guild.d.ts.map +1 -0
  23. package/dist/kit/blueprints/guild.js +50 -0
  24. package/dist/kit/blueprints/index.d.ts +21 -0
  25. package/dist/kit/blueprints/index.d.ts.map +1 -0
  26. package/dist/kit/blueprints/index.js +20 -0
  27. package/dist/kit/blueprints/inventory.d.ts +38 -0
  28. package/dist/kit/blueprints/inventory.d.ts.map +1 -0
  29. package/dist/kit/blueprints/inventory.js +157 -0
  30. package/dist/kit/blueprints/leaderboards.d.ts +49 -0
  31. package/dist/kit/blueprints/leaderboards.d.ts.map +1 -0
  32. package/dist/kit/blueprints/leaderboards.js +126 -0
  33. package/dist/kit/blueprints/locks.d.ts +82 -0
  34. package/dist/kit/blueprints/locks.d.ts.map +1 -0
  35. package/dist/kit/blueprints/locks.js +155 -0
  36. package/dist/kit/blueprints/loot.d.ts +84 -0
  37. package/dist/kit/blueprints/loot.d.ts.map +1 -0
  38. package/dist/kit/blueprints/loot.js +228 -0
  39. package/dist/kit/blueprints/matches.d.ts +59 -0
  40. package/dist/kit/blueprints/matches.d.ts.map +1 -0
  41. package/dist/kit/blueprints/matches.js +246 -0
  42. package/dist/kit/blueprints/npcs.d.ts +71 -0
  43. package/dist/kit/blueprints/npcs.d.ts.map +1 -0
  44. package/dist/kit/blueprints/npcs.js +122 -0
  45. package/dist/kit/blueprints/plots.d.ts +54 -0
  46. package/dist/kit/blueprints/plots.d.ts.map +1 -0
  47. package/dist/kit/blueprints/plots.js +146 -0
  48. package/dist/kit/blueprints/progression.d.ts +68 -0
  49. package/dist/kit/blueprints/progression.d.ts.map +1 -0
  50. package/dist/kit/blueprints/progression.js +324 -0
  51. package/dist/kit/blueprints/quests.d.ts +65 -0
  52. package/dist/kit/blueprints/quests.d.ts.map +1 -0
  53. package/dist/kit/blueprints/quests.js +284 -0
  54. package/dist/kit/blueprints/worldsim.d.ts +84 -0
  55. package/dist/kit/blueprints/worldsim.d.ts.map +1 -0
  56. package/dist/kit/blueprints/worldsim.js +461 -0
  57. package/dist/kit/combat.d.ts +103 -0
  58. package/dist/kit/combat.d.ts.map +1 -0
  59. package/dist/kit/combat.js +151 -0
  60. package/dist/kit/decks.d.ts +123 -0
  61. package/dist/kit/decks.d.ts.map +1 -0
  62. package/dist/kit/decks.js +138 -0
  63. package/dist/kit/economy.d.ts +244 -0
  64. package/dist/kit/economy.d.ts.map +1 -0
  65. package/dist/kit/economy.js +365 -0
  66. package/dist/kit/features.d.ts +60 -0
  67. package/dist/kit/features.d.ts.map +1 -0
  68. package/dist/kit/features.js +65 -0
  69. package/dist/kit/index.d.ts +14 -2
  70. package/dist/kit/index.d.ts.map +1 -1
  71. package/dist/kit/index.js +13 -1
  72. package/dist/kit/inventory.d.ts +5 -0
  73. package/dist/kit/inventory.d.ts.map +1 -1
  74. package/dist/kit/inventory.js +14 -1
  75. package/dist/kit/kit.d.ts +63 -2
  76. package/dist/kit/kit.d.ts.map +1 -1
  77. package/dist/kit/kit.js +26 -2
  78. package/dist/kit/leaderboards.d.ts +66 -0
  79. package/dist/kit/leaderboards.d.ts.map +1 -0
  80. package/dist/kit/leaderboards.js +94 -0
  81. package/dist/kit/loot.d.ts +106 -0
  82. package/dist/kit/loot.d.ts.map +1 -0
  83. package/dist/kit/loot.js +120 -0
  84. package/dist/kit/matches.d.ts +140 -0
  85. package/dist/kit/matches.d.ts.map +1 -0
  86. package/dist/kit/matches.js +253 -0
  87. package/dist/kit/npcs.d.ts.map +1 -1
  88. package/dist/kit/objects.d.ts +9 -1
  89. package/dist/kit/objects.d.ts.map +1 -1
  90. package/dist/kit/objects.js +11 -2
  91. package/dist/kit/plots.d.ts +81 -0
  92. package/dist/kit/plots.d.ts.map +1 -0
  93. package/dist/kit/plots.js +113 -0
  94. package/dist/kit/progression.d.ts +181 -0
  95. package/dist/kit/progression.d.ts.map +1 -0
  96. package/dist/kit/progression.js +265 -0
  97. package/dist/kit/quests.d.ts +110 -0
  98. package/dist/kit/quests.d.ts.map +1 -0
  99. package/dist/kit/quests.js +158 -0
  100. package/dist/kit/social.d.ts +267 -0
  101. package/dist/kit/social.d.ts.map +1 -0
  102. package/dist/kit/social.js +230 -0
  103. package/dist/kit/worldsim.d.ts +225 -0
  104. package/dist/kit/worldsim.d.ts.map +1 -0
  105. package/dist/kit/worldsim.js +231 -0
  106. package/package.json +1 -1
  107. package/dist/kit/blueprints.d.ts +0 -259
  108. package/dist/kit/blueprints.d.ts.map +0 -1
  109. package/dist/kit/blueprints.js +0 -480
package/README.md CHANGED
@@ -12,7 +12,7 @@ npm install @crowdedkingdoms/crowdyjs
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  CrowdyJS v4 targets browsers by default and uses native `fetch`, `WebSocket`, `crypto`, `btoa`, and `atob`. Node tools can still use the SDK, but must provide browser-compatible globals when opening realtime connections.
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- > **Server compatibility:** v5.2+ targets environments on release **v0.1.19 or later** (`cks-game-api >= v0.10.3`, `cks-management-api >= v0.1.70`). The destructive mutations send an `idempotencyKey` argument that older servers don't define. v6.1's `client.gameApps.deleteGrid` additionally requires release **v0.1.33+** (`cks-game-api >= v0.12.3`). The game-model **permission effects** fields (`permissionEffects` on `gameModel.upsertFunction`/`seed`, `permissionEffectsAppliedJson` on events) require a `cks-game-api` build with the `2026-07-17-model-permission-effects` migration; older servers reject queries/mutations that include them (omit the fields and everything else keeps working).
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+ > **Server compatibility:** v5.2+ targets environments on release **v0.1.19 or later** (`cks-game-api >= v0.10.3`, `cks-management-api >= v0.1.70`). The destructive mutations send an `idempotencyKey` argument that older servers don't define. v6.1's `client.gameApps.deleteGrid` additionally requires release **v0.1.33+** (`cks-game-api >= v0.12.3`). The game-model **permission effects** fields (`permissionEffects` on `gameModel.upsertFunction`/`seed`, `permissionEffectsAppliedJson` on events) require a `cks-game-api` build with the `2026-07-17-model-permission-effects` migration (v0.13.11+); older servers reject queries/mutations that include them (omit the fields and everything else keeps working). The **permission-read** surface (the `has_grid_permission`/`grid_at`/`has_chunk_permission` expression builtins the kit's `chunkPermission` locks compile to, and selector `*PermissionWhere` predicates) additionally requires `cks-game-api` **v0.13.12+**.
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  ## Standalone builds and schema refresh
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@@ -106,7 +106,7 @@ If `managementUrl` is omitted, the SDK falls back to `httpUrl` for backwards-com
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  | `client.udp` | UDP proxy subscriptions + spatial mutations (`sendActorUpdate`, `sendVoxelUpdate`, `sendAudioPacket`, `sendTextPacket`, `sendClientEvent`). |
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  | `client.realtime` | Connection status, manual `connect()` / `disconnect()`, `onStatus()` listener. |
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  | `client.world(appId)` | Higher-level helpers for browser games (`actor.join`, `actor.sendState`, `actor.sendText`). |
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- | `client.kit(appId)` | Game Kit: ready-made mappings of game concepts onto the game model — `kit.inventory`, `kit.objects` (lockable doors/chests with custom permissions), `kit.npcs`, plus blueprint builders + `kit.deploy(...)` for the admin "load the rules" step. |
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+ | `client.kit(appId)` | Game Kit: ready-made mappings of game concepts onto the game model — `kit.inventory`, `kit.objects` (lockable doors/chests with custom permissions), `kit.npcs`, `kit.plots` (buy/rent land with transactional, replication-enforced grid grants), and the genre layers `kit.economy` (wallets/shops/trades/market), `kit.progression` (xp/skills/achievements/rating), `kit.loot`, `kit.quests`, `kit.combat`, `kit.matches` (session lobbies/turns/scores with notify-to-pull channels), `kit.decks` (hidden hands), `kit.worldsim` (clock/nodes/crops/waves), `kit.social` (parties/guilds/chat over teams+channels), `kit.leaderboards`, `kit.features` (tier gates) — plus blueprint builders + `kit.deploy(...)` for the admin "load the rules" step. |
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  **Studio-admin surface** (privileged; drive with a server-side / studio token, grouped under `client.admin`):
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@@ -304,9 +304,48 @@ const result = await kit.objects.open(doorId, { keyId });
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  if (!result.success) console.warn('locked:', result.errorMessage);
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  ```
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+ Land sale closes the permission loop end to end (requires game-api v0.13.11+ for
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+ effects, v0.13.12+ for the chunk-permission reads):
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+
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+ ```ts
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+ // Studio: sell a plot over a grid; doors on it honor the purchase automatically.
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+ await admin.kit(appId).deploy([
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+ plotBlueprint({ rentable: true }),
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+ lockBlueprint({ objectTypeName: 'PlotDoor',
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+ authority: { kind: 'chunkPermission', key: 'access', mode: 'smallest' } }),
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+ ]);
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+
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+ // Game client: buying spends gold AND grants enforced grid access atomically.
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+ const buy = await kit.plots.buy(plotId, walletId);
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+ if (buy.success) await kit.objects.open(doorId); // has_chunk_permission passes now
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+ ```
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+
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+ NPC blueprints can target by permissions too — e.g. a guard automation whose
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+ selector has `candidatePermissionWhere: [{ userFrom: { property: 'owner_user_id' },
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+ op: 'lacks', key: 'access', grid: { property: 'grid_id' } }]` reacts only to
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+ intruders.
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+
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+ As of 8.3.0 the kit covers the common genre staples end to end — every layer
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+ is a blueprint builder + typed runtime helper:
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+
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+ | Layer | Builder → helper | Highlights |
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+ | --- | --- | --- |
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+ | Economy | `economyBlueprint` → `kit.economy` | multi-currency wallets, atomic shop buys, escrow trades, player market, restock automation |
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+ | Progression | `progressionBlueprint` → `kit.progression` | xp/levels via the `fn:` curve helper, skill prerequisite chains, achievements, host-gated rating |
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+ | Loot | `lootBlueprint` → `kit.loot` | weighted tables unrolled into seed-driven expressions, atomic single-claim, event-triggered drops |
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+ | Quests | `questsBlueprint` → `kit.quests` | event-automation progress, atomic claim into stack+wallet, cron daily resets |
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+ | Combat | `combatBlueprint` → `kit.combat` | server-side damage/death, status-effect tick automation (selector join), `turnBased`/`hostSynced` |
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+ | Matches | `matchesBlueprint` → `kit.matches` | session lobbies/rounds/turns/scores, per-match channel + `onMatchChanged` (notify-to-pull) |
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+ | Decks | `decksBlueprint` → `kit.decks` | hidden hands via owner-visibility `card_id`, shuffle-by-position automation |
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+ | World sim | `worldsimBlueprint` → `kit.worldsim` | day/night clock with spatial notify, node regen + atomic gather, crops, wave counters |
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+ | Social | `guildBlueprint` → `kit.social` | parties/guilds/chat over teams+channels, grid territory grants, guild hall + bank composite |
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+ | Leaderboards | `leaderboardsBlueprint` → `kit.leaderboards` | trusted keep-best submits, client-side ranking, cron seasons |
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+ | Monetization | `featureGate` → `kit.features` | feature keys, tier grants, `*policyExtra` gating on builders |
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+
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  See the docs guides [Modeling game concepts](https://docs.crowdedkingdoms.com/game-api/modeling-game-concepts)
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- (the underlying model) and [Game Kit](https://docs.crowdedkingdoms.com/crowdyjs/game-kit)
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- (the SDK surface).
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+ (the underlying model + genre map) and [Game Kit](https://docs.crowdedkingdoms.com/crowdyjs/game-kit)
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+ (the SDK surface + the simulation-tier / notify-to-pull / timer / hidden-info
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+ / anti-cheat patterns).
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  ## Errors
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1
+ {"version":3,"file":"crowdy-client.d.ts","sourceRoot":"","sources":["../src/crowdy-client.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACzD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,aAAa,EAAE,KAAK,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEpE,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,KAAK,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,oBAAoB,EAAE,MAAM,gCAAgC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAEtD,MAAM,WAAW,kBAAkB;IAEjC,4EAA4E;IAC5E,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,wBAAwB;IACxB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mEAAmE;IACnE,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,4DAA4D;IAC5D,UAAU,CAAC,EAAE,MAAM,CAAC;IAGpB;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,+EAA+E;IAC/E,yBAAyB,CAAC,EAAE,MAAM,CAAC;IAGnC,4EAA4E;IAC5E,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB;;;;OAIG;IACH,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,wEAAwE;IACxE,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB;;;;;OAKG;IACH,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,mFAAmF;IACnF,QAAQ,CAAC,EAAE;QACT,4EAA4E;QAC5E,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,iDAAiD;QACjD,mBAAmB,CAAC,EAAE,MAAM,CAAC;QAC7B,8EAA8E;QAC9E,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,+EAA+E;QAC/E,aAAa,CAAC,EAAE,MAAM,CAAC;KACxB,CAAC;IACF;;;;OAIG;IACH,aAAa,CAAC,EAAE,aAAa,CAAC;CAC/B;AAED,qBAAa,YAAY;IACvB,wEAAwE;IACxE,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B,4BAA4B;IAC5B,QAAQ,CAAC,OAAO,EAAE,aAAa,CAAC;IAChC,+CAA+C;IAC/C,QAAQ,CAAC,QAAQ,EAAE,mBAAmB,CAAC;IACvC,iEAAiE;IACjE,QAAQ,CAAC,UAAU,EAAE,aAAa,CAAC;IAGnC,qEAAqE;IACrE,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,+DAA+D;IAC/D,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,mEAAmE;IACnE,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB;;;;OAIG;IACH,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,uEAAuE;IACvE,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,6EAA6E;IAC7E,QAAQ,CAAC,aAAa,EAAE,gBAAgB,CAAC;IACzC,gEAAgE;IAChE,QAAQ,CAAC,SAAS,EAAE,YAAY,CAAC;IACjC,yDAAyD;IACzD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,wEAAwE;IACxE,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,wDAAwD;IACxD,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,gFAAgF;IAChF,QAAQ,CAAC,YAAY,EAAE,eAAe,CAAC;IACvC,4DAA4D;IAC5D,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,kFAAkF;IAClF,QAAQ,CAAC,iBAAiB,EAAE,oBAAoB,CAAC;IACjD,iEAAiE;IACjE,QAAQ,CAAC,QAAQ,EAAE,eAAe,CAAC;IACnC;;;;OAIG;IACH,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IAGzB,wEAAwE;IACxE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,uEAAuE;IACvE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,yEAAyE;IACzE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,4DAA4D;IAC5D,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,8CAA8C;IAC9C,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,4EAA4E;IAC5E,QAAQ,CAAC,YAAY,EAAE,eAAe,CAAC;IACvC,+DAA+D;IAC/D,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,2EAA2E;IAC3E,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,gFAAgF;IAChF,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,wEAAwE;IACxE,QAAQ,CAAC,SAAS,EAAE,YAAY,CAAC;IACjC,kEAAkE;IAClE,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,qDAAqD;IACrD,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,sEAAsE;IACtE,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;gBAEnB,MAAM,GAAE,kBAAuB;IAuF3C,4EAA4E;IAC5E,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAIpC,0DAA0D;IAC1D,QAAQ,IAAI,MAAM,GAAG,IAAI;IAIzB;;;;;;;OAOG;IACH,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,WAAW;IAIjC;;;;;;;;;;;;OAYG;IACH,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,aAAa;IAQ3D,gEAAgE;IAChE,KAAK,IAAI,IAAI;CAId;AAED,wBAAgB,kBAAkB,CAChC,MAAM,GAAE,kBAAuB,GAC9B,YAAY,CAEd"}
@@ -155,7 +155,11 @@ export class CrowdyClient {
155
155
  * non-default type names/prefixes.
156
156
  */
157
157
  kit(appId, options) {
158
- return new GameKitClient(appId, this.gameModel, options);
158
+ return new GameKitClient(appId, this.gameModel, this.gameApps, options, {
159
+ channels: this.channels,
160
+ teams: this.teams,
161
+ udp: this.udp,
162
+ });
159
163
  }
160
164
  /** Closes the WebSocket and clears the in-memory auth token. */
161
165
  close() {
@@ -6026,7 +6026,7 @@ export type UpsertAutomationInput = {
6026
6026
  runTimeoutMs?: InputMaybe<Scalars['Int']['input']>;
6027
6027
  /** For schedule triggers: interval | cron. */
6028
6028
  scheduleKind?: InputMaybe<Scalars['String']['input']>;
6029
- /** JSON selector resolving candidate refs/scalars over model data into params (e.g. {"pick":"nearest","ofType":"Unit","where":[...],"by":"manhattan","bindAs":{...}}). */
6029
+ /** JSON selector resolving candidate refs/scalars over model data into params (e.g. {"pick":"nearest","ofType":"Unit","where":[...],"by":"manhattan","bindAs":{...}}). Also supports grid-permission filters "selfPermissionWhere"/"candidatePermissionWhere": arrays of {"userFrom":"owner"|{"property":k},"op":"has"|"lacks","key":<runtime permission key>,"grid":<id>|{"property":k}} checked against the live grid ACL (omit "grid" for any-grid). */
6030
6030
  selectorJson?: InputMaybe<Scalars['String']['input']>;
6031
6031
  /** For target_mode=container: the self container UUID. */
6032
6032
  selfContainerId?: InputMaybe<Scalars['String']['input']>;